Sublime Text - editor (Windows, Mac OS X, Linux)
Monkey Forums/Monkey Programming/Sublime Text - editor (Windows, Mac OS X, Linux)
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Sublime Text is an editor which is has been getting a lot of press and attention on Twitter and various technology blogs recently. http://www.sublimetext.com Sublime Text is a sophisticated text editor for code, html and prose. You'll love the slick user interface and extraordinary features. http://www.sublimetext.com/blog/articles/sublime-text-2-public-alpha Sublime Text 2 is available now as a public alpha, for Windows, OS X, and Linux. Support for monkey is possible in Sublime Text using files I originally created for use with TextMate, the well-known Mac OS X editor: http://www.monkeycoder.co.nz/Community/posts.php?topic=69 Feature-wise Sublime Text is quite comparable with TextMate: http://www.sublimetext.com/features You can download my Sublime Text package from GitHub, which will enable monkey support: https://github.com/gingerbeardman/monkey.sublime It supports a subset of my TextMate bundle at this time. For now there is Syntax Highlighting (with a few small issues that will be addressed), Snippet Expansion using the tab key, with Auto Completion, Context Help and Build process to follow soon. Any feedback appreciated. Cheers, matt |
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I put the files in a folder called monkey inside data/packages I tried to run the snippet that compiles to html5 nothing happened tried again it crashed I was clicking on it, are you suppsed to type in h,t,m,l,5 or something? |
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edit: ah there were some snippets left in the package that inserted the buildopts text variations (this only applies to TextMate). I've removed them as they are not relevant to Sublime Text. Sorry for any confusion caused! There is currently no support in my package for building, you'll have to do that from the command line until I add in support for doing that from Sublime Text. A snippet is a small piece of code that can be inserted into the current document. There is no snippet that does anything other than insert text. Here snippets are attached to the tab key so you can type, say, if<tab> and get a whole if structure. Successive presses if the tab key will jump you through the if structure so you can easily enter the conditional and code in each branch without having to move the cursor. |
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Thanks. this is a great addition. Seems to run well on Snow Leopard. Looking forward to the build options! :-) |
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yesh ,me too |
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Any news on the build options being put in? |
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It's working, but the location of trans has to be hardcoded for some reason. Also, only one command line parameter can be used. I'd like to solve both issues and so will continue to look at them. What I have so far is on github: https://github.com/gingerbeardman/monkey.sublime You will have to edit the Monkey.sublime-build file. Let me know how you get on. |
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Multiple parameters added thanks to Adam Woodall/qcat Still looking into the PATH issue |
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Is TextMate fully working now or are you still working on some problems with it? |
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TextMate is very much working, always has been. There are some small syntax highlighting tweaks I will eventually get around to, but they're a real minor issue and don't prevent normal operation in any way. |
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Path issue solved, requires a bit of command line work during installation. https://github.com/gingerbeardman/monkey.sublime Let me know how you get on. |
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How do we get this working on Windows?. On windows 7 I have placed the contents of the zip file into; C:\Users\<useraccount>\AppData\Roaming\Sublime Text 2\Packages When sublime loads a monkey file, I can see the hi-lighted comments. F7 to build it causes a 'error 2: The system cannot find the file specified' I guess my next port of call is to setup a PATH enviroment var. |
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I have not tryed this on windows but setting the path environment to your monkey\bin will do the job I think! If not you can add the path to the Monkey.sublime-build file. I am not back at home till tomorow night but will be happy to help then if you still have problems. |
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Adding the monkey bin folder to the PATH environment solved the issue indeed. |
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I've added a note to the readme about that, cheers |
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This has just been updated with the changes done for monkey.tmbundle. Syntax colouring is much improved! https://github.com/gingerbeardman/monkey.sublime Let me know how you find it. ps: here's a link to my preferred syntax coloring theme: http://www.monokai.nl/blog/2006/07/15/textmate-color-theme/ |
