Resume timer
Monkey Targets Forums/iOS/Resume timer
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Hi all, I created a label to display game duration. I have created its timer by calling CreateTimer. lblTime = eng.CreateText(font, "1:05:12", px, py) lblTime.SetLayer(bgLayer) lblTime.SetScale(0.5) lblTime.CreateTimer(TIMER_TAG, 1000, -1) The issue is when i resume game from background, timer can not continue running. in OnResume method, i set lblTime.ResumeTimerAll() but it is not work please give me advice |
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soXes, these seem to be fantomEngine related questions. For the future, please somehow mention fanotmEngine in your message. Better: Prefix the title of your post.This way I have a chance to find them. Or even better, post them in my dedicated support forum. Which version of fE are you using? How do you stop the engine/timer? |
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thanks for your advice, i am using fE version 152, i call method PauseTimerAll on OnSuspended |
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The problem is when i call start game method in OnObjectTouch of engine. In StartGame method i created a timer for lblTime. But timer work well when i call StartGame in OnUpdate method of App. Do you have any advice? |
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First off all, if you want to pause the engine, I woudl use yourEngine.SetPaused(True) inside the OnSuspend method. Second, can you post a sample script that illustrates this small problem. It is difficult to analyse your problem without the code. |
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If i call CreateTimer here at callback OnObjectTouch of engine. Timer is only fired only 1 times. Method OnObjectTouch:Int(obj:ftObject, touchId:Int) Select obj.GetTag() Case g.menu.START_BUTTON_TAG lblTime.CreateTimer(TIMER_TAG, 1000) End In case i call it on OnUpdate, it runs well: Method OnUpdate:Int() If isSuspended = False Then Local d:Float = Float(eng.CalcDeltaTime())/60.0 Select gameMode Case gmPlay lblTime.CreateTimer(TIMER_TAG, 1000) End Endif Return 0 End What is the difference here? When we create timer with loop = -1, we can not stop it right? because i removed all timer on object but OnObjectTimer method still called. |
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So far i had no probs with timers. Like i said, please create a small example that shows the problem lnd send it to contact (at) michaelhartlef.de so i can look at it. In your code above both timers are not repeating themself because of the default loop parameter. |