brl.socket is it stable for small multiplayer game
Monkey Archive Forums/Monkey Discussion/brl.socket is it stable for small multiplayer game
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I want to be sure that things going to work, before i'm going to think about an idea for a game. The facts: - Main target: ipad, android, and maybe Win8, Glfw, Stdcpp - simple 2d graphics - 2 player multiplayer over the internet (only wifi, because 3G is just lagging I guess) I see that there is a brl.socket class now. And that you have to use async requests. - Is this class stable enough ? - Is it fast using delta * or/and I was thinking not sending the X,Y coord. but only the direction and stop. So if someone is walking to the right, than I only send that to the other client. In other words, can I use brl.socket now for multiplayer games ? Thanks for the info! GCMartijn |