| | | |
| Beginners - Start Here (sticky) | Zethrax | 12 | RustyKristi (2017) |
| | | |
| Identify the parent list and parent index of a ... | RemiD | 8 | Blitzplotter (June) |
| I'm a little rusty, please help with.... | Blitzplotter | 5 | Blitzplotter (June) |
| &Roids | dw817 | 8 | dw817 (May) |
| Animation Tutorial (for Blitz 3d): REAL Animation | En929 | 7 | Blitzplotter (May) |
| run .exe-files on other machines | Mimi | 25 | xlsior (May) |
| Rough image outline | NRJ | 5 | Midimaster (May) |
| When entity on pick mode | Hardcoal | 6 | RemiD (April) |
| Pressing Buttons to Animate | En929 | 7 | Midimaster (April) |
| Blitz3D: links to DLL function lists. | Leafus | 10 | Leafus (April) |
| How to detect WriteProcessMemory? | Hajt | 3 | virtlands (April) |
| 60 frames per second | Amanda Dearheart | 8 | Amanda Dearheart (April) |
| Converting blitz3D to blitzmax problem | Polarix | 4 | grable (March) |
| Something happening once in an if/while statement? | Polarix | 11 | Stevie G (March) |
| ragdoll failure... | RemiD | 4 | steve_ancell (March) |
| problem in elseif statement | NRJ | 4 | Matty (March) |
| Duplicate variable name | Polarix | 3 | Zethrax (March) |
| MAV with ChannelPlaying | Polarix | 4 | Zethrax (March) |
| Textures for uv mapping | NRJ | 5 | RemiD (March) |
| flag 128 cubemap | Prym | 1 | Prym (February) |
| CreateSphere (100) Max ? | Prym | 10 | Prym (February) |
| Managing Player fall and gravity. | RemiD | 15 | BlitzMan (2017) |
| About LoadFont - "Fonts" folder or... | vinnicius | 7 | grable (2017) |
| Mesh Twitching when beyond 20,000 in Z axis. | Imperium | 14 | Imperium (2017) |
| Infinite rand? | Polarix | 3 | Polarix (2017) |
| Load Texture : Flag 2 with Alpha Layer Crashes on Windows 7? | Imperium | 2 | Imperium (2017) |
| collision mav | Polarix | 9 | Polarix (2017) |
| Insert sysex into midilib | marcos jose | 1 | marcos jose (2017) |
| Scaled window mode | Farflame | 15 | RemiD (2016) |
| copyentity | Prym | 7 | RemiD (2016) |
| how to disable the filtering on texture | RemiD | 18 | RemiD (2016) |
| Pathing | _PJ_ | 17 | _PJ_ (2016) |
| texture does not exist | Polarix | 5 | RemiD (2016) |
| In this example my bullets have problems | Phodis | 17 | Phodis (2016) |
| EntityColor | _PJ_ | 6 | Dan (2016) |
| Initial pixel resolution. | Santiworld | 7 | jfk EO-11110 (2016) |
| How to create a bobbing camera while walking? | dddx | 4 | Matty (2016) |
| what does 1.e-004 mean ? | RemiD | 10 | Matty (2016) |
| why does this fail? | Gauge | 5 | TomToad (2016) |
| Sword animation? | sg_caboose | 4 | Rick Nasher (2016) |
| Making an object move with the camera? | dddx | 3 | RemiD (2016) |
| Model animation and control | collimic | 25 | RemiD (2016) |
| linepick under parent ? | Prym | 5 | Prym (2016) |
| updatenormals() procedure logic ? | RemiD | 9 | RemiD (2016) |
| Loading Blender Animation Files | BoxGuy | 5 | RustyKristi (2016) |
| custom camera FOV ? | RemiD | 29 | gpete (2016) |
| Scaling down scene meshes/elements Pros and Cons? | RustyKristi | 9 | Bobysait (2016) |
| Minesweeper / Microsoft Treasure Hunt Clone | loofadawg | 1 | loofadawg (2016) |
| Windows 10, AVI, Win32API playback problem[SOLVED] | Mikorians | 6 | Mikorians (2016) |
| AppTitle(variable) [SOLVED] | 0x00 | 3 | 0x00 (2016) |
| Include file path [SOLVED] | Mikorians | 13 | Mikorians (2016) |
| 'Invalid Image Handle' | Flynn | 15 | _PJ_ (2016) |
| texture colors and vertices colors ? | RemiD | 9 | RemiD (2016) |
| Directx limits? | mindstorms | 31 | jfk EO-11110 (2016) |
| Smooth Noise Overview | _PJ_ | 1 | _PJ_ (2016) |
| why many pivots takes time to render ? | RemiD | 4 | Bobysait (2016) |
| time a procedure takes in microseconds ? not milli | RemiD | 11 | RemiD (2016) |
| Bank/Peek/Poke | _PJ_ | 14 | _PJ_ (2016) |
| "expecting end-of-file" error causes ? | RemiD | 5 | Bobysait (2016) |
| A dll to know when there is a beat in a music ? | RemiD | 18 | RemiD (2016) |
| Newton Physik Question about Water... | Wolf1870 | 1 | Wolf1870 (2016) |
| Why am i getting this error? | wiktorwiktor12 | 5 | RemiD (2016) |
| Texturing one side at a time? | Polarix | 12 | Dan (2016) |
| Mouselook? | Polarix | 5 | RemiD (2016) |
| Double pressing buttons and stopping sound? | Polarix | 2 | RustyKristi (2016) |
| AddMesh and Reduce Draw Calls? | RustyKristi | 10 | RustyKristi (2016) |
| What does Force High Color Textures flag do? | RustyKristi | 5 | RustyKristi (2016) |
| Texture seams visible from a distance | RustyKristi | 21 | RemiD (2016) |
| Set Mask Color for Loaded 3D Model Textures | RustyKristi | 3 | RustyKristi (2016) |
| GROUPS | Polarix | 27 | steve_ancell (2016) |
| Very frustrating problem | Polarix | 4 | Bobysait (2016) |
| is there anyway to go over 2147483647 | Polarix | 4 | steve_ancell (2016) |
| weld vertices | Paulo | 11 | RustyKristi (2016) |
| animated flag | Santiworld | 3 | Santiworld (2016) |
| Files Handling? | Hotshot2005 | 8 | Hotshot2005 (2016) |
| Help needed for a shooting game. | Greetlock | 3 | Yue (2016) |
| what is the best way to add gravity | Rubiks14 | 10 | Blitzplotter (2016) |
| Teleporting camera? | Polarix | 3 | Zethrax (2016) |
| player in tunnel | NRJ | 2 | Polarix (2016) |
| scan all entitys for optimization | Santiworld | 2 | Yue (2016) |
| FreeImage Userlib and Alpha Transparency | RustyKristi | 3 | RustyKristi (2016) |
| Dropping a bomb with deforming terrain | Blitzplotter | 29 | Blitzplotter (2016) |
| Array problems | Nexus6 | 2 | Nexus6 (2016) |
| Replicating Plane Thickness and position w/ Cube | RustyKristi | 24 | RustyKristi (2016) |
| BAI in blitz3d? | Caton | 8 | steve_ancell (2016) |
| List All Functions used in B3D Source | RustyKristi | 5 | RustyKristi (2016) |
| Collision problems again | grindalf | 2 | RemiD (2016) |
| Convert Blitzcode to C++? | fdfederation | 5 | fdfederation (2016) |
| Speed increase Dx7 and Modern videocards | Pakz | 5 | RustyKristi (2016) |
| Global Error Trapping | RustyKristi | 5 | RustyKristi (2016) |
| Collision problems | grindalf | 10 | RemiD (2016) |
| Getting a negative readout from Millisecs() | fox95871 | 6 | jfk EO-11110 (2016) |
| Switching safely | fox95871 | 5 | jfk EO-11110 (2016) |
| Creating a masked texture | fox95871 | 10 | jfk EO-11110 (2016) |
| Font issue | JapaneseGameDev3000 | 3 | JapaneseGameDev3000 (2016) |
| 3D level question | JapaneseGameDev3000 | 9 | JapaneseGameDev3000 (2016) |
| Thoughts about exporters/importers of an .obj file | RemiD | 7 | RemiD (2016) |
| C++ DX B3D Loader? | Caton | 2 | RustyKristi (2016) |
| Newton Problem | Wolf1870 | 3 | Wolf1870 (2016) |
| player interaction with tunnel | NRJ | 2 | RemiD (2016) |
| How do you put 2 textures on sphere | Polarix | 5 | RustyKristi (2016) |
| stream does not exist error | DropTherapy | 6 | Matty (2016) |
| Entity not moving? | Polarix | 2 | Midimaster (2016) |
| Scaling and Repeating Array Data | _PJ_ | 3 | _PJ_ (2016) |
| what is : Write data into a memory bank | Santiworld | 3 | Santiworld (2016) |
| a basic question. | Santiworld | 5 | RemiD (2016) |
| Too many parameters? | JapaneseGameDev3000 | 6 | Matty (2016) |
| Embedded midis | fox95871 | 6 | Midimaster (2016) |
| midi vs. mp3 | collimic | 9 | fox95871 (2016) |
| prob with framerate , and more xd .... | danio | 12 | fox95871 (2016) |
| Frustum versus screensize | fox95871 | 4 | fox95871 (2016) |
| why is this happening, player motion related issue? | NRJ | 8 | RemiD (2016) |
| SQLite | XtwinstarX | 2 | RustyKristi (2016) |
| Updated MySQL | Thrain | 2 | RustyKristi (2016) |
| Raknet MAVs in a function | Thrain | 3 | Thrain (2016) |
| Will my program work on all modern PCs??? | JapaneseGameDev3000 | 5 | Gauge (2016) |
| Deleting .bmp image | pfaber11 | 10 | _PJ_ (2016) |
| How do I format text output to screen... | hollifd | 4 | Midimaster (2016) |
| Shadow Not visible | _PJ_ | 4 | _PJ_ (2016) |
| Strange Alpha | Santiworld | 7 | Santiworld (2016) |
| WinPhone | Prym | 7 | Gauge (2016) |
| How do I write a " to a text file | hollifd | 4 | hollifd (2016) |
| Draw boxes and lines, move them, and zoom | hollifd | 32 | hollifd (2016) |
| Why 'Y' parameter? | _PJ_ | 6 | _PJ_ (2016) |
| Any way to supply a default input when using INPUT | hollifd | 9 | Matty (2016) |
| Ground texture is missing | DerRichie1984 | 5 | DerRichie1984 (2016) |
| Meshes are not drawn correctly (invisible walls) | DerRichie1984 | 4 | DerRichie1984 (2016) |
| Sine wave at an angle | _PJ_ | 4 | _PJ_ (2016) |
| How do I pan (change ORIGIN) by dragging mouse... | hollifd | 3 | RGR (2016) |
| don't run low level command (exec f) | vivaigiochi | 4 | Prym (2016) |
| Edit a 2D line... | hollifd | 3 | hollifd (2016) |
| How do you make a 2-sided texture | Polarix | 6 | Bobysait (2016) |
| Line() function and frame rate behaviour | 1Garrett | 5 | RemiD (2016) |
| Message fade-effect | ColeE | 2 | RemiD (2016) |
| Need a light mapping tool | NRJ | 10 | NRJ (2016) |
| What is going on here? | ColeE | 3 | ColeE (2016) |
| How to turn a sphere inside-out? | Polarix | 4 | Guy Fawkes (2016) |
| Scrolling maze game | Deano | 5 | RemiD (2016) |
| SetBuffer BackBuffer() | ColeE | 16 | RemiD (2016) |
| Is this method as efficient as possible? | ColeE | 30 | Guy Fawkes (2016) |
| What is my error? | ColeE | 7 | Omnicode (2016) |
| entity doesn't exist | NRJ | 5 | NRJ (2016) |
| Help for my program? | JadenReichelt | 11 | JadenReichelt (2016) |
| Advantages of several surfaces vs several meshes ? | RemiD | 8 | RemiD (2016) |
| what does this mean | spear30 | 24 | B (2016) |
| Blitz3D install path = ? | Tektoy | 14 | Dan (2016) |
| ReadLine not see Cyrillic | Xaker1493 | 21 | Dan (2016) |
| creating a proper 3d player | 9310 | 4 | RemiD (2016) |
| 3d model interaction | NRJ | 12 | Rick Nasher (2016) |
| Need help to desactivate a collider please | RemiD | 7 | RemiD (2016) |
| Gravity, LoadAnimMesh, Future Goals! | CuteNCreamy | 15 | Guy Fawkes (2016) |
| Quill3D working again? | gpete | 2 | Floyd (2016) |
| Two Entity collision response? | funkmaster5000 | 17 | RemiD (2016) |
| Messing with arrays | JBR | 6 | JBR (2016) |
| Play sound on collision problem? | NRJ | 9 | NRJ (2016) |
| Passing Object Pointers to Functions | Irvau | 12 | Spencer (2016) |
| custom model format? | Caton | 5 | RemiD (2016) |
| Problem with executable file and full screen mode | Rooster | 29 | steve_ancell (2015) |
| Comprehensive list of screen resolutions | fox95871 | 9 | RemiD (2015) |
| Running Blitz3d on a smartphone | fox95871 | 15 | fox95871 (2015) |
| AnimMesh creation | Creator_ZMS | 3 | Matty (2015) |
| read/write pixel fast work out colours? | tsmpaul | 4 | Zethrax (2015) |
| math question | stayne | 11 | stayne (2015) |
| File not found - possible bug in Readfile/Openfile | Rocys | 5 | Matty (2015) |
| Unable to Set Graphics Mode | Jamie | 16 | RemiD (2015) |
| Making Money? | Creator_ZMS | 5 | steve_ancell (2015) |
| FPS Engine creation | EpicElrod | 10 | jfk EO-11110 (2015) |
| Translate Triangles | Argandos | 5 | Floyd (2015) |
| Can you add b3d to b3d models | tux | 2 | RemiD (2015) |
| Save Mesh to Destination possible? | Argandos | 5 | Argandos (2015) |
| Get paid taking Surveys | Reans | 7 | Rick Nasher (2015) |
| Copying UV Coordinates (.X Files) | RustyKristi | 4 | RustyKristi (2015) |
| Exit command | Prym | 11 | steve_ancell (2015) |
| Rebounding Trig | _PJ_ | 4 | Matty (2015) |
| Hi I need to ask a question? | unixos | 6 | RemiD (2015) |
| Visual Blitz | Hotshot2005 | 8 | _PJ_ (2015) |
| Compiling Blitz3D from Source | RustyKristi | 6 | Blitzplotter (2015) |
| formatting on screen | ColeE | 2 | Stevie G (2015) |
| waypoint question | stayne | 3 | stayne (2015) |
| EntityX, Y, and Z return NaN | ColeE | 3 | ColeE (2015) |
| problem with collisions detection | RemiD | 11 | RemiD (2015) |
| BVH to Blitz (MoCap) [RESOLVED] | Mikorians | 20 | Mikorians (2015) |
| Animation troubles | Trigger1000 | 2 | RemiD (2015) |
| Affine Texture Mapping | williampigmeu | 5 | Yasha (2015) |
| Question about CreateTimer & WaitTimer. | Rooster | 3 | Rooster (2015) |
| Problem with LoadAnimImage | Rooster | 5 | xlsior (2015) |
| Snow, bubbles and fire, all out of control. | gerald | 2 | Mikorians (2015) |
| Blitz3D IDE Help | Eren | 12 | RemiD (2015) |
| Different language | Eren | 6 | Flanker512 (2015) |
