OpenGL Module

forums.BlitzMax.OpenGL Module

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Deferred Renderer (locked)Grover1Grover (May)
wx.wxmax2D missing file?MOBii5MOBii (2016)
what OpenGL module I use?MOBii4MOBii (2016)
Great Opengl tutorial series on YoutubeKronosUK2BlitzMan (2016)
Shader UniformsDI7DI (2016)
Shader Comments and Special CharactersBLaBZ5Bobysait (2016)
Trouble loading an MD2 fileTheTophatDemon6col (2015)
image processing with glsl shadersTWH10Kimor (2015)
Mouse lag... on Linux and OpenGL????SLotman8RupeB (2015)
NeHe Tutorials for BlitzMaxSystemError518Learning5614 (2015)
New here - which is best b3d or 3d add on module..Duffer24kfprimm (2015)
What's wrong with this?Brucey9markcw (2015)
Performance, LOD findingsAdamStrange1AdamStrange (2015)
OpenGL with Blitzmax commandscgrossi13markcw (2014)
OpenGL -> OpenGL ESBrucey13Kryzon (2014)
Fixing glew2bmx so I can update GlewChapman72Chapman7 (2014)
VBO and glGenBuffersFBEpyon4FBEpyon (2014)
glVertexAttrib4f - glGetAttribLocationFBEpyon7FBEpyon (2014)
How low level are Nehe tuts?DBlade7BLaBZ (2014)
What is a Command?DBlade11DBlade (2014)
Billboard TransparencyTheTophatDemon6TheTophatDemon (2014)
Shadow MappingBLaBZ2AdamStrange (2014)
Compatability ProfileBLaBZ1BLaBZ (2013)
Opengl lightsFerret4BLaBZ (2013)
Disabling Pixel Smoothing in GL Drawmodes?zoqfotpik2jkrankie (2013)
3D engine downloadWarner143Duffer (2013)
Object IdentifierBLaBZ2BLaBZ (2012)
Update for Glew and Opengl -> 4.0Bobysait9joncom2000 (2012)
Fill uniform buffer objectFerret1Ferret (2012)
glDrawElementsBLaBZ2Bobysait (2012)
GLSL Vertex LightingBLaBZ2AdamRedwoods (2012)
glBindAttribLocationBLaBZ2BLaBZ (2012)
Warner engine problems?Pete Carter1Pete Carter (2012)
Going nuts on lightsFerret3Ferret (2012)
Optimize render and collision speedFerret5Ferret (2012)
SetGraphicsDriver & CreateGraphics helpDekieon2Ferret (2012)
VBO or Geometry Shader - what's faster?SystemError515SystemError51 (2012)
BlitzMAX OpenGL version?BLaBZ7Grisu (2012)
Detect OpenGL version?Grisu5Grisu (2012)
Combining multiple shadersFerret9Ferret (2012)
Full screen GL?Nate the Great4Nate the Great (2012)
3d question*7* (2012)
Creating a cube from trianglesFerret12Dabhand (2012)
ATI OpenGL?BLaBZ2Captain Wicker (crazy hillbilly) (2012)
libcgGL.aCaptain Wicker (crazy hillbilly)1Captain Wicker (crazy hillbilly) (2012)
glDrawPixels vs. textured quadsSystemError514SystemError51 (2012)
2D OpenGL libraryEOF22Armitage 1982 (2012)
glTranslate to specific world location?BLaBZ4SystemError51 (2012)
Blend OrderBLaBZ5jkrankie (2012)
glTexImage2D For Each Texture draw?BLaBZ7BLaBZ (2012)
OpenGL true type font outlinesmatibee7SLotman (2012)
GLU Tesselatormatibee11col (2012)
Vertex and index bufferFerret4Ferret (2011)
question about Framebuffers and depth bufferAdamRedwoods3FBEpyon (2011)
ShadowMapping using shader IssuesKronosUK5AdamRedwoods (2011)
Set clear screen colorFerret3Ferret (2011)
GL_SMOOTH_POLYGON not workingHezkore3Hezkore (2011)
Performance IssuesStormK2Noobody (2011)
Merging an image with a mask. How can it be done?Canali2Zeke (2011)
GLSL framework for BlitzMaxtaumel8taumel (2011)
