Unity gets PS4, Vita, PlayStation Mobile

Monkey Archive Forums/Digital Discussion/Unity gets PS4, Vita, PlayStation Mobile

Soap(Posted 2013) [#1]
http://www.gamasutra.com/view/news/189075/Unity_comes_to_PS4_Vita_PlayStation_Mobile.php

@Mark have you been in contact with Sony?


Neuro(Posted 2013) [#2]
Ironically, one of the reasons why i ended up buying Monkey (well, aside from it being another Blitz product) was when i found out it also support the Vita platform. Anyways, last i heard was the PSM SDK was not currently being supported yet in New Zealand so Mark was unable to fully work more with the Vita target. Until then, not sure what the future of it is in regards to Monkey.


impixi(Posted 2013) [#3]
Unity is achieving significant momentum lately. Some high profile projects are being developed with it, such as "Wasteland 2", "Shroud of the Avatar", and "Torment: Tides of Numenera". I'm impressed with what the developers are achieving with the tool. Take a look at this Wasteland 2 gameplay footage starting around 2:40.

Personally, as a lone developer stuck in the old ways, I've not been able to adjust to such a GUI-heavy environment, but I can appreciate the allure...


AdamRedwoods(Posted 2013) [#4]
i think the PSM SDK is supported, you just can't apply for the Publisher license, since PSM needs bank account info-- or such is my understanding...


Paul - Taiphoz(Posted 2013) [#5]
I was under the impression that to get onto the PS3 or 4 your small indie dev company need an office space along with some other stuff, or was that Nintendo ?

As for Unity, I have to say I am the same, I really do not like how GUI heavy it is, when I first looked at it I felt lost which was unnerving, to be honest though even if money was not a factor I would still be using Monkey, I love its syntax, love the language even if its not as advanced as unity.

I bet Unity does not have a community as good as this either.


Rone(Posted 2013) [#6]

I bet Unity does not have a community as good as this either.


they have more than 200k members, and certainly some professional developers...


Paul - Taiphoz(Posted 2013) [#7]
there is more to a community than numbers.


rIKmAN(Posted 2013) [#8]
Having fewer members will always make it feel like a more close knit community, but to say ours is better is a stretch.

Like Rone said, you can't argue with over 200k members to call upon through the forums when you need help, or the amount of assets on the Unity Store that cover everything from tilemap editors to 3D models to fully fledged game making tools in themselves.

Imagine if Monkey had 200k members...it wouldn't feel as personal as seeing the old faces like we do now, and feeling like we "know" each other - but I guarantee there would be a lot more content produced and shared amongst the community, leading to a better product/experience for everyone (Mark/BRL included)


Soap(Posted 2013) [#9]
It's no comparison. While I appreciate the community here the Unity community is better in every way which matters with making games.

Unity is more alluring with every update. :T


Paul - Taiphoz(Posted 2013) [#10]
I cant argue that having 200k users here on the forums would not be an amazing thing, but I would say it does increase the number of idiots willing to troll new users for nothing more than their personal fun.

Unity is clearly a far more developed language and platform, and clearly has a big development team behind it which allows them to really push out high quality updates regularly, no one can argue with that.

all we can do as developers and programmers is pick the language and development environment that we can afford, feel comfortable with and can use to produce work that we are happy with, and for me right now that language is monkey.

I'm not saying that in the future I will never move to unity, in fact I cant say that, I already have it installed, but I chose to use monkey, there is a lot about it that I not only like but enjoy.

Monkey does have its problems tho, and I think sadly that one of the main reasons its popularity has not grown is more about the website and less about the language, so many people I talk to that come from other languages often stop flat at the site's front few pages and don't even bother taking the time to look at the language, their missing out, but so are we and for something that Mark, Simon and who ever else works on the site could very easily fix and address.

It's like their shooting themselves in the foot, and I have to say that if I personally was not already used to it from blitz I would have probably done the exact same thing.


rIKmAN(Posted 2013) [#11]
Talking of Unity...it has just announced support for Occulus Rift!

http://www.cinemablend.com/games/Oculus-Rift-Now-Officially-Supported-By-Unity-Engine-53940.html

Here is the Occulus Rift Kickstarter for those who have never heard of it.

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game


time-killer-games(Posted 2013) [#12]
Why can't mark sell the PSM target to someone that can develop it? I mean if there might become no other option?