| Scrolling text help | Eren | 15 | Eren (2015) |
| Help with movement bug | Rooster | 6 | RemiD (2015) |
| Moved, wrong section. | Rick Nasher | 1 | Rick Nasher (2015) |
| Bmp for Particle | Hardcoal | 8 | Hardcoal (2015) |
| Catch game up to missed frames realtime? | Kippykip | 3 | RemiD (2015) |
| How to open .b3d files? | AlphaHedge_YT | 15 | RemiD (2015) |
| bug in my code and i don't see why... (short code) | RemiD | 4 | Who was John Galt? (2015) |
| Collisions with no responses? | Irvau | 4 | Irvau (2015) |
| Collisions and meshes? | kantuno | 6 | Irvau (2015) |
| Got fire to run but won't reload level, problems. | gerald | 4 | Irvau (2015) |
| Text highlighting | Eren | 8 | RemiD (2015) |
| How to collide light with an entity? | Liimbix | 2 | RemiD (2015) |
| Program isn't updating a variable that changes? | Liimbix | 4 | Liimbix (2015) |
| How to internally return the value of a CameraPick | Liimbix | 2 | RemiD (2015) |
| Collisions not updating? | Liimbix | 1 | Liimbix (2015) |
| Bubble bath effect, fire effect. | gerald | 4 | gerald (2015) |
| Movement and the Camera | kantuno | 2 | Midimaster (2015) |
| Third person controller | Horax | 6 | Horax (2015) |
| If block not working | Darkseid2.0 | 9 | steve_ancell (2015) |
| fire effect quits working; entity does not exist | gerald | 3 | gerald (2015) |
| Amazing 3d Graphics In Blitz3d ! | Th3Professional | 9 | hoyoyo80 (2015) |
| Race track, load as another terrain map? | Erroll | 5 | Erroll (2015) |
| Explain DX Lighting, Dynamic Shadows and Lightmap | hoyoyo80 | 19 | hoyoyo80 (2015) |
| Anybody can share their game art/code ? | hoyoyo80 | 3 | hoyoyo80 (2015) |
| min max allowed value of entityorder ? | RemiD | 9 | RemiD (2015) |
| .b3d file wont load | Trigger1000 | 23 | Trigger1000 (2015) |
| Help with type instances - yet again. *sigh* | Irvau | 11 | Irvau (2015) |
| How do u manage texturing with FastExt effect? | hoyoyo80 | 2 | videz (2015) |
| Help with accessing multiple types from entities? | Irvau | 13 | Guy Fawkes (2015) |
| Error in Blitz 3d !! | Th3Professional | 17 | Guy Fawkes (2015) |
| Name of game | Eren | 3 | Eren (2015) |
| Day timer | kantuno | 3 | kantuno (2015) |
| Binary color separation trick [RESOLVED] | Mikorians | 6 | Guy Fawkes (2015) |
| MD2, CopyEntity, and Alpha trouble | Mikorians | 9 | Mikorians (2015) |
| Rotate Clamped Texture | Volturna | 3 | Volturna (2015) |
| 3D Begginner Help? | ChaseHatesEggs | 5 | RemiD (2015) |
| Lost Light Effect on Created Meshes | Volturna | 13 | Volturna (2015) |
| How to make 1000 Cubes ? | ChaseHatesEggs | 15 | ChaseHatesEggs (2015) |
| rendering time impacted by cameraviewport ? | RemiD | 10 | Mikorians (2015) |
| What if I want multiple variables? | iHateMath | 17 | Mikorians (2015) |
| Help with Spherical Gravity and rotation | VladHQ | 7 | Rick Nasher (2015) |
| Changing textures | Trigger1000 | 3 | Blitzplotter (2015) |
| New and need help and ask a question? | programmerbliz | 4 | Zethrax (2015) |
| Simple timer for quit | MrOnlineCoder | 5 | _PJ_ (2015) |
| Help with mouselook function. | Irvau | 11 | RemiD (2015) |
| Help with basic coding? | DUO_pro97 | 7 | Blitzplotter (2015) |
| 32 bits : how many colors ? | RemiD | 9 | Matty (2015) |
| How to create a shinny black cube? | Rick Nasher | 14 | Rick Nasher (2015) |
| Byte madness | Jimmy | 17 | Jimmy (2015) |
| 3D object loads as white cube | Trigger1000 | 10 | RemiD (2015) |
| [Resolved] Hide Startup Window on Fullscreen | videz | 14 | Jimmy (2015) |
| Best B3D Water Entity System made? | videz | 7 | videz (2014) |
| [Resolved] WinBlitz3D Tabber Example?? | videz | 1 | videz (2014) |
| Suggestion for Network + Physics lib | videz | 6 | videz (2014) |
| 2D Image Array | The Coder Cult | 2 | _PJ_ (2014) |
| Lightmapping partial success, need final advice! | RustyKristi | 13 | RustyKristi (2014) |
| Making Fog and Skybox show | RustyKristi | 3 | videz (2014) |
| How can I create grass like this? | videz | 5 | videz (2014) |
| Help running Tokamak example | RustyKristi | 1 | RustyKristi (2014) |
| Blitz3D 101 (Frameworks/Tool List) | videz | 4 | videz (2014) |
| Adding Normal maps to mesh | videz | 5 | videz (2014) |
| Blitz3D OO, Other Questions | zoqfotpik | 5 | zoqfotpik (2014) |
| [Solved] FastExt Shadow Receiver Mesh Issue | RustyKristi | 6 | RustyKristi (2014) |
| Blending Fastext Shadows with B3D Lightmaps | RustyKristi | 6 | RustyKristi (2014) |
| Correcting Entity Rotation In Game | RustyKristi | 13 | RustyKristi (2014) |
| getangle3d how to do that? | Pakz | 12 | Mikorians (2014) |
| EOF | Killsgaurd | 11 | Killsgaurd (2014) |
| Blitz Collision vs Other Library (Collision only) | RustyKristi | 8 | RemiD (2014) |
| error 'else' without 'if' | Rooster | 7 | Zethrax (2014) |
| So fast you can't believe it! | Mikorians | 4 | Mikorians (2014) |
| .3DS models white? | Killsgaurd | 3 | Killsgaurd (2014) |
| Types of .Obj and .mtl | Killsgaurd | 4 | Killsgaurd (2014) |
| Best way to add Normal maps to models and terrain? | RustyKristi | 1 | RustyKristi (2014) |
| [Solved] Loading Terrain Files | RustyKristi | 5 | RustyKristi (2014) |
| LoadAnimImage | eatkoalas | 6 | Matty (2014) |
| 2D and 3D in blitz3d | blicek | 4 | blicek (2014) |
| Need Help in Projecting Entity Rotation in Network | RustyKristi | 1 | RustyKristi (2014) |
| Help a moddeler/designer understand programming :( | Pez263 | 4 | MarkG (2014) |
| Mouse Coord over 1536x864 | Volturna | 20 | steve_ancell (2014) |
| Remove texture | Mikorians | 1 | Mikorians (2014) |
| Any way to speed up SaveBuffer? | codermax | 7 | _PJ_ (2014) |
| How to include accents to the texts? | Tonim | 5 | RemiD (2014) |
| Interprocess comm - newbie query | Mikorians | 12 | Mikorians (2014) |
| write b3d files from code | Prym | 6 | Prym (2014) |
| general 3d game errors | Eren | 4 | RemiD (2014) |
| Few thousand Tris in world gets slow. | Pakz | 7 | Pakz (2014) |
| 'Custom delay' | Eren | 23 | Matty (2014) |
| b3d-pipeline link dissolving - help us pudding | Mikorians | 3 | Guy Fawkes (2014) |
| Lusher Foliage | Mikorians | 35 | Rick Nasher (2014) |
| Collision detector? | Obliteration | 7 | Obliteration (2014) |
| Few question... | Obliteration | 3 | Obliteration (2014) |
| It that Error on Blitz3D? | Obliteration | 4 | Obliteration (2014) |
| Text problem | Obliteration | 7 | Mikorians (2014) |
| A little help with collision? | Obliteration | 4 | Obliteration (2014) |
| Blitz3D is honored! | Learning5614 | 13 | RemiD (2014) |
| Complete collision, but how to 'walk'? | Obliteration | 1 | Obliteration (2014) |
| "True Random" C prog Conversion | Mikorians | 36 | Mikorians (2014) |
| How will Hardwired help me | Nexus6 | 3 | Mikorians (2014) |
| Masked texture | Kiyoshi | 6 | Mikorians (2014) |
| Big textures? or small but many? | NotAGamer | 5 | Mikorians (2014) |
| Error on my Blitz3D | Obliteration | 11 | Obliteration (2014) |
| openTCPstream in loop ? | Prym | 31 | Prym (2014) |
| TCP\IP server-client | ILonion | 7 | ILonion (2014) |
| CCTV and Monitor | Obliteration | 11 | Obliteration (2014) |
| Deleting UDP messages | AngelOnFira | 3 | Matty (2014) |
| Timer for Cooldown skill | Giuliani | 4 | Giuliani (2014) |
| Types. | Aussie | 14 | Aussie (2014) |
| "Walking" and looking around the mesh | Obliteration | 3 | Obliteration (2014) |
| Enititypick | Jammer429 | 5 | Aussie (2014) |
| Cannonball | kantuno | 3 | dynaman (2014) |
| key down on cellphone? | Rabies | 7 | xlsior (2014) |
| Help with a 3D Maze type game. | Kedumba | 6 | Krischan (2014) |
| Help needed . . . . . | Learning5614 | 3 | Guy Fawkes (2014) |
| Pointentity backwards with milkshape animation. | gerald | 6 | gerald (2014) |
| CLS problem | Eren | 2 | RemiD (2014) |
| MouseLook | Eren | 6 | Eren (2014) |
| image and pixel | Prym | 3 | Prym (2014) |
| Blitz3D doesn't works on my PC with Windows 7 | Lord Saibot | 40 | RGR (2014) |
| Type memory leaks question | Talavar | 4 | Yasha (2014) |
| Variable Type Mismatch | Talavar | 2 | Talavar (2014) |
| Constant string arrays - how? | 2 Unlimited | 1 | 2 Unlimited (2014) |
| first try at creating avatar | bluatigro | 10 | RemiD (2014) |
| texures creating and saving | bluatigro | 2 | Bobysait (2014) |
| some questions | bluatigro | 6 | RemiD (2014) |
| Changing B3D look | dna | 10 | dna (2014) |
| Alpha Transparent Textures | YellBellzDotCom | 16 | vinnicius (2014) |
| Just a new guy | Joe Joe | 4 | Joe Joe (2014) |
| Can you add a .ico for a blitz3d game? | dragonslayer2042 | 4 | Yue (2014) |
| Movement issue | Eren | 10 | Matty (2014) |
| Types And Entitydistance | Newbie31 | 21 | Newbie31 (2014) |
| Return float | ILonion | 9 | ILonion (2014) |
| Controlling animation; start and stop character. | gerald | 7 | Guy Fawkes (2014) |
| Bigger font? | JBR | 15 | JBR (2014) |
| Sky issues | Eren | 6 | Guy Fawkes (2014) |
| Trouble drawing | Guy Fawkes | 12 | Guy Fawkes (2014) |
| Help with Changing between levels 3d | Newbie31 | 7 | Kryzon (2014) |
| ac3d moels in bliz 3d? | gerald | 13 | Doggie (2014) |
| Blitz3D supported resolutions | Makis | 12 | Osoko (2014) |
| Animations and collisions? | gerald | 2 | RemiD (2014) |
| location of a collision? | gerald | 7 | gerald (2014) |
| Smooth Backdrop Scrolling | LeftyGuitar | 8 | LeftyGuitar (2014) |
| Beginners Community Project - Space Invaders | SoggyP | 106 | LeftyGuitar (2014) |
| Help Understanding LoadAnimTexture Parameters | Jillinger | 10 | gerald (2014) |
| Help with ETNA Userbase | Guy Fawkes | 16 | Guy Fawkes (2014) |
| Error - 'Else' without 'if' | Jillinger | 4 | Hardcoal (2014) |
| Blitz3D Lesson4 Error | Jillinger | 8 | Jillinger (2014) |
| Illegal memory address | Eren | 2 | Yasha (2014) |
| IP adress | Prym | 4 | Rick Nasher (2014) |
| 3D Painter for Objects - Paint right on 'em -Good! | Mikorians | 59 | Guy Fawkes (2014) |
| Newby | Gazza69 | 8 | Hotshot2005 (2014) |
| Key repeat? | collimic | 5 | cryptadone (2014) |
| Test | heletrobe | 9 | cryptadone (2014) |
| Read/WritePixelFast | _PJ_ | 7 | cryptadone (2014) |
| freeEntity meshx | rickavzstx | 9 | RemiD (2014) |
| Oval center keeps changing help | lonewolf22 | 2 | JBR (2014) |
| Error writing file - new install | Pakz | 7 | AngelOnFira (2014) |
| For loop question | RemiD | 6 | RemiD (2014) |
| Saving and Loading? | Hotshot2005 | 7 | AngelOnFira (2014) |
| 3d coordinates to 2d coordinates if the point is b | RemiD | 17 | RemiD (2014) |
| how to send string to website ( php script ) ? | Prym | 5 | Prym (2014) |
| collisions and gravity | Prym | 5 | Prym (2014) |
| BlitzPlus: mouse trouble (locked) | Darkseid2.0 | 1 | Darkseid2.0 (2014) |
| Physics Engines: Which is the fastest? | Rick Nasher | 6 | Rick Nasher (2014) |
| Texting and speed | Gauge | 4 | Kryzon (2014) |
| Multiple UV Maps | Dark One | 7 | fox95871 (2014) |
| IsInside function for bounding meshes | Mikorians | 3 | Stevie G (2014) |
| MeshDepth problem | Mikorians | 5 | Mikorians (2014) |
| Custom Type Persistence | Mikorians | 4 | Mikorians (2014) |
| "Entity does not exist" | fdfederation | 4 | Mikorians (2014) |
| Blitz3D or BlitzMax - Own 3D now | Mikorians | 37 | Mikorians (2014) |
| Silly question : basic resolution changer | Buff Jigsaw | 7 | Yue (2014) |
| A Quick Question About GrabImage | Newbie31 | 10 | fox95871 (2014) |
| How do you delete the last object in a type coll. | Newbie31 | 3 | Yue (2014) |
| Worldmap mountains | fox95871 | 4 | Floyd (2014) |
| Mouse Click on Box? | Hotshot2005 | 4 | LittleDave (2014) |
| Type,For/next/each problem. | collimic | 4 | Midimaster (2014) |
| So basic I am almost ashamed to ask | collimic | 4 | collimic (2014) |
| I need some help with a for/next loop problem? | Newbie31 | 3 | Newbie31 (2014) |
| Detect Mesh Contact | Hardcoal | 5 | Mikorians (2014) |
| Simple Flappy Bird Clone | andy_mc | 1 | andy_mc (2014) |
| Blitz language help | blicek | 3 | blicek (2014) |
| Help with LinePick | Yue | 8 | Mikorians (2014) |
| Function writemesh() - texture seams glitch | Guy Fawkes | 7 | Mikorians (2014) |
| Grass/Tree Party | Hotshot2005 | 11 | Mikorians (2014) |
| Force Feedback Rumble 1a available again! | Mikorians | 6 | Rick Nasher (2014) |
| Cool- USB adapter for MS Joysticks - mine works! | Mikorians | 3 | Mikorians (2014) |
| Getting animations to play on keyhit Solved | Jammer429 | 1 | Jammer429 (2014) |
