| | | |
Deferred Renderer (locked) | Grover | 1 | Grover (May) |
wx.wxmax2D missing file? | MOBii | 5 | MOBii (2016) |
what OpenGL module I use? | MOBii | 4 | MOBii (2016) |
Great Opengl tutorial series on Youtube | KronosUK | 2 | BlitzMan (2016) |
Shader Uniforms | DI | 7 | DI (2016) |
Shader Comments and Special Characters | BLaBZ | 5 | Bobysait (2016) |
Trouble loading an MD2 file | TheTophatDemon | 6 | col (2015) |
image processing with glsl shaders | TWH | 10 | Kimor (2015) |
Mouse lag... on Linux and OpenGL???? | SLotman | 8 | RupeB (2015) |
NeHe Tutorials for BlitzMax | SystemError51 | 8 | Learning5614 (2015) |
New here - which is best b3d or 3d add on module.. | Duffer | 24 | kfprimm (2015) |
What's wrong with this? | Brucey | 9 | markcw (2015) |
Performance, LOD findings | AdamStrange | 1 | AdamStrange (2015) |
OpenGL with Blitzmax commands | cgrossi | 13 | markcw (2014) |
OpenGL -> OpenGL ES | Brucey | 13 | Kryzon (2014) |
Fixing glew2bmx so I can update Glew | Chapman7 | 2 | Chapman7 (2014) |
VBO and glGenBuffers | FBEpyon | 4 | FBEpyon (2014) |
glVertexAttrib4f - glGetAttribLocation | FBEpyon | 7 | FBEpyon (2014) |
How low level are Nehe tuts? | DBlade | 7 | BLaBZ (2014) |
What is a Command? | DBlade | 11 | DBlade (2014) |
Billboard Transparency | TheTophatDemon | 6 | TheTophatDemon (2014) |
Shadow Mapping | BLaBZ | 2 | AdamStrange (2014) |
Compatability Profile | BLaBZ | 1 | BLaBZ (2013) |
Opengl lights | Ferret | 4 | BLaBZ (2013) |
Disabling Pixel Smoothing in GL Drawmodes? | zoqfotpik | 2 | jkrankie (2013) |
3D engine download | Warner | 143 | Duffer (2013) |
Object Identifier | BLaBZ | 2 | BLaBZ (2012) |
Update for Glew and Opengl -> 4.0 | Bobysait | 9 | joncom2000 (2012) |
Fill uniform buffer object | Ferret | 1 | Ferret (2012) |
glDrawElements | BLaBZ | 2 | Bobysait (2012) |
GLSL Vertex Lighting | BLaBZ | 2 | AdamRedwoods (2012) |
glBindAttribLocation | BLaBZ | 2 | BLaBZ (2012) |
Warner engine problems? | Pete Carter | 1 | Pete Carter (2012) |
Going nuts on lights | Ferret | 3 | Ferret (2012) |
Optimize render and collision speed | Ferret | 5 | Ferret (2012) |
SetGraphicsDriver & CreateGraphics help | Dekieon | 2 | Ferret (2012) |
VBO or Geometry Shader - what's faster? | SystemError51 | 5 | SystemError51 (2012) |
BlitzMAX OpenGL version? | BLaBZ | 7 | Grisu (2012) |
Detect OpenGL version? | Grisu | 5 | Grisu (2012) |
Combining multiple shaders | Ferret | 9 | Ferret (2012) |
Full screen GL? | Nate the Great | 4 | Nate the Great (2012) |
3d question | * | 7 | * (2012) |
Creating a cube from triangles | Ferret | 12 | Dabhand (2012) |
ATI OpenGL? | BLaBZ | 2 | Captain Wicker (crazy hillbilly) (2012) |
libcgGL.a | Captain Wicker (crazy hillbilly) | 1 | Captain Wicker (crazy hillbilly) (2012) |
glDrawPixels vs. textured quads | SystemError51 | 4 | SystemError51 (2012) |
2D OpenGL library | EOF | 22 | Armitage 1982 (2012) |
glTranslate to specific world location? | BLaBZ | 4 | SystemError51 (2012) |
Blend Order | BLaBZ | 5 | jkrankie (2012) |
glTexImage2D For Each Texture draw? | BLaBZ | 7 | BLaBZ (2012) |
OpenGL true type font outlines | matibee | 7 | SLotman (2012) |
GLU Tesselator | matibee | 11 | col (2012) |
Vertex and index buffer | Ferret | 4 | Ferret (2011) |
question about Framebuffers and depth buffer | AdamRedwoods | 3 | FBEpyon (2011) |
ShadowMapping using shader Issues | KronosUK | 5 | AdamRedwoods (2011) |
Set clear screen color | Ferret | 3 | Ferret (2011) |
GL_SMOOTH_POLYGON not working | Hezkore | 3 | Hezkore (2011) |
Performance Issues | StormK | 2 | Noobody (2011) |
Merging an image with a mask. How can it be done? | Canali | 2 | Zeke (2011) |
GLSL framework for BlitzMax | taumel | 8 | taumel (2011) |
opengl texture problem | Polan | 2 | col (2011) |
