Best sound format to use for Android apps?
Monkey Targets Forums/Android/Best sound format to use for Android apps?
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I have always used ogg files for Android apps found sounds and music tracks. I did read somewhere that aac files might be a good option to give reduced file sizes with good quality. What are others using for Android sounds? |
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I normally use OGG... does Mojo even support AAC? |
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ogg and mp3 |
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I've always used ogg, too, without problems. So I'm sticking with that for now. But the help docs do indicate the following formats are ok for Android with Monkey - wav, ogg, mp3, m4a. I think m4a is AAC (or something). Thanks anyway guys - I was just looking for opportunities to crunch down our app sizes further.. |
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I think m4a is AAC (or something). I've never looked into it until now and I think you are right. On the doco linked to this site (http://www.monkey-x.com/docs/html/Modules_mojo.audio.html), it states this: Also, not all audio formats are supported by all targets: wav : glfw, android, ios, xna (sounds) mp3 : flash, android, ios, xna (music) m4a : flash, android (music), ios wma : xna (music) ogg : android Does it mean Mark only recommends using m4a when using the PlayMusic command? |
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possibly, but this link talks about m4a being supported for LoadSound (and thus, I guess, PlaySound)? http://www.monkey-x.com/docs/html/Programming_File%20formats.html Anyhow, sticking ogg for now as it seems to work good. But if AAC can squeeze more size out of my APK's, then it might be worth considering. |