| Fix WriteBB3D function NOW, PEOPLE! | Mikorians | 8 | Mikorians (2014) |
| Can't | Guy Fawkes | 34 | Mikorians (2014) |
| Need a better way... | Mikorians | 1 | Mikorians (2014) |
| Texturemap scroller/flip/mirror tool | Mikorians | 1 | Mikorians (2014) |
| FPS 90's style - WIP - New Video! | Imperium | 49 | Mikorians (2014) |
| dumb question | bloos_magoos | 2 | Ginger Tea (2014) |
| How to have voice chat on a game? | Gauge | 3 | Imperium (2014) |
| format .3ds in Blitz3D | blicek | 6 | blicek (2014) |
| FPS - example NEEDED BADLY | Mikorians | 17 | Mikorians (2014) |
| Have I Offended? | Mikorians | 5 | Mikorians (2014) |
| Com port usage for serial device | Mikorians | 4 | Mikorians (2014) |
| Get enemy type from collision | Kippykip | 8 | Mikorians (2014) |
| Colliders - hoo boy | Mikorians | 12 | Mikorians (2014) |
| Colliders - Rephrased | Mikorians | 7 | Mikorians (2014) |
| Internet dialing | Gauge | 7 | Mikorians (2014) |
| Stairstepping terrain | Mikorians | 8 | Mikorians (2014) |
| Entityx-y-z | zeek | 5 | Mikorians (2014) |
| Entity Intersect - just ellipses -worse | Mikorians | 6 | Mikorians (2014) |
| Tech lord codearc fix req. | Mikorians | 1 | Mikorians (2013) |
| Blitz3D has one very big thing going for it! | MarkG | 19 | RemiD (2013) |
| Problem loading images in functions | Kippykip | 4 | John Blackledge (2013) |
| Snow collecting on ground? | Guy Fawkes | 53 | Rick Nasher (2013) |
| Help with EntityOrder | Kippykip | 8 | Kippykip (2013) |
| Backreferencing entities with type array | Mikorians | 6 | Mikorians (2013) |
| Check for collusions, but no slide/stop? | Kippykip | 5 | Kippykip (2013) |
| Camera Bounces | Giuliani | 5 | Giuliani (2013) |
| Type vs Array vs Bank to store datas and space tak | RemiD | 5 | _PJ_ (2013) |
| exe servers - php servers | Prym | 4 | Prym (2013) |
| 2D bank ? 3D bank ? 4D bank ? | RemiD | 1 | RemiD (2013) |
| several meshes with the same texture = same surfac | RemiD | 3 | RemiD (2013) |
| "Memory access violation"? | Hybird | 6 | RemiD (2013) |
| Make a mesh face the camera? | Kippykip | 6 | Kryzon (2013) |
| Updates V1.107 for Blitz3D | blicek | 2 | xlsior (2013) |
| Module FreeImage not building? (locked) | Raiden | 1 | Raiden (2013) |
| Multiple Object copy / positioning? | Guy Fawkes | 62 | Kippykip (2013) |
| Load file data? | Guy Fawkes | 14 | Guy Fawkes (2013) |
| Read files in directory? | Guy Fawkes | 10 | Guy Fawkes (2013) |
| Animmesh & Copymesh weird scaling problem | Aussie | 2 | RemiD (2013) |
| CreateCube | Razvan99 | 6 | Yue (2013) |
| PositionEntity problem | Razvan99 | 8 | GfK (2013) |
| PHYSX wrapper, Particle System and Pathfinding ? | Juggernaut | 6 | Guy Fawkes (2013) |
| File cruncher | fox95871 | 3 | fox95871 (2013) |
| Is FastPointers good to get too many pointers? | eNano | 3 | eNano (2013) |
| Delete all files ...txt | Lasasboogy | 8 | virtlands (2013) |
| World Editor Copyentity vs Loadmesh | Aussie | 10 | Aussie (2013) |
| Creating a mini map | Phoenixx | 10 | Omnicode (2013) |
| camerapick & returning the name of a child mesh | Aussie | 3 | Aussie (2013) |
| Long triangles | fox95871 | 5 | fox95871 (2013) |
| Bliz products performance on Windows 8 | Juggernaut | 30 | fox95871 (2013) |
| Custom fonts | fox95871 | 5 | fox95871 (2013) |
| Shrinking mesh | Trek | 4 | Trek (2013) |
| How does the built-in LoopSound() work flawlessly? | Rob the Great | 3 | Rob the Great (2013) |
| Large model 2mb - Freezes Blitz3d | Imperium | 17 | virtlands (2013) |
| Understanding ColDet - Mesh Collision | Imperium | 6 | Imperium (2013) |
| Export B3D with Blender, but animation not saving? | Dale Nation | 8 | Dale Nation (2013) |
| normal of a triangle of a skinned animated mesh | RemiD | 6 | RemiD (2013) |
| Blinking Text | Gauge | 2 | jfk EO-11110 (2013) |
| My Animation Headache | PureDocHale | 8 | Imperium (2013) |
| network scan? | atv | 2 | jfk EO-11110 (2013) |
| picking in viewport | atv | 3 | Stevie G (2013) |
| Layered Picking with Mouse issues. | Omnicode | 15 | Omnicode (2013) |
| Returning | Kirkkaf13 | 10 | John Blackledge (2013) |
| Newbie, What is the best way to get .b3d format | PureDocHale | 18 | GaryV (2013) |
| Proper camera etiquette | PureDocHale | 9 | jfk EO-11110 (2013) |
| Are functions with long names ok ? | RemiD | 6 | Hardcoal (2013) |
| Texturing Problem after creating a mesh | Hardcoal | 9 | Hardcoal (2013) |
| Blitz3D Is openning and immidiatly get closed Win7 | Hardcoal | 18 | _PJ_ (2013) |
| Rounding number | ILonion | 5 | ILonion (2013) |
| random building placement | Nexus6 | 7 | Hardcoal (2013) |
| General Qestions about compiler interpretations | _PJ_ | 4 | _PJ_ (2013) |
| Collision(jumping) help | codermax | 3 | _PJ_ (2013) |
| Processing File Data Speed | _PJ_ | 11 | _PJ_ (2013) |
| Atlas textures - Can Blitz3d do it? | Imperium | 12 | Imperium (2013) |
| alpha transparency and surface culling | AdamRedwoods | 8 | _PJ_ (2013) |
| Space Harrier - Input freaking out? | Imperium | 7 | Imperium (2013) |
| Normals in Blitz | Dicon | 2 | Yasha (2013) |
| issues with blender animations | sirus | 9 | sirus (2013) |
| Sound | AngelOnFira | 5 | _PJ_ (2013) |
| Mirror | _PJ_ | 2 | Yasha (2013) |
| How to call in a DLL? kernel32.dll | Imperium | 2 | Yasha (2013) |
| getting system information from Blitz | Hansie | 6 | _PJ_ (2013) |
| Packet integrity with UDP ? | RemiD | 6 | MCP (2013) |
| Unsigned Long Integers | _PJ_ | 3 | _PJ_ (2013) |
| SystemProperty() Uses | _PJ_ | 5 | Yasha (2013) |
| How to achieve this type of detail on terrain? | Guy Fawkes | 8 | wmaass (2013) |
| Small selecting problem with level editor | Guy Fawkes | 40 | _PJ_ (2013) |
| Creating Game | Jklinestiver | 16 | _PJ_ (2013) |
| Slope limit? | Guy Fawkes | 6 | _PJ_ (2013) |
| Problem with my 3D texture label command? | Guy Fawkes | 2 | Bobysait (2013) |
| Maths - Memory Calculation | _PJ_ | 3 | _PJ_ (2013) |
| Listing incompatible code/features for Vista/Win7 | Imperium | 16 | _PJ_ (2013) |
| HUD - Scaling with percentages % | Imperium | 5 | Imperium (2013) |
| Returning Entities assigned to Type Fields | Shredster7 | 3 | Shredster7 (2013) |
| Forcing Vsync? Controlling fps. | Imperium | 8 | Midimaster (2013) |
| Blitz3d Chat | collimic | 7 | virtlands (2013) |
| Ghosts after hide entity? | gerald | 8 | gerald (2013) |
| How to detect no buttons being depressed | Dicon | 2 | TomToad (2013) |
| text creation in 3d games | gerald | 5 | gerald (2013) |
| Spot my error "Eating dots" | Imperium | 3 | Imperium (2013) |
| TCP vs UDP | Imperium | 7 | Imperium (2013) |
| Reading multiple entity coordinates from file? | Guy Fawkes | 20 | RemiD (2013) |
| HELP! - Beginner project from BlitzPlus | BlackGearGames | 8 | Who was John Galt? (2013) |
| overriding the windows and caps lock keys | fox95871 | 1 | fox95871 (2013) |
| Small problem with my folder / file name grabber? | Guy Fawkes | 5 | Guy Fawkes (2013) |
| How to rotate player with Camera? | Guy Fawkes | 1 | Guy Fawkes (2013) |
| How to make resolution setter pick highest? | Kippykip | 5 | Kippykip (2013) |
| DeltaYaw? | Guy Fawkes | 4 | Guy Fawkes (2013) |
| Smooth rotation (turning) of entity | Veiks | 3 | Veiks (2013) |
| Tint the camera screen a colour? | Kippykip | 24 | Kippykip (2013) |
| PauseChannel and StopChannel do not work :c | Kippykip | 4 | Kryzon (2013) |
| Standard 3rd person controls? | Cubed Inc. | 36 | Guy Fawkes (2013) |
| Buttons... | Kippykip | 5 | Yue (2013) |
| 3D Scan Program missing from melog? | Guy Fawkes | 1 | Guy Fawkes (2013) |
| view of rpg | emgee | 1 | emgee (2013) |
| Modifiers to Random numbers to help AI learn.. | psychicbottle | 13 | psychicbottle (2013) |
| Trigger combat for RPG game | Giuliani | 22 | Giuliani (2013) |
| Searching for Userlibs by Beaker for [G]iles! | t3K|Mac | 2 | John Blackledge (2013) |
| TextureFilters | _PJ_ | 2 | John Blackledge (2013) |
| 2D collisions (wall) | psychicbottle | 8 | Kryzon (2013) |
| World Editor woes | Aussie | 6 | Guy Fawkes (2013) |
| Manipulate child meshes | Gazza69 | 5 | Gazza69 (2013) |
| Gun model clipping through walls | Kippykip | 5 | Kryzon (2013) |
| Please test my app+level map | Mikorians | 19 | Kippykip (2013) |
| Is there a command to tell if an animations finish | Kippykip | 2 | Kippykip (2013) |
| Doubt ragdoll effect | Yue | 3 | Kippykip (2013) |
| Animations problem! | Kippykip | 6 | Kippykip (2013) |
| Mouse not showing | Kippykip | 3 | Kryzon (2013) |
| change center of object help please:| | shepherd | 8 | John Blackledge (2013) |
| TileSet Creator | collimic | 2 | RemiD (2013) |
| The introduction of blitz3d on the products page | Hardcoal | 2 | Captain Wicker (crazy hillbilly) (2013) |
| How to change background colour? | Kippykip | 7 | Kippykip (2013) |
| Models and axis alignment | Gazza69 | 4 | Gazza69 (2013) |
| Align to Vector problem | Gazza69 | 6 | Gazza69 (2013) |
| Reading/writing files | Aussie | 8 | Aussie (2012) |
| What Program to buy? | collimic | 26 | boomboom (2012) |
| Andy_MC!!!! | airborne | 3 | andy_mc (2012) |
| Looking for info on 3D animation, and tut. info | TEST_ | 4 | RemiD (2012) |
| 3d animated models | airborne | 4 | airborne (2012) |
| Game modes | airborne | 37 | airborne (2012) |
| Mouse stuff | airborne | 8 | airborne (2012) |
| rendering new environments | airborne | 18 | airborne (2012) |
| Mouse Input | AJ00200 | 11 | airborne (2012) |
| Rotation relative to another entity | Shredster7 | 3 | Matty (2012) |
| So... i need help... GUI (DRAW3D 2) | psychicbottle | 4 | psychicbottle (2012) |
| Simple (very much so) physics engine. | psychicbottle | 13 | Yue (2012) |
| Gotta get answers; Gotta post, Gotta credit people | Mikorians | 12 | Mikorians (2012) |
| What GUI system would you recommend? | gradualcheetah | 6 | psychicbottle (2012) |
| Snake movement, Body & tail follow head. | Aussie | 17 | psychicbottle (2012) |
| Keyboard Scancode program. | collimic | 6 | collimic (2012) |
| Loading and saving "Map" files... | psychicbottle | 43 | gradualcheetah (2012) |
| Effects of sun rays | Xero | 6 | Mikorians (2012) |
| Collisions | Gazza69 | 3 | RemiD (2012) |
| Alpha Channel Render Order | Mikorians | 11 | Mikorians (2012) |
| Vehicle over terrain prob | Gazza69 | 3 | Gazza69 (2012) |
| New Blitz Basic tutorial on youtube | andy_mc | 12 | JonnyEnglish (2012) |
| Throwing Snowballs...Again | Happy Llama | 19 | Midimaster (2012) |
| A.I/ Pathfinding help (agaaaiiin) | psychicbottle | 23 | psychicbottle (2012) |
| TrisRender Vertex?? | Yue | 6 | Yasha (2012) |
| Multiple textures and Dot3D | Yue | 4 | Yue (2012) |
| Really large 3D scenes revisited | Mikorians | 33 | Mikorians (2012) |
| Fast Help With Pointer | Yue | 2 | Yue (2012) |
| How can I disable a key from being used? | Captain Wicker (crazy hillbilly) | 3 | Midimaster (2012) |
| Mesh or texture loading | Yue | 1 | Yue (2012) |
| Help with types please. | Yue | 3 | Yue (2012) |
| objects blinking on and off strangely... | tsmpaul | 8 | Mikorians (2012) |
| Using movies and music while in 3d mode | Mikorians | 3 | Mikorians (2012) |
| animated characters | Yue | 4 | Yue (2012) |
| How to add slope velocity? | Guy Fawkes | 5 | Floyd (2012) |
| My Actor's Eyes - what to do? | Mikorians | 7 | Mikorians (2012) |
| Double quotes within a string? | Yue | 3 | Yue (2012) |
| Really large 3D scenes - pushing my luck... | Mikorians | 15 | Mikorians (2012) |
| Texture sharpness - Suggested product upgrade | Mikorians | 5 | Mikorians (2012) |
| Calling a entity inside a type | Shredster7 | 7 | Yue (2012) |
| Decent Vehicle example? | Imperium | 7 | Imperium (2012) |
| Camera scroll | airborne | 6 | airborne (2012) |
| Sound of steps in different fields? (Textures) | Yue | 6 | John Blackledge (2012) |
| Blitz 3d - Essential Libraries? | Imperium | 10 | _PJ_ (2012) |
| stoping LoopSound!? | Hardcoal | 4 | Hardcoal (2012) |
| LoadFont no Work | Yue | 2 | _PJ_ (2012) |
| Memory usage (freeimage) 2 | ILonion | 3 | ILonion (2012) |
| Multiple UVmaps & Textures on Models | Imperium | 9 | RemiD (2012) |
| GetMatElement | Yue | 3 | Yue (2012) |
| Textures on Model - Need Direction | Imperium | 7 | Imperium (2012) |
| Introducing myself - F-19 remake | MarkG | 12 | Imperium (2012) |
| entity distance function/find | gerald | 3 | Zethrax (2012) |
| basedata file. | Oster | 2 | Yasha (2012) |