opengl texture problemPolan2col (2011)
FBO Shader + Multiple Render Targets Exampletesuji2ImaginaryHuman (2011)
OpenGL 3.3Polan2Polan (2011)
How to limit camera rotationWarner4Arska (2011)
Warner engine problems with physics, collisions...Arska4Warner (2011)
engine question...*10col (2011)
Can't find uniformsSanctus4kfprimm (2011)
Shadow maps - trouble with GL_COMPARE_R_TO_TEXTUREWarner7col (2011)
Simple OpenGL operation not working?Kryzon3Kryzon (2011)
FBO + GLSL Shader Strangenesstesuji6GW (2011)
Engine performance issuesWarner7ImaginaryHuman (2011)
Loading png as opengl texture problem.*10* (2011)
a simple free opengl enginenawi22FBEpyon (2011)
Texture ProblemJayjay7jkrankie (2011)
Opengl & PointersJayjay3Samichan (2011)
Drawing Help with CoordinatesJayjay3Jayjay (2011)
Function To Draw An ArcJayjay4Jayjay (2011)
BMax render enginecol9Kryzon (2011)
Opengl Utility Library (Glu)Jayjay3Oddball (2011)
Simple FSAA using standard OpenGLAdamRedwoods1AdamRedwoods (2011)
shater vert and frag exampleChris C20col (2010)
Seams between quadsAngus2Angus (2010)
Getting the correct framerate.Angus9beanage (2010)
VBO, please helpEole35quid (2010)
Cant create a full screen window with GLNate the Great4Nate the Great (2010)
Very poor performance unter Linux on N270/GMA945explosive6Dabhand (2010)
Nifty HTML5 Tool for OpenGL Blend ModesGNS4GNS (2010)
Quaternion problemsKronosUK2slenkar (2010)
Draw a coloured stencil maskbeanage5beanage (2010)
Pixel Perfect 2D rendering?EOF5_JIM (2010)
Alpha blending issue_JIM2_JIM (2010)
Lighting problem with rotationscarl read5ImaginaryHuman (2010)
Material Creation tool for Sculptris...Taron6_JIM (2010)
single surface rendering?Nate the Great13Howitzer (2010)
Terrainrenderer too slowSka2ImaginaryHuman (2010)
Updating GLEW for newer extensions?Kryzon5Kryzon (2010)
Shader ProblemsAndrewT11Kryzon (2010)
Speed test: Faster Plots, Lines, and RectsEOF8Noobody (2010)
wireframe light coneBremer1Bremer (2010)
Disable GLShareContexts()?ima7472ima747 (2010)
Perfect Aspect Ratio With OpenGL WindowReda Borchardt4Drackbolt (2010)
How can I know a new position after transformationUncle2Noobody (2010)
Beginner's GLSL - 2 questionsKryzon3Kryzon (2010)
flip portion of the gl back buffer?skn33skn3 (2010)
Where could I find command list?Happy Sammy5Happy Sammy (2010)
GLSL HELP?FBEpyon3FBEpyon (2010)
GLSL + FBO experiment (crystal balls)Taron40Taron (2010)
openGL Wormily (procedural images/normal maps)Taron12_JIM (2010)
A straight way into openGL...and fries with that?Taron10Taron (2010)
How many stencil buffer bits?ImaginaryHuman4ImaginaryHuman (2010)
Raw OpenGL on top of Leadwerks inside MaxGuiReda Borchardt2Chroma (2010)
Speeding up RenderingMauft4Grover (2009)
Correct texture blendSnixx7Armitage 1982 (2009)
Curious about cube mappingImaginaryHuman5ImaginaryHuman (2009)
retain backbuffer after flipWarner8Warner (2009)
VRAM size?ima74711ima747 (2009)
Simple FBO exampleplash16beanage (2009)
end opengl program on Linuxslenkar2jkrankie (2009)
OpenGL 3.2?JoshK5theHand (2009)
quads get distorted when i draw more than oneslenkar3slenkar (2009)