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Updated for v40, added support for Sound.Discard Download details in the post directly above |
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it doesnt seem to do anything when i press build, what features of this editor do you use? |
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Have you followed the installation instructions? You need configure your PATH to or build will not work. It uses the follow editor features: language definition, preferences, snippets and build system. I am looking at using the keymap for context sensitive help in the future. |
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I simply copied the files to data/packages/monkey Does anything else have to be done? In build options I saw monkey, i selected it also, but nothing seems to happen upon build |
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You have only done half the install. Please read the instructions in the README that comes in the zip. They are displayed here: https://github.com/gingerbeardman/monkey.sublime You need to configure your PATH or build will not work. |
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Thank you very much for maintaining this. Is there an easy way to switch between targets or is the only way still to edit the Monkey.sublime-build file? |
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That's the only way for now, but if you want to hack in different build processes or hotkey support then feel free! |
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I've just added in multiple build processes (simply duplicating the html5 one, renaming and editing the command calls). That will have to do for now. It *should* default to HTML5 (but may not do) and can of course be set manually through the Tools/Build System menu. https://github.com/gingerbeardman/monkey.sublime |
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Thanks! I've tested builds for Android, iOS, GLFW, Html5 and Flash on Snow Leopard, and they all work perfectly. |
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Sweet! |
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Can you clarify the setup instructions for a new Mac user? It's not entirely clear. * Unzip to "Application Support/Sublime Text". I found this in the Library folder after some searching, but I ended up putting the unzipped files in a sub-folder called Packages and created in there a new folder called Monkey. Is this correct? It seems to have worked for me doing this. * Next, you will need to add your monkey/bin folder to your system wide path. This is currently a bit awkward but will hopefully become easier as Sublime Text continues to be improved. * * ### Path * You will first need to confirm your monkey/bin location is in your shell path: * * echo "export PATH=\$PATH:/user/folder/monkey/bin" >> ~/.profile Is this with Terminal I assume? Should I change the $PATH:/user/folder/monkey/bin part ? Should I get some output after entering this? * Next, add the shell path to the system-wide environment: * * defaults write ${HOME}/.MacOSX/environment PATH "${PATH}" Again, not sure? * Alternatively, you can manually edit `~/.MacOSX/environment.plist` or use the [RCEnvironment](http://www.rubicode.com/Software/RCEnvironment/) preference pane. I've tried grabbing this tool but exactly what do I enter and where. This preference pane has many tabs and options! Might make sense to a seasoned Mac user but not to a Windows user :) The sytax highlighting and intellisense works but when I try to build it does not work and I get this: [Errno 2] No such file or directory [Finished] |
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Hi, If the syntax is working then it's installed OK. As long as it's in Packages that's fine, the exact directory hierarchy inside Sublime Packages doesn't matter. You're just falling over editing your path as signified by the Error from Sublime Text 2. So, in Terminal: <code>echo "export PATH=\$PATH:/user/folder/monkey/bin" >> ~/.profile</code> Change "/user/folder/monkey/bin" to your own location of where the monkey/bin folder is. There will be no output after entering this. Next, either the following line in Terminal: <code>defaults write ${HOME}/.MacOSX/environment PATH "${PATH}"</code> No user changes needed that command. This command duplicates the changes above to a separate location. OR, use add your monkey/bin path to the end of the PATH variable in your environment using RCEnvironment as follows: http://cl.ly/3z0Y0Y1X2c153C3X3b2C Let me know how you get on. I've updated the documentation in response to your feedback. Cheers, matt |
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OK, got it working now. Thanks for the help. For info, it seems I had downloaded the wrong thing from the RCEnviroment link which doesn't help. Once I got that I could see the duplicates of what was in my PATH variable, deleting the incorrect ones has solved the problem and it builds now. Looks and works great, thanks! One last quetion, is there any way to stop the simulator popping up after you build for iOS? |
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You can edit any of the build systems and remove the "-run" parameter. |
