Another TexturePacker loader
Monkey Forums/Monkey Code/Another TexturePacker loader
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My latest game(First Monkey Game) uses the fantomEngine (Got the book) and it uses sprite sheets. I also got TexturePacker and wanted to use it in my game. So heres some code I made. Export your data as LibGDX in TexturePacker. Define these fields: '** TexturePacker variables Field tpStringFromFile:String Field tpAllStrings:String[] Field tpXPos:Int Field tpYPos:Int Field tpWidth:Int Field tpHeight:Int This is my GetTexturePackerData method: '** Get TexturePacker Image Data Method GetTexturePackerData:Void(imageName:String) For Local count:Int = 0 To tpAllStrings.Length()-1 If( String(tpAllStrings[count]).ToLower() = imageName) Then '** Get X, Y Local strXY:String = tpAllStrings[count+2] strXY = strXY.Replace("xy:","").Trim() Local strXYsplit:String[] = strXY.Split(",") tpXPos = Int(strXYsplit[0]) tpYPos = Int(strXYsplit[1]) '** Get Width, Height Local strWH:String = tpAllStrings[count+3] strWH = strWH.Replace("size:","").Trim() Local strWHsplit:String[] = strWH.Split(",") tpWidth = Int(strWHsplit[0]) tpHeight = Int(strWHsplit[1]) Endif Next End Just give it the image name you want to get and it gets the position and size. And it fills the field we defines at the top. BUT its easy to modify my code. Example using the GetTexturePackerData: GetTexturePackerData("turretbase") plBase = eng.CreateImage(td_spritesheet, tpXPos, tpYPos, tpWidth, tpHeight, cw/2, ch/2) plBase is an image create with fantomEngines CreateImage command. @Mike Hart If you want you can use this code in your fantomEngine. I hope this can be useful for anybody. |
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@TriGaDe: Could you provide me a test map, I don't have Texturepacker. |
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You can get them here. Graphics file Text file |
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Thanks |
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Ok, implemented. Will be available in the next version. |
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Glad I could help! |