I'm playing music via mp3 and also sound effects. One sound effect plays on a channel reserved just for this one looping sound.
The other effects in the game should rotate through a few channels reserved for rotating quick effects. (like pickup sounds, and various other short effects)
All of the shorter sound effects play, but cut out almost immediately, so I only hear the start of them. It's almost as though in flash they aren't rotating through the channels.
All this works well in html5, and with the desktop build (though it uses wav versions).
Any suggestions?
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