Article: The money is in Android

Monkey Archive Forums/Monkey Discussion/Article: The money is in Android

rIKmAN(Posted 2013) [#1]
Does anyone have any thoughts on the content of this article?

Mainly the Universal v iPhone/iPad binaries, and the fact that he states he made 5x more on Android than on iOS.

http://www.pcpro.co.uk/realworld/381058/how-to-make-money-from-apps


Xaron(Posted 2013) [#2]
For me it's on par. Both Appstore and Google Play make almost the same. The exception is the Amazon store where I make more than Google Play and Apple's Appstore together.


Why0Why(Posted 2013) [#3]
Xaron,

Do you think would that be true of Amazon if you hadn't gotten app of the day?


Xaron(Posted 2013) [#4]
Yes.

Usually I had about 5-10 sales per day in the beginning on Android and iOS. On Amazon I had always 10-20 per day. After the App of the day thing I had a peak of 200 sales per day, declining afterwards to 100...50.. and then to the previous numbers.


rIKmAN(Posted 2013) [#5]
Is that because the Amazon store is relatively new and there is less competition fighting for the spotlight?


Xaron(Posted 2013) [#6]
There are definitely less apps in there and I think the Amazon users are more comfortable to spend money.


rIKmAN(Posted 2013) [#7]
The stats in the link shocked me, as I thought there was still a massive piracy problem on Android?

You can literally type "<game name>.apk download" into Google and there it is ready to be installed on a standard unmodified handset - not good for sales I didn't think!?

Amazon has the well known brand behind it, so yeah I guess that helps people be more trusting when spending through their app store.


dragon(Posted 2013) [#8]
here is blackmarket available - with all known apps - for free


ElectricBoogaloo(Posted 2013) [#9]
SpikeDislike2 Sales : iOS ~500 vs Android ~40
Hoppy Bobby Free Downloads : iOS ~300 vs Android ~650

I've found, on average, that the GooglePlay store seems to get a better amount of feedback, mostly due to the fact that us Developers can actually bloody well respond to the comments there, unlike on iOS where you simply end up with pages of comments and no f'ing way to reply to any of them. Grrrr..

Sales are sales.. Either your game is popular or it isn't. I think, at this point, you could quite happily gain the exact same audience on either target.
Where Android has the multitude of devices, iOS has the cheaper iPod market. It's pretty much samey.

Now, if you added Windows Mobile into this list, you'd definitely see an odd one out! ;)

... Poor Blackberry!


Tri|Ga|De(Posted 2013) [#10]
For me the best sales has always been on iOS.


SLotman(Posted 2013) [#11]
Don't know about sales (never sold anything on Android) - but my free, ad supported games have tons more downloads on Android... but iOS still generates more income - using the same ad provider in both (Admob), one should expect that more downloads = more income, but nope :/