PNG8 + PicoPNG
Monkey Forums/Monkey Programming/PNG8 + PicoPNG
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At some point i'd like to see PNG8 (4-bit png) support, since for mobile this uses less memory (GL_UNSIGNED_SHORT_4_4_4_4). might be faster, too. i was able to get PicoPng working for GLFW and loading PNG8 color indexed files, after it converted them to RGB32: http://lodev.org/lodepng/ Nice and small, fits easily into stbimage, and license is good. Something to think about. Cpp code to interface to stb_image (swap out the stbi_load_from_file for png): EDIT: sorry, not drag-n-drop, i forgot i modded picopng to return the image depth. EDIT2: ahh, it's in Android. I don't see it in iOS. ok, maybe this is only needed for GLFW! |