FBO Shader + Multiple Render Targets Example | tesuji | 2 | ImaginaryHuman (2011) |
OpenGL 3.3 | Polan | 2 | Polan (2011) |
How to limit camera rotation | Warner | 4 | Arska (2011) |
Warner engine problems with physics, collisions... | Arska | 4 | Warner (2011) |
engine question... | * | 10 | col (2011) |
Can't find uniforms | Sanctus | 4 | kfprimm (2011) |
Shadow maps - trouble with GL_COMPARE_R_TO_TEXTURE | Warner | 7 | col (2011) |
Simple OpenGL operation not working? | Kryzon | 3 | Kryzon (2011) |
FBO + GLSL Shader Strangeness | tesuji | 6 | GW (2011) |
Engine performance issues | Warner | 7 | ImaginaryHuman (2011) |
Loading png as opengl texture problem. | * | 10 | * (2011) |
a simple free opengl engine | nawi | 22 | FBEpyon (2011) |
Texture Problem | Jayjay | 7 | jkrankie (2011) |
Opengl & Pointers | Jayjay | 3 | Samichan (2011) |
Drawing Help with Coordinates | Jayjay | 3 | Jayjay (2011) |
Function To Draw An Arc | Jayjay | 4 | Jayjay (2011) |
BMax render engine | col | 9 | Kryzon (2011) |
Opengl Utility Library (Glu) | Jayjay | 3 | Oddball (2011) |
Simple FSAA using standard OpenGL | AdamRedwoods | 1 | AdamRedwoods (2011) |
shater vert and frag example | Chris C | 20 | col (2010) |
Seams between quads | Angus | 2 | Angus (2010) |
Getting the correct framerate. | Angus | 9 | beanage (2010) |
VBO, please help | Eole | 3 | 5quid (2010) |
Cant create a full screen window with GL | Nate the Great | 4 | Nate the Great (2010) |
Very poor performance unter Linux on N270/GMA945 | explosive | 6 | Dabhand (2010) |
Nifty HTML5 Tool for OpenGL Blend Modes | GNS | 4 | GNS (2010) |
Quaternion problems | KronosUK | 2 | slenkar (2010) |
Draw a coloured stencil mask | beanage | 5 | beanage (2010) |
Pixel Perfect 2D rendering? | EOF | 5 | _JIM (2010) |
Alpha blending issue | _JIM | 2 | _JIM (2010) |
Lighting problem with rotations | carl read | 5 | ImaginaryHuman (2010) |
Material Creation tool for Sculptris... | Taron | 6 | _JIM (2010) |
single surface rendering? | Nate the Great | 13 | Howitzer (2010) |
Terrainrenderer too slow | Ska | 2 | ImaginaryHuman (2010) |
Updating GLEW for newer extensions? | Kryzon | 5 | Kryzon (2010) |
Shader Problems | AndrewT | 11 | Kryzon (2010) |
Speed test: Faster Plots, Lines, and Rects | EOF | 8 | Noobody (2010) |
wireframe light cone | Bremer | 1 | Bremer (2010) |
Disable GLShareContexts()? | ima747 | 2 | ima747 (2010) |
Perfect Aspect Ratio With OpenGL Window | Reda Borchardt | 4 | Drackbolt (2010) |
How can I know a new position after transformation | Uncle | 2 | Noobody (2010) |
Beginner's GLSL - 2 questions | Kryzon | 3 | Kryzon (2010) |
flip portion of the gl back buffer? | skn3 | 3 | skn3 (2010) |
Where could I find command list? | Happy Sammy | 5 | Happy Sammy (2010) |
GLSL HELP? | FBEpyon | 3 | FBEpyon (2010) |
GLSL + FBO experiment (crystal balls) | Taron | 40 | Taron (2010) |
openGL Wormily (procedural images/normal maps) | Taron | 12 | _JIM (2010) |
A straight way into openGL...and fries with that? | Taron | 10 | Taron (2010) |
How many stencil buffer bits? | ImaginaryHuman | 4 | ImaginaryHuman (2010) |
Raw OpenGL on top of Leadwerks inside MaxGui | Reda Borchardt | 2 | Chroma (2010) |
Speeding up Rendering | Mauft | 4 | Grover (2009) |
Correct texture blend | Snixx | 7 | Armitage 1982 (2009) |
Curious about cube mapping | ImaginaryHuman | 5 | ImaginaryHuman (2009) |
retain backbuffer after flip | Warner | 8 | Warner (2009) |
VRAM size? | ima747 | 11 | ima747 (2009) |
Simple FBO example | plash | 16 | beanage (2009) |
end opengl program on Linux | slenkar | 2 | jkrankie (2009) |
OpenGL 3.2? | JoshK | 5 | theHand (2009) |
quads get distorted when i draw more than one | slenkar | 3 | slenkar (2009) |
GLSL uniform array length | beanage | 5 | beanage (2009) |
OpenGL uniforms | beanage | 3 | beanage (2009) |