GLSL uniform array lengthbeanage5beanage (2009)
OpenGL uniformsbeanage3beanage (2009)
extensionsBremer6kfprimm (2009)
Who has the most complete camera function library?Reda Borchardt3Reda Borchardt (2009)
Varying valuebeanage2beanage (2009)
opengl without brl.glgraphicsBremer6Bremer (2009)
Do i *need* the depth buffer?beanage4beanage (2009)
Glew Versionbeanage3ImaginaryHuman (2009)
How easy would it be to implement OGL 3.0 in BMAXmonotonic18beanage (2009)
GL_POINTSbeanage8beanage (2009)
Open GL context without creating a windowbeanage6beanage (2009)
Using floats or doubles?ImaginaryHuman6Nate the Great (2009)
uniform sampler2d 512by512image[ 100 ]beanage13beanage (2009)
Rotation and scaling problemjkrankie15jkrankie (2009)
How to enable triple buffering?Brazilian Joe4ImaginaryHuman (2009)
Antialisingvoid3jkrankie (2009)
glLineStipplejkrankie10ImaginaryHuman (2009)
Share OpenGL context between multiple processesbeanage3N (2009)
Don't load shaders when VBOs are activeJoshK8beanage (2009)
Texture mode not working properly...Ryan Burnside4Grover (2009)
How performant is it to switch FBOs?beanage3beanage (2009)
Open in WindowsTricky17Bremer (2009)
Just some questions about ogl fragment shader perfbeanage3beanage (2009)
Which OpenGL states should be push/popped w/ Max2DUSNavyFish7beanage (2009)
Apply a fragment shader on a bmax imagebeanage4nawi (2009)
Multitexturing/texture splattingplash4AramusM (2009)
Mousewheel Zoom-To-CursorUSNavyFish12USNavyFish (2009)
confused about these performance testing resultsbeanage6beanage (2009)
NeHe 11 Waving flag with metaballsTWH2tonyg (2009)
Email from NVidia about BlitzMax graphicsJoshK4Ian Thompson (2008)
What are the advantages over DirectX?G-Lyst11ImaginaryHuman (2008)
Lesser color textures / imagesShagwana7ImaginaryHuman (2008)
glRotatefplash4ImaginaryHuman (2008)
Draw textured rectangleplash3plash (2008)
Ideas for improving temporal motion blurDavidSimon2markcw (2008)
Pixel data from GLTexFromPixmap()plash5ImaginaryHuman (2008)
Does BlitzMax support EXT_framebuffer_object?(FBO)SofaKng21Bobysait (2008)
Max3D SDK?Canardian11DavidSimon (2008)
2D in OpenGLtin7DavidSimon (2008)
theory behind 3d engineslenkar4DavidSimon (2008)
Stencil buffers are for life (not just xmas!)Chris C2Rck (2008)
rendering problemmaw1maw (2008)
Detect Vertical BlankUSNavyFish15tonyg (2008)
Setting a low resolution to mimic older games.Ryan Burnside15ImaginaryHuman (2008)
Latest way of using OpenGLUSNavyFish7USNavyFish (2008)
How to call :OGL Convolution FilterPanno6plash (2008)
One for the pros...UByte7UByte (2008)
Simple way to display text?jp222ImaginaryHuman (2008)
Learning bumps...Yahfree29Yahfree (2008)
polygon z-orderingslenkar8slenkar (2008)
Imaginary humanslenkar18ImaginaryHuman (2008)
help functionCruis.In6Cruis.In (2008)
Drawing quads on a render targetDavidDC3DavidDC (2008)
How to maximize a window without showing it?Odds On11SebHoll (2008)
What version of OpenGL is supported?Ryan Burnside8SebHoll (2008)
Hardware occlusion query typeJoshK1JoshK (2008)
Kelptos render to texture codePete Rigz5Jake L. (2008)
nehe code?jp221jp22 (2008)