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Hi, I might be a bit stupid (new to Mac as well) but if I download the "Sublime Text 2 Build 2076.dmg" file I just have one file unpacked called "Sublime Text 2". I can't find any other application related folders in the Library... I had the impression that some kind of installer would run (like for other packages like Google Chrome and so on) but nothing happened actually. So obviously I did something wrong here. ;) So as far as I understand I just open the dmg (which is some kind of archive) and move the sublime app to my programs folder where it runs ok. But I still don't know where to put the monkey files above... THANKS! Another question: As I see you maintain Textmate as well. Which would you prefer or do you continue maintaining both? |
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Welcome new Mac user! :) You've installed Sublime Text 2 correctly. The dmg is a disk image which is kind of like an iso that never quite made it onto a disc: http://en.wikipedia.org/wiki/Apple_Disk_Image copying an app out of a disc image into your Applications folder is a common Mac thing to do. The monkey files go here: ~/Library/Application Support/Sublime Text 2/Packages/ (~ is a Unix thing, and is a shorthand representation of the location of your home folder, eg. /Users/matt/ ) I've clarified this in the readme, thanks for bringing it to my attention. As a long-time user I prefer TextMate, but the Sublime Text 2 package is directly related (it's a subset of the TextMate bundle actually) so I will be maintaining both. I'll also be doing syntax packages for Xcode and BBEdit/TextWrangler as time allows. |
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Thanks Matt, very kind of you! I already knew Linux before but some stuff is a bit different, even though not that much. From time to time I still feel more comfortable with the console. ;) Unfortunately I don't have a folder "Application Support/Sublime Text 2/Packages/" within my Library folder so I assume I have to create it? I just had the impression Sublime would create it during the first start? (I just have my parallels folder within the library). |
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I'm not too sure about why you might not have the Packages folder, mine contains 49 packages for various languages from ActionScript and AppleScript to YAML and ZenCoding. See how you get on with it, and maybe ask over at the ST2 forum... |
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Apparently ~/Library is now hidden in Lion, maybe this is the problem. |
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Ah, yes, to unhide ~/Library/ in your home directory, do this in terminal:chflags nohidden ~/Library/ |
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wow thats great news .. another editor.. lets see what its worth.. |
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Thanks guys, will try that! |
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This is awesome. Keep up the good work. |
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Thanks, will do. FYI the TextMate bundle is even more fully featured. |
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This is great, I have never seen this editor before, will give it a whirl |
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I've just rolled out an update to this, as it's related to monkey.tmbundle that I've just given a "massive" update. https://github.com/gingerbeardman/monkey.sublime What do these changes mean to the user? Faster and more accurate syntax highlighting. There was an issue with wrong syntax colouring if you used If...Then statements with no EndIf. This is now fixed. 2011-08-08 - Added else/elseif snippet - Reduced number of foldable elements - Added keyEquivalent ^⌥⇧+M to activate bundle - Renamed bundle from monkey to Monkey - Removed preprocessor grammar - Removed framework grammar - Removed module grammar - Added better if/then/elseif/else/endif handling - Added bitwise complement operator - Removed superstrict reference - Tidied block comment grammar - Replaced instances of (?:(?:^|;)\s*) with neater \b (regexp boundary) - Removed references to integer number symbol % - Corrected PI constants regexp - Removed pointerops grammar - Removed unused types from types grammar |
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damn, now i need to switch from Monkey-Emacs to Sublime Text... ;) |
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Using Sublime for quite some time for AS3-Developement - cool to see a monkey bundle for it :-) Will Download it now! Thanks! |
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Oh matt. And on my birthday too! You really shouldn't have... :) |
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Happy Birthday! :) I also released the BBEdit and TextWrangler packages today. |
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I've created a table of features so people can more easily see what each of my packages do: It's at my website: http://www.gingerbeardman.com/monkey/ |
