Complies IOS App but won't pass it to iOS Sim?

Monkey Targets Forums/iOS/Complies IOS App but won't pass it to iOS Sim?

tikidays(Posted 2011) [#1]
Hi, just discovered Monkey today and need a little help, installed Monk v51, have Xcode 4.23, Monkey complies Mac OS and IOS apps in /depot/_buildoutput/ and I can launch the complied app from here, but Monkey seems to have the wrong Directories and won't run them after compiling, therefore iOS Simulator won't launch, nor will the Mac OS app. I've looked every where but missing something I guess, anyone know whats wrong? Thanks. Tim


tikidays(Posted 2011) [#2]
** BUILD SUCCEEDED **

TRANS Failed to execute 'cp -r "build/Debug-iphonesimulator/MonkeyGame.app" "/Users/tim/Library/Application Support/iPhone Simulator/4.2/Applications/00C69C9A-C9DE-11DF-B3BE-5540E0D72085/MonkeyGame.app"', return code=256
cp: build/Debug-iphonesimulator/MonkeyGame.app: No such file or directory

Process Complete



heres the error. cheers, Tim.


tikidays(Posted 2011) [#3]
/usr/bin/touch -c /depot/_buildoutput/Debug/MonkeyGame.app


** BUILD SUCCEEDED **

TRANS Failed to execute 'open MonkeyGame.app', return code=256
The file /Users/tim/Dropbox/Monkey Projects/Test Game/Test.build/glfw/xcode/MonkeyGame.app does not exist.


I can see it knows where its building the App, but then points to the wrong location when executing. Where is this option set?


BigAnd(Posted 2011) [#4]
I sometimes get a **BUILD SUCCEEDED** but when you look further up the output page you will see that there has been an error and the App hasn't actually been created.

I know its not a great help but have a good look through xcode output as there might be something there.


dawlane(Posted 2011) [#5]
@burstbubble
Just on the off chance add armv6 to your Architectures (Projects->Build Settings)


GfK(Posted 2011) [#6]
You've got spaces in the pathname. That's probably why it isn't working.


JD0(Posted 2012) [#7]
The same thing happens to me - the simulator starts, but the app does not get copied.

I never really thought much about it, and just opened the project in Xcode and ran it in the simulator from there.