Blitz3D Programming

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Topic
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Resources for X/3DS/MD2/B3DAnarcade3Beaker (2003)
Single surface particle systempoopla4poopla (2003)
Aligning objects to a terrainSkel6Skel (2003)
Screenshotcermit6cermit (2003)
How to inverse Y axis ?Red2Floyd (2003)
Explosion FXmaverick696maverick69 (2003)
Select 3d objects with the mouseSpikenspan3Spikenspan (2003)
Loosing text in fullscreenDJ. n-ICE11Neochrome (2003)
3d export/import libraryMattG11Skitchy (2003)
confused with jointsInvisibleKid9InvisibleKid (2003)
Need help with player movement !JPL9LostCargo (2003)
B3D2XML (code inside)Difference13Ricky Smith (2003)
Help > Collision problems with rotating objectsEOF18DJWoodgate (2003)
Lightwave Exporterstarfox8starfox (2003)
BlitzBass problem in Blitz3DDJ. n-ICE6DJ. n-ICE (2003)
Turning off bilinear filtering?Dr Derek Doctors5Dr Derek Doctors (2003)
DIfferent masking schemesBeaker4Pudding (2003)
#ff0000 <-> 255,0,0nazca7nazca (2003)
SCALING ISSUES!!!Ash_UK6Second Chance (2003)
camera zoom and fovSecond Chance13Second Chance (2003)
making a 'smart' cameraSSS4nazca (2003)
Avoiding crappy looking 640 X 480Jeremy Alessi49Gabriel (2003)
massive slow downkarmacomposer10Sir Gak (2003)
Flip The SpriteEvilMeowChi99572AD (2003)
Altering the pitch of a 3D sound?CopperCircle4_PJ_ (2003)
Towel mesh 'projection'poopla3poopla (2003)
ScaleEntity CommandAsh_UK7Ash_UK (2003)
Splines and meshes...DarkEagle15MattG (2003)
MeshperformanceSweenie5SSS (2003)
Maya pluginsSeivad Noj8Ricky Smith (2003)
Terrain Texture Splatting???makakoman12makakoman (2003)
Using 1024 X 1024 textures for sprite based screens?Jeremy Alessi4Jeremy Alessi (2003)
Collisions In FunctionsAsh_UK9Ash_UK (2003)
Rotating each triangle in a surface individually?Gabriel9Gabriel (2003)
cybersethAsh_UK11cyberseth (2003)
Taking the 3d plungegnipper7Steve Elliott (2003)
3ds child rotation and other issuesPerturbatio3Perturbatio (2003)
Convert 3DS to B3Dgnipper2jhocking (2003)
Shatter Screen Wipe?Gabriel14Gabriel (2003)
My game (name to find)mouss386Neo Genesis10 (2003)
CAMERA VIEWS!!!Ash_UK7Neo Genesis10 (2003)
Jump tables?Strider Centaur6Anthony Flack (2003)
ICE 2003!!!!!cyberseth5Ash_UK (2003)
collision systemhub9hub (2003)
Global TYPEsmaverick697Koriolis (2003)
Platform Collision Test CodePhyst8EOF (2003)
help needed with animating textureKnotz8Knotz (2003)
shadows?SSS4cyberseth (2003)
ZELDA (GAMECUBE!)Ash_UK15SSS (2003)
Level Format...SSS7BlackJumper (2003)
Found this nice 3D file formatSkitchy14Dock (2003)
relative to global acceleration conversion...Beeps4Beeps (2003)
Unwrap texturingImphenzia2Beaker (2003)
how do I save in B3D formatAoneweb3Aoneweb (2003)
Mask TerrainMinecrawler2jhocking (2003)
Joining up meshesRob Farley6Gabriel (2003)
.X to .B3D convertor. Possible?Skitchy6jhocking (2003)
Have I updatedAoneweb5Shagwana (2003)
Terrain Height MapsSkel6mrtricks (2003)
TerrainY equivalent for meshes??PsychicParrot4TartanTangerine (was Indiepath) (2003)
Given a plane and a 3D point, transform the 3D point to a 2D coordinate along the plane.JoshK19JoshK (2003)
Pixel-perfect sprites in 3D?asbjorn7jhocking (2003)
MD2 - Any drawbacks?Skitchy12Skitchy (2003)
Texture here, oh it's gone, Ahh it's back again.Cold Harbour10Hotcakes (2003)
Another collision querySkel10Skel (2003)
Gradual EntityFade(tu) ENAY6Anthony Flack (2003)
Trium 2 Build 009 Multiplayer Demo UpdateFilax24Filax (2003)
spritesSSS9SSS (2003)
camera scaling ??!!Second Chance1Second Chance (2003)
Character Model Sample AnimationJoshK12Skitchy (2003)
Garbage-collectorGameLab5podperson (2003)
camera on robot armshawnus3shawnus (2003)
Tachion Storm ScreenshotFilax17maximo (2003)
Change resolution during the gameRepeatUntil13jhocking (2003)
camera on robot armshawnus2DJWoodgate (2003)
Texturing animated modelsAsh_UK4podperson (2003)
children count as seperate entity?(tu) sinu4Mustang (2003)
How to make BlacksmokeNeochrome20JAW (2003)
Runtime Error: Object does not existUncleLag2Skysaw (2003)
Using Text on a Texturebufferyinch2Beaker (2003)

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