2D tiled water physics
Monkey Archive Forums/Digital Discussion/2D tiled water physics
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Hey folks- My googling has brought up nothing so I'm wondering, does anybody know of a website/document explaining the water settling algorithm used by games like Terraria, Dwarf Fortress, etc. ? I feel like there should be a standard best technique already determined. I'm interested in something similar and would like to explore the possibilities in Monkey. I might try to roll my own but I'd rather implement something proven in the field. Thanks for any help! |
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I was curious what water settling algo is, so I did a little digging in google/youtube, and I found across this: http://www.youtube.com/watch?v=ZXPdI0WIvw0 There is a link to dropbox in that youtube video description. Unfortunately there are no explanation, but I think you can convert the code to monkey. The other one I found was this: http://vimeo.com/4391370 He uses SPH? His source code seems rather more complicated. Anyway interesting stuff. Hope it helps. [Note] left click the link to dropbox, and not right click save as. If you right click save as it does not save the file but the dropbox page. |
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Thanks total failure for searching. :( I'll take a look at these. |