| | | |
A Star Pathfinding | Pakz | 12 | Pakz (May) |
Simple INI Reader and Writer | Goodlookinguy | 5 | [VOLOFORCE] (2017) |
2d Circle Packing | Pakz | 5 | dubbsta (2017) |
Flappy Birds Clone, full source code | Xaron | 2 | Simonsuuri (2017) |
Shape Master / Eyeballing - full source code | Xaron | 2 | Simonsuuri (2017) |
File Parser and Image Loader | MonkeyPlotter | 1 | MonkeyPlotter (2017) |
Christmas New Years screen | Pakz | 1 | Pakz (2016) |
Random Texture Generator Various | Pakz | 2 | DruggedBunny (2016) |
Additive Blended Particle Flames | Pakz | 1 | Pakz (2016) |
Starfield... | diemar | 3 | Pakz (2016) |
Feed Data Structure | Shinkiro1 | 3 | Shinkiro1 (2016) |
Automatically Managed Pools | PixelPaladin | 1 | PixelPaladin (2016) |
Blitz-like file io for html5 target | diemar | 2 | diemar (2016) |
Local Storage | Indiepath | 13 | diemar (2016) |
HTML5 XMLHttpRequest Wrapper | bruZard | 14 | diemar (2016) |
Admob Interstitial Ad Module - Android Only | therevills | 100 | Snader (2016) |
Dungeon Generator - Smart Placed Random Rectangle | Pakz | 2 | Nobuyuki (2016) |
White Patterns Texture Generator - another one | Pakz | 5 | Pakz (2016) |
Red Stone and White Snow Texture Generator | Pakz | 1 | Pakz (2016) |
Mojo2 - Arrow Class (draw arrows) | Pakz | 2 | Pakz (2016) |
Textures from polygons using grids | Pakz | 1 | Pakz (2016) |
Hexel Draw | Pakz | 1 | Pakz (2016) |
Random Mining(underground tunnels) Maps with AI | Pakz | 1 | Pakz (2016) |
Animated 2d Level Generator | Pakz | 1 | Pakz (2016) |
Grey Lined Backgrounds/Textures | Pakz | 1 | Pakz (2016) |
String matching for Monkey | consty | 4 | consty (2016) |
Moon Patrol?(scrap idea) | Jesse | 8 | Jesse (2016) |
Wallpaper generator (images) | Pakz | 2 | Pakz (2016) |
Mojo2 - colorful background (drawpoly) | Pakz | 3 | DruggedBunny (2016) |
The Nature of Code for Monkey X - MOJO2 | APC | 12 | APC (2016) |
From the bmax forum - Map generator(s) | Pakz | 3 | Pakz (2016) |
Convert HSV to RGB | Duke87 | 2 | Duke87 (2016) |
Box2d Screen for Diddy | Volker | 9 | TheRedFox (2016) |
EdzUp File Handling | EdzUp | 4 | EdzUp MkII (2015) |
True Type Fonts for Android and HTML5 | therevills | 14 | Soap (2015) |
Maze like map generator | Pakz | 1 | Pakz (2015) |
Universal Screenshot function {please extend} | k.o.g. | 1 | k.o.g. (2015) |
RPG - Floodfill pathfinding for groups of agents | Pakz | 3 | Xaron (2015) |
RTS Smarter Group Movement. | Pakz | 1 | Pakz (2015) |
Mojo2 screen scrolling using SetCameraMatrix() | Richard Betson | 2 | Richard Betson (2015) |
GIF Loader | CopperCircle | 10 | CopperCircle (2015) |
Bresenham's Line Algorithm (Function) | Pakz | 2 | GarBenjamin (2015) |
Jungle GUI - In App Keyboard | Yeshu777 | 2 | ziggy (2015) |
Mars Explorer FULL SOURCE CODE Released | GarBenjamin | 5 | GarBenjamin (2015) |
Dungeon/room generator for rpg/roguelike and such. | Pakz | 10 | Nobuyuki (2015) |
AutoScale - AutoFit alternative | Nobuyuki | 9 | Sledge (2015) |
Tip for concatenating large numbers of strings | Peeling | 5 | skid (2015) |
Pixel Perfect Collisions (v63) | therevills | 11 | Luis (2015) |
Easy FTP | Yeshu777 | 1 | Yeshu777 (2015) |
An L-system toy | SpaceAce | 1 | SpaceAce (2015) |
TileStudio Definitions | emar | 1 | emar (2015) |
Some Date Calculation Functions | Duke87 | 2 | MikeHart (2015) |
