I'm going to be journaling until our project using Diddy is ready for PSM. Testing for Vita. The store opens for submissions October 3rd?
MonkeyPro66. Downloaded the latest source of Diddy and renamed diddy.pss.cs to diddy.psm.cs. Compiled Diddy project OK, but when running in simulator or device I get: psm\MonkeyGame.cs(20,20): Error CS1061: 'monkeygame.gxtkSurface' does not contain a definition for 'Loaded' and no extension method 'Loaded' accepting a first argument of type 'monkeygame.gxtkSurface' could be found (are you missing a using directive or an assembly reference?) (CS1061) (MonkeyGame)
The GUI example for Diddy does compile and runs on the Vita device, although it only runs at 15FPS. :(
bouncyaliens compiled and runs on device at 36FPS with 100 images, 25 images = 41FPS.
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