Alpha Blend bug?
Monkey Targets Forums/Windows 8/Alpha Blend bug?
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I now have to allow my game on windows 8 so I installed windows 8 enterprise evaluation edition today x64. My part written game works fine on windows 7 and fine on windows 8 HTML5, but has some kind of alpha blending issue on windows 8 game. I have attached a screenshot which shows the problem. Any alpha png seems to be coming out dark. ![]() I have a link to a similar issue regarding windows 8 which sounds something similar, but I thought it would be best to ask if anyone else is experiencing this first. On the screenshots it is a simple png showing a jet with jet trails with alpha channel and the clouds are from particles running from timelinefx. I have tested the code without timelinefx and it is still drawing very dark, and I have tested the clouds in the timelinefx editor on windows 8 and that is absolutely fine. Is anyone else experiencing this? Is this a bug? I forgot to say this is with monkey version 74a and version 76d |
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I'm seeing this too. I don't think this was happening on v73 though. |
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Just to let you know that this bug is now fixed very quickly by Mark. See this post |