I seem to have regressed, iOS build error.
Monkey Targets Forums/iOS/I seem to have regressed, iOS build error.
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| So I use to be all good with iOS target but I seem to have messed things up somehow. Possibly while updating to the latest version of Xcode or something else. So regardless of the project, whenever I build to iOS on my Mac using Ted I receive this error:
=== BUILD NATIVE TARGET MonkeyGame OF PROJECT MonkeyGame WITH CONFIGURATION Release ===
Check dependencies
ProcessInfoPlistFile build/Release-iphonesimulator/MonkeyGame.app/Info.plist MonkeyGame-Info.plist
cd /Users/tc/Documents/MonkeyPro66/monkeycode/project/project.build/ios
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/tc/flex_sdk/bin"
builtin-infoPlistUtility MonkeyGame-Info.plist -genpkginfo /Users/tc/Documents/MonkeyPro66/monkeycode/project/project.build/ios/build/Release-iphonesimulator/MonkeyGame.app/PkgInfo -expandbuildsettings -format binary -platform iphonesimulator -o /Users/tc/Documents/MonkeyPro66/monkeycode/project/project.build/ios/build/Release-iphonesimulator/MonkeyGame.app/Info.plist
** BUILD FAILED **
The following build commands failed:
ProcessInfoPlistFile build/Release-iphonesimulator/MonkeyGame.app/Info.plist MonkeyGame-Info.plist
(1 failure)
TRANS FAILED: TRANS Failed to execute 'xcodebuild -configuration Release -sdk iphonesimulator', return code=16640
Done.
I am completely stuck, have tried deleting build folders, opening projects in Xcode directly (gives a pList error) and now I'm at a loss. Any suggestions would be most welcome. Thanks. |
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| Fixed it, I had stupidly been messing with the iOS targets and all projects were inheriting incorrect default settings including a dodgy info.plist. A redownload of MonkeyV66 and all good. Posting here actually helped me look at the issue from a different angle. |