| B3d Model Format - Questions | Imperium | 1 | Imperium (2012) |
| How to get position of particular vertex in surf? | Guy Fawkes | 2 | Matty (2012) |
| Setting the Bank's size? | Guy Fawkes | 3 | Guy Fawkes (2012) |
| Win32 File Menu? | Guy Fawkes | 51 | Guy Fawkes (2012) |
| Feedback/Complements | Blitzogger | 1 | Blitzogger (2012) |
| Basic Multiplayer | Happy Llama | 6 | Happy Llama (2012) |
| Hide Show the tris of a surface of a skinned mesh | RemiD | 4 | Kryzon (2012) |
| ResizeBank | ILonion | 3 | ILonion (2012) |
| Movement around a sphere. | Aussie | 15 | Aussie (2012) |
| YawToEntity Function | Aussie | 5 | Kryzon (2012) |
| Is it possible to put a varible in a handle. | Newbie31 | 31 | Newbie31 (2012) |
| Correct z-ordering of tris near others ? | RemiD | 7 | RemiD (2012) |
| Non-Uniform scale of an object? | Guy Fawkes | 9 | Charrua (2012) |
| Need advice on pixel plotting | DRH | 21 | DRH (2012) |
| Need help with update | DRH | 7 | DRH (2012) |
| Yasha!! | Yue | 3 | Yue (2012) |
| Defining and managing sprite animations? | Headdy | 7 | Yue (2012) |
| Pathfinding... | psychicbottle | 23 | psychicbottle (2012) |
| Perspective problem | gerald | 2 | Zethrax (2012) |
| Completely new beginner to 3D | gerald | 14 | gerald (2012) |
| Problem with Orbiting Cam? | Guy Fawkes | 2 | _PJ_ (2012) |
| Help needed with 4 viewport example code | atv | 11 | atv (2012) |
| Bezier Waypoint creator | Guy Fawkes | 26 | Guy Fawkes (2012) |
| Sprites | Happy Llama | 6 | Yasha (2012) |
| Aiming | Happy Llama | 8 | _PJ_ (2012) |
| Bullet Detection | Happy Llama | 13 | mv333 (2012) |
| Blender Animation | Happy Llama | 6 | Yasha (2012) |
| Police par défaut | Prym | 10 | Kryzon (2012) |
| Concepts to convert a high tris mesh in a low tris | RemiD | 6 | _PJ_ (2012) |
| positioning a sprite | yoshark | 2 | Yasha (2012) |
| changing the color of the entiyre screen? | yoshark | 6 | Kryzon (2012) |
| single line input like html forms (blitzsys ?) | Raul | 4 | _PJ_ (2012) |
| Getting control of collisions in code. | gerald | 4 | Floyd (2012) |
| Select Expression for Controls | The3Leaf | 8 | The3Leaf (2012) |
| Collision Problem | The3Leaf | 6 | The3Leaf (2012) |
| URGENT! types aren't deleted | vivaigiochi | 3 | vivaigiochi (2012) |
| Downloadable Game Question | Happy Llama | 12 | Nexinarus (2012) |
| New line in Text Document | The3Leaf | 3 | The3Leaf (2012) |
| CopyRect and Image Buffers | _PJ_ | 4 | _PJ_ (2012) |
| How to update GUI buttons outside the mainloop ? | RemiD | 7 | RemiD (2012) |
| 3D, DrawImage, and Double Buffering don't mix | Shifty Geezer | 9 | Ross C (2012) |
| direct.x > UU > direct.x question. | pjd | 2 | pjd (2012) |
| Boolean Datatypes | Tau_Aquilae | 3 | Tau_Aquilae (2012) |
| monkey help | Gauge | 4 | Floyd (2012) |
| creating masked sprites | Slomas | 5 | Ross C (2012) |
| Memory usage of int float string textures meshes ? | RemiD | 3 | RemiD (2012) |
| Memory Violation - EntityY(ball) ? | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2012) |
| .ogg? | Boiled Sweets | 25 | Prym (2012) |
| 2D enemies in numerous rooms. | Tobo | 2 | Kryzon (2012) |
| Change default B3D font | Tobo | 9 | Adam Novagen (2012) |
| Texturing A hexagon | Juoni | 13 | Adam Novagen (2012) |
| Menus | Happy Llama | 7 | Midimaster (2012) |
| Blitz arrays | Ross C | 8 | Yasha (2012) |
| Arrays as a type field | Tau_Aquilae | 5 | Tau_Aquilae (2012) |
| How do you Delete Arrays? | Hotshot2005 | 6 | Hotshot2005 (2012) |
| Random moves | En929 | 4 | En929 (2012) |
| Beginner question | TomShep | 5 | TomShep (2012) |
| Community Project for Networking RPG | chrisnorris007 | 59 | Adam Novagen (2012) |
| Random Generators | En929 | 8 | En929 (2012) |
| Clickable images | Happy Llama | 6 | Kryzon (2012) |
| Types Problem | Happy Llama | 3 | Happy Llama (2012) |
| Collision index meaning and importance ? | RemiD | 1 | RemiD (2012) |
| BBCruncher | Happy Llama | 7 | Happy Llama (2012) |
| Timer Question | Happy Llama | 11 | Happy Llama (2012) |
| Multi-Footstep SFX? | Guy Fawkes | 82 | Guy Fawkes (2012) |
| Problems with animation? | Guy Fawkes | 4 | Guy Fawkes (2012) |
| Creating a single exe file inc supporting files | Matsuz | 3 | Matsuz (2012) |
| Lots of Single Surface Questions | Nexus6 | 6 | Yasha (2012) |
| Collider capsule in Blitz3d ? | RemiD | 6 | Kryzon (2012) |
| IDE input lag with windows 7 | Slomas | 6 | Danny (2012) |
| My Logoscreen Quad transition thread | Guy Fawkes | 11 | H&K (2012) |
| My Adding Triangles Thread - PLEASE HELP! | Guy Fawkes | 2 | Guy Fawkes (2012) |
| Ending | Happy Llama | 32 | Happy Llama (2012) |
| Help with savefile function i created? | Guy Fawkes | 14 | Ginger Tea (2012) |
| My leveleditor thread | Guy Fawkes | 7 | Guy Fawkes (2012) |
| Move individual quads in a single surface system | Nexus6 | 13 | RemiD (2012) |
| Do you know a lib for a real time blur effect ? | RemiD | 1 | RemiD (2012) |
| program freezes for a moment | ando | 20 | Adam Novagen (2012) |
| fps need some help | melonhead | 7 | jfk EO-11110 (2012) |
| Random Throws | Happy Llama | 2 | Yasha (2012) |
| Problem with scaling? | Guy Fawkes | 28 | Guy Fawkes (2012) |
| Moving character over terrain in a straight line | PowerPC603 | 24 | PowerPC603 (2012) |
| Nested Loops and Conditional stuff | CyberPackRat | 16 | CyberPackRat (2012) |
| Start Menu | Happy Llama | 2 | Yasha (2012) |
| camera_move problem? | Guy Fawkes | 8 | Guy Fawkes (2012) |
| Problem with Save function | Guy Fawkes | 14 | Guy Fawkes (2012) |
| Snowball Gravity | Happy Llama | 4 | Happy Llama (2012) |
| Help with Object Deleting | Guy Fawkes | 32 | Ross C (2012) |
| Help with object picking (Switching modes) | Guy Fawkes | 11 | Guy Fawkes (2012) |
| Hiding close button? | Guy Fawkes | 3 | Guy Fawkes (2012) |
| Disable Window Dragging? | Guy Fawkes | 9 | Guy Fawkes (2012) |
| Enemy snowball Collisions | Happy Llama | 14 | Rob the Great (2012) |
| Help with enemy player detection? | Guy Fawkes | 29 | Hotshot2005 (2012) |
| Procedural City | Nexus6 | 30 | Ross C (2012) |
| Excutable Question | Happy Llama | 6 | Happy Llama (2012) |
| Help with Collision? | Guy Fawkes | 12 | Drak (2012) |
| Drak's Waypoint Example? | Guy Fawkes | 41 | Guy Fawkes (2012) |
| How to draw above the others apps when Blitz3d is | RemiD | 7 | RemiD (2012) |
| Collision Q | Happy Llama | 21 | Happy Llama (2012) |
| Pick more than one object at once? | Guy Fawkes | 19 | Kryzon (2012) |
| A* path finding? | Guy Fawkes | 21 | Rabies (2012) |
| Problem with Animation? | Guy Fawkes | 1 | Guy Fawkes (2012) |
| Point to Cursor using Angles - Bug? | (tu) ENAY | 4 | (tu) ENAY (2012) |
| Reloading | Happy Llama | 5 | Charrua (2012) |
| Shooting Snowballs | Happy Llama | 5 | Happy Llama (2012) |
| Ide Editor | Gauge | 4 | Dark Soul (2012) |
| line segment to circle collissions | MichiGamian | 2 | Kryzon (2012) |
| Making *.B3D Meshes | Captain Wicker (crazy hillbilly) | 7 | jfk EO-11110 (2012) |
| Animated Mesh wont use orginal sequence? | YellBellzDotCom | 4 | YellBellzDotCom (2012) |
| Creating Object Animation in Code? | Captain Wicker (crazy hillbilly) | 4 | RemiD (2012) |
| Float Points | Aussie | 7 | Aussie (2012) |
| Problem with freezing and gravity | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2012) |
| Blitz3D Online Crash Course!!!!! | Captain Wicker (crazy hillbilly) | 11 | Ross C (2012) |
| equitypoint | Jack | 5 | Jack (2012) |
| Player floating in air constantly. Help please! | Captain Wicker (crazy hillbilly) | 13 | Captain Wicker (crazy hillbilly) (2011) |
| entitypoint (sorry-meant to post this here) | Jack | 7 | Jack (2011) |
| Entity Amount Visible | Rob the Great | 9 | Rob the Great (2011) |
| My Blitz3D Tutorials | Captain Wicker (crazy hillbilly) | 10 | Yasha (2011) |
| Denying a keydown | Happy Llama | 3 | Kryzon (2011) |
| 2d+3d | Happy Llama | 5 | Happy Llama (2011) |
| Chase Cam | Happy Llama | 6 | Happy Llama (2011) |
| Why does the cube discontinue rotation? | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2011) |
| My player is FALLING!!!!!!!!!!!! | Captain Wicker (crazy hillbilly) | 4 | Rob the Great (2011) |
| Blender models ???? | Twinprogrammer | 22 | ardee (2011) |
| IDEal & Windows 7 problem. Help. | Galdy | 4 | Galdy (2011) |
| Jumping Issues | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2011) |
| Functions Problem (Moving Sphere) | Captain Wicker (crazy hillbilly) | 7 | Yue (2011) |
| Help with Sorting in BlitzArrays | _PJ_ | 3 | _PJ_ (2011) |
| 3D Title Menu Problems. | Captain Wicker (crazy hillbilly) | 38 | Rob the Great (2011) |
| Grabbing an Image over the web | CodeOrc | 4 | _PJ_ (2011) |
| Force signed Bytes wuith Peek/Poke | _PJ_ | 4 | _PJ_ (2011) |
| ScaleTexture() | The3Leaf | 5 | The3Leaf (2011) |
| IDE bug? | _PJ_ | 3 | _PJ_ (2011) |
| Question about the timer and drawing frames | En929 | 1 | En929 (2011) |
| I have a question about music | En929 | 5 | En929 (2011) |
| scan-codes to ASCII conversion | MusicianKool | 14 | MusicianKool (2011) |
| How do I make my movie start later? | En929 | 1 | En929 (2011) |
| banks, types, and arrays | mindstorms | 20 | Dem'ah (2011) |
| I'm still having trouble with making a punch | En929 | 1 | En929 (2011) |
| Executable Error | En929 | 4 | xlsior (2011) |
| FreeEntity FreeTexture FreeImage and memory | RemiD | 7 | RemiD (2011) |
| flicker with my embedded IE | tyoud | 4 | tyoud (2011) |
| Functions and Type help | AaP | 7 | Rob the Great (2011) |
| Custom Types and Drawing Images | The3Leaf | 5 | The3Leaf (2011) |
| I need help with something in BlitzBasic 2D | En929 | 1 | En929 (2011) |
| Embedding HTML into Blitz3d - different ideas | tyoud | 7 | tyoud (2011) |
| I cannot get music to play at all | Captain Wicker (crazy hillbilly) | 2 | GaryV (2011) |
| 360 Degree Movement - tutorial video on YouTube | andy_mc | 9 | andy_mc (2011) |
| Understanding Blitz3d with 2d | Captain Wicker (crazy hillbilly) | 18 | Captain Wicker (crazy hillbilly) (2011) |
| Perspective drawing... | tyoud | 4 | tyoud (2011) |
| I'm thinking about getting 3D Blitz | En929 | 5 | En929 (2011) |
| Saved BMP is quite huge | ando | 7 | ando (2011) |
| Help with actions detect in RPG map | Dicon | 3 | Midimaster (2011) |
| Small demo wanted | Dicon | 9 | Dicon (2011) |
| Floats vs. Doubles | Rob the Great | 6 | xlsior (2011) |
| 3d Spline creator/edit | Ian Lett | 2 | Kryzon (2011) |
| Objects and types | Tau_Aquilae | 4 | Yasha (2011) |
| Teaching kids programming | Spec | 9 | Kirkkaf13 (2011) |
| My code denies to appear in full screen | bashc | 5 | bashc (2011) |
| Storm.dll (StormLib) question | tyoud | 5 | tyoud (2011) |
| What do the OR and AND in these snippets mean? | iprice | 6 | iprice (2011) |
| Texture question | Trek | 5 | John Blackledge (2011) |
| Axis Widget | Eric | 4 | Kryzon (2011) |
| I hope this isn't a crazy question | En929 | 4 | En929 (2011) |
| print in a paper | Santiworld | 8 | Santiworld (2011) |
| i dont think i wrote this right? | melonhead | 6 | melonhead (2011) |
| quick one | melonhead | 9 | melonhead (2011) |
| Closest Waypoint? | Guy Fawkes | 16 | Ginger Tea (2011) |
| Texture to have "Screen" effect | DheDarkhCustard | 5 | DheDarkhCustard (2011) |
| Is there an EraseByte() like function? | Rob the Great | 9 | Rob the Great (2011) |
| Planes, Meshes and Surfaces | KingLestat | 11 | Graythe (2011) |
| Skybox and mixing textures | KingLestat | 5 | KingLestat (2011) |
| How do I cancel a key? | En929 | 4 | En929 (2011) |
| moving prites like old nes games | melonhead | 9 | Graythe (2011) |
| Just out of pure curiosity | Tau_Aquilae | 6 | _PJ_ (2011) |
| How to move a sprite character in steps of 32 | Dicon | 4 | _PJ_ (2011) |
| 7 Years Bad Luck? | _PJ_ | 7 | _PJ_ (2011) |
| am i using the type's right? | melonhead | 6 | stayne (2011) |
| function help | melonhead | 6 | Yasha (2011) |
| Entity Animation question | tyoud | 4 | tyoud (2011) |
| How to turn a QTS terrain into a mesh? | Guy Fawkes | 49 | stayne (2011) |
| File Strings on one line as opposed to multiple? | Guy Fawkes | 6 | Matty (2011) |
| going to one level to an other level | melonhead | 5 | melonhead (2011) |
| sprite help | melonhead | 10 | melonhead (2011) |
| stupid question about return | Tau_Aquilae | 12 | Kryzon (2011) |