Free 3D modeling software (locked)tin1tin (2008)
Has anyone started making some library functions?Ryan Burnside8klepto2 (2008)
outlineBremer11Bremer (2008)
OpenGL and WindowsChapman76ImaginaryHuman (2008)
drop shadowBremer3sswift (2008)
Simple 2d shadows?Retimer3Retimer (2008)
Math to LearnIKG7Dreamora (2008)
Non-power-of-two Textures Exampleghislain5Fetze (2008)
Pixel Perfect Images - How?ghislain4ghislain (2008)
3D with Max2D Functions?Azan5ImaginaryHuman (2008)
Unwanted lines with GL_POLYGON_SMOOTHeindbaas2ImaginaryHuman (2007)
Unable to calculate tex sizedeps18JoshK (2007)
Mod2X blending IS supported in OpenGLJoshK6Ian Thompson (2007)
Heading / PitchTeraBit3TeraBit (2007)
VRAM info?eindbaas14ImaginaryHuman (2007)
GLSL & Mental Milleindbaas4Tom (2007)
Textures: transparent PNG problemeindbaas3ImaginaryHuman (2007)
Some help for you-find face normal functionRyan Burnside1Ryan Burnside (2007)
OpenGL GuidesRussell3Ryan Burnside (2007)
Anyone have a simple renderer?Chroma1Chroma (2007)
Vertex transparency for textured quadsBagels3ImaginaryHuman (2007)
More advanced graphics commands for max2d?Steffenk3ImaginaryHuman (2007)
need help with glInterleavedArraysJesse2Jesse (2007)
Using the Mac OS Multithreaded EngineMichael Larson19ImaginaryHuman (2007)
Is this imposible?JohnK6simonh (2007)
Confused about what BM OpenGL is.Jaquio13194Jaquio1319 (2007)
Confusion from the "Red Book"Ryan Burnside5Oddball (2007)
Drawing to exact pixels?Jaquio13193ImaginaryHuman (2007)
Simplest OpenGL program ever -- not working...SofaKng3SofaKng (2007)
A simple lightRyan Burnside2Odds On (2007)
GL documentation in the IDEImaginaryHuman7JohnK (2007)
Loading a model for use.Ryan Burnside2LAB[au] (2007)
Creating RingGavin Beard11Gavin Beard (2007)
leadwerks.texture.modJoshK1JoshK (2007)
viewing from perspectiveGavin Beard6Gavin Beard (2007)
Loading a strip of spritesRyan Burnside6Ryan Burnside (2007)
Vista Blitz and OpenGLDrey9kfprimm (2007)
OpenGL Help?FBEpyon9FBEpyon (2007)
Borderless openGL contextBremer8Bremer (2007)
Help-trig for sphere z pointsRyan Burnside15jkrankie (2007)
Fails to compile with gluBuild3DMipmaps()JoshK3jhague (2007)
Simple texture mapping example neededjhague4jhague (2007)
Do OpenGL polygons need to be convex?SofaKng3jhague (2007)
Opengl noobLeon Drake8ImaginaryHuman (2007)
How can I read/write pixels in an OpenGL texture?SofaKng2ImaginaryHuman (2007)
Passing an image over to OpenGL?IKG9Dreamora (2007)
NeHe OGL Tutorial 13kfprimm3kfprimm (2006)
Opengl lightsKronosUK4KronosUK (2006)
Shader for standard gl lighting, plus normal mapsJoshK1JoshK (2006)
Shader for emulating standard gl lighting behaviorJoshK1JoshK (2006)
Tool for converting OpenGL settings into a shaderJoshK1JoshK (2006)
Glass shaders?JoshK1JoshK (2006)
GLSL errorsJoshK2JoshK (2006)
Can anyone get this working in Max?JoshK5JoshK (2006)
Inifinite Planesimonh5Morbius (2006)
drawing from a listGavin Beard4Gavin Beard (2006)
gluProject -> Unhandeld Memory Exception ErrorVertex1Vertex (2006)
Loading textures -> slow!bytecode779bytecode77 (2006)
Sprite maths?bytecode777bytecode77 (2006)
Beginner-questionseindbaas7Cruis.In (2006)