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Lots of changes in the latest version, thanks to sister package monkey.tmbundle: https://github.com/gingerbeardman/monkey.sublime 2011-10-08 - Added FirstNode, LastNode, NextNode, PrevNode, Exp (v45c) - Added DisableKeyboard, EnableKeyboard (v45) - Added ACosr, ASinr, ATan2r, ATanr, Cosr, Sinr, Tanr (v44) - Added DrawPoly (v43) - Added App: UpdateRate - Added Audio: music commands (v35), Discard - Added Graphics: DeviceHeight, DeviceWidth, Frames, HandleX, HandleY, Height, Width - Added Lang: Print, Length, Resize, Compare, ToLower, ToUpper, Trim - Added List: Backwards, Clear, Count, First, IsEmpty, Last, LastNode, ObjectEnumerator, RemoveFirst, RemoveLast, Value, ToArray - Added Map: Set, Values, Key - Added Random: Seed - Added Set: Insert - Added Stack: Insert, Pop, Push, Top |
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Hi Matt, great work. I'm new to TextMate and noticed that when I set build options it actually inserts comments into my Monkey Code to drive it. Is this the only way it works? The reason being for clean builds. It inserted the buildopt, builds clean, but then it leaves it there. Additionally, is there a way to stop that annoying empty editor window popping up after every build. :) Many thanks |
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I've reposted the question in the TextMate thread to keep things on topic http://www.monkeycoder.co.nz/Community/posts.php?topic=69 |
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Hey matt, great work on this. What's the chances of getting this added to the Sublime Text 2 Package Manager? http://wbond.net/sublime_packages/package_control cheers! |
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Shouldn't be a problem - I'll add it when I get a chance. Thanks for letting me know about their Package Manager. |
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nice, it's a great way to stay on top of updates. cheers! |
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how do you install the monkey package for sublime 2 on windows? In the readme it just says include the PATH it doesnt say what to do with the monkey.sublime folder ok so you have to copy the contents to: C:\Documents and Settings\Owner\Application Data\Sublime Text 2\Packages\Monkey can the build path have spaces? my monkey folder is in c:/my dropbox/monkey i have my game in c:/my dropbox/monkey also and its not compiling |
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It's monkey teams that you have to put in the PATH. What is the error message? Can you confirm from the command line that PATH has been set correctly? ie. can you run trans from the command line? |
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yes I went into the command line and ran trans_winnt even though the current directory was c:\ in my path I have c:\my dropbox\monkey\bin EDIT- ah I had to restart the PC, thanks! |
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Glad you got it sorted |
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is it possible to get a view of classes and methods in a sidebar? (like monk) |
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To do that in Sublime Text 2, use the Find/Goto menu. There are a few options there - symbols (classes/methods) and words (keywords). They are presented in an ST2 popup menu, rather than being attached to the window like in other editors. It's worth taking the time to explore ST2's menu system and documentation ;) |
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ah nice one this makes it better than monk cos monk doesnt recognize standalone functions in its sidebar sublime doesnt seem to recognize end select or endif or end class |
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I agree - Sublime with my bundle is better than Monk. TextMate is even better than Sublime, as it supports even more features. You can compare them: http://www.gingerbeardman.com/monkey/ The bundle only recognises long/verbose End statements, ie. End Class rather than End. Both are valid Monkey code. But the syntax parser seems to get confused sometimes with End If statements. The result is wrongly coloured End statements in the document after the rogue EndIf statement. I have fixed it in the past but it seems to revert for some reason to do with the order of the definitions and the fact that the bundle editor reorders them without me knowing. I'll roll out a tweaked version when I get time. The workaround is to check all your EndIf statements and put up with them being wrongly coloured until I can roll out a fix. This is only an issue with Sublime Text 2 (and not the related TextMate bundle) so you might want to report it to the developer of ST2. problem workaround |
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ah ok it says Monk has auto-completion in that graph, but it doesnt :) |
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In Monk press Escape to see the list of completions of a half-typed word. It's limited, but it's there. (At least on Mac OS X, I've not checked Windows) |
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https://github.com/gingerbeardman/monkey.sublime 2012-05-04 - Added DrawPoint (v50) - Included current TextMate language grammar The final items means there are some worthwhile syntax highlighting improvements. |
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Succeded in installing Sublime Text and your package on Linux (also build works). Actually, I don't see the point in yet another editor. Where is the catch? Sublime doesn't seem to have any "cool" feature I'd switch over Vim ... |