| Need a bit of help | En929 | 5 | Who was John Galt? (2011) |
| I have another question | En929 | 1 | En929 (2011) |
| How to tell WHICH NPCs which point they belong to? | Guy Fawkes | 12 | stayne (2011) |
| Moving the Camera vs. Moving the Terrain | Mahan | 4 | Rob the Great (2011) |
| Screensaver messing up icons | Aussie | 6 | Aussie (2011) |
| how to submit screenshot to gallery | zeek | 1 | zeek (2011) |
| Image Does Not Exist Problem | Shuffles | 5 | Matty (2011) |
| Screensavers & FPS(Frames Per Second) | Aussie | 4 | Aussie (2011) |
| Using projectx() & y() to put name above head? | Guy Fawkes | 39 | Guy Fawkes (2011) |
| looking for something | grindalf | 7 | Warner (2011) |
| Terrain Lighting Problem | PresumingEd | 4 | PresumingEd (2011) |
| setting system variables | pete03 | 4 | Adam Novagen (2011) |
| Sharp Edges On 3D Models Possible? | QuickSilva | 5 | QuickSilva (2011) |
| Simple Question :) | Shuffles | 4 | Shuffles (2011) |
| Type question | MusicianKool | 2 | Yasha (2011) |
| append to add info in a file? | Santiworld | 3 | Santiworld (2011) |
| Blender physics\cloth\fluid in Blitz? | QuickSilva | 3 | QuickSilva (2011) |
| Spawning Blocks and Destroying Them | Shuffles | 6 | Shuffles (2011) |
| How to Fire a Bullet | Shuffles | 1 | Shuffles (2011) |
| 2D Lighting | Kenshin Yurihara | 43 | mv333 (2011) |
| Problem with emit sound? | Guy Fawkes | 3 | Guy Fawkes (2011) |
| Messed up writestring? | Guy Fawkes | 3 | Guy Fawkes (2011) |
| Ray casting collision detection. | Moore | 2 | Moore (2011) |
| Collision Glitch - Coldet Wrapper? | Guy Fawkes | 1 | Guy Fawkes (2011) |
| Problem with Entity Recording system? | Guy Fawkes | 8 | Guy Fawkes (2011) |
| Clickable image / image highlight? | Guy Fawkes | 14 | Guy Fawkes (2011) |
| Rain effect | Kiyoshi | 3 | Guy Fawkes (2011) |
| createmirror command? | Cubed Inc. | 4 | Warner (2011) |
| End-command | Marcell | 2 | Yasha (2011) |
| Deleting a Type | Hardcoal | 6 | Hardcoal (2011) |
| Add commands that IDEal Auto-indents | Rob the Great | 7 | Blitzplotter (2011) |
| An Icon for my App | julianbury | 26 | Blitzplotter (2011) |
| Position Tree ( Mesh ) 2 Terrain problem | Jack Dawson | 11 | Jack Dawson (2011) |
| "Too Many Parameters" or "Expecting Expression" bu | _PJ_ | 6 | lo-tekk (2011) |
| PNG Mask Problem ( Weird ) | Jack Dawson | 4 | Jack Dawson (2011) |
| Number grid map? | Kiyoshi | 3 | PowerPC603 (2011) |
| Trying to create some buildings. | SheepOnMintSauce | 5 | SheepOnMintSauce (2011) |
| Picked angle? | Kiyoshi | 5 | Kiyoshi (2011) |
| Need a little help understanding this math | CodeOrc | 4 | CodeOrc (2011) |
| blitz3d + TrackIR | Santiworld | 3 | Charrua (2011) |
| Handling Data | Kirkkaf13 | 6 | Charrua (2011) |
| attaching an entity to a bone? | coffeeaddict | 3 | jfk EO-11110 (2011) |
| GetMatElement - What is the matrix size row/cols ? | patmaba | 9 | patmaba (2011) |
| Animating sprites in 3d? | Cubed Inc. | 1 | Cubed Inc. (2011) |
| Most Efficient Rectangle | _PJ_ | 5 | _PJ_ (2011) |
| step by step | Saakazmi | 9 | _PJ_ (2011) |
| Arrays Global | ThePict | 3 | ThePict (2011) |
| Simulating a keypress-Autotyping | Nike | 10 | Kryzon (2011) |
| Fade in, fade out | Dicon | 2 | GfK (2011) |
| multi cubes | ssdw | 3 | ssdw (2011) |
| debugging B3D | Amanda Dearheart | 3 | Amanda Dearheart (2011) |
| map 2D connected or infinite | bashc | 3 | bashc (2011) |
| any one have winblitz3d? | Smurfpuss | 9 | Kryzon (2011) |
| player turning issues | Cubed Inc. | 5 | Kryzon (2011) |
| Going from running to standing? | Cubed Inc. | 15 | Cubed Inc. (2011) |
| New To 3D | Kirkkaf13 | 5 | Kirkkaf13 (2011) |
| Is there a 2D "EntityAlpha"-like command? | Caleb | 31 | Kryzon (2011) |
| Build and Run problems | Jonah | 3 | GfK (2011) |
| Animation code problem | Cubed Inc. | 4 | Cubed Inc. (2011) |
| setting up forest | lauri | 5 | lauri (2011) |
| IdEal question. | Galdy | 5 | Galdy (2011) |
| Why isn't this working? | Galdy | 6 | Galdy (2011) |
| How to get individual R,G,B values of a pixel? | Galdy | 4 | Warner (2011) |
| multiplayer network commands: need help please! | etxtra | 4 | System4 Studios (2011) |
| Configuration/Setting Data In Reg or File? | _PJ_ | 8 | _PJ_ (2011) |
| Shortening my string | Kiyoshi | 5 | Kryzon (2011) |
| Turning in a 3d game | Nike | 7 | jfk EO-11110 (2011) |
| Lighting Problem : I need explanations, please ! | etxtra | 4 | Warner (2011) |
| Please, What's wrong ? Simple menu, need help ! | etxtra | 3 | etxtra (2011) |
| Annoying error, maybe a Blitz3D bug ! | etxtra | 10 | Floyd (2011) |
| Parenting | Dicon | 3 | stayne (2011) |
| Any known issues with ATI Cards? Problem. | Galdy | 4 | Galdy (2011) |
| Collisions: Need some advices please ! | etxtra | 8 | Warner (2011) |
| Different results with executable vers compile/run | Galdy | 3 | Galdy (2011) |
| Annoying Runtime Error: Please Help ! | etxtra | 9 | Rob the Great (2011) |
| Code question for someone... | Galdy | 4 | Galdy (2011) |
| Problem: creating an array with "DIM". Please. ?. | etxtra | 14 | jfk EO-11110 (2011) |
| How does "LinePick" works, please ? I need help ! | etxtra | 4 | Warner (2011) |
| Positioning many 3D objects: I need help, please ! | etxtra | 3 | etxtra (2011) |
| 2 Blitz3D Bugs !: "RotateEntity" won't turn 360° ! | etxtra | 10 | etxtra (2011) |
| Why is Global considered bad? | Rob the Great | 13 | Yasha (2011) |
| 3D Game Programming for Teens Book | Hotshot2005 | 2 | jfk EO-11110 (2011) |
| “Function can only appear in the main loop. " Ques | Galdy | 18 | Rob the Great (2011) |
| Buffering? This is Strange | _PJ_ | 3 | Warner (2011) |
| Terrain HeightMap problem: I need help please. ?. | etxtra | 20 | Yasha (2011) |
| Calculating Array Memory usage. How? | Galdy | 10 | _PJ_ (2011) |
| Array questions. Deleting/renaming? | Galdy | 5 | Kryzon (2011) |
| Exploding hea-- Um, deleting mesh parts | Kiyoshi | 5 | Kiyoshi (2011) |
| Fitting many images on smallest possible texture.. | Abomination | 4 | Abomination (2011) |
| Transparency, Alpha-Blending: need help: ? | etxtra | 3 | jfk EO-11110 (2011) |
| Limit number of surfaces per Mesh? | Abomination | 14 | jfk EO-11110 (2011) |
| How do you save as 3D mesh file? | fdfederation | 5 | Blitzplotter (2011) |
| a quickey about TypeFields vs Local variables | Abomination | 9 | _PJ_ (2011) |
| how to optimize drawing? | coffeeaddict | 6 | _PJ_ (2011) |
| How many "AND" condition checks can one use? | Galdy | 7 | _PJ_ (2011) |
| Modeling Programs | Tau_Aquilae | 14 | Yasha (2011) |
| 2D-Gui over a 3D-world | Abomination | 4 | Abomination (2011) |
| About Multi-texturing: I need help ! | etxtra | 3 | Warner (2011) |
| Wireframe and no wireframe | Kiyoshi | 4 | Yue (2011) |
| User prompt input problem. | Galdy | 6 | jfk EO-11110 (2011) |
| Trouble getting meshes to play well together | Trek | 5 | MCP (2011) |
| A string variable in procedure call?-Gosub,Other? | Galdy | 4 | GfK (2011) |
| How do Slow 2D Animations Sprites Down? | Hotshot2005 | 6 | jfk EO-11110 (2011) |
| Using types for 3d meshes? | Dicon | 2 | Dicon (2011) |
| Duplicating and renaming | Dicon | 4 | Dicon (2011) |
| Paint Surface and UV Mapping | Rob the Great | 2 | Rob the Great (2011) |
| Paint onto a mesh? Fps questions. | Kiyoshi | 5 | Kiyoshi (2011) |
| RenderWorld causes MAV | K | 14 | jfk EO-11110 (2011) |
| hi from sef | seferey | 3 | jfk EO-11110 (2011) |
| issue with mousedown | coffeeaddict | 9 | jfk EO-11110 (2011) |
| blender export problem | lauri | 6 | lauri (2011) |
| Animated Sprites | earok | 10 | Morbius (2011) |
| can i have this water? | Santiworld | 4 | Santiworld (2011) |
| Help with file operations please. | Galdy | 3 | Galdy (2011) |
| strange problem | Santiworld | 12 | GfK (2011) |
| Positionign enemies etc. | lauri | 11 | lauri (2011) |
| New to 3D,need help, collisions and walking | CloseToPerfect | 2 | jfk EO-11110 (2011) |
| Include questions | ThePict | 16 | ThePict (2011) |
| "line" causes a memory access violation? | Abomination | 10 | Abomination (2011) |
| sliding down steep slopes? | Cubed Inc. | 7 | jfk EO-11110 (2011) |
| The mystery of the disappearing pink rectangle | Abomination | 2 | jfk EO-11110 (2011) |
| jumping problem | Cubed Inc. | 4 | Rob the Great (2010) |
| naming variables from strings | B2 | 6 | B2 (2010) |
| Terrains. | Kenshin Yurihara | 9 | Kenshin Yurihara (2010) |
| 2D Path Finding | Kenshin Yurihara | 10 | * (2010) |
| different texture for each face of cube..how..?? | Dr.Fox | 4 | fox95871 (2010) |
| Texture painting program | Kiyoshi | 2 | dawlane (2010) |
| Camera Animation | Fintan | 10 | Yasha (2010) |
| need help showing sprites | Fernhout | 5 | steve_ancell (2010) |
| IDeal - Userlibs | pc_tek | 4 | pc_tek (2010) |
| Using wmas for sound effects | fox95871 | 4 | D4NM4N (2010) |
| how to improve the performance of blitz games? | Santiworld | 12 | jfk EO-11110 (2010) |
| VertexColour limits? | _PJ_ | 9 | _PJ_ (2010) |
| Nebula Effect ideas... | Tau_Aquilae | 7 | Tau_Aquilae (2010) |
| Flip clock style animation | Seldon | 3 | Seldon (2010) |
| linepicks & collisions | Aussie | 13 | jfk EO-11110 (2010) |
| need help | Smurfpuss | 4 | Smurfpuss (2010) |
| Automatically updated games | fox95871 | 2 | jfk EO-11110 (2010) |
| Preventing aspect ratio distortion | fox95871 | 24 | Sledge (2010) |
| How to use Set Task-Application Priority | fox95871 | 3 | fox95871 (2010) |
| Another animation question | Aussie | 4 | Aussie (2010) |
| Count Children Recursive? | Rob the Great | 14 | Rob the Great (2010) |
| My game feels "unpolished" | Cubed Inc. | 10 | jfk EO-11110 (2010) |
| Crouching Help | Kiyoshi | 4 | jfk EO-11110 (2010) |
| Smooth camera that doesn't stay behind the player | Cubed Inc. | 12 | jfk EO-11110 (2010) |
| BinToDec() Function | _PJ_ | 5 | _PJ_ (2010) |
| Player controls relative to camera | Cubed Inc. | 6 | Rob the Great (2010) |
| Finding and texturing "parts" of a mesh? | Cubed Inc. | 21 | jhocking (2010) |
| Tformed? | Cubed Inc. | 4 | jhocking (2010) |
| texture scrolling? | Cubed Inc. | 3 | Cubed Inc. (2010) |
| ReadDir and NextFile | _PJ_ | 3 | _PJ_ (2010) |
| Lighting question | (tu) ENAY | 3 | (tu) ENAY (2010) |
| Taking screenshots? | Cubed Inc. | 13 | * (2010) |
| Lighting help | Kiyoshi | 4 | Kiyoshi (2010) |
| Hello again after awhile. | Kenshin Yurihara | 5 | Kenshin Yurihara (2010) |
| Something wrong with my mouse code | bashc | 3 | bashc (2010) |
| Question about Stevie G's code. | Cubed Inc. | 17 | Cubed Inc. (2010) |
| Antivirus programs blocking Blitz3D games | fox95871 | 10 | fox95871 (2010) |
| String terminators | _PJ_ | 10 | stanrol (2010) |
| Character customization? | Cubed Inc. | 4 | _PJ_ (2010) |
| everything to do with stanrol's code | stanrol | 86 | stanrol (2010) |
| Finding a "child' entity in a mesh. | Cubed Inc. | 9 | Cubed Inc. (2010) |
| FPS Homing shots? | Robey | 4 | _PJ_ (2010) |
| Ladders/climbing walls? | Robey | 10 | * (2010) |
| Game on a mac? | Nike | 6 | * (2010) |
| attaching entitys to bone? | Cubed Inc. | 3 | Cubed Inc. (2010) |
| My .b3d animations exp from fragmotion won't work. | Hosh | 3 | CodeOrc (2010) |
| Better texture quality? | Cubed Inc. | 12 | chi (2010) |
| Giant terrain, draw distances, culling. | Ian Martin | 5 | Ian Martin (2010) |
| FPS Issues | W | 4 | big10p (2010) |
| Anti-Aliasing? | Cubed Inc. | 7 | Yue (2010) |
| Help me. | Yue | 6 | FBEpyon (2010) |
| If [enter action here] then animate mesh | AvestheFox | 10 | Drak (2010) |
| Max Headroom type thing | SoggyP | 7 | SoggyP (2010) |
| GetColor fast | Josaih6/10 | 3 | Ross C (2010) |
| Blender to B3D Exporter? | DinoEntrails | 5 | DinoEntrails (2010) |
| i lost (Sorry my english is bad) | Yue | 22 | Josaih6/10 (2010) |
| My game's media | Kiyoshi | 6 | Josaih6/10 (2010) |
| KeyHit() | pc_tek | 3 | _PJ_ (2010) |
| Lowest Common Denominators | _PJ_ | 18 | _PJ_ (2010) |
| Animated Mesh Morphing | Cubed Inc. | 11 | Cubed Inc. (2010) |
| Will BlitzLua slow down Blitz3D? | Happy Sammy | 6 | Ginger Tea (2010) |
| Listbox (drop box) for Blitz3d | jigga619 | 2 | _PJ_ (2010) |
| 2D Collision | Jaydubeww | 8 | Hotshot2005 (2010) |
| Rendering Speeds | pc_tek | 13 | Zmatrix (2010) |
| CurrentDate() & CurrentTime() | _PJ_ | 5 | _Skully (2010) |
| how do i not allow more than 1 instance of an app? | Whats My Face | 8 | xlsior (2010) |