extensions | Bremer | 6 | kfprimm (2009) |
Who has the most complete camera function library? | Reda Borchardt | 3 | Reda Borchardt (2009) |
Varying value | beanage | 2 | beanage (2009) |
opengl without brl.glgraphics | Bremer | 6 | Bremer (2009) |
Do i *need* the depth buffer? | beanage | 4 | beanage (2009) |
Glew Version | beanage | 3 | ImaginaryHuman (2009) |
How easy would it be to implement OGL 3.0 in BMAX | monotonic | 18 | beanage (2009) |
GL_POINTS | beanage | 8 | beanage (2009) |
Open GL context without creating a window | beanage | 6 | beanage (2009) |
Using floats or doubles? | ImaginaryHuman | 6 | Nate the Great (2009) |
uniform sampler2d 512by512image[ 100 ] | beanage | 13 | beanage (2009) |
Rotation and scaling problem | jkrankie | 15 | jkrankie (2009) |
How to enable triple buffering? | Brazilian Joe | 4 | ImaginaryHuman (2009) |
Antialising | void | 3 | jkrankie (2009) |
glLineStipple | jkrankie | 10 | ImaginaryHuman (2009) |
Share OpenGL context between multiple processes | beanage | 3 | N (2009) |
Don't load shaders when VBOs are active | JoshK | 8 | beanage (2009) |
Texture mode not working properly... | Ryan Burnside | 4 | Grover (2009) |
How performant is it to switch FBOs? | beanage | 3 | beanage (2009) |
Open in Windows | Tricky | 17 | Bremer (2009) |
Just some questions about ogl fragment shader perf | beanage | 3 | beanage (2009) |
Which OpenGL states should be push/popped w/ Max2D | USNavyFish | 7 | beanage (2009) |
Apply a fragment shader on a bmax image | beanage | 4 | nawi (2009) |
Multitexturing/texture splatting | plash | 4 | AramusM (2009) |
Mousewheel Zoom-To-Cursor | USNavyFish | 12 | USNavyFish (2009) |
confused about these performance testing results | beanage | 6 | beanage (2009) |
NeHe 11 Waving flag with metaballs | TWH | 2 | tonyg (2009) |
Email from NVidia about BlitzMax graphics | JoshK | 4 | Ian Thompson (2008) |
What are the advantages over DirectX? | G-Lyst | 11 | ImaginaryHuman (2008) |
Lesser color textures / images | Shagwana | 7 | ImaginaryHuman (2008) |
glRotatef | plash | 4 | ImaginaryHuman (2008) |
Draw textured rectangle | plash | 3 | plash (2008) |
Ideas for improving temporal motion blur | DavidSimon | 2 | markcw (2008) |
Pixel data from GLTexFromPixmap() | plash | 5 | ImaginaryHuman (2008) |
Does BlitzMax support EXT_framebuffer_object?(FBO) | SofaKng | 21 | Bobysait (2008) |
Max3D SDK? | Canardian | 11 | DavidSimon (2008) |
2D in OpenGL | tin | 7 | DavidSimon (2008) |
theory behind 3d engine | slenkar | 4 | DavidSimon (2008) |
Stencil buffers are for life (not just xmas!) | Chris C | 2 | Rck (2008) |
rendering problem | maw | 1 | maw (2008) |
Detect Vertical Blank | USNavyFish | 15 | tonyg (2008) |
Setting a low resolution to mimic older games. | Ryan Burnside | 15 | ImaginaryHuman (2008) |
Latest way of using OpenGL | USNavyFish | 7 | USNavyFish (2008) |
How to call :OGL Convolution Filter | Panno | 6 | plash (2008) |
One for the pros... | UByte | 7 | UByte (2008) |
Simple way to display text? | jp22 | 2 | ImaginaryHuman (2008) |
Learning bumps... | Yahfree | 29 | Yahfree (2008) |
polygon z-ordering | slenkar | 8 | slenkar (2008) |
Imaginary human | slenkar | 18 | ImaginaryHuman (2008) |
help function | Cruis.In | 6 | Cruis.In (2008) |
Drawing quads on a render target | DavidDC | 3 | DavidDC (2008) |
How to maximize a window without showing it? | Odds On | 11 | SebHoll (2008) |
What version of OpenGL is supported? | Ryan Burnside | 8 | SebHoll (2008) |
Hardware occlusion query type | JoshK | 1 | JoshK (2008) |
Kelptos render to texture code | Pete Rigz | 5 | Jake L. (2008) |
nehe code? | jp22 | 1 | jp22 (2008) |
Free 3D modeling software (locked) | tin | 1 | tin (2008) |
Has anyone started making some library functions? | Ryan Burnside | 8 | klepto2 (2008) |
