HICOLOR_TEXTURES
Monkey Targets Forums/Android/HICOLOR_TEXTURES
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what am i missing out. i know its something to do with HICOLOR_TEXTURES . i get [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] if( MonkeyData.HICOLOR_TEXTURES && hasAlpha ){ [javac] ^ [javac] C:\Users\dave\Desktop\texttest\ttest.build\android\src\com\monkey\MonkeyGame.java:1140: cannot find symbol [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] }else if( MonkeyData.HICOLOR_TEXTURES && !hasAlpha ){ [javac] ^ [javac] C:\Users\dave\Desktop\texttest\ttest.build\android\src\com\monkey\MonkeyGame.java:1157: cannot find symbol [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] }else if( !MonkeyData.HICOLOR_TEXTURES && hasAlpha ){ [javac] ^ [javac] C:\Users\dave\Desktop\texttest\ttest.build\android\src\com\monkey\MonkeyGame.java:1204: cannot find symbol [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] }else if( !MonkeyData.HICOLOR_TEXTURES && !hasAlpha ){ [javac] ^ ERROR: BUILD FAILED C:\Program Files\Android\android-sdk\tools\ant\main_rules.xml:384: Compile failed; see the compiler error output for details. and it doesnt compile now since 43 please let it be something simple. |
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You're missing 'delete build folder after upgrade' :) |
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every pigging time i do this. |
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thanks anawiki that did it |
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Let me know how big performance drop you noticed in v43.... |
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havent written any code to test for that yet |
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You don't need to write anything to test... I just recompiled my game. |
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how do you get the frame rate then? |
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i recompiled my game towers in enfero using v 40 then v43 and there is a drastic difference.using v 40 it never drops below 30 even with around 60 moving sprites but using v43 it drops to 21 and thats with only 15 sprites.It gets much worse the more sprites i use. |