Mojo2: Rotate canvas (mid point). | Richard Betson | 4 | Danilo (2015) |
Need Monkey-X developer for small project (locked) | lwm | 2 | ziggy (2015) |
EazyGadgets - Simple but functional GUI | Supertino | 12 | Supertino (2015) |
miniGameNet | NotSure | 11 | NotSure (2015) |
TypeOf(T) -- Fix you generic Map<K,V> issues | Pharmhaus | 4 | Samah (2015) |
Wildcard Fuzzy String Compare Globbing | Pharmhaus | 2 | Pharmhaus (2015) |
Shuffle stack. | Paul - Taiphoz | 12 | TeaBoy (2015) |
Basic Pang remake (old Amiga Game) | Pakz | 7 | Pakz (2015) |
Platformer with player and roaming/jumping ai | Pakz | 4 | skape (2015) |
Arkanoid style block color matching game | Pakz | 7 | Pakz (2015) |
Extra Code Functions - FlushKeys & Real Millisecs | therevills | 14 | golomp (2015) |
Extra mouse states (Mouse4, Mouse5, scroll wheel) | Nobuyuki | 11 | sereschkin (2014) |
Yet Another Vector class | V. Lehtinen | 4 | V. Lehtinen (2014) |
Online highscore list | Xaron | 32 | Arabia (2014) |
Reading all the buttons from a joystick | mr_twister | 8 | mr_twister (2014) |
HTML5 AppArgs | k.o.g. | 6 | ElectricBoogaloo (2014) |
Extended Save/LoadState | Hezkore | 1 | Hezkore (2014) |
Monkey Font Generator | Landon | 2 | Landon (2014) |
Another Texture Atlas Loader | AdamRedwoods | 19 | Grey Alien (2014) |
Download File | Pharmhaus | 6 | EdzUp (2014) |
simply and bugged arkanoid | Matiaz | 1 | Matiaz (2014) |
Cape simulation | SLotman | 4 | Why0Why (2014) |
fullscreen.html | skid | 4 | Raph (2014) |
Perlin Noise Class | Bladko | 10 | V. Lehtinen (2014) |
GrabImageScreen -function | V. Lehtinen | 1 | V. Lehtinen (2014) |
NineSlice: more robust ninepatch | Raph | 18 | Derron (2014) |
Douglas-Peucker algorithm | Raph | 5 | consty (2014) |
XXTEA encryption / decryption for Monkey | Pharmhaus | 3 | Pharmhaus (2014) |
FPSGraph | Raph | 5 | Raph (2014) |
AnimImage: anims, rotations, squash/stretch | Raph | 4 | Raph (2014) |
Table<T>, a convenient 2d array with neat features | Nobuyuki | 4 | Shinkiro1 (2014) |
Simple Rogue-like Dungeon Generation | impixi | 17 | impixi (2014) |
Autofit with a difference | chrisc2977 | 1 | chrisc2977 (2014) |
Resize an image | Citty | 2 | Raph (2014) |
A simple pathfinder (nothing fancy) | Supertino | 2 | Snader (2014) |
Basic SVG Parser | CopperCircle | 85 | CopperCircle (2014) |
DrawTriangles() for mojo | Difference | 2 | Difference (2014) |
Fastest Dec to Hex and Hex to Dec conversions | Goodlookinguy | 1 | Goodlookinguy (2014) |
Triangulate poly with holes + linewidth lines v0.9 | Difference | 7 | Difference (2014) |
2D Shapes / Outlines / Lines with thickness | NoOdle | 15 | Supertino (2014) |
Simple Button Class | zoqfotpik | 1 | zoqfotpik (2014) |
mojo.graphics functions: ShearX/Y, MirrorX/Y | Danilo | 10 | Midimaster (2014) |
Simple Expression Compiler | GW_ | 2 | Sammy (2014) |
Font Machine Aligned Text (Multi Line) | chrisc2977 | 1 | chrisc2977 (2014) |
C# like lambdas and closures | Erik | 8 | Samah (2014) |
triangulate method | skid | 4 | skid (2014) |
Admob module for Android | pantson | 65 | DeltaWolf7 (2014) |
Entity Component System | Belimoth | 9 | Goodlookinguy (2014) |
Oval Reaction Thingy | Dabz | 1 | Dabz (2014) |
MultiplyImage Function | skid | 3 | skid (2014) |
UTF8, Base64 and RLE functions | skid | 5 | skid (2014) |
Marco Monster Car Physics | Jesse | 2 | slenkar (2014) |