outline | Bremer | 11 | Bremer (2008) |
OpenGL and Windows | Chapman7 | 6 | ImaginaryHuman (2008) |
drop shadow | Bremer | 3 | sswift (2008) |
Simple 2d shadows? | Retimer | 3 | Retimer (2008) |
Math to Learn | IKG | 7 | Dreamora (2008) |
Non-power-of-two Textures Example | ghislain | 5 | Fetze (2008) |
Pixel Perfect Images - How? | ghislain | 4 | ghislain (2008) |
3D with Max2D Functions? | Azan | 5 | ImaginaryHuman (2008) |
Unwanted lines with GL_POLYGON_SMOOTH | eindbaas | 2 | ImaginaryHuman (2007) |
Unable to calculate tex size | deps | 18 | JoshK (2007) |
Mod2X blending IS supported in OpenGL | JoshK | 6 | Ian Thompson (2007) |
Heading / Pitch | TeraBit | 3 | TeraBit (2007) |
VRAM info? | eindbaas | 14 | ImaginaryHuman (2007) |
GLSL & Mental Mill | eindbaas | 4 | Tom (2007) |
Textures: transparent PNG problem | eindbaas | 3 | ImaginaryHuman (2007) |
Some help for you-find face normal function | Ryan Burnside | 1 | Ryan Burnside (2007) |
OpenGL Guides | Russell | 3 | Ryan Burnside (2007) |
Anyone have a simple renderer? | Chroma | 1 | Chroma (2007) |
Vertex transparency for textured quads | Bagels | 3 | ImaginaryHuman (2007) |
More advanced graphics commands for max2d? | Steffenk | 3 | ImaginaryHuman (2007) |
need help with glInterleavedArrays | Jesse | 2 | Jesse (2007) |
Using the Mac OS Multithreaded Engine | Michael Larson | 19 | ImaginaryHuman (2007) |
Is this imposible? | JohnK | 6 | simonh (2007) |
Confused about what BM OpenGL is. | Jaquio1319 | 4 | Jaquio1319 (2007) |
Confusion from the "Red Book" | Ryan Burnside | 5 | Oddball (2007) |
Drawing to exact pixels? | Jaquio1319 | 3 | ImaginaryHuman (2007) |
Simplest OpenGL program ever -- not working... | SofaKng | 3 | SofaKng (2007) |
A simple light | Ryan Burnside | 2 | Odds On (2007) |
GL documentation in the IDE | ImaginaryHuman | 7 | JohnK (2007) |
Loading a model for use. | Ryan Burnside | 2 | LAB[au] (2007) |
Creating Ring | Gavin Beard | 11 | Gavin Beard (2007) |
leadwerks.texture.mod | JoshK | 1 | JoshK (2007) |
viewing from perspective | Gavin Beard | 6 | Gavin Beard (2007) |
Loading a strip of sprites | Ryan Burnside | 6 | Ryan Burnside (2007) |
Vista Blitz and OpenGL | Drey | 9 | kfprimm (2007) |
OpenGL Help? | FBEpyon | 9 | FBEpyon (2007) |
Borderless openGL context | Bremer | 8 | Bremer (2007) |
Help-trig for sphere z points | Ryan Burnside | 15 | jkrankie (2007) |
Fails to compile with gluBuild3DMipmaps() | JoshK | 3 | jhague (2007) |
Simple texture mapping example needed | jhague | 4 | jhague (2007) |
Do OpenGL polygons need to be convex? | SofaKng | 3 | jhague (2007) |
Opengl noob | Leon Drake | 8 | ImaginaryHuman (2007) |
How can I read/write pixels in an OpenGL texture? | SofaKng | 2 | ImaginaryHuman (2007) |
Passing an image over to OpenGL? | IKG | 9 | Dreamora (2007) |
NeHe OGL Tutorial 13 | kfprimm | 3 | kfprimm (2006) |
Opengl lights | KronosUK | 4 | KronosUK (2006) |
Shader for standard gl lighting, plus normal maps | JoshK | 1 | JoshK (2006) |
Shader for emulating standard gl lighting behavior | JoshK | 1 | JoshK (2006) |
Tool for converting OpenGL settings into a shader | JoshK | 1 | JoshK (2006) |
Glass shaders? | JoshK | 1 | JoshK (2006) |
GLSL errors | JoshK | 2 | JoshK (2006) |
Can anyone get this working in Max? | JoshK | 5 | JoshK (2006) |
Inifinite Plane | simonh | 5 | Morbius (2006) |
drawing from a list | Gavin Beard | 4 | Gavin Beard (2006) |
gluProject -> Unhandeld Memory Exception Error | Vertex | 1 | Vertex (2006) |
Loading textures -> slow! | bytecode77 | 9 | bytecode77 (2006) |
Sprite maths? | bytecode77 | 7 | bytecode77 (2006) |
Beginner-questions | eindbaas | 7 | Cruis.In (2006) |
Clicking into a 3D world | -wyvern | 5 | pgames (2006) |
glFrustrum() same as glOrtho() | ImaginaryHuman | 2 | ImaginaryHuman (2006) |