| I flatout don't understand types | Cubed Inc. | 12 | _PJ_ (2010) |
| Local Pick or TForm Pick? | BLaBZ | 4 | BLaBZ (2010) |
| Jumping?( please help, i'm desperate) | Cubed Inc. | 44 | Cubed Inc. (2010) |
| Ratchet and Clank basic controls and jumping? | Cubed Inc. | 9 | Nate the Great (2010) |
| Terrain types? | Quantum | 5 | Rob the Great (2010) |
| em-ail the author | stanrol | 7 | Adam Novagen (2010) |
| Types Again | pc_tek | 8 | pc_tek (2010) |
| HostNetGame problem | lauri | 3 | stanrol (2010) |
| 3d Tiles and Terrains (Again Sorry) | FBEpyon | 2 | FBEpyon (2010) |
| b3d query | stanrol | 1 | stanrol (2010) |
| CLANLIB | monkeyx | 4 | Charrua (2010) |
| Smoothing, subsurf automatically? | Nenad | 5 | Ross C (2010) |
| a little math/logic help | Nate the Great | 4 | Serpent (2010) |
| Function help | Nike | 5 | Serpent (2010) |
| How to Render on 2D Background Picture? | vircop | 5 | vircop (2010) |
| TCP still working? | Fey | 7 | xtremegamr (2010) |
| Searching Type Lists | pc_tek | 19 | Charrua (2010) |
| compass question | stayne | 6 | stayne (2010) |
| Treeview? | 6 | 4 | 6 (2010) |
| Load image working on one code but not another. | jigga619 | 4 | xtremegamr (2010) |
| Collisions not Always Successful? | BLaBZ | 4 | puki (2010) |
| best method for FPS collisions? | andy_mc | 5 | Shambler (2010) |
| Animation help | Kiyoshi | 4 | dawlane (2010) |
| 3D Sprite mask color?? | Kiyoshi | 5 | Kiyoshi (2010) |
| Triggering screen changing? | Cubed Inc. | 10 | Serpent (2010) |
| need collision help. | MusicianKool | 10 | Ross C (2010) |
| If any 3 keyhits() end program | jigga619 | 3 | Dabhand (2010) |
| reading pixel color data to an array | AvestheFox | 17 | Adam Novagen (2010) |
| Physics | NerdyBrendan | 6 | Charrua (2010) |
| Level Changing? | Cubed Inc. | 27 | Cubed Inc. (2010) |
| Blitz3D in dutch | Fernhout | 4 | Ross C (2010) |
| Lighting a multi-mesh textured cube. | R Ellingworth | 7 | K (2010) |
| saving tile array maps | AvestheFox | 17 | AvestheFox (2010) |
| 3D Studio Max | Dicon | 18 | Kryzon (2010) |
| loading question | melonhead | 8 | AvestheFox (2010) |
| Ratchet and Clank type jumping? | Cubed Inc. | 7 | Cubed Inc. (2010) |
| z-brush | rufio72 | 6 | dawlane (2010) |
| Display coordinates??? | NerdyBrendan | 4 | CodeOrc (2010) |
| OOP kind of basic scripting..eehh converter thing? | MusicianKool | 8 | MusicianKool (2010) |
| FPS HELP | NerdyBrendan | 4 | NerdyBrendan (2010) |
| Pivot HELP | NerdyBrendan | 5 | stanrol (2010) |
| Random Numbers | _PJ_ | 17 | _PJ_ (2010) |
| rotate image help! | bumpy | 3 | bumpy (2010) |
| 0+1=8? | grindalf | 6 | D4NM4N (2010) |
| Death plane help | Robey | 11 | Robey (2010) |
| Is this a bug? | Josaih6/10 | 4 | Josaih6/10 (2010) |
| Win 7 and B3D | CodeOrc | 42 | Kryzon (2010) |
| Function Help | Kirkkaf13 | 4 | stanrol (2010) |
| DrawImage Help | Kirkkaf13 | 6 | Matty (2010) |
| Jumping? | Cubed Inc. | 11 | GIB3D (2010) |
| Memory | Kirkkaf13 | 5 | Kirkkaf13 (2010) |
| Calling graphics3d multiple times? | Jaydubeww | 12 | Jaydubeww (2010) |
| Jumping... | Happy Llama | 4 | Nate the Great (2010) |
| Basic Input | Kirkkaf13 | 3 | Kirkkaf13 (2010) |
| Re-Study | Kirkkaf13 | 4 | Kryzon (2010) |
| Disabling keys | Nike | 11 | Serpent (2010) |
| Where could we buy old official blitz3d manual? | Happy Sammy | 10 | Ross C (2010) |
| Hue saturation and brightness sliders | fox95871 | 5 | fox95871 (2010) |
| Help me! simple audio code | mimox | 3 | mimox (2010) |
| validate input? | Jaydubeww | 4 | Matty (2010) |
| Aircraft roll left & right problems | Aussie | 3 | Aussie (2010) |
| green circle over the player (surface?) | rufio72 | 8 | rufio72 (2010) |
| How do you get the Alpha of an entity | MusicianKool | 2 | puki (2010) |
| POLL: Blitz3d v Windows OS | pc_tek | 3 | pc_tek (2010) |
| Part of my code won't work | Cubed Inc. | 3 | Cubed Inc. (2010) |
| Saving Hiscores | pc_tek | 4 | pc_tek (2010) |
| Blitz 3D Programming Manual (official) to sell | kgermershausen | 3 | Oiduts Studios (2010) |
| Parseing a dat\txt file | Aussie | 6 | _PJ_ (2010) |
| Faster entity information | _PJ_ | 21 | _PJ_ (2010) |
| Super Mario 64 type controls (agian) | Cubed Inc. | 8 | Cubed Inc. (2010) |
| deleting types | Aussie | 8 | Aussie (2010) |
| parse an image file | Doggie | 5 | Doggie (2010) |
| Reading bytes in particular order | _PJ_ | 6 | _PJ_ (2010) |
| Another type problem | Aussie | 6 | Aussie (2010) |
| Sprite problems | Aussie | 4 | Kryzon (2010) |
| BlitzArrays and strings? | _PJ_ | 7 | _PJ_ (2010) |
| Anagrams / Word lists | _PJ_ | 7 | _PJ_ (2010) |
| Weird PlaySound Error | _PJ_ | 6 | _PJ_ (2010) |
| no alpha layer in DrawImage? | Jaydubeww | 4 | Ross C (2010) |
| IncBin for Blitz3D? | Marcell | 6 | Marcell (2010) |
| Night Lights | Santiworld | 2 | Ross C (2010) |
| Vista, Windows 7 and even 64-bit OS (inc. XP) | _PJ_ | 8 | Charrua (2010) |
| Chase Cam HELP | NerdyBrendan | 5 | NerdyBrendan (2010) |
| Rotating mesh problem | Dicon | 9 | Dicon (2010) |
| concatenation | Doggie | 14 | _PJ_ (2010) |
| Fastlibs - shadows don't work | Cubed Inc. | 5 | Cubed Inc. (2010) |
| How do I add smooth jumping in this code??? | NerdyBrendan | 4 | stanrol (2010) |
| align a quad to camera | scribbla | 17 | scribbla (2010) |
| Another 3d asteroids question | Aussie | 3 | Aussie (2010) |
| Screen tearing or double image | fox95871 | 8 | lo-tekk (2010) |
| click on object | Dicon | 21 | Dicon (2010) |
| Easier GUI Mouseclick/icon checks | _PJ_ | 24 | _PJ_ (2010) |
| Publishing a Game | Gridian | 3 | Gridian (2010) |
| align an entity to a terrian? | Cubed Inc. | 17 | Cubed Inc. (2010) |
| page flipping | Doggie | 3 | Doggie (2010) |
| third-person camera? | Cubed Inc. | 17 | Cubed Inc. (2010) |
| Disable Z-Depth? | Guy Fawkes | 9 | Kryzon (2010) |
| how to make a sound echo? | Guy Fawkes | 3 | Guy Fawkes (2010) |
| Mesh Placement | Dicon | 3 | Dicon (2010) |
| Question about Image | Gridian | 9 | Gridian (2010) |
| ClearTextureFilters messing up music | fox95871 | 6 | Ross C (2010) |
| Edge UVs causing duplicate vertecies | fox95871 | 3 | fox95871 (2010) |
| Line breaker | fox95871 | 4 | fox95871 (2010) |
| More out of text files? | Pete Carter | 2 | Pete Carter (2010) |
| Rotating objects in relation to the camera | fox95871 | 5 | fox95871 (2010) |
| Typing slowdown on B3D IDE | Tobo | 9 | 6 (2010) |
| Inside object? | Guy Fawkes | 117 | Who was John Galt? (2010) |
| "Expecting End-of-File"... How do I fix this... | NerdyBrendan | 12 | GIB3D (2010) |
| splatting help | scribbla | 3 | scribbla (2010) |
| Ragdoll with Loaded Mesh | Josaih6/10 | 1 | Josaih6/10 (2010) |
| ChildModel info | Mr. Slat | 10 | Mr. Slat (2010) |
| Please Help With Testing | _PJ_ | 7 | _PJ_ (2010) |
| how to control frames per second (fps-rate) | darkgon | 9 | Gabriel (2010) |
| Reinstall windows | Jack | 3 | Jack (2010) |
| Does imagesoverlap vs imagescollide still count? | Tobo | 4 | Tobo (2010) |
| Waypoints not working right.. | Guy Fawkes | 121 | Who was John Galt? (2010) |
| "Constants must be initialized" HELP PLZZZ | NerdyBrendan | 4 | _PJ_ (2010) |
| Rain acting weird? | Guy Fawkes | 15 | _PJ_ (2010) |
| Jumping in game | NerdyBrendan | 4 | _PJ_ (2010) |
| hp bar screwy? | Guy Fawkes | 3 | _PJ_ (2010) |
| .b3D problems | Dicon | 4 | _PJ_ (2010) |
| Role-Playing-Game help | NerdyBrendan | 6 | Drak (2010) |
| collision? | Guy Fawkes | 80 | Guy Fawkes (2010) |
| need help converting waypoint code from c++ to b3d | Guy Fawkes | 55 | Ross C (2010) |
| Help with animation | CoolPops | 7 | GIB3D (2010) |
| wide screen detection | Fernhout | 27 | Fernhout (2010) |
| Need FPS code... Plzzzzzzz | NerdyBrendan | 3 | NerdyBrendan (2010) |
| Help with AI codes | NerdyBrendan | 6 | Charrua (2010) |
| Random Movement | En929 | 5 | Midimaster (2010) |
| Creating menu for a game... Plz Help!!!! | NerdyBrendan | 3 | NerdyBrendan (2010) |
| Writing an array to a file | Aussie | 4 | Aussie (2010) |
| how to make enemy go FLYING on the y and z axis? | Guy Fawkes | 26 | Ross C (2010) |
| graphics command | Kairu | 8 | Serpent (2010) |
| Physics | fox95871 | 15 | Charrua (2010) |
| compiling | Kairu | 11 | Sauer (2010) |
| making a power up in a rockfall game | Kairu | 3 | Nate the Great (2010) |
| bounce not working.... | Guy Fawkes | 15 | Guy Fawkes (2010) |
| Springs not working right. | Guy Fawkes | 1 | Guy Fawkes (2010) |
| Unable to texture a cone | Dicon | 2 | Stevie G (2010) |
| character home attack not working? | Guy Fawkes | 19 | Guy Fawkes (2010) |
| turning off far away texture blurring? | Cubed Inc. | 11 | Cubed Inc. (2010) |
| Text Entry | _PJ_ | 4 | Midimaster (2010) |
| Spinning Top | Kirkkaf13 | 7 | Guy Fawkes (2010) |
| Make my game please | GameCoder | 80 | Ked (2010) |
| Simple noob question on variables. | Tobo | 8 | big10p (2010) |
| Adding more entityblend? | Cubed Inc. | 13 | Warner (2010) |
| Light functions | Kirkkaf13 | 10 | Gabriel (2010) |
| Textures Map | Mr. Slat | 3 | Mr. Slat (2010) |
| Changing levels? | Cubed Inc. | 17 | jfk EO-11110 (2010) |
| Side Scroller | Kirkkaf13 | 4 | jfk EO-11110 (2010) |
| Memory Access Violation | Kirkkaf13 | 4 | Serpent (2010) |
| Fog Effect | Kirkkaf13 | 2 | Zethrax (2010) |
| Moving to 3D | Kirkkaf13 | 13 | Tobo (2010) |
| Im new, also need help with types | Kiyoshi | 5 | Drak (2010) |
| unable to create graphics mode? | Kirkkaf13 | 12 | Drak (2010) |
| Texture collision? | Guy Fawkes | 15 | Oiduts Studios (2010) |
| ~ Operation | _PJ_ | 7 | Charrua (2010) |
| Passing variable from blitz to mysql via php POST | Nightmare | 1 | Nightmare (2010) |
| A good modeller | ClayPigeon | 9 | jfk EO-11110 (2010) |
| PLEASE HELP! Drag drop STILL screwed up >< | Guy Fawkes | 3 | Oiduts Studios (2010) |
| cell shading on animated entities | 786979 | 4 | Warner (2010) |
| Duplicate Variable Name | Cubed Inc. | 4 | Cubed Inc. (2010) |
| Console | Kirkkaf13 | 2 | nrasool (2010) |
| Editing LoadMesh meshes | fox95871 | 4 | fox95871 (2010) |
| Blitz3d under Linux? | Kirkkaf13 | 7 | Kirkkaf13 (2010) |
| Problem w/ waypoint code? | Guy Fawkes | 3 | Oiduts Studios (2010) |
| Glitchy world / jump code? | Guy Fawkes | 1 | Guy Fawkes (2010) |
| glitchy jump code? | Guy Fawkes | 6 | Serpent (2010) |
| How to check if user uses a / command | Guy Fawkes | 3 | Guy Fawkes (2010) |
| AlignToVector help | Trek | 11 | Trek (2010) |
| Entitytype 3 NOT colliding? oO | Guy Fawkes | 22 | Guy Fawkes (2010) |
| question about bones and animation mesh | Santiworld | 5 | Kryzon (2010) |
| Starting My Programming Journey | Kirkkaf13 | 18 | _PJ_ (2010) |
| Collision help!? | Duff | 6 | Stevie G (2010) |
| conect blitz app to a web? | Santiworld | 3 | Santiworld (2010) |
| My first game! | Kirkkaf13 | 31 | Ross C (2010) |
| Buffers | Kirkkaf13 | 12 | jfk EO-11110 (2010) |
| Recording | pc_tek | 5 | _Skully (2010) |
| Border with Graphics 800,600 | Marcell | 6 | Kryzon (2010) |
| Basic Data | Kirkkaf13 | 7 | Kirkkaf13 (2010) |
| create with copyentity many entitys | Santiworld | 3 | Santiworld (2010) |
| uv maping with blender | sirus | 6 | D4NM4N (2010) |
| Questions on SDK usage | rod54 | 5 | Dreamora (2010) |
| Attaching one mesh to another with animation? | TheSkyIsUp | 7 | Kryzon (2010) |
| not showing texture on b3d file | B | 4 | jfk EO-11110 (2010) |
| How to apply a ascii character to a cube | Blitzplotter | 20 | Blitzplotter (2010) |
| Restarting B3D using Raknet | Farflame | 8 | SabataRH (2009) |
| lighting | sirus | 5 | Matty (2009) |
| Variable with multiple arguments | Seb67 | 11 | Yasha (2009) |
| Creating a masked sprite | PowerPC603 | 7 | PowerPC603 (2009) |
| Set window to taskbar? | Guy Fawkes | 17 | Guy Fawkes (2009) |
| Little Advice. | Kenshin Yurihara | 4 | Kenshin Yurihara (2009) |
| Rotated images and directions | Valgar | 19 | Valgar (2009) |
| Get actual gravity? | Guy Fawkes | 33 | Nate the Great (2009) |
| What is faster? | PowerPC603 | 12 | PowerPC603 (2009) |
| Rocket moving towards object (enemy)? | Guy Fawkes | 11 | Matty (2009) |
| Particle Glitch? | Guy Fawkes | 2 | Guy Fawkes (2009) |
| sorting variables help! | tsmpaul | 3 | tsmpaul (2009) |
| FPS Gurus - Bulltets? | wmaass | 7 | wmaass (2009) |
| How can I determine the number of lines in a file | zortzblatz | 2 | Matty (2009) |
