Texture resizing problem
Monkey Targets Forums/iOS/Texture resizing problem
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Hi folks, I have a similar problem like this topic: http://www.monkeycoder.co.nz/Community/posts.php?topic=1296 I have an image which is 480x800. The IOS simulator shows it correctly. HTML5 and Android also. Only my Ipod Touch 2nd gen seems to resize the texture. It looks like it uses then 512x1024. Here are screenshots from the device: http://screencast.com/t/JxrO3plGjS And from the simulator: http://screencast.com/t/SJioYWFLr The images were created with InkScape 0.48 Edit: I printed the sized of the image onto thr canvas. On the device it still says 480x800. I am puzzled. |
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Btw. I opened the image with Seashore and saved it under a new name. That new image is still scaled down. |
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Can you post your image here? |
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I had a similar problem filed here: http://www.monkeycoder.co.nz/Community/posts.php?topic=1423& Try building your app using v43 release to see if it displays correctly. |
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Thanks Joe, I was already pulling some hair out. That's it. #43 is fine. #44 not! Mike |