Localisations

Monkey Targets Forums/iOS/Localisations

xzess(Posted 2011) [#1]
Hi there,

i want to discuss here the way of doing Localisations.

My way is the following:

i use imonk's
GetLocalisation$()

which gets the device localisation as String like "en" or "de" or "fr" or "es"

then i load the different images with an en_imagefile.png or de_imgfile.png tag

I know Xcode supports localisation, but as i saw they are connected with the UI and the Interface, which has not been wrapped at the moment.
Does anybody know a better way?
How did you do translations?


anawiki(Posted 2011) [#2]
Does App Store treats localized builds as separate SKU or you need to provide one "combo" SKU? Our game will be in 10 languages and beside Japanese there is no problem with that (JP might be a pain to create textured font without TTF support).