Monkey with SDL target?

Monkey Archive Forums/Monkey Discussion/Monkey with SDL target?

Hima(Posted 2011) [#1]
SDL 1.3 works on iOS, Android, MacOSX, Windows and Linux. Wouldn't this be a great target for Monkey? I mean, Monkey already support C, so the work would be down to export all the functions to Monkey. What do you guys think?


Shinkiro1(Posted 2011) [#2]
I think that it's not really neccessary. Monkey is already acting in a way like SDL so I think mojo should get all the attention.


slenkar(Posted 2011) [#3]
true, as long as a target has a glLoadMatrix-like command, it can be supported usually


Hima(Posted 2011) [#4]
Hmm, I think of SDL because it has more features and extensions like SDL_Mixer, SDL_TTF, SMPEG, etc. To get all these for mojo it might take longer than porting SDL?