Feature suggestion: Dead Code Removal.
Monkey Archive Forums/Monkey Discussion/Feature suggestion: Dead Code Removal.
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Would it be possible to have "Dead Code Removal" in a future update, or would that be asking for too much. Don't want to sound like I'm extracting the urine or anything. ;) |
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it is build in... if you have a function foo(): Function foo:Void() bar() End and you never use foo() somewhere this function is never checked and converted so if you call bar() inside foo() - and bar() does not exist, you do not get a error... to ENABLE dead code checking, use: #REFLECTION_FILTER="*" Import reflection |
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You can also disable dead code removal for current file only by adding this instead (it compiles faster):import reflection #REFLECTION_FILTER+="${MODPATH}" |
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What I actually meant is a method of actually removing unused code from the source, suck as a "DCR" button add-on in the edit menu within the IDE. [edit]I'm not sure if that extra button would be a Monkey-X or JungleIDE feature though[/edit] |
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Also thanks dragon and ziggy for that bit of info, I never knew about that built-in reflection filter thing. |
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I'm not sure if that extra button would be a Monkey-X or JungleIDE feature though I think trans could be easily modified to output what AST nodes are being excluded from final compilation. Then, any IDE could get this information and "gray" or "shadow" or whatever this areas of code in the editors, so the coder knows for sure if any of the source code being edited is never checked for errors. So, for me, the answer would be that it should be "calculated" by trans to grant accuracy, and used by IDEs to provide user interaction with this information |
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@ziggy: Then, any IDE could get this information and "gray" or "shadow" or whatever this areas of code in the editors... That sounds like a Jungle IDE feature request to me, ziggy. :) |
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This would be great. With the way I code (constantly refactoring and refining) I always end up with a pile of unused code. I even wrote a Blitz3D unused code removal plug-in for the old Protean IDE :-) |