Video for texture? | eindbaas | 7 | eindbaas (2006) |
Antialiasing problem | Ibmurai | 7 | ImaginaryHuman (2006) |
SetPixelFormat() fails on canvases | JoshK | 5 | JoshK (2006) |
where did i do wrong? | Akat | 3 | fredborg (2006) |
Warning about gl_arb_texture_non_power_of_two | JoshK | 7 | Yan (2006) |
Opengl Tutorials | Sanctus | 6 | H&K (2006) |
Multiple screens | eindbaas | 4 | xlsior (2006) |
FBO's? | JoshK | 2 | tonyg (2006) |
Transparency | Gavin Beard | 6 | Gavin Beard (2006) |
mouse location a plane | kfprimm | 5 | kfprimm (2006) |
starting place | Gavin Beard | 13 | Gavin Beard (2006) |
OpenGL for VJ? | eindbaas | 1 | eindbaas (2006) |
How 'bad' is GLDrawText? | eindbaas | 3 | JoshK (2006) |
First creation + question vertex-list | eindbaas | 1 | eindbaas (2006) |
Aurora3D ?? | BODYPRINT | 14 | ckob (2006) |
Growing line | eindbaas | 1 | eindbaas (2006) |
normals for a terrain | deps | 11 | Defoc8 (2006) |
Drawing Text in OpenGL | 5quid | 3 | ozak (2006) |
More problems with gluunproject | -wyvern | 2 | ozak (2006) |
matrix interpolation? | fredborg | 2 | Dreamora (2006) |
MaxGUI with Opengl | Pao Hang | 5 | Pao Hang (2006) |
Isometric view in GL, and a camera. | deps | 2 | deps (2006) |
How can I line pick? | Regular K | 3 | Regular K (2006) |
Noob Question about GLTexFromPixmap | H&K | 4 | Diablo (2006) |
A little gl help required | jkrankie | 5 | Vertex (2006) |
Missing WGL constants | JoshK | 4 | Mark Tiffany (2006) |
Shader glGetActiveUniform Issue | Drey | 4 | marksibly (2006) |
external window handle and values | PantsOn | 9 | (tu) ENAY (2006) |
Shaders Example | Jay Kyburz | 16 | Grover (2006) |
shaders - ripple effect | Bremer | 12 | Grover (2006) |
Loading a texture? | Will | 11 | ImaginaryHuman (2006) |
OGL crash | Will | 4 | Will (2006) |
usable camera | Tom | 18 | Pineapple (2006) |
glDrawRangeElements Issues | Drey | 3 | Drey (2006) |
Max Texture Units | Drey | 9 | Drey (2006) |
VBO pointer issues | Drey | 6 | Drey (2006) |
Drawing a Plane | Vertex | 3 | Vertex (2006) |
Dynamicly drawing to a texture | Jim Teeuwen | 8 | Jim Teeuwen (2006) |
B3D brush and texture blend modes (GL equivalents) | AdrianT | 7 | Duck (2006) |
GL_RGBA12,GL_RGBA16 | ImaginaryHuman | 1 | ImaginaryHuman (2006) |
Parenting and Global Positioning | Drey | 2 | Tom (2006) |
shadow mapping | KronosUK | 10 | fredborg (2006) |
ARGH!! Which GetTexEnv do I USE?! | sswift | 4 | Tom (2006) |
How to make HDR light? | Sveinung | 7 | Sveinung (2006) |
Passes, Material Swap, and Attaching Shaders | Drey | 6 | Drey (2006) |
nehe tutorials | Gavin Beard | 4 | Drago (2006) |
opengl version | Gavin Beard | 6 | Gavin Beard (2006) |
Glgldrawtext Unreadable | KronosUK | 7 | KronosUK (2006) |
SuSE 10.0 | Zumwalt | 1 | Zumwalt (2006) |
glBegin questions | Drey | 6 | N (2006) |
Why does this code draw colors with double value? | ImaginaryHuman | 3 | ImaginaryHuman (2006) |
glCopyTexSubImage2D() speed? | ImaginaryHuman | 3 | ImaginaryHuman (2006) |
C++ externs and Shaders | Drey | 7 | Drey (2006) |
glOrtho | Jim Teeuwen | 2 | Jim Teeuwen (2006) |
Normal mapping | JoshK | 1 | JoshK (2006) |
gluPerspective | JoshK | 5 | JoshK (2006) |
lighting | kfprimm | 4 | TartanTangerine (was Indiepath) (2006) |
VBO crashes | JoshK | 3 | JoshK (2006) |
Not satisfied with stencil shadows | JoshK | 15 | Tom (2006) |
Stencil shadow drawing? | JoshK | 23 | DareDevil (2006) |
Ogre Wrapper for bmax? | Josepho | 10 | Josepho (2006) |
Spotlight - inner cone angle | simonh | 13 | simonh (2006) |
Various methods to detect opengl? | Robert Cummings | 7 | Robert Cummings (2006) |
How do I get OpenGL errors? | ImaginaryHuman | 2 | ImaginaryHuman (2006) |
Depth buffer availability | ImaginaryHuman | 3 | ImaginaryHuman (2006) |
OpenGL reporting errors | ImaginaryHuman | 10 | ImaginaryHuman (2006) |