Clicking into a 3D world-wyvern5pgames (2006)
glFrustrum() same as glOrtho()ImaginaryHuman2ImaginaryHuman (2006)
Video for texture?eindbaas7eindbaas (2006)
Antialiasing problemIbmurai7ImaginaryHuman (2006)
SetPixelFormat() fails on canvasesJoshK5JoshK (2006)
where did i do wrong?Akat3fredborg (2006)
Warning about gl_arb_texture_non_power_of_twoJoshK7Yan (2006)
Opengl TutorialsSanctus6H&K (2006)
Multiple screenseindbaas4xlsior (2006)
FBO's?JoshK2tonyg (2006)
TransparencyGavin Beard6Gavin Beard (2006)
mouse location a planekfprimm5kfprimm (2006)
starting placeGavin Beard13Gavin Beard (2006)
OpenGL for VJ?eindbaas1eindbaas (2006)
How 'bad' is GLDrawText?eindbaas3JoshK (2006)
First creation + question vertex-listeindbaas1eindbaas (2006)
Aurora3D ??BODYPRINT14ckob (2006)
Growing lineeindbaas1eindbaas (2006)
normals for a terraindeps11Defoc8 (2006)
Drawing Text in OpenGL5quid3ozak (2006)
More problems with gluunproject-wyvern2ozak (2006)
matrix interpolation?fredborg2Dreamora (2006)
MaxGUI with OpenglPao Hang5Pao Hang (2006)
Isometric view in GL, and a camera.deps2deps (2006)
How can I line pick?Regular K3Regular K (2006)
Noob Question about GLTexFromPixmapH&K4Diablo (2006)
A little gl help requiredjkrankie5Vertex (2006)
Missing WGL constantsJoshK4Mark Tiffany (2006)
Shader glGetActiveUniform IssueDrey4marksibly (2006)
external window handle and valuesPantsOn9(tu) ENAY (2006)
Shaders ExampleJay Kyburz16Grover (2006)
shaders - ripple effectBremer12Grover (2006)
Loading a texture?Will11ImaginaryHuman (2006)
OGL crashWill4Will (2006)
usable cameraTom18Pineapple (2006)
glDrawRangeElements IssuesDrey3Drey (2006)
Max Texture UnitsDrey9Drey (2006)
VBO pointer issuesDrey6Drey (2006)
Drawing a PlaneVertex3Vertex (2006)
Dynamicly drawing to a textureJim Teeuwen8Jim Teeuwen (2006)
B3D brush and texture blend modes (GL equivalents)AdrianT7Duck (2006)
GL_RGBA12,GL_RGBA16ImaginaryHuman1ImaginaryHuman (2006)
Parenting and Global PositioningDrey2Tom (2006)
shadow mappingKronosUK10fredborg (2006)
ARGH!! Which GetTexEnv do I USE?!sswift4Tom (2006)
How to make HDR light?Sveinung7Sveinung (2006)
Passes, Material Swap, and Attaching ShadersDrey6Drey (2006)
nehe tutorialsGavin Beard4Drago (2006)
opengl versionGavin Beard6Gavin Beard (2006)
Glgldrawtext UnreadableKronosUK7KronosUK (2006)
SuSE 10.0Zumwalt1Zumwalt (2006)
glBegin questionsDrey6N (2006)
Why does this code draw colors with double value?ImaginaryHuman3ImaginaryHuman (2006)
glCopyTexSubImage2D() speed?ImaginaryHuman3ImaginaryHuman (2006)
C++ externs and ShadersDrey7Drey (2006)
glOrthoJim Teeuwen2Jim Teeuwen (2006)
Normal mappingJoshK1JoshK (2006)
gluPerspectiveJoshK5JoshK (2006)
lightingkfprimm4TartanTangerine (was Indiepath) (2006)
VBO crashesJoshK3JoshK (2006)
Not satisfied with stencil shadowsJoshK15Tom (2006)
Stencil shadow drawing?JoshK23DareDevil (2006)
Ogre Wrapper for bmax?Josepho10Josepho (2006)
Spotlight - inner cone anglesimonh13simonh (2006)
Various methods to detect opengl?Robert Cummings7Robert Cummings (2006)
How do I get OpenGL errors?ImaginaryHuman2ImaginaryHuman (2006)
