My HTML5 Game - Tesseract Hyper Gunner
Monkey Archive Forums/Digital Discussion/My HTML5 Game - Tesseract Hyper Gunner
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Hey guys, me and some buddies just finished putting together an HTML5 game that we're planning on porting to monkey - a superior version obviously :). Check it out and let me know what you guys think!![]() ![]() ![]() BTW, i recommend you use Google Chrome to play this for best performance. And if you have a powerful rig, try the full screen and hit F-11 for the full screen experience :)! Standard version (800x600) - for most system setups Full Screen Version - for those of you with more powerful setups Controls : To Aim - use mouse Move Left - A key Move Right - D key Jump - Right mouse button or space bar Shoot - Left mouse button Change Weapons - E key Toggle FPS - 5 key Have fun, hopefully its not too hard :)! |
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I think it is quite good! Nice auto-fire shooting action. I would make the target easier to move, it seems to be slowed down (or its movement smoothed out) a bit? A direct mapping from mouse location to target location could make aiming easier and faster. Another thing is the jumping; if you press right mouse button quickly, it would be cool if that makes for a small jump, and pressing it longer gives a bigger jump, so you can aim your jumps better. |
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It looks great but you need to give the player time to spawn. I half of the times I die because I get spawned on top of an enemy. |
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Hey thanks for the feedback :)! I would make the target easier to move, it seems to be slowed down (or its movement smoothed out) a bit? A direct mapping from mouse location to target location could make aiming easier and faster. Hmm...was the target really lagging on your end? I may be able to speed this up a bit. Another thing is the jumping; if you press right mouse button quickly, it would be cool if that makes for a small jump, and pressing it longer gives a bigger jump, so you can aim your jumps better. Yes i agree!! I did initially wanted for this functionality regarding the jumping. Gonna work a bit more on that too :). It looks great but you need to give the player time to spawn. I half of the times I die because I get spawned on top of an enemy. Sorry about that, i'll increase the spawn/invulnerability time a couple more seconds or so :). |