Joystick wrapper (for GLFW and XNA) | dopeyrulz | 4 | dopeyrulz (2014) |
Maze Generation code | Grey Alien | 20 | Paul - Taiphoz (2014) |
FPS Counter & Color Graph | Paul - Taiphoz | 8 | Paul - Taiphoz (2014) |
Text Rotation (Rot5, Rot13, Rot18, and Rot47) | Goodlookinguy | 1 | Goodlookinguy (2014) |
random maze generator + depth first exit finder. | Jesse | 1 | Jesse (2014) |
Desktop/GLFW - Windows Xbox 360 DPad integration | dopeyrulz | 1 | dopeyrulz (2014) |
Hex to Int | Steve Ancell | 3 | Steve Ancell (2014) |
Monkey equivalent to Blitz3D Mid$() command. | Steve Ancell | 6 | Steve Ancell (2013) |
AutoFit (update) | DruggedBunny | 45 | DruggedBunny (2013) |
Where is the Intersect between 2 lines | slenkar | 2 | Sub_Zero (2013) |
Flood Fill | Sub_Zero | 1 | Sub_Zero (2013) |
Breakout 2000 / Arkanoid with WAVES | Loofadawg | 1 | Loofadawg (2013) |
Add dictionary to your word games | Arabia | 36 | Arabia (2013) |
MonkeyGNet | EdzUp | 3 | EdzUp (2013) |
GetImagePixels() | Nobuyuki | 7 | Gerry Quinn (2013) |
Draw angled line | Goodlookinguy | 1 | Goodlookinguy (2013) |
GLFW - VSync On/Off | dopeyrulz | 5 | ImmutableOctet(SKNG) (2013) |
Moving Ball to static ball dynamic collision | Jesse | 3 | Jesse (2013) |
Bucket Deque | AdamRedwoods | 4 | Sammy (2013) |
Rotated polygon collision | slenkar | 2 | RENGAC (2013) |
Verlet Physics & Collision | NoOdle | 5 | RENGAC (2013) |
NinePatch | Nobuyuki | 7 | Gerry Quinn (2013) |
Sterne | taumel | 9 | taumel (2013) |
Mars Mixed Number Generator | retroX | 2 | Gerry Quinn (2013) |
very simple but working Timer wich can be paused | Salmakis | 1 | Salmakis (2013) |
Reflection / 2D Raytracing | Markus | 9 | zoqfotpik (2013) |
Faster Ray Traced Terrain Shadow Maps | Raph | 9 | Sammy (2013) |
Scrolling Tile Map with Simple Dungeon Generation | Why0Why | 10 | DeltaWolf7 (2013) |
Spriter Importer | therevills | 103 | Dwapook (2013) |
Sort arbitrary items with no fuss | Gerry Quinn | 2 | Gerry Quinn (2013) |
Open Twitter for mobile | AdamRedwoods | 6 | Spinal (2013) |
angles... | Paul - Taiphoz | 3 | Paul - Taiphoz (2013) |
BSP Tree Dungeon Generator for Roguelikes | Gerry Quinn | 4 | Why0Why (2013) |
HTML5 Canvas Text | impixi | 5 | Tamaki (2013) |
FontMachine TextBox | Paul - Taiphoz | 9 | ziggy (2013) |
Box2D Framework | CopperCircle | 56 | Sammy (2013) |
UriEscape() | Nobuyuki | 2 | Gerry Quinn (2013) |
Int To Hex | AdamRedwoods | 3 | Sub_Zero (2013) |
Sample "basic run/jump game" using fantomEngine | ordigdug | 4 | MikeHart (2013) |
Sample using layers with fanthomEngine | ordigdug | 2 | MikeHart (2013) |
ChimpCipher() - Easy XOR encryption for strings | Nobuyuki | 1 | Nobuyuki (2013) |
Buttons | bram | 1 | bram (2013) |
Hashmap and Hashset | maltic | 4 | Goodlookinguy (2013) |
Bitwise operators | Rushino | 3 | Fred (2013) |
primitive platform physics engine | slenkar | 6 | Samah (2013) |
Fast Text Phrases with AngelFont() | Midimaster | 1 | Midimaster (2013) |
Check for collision between two rotated rectangles | Xaron | 2 | silentshark (2013) |
GLFW - Show/Hide Window | dopeyrulz | 1 | dopeyrulz (2013) |
Useful functions | EdzUp | 1 | EdzUp (2013) |
httpgetter updated to receive php | OvineByDesign | 2 | Raz (2013) |
Simple platform check | EdzUp | 5 | ziggy (2013) |
Touch Monitor Class | Anatol | 10 | rIKmAN (2013) |
