My First Flashy Monkey...
Monkey Targets Forums/Flash/My First Flashy Monkey...
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This is my first Monkey app using Mojo (Yes, really!! Until now I've been playing around with my Qt target) http://brucey.net/programming/monkey/misc/demos/pages/stacktest/index.html Monkey (tweaked Pro 30) in Flash + native (AS3) Box2D :-) .. the circle is solid because I was lazy, and used this : DrawCircle center.x() * drawScale, center.y() * drawScale, circle.GetRadius() * drawScale But it saved me writing a line-based circle method. |
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Great, time for 'Angry Monkeys'!!! Seeing your post things seems so easy...(QT in less a week, Box2d in a night?!)... |
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Awesome! You need to do a tutorial about integrating a native api like box2d with monkey. |
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wow it's cool! could be great if you explain how did you integrate box2d with monkey, as _GW says.. :) |
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There's not much to it really... I suppose it's generally similar to Warpy's example for HTML5, although I haven't actually read all of that post. And I imagine it will all break as Mark changes stuff. Qt in less a week Not really. I'd had some basic working code (64-bit Mac examples) while playing with the beta version of Monkey (before trans went "Monkey"), but trying to follow a moving target is not interesting to me :-p |