Depth buffer availabilityImaginaryHuman3ImaginaryHuman (2006)
OpenGL reporting errorsImaginaryHuman10ImaginaryHuman (2006)
Confused about window modeImaginaryHuman3ImaginaryHuman (2006)
Anyone with BMax experience?DH35H&K (2006)
Nehe Tut7 Texture ProblemsFBEpyon6H&K (2006)
How to detect if fullscreen is possible?ImaginaryHuman2ImaginaryHuman (2006)
Where is the source for bglCreateContext ()?JoshK3ImaginaryHuman (2006)
Grayscale EffectFerminho5ImaginaryHuman (2006)
OpenGL CommandsHaramanai2ImaginaryHuman (2006)
How much longer for the official 3D Module? (locked)Chroma2Beaker (2006)
Problems with DepthbufferSveinung1Sveinung (2006)
drawimage+OpenGL draw polynecky2AlexO (2006)
OpenGL.BmxHaramanai4Chris C (2006)
writing text into pixmap with openGL onlyBremer9Chris C (2006)
Shininesssimonh9simonh (2006)
Limiting stencil shadowsJoshK2fredborg (2006)
quaternionsDrey15Drey (2006)
GLTexImage2D crashJoshK3JoshK (2006)
Stencil shadowsJoshK17JoshK (2006)
Is it just me or (display lists)DH11Defoc8 (2006)
B3d loader example?ozak3AntonyWells (2006)
Nebula device?Smokey1Smokey (2006)
MatrixDrey2N (2006)
B3D-style Hierarchy Systemsimonh21Tom (2006)
Why is Direct3D used in games over OpenGLDrey21AdrianT (2006)
Existing 3d Engines?Regular K9VIP3R (2006)
wglGetProcAddress()?JoshK8Chris C (2006)
Function pointers for methodsDrey6Dreamora (2006)
Loading and displaying Blitz3D modelsJonasL6Chris C (2006)
html view tabbingGavin Beard2Gavin Beard (2006)
How to call glGetString()?JoshK2N (2006)
Super-simple OpenGL setup...no triangle visible?JoshK5Yan (2006)
Need help with glReadPixlesDJ Scantron4ImaginaryHuman (2006)
vertex normal calculationBremer4Bremer (2006)
glShearChris C5Chris C (2006)
Display lists are the Bees Knees! But...Dubious Drewski5AntonyWells (2006)
GL Lighting and Vertex ColorsTartanTangerine (was Indiepath)3Chris C (2006)
Can't find the brl.blitzgl moduleBattle Tanks6Battle Tanks (2006)
LightRange vs. AttenuationVertex2ImaginaryHuman (2006)
Proxy TextureVertex7Chris C (2006)
Cube MappingDrey12Drey (2006)
ViewportVertex5Vertex (2006)
Isometric settingssupermeerkat3supermeerkat (2005)
OpenGL Trying to save its a$$Leiden34Hotcakes (2005)
Nehe trouble. Can someone figure this outDubious Drewski3Dubious Drewski (2005)
Is this a good OpenGl camera?Dubious Drewski12Chris C (2005)
Non-fullscreen window?Dubious Drewski4Dreamora (2005)
milkshape models...Dubious Drewski3Dubious Drewski (2005)
OpenGL Camera almost doneChroma19Dubious Drewski (2005)
NVidia tut tutTom4Chris C (2005)
What's the easiest way?Blitzed0906042Chris C (2005)
what happen to Blitzgl module?..ckob8Hotcakes (2005)
gman and irrlichtSmokey6gman (2005)
3DLabs ShadergenTom1Tom (2005)
glGetUniformLocationARBChris C3Chris C (2005)
Function for Copy MatrixDrey4Chris C (2005)
bglTexFromBitmap problemSweenie7DH (2005)
Nehe Tutorials...ckob5Tom (2005)
Small demoTom10degac (2005)
OpenGL alpha BlendingDrey12Tom (2005)
www.UltimateGameProgramming.comChris C2Tom (2005)
GLDrawText()Tom11Tom (2005)
Tattoo 0.04 - Return of the TextureTeraBit33TeraBit (2005)
The light isn't where I want it to be.deps3deps (2005)
Image is not displayed correctlydeps1deps (2005)