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If you can't see any benefits then it's probably not for you. |
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today , (because I had to reinstall windows) i installed the sublime again. then I donwloaded the zipfile and placed it in the correct dir. Then after restarting sublime I get more then 30 errors popups with this text: Error parsing snippet: Error parsing plist xml: Error document empty. In file "Package/monkey.sublime/Snippets/._ValueForKey.tmSnippet" In file Packages/monkey.sublime/Snippets/._ValueForKey.tmSnippet And many other files like: ._While__Wend.tmSnippet ._UpdateRate.tmSnippet ...... Maybe the new sublime needs some other syntax ? |
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Can you do stuff like this in Sublime? :-) [img] ![]() [/img] Full image can be downloaded here: www.rotondo.it/terminator-full.png |
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@GC-Martijn I must have forgotten to clean the zip of those unnecessary dot files. Try downloading the zip through the GitHub zip button rather than my dated zip upload. @fsoft this isn't the place for editor comparisons, please take it elsewhere. thanks. |
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@matt, I will try. @fsoft, I choose my editor by how it feels and looks. I will not use a editor if I hate the GUI/text font and the lack of fast compiling shortcut (monk editor still needs to know everytime how to compile) I really like the sublime gui and the text font with nice colors. So everytime its fun to program with it ;) As you can see, its not always about how many features something has. |
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Hey, I recently tried sublime and really liked it. I think I want to switch from TM over to it, it just feels better, as GC-Martinj mentioned. However, I can't get it to compile. I got stuck with the PATH variable (i read the how to on gituhub). What do I have to do exactly to make sublime build? @fsoft I would never want to work in an environment like that. It's not about one can do as many things as you want, actually an application should restrict the user to meaningful choices the developers have proved to be productive. I am not saying VIM is a bad editor, just for me personally I would never consider using it. (and yes, you can do that in sublime, it just looks more elegant ;)) |
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@Shinkiro1 can you let me know the output of echo $PATHin Terminal? |
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/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:/user/developer/monkey/bin Seems wrong. I'm using this ... echo "export PATH=/Users/shinkiro1/Developer/monkey/bin" >> ~/.profile |
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Have you rebooted? (you also need to manually remove the old monkey location from path: /user/developer/monkey/bin |
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Rebooting fixed it. I manually edited the plist file in ~.MacOS/environment.plist key PATH value /Users/shinkiro1/Developer/monkey/bin/ It compiles fine, however it won't run. Console output for html5 (other targets won't run either). TRANS monkey compiler V1.34 Parsing... Semanting... Translating... Building... sh: open: command not found [Finished] Any ideas? EDIT: I just have to say thanks matt. Without your contributions monkey on osx wouldn't be that good. It's not much but I emptied my paypal account for a little donation. Thanks. |
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Thanks for the donation! You're welcome. As to your error, it's odd as open is a system wide command. What do you get if you do this in Terminal? open . It should open Finder at the directory you are currently in. |
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okay, I may have messed up a lot here.-bash: open: command not found Now I can't even compile glfw apps in monk anymore. I think I overwrote some system wide variables. oops. How do I restore this to default again? EDIT: okay, not too bad. Just my $PATH variable is messed up, so I can't type open but have to use the full path (/usr/bin/open). My current $PATH is set to /Users/shinkiro1/Developer/monkey/bin EDIT2: everything resolved now. I resetted the environment variables by deleting every entries i have added to the ~profile file, restarted and now everything works fine again. |
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Super. Glad you got it sorted. |
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Just a note: The reason I messed this up was that it wasn't clear to me what I had to replace:echo "export PATH=\$PATH:/user/folder/monkey/bin" >> ~/.profile Make it apparent that '/user/folder/monkey/bin" has to be replaced by the use. Maybe in bold/italics and add a note that this should be set to your monkey folder. Anyway, Sublime2 is awesome. |
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Is there any reason why I'd get this: [Errno 2] No such file or directory [Finished] ...when building other than the path to the binary being incorrect? I've added the monkey bin directory to the path and restarted and I can access trans_macos in terminal without specifying the path but I still get that error. |