Maze Generator: 2D recursive backtracker | AdamRedwoods | 6 | impixi (2013) |
Tweening | Shinkiro1 | 6 | Skn3 (2013) |
MaxRects Bin Packing by Skn3 | Belimoth | 1 | Belimoth (2013) |
How to change graphics resolution? | wiliamtn | 6 | Grey Alien (2013) |
Simple image filters using convolution matrix | Beaker | 17 | NoOdle (2013) |
Profiler | Belimoth | 10 | Belimoth (2013) |
Ball to Line Elastic Engine with dynamic collision | Jesse | 19 | Jesse (2012) |
2d ball to line collision | Jesse | 12 | Raz (2012) |
2d Affine Matrix with Point transformations | NoOdle | 7 | Amon (2012) |
CRC32 Calculation | Goodlookinguy | 2 | Rushino (2012) |
Zoom and Rotation Gesture for Android | Midimaster | 2 | Why0Why (2012) |
Auto rename and build with icon (WIP) | dawlane | 2 | Samah (2012) |
Another TexturePacker loader | Tri|Ga|De | 6 | Tri|Ga|De (2012) |
iOS: Flurry SDK w/ Monkey | DGuy | 2 | Fly-Games (2012) |
Water fun | Jesse | 6 | Jesse (2012) |
A Hit Function | wolfb | 1 | wolfb (2012) |
Douglas Peucker Reduction | CopperCircle | 1 | CopperCircle (2012) |
Loading Custom Images inside OnCreate | NoOdle | 4 | Midimaster (2012) |
Heightmap generation algorithms | impixi | 2 | impixi (2012) |
Fonts 4 Monkey | DrT | 2 | Sub_Zero (2012) |
Vector Projection with visual example + comments | NoOdle | 9 | NoOdle (2012) |
New File System (real files, Large files faster) | Cygnus | 4 | Cygnus (2012) |
Astar | GW_ | 5 | impixi (2012) |
using MoneyPro wit the PSm emulator | richicon | 1 | richicon (2012) |
Some Monkey stuff. | FelipeA | 17 | slenkar (2012) |
speed boost for tile-based webgames | slenkar | 1 | slenkar (2012) |
Conway's Game of Life | impixi | 5 | impixi (2012) |
File System | GfK | 20 | maverick69 (2012) |
Grapefrukt importer - Flash animations into monkey | Beaker | 5 | Beaker (2012) |
Profiler | Shinkiro1 | 2 | ReddoC (2012) |
Diddy Simple Tile Collision | AdamRedwoods | 1 | AdamRedwoods (2012) |
Reading from text files, config files and similar | matty | 13 | muddy_shoes (2012) |
Fps + InGame Console | Shinkiro1 | 2 | slenkar (2012) |
point-in-polygon hit detection | Nobuyuki | 3 | Nobuyuki (2012) |
Save your game with reflection | slenkar | 8 | Yahfree (2012) |
Check if angle is between two other angles | Yahfree | 5 | Yahfree (2012) |
Virtual Stick | Samah | 19 | Neuro (2012) |
Monkey Facebook | ENAY | 2 | Gerry Quinn (2012) |
Matching Engine | Why0Why | 7 | Why0Why (2012) |
QuadTree - drawing a Circle | NoOdle | 9 | NoOdle (2012) |
Simple Wrapper For MochiMedia Ads/Highscores | JD0 | 4 | Volker (2012) |
Asteroids | NoOdle | 7 | NoOdle (2012) |
Async HTTPGet for Monkey | Indiepath | 18 | Leos (2012) |
Fractal Tree | NoOdle | 3 | NoOdle (2012) |
Minesweeper | NoOdle | 6 | NoOdle (2012) |
Collision code | Yahfree | 13 | Dan (2012) |
nPoly to Monkey | Jesse | 9 | Jesse (2012) |
Page Curl Effect | NoOdle | 2 | Beaker (2012) |
Integer to IEEE Float | AdamRedwoods | 4 | Floyd (2012) |
Resource Manager | clevijoki | 2 | Richard (2012) |
Interpolation | NoOdle | 1 | NoOdle (2012) |
Immediate GUI | Dima | 2 | Michael (2012) |
Pathfinding Node Based | NoOdle | 2 | pinete (2012) |
Axis Aligned Sliding Box & Circle collision | NoOdle | 6 | NoOdle (2012) |
Grid Based Raycast | NoOdle | 1 | NoOdle (2012) |
AdamRedwoods Animation Tween Module | AdamRedwoods | 2 | Martian Watts (2012) |
Insertion Sort | impixi | 2 | impixi (2011) |