MikeHart(Posted 2013) [#13]
@Soap, you say the community is better over at Unity. What is it that let you make such a statement? Define "better".


Soap(Posted 2013) [#14]
I don't mean 'better' in the soft emotions touchy feeling way. This community is great here. Helpful. Mostly good - only problems it has is enforcing being insular at times. Not really any negative people or trolls.

Unity has more users. More content made available by users. More problems found by users. More money given to Unity by its users. Everything is better in a quantifiable way. It's not perfect, but it is more of everything good too by far.

After we finish our current projects we are going to give Unity a real chance. I love Monkey, but if Unity does more for us in better ways then we may use it more often. It costs a lot of money to license up for Unity, but they offer the basic version free, and as a commercial dev it pays for itself - as does Monkey. The only thing Monkey really has over Unity in a meaningful way is the HTML5 target, but that is a given that Unity will support it sooner or later.

One big difference between Monkey and Unity is that the majority of my indie dev friends are using Unity.


Neuro(Posted 2013) [#15]
The only thing Monkey really has over Unity in a meaningful way is the HTML5 target

What turned me away from Unity was the lack of any ability to build 2D games 'out of the box". Granted there are some 2D toolkits you can buy, but i prefer numerous modules we have readily available here. I may consider Unity in the future when working with 3D stuff when once i eventually get the Oculus Rift Kit.


Beaker(Posted 2013) [#16]
Doing 2D in Unity is a real pain, even after you use the best 2D tools for it. In fact the multitude of 2d options for unity is part of the problem, because you often end up having to use more than one of them and they don't always play nicely together.

One of the great strengths of the Unity community is that users buy each others user modules, which is something you don't really see in the monkey world. It means that people can sustain, maintain and support large add-ons that offer a real step up for other users. For some reason charging for anything in blitz/monkey land is perceived badly or offensive.


Neuro(Posted 2013) [#17]
For some reason charging for anything in blitz/monkey land is perceived badly or offensive.

Really? I thought most of the folks here were quite content to pay for stuff like Ziggy's Jungle IDE, Mike Hart's eBook, and Playniax's Ignition Engine.


Soap(Posted 2013) [#18]
Yeah, I've purchased it all and some multiple copies!

Charge and people will pay to support you. Have some guts and build something of quality to live up to the price.

Non-commercial and open has its own benefits, but I would always prefer to pay for something I use commercially because then I can help support the developer who builds what I use.


Beaker(Posted 2013) [#19]
Maybe I overstated it a little, and I agree that some users will pay for stuff, after all I did sell over a 1000 licenses for my Fontext tool on the the blitz website (admittedly over several years). Maybe the problem is more about total number of users. Some unity plugin developers have been able to give up their day job because of early sales and then later been employed by Unity, I've never heard of any blitzers managing even the former.


MikeHart(Posted 2013) [#20]
I've never heard of any blitzers managing even the former.


How could they, you said it yourself. The monkey community is small. To small to have commercially success being a 3rd party support developer. Unity is in its own world regarding the eco system build around it.

But someone could also argue that there is such a big need for 3rd party stuff in Unity, that this factor kinda speeks for it in a bad way. Comparing Unity and Monkey is like comparing apples and oranges. Two different things, the only comparison is that both a fruits.


Beaker(Posted 2013) [#21]
I'm not even talking about commercial success, I'm only really saying that it is difficult to justify the time, money and energy to maintain and support a project and website etc for a small number of users (lets say 50) who were only willing to pay $20 for a project. I'd rather give something away in that instance and not guarantee any support (even tho sometimes its still expected!).

Compare that to a medium sized plugin in the Unity world. You can charge more because users perception of value is different, after all many plugins cost as much if not more than monkey does! You would likely have several 1000 users instead of 100. Unity Asset Store will handle the sales for you.

I think we may be talking at cross purposes a little, and I'm definitely not trying to get into an argument. I'm just airing my frustration with the blitz (and even more, the monkey) eco-system.

But someone could also argue that there is such a big need for 3rd party stuff in Unity, that this factor kinda speeks for it in a bad way.

I completely disagree with this. There isn't a single dev system, language or environment that doesn't benefit from 3rd party extensions. It doesn't in any way suggest that their is a weakness in the core system.