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That sounds like a path error. Annoying that ST2 doesn't say which file is missing... Have you rebooted after changing your path? And can you confirm your path is set correctly in: ~/.MacOSX/environment.plist Please paste your full path here if you're unsure. You can check the path inside ST2 as follows. 1. View menu: Show Console 2. Type: import os 3. Type: os.environ["PATH"] Please confirm. |
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Got this too when the path wasn't set right. @matt Have you noticed that in both Textmate and Sublime2 the highlighting sometimes screw up. I tested a little bit and came to this conclusion: [monkeycode] 'If you remove else it works fine If (a = 1) Else End 'Doesn't work If Not a Return 'Works For Local i:Int = 0 Until 10 Next 'End doesn't work 'Works While a Wend 'End also works [/monkeycode] I will look into this myself but wanted to let you know. |
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Yes, the issue is with "short" end statements. Why? Simply because I cheat a bit with the syntax rules. Workaround: using "End If" or EndIf should fix it. I prefer to use the longer end statements as it makes things more readable... I have a version in development that should fix this, and adds proper code folding and function/class/method lookup. I'm really busy so there's no date on when this will see public release. There are some (other!) outstanding issues with syntax colouring in the forthcoming version - see the TextMate thread. Though let me know if you want the WIP version. If you were happy to work in Github I'd happily let you have it with the expectation that you pushed any worthwhile changes you made. Cheers. |
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Very excited about the next version. You don't have to give me the WIP, take your time. |
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OK, cheers |
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Looks like the environment.plist is the problem. It wasn't/isn't updated correctly by the "defaults write" line. I'll have to do some investigating to see if it's in some weird state as I don't know what it's supposed to look like. Edit: I needed to do "${PATH}" without the quotes. Working now. |
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Cool. |
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I need some help. I've copied the contents of the zip into the packages folder and I've added monkey/bin to my path, but when I load Sublime Text 2 I get 'Error parsing snippet: Error parsing plist xml: Error document empty. In File' on every file in the snippets folder. |
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See post 69 of this thread. http://www.monkeycoder.co.nz/Community/post.php?topic=593&post=28766 I will upload a cleaned zip when I get time (I'm away for WWDC right now) |
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@matt Thanks for your help, that has worked. |
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I've updated the PATH variable in my .profile and the system environment variables and rebooted. os.environ["PATH"] gives me: '/usr/bin:/bin:/usr/sbin:/sbin' But echo $PATH in a terminal gives me: /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:/Users/Shane/Repositories/Monkey/monkey/bin GRRRRRR!!!!! Running Sublime Text 2 on Lion. EDIT: I gave up and just hacked the full path to trans_macos in the sublime build configs. |
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The two will be different, by design. Have you done both terminal commands listed in the readme? echo (to .profile) defaults write (to environment) Not doing the second one will mean that your environment path - the one used by windowed apps such as Sublime - will not be updated. The easiest way to make sure it's correct is to use RCEnvironment to modify the environment PATH I'll revise the docs to stress this, as it comes up so often. |
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OK, docs updated: https://github.com/gingerbeardman/monkey.sublime I've also cleaned the zip to fix the issue mentioned in post #69 |
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Yes I added it to my .profile and to the environment path (RCEnvironment confirms this). It's working with full path now so I don't care anymore. :) Thanks, though. Great work with this! |
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There's definitely an oddity on your Mac, then. RCEnvironment should show exactly the same PATH contents as os.environ["PATH"], as they refer to the same thing. You'll have to remember to change the path with each new version of the package/bundle. Glad you like it. |
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Well it was enough to make me buy Sublime anyway. Once I fixed the path issues, iOS built flawlessly first shot. Given how fast it builds and deploys, it's much nicer being able to prototype in the iOS simulator rather than under HTML5. |
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Hurrah! These bundles took a lot of time so if you feel like throwing a beer my way there is a donation button on the download page. |
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I have heaps of cash in my PayPal account apparently, so ok. :) |