Confused about window mode | ImaginaryHuman | 3 | ImaginaryHuman (2006) |
Anyone with BMax experience? | DH | 35 | H&K (2006) |
Nehe Tut7 Texture Problems | FBEpyon | 6 | H&K (2006) |
How to detect if fullscreen is possible? | ImaginaryHuman | 2 | ImaginaryHuman (2006) |
Where is the source for bglCreateContext ()? | JoshK | 3 | ImaginaryHuman (2006) |
Grayscale Effect | Ferminho | 5 | ImaginaryHuman (2006) |
OpenGL Commands | Haramanai | 2 | ImaginaryHuman (2006) |
How much longer for the official 3D Module? (locked) | Chroma | 2 | Beaker (2006) |
Problems with Depthbuffer | Sveinung | 1 | Sveinung (2006) |
drawimage+OpenGL draw poly | necky | 2 | AlexO (2006) |
OpenGL.Bmx | Haramanai | 4 | Chris C (2006) |
writing text into pixmap with openGL only | Bremer | 9 | Chris C (2006) |
Shininess | simonh | 9 | simonh (2006) |
Limiting stencil shadows | JoshK | 2 | fredborg (2006) |
quaternions | Drey | 15 | Drey (2006) |
GLTexImage2D crash | JoshK | 3 | JoshK (2006) |
Stencil shadows | JoshK | 17 | JoshK (2006) |
Is it just me or (display lists) | DH | 11 | Defoc8 (2006) |
B3d loader example? | ozak | 3 | AntonyWells (2006) |
Nebula device? | Smokey | 1 | Smokey (2006) |
Matrix | Drey | 2 | N (2006) |
B3D-style Hierarchy System | simonh | 21 | Tom (2006) |
Why is Direct3D used in games over OpenGL | Drey | 21 | AdrianT (2006) |
Existing 3d Engines? | Regular K | 9 | VIP3R (2006) |
wglGetProcAddress()? | JoshK | 8 | Chris C (2006) |
Function pointers for methods | Drey | 6 | Dreamora (2006) |
Loading and displaying Blitz3D models | JonasL | 6 | Chris C (2006) |
html view tabbing | Gavin Beard | 2 | Gavin Beard (2006) |
How to call glGetString()? | JoshK | 2 | N (2006) |
Super-simple OpenGL setup...no triangle visible? | JoshK | 5 | Yan (2006) |
Need help with glReadPixles | DJ Scantron | 4 | ImaginaryHuman (2006) |
vertex normal calculation | Bremer | 4 | Bremer (2006) |
glShear | Chris C | 5 | Chris C (2006) |
Display lists are the Bees Knees! But... | Dubious Drewski | 5 | AntonyWells (2006) |
GL Lighting and Vertex Colors | TartanTangerine (was Indiepath) | 3 | Chris C (2006) |
Can't find the brl.blitzgl module | Battle Tanks | 6 | Battle Tanks (2006) |
LightRange vs. Attenuation | Vertex | 2 | ImaginaryHuman (2006) |
Proxy Texture | Vertex | 7 | Chris C (2006) |
Cube Mapping | Drey | 12 | Drey (2006) |
Viewport | Vertex | 5 | Vertex (2006) |
Isometric settings | supermeerkat | 3 | supermeerkat (2005) |
OpenGL Trying to save its a$$ | Leiden | 34 | Hotcakes (2005) |
Nehe trouble. Can someone figure this out | Dubious Drewski | 3 | Dubious Drewski (2005) |
Is this a good OpenGl camera? | Dubious Drewski | 12 | Chris C (2005) |
Non-fullscreen window? | Dubious Drewski | 4 | Dreamora (2005) |
milkshape models... | Dubious Drewski | 3 | Dubious Drewski (2005) |
OpenGL Camera almost done | Chroma | 19 | Dubious Drewski (2005) |
NVidia tut tut | Tom | 4 | Chris C (2005) |
What's the easiest way? | Blitzed090604 | 2 | Chris C (2005) |
what happen to Blitzgl module?.. | ckob | 8 | Hotcakes (2005) |
gman and irrlicht | Smokey | 6 | gman (2005) |
3DLabs Shadergen | Tom | 1 | Tom (2005) |
glGetUniformLocationARB | Chris C | 3 | Chris C (2005) |
Function for Copy Matrix | Drey | 4 | Chris C (2005) |
bglTexFromBitmap problem | Sweenie | 7 | DH (2005) |
Nehe Tutorials... | ckob | 5 | Tom (2005) |
Small demo | Tom | 10 | degac (2005) |
OpenGL alpha Blending | Drey | 12 | Tom (2005) |
www.UltimateGameProgramming.com | Chris C | 2 | Tom (2005) |
GLDrawText() | Tom | 11 | Tom (2005) |
Tattoo 0.04 - Return of the Texture | TeraBit | 33 | TeraBit (2005) |
The light isn't where I want it to be. | deps | 3 | deps (2005) |
Image is not displayed correctly | deps | 1 | deps (2005) |
How do I undo these tex env values? | JoshK | 5 | Tom (2005) |
