drawline fails... and rotation
Monkey Targets Forums/iOS/drawline fails... and rotation
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drawing straight vertical lines one after another across the screen comes up with gaps... and rotation doesnt seem to work with midhandle |
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Can you post some code? |
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Import mojo Class testAPP Extends App Global wave:Float Global waveAmp:Float Global waveHeight:Float[320] Global offset:Float[2] Method OnCreate() SetUpdateRate 60 SetBlend 0 End Method OnUpdate() End Method OnRender() Cls(255, 255, 255) wave += 1 Mod 180 waveAmp += 1 Mod 18 SetAlpha 1 SetColor(0, 255, 255) For Local x:Int = 0 Until 320 waveHeight[x] = Cos(wave) * 10 + (Sin(x * 3) * Cos(waveAmp) * 8) DrawLine x, waveHeight[x] + (offset[1] + 240), x, 480 Next End End Global tApp:testAPP Function Main() tApp = New testAPP End the lines should break on iphone |
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Using DrawRect at one pixel wide instead of a line works... |
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Hi, I am not getting any 'gaps' in lines on either the simulator or the iPad. Anyone else? Does it happen with the glfw target (which also uses OpenGL)? Other targets? For this sort of use, I'd probably recommend using 1 pixel wide rects anyway, as lines may have 'differing' thickness on different targets. |
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Every thing looks like it works here as well. |