What is up with my Mac?
Monkey Forums/Monkey Programming/What is up with my Mac?
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Completely out of the blue, the itunes icon is now an error signalling red color and monkey is reporting this when I try and run my glfw builds: application requires at least Mac OS X version 10.10.0 (10.10), but is being run on 10.9.5 ( 10.9.5/13F34), and so is exiting. |
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OK, new Xcode or monkeyX has the "OSX Deployment Target" set to 10.10 which seems a bit bleeding edge for me. X X X |
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Hi Skid, I have the same errors here, the problem was caused, in may case, by a update of xcode from 5.1.1 to xcode 6.1. With the update, when I'll build a Desktop (GLFW) game, the xcode are using the parameter "-mmacosx-version-min=10.10" with xcodebuild, that set the minimum Mac OSX version to run the game in 10.10, the problem is that my Mac OSX version is 10.9.5. The manner that I was fixed the problem is: 1- Download the xcode 5.1.1: https://developer.apple.com/downloads/index.action?name=Xcode 2- Create a folder in Application called : Xcode5.1.1 3 - When will install xcode 5.1.1, drag the Xcode folder to the folder that was created in step 2 4- Create 2 bash's: xcode6.sh xcode5.sh The xcode-select command permit to switch the xcode path and update the system reference to new location. You can check which version you are using with: Now when you need to build something with xcode 6, only call the command "xcode6.sh" and if you need to build with xcode 5.1.1, call "xcode5.sh". I hope this can solve your problem :) |
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I have the same problem. I downloaded xcode 5.1.1 and I modified xcode-select to make it point to xcode 5.1.1 instead of xcode 6 but the problem is not solved: Monkey X continues to using the parameter "-mmacosx-version-min=10.10" with xcodebuild. Have you other solutions? |
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There is no need to download another version of Xcode. Here's how to change your Monkey X project to target a non-bleeding-edge version of OS X. (I did this in the Ted editor but similar steps will work with other editors.) 1. In the <yourprojectname>.build directory, right-click on the glfw/xcode/MonkeyGame.xcodeproj directory and choose "Open on Desktop." This will open the project in Xcode. 2. Click "MonkeyGame" in the far left hand column, then click the "Build Settings" tab. ![]() 3. The first section should be called "Architectures." In that section, on the "Base SDK" row, change "Latest OS X (10.10)" to "OS X 10.9". ![]() Then Quit Xcode and rebuild your Monkey X project. If you ever delete the .build directory, you'll have to redo these steps. |
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Wouldn't it be better to modify: "MonkeyX/targets/glfw/template/xcode/MonkeyGame.xcodeproj", so you don't need to do it again after deleting the build directory? |
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I think it is best to not change Base SDK and rather change OSX Deployment target. |