Merge Sort | impixi | 2 | impixi (2011) |
Triangulate a polygon | JIM | 1 | JIM (2011) |
HTML5 Canvas Wrapper | impixi | 11 | Armitage1982 (2011) |
Point inside a triangle | JIM | 1 | JIM (2011) |
Another Convex / Concave test | NoOdle | 2 | NoOdle (2011) |
IsConvex() ,PolygonArea() for Polygons | Difference | 3 | impixi (2011) |
Sort a list | NoOdle | 1 | NoOdle (2011) |
Simple Save/Load Game module | AdamRedwoods | 1 | AdamRedwoods (2011) |
utils | bruZard | 1 | bruZard (2011) |
Trans modifcation for cleaner DATA folder loading | Bladko | 1 | Bladko (2011) |
Ball Collisions | impixi | 1 | impixi (2011) |
Simple File System | Goodlookinguy | 11 | Goodlookinguy (2011) |
RessourceManager aka ImageCache | Shinkiro1 | 2 | Xaron (2011) |
Sprite Sheet Packer | Rob Pearmain | 2 | BigAnd (2011) |
A section for modules | Soap | 3 | Soap (2011) |
Load Images based on iOS Screen Size | Rob Pearmain | 1 | Rob Pearmain (2011) |
bitmap font | amonite | 1 | amonite (2011) |
Platformer code | therevills | 14 | Dabz (2011) |
Emulate MSVC rand() function | Gerry Quinn | 3 | Gerry Quinn (2011) |
Asc() function | Nobuyuki | 3 | Nobuyuki (2011) |
YAML Lite | Soap | 3 | Brüggemann (2011) |
Collision layers a la Blitzmax | GfK | 2 | Pete Carter (2011) |
Simple Timer class (TTimer replacement) | GfK | 1 | GfK (2011) |
Rudimentary Particle Emitter | Big Jim | 1 | Big Jim (2011) |
More functions - launch browser/email (android) | matty | 7 | matty (2011) |
Pathfinding 2D | NoOdle | 8 | Neuro (2011) |
Vector Class | Tibit | 14 | GC-Martijn (2011) |
[HTML] DrawPoly | degac | 4 | GC-Martijn (2011) |
Monkey.Retro | degac | 3 | TheRedFox (2011) |
Simple Button Class | AdamRedwoods | 1 | AdamRedwoods (2011) |
Shake Detection | NoOdle | 5 | NoOdle (2011) |
[code][/code] question | dave.h | 6 | dave.h (2011) |
TexturePacker loader | luggage | 9 | MikeHart (2011) |
maybe somebody can help me with this math problem | Jesse | 9 | Jesse (2011) |
Rescale HTML5 canvas to match browser window | Earok | 9 | therevills (2011) |
Save String on HTML5 | Earok | 1 | Earok (2011) |
Draw text splitted and centered in textbox | Bladko | 1 | Bladko (2011) |
List Methods - Find Specific Objects, Add Before | JD0 | 1 | JD0 (2011) |
why is it sooooo hard to make things right?! | hardcoal | 8 | hardcoal (2011) |
Draw Image lines (AA lines for example) | JIM | 3 | JIM (2011) |
Android: Mojo w/ Interleaved Arrays | DGuy | 1 | DGuy (2011) |
Base 2 through 36 conversion | Goodlookinguy | 1 | Goodlookinguy (2011) |
Point inside polygon | JIM | 1 | JIM (2011) |
SetFont - info... | degac | 4 | dave.h (2011) |
Convex hull: quickhull algorithm | Warpy | 3 | xzess (2011) |
Images from Data-URI | Indiepath | 3 | Indiepath (2011) |
Simple Button Class | xzess | 2 | xzess (2011) |
iOS: Vdopia SDK w/ Monkey | DGuy | 1 | DGuy (2011) |
iOS: Greystripe SDK w/ Monkey | DGuy | 1 | DGuy (2011) |
GameClock and Deltatime | Tibit | 1 | Tibit (2011) |
MonkeyTools | Canardian | 11 | Canardian (2011) |
Frame/Time Correction Code | Richard Betson | 2 | Richard Betson (2011) |
Draw Image as iso-floor tile | slenkar | 1 | slenkar (2011) |
Parent - Child Images | slenkar | 1 | slenkar (2011) |
Rand(lo,hi) (Int) | Chroma | 5 | matt (2011) |
Packed Textures | Wagenheimer | 5 | pinete (2011) |
My Particle Engine | Yahfree | 2 | matt (2011) |