minib3d mojo-commands
Monkey Forums/User Modules/minib3d mojo-commands
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Can you create your own minB3D-mojo topic in modules, and have the correct link to github. Code is here: https://github.com/sascha-schmidt217/minib3d-monkey/tree/minib3d.0.33.2/util Sample: https://github.com/sascha-schmidt217/minib3d-monkey/blob/minib3d.0.33.2/examples/firepaint2d.monkey Needs latest minib3d(v66) or my 0.33.2 branch(v67) Tested on glfw, html5, xna and d3d11. Also added fontmachine... Please let me know, if errors occur! ![]() I probably missed one or two functions: I also created a gui for minib3d. not quite finished yet, will upload in the next days... ![]() |
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This something I was looking for! thanks, I always wanted to use the power of minib3D for 2d games. |
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GUI looks good! Going almost insane with the fragmented GUIs (and other libraries) for Monkey but in the end choice is good :) Nice work. |
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2d canvas 3d canvas Fonts GUI Awesome almost everything in one place. |
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hey, thanks for feedback. gui is not even finished/released, just ported some junglegui controls and tried to keep it lightweight, cause I needed a gui in minib3d... I should also point out that the 2d rednering performance is pretty slow compared with mojo(minib3d overhead + slow databuffer on nonm c++ targets)-> it's essential to pack images into atlases. |
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For the record, there's a typo on line 605 of 'mojo.monkey', B2DGetFont is attempting to return an Image, not a B2DImage. It's a simple fix, but I thought I'd point it out. I'll be happy to report any other errors/typos if I find any. Other than that, this looks great, and I'll be using this if I ever need it. |
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thanks... |