Texture Splatting | JoshK | 2 | JoshK (2005) |
OpenGL: Alpha-fading a 32-bit texture | JoshK | 6 | JoshK (2005) |
Parse data function | Akat | 5 | Chris C (2005) |
billboard | amonite | 11 | amonite (2005) |
Nehe 19: 2500 Particles (Xcode) vs 150 (BlitzMax) | salric | 12 | salric (2005) |
please someone help me | Akat | 3 | Akat (2005) |
How do you do 2D drawing in BMAX and OGL? | Clyde | 26 | Stoop Solo (2005) |
Flip normals again | Akat | 18 | Dreamora (2005) |
Mixing Max2D and OpenGL | ozak | 8 | Ibmurai (2005) |
Request: Simple vertex array example | Ibmurai | 1 | Ibmurai (2005) |
OpenGL Screen Capture | PGF | 10 | ozak (2005) |
2d(ortho) Pixel detection Collision | Skurcey | 2 | ImaginaryHuman (2005) |
Dreide 3D required | Akat | 9 | Akat (2005) |
texture trouble :/ | nawi | 8 | Extron (2005) |
Nehe Linux Port | Akat | 5 | Akat (2005) |
OpenGL context Highlighting | bradford6 | 4 | PGF (2005) |
Normal Map Bumps | TeraBit | 3 | TeraBit (2005) |
That whole Buffer thing again... | Hotcakes | 2 | ImaginaryHuman (2005) |
Tattoo 0.03 - The Texture Strikes Back | TeraBit | 21 | FBEpyon (2005) |
Pixmap as texture problem | Ibmurai | 6 | EOF (2005) |
Render Targets / Render to Texture | TeraBit | 7 | Hotcakes (2005) |
Upside Down Texture | TeraBit | 4 | TeraBit (2005) |
Copy Texture | TeraBit | 3 | TeraBit (2005) |
LOD Terrain in Blitzmax | FBEpyon | 1 | FBEpyon (2005) |
Simple lighting | Ibmurai | 1 | Ibmurai (2005) |
OpenGL 2D innaccuracy | JoshK | 7 | Hotcakes (2005) |
3D Engine Required? | MattVonFat | 20 | Dreamora (2005) |
Need help for glReadPixels | Haramanai | 3 | Haramanai (2005) |
Flash Module? | Algo | 5 | Craig Watson (2005) |
Math Voxel demo | Bot Builder | 5 | puki (2005) |
opengl camera | Cruis.In | 3 | Cruis.In (2005) |
Blending Problem | Haramanai | 13 | Angus (2005) |
FullScreen MotionBlur | DocFritz | 1 | DocFritz (2005) |
Picking and Projecting in OpenGL | eizdealer | 2 | Extron (2005) |
triangle stripes | boomboommax | 3 | boomboommax (2005) |
Multitexturing with VBO/VertexArrays | Vertex | 2 | ImaginaryHuman (2005) |
TShape test | REDi | 7 | Sarge (2005) |
The Matrix 4 - How Neo Got His Groove Back. | AntonyWells | 33 | AntonyWells (2005) |
glsl 'problem' | AntonyWells | 8 | AntonyWells (2005) |
opengl logger / debugger | Chris C | 4 | Chris C (2005) |
Freeing textures? | Oddball | 7 | Oddball (2005) |
How to read B3D model with Bmax ? | patmaba | 10 | Hotcakes (2005) |
ShaderrControl | AntonyWells | 6 | visionastral (2005) |
glSelectBuffer float value for depth | Chris C | 6 | Chris C (2005) |
gl method for lightmaps | Chris C | 6 | Chris C (2005) |
Gimme that video-memory address! | ImaginaryHuman | 8 | Dreamora (2005) |
Loading 3D Models in OpenGL | Clyde | 13 | patmaba (2005) |
Textured Poly > 4 sides. | tonyg | 17 | SoggyP (2005) |
OpenGL superbitmaps? | ImaginaryHuman | 7 | ImaginaryHuman (2005) |
GL Specification with BMX please!! | visionastral | 10 | Perturbatio (2005) |
Quad is not drawn with a z value above 1 | Gabriel | 12 | AntonyWells (2005) |
Heightmap class with get height function! | ozak | 11 | Perturbatio (2005) |
Robust and functional vector class! | ozak | 1 | ozak (2005) |
CrystalSpace3D as Module | FBEpyon | 5 | ozak (2005) |
MD2 loader/animator/drawing class is here! | ozak | 11 | ozak (2005) |
Simple texture class | ozak | 6 | ozak (2005) |
glTexSubImage2D | Bremer | 3 | Bremer (2005) |
OpenGL and "Lost devices" | Sweenie | 6 | ozak (2005) |
Drawing an image flipped left-right? | Diordna | 6 | Booticus (2005) |
MD2 Loader + Animation - Texturing | Nennig | 11 | ozak (2005) |
the Blitz3d Engine On BlitzMax | Cronos | 14 | Beaker (2005) |
New Version of BasicGL available | klepto2 | 32 | klepto2 (2005) |
bglTexFromPixmap :( | Skurcey | 4 | LeisureSuitLurie (2005) |
Index Buffers in OpenGL? | StuC | 6 | N (2005) |
Suggestion for BlitzMax | StuC | 1 | StuC (2005) |
For those who update to ATI's latest drivers | StuC | 1 | StuC (2005) |
glActiveTexture unhandled exception | StuC | 2 | StuC (2005) |
Simple OpenGL Milkshape exporter | Ian C | 2 | BlitzSupport (2005) |
Screen Brightness | ThE_oMiKrOn_CaT | 7 | ImaginaryHuman (2005) |
The '3D Engine' thread | Tom | 30 | N (2005) |
Fast 2D gradients? | Diordna | 4 | ImaginaryHuman (2005) |
Easy ways to do 2D light sources? | Diordna | 3 | altitudems (2005) |
Use font as opengl polygons? | ImaginaryHuman | 3 | Difference (2005) |
Rotate view? | Who was John Galt? | 14 | Who was John Galt? (2005) |
Alpahbelnding | Vertex | 1 | Vertex (2005) |
OOP and BasicGL | Nennig | 5 | Nennig (2005) |
Simple quad program? | Who was John Galt? | 16 | Who was John Galt? (2005) |
glVertexPointer(glDrawElement) | @rtur | 4 | @rtur (2005) |
OpenGL Profiling in Mac OS | LethalFrog | 10 | LethalFrog (2005) |
More OpenGL with MAX2D | tonyg | 10 | ImaginaryHuman (2005) |
PBuffers | ImaginaryHuman | 8 | teamonkey (2005) |
OGL Optimization Tips from Apple | Loonie | 2 | teamonkey (2005) |
Display lists | GW | 2 | PaulJG (2005) |
Problem with NeHe tutorials | PowerPC603 | 4 | tonyg (2005) |
lines accross image | ImaginaryHuman | 3 | ImaginaryHuman (2005) |
New Version of BasicGL announced | klepto2 | 12 | klepto2 (2005) |
3d engine? | ckob | 4 | ckob (2005) |
OpenGL problem, totally confused | ImaginaryHuman | 14 | ImaginaryHuman (2005) |
Differences in OpenGL on different machines? | ImaginaryHuman | 4 | ImaginaryHuman (2005) |
Cube mapping texture matrix (locked) | JoshK | 16 | BlitzSupport (2005) |
OGL MultiTexturing | Richard B | 3 | Richard B (2005) |
How to use Max2D and Openglide | Takuan | 6 | Takuan (2005) |
Breaking Blitzmax | PaulJG | 2 | PaulJG (2005) |
Vertex Buffer Command | PaulJG | 6 | col (2005) |
glDrawPixels + glPixelZoom | DredPirateRoberts | 3 | DredPirateRoberts (2005) |
Why Blitz3D textures are blurry | JoshK | 7 | Vorderman (2005) |
A 'must have' GL utility | Tom | 1 | Tom (2005) |
What Exactly is OpenGL? | Clyde | 19 | Alberto (2005) |
Relationship of Normal list to Face List | PaulJG | 16 | col (2005) |
Speed is good! | Tom | 11 | col (2005) |
2d terrain | N3m | 4 | Clyde (2005) |
nehe tutorials | David | 2 | simonh (2005) |
OpenGL Games | ImaginaryHuman | 2 | Clyde (2005) |
Vertex program / shaders | col | 15 | col (2005) |
Sweet interactive tutorial | Tom | 4 | Clyde (2005) |
Quad Particles | Clyde | 10 | Clyde (2005) |
Using Multiple Textures | Clyde | 12 | Extron (2005) |
Blurring A Cube / Models | Clyde | 6 | Clyde (2005) |
Quadric Draw Styles | Clyde | 16 | Clyde (2005) |
SwapInterval and tweening | Rob Pearmain | 3 | teamonkey (2005) |
glew 1.3.1 is out | bradford6 | 4 | bradford6 (2005) |
Render to Texture at runtime? | Dud | 7 | bradford6 (2005) |
nehe 10 with picking | Chris C | 2 | Clyde (2005) |
Animated 3D objects | Rob Pearmain | 9 | Rob Pearmain (2005) |
Texture Problems with Nehe Lesson 6 | Clyde | 3 | Extron (2005) |
calculate texture size ? | PaulJG | 2 | PaulJG (2005) |
texturing a quad | EOF | 4 | Chris C (2005) |
Mixing 3D and 2D in Blitz | LeisureSuitLurie | 8 | Kalakian (2005) |
Recommend a good OpenGL Book for Blitz3D developer | Rob Pearmain | 10 | LeisureSuitLurie (2005) |
Toon shading in OpenGL | Rob Pearmain | 8 | Extron (2005) |
Open GL lights | AdrianT | 3 | Chris C (2005) |
OpenGL 1.2 Reference Manual | Cronos | 12 | Tom (2005) |
perspective pb | flaith | 2 | flaith (2005) |
Other blend modes? | EOF | 2 | Tom (2005) |
Hello OpenGL Forum!!! | bradford6 | 4 | Perturbatio (2005) |
OpenGL Quadrics pointer ??? | bradford6 | 6 | Extron (2005) |
Structures From C | Zenith | 33 | Difference (2004) |