How do I undo these tex env values?JoshK5Tom (2005)
Texture SplattingJoshK2JoshK (2005)
OpenGL: Alpha-fading a 32-bit textureJoshK6JoshK (2005)
Parse data functionAkat5Chris C (2005)
billboardamonite11amonite (2005)
Nehe 19: 2500 Particles (Xcode) vs 150 (BlitzMax)salric12salric (2005)
please someone help meAkat3Akat (2005)
How do you do 2D drawing in BMAX and OGL?Clyde26Stoop Solo (2005)
Flip normals againAkat18Dreamora (2005)
Mixing Max2D and OpenGLozak8Ibmurai (2005)
Request: Simple vertex array exampleIbmurai1Ibmurai (2005)
OpenGL Screen CapturePGF10ozak (2005)
2d(ortho) Pixel detection CollisionSkurcey2ImaginaryHuman (2005)
Dreide 3D requiredAkat9Akat (2005)
texture trouble :/nawi8Extron (2005)
Nehe Linux PortAkat5Akat (2005)
OpenGL context Highlightingbradford64PGF (2005)
Normal Map BumpsTeraBit3TeraBit (2005)
That whole Buffer thing again...Hotcakes2ImaginaryHuman (2005)
Tattoo 0.03 - The Texture Strikes BackTeraBit21FBEpyon (2005)
Pixmap as texture problemIbmurai6EOF (2005)
Render Targets / Render to TextureTeraBit7Hotcakes (2005)
Upside Down TextureTeraBit4TeraBit (2005)
Copy TextureTeraBit3TeraBit (2005)
LOD Terrain in BlitzmaxFBEpyon1FBEpyon (2005)
Simple lightingIbmurai1Ibmurai (2005)
OpenGL 2D innaccuracyJoshK7Hotcakes (2005)
3D Engine Required?MattVonFat20Dreamora (2005)
Need help for glReadPixelsHaramanai3Haramanai (2005)
Flash Module?Algo5Craig Watson (2005)
Math Voxel demoBot Builder5puki (2005)
opengl cameraCruis.In3Cruis.In (2005)
Blending ProblemHaramanai13Angus (2005)
FullScreen MotionBlurDocFritz1DocFritz (2005)
Picking and Projecting in OpenGLeizdealer2Extron (2005)
triangle stripesboomboommax3boomboommax (2005)
Multitexturing with VBO/VertexArraysVertex2ImaginaryHuman (2005)
TShape testREDi7Sarge (2005)
The Matrix 4 - How Neo Got His Groove Back.AntonyWells33AntonyWells (2005)
glsl 'problem'AntonyWells8AntonyWells (2005)
opengl logger / debuggerChris C4Chris C (2005)
Freeing textures?Oddball7Oddball (2005)
How to read B3D model with Bmax ?patmaba10Hotcakes (2005)
ShaderrControlAntonyWells6visionastral (2005)
glSelectBuffer float value for depthChris C6Chris C (2005)
gl method for lightmapsChris C6Chris C (2005)
Gimme that video-memory address!ImaginaryHuman8Dreamora (2005)
Loading 3D Models in OpenGLClyde13patmaba (2005)
Textured Poly > 4 sides.tonyg17SoggyP (2005)
OpenGL superbitmaps?ImaginaryHuman7ImaginaryHuman (2005)
GL Specification with BMX please!!visionastral10Perturbatio (2005)
Quad is not drawn with a z value above 1Gabriel12AntonyWells (2005)
Heightmap class with get height function!ozak11Perturbatio (2005)
Robust and functional vector class!ozak1ozak (2005)
CrystalSpace3D as ModuleFBEpyon5ozak (2005)
MD2 loader/animator/drawing class is here!ozak11ozak (2005)
Simple texture classozak6ozak (2005)
glTexSubImage2DBremer3Bremer (2005)
OpenGL and "Lost devices"Sweenie6ozak (2005)
Drawing an image flipped left-right?Diordna6Booticus (2005)
MD2 Loader + Animation - TexturingNennig11ozak (2005)
the Blitz3d Engine On BlitzMaxCronos14Beaker (2005)
New Version of BasicGL availableklepto232klepto2 (2005)
bglTexFromPixmap :(Skurcey4LeisureSuitLurie (2005)
Index Buffers in OpenGL?StuC6N (2005)
Suggestion for BlitzMaxStuC1StuC (2005)
For those who update to ATI's latest driversStuC1StuC (2005)
glActiveTexture unhandled exceptionStuC2StuC (2005)
Simple OpenGL Milkshape exporterIan C2BlitzSupport (2005)
Screen BrightnessThE_oMiKrOn_CaT7ImaginaryHuman (2005)
The '3D Engine' threadTom30N (2005)
Fast 2D gradients?Diordna4ImaginaryHuman (2005)
Easy ways to do 2D light sources?Diordna3altitudems (2005)
Use font as opengl polygons?ImaginaryHuman3Difference (2005)
Rotate view?Who was John Galt?14Who was John Galt? (2005)
AlpahbelndingVertex1Vertex (2005)
OOP and BasicGLNennig5Nennig (2005)
Simple quad program?Who was John Galt?16Who was John Galt? (2005)
glVertexPointer(glDrawElement)@rtur4@rtur (2005)
OpenGL Profiling in Mac OSLethalFrog10LethalFrog (2005)
More OpenGL with MAX2Dtonyg10ImaginaryHuman (2005)
PBuffersImaginaryHuman8teamonkey (2005)
OGL Optimization Tips from AppleLoonie2teamonkey (2005)
Display listsGW2PaulJG (2005)
Problem with NeHe tutorialsPowerPC6034tonyg (2005)
lines accross imageImaginaryHuman3ImaginaryHuman (2005)
New Version of BasicGL announcedklepto212klepto2 (2005)
3d engine?ckob4ckob (2005)
OpenGL problem, totally confusedImaginaryHuman14ImaginaryHuman (2005)
Differences in OpenGL on different machines?ImaginaryHuman4ImaginaryHuman (2005)
Cube mapping texture matrix (locked)JoshK16BlitzSupport (2005)
OGL MultiTexturingRichard B3Richard B (2005)
How to use Max2D and OpenglideTakuan6Takuan (2005)
Breaking BlitzmaxPaulJG2PaulJG (2005)
Vertex Buffer CommandPaulJG6col (2005)
glDrawPixels + glPixelZoomDredPirateRoberts3DredPirateRoberts (2005)
Why Blitz3D textures are blurryJoshK7Vorderman (2005)
A 'must have' GL utilityTom1Tom (2005)
What Exactly is OpenGL?Clyde19Alberto (2005)
Relationship of Normal list to Face ListPaulJG16col (2005)
Speed is good!Tom11col (2005)
2d terrainN3m4Clyde (2005)
nehe tutorialsDavid2simonh (2005)
OpenGL GamesImaginaryHuman2Clyde (2005)
Vertex program / shaderscol15col (2005)
Sweet interactive tutorialTom4Clyde (2005)
Quad ParticlesClyde10Clyde (2005)
Using Multiple TexturesClyde12Extron (2005)
Blurring A Cube / ModelsClyde6Clyde (2005)
Quadric Draw StylesClyde16Clyde (2005)
SwapInterval and tweeningRob Pearmain3teamonkey (2005)
glew 1.3.1 is outbradford64bradford6 (2005)
Render to Texture at runtime?Dud7bradford6 (2005)
nehe 10 with pickingChris C2Clyde (2005)
Animated 3D objectsRob Pearmain9Rob Pearmain (2005)
Texture Problems with Nehe Lesson 6Clyde3Extron (2005)
calculate texture size ?PaulJG2PaulJG (2005)
texturing a quadEOF4Chris C (2005)
Mixing 3D and 2D in BlitzLeisureSuitLurie8Kalakian (2005)
Recommend a good OpenGL Book for Blitz3D developerRob Pearmain10LeisureSuitLurie (2005)
Toon shading in OpenGLRob Pearmain8Extron (2005)
Open GL lightsAdrianT3Chris C (2005)
OpenGL 1.2 Reference ManualCronos12Tom (2005)
perspective pbflaith2flaith (2005)
Other blend modes?EOF2Tom (2005)
Hello OpenGL Forum!!!bradford64Perturbatio (2005)
OpenGL Quadrics pointer ???bradford66Extron (2005)
Structures From CZenith33Difference (2004)