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Thanks for the donations guys! :D |
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When using the Sublime Text 2 Plug-In under Mountain Lion with XCode 4.4 - I was unsuccessful in adding to the environment $PATH variable as per instructions. If you're having this problem - this work-around might help! 1) Create a new file in Sublime Text 2 2) Cut and paste the following code into your new file: import os MONKEY = ':/Applications/Monkey/bin' os.environ['PATH'] += MONKEY print 'PATH = ' + os.environ['PATH'] 3) Replace the path in the MONKEY variable above to match your own path to Monkey's bin directory 4) Save the file as MonkeyPath.py in the following directory: ~/Library/Application Support/Sublime Text 2/Packages/User/ 5) Restart Sublime Hopefully this helps someone out there ;-) |
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Thanks. Where did you get this info? What's its background? |
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I found some source online that created startup python scripts for Sublime Text 2 - I modified this source to suit the situation. |
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Thanks |
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Thanks for the plugin Would it be possible to auto capitalize keywords when typed like Ted? |
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What is your use case? Using the autocomplete menu, or Escape keyword picker, inserts CamelCase keywords for me. |
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I'm used to typing: "field value:int" (without auto complete), I'd like that te become "Field value:Int" Maybe I should use autocomplete but I dont think Int/String/Float are in the keywords |
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That would be a wider Sublime Text 2 issue, not specific to my bundle - as far as I know. Sorry I can't help you with any further info. |
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@matt The bundle only recognises long/verbose End statements, ie. End Class rather than End. Both are valid Monkey code. But the syntax parser seems to get confused sometimes with End If statements. The result is wrongly coloured End statements in the document after the rogue EndIf statement. Having just done a sublime definition for BlitzMax, I've found the best way to handle this is to use something like the following for the regex matches: (?i:end\\s*(?:function|method|type)?) That way it will match all the following: End End Function EndFunction End Method EndMethod End Type EndType end end function endfunction end method endmethod end type endtype |
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I have a number of very similar regex to do the End matches. But there's some quirk to the order that competing regex are run - which is rooted in the bundle being primarily for TextMate - which I've not had time to look into. If you want to look into it and submit a pull request on github I'll happily merge it. |
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Yeah, ordering can be critical. It's also best to ensure that any regexes are in most->least specific order too. I'll try have a peak at some point. |
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Cheers. And let me know where I can see your BlitzMax definition, thanks. |
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Here ya go: https://bitbucket.org/muttley/syntaxdefinitions |
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Cheers |
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@matt: Just to let you know (in case you've not grabbed it yet), I've now moved it to a dedicated repository: https://bitbucket.org/muttley/sublimetext.blitzmax |
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Thanks for the headsup |
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Does this work on Sublime3? Also I would like to know how can I install it (I use windows 8). |
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Hi Matt, I noticed that you do not support Linux as MonkeyX doesn't support Linux. Well, it does. :) I also noticed that For ... End For loops are not recognized, but For ... Next loops are. But, do you still support this? There have been a lot of new versions of Monkey since the last update of this bundle. |
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I support it in as much as I will marge any pull requests I get on github. And I will happily allow contributors to the code. But I am not actively making changes myself at this time. |
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Thanks for making it available. Works nicely. Sublime Text 2 here. |
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https://github.com/gingerbeardman/monkey.sublime THX a lot, useful package. Have tried to use in Windows, build doesn't work ($Path was changed and in cmd command calls fine, but each time "File doesn't exist" happened in sublime). Have tried in Linux (Debian 8), works fine with a few changes. Please, add for each target in *.sublime-build files : "linux": { "cmd": ["transcc_linux", "-target=Desktop_Game_(Glfw3)", "-run", "\"$file\""] } NOTE. Valid targets: Desktop_Game_(Glfw2) Desktop_Game_(Glfw3) Html5_Game |