| Labels | PowerPC603 | 3 | PowerPC603 (2009) |
| Problem displaying text | PowerPC603 | 13 | PowerPC603 (2009) |
| Can't get values from different text boxes in GUI. | Guy Fawkes | 12 | BoneStan (2009) |
| Books? | Happy Llama | 7 | sirus (2009) |
| Getting key presses without a window? | neos300 | 3 | Warner (2009) |
| using blender and dosnt work when i sculpt | sirus | 6 | sirus (2009) |
| Using controllers with two analog sticks... | SuperRoboFan | 11 | Guy Fawkes (2009) |
| Playing Movies | SpaceMan94 | 10 | Warner (2009) |
| How do I make a working animated 3ds file? | SuperRoboFan | 5 | Drak (2009) |
| Getting a type based on a value(fast)? | neos300 | 4 | Beaker (2009) |
| Desert Scenary, need advice | Santiworld | 5 | Nice_But_Dim (2009) |
| Problems with types | Valgar | 14 | Valgar (2009) |
| GUI going freakin psycho..... -.- | Guy Fawkes | 3 | Guy Fawkes (2009) |
| Collisions | PowerPC603 | 5 | PowerPC603 (2009) |
| Rose Petal Formula? | Guy Fawkes | 5 | Guy Fawkes (2009) |
| net game, advice | Santiworld | 6 | Matty (2009) |
| Shortening Nested Type | -Rick- | 20 | _PJ_ (2009) |
| how to select entitys with a rectangle .. | Panno | 3 | _PJ_ (2009) |
| Programming for 2 joysticks having only 1 joystick | Marcell | 2 | Matty (2009) |
| Making an online game | Pooder | 4 | AJ00200 (2009) |
| don't run low level command (exec ) | vivaigiochi | 2 | xlsior (2009) |
| Scrolling background? | zortzblatz | 7 | Matty (2009) |
| CPU Time | pc_tek | 7 | Yasha (2009) |
| Banks Problems | neos300 | 5 | neos300 (2009) |
| Maplet Exporting Issue? | Link | 5 | Link (2009) |
| Getting vars from a String.... | neos300 | 5 | _PJ_ (2009) |
| Sprite as a mouse pointer | DheDarkhCustard | 9 | Kryzon (2009) |
| guessing game | melonhead | 13 | _PJ_ (2009) |
| illegal or not? | Kenshin Yurihara | 6 | D4NM4N (2009) |
| how can i align a cube to a terrain | Santiworld | 3 | Santiworld (2009) |
| Engine Sounds, best way? | CodeOrc | 8 | D4NM4N (2009) |
| Getting animated meshes to work | fox95871 | 8 | MoonShadow (2009) |
| minimize window to taskbar? | Guy Fawkes | 3 | jfk EO-11110 (2009) |
| sprite blending help | scribbla | 8 | scribbla (2009) |
| Particle Candy?? | Guy Fawkes | 1 | Guy Fawkes (2009) |
| Calculator help? | Guy Fawkes | 64 | Guy Fawkes (2009) |
| RotateMesh on an animated mesh | Dip | 4 | Kryzon (2009) |
| Blitz3D/DeleD question | flyingrob | 10 | grindalf (2009) |
| Weird file stuff going on | _PJ_ | 6 | _PJ_ (2009) |
| Terrain LOD pop-in is horrible | IcyDefiance | 15 | fox95871 (2009) |
| radeon x800 error.. | Play | 3 | Beaker (2009) |
| Get mesh animation names? | Guy Fawkes | 7 | GfK (2009) |
| BlitzODE level changer | fox95871 | 3 | fox95871 (2009) |
| health above enemy head? | Guy Fawkes | 15 | Guy Fawkes (2009) |
| Maximum Ints | _PJ_ | 3 | _PJ_ (2009) |
| Blue blocks | Marcell | 7 | _PJ_ (2009) |
| OpenGL 3.2 / Direct X 9.0c Implemention possible? | Kenshin Yurihara | 9 | xlsior (2009) |
| loading a mesh | Jack | 10 | John Blackledge (2009) |
| Network files | pc_tek | 4 | pc_tek (2009) |
| Missing frame when you change direction | fox95871 | 9 | fox95871 (2009) |
| Just want 1 number behind the decimal point | jigga619 | 7 | _PJ_ (2009) |
| Using brackets for CaptureWorld and UpdateWorld | fox95871 | 3 | GfK (2009) |
| MeshesIntersect | fox95871 | 3 | Zethrax (2009) |
| Screen Mode | pc_tek | 5 | _PJ_ (2009) |
| End one program and start another | IcyDefiance | 5 | IcyDefiance (2009) |
| Another Rectangle per hit | jigga619 | 3 | Matty (2009) |
| I'm back and have a slight problem. | Kenshin Yurihara | 18 | Kenshin Yurihara (2009) |
| Random Numbers without Repeat | jigga619 | 12 | _PJ_ (2009) |
| Wrapper for Bass Version 2.4 | spriteman | 2 | spriteman (2009) |
| Username | pc_tek | 3 | pc_tek (2009) |
| contact | 786979 | 3 | Matty (2009) |
| loading up levels | melonhead | 8 | PowerPC603 (2009) |
| Saveing a map | Nike | 4 | Warner (2009) |
| Array of Types | Josaih6/10 | 3 | Josaih6/10 (2009) |
| Break statement? | zortzblatz | 11 | _PJ_ (2009) |
| using text command in If then | Braden | 5 | Marchesi (2009) |
| Network game help | Braden | 7 | Matty (2009) |
| what am i doing wrong... (restart) | Braden | 5 | Braden (2009) |
| Aim a 2D Sprite, make a 3D Model rotate ? | CodeOrc | 3 | GIB3D (2009) |
| POST Networking | AJ00200 | 7 | Beaker (2009) |
| random generate terrain | Braden | 5 | Braden (2009) |
| Creating realistic gravity | A51M15X | 18 | jfk EO-11110 (2009) |
| Endless camera movement with the mouse visible | fox95871 | 36 | A51M15X (2009) |
| collision with array | Braden | 6 | Braden (2009) |
| Gravity not Working | A51M15X | 5 | A51M15X (2009) |
| ImageRectCollide with default mouse? | Galdy | 3 | Galdy (2009) |
| File hosting | fox95871 | 16 | Gabriel (2009) |
| Millisecs() = 0 | octothorpe | 20 | jfk EO-11110 (2009) |
| More String Questions | zortzblatz | 11 | zortzblatz (2009) |
| Step by step help for Sprites? | A51M15X | 4 | Kryzon (2009) |
| Reading a random line from a file? | zortzblatz | 9 | Graythe (2009) |
| Drawing a turned image | AJ00200 | 17 | Nate the Great (2009) |
| .3ds | Gorley | 19 | Ginger Tea (2009) |
| Getting Wireframe to be both on and off | fox95871 | 14 | fox95871 (2009) |
| Beta testing | fox95871 | 7 | fox95871 (2009) |
| Locking the mouse pointer | A51M15X | 3 | A51M15X (2009) |
| target vram requirements | RifRaf | 5 | MadJack (2009) |
| Basic Question about EntityBox | WERDNA | 6 | WERDNA (2009) |
| How do I limit the number of Input characters? | Ace Killjoy | 4 | Ace Killjoy (2009) |
| LoopSound restarting endlessly | fox95871 | 22 | Bobysait (2009) |
| B3d animation | FantomKite | 12 | jfk EO-11110 (2009) |
| color question. | Arvidsson | 9 | jfk EO-11110 (2009) |
| semi transparent Image | LedgerARC | 14 | LedgerARC (2009) |
| shortcut command lines | sigheye | 5 | PowerPC603 (2009) |
| remove or intercept X button shutting down window? | tsmpaul | 3 | tsmpaul (2009) |
| Turn child brush transparant | Sph!nx | 7 | Sph!nx (2009) |
| Get map texture | Sph!nx | 7 | Sph!nx (2009) |
| Rect function | Arvidsson | 8 | xtremegamr (2009) |
| Read out-of-window pixel | AJ00200 | 5 | AJ00200 (2009) |
| Mass Photo Shrink | AJ00200 | 12 | Matty (2009) |
| Blitz media linker making broken exes | fox95871 | 5 | fox95871 (2009) |
| Data and Variables | OwlEpicurus | 6 | big10p (2009) |
| entity order problems | Aussie | 5 | Aussie (2009) |
| Simple Networking Problem | Whats My Face | 15 | Wings (2009) |
| A lightning effect? | JBR | 3 | Nate the Great (2009) |
| Arrays in types | Elendia Starman | 3 | Dr. Vince (2009) |
| Snap on grid | Nike | 25 | Nike (2009) |
| Illegal type conversion error... | Elendia Starman | 9 | Elendia Starman (2009) |
| Chopping a Loaded Mesh | CodeOrc | 4 | Ross C (2009) |
| Load in background | AJ00200 | 13 | AJ00200 (2009) |
| Making a palette? | JBR | 9 | JBR (2009) |
| Texture not covering a very large 3ds model | A51M15X | 5 | Naughty Alien (2009) |
| help with entity controls | Aussie | 7 | Aussie (2009) |
| Side scrolling fighter project | Kairu | 4 | Kairu (2009) |
| What scale when creating 3D worlds. | Tobo | 19 | jfk EO-11110 (2009) |
| Creating bullets | Kairu | 13 | Ross C (2009) |
| Array in Type | Josaih6/10 | 2 | Ross C (2009) |
| stuck in a silly routine | RGF | 6 | RGF (2009) |
| Newbie legal question | WildCat | 19 | WildCat (2009) |
| Flight sim questions | cywhale | 7 | Chroma (2009) |
| UDP and TCP | BLaBZ | 9 | Wings (2009) |
| Effects to all entities with same name | Sph!nx | 41 | Sph!nx (2009) |
| Transitions | OwlEpicurus | 6 | OwlEpicurus (2009) |
| Pakmaker | pc_tek | 11 | System4 Studios (2009) |
| Blitz plus programming in bb3d | Arvidsson | 4 | Arvidsson (2009) |
| Simple Texture question | webhauser | 17 | jfk EO-11110 (2009) |
| Printers | AJ00200 | 3 | Kryzon (2009) |
| Angle Rotation | (tu) ENAY | 11 | _PJ_ (2009) |
| A RPG include | Jellon | 19 | AJ00200 (2009) |
| Loading different meshes to be the same size | fox95871 | 3 | Ross C (2009) |
| Making the labels window slider vertical | fox95871 | 10 | _PJ_ (2009) |
| SetBuffers necessity | fox95871 | 5 | _PJ_ (2009) |
| Entity does not exits | AJ00200 | 7 | AJ00200 (2009) |
| 2d plataform game question | Santiworld | 2 | _PJ_ (2009) |
| Turn Picture | AJ00200 | 5 | _PJ_ (2009) |
| DirectShows commonness | fox95871 | 5 | _PJ_ (2009) |
| Jump | Happy Llama | 4 | sswift (2009) |
| boundaries | Happy Llama | 11 | Happy Llama (2009) |
| loadfont question | Santiworld | 6 | Santiworld (2009) |
| How do I make enemies navigate through a maze? | WERDNA | 23 | WERDNA (2009) |
| startNetGame | AJ00200 | 12 | AJ00200 (2009) |
| Tile Map Slowdown Problem | AvestheFox | 7 | Ross C (2009) |
| tunnel | Arvidsson | 9 | Arvidsson (2009) |
| trouble deleting file | Josaih6/10 | 3 | Zethrax (2009) |
| Motivation | Labyrnth | 20 | fox95871 (2009) |
| Making an IDE | AJ00200 | 10 | Ked (2009) |
| confuse .exe . rar | Santiworld | 5 | _PJ_ (2009) |
| Obtain the OS name? | _PJ_ | 13 | nawi (2009) |
| Black Sprite | Xak | 6 | jfk EO-11110 (2009) |
| Jumping | OwlEpicurus | 17 | OwlEpicurus (2009) |
| error on exit | Santiworld | 11 | Santiworld (2009) |
| Im confused | Shuffles | 19 | Warner (2009) |
| Un-MaskImage? | _PJ_ | 3 | _PJ_ (2009) |
| Blender Animation | BLaBZ | 3 | ardee (2009) |
| Weird problem with Camera parenting | Tobo | 7 | Tobo (2009) |
| Setting Input string limitations | AvestheFox | 5 | AvestheFox (2009) |
| put heightmap on mesh (sphere ...) ? | Prym | 6 | Ross C (2009) |
| Blitz For Macs | AJ00200 | 9 | GaryV (2009) |
| Using NextFile to scroll back | fox95871 | 9 | _PJ_ (2009) |
| Computer running hot | grindalf | 8 | grindalf (2009) |
| CloseMovie not freeing up ram | fox95871 | 7 | fox95871 (2009) |
| .b3d from Maplet won't load... | OwlEpicurus | 19 | jfk EO-11110 (2009) |
| If collided, do nothing? | BLaBZ | 5 | jfk EO-11110 (2009) |
| memory acces vio.. | Santiworld | 33 | _PJ_ (2009) |
| Fire | AJ00200 | 17 | AJ00200 (2009) |
| ModifyTerrain MAV | _PJ_ | 10 | _PJ_ (2009) |
| need a graphics resolution advice | Santiworld | 16 | BLaBZ (2009) |
| Image not appearing on screen | OwlEpicurus | 7 | OwlEpicurus (2009) |
| Vista/Windows 7 | pc_tek | 7 | xlsior (2009) |
| Diagonals not working and getting a stray frame | fox95871 | 10 | fox95871 (2009) |
| Collision problems | fox95871 | 9 | fox95871 (2009) |
| 'If', "and', and 'not' | OwlEpicurus | 7 | _PJ_ (2009) |
| EntityRadius question | Tobo | 11 | _PJ_ (2009) |
| Moving Platform | Josaih6/10 | 8 | SabataRH (2009) |
| Tunle Truble | Josaih6/10 | 12 | AJ00200 (2009) |
| GNet? | AJ00200 | 3 | AJ00200 (2009) |
| Move Mouse/Keyboard Press | AJ00200 | 3 | AJ00200 (2009) |
| Real Mouse Coordinates | blade007 | 3 | blade007 (2009) |
| Keydown() has failed me! | blade007 | 3 | blade007 (2009) |
| Create random hills and smooth terrain | rebootbug | 5 | rebootbug (2009) |
| object does not exist error | Josaih6/10 | 6 | Josaih6/10 (2009) |
| Discovery! Copy & Paste into Blitz IDE | _PJ_ | 8 | _PJ_ (2009) |
| Types yet again again again | _PJ_ | 23 | _PJ_ (2009) |
| How do you Chnage Background Colour? | Hotshot2005 | 20 | Warner (2009) |
| question about entitys render time | Santiworld | 6 | John Blackledge (2009) |
| Copy/Past into or from Blitz3D | DheDarkhCustard | 5 | DheDarkhCustard (2009) |
| DrawMovie and render tweening | fox95871 | 7 | fox95871 (2009) |
| Terrains | Aussie | 6 | Aussie (2009) |
| Decimals not Working in Functions | Josaih6/10 | 7 | GfK (2009) |
| 3d running and jumping code almost finished | fox95871 | 7 | GIB3D (2009) |
| 3 Different Sprites on Screen using Type? | Hotshot2005 | 9 | Hotshot2005 (2009) |
| Question for Bill Stanbrook (or maybe others) | _PJ_ | 3 | _PJ_ (2009) |
| Creating 2D Curves | blade007 | 2 | _PJ_ (2009) |
| can this work, and if so why isn't it? | mtnhome3d | 14 | _Skully (2009) |
| MouseHit and ImageRectOverlap not working properly | OwlEpicurus | 3 | OwlEpicurus (2009) |
| How to set breakpoint in B3D IDE? | Happy Sammy | 3 | Happy Sammy (2009) |
| network game please. | Josaih6/10 | 4 | _PJ_ (2009) |
| ScaleImage blurriness - fix please? | Tobo | 3 | Tobo (2009) |
| Enemy Type? | Hotshot2005 | 16 | Hotshot2005 (2009) |
| Offset camera's EntityRadius (eyes & body) | Tobo | 5 | Yasha (2009) |
