Armoury - Need some advice !
Monkey Archive Forums/Monkey Discussion/Armoury - Need some advice !
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Hi guys! I finished the prototype for the armoury. I am not the best in GUI prototypes but i had 2 ideas in mind and i can't decide which one fit best. Some advice would be welcome here! Option A http://sdrv.ms/ZTKOmE http://sdrv.ms/WpYJ6L or ... Option B http://sdrv.ms/VYhsnB This solution could also be possible. Option C (Option A with a Preview in the drone selection screen) http://sdrv.ms/YZJXlu http://sdrv.ms/WpYJ6L Context: You are a player and you own some drones that must be prepared for battle. Which option would be easier for you ? What to be taken into consideration: - Some statistics might be added later. - Could be a mobile game (tablet). - The idea is to manage/prepare your drones for battle where you must try a specific tactic on the battlefield. Which option would best fit for this ? Thanks! |
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I dont see any thing under the options... |
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Sorry, i added links instead.. seem that the images are linked to either if i am connected or not. |
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So I take it with Option A you select the Unit and then it goes to the Drone management screen? I think it depends on if you need to do a lot of management actions between the units. For example if you only have to do it a couple of times option A looks nicer, but if you have to do it a lot option B makes more sense. |
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I added a new option. |
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I think it depends on how many tanks/drone/modules you have. Personally I would design it to avoid scrolling and I'd prefer having more screens if that can possibly alleviate that. On mobile having side-to-side swiping to scroll lists works great in my experience. With that in mind I would prefer the ones where I can see the name and the icon. |
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Thanks for your comments! |
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I think A is adequate but C is nicer in terms of coordinating your drone designs, which is the key issue. |
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I think i will go for Option C. Thanks for your replies guys! |