Idiots guide for starting iOS and Monkey
Monkey Targets Forums/iOS/Idiots guide for starting iOS and Monkey
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Ok, I have my game, it is running in html5. I have a Mac next to me, I also have an ipad and iphone on my desk, I'm looking at XCode and I have all that developer licence stuff from Apple. So where do I start? I haven't installed Monkey yet but I am presuming this is going to be like Unity where you compile for ios and then it makes a project in XCode or something like that right? If there is an idiots guide (I am a big idiot) to getting started up on the Mac can someone point me in the right direction? Thanks :) |
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(Google = site:monkeycoder.co.nz + question) 1. Compile Monkey source 2. Compile/run in simulator Optional: a. Edit Xcode project to your needs b. Setup provisioning profiles so that you can run the game on your device - use testflightapp.com, and ask Google if you can't figure out the provisioning profile stuff on your own c. Compile/upload to iTunes App Store after setting up the game in iTunes Connect and then submit for approval |
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This is a little list I wrote to remind me how to set up the project file in XCode 4. You need to have set up a bundle identifier and app in iTunes connect first. -Build as Release in Monkey -Open MonkeyGame.xcodeproj Set your bundle identifier to the identifier you have set up in iTunes Connect... -MonkeyGame>Info>Bundle identifier: com.companyname.appname To set the name that is displayed under your icon on the device... -MonkeyGame>Info>Bundle display name: App name Adding GameKit for Leaderboards/Achievements... -MonkeyGame>Frameworks>Build Phases>Link Binary With Libraries + -Search for and add 'GameKit' -Drag GameKit into Frameworks folder on left panel Adding Icons... Info on creating icons: https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html Once you created all your icons add them to the project� -MonkeyGame>Frameworks>Build Phases>-Copy Bundle Resources +(Select your icon pngs and check 'copy to destination' when prompted) -Drag icons into Resources folder on left panel -Make sure you remove .png from iTunesArtwork.png Follow this info for adding icons into plist: https://developer.apple.com/library/ios/#qa/qa1686/_index.html If there's anything anyone else can add to this, do tell. :) |
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Cheers for all the resources guys. Well I am surprised but it all compiled and worked first time after installing Monkey. I am really amazed how easy it was. |
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"I am really amazed how easy it was." Yeah, now try to test it on the real thing, the fun will begin... xD |
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You have your game running in HTML5 and you don't have Monkey installed? Monkey doesn't convert any HTML5 to Xcode. You need to port your project to Monkey first. |
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and you dont have Monkey installed I read it as he has coded his game using windows in Monkey and it is running fine with HTML5, but he has yet to install Monkey on his Mac. |