| EntityCollided | Happy Sammy | 3 | Happy Sammy (2009) |
| Making sea | JBR | 5 | Vorderman (2009) |
| Playing mp3s doesn't work properly | Marcell | 11 | Marcell (2009) |
| Help | AJ00200 | 8 | GIB3D (2009) |
| Lighting | AJ00200 | 2 | Nate the Great (2009) |
| type and field question | Santiworld | 9 | John Blackledge (2009) |
| Lights and skyboxes | Tobo | 5 | GfK (2009) |
| what physics engine? | shawnus | 3 | shawnus (2009) |
| First Person code - camera and collision | Tobo | 5 | Tobo (2009) |
| Okay, why isn't my PLANE being textured? | Tobo | 5 | Yasha (2009) |
| joystick problems | shawnus | 3 | shawnus (2009) |
| how can i improve this game structure? | Santiworld | 7 | Ross C (2009) |
| Creating entities (parented), but different scales | Tobo | 5 | Tobo (2009) |
| Mouse Pick | AbbaRue | 6 | Nate the Great (2009) |
| Reading from a Log | System4 Studios | 5 | System4 Studios (2009) |
| 3D Glasses and Blitz | shawnus | 5 | shawnus (2009) |
| another question about characters... | Santiworld | 2 | Matty (2009) |
| change a image color | Leszek | 5 | Leszek (2009) |
| aplly same material to all objects... | Santiworld | 8 | Santiworld (2009) |
| Got Water ? | CodeOrc | 5 | CodeOrc (2009) |
| Why no collision here (short code, no media) | Tobo | 8 | GIB3D (2009) |
| Loadmesh/entities and positioning. | Tobo | 6 | Tobo (2009) |
| Beat em up Tutorial? | Hotshot2005 | 32 | Hotshot2005 (2009) |
| Here is a simple method for collisions / gravity | Matty | 10 | Matty (2009) |
| mousedown and mousehit | Santiworld | 4 | Santiworld (2009) |
| checkerboard transparency not showing properly | tsmpaul | 6 | tsmpaul (2009) |
| How to 'select' an object in 3D space? | Tobo | 5 | Ross C (2009) |
| Graphics lost after set screen graphics | Fernhout | 8 | Zethrax (2009) |
| mouse scroll? | Braden | 3 | lo-tekk (2009) |
| Screen moving | Nike | 4 | Nike (2009) |
| Making txts you can work with in notepad | fox95871 | 9 | fox95871 (2009) |
| OBJ Import ?! | CodeOrc | 15 | Rabies (2009) |
| blitz has limits? | Santiworld | 16 | jfk EO-11110 (2009) |
| Bank commands vs file commands | fox95871 | 7 | jfk EO-11110 (2009) |
| Door Open | Rook Zimbabwe | 30 | Blitzplotter (2009) |
| need to open a door | Aussie | 16 | Blitzplotter (2009) |
| Functions in seperate codes | RogueM | 3 | RogueM (2009) |
| `type question | Santiworld | 7 | Santiworld (2009) |
| Sharper colliders | fox95871 | 3 | fox95871 (2009) |
| god have mercy on my soul, OSA is out to kill me! | Link | 12 | Link (2009) |
| having problems with entity distance & types | Aussie | 5 | Aussie (2009) |
| GetColor, Plot -> Read/WritePixelFast | Steen | 7 | jfk EO-11110 (2009) |
| Map child collisions | Sph!nx | 6 | big10p (2009) |
| Unknown Error involving an Image | OwlEpicurus | 3 | OwlEpicurus (2009) |
| Star sphere | Aussie | 4 | Aussie (2009) |
| searching for speed graphics advice | Santiworld | 21 | Ross C (2009) |
| Really need help! | Nike | 4 | nawi (2009) |
| Need MORE help please. | Nike | 4 | Tobo (2009) |
| texturing doesnt work :| | ping | 9 | Ross C (2009) |
| Image disappears after a certain amount of time | OwlEpicurus | 3 | OwlEpicurus (2009) |
| Using a brush as invisible trigger. | Sph!nx | 14 | Sph!nx (2009) |
| greyscale hills | grindalf | 14 | grindalf (2009) |
| Interesting Problem with X and Y Values... | OwlEpicurus | 10 | OwlEpicurus (2009) |
| Read from .txt? | Sph!nx | 12 | DheDarkhCustard (2009) |
| legs moving on jump | Newcomer | 3 | Aussie (2009) |
| Collision woes! | ExCheese | 3 | Ross C (2009) |
| image not showing | Newcomer | 4 | Newcomer (2009) |
| weapons in hands | grindalf | 2 | stayne (2009) |
| screenshoot of second camera, texture to object | Santiworld | 20 | Adam Novagen (2009) |
| Tower Defence games | Destroyer | 26 | Ross C (2009) |
| Move mode relativity | fox95871 | 47 | GIB3D (2009) |
| Texture a cylinder with a wheels images | Blitzplotter | 14 | Ross C (2009) |
| udp or tcp | grindalf | 14 | PowerPC603 (2009) |
| chasecam function explanation | chrisnorris007 | 15 | jfk EO-11110 (2009) |
| need help "object dose not exist" | Aussie | 15 | Aussie (2009) |
| entity exist? | Santiworld | 5 | Zethrax (2009) |
| swimming | chrisnorris007 | 7 | Zethrax (2009) |
| directplay, player limit? | grindalf | 4 | BIG BUG (2009) |
| Collisions | Happy Llama | 4 | Stevie G (2009) |
| Directional light not affecting a CreateMesh mesh | fox95871 | 9 | fox95871 (2009) |
| Blitz3D in Integrated Intel 855GME? | cywhale | 4 | GfK (2009) |
| TerraEd and Blitzgrass | stayne | 4 | Charrua (2009) |
| question about 3D Mesh and race car track | Santiworld | 14 | Pongo (2009) |
| Newbie question on animation | Trek | 5 | Trek (2009) |
| Concerning Configuration Files. | WERDNA | 6 | WERDNA (2009) |
| attaching a weapon or tool to an avatar | chrisnorris007 | 5 | Terry B. (2009) |
| Disk I/O library; HD read/write status function | zimmerman | 2 | Terry B. (2009) |
| AI? | Happy Llama | 29 | stayne (2009) |
| Finding child entities of a model created in UU3D | Blitzplotter | 11 | Blitzplotter (2009) |
| chasecam keeps getting hidden by objects | chrisnorris007 | 4 | Naughty Alien (2009) |
| Easy Network Question | BLaBZ | 4 | Blitzplotter (2009) |
| Gun's Rate of fire | Sanosake1 | 3 | Sanosake1 (2009) |
| a .x model with a dds texture | chrisnorris007 | 7 | Ross C (2009) |
| camera problems - very basic please help | chrisnorris007 | 6 | chrisnorris007 (2009) |
| Centre of all the Cubes? | Hotshot2005 | 3 | Hotshot2005 (2009) |
| basic collision help | chrisnorris007 | 2 | Matty (2009) |
| Timing FPS | pc_tek | 11 | Gabriel (2009) |
| Gettin' no love from WriteLine | LineOf7s | 6 | LineOf7s (2009) |
| Readdir question | Farflame | 5 | jfk EO-11110 (2009) |
| LoadTexture's alpha channel | fox95871 | 38 | Ross C (2009) |
| Joystick Name? | _PJ_ | 22 | _PJ_ (2009) |
| Turning webcam's on/off | Nate the Great | 9 | Nate the Great (2009) |
| about entittys | Santiworld | 6 | Santiworld (2009) |
| LoadAnimTexture on Quad | BLaBZ | 4 | Stevie G (2009) |
| chase cam function | chrisnorris007 | 2 | Spike314 (2009) |
| Paint a cuboid's different sides with diff images | Blitzplotter | 10 | Blitzplotter (2009) |
| names of characters over there heads | chrisnorris007 | 33 | GIB3D (2009) |
| For those new to Blitz3D and programming. | Ross C | 10 | Nate the Great (2009) |
| gui for mmorpg | chrisnorris007 | 5 | chrisnorris007 (2009) |
| How Can The Times Be Different? | Sir Gak | 13 | _PJ_ (2009) |
| Tween .vs Delta timing for frame limiting | CodeOrc | 14 | ervin (2009) |
| mmorpg world editor | chrisnorris007 | 13 | Mahan (2009) |
| issue with collisions in blitz3d | chrisnorris007 | 15 | Ross C (2009) |
| Help with my "RPG"? | Nike | 5 | Nike (2009) |
| HideEntity ? | CodeOrc | 6 | _PJ_ (2009) |
| GUI for BLITZ3D Game | chrisnorris007 | 6 | H. T. U. (2009) |
| i need some advice on a good 3d model converter | chrisnorris007 | 2 | Amanda Dearheart (2009) |
| pretty cool... cant make it work in blitz. fire! | Nate the Great | 3 | _PJ_ (2009) |
| Carousel | Yeshu777 | 9 | Nigel Brown (2009) |
| Game Sprites | CodeOrc | 4 | DareDevil (2009) |
| Offscreen Tracking | SilverCoin | 8 | Andy (2009) |
| Is there a way to get amount of frames in Image? | Abomination | 22 | Beaker (2009) |
| Program MAVing on other computers | Sonic65 | 37 | Gabriel (2009) |
| LOD Methods..... | Zeotrope | 11 | Zeotrope (2009) |
| difference between an ASCII value and ASCII code | killerhedgehog | 12 | _PJ_ (2009) |
| Little Question | Kenshin Yurihara | 15 | Kenshin Yurihara (2009) |
| drawing economics | Abomination | 23 | Abomination (2009) |
| How to make a MMO? | SpaceMan94 | 11 | SpaceMan94 (2009) |
| Different speed in two spheres using TurnEntity | bashc | 5 | bashc (2009) |
| Xand? Bitwise & Operation | _PJ_ | 3 | _PJ_ (2009) |
| How to make a one file game with a custom icon | fox95871 | 4 | GIB3D (2009) |
| Some help required with streams and banks please | _PJ_ | 5 | _PJ_ (2009) |
| Is Truespace any good? | SpaceMan94 | 5 | SpaceMan94 (2009) |
| FreeEntity not working | fox95871 | 16 | fox95871 (2009) |
| Help wit my game please! | Nike | 13 | Ross C (2009) |
| Ips and routers | AJ00200 | 6 | xlsior (2009) |
| read file | AJ00200 | 10 | AJ00200 (2009) |
| Help, I'm addicted! | Mahan | 9 | AJ00200 (2009) |
| EntityCollided and EntityName | fox95871 | 5 | fox95871 (2009) |
| to make an elipse with oval comand or anyway | bashc | 7 | bashc (2009) |
| One file games | fox95871 | 21 | fox95871 (2009) |
| EntityPick example please | fox95871 | 17 | fox95871 (2009) |
| TForm commands | fox95871 | 8 | Ross C (2009) |
| An effective way to track strings? | Abomination | 10 | Mahan (2009) |
| entity at position? | phsh | 4 | Wings (2009) |
| multiplayer, client-server | Jsoren | 18 | Wings (2009) |
| Texture Move .vs EntityRotate ? | CodeOrc | 4 | CodeOrc (2009) |
| Animation Transition Option | CodeOrc | 2 | Kryzon (2009) |
| EntityType 0-999 | fox95871 | 8 | Ross C (2009) |
| EntityOrder -0.9? | fox95871 | 3 | fox95871 (2009) |
| odd triangle problems... never had them before | Nate the Great | 18 | Ross C (2009) |
| How types should work in a function | bashc | 3 | bashc (2009) |
| Texturing with CreateMesh | fox95871 | 11 | fox95871 (2009) |
| NameEntity | fox95871 | 10 | _PJ_ (2009) |
| 'Snake' game : type-based snake segments | _PJ_ | 6 | _PJ_ (2009) |
| fake lights | Aussie | 8 | Aussie (2008) |
| I'm a noob help. | Kenshin Yurihara | 9 | Kenshin Yurihara (2008) |
| B3D Collision Bug ? | CodeOrc | 12 | puki (2008) |
| Easy particles | H. T. U. | 1 | H. T. U. (2008) |
| text acceleration and velocity? | Braden | 4 | Stevie G (2008) |
| Animated Door and Collision | shawn4186 | 5 | Naughty Alien (2008) |
| The rocket icon | fox95871 | 6 | Mahan (2008) |
| Introduction- Tuna Oddfellow | Tuna Oddfellow | 14 | Tuna Oddfellow (2008) |
| Antialiasing | fox95871 | 19 | fox95871 (2008) |
| pacemaker now FREE! (locked) | Pirate | 1 | Pirate (2008) |
| rob cummings fps shell | samoz83 | 4 | Robert Cummings (2008) |
| help with code... | Braden | 4 | markcw (2008) |
| Window icon not exe icon. | Jazz | 5 | Nate the Great (2008) |
| array out of bounds, why?? | bashc | 10 | boomboom (2008) |
| EntityAutoFade | CodeOrc | 4 | Naughty Alien (2008) |
| Too many entities? | fox95871 | 6 | fox95871 (2008) |
| Help for installing WinBlitz3D help files, please | bashc | 3 | bashc (2008) |
| Need help with learning AI | Sonic65 | 14 | Nate the Great (2008) |
| slower??? | Nate the Great | 6 | Jasu (2008) |
| Get compile type within code (debug/release) ? | LamptonWorm | 9 | LamptonWorm (2008) |
| JUICY FONTS input code? | jigga619 | 4 | Kryzon (2008) |
| Set size of window (in scale mode) | LamptonWorm | 4 | LamptonWorm (2008) |
| Line continuation character? | LamptonWorm | 18 | big10p (2008) |
| Installing Blit3D | bashc | 4 | bashc (2008) |
| VIDEO to JPEG animation | jigga619 | 6 | Knight #51 (2008) |
| How do I update my version of Blitz3D? | WERDNA | 14 | Nate the Great (2008) |
| Vuzix IWEAR VR920 | dsp123 | 3 | Naughty Alien (2008) |
| UV Mapping headaches | Cipher | 9 | jhocking (2008) |
| Blitz Refuses to read variables | Crinkle | 2 | Stevie G (2008) |
| Links to online game creation tutorial? | Gladen | 3 | Gladen (2008) |
| Issues with an attempted finite state machine | zortzblatz | 10 | zortzblatz (2008) |
| entitycolor(a,#,#,#) for all children entities | RGF | 4 | John Blackledge (2008) |
| Sound repeats 30 times a second | JT | 5 | blade007 (2008) |
| Function variable arguments | DeCato | 3 | DeCato (2008) |
| Forsooth! My Missile Won't Work | Ace Killjoy | 24 | Ace Killjoy (2008) |
| Why FreeImage? | blade007 | 9 | Kryzon (2008) |
| my code (organizing and help) | Braden | 4 | Ace Killjoy (2008) |
| FISHEYE FROM PANARAMA | Zeotrope | 9 | Zeotrope (2008) |
| Light and Glowing effects | Cipher | 4 | Pongo (2008) |
| Issues with playing movies | zortzblatz | 11 | Zeotrope (2008) |
| Animation of Mesh Not Looping | Cipher | 7 | Cipher (2008) |
| PIE Graph functon ? How to start off? | jigga619 | 3 | Ross C (2008) |
| 1 array for 2 guns? | Braden | 9 | Braden (2008) |
| Free surface? | H&K | 3 | H&K (2008) |
| How can I use movies in my game | zortzblatz | 3 | GfK (2008) |
| how to undo AddMesh(a,b) | RGF | 9 | Ross C (2008) |
| