Skirmish Commanders - Windows Designer Tool
Monkey Archive Forums/Monkey Projects/Skirmish Commanders - Windows Designer Tool
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Hi, Just wanted to show what you can do in Monkey! :) Here a complete Windows editor i made in around 24 hours for my game based on GWFL target. Simple, awesome and a big time saver! ![]() |
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All done with Monkey ? Great ! How did you do the buttons, combo boxes and the like ? Did you use Diddy for that ? I'm curious. |
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I used Challenger GUI 3 old outdated lib. I revempted it a lots (bug fixes, added virtual res support, added functions, new mobile keyboard system, fixed header and probably 20 others improvements) and got some artists to create a new template for my game. That all. |
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Hey Rushino, are the changes separate enough from your project that you could release them? One area Monkey is still lacking is the GUI department. |
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Hey Why0Why, I agree with you Monkey is lacking in the GUI department. I spent the last 6 month with Challenger GUI 3 so i have good grips on it and it is pratically bugs free. What it have to offer ? - Very fast speed on mobile devices and anywhere. - Very simple system. - Lots of useful controls. - Mobile keyboard support using the same theme of the windows. - Skinnable. - Virtual resolution support. - Nice editor.. To be honest i wanted to release this whole package.. but there are still a few stuff which kept me off doing it.. - Cleaning the module up.. Would probably require some time. - The lib work fine if you don't scale too much anything. I dunno if there is something to be done here but the virtual res must do his job instead of using scalling. - Can't release this with the default template file since the actual format changed and i can't use the one supplied here because its copywritten for my game. - It depend on Ignition for the fonts. I could put back fontmachine but you would get the font padding problems back and that would require more time too. - Time.. which are not on my side right now :). (Full time job, familly, projects, etc.) There also something that you must understand if i decide to release it one day... - Editor can't be free.. i worked a lots on this plus i wouldn't mind having something in return to support my game costs. Hope you understand! - I can't offer support for the library because i didn't made it and i do not have enough time for this. But the library will remain free offcourse. - I can support bug fixes for the editor but i probably won't have the time to implement anything new to it. And before i actually do it i must be sure a lots of ppl would be interested cause if nobody are interested there is no point in doing this. |