Monkey is Out!! [MONKEY NEWS]
Monkey Archive Forums/Monkey Discussion/Monkey is Out!! [MONKEY NEWS]
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Monkey has escaped! The new massively multi platform language Monkey is now available. An evolution of the popular Blitz range of compilers, Monkey can generate code for the following platforms: * HTML5 * Native OpenGL/OpenAL (Windows + Mac) * Android * Flash * iOS * XNA Grab the fully functional html5 demo from the store now and give it a whirl! |
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Woo! |
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Yay! |
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*jumps up and down* |
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Tada! |
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Nice. |
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Woo hoo! |
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Great! Am I customer #1? *g* |
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Congratulations to Mark and the team on getting Monkey finally out of it's cage. I downloaded the demo, had a play and I just had to buy it. It's awesome so far. |
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Hello all, looks like time to dust off some of some of my old design documents and get making games again :) |
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Bought the full version, yay! :D Unfortunately, I have to have dinner now (fiancee demanding I go out and buy a Chinese) so I won't get to play for a while yet, booo, lol. |
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Congratulations! |
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Am I number six? I tested the demo version, but it works only on Windows and creates HTML5 apps, now I will test the commercial version :) STDCPP target doesn't work, it gives some compiler error: --------------------------- Monk --------------------------- Compile Error File 'H:/prg/MonkeyPro29/modules/mojo/native/mojo.stdcpp.cpp' not found. --------------------------- OK --------------------------- But GLFW works! I guess it's somekind of OpenGL framework. But for some reason it seems to use my VS2010 C++, and not MinGW or VS2008 C++. |
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STDCPP won't compile mojo projects -- it's only for command-line programs (or potentially programs using non-mojo frameworks). |
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Mark, Congrats and thanks again for releasing another great language! Can't wait to get some Monkey time! |
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Looking good! |
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Well done guys! :) Really looking forward to giving this a go. |
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Good to see you all here... Let's have some fun! |
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hooray! |
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Wiebo, get back to trapped please! :) No time for monkey... |
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Woohoo! *joining the party* |
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Sweet, thanks for this. |
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dopeyrulz: no worries, I've got my priorities straight :) |
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Here I am! New toy to play with... nice! PLS |
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Hi to all! I'm on board... just testing with monk editor.... Just a side note: why Print statement is not automatically highlighted? Can be manually altered? As monkey is - sigh! - case sensitive is quite annoying to write Print everytime (as monkey-newbe I will use Print as 'debug' output...). PS: I like (very much!) the 'light' syntax: End to close a block of data is just fantastic! Nice work Mark! PPS: nice site too! I like the 'app section'! edited: ...monk editor is based - of course - on the Bmax's one, nothing strange about this. But if I choose to save my source I would like to save with the 'correct' extension for monkey (.monkey) not .bmx!!! |
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Actually I LOVE that case sensitive style. All in all a very solid start! |
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I like the case sensitivity too, and capital first letters, it makes so much nicer to read code (from others! I would format my source anyway clean :)). |
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Greetings all. It was the horsey demo that did it for me to be honest. |
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Wohooo, I am in! Hello to all the monkeys here ;-) |
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Greetings^ ;) |
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Greetings! I have now my own Monkey! ANd I will enjoy it. :) |
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Successfully compiled to HTML5, Flash and Android so far -- nice start! |
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Yay! I think my first task will be to convert my old shooter demo that was in the BlitzMax install (well the much later development of it) into Monkey and get it running on my iPad :) |
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Hi guys! Where are the bananas hidden? ;) I'd like to port PRP to iOS. Is there an audio middleware (such as fmod) available for monkey yet? |
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Where are the bananas hidden? ;) here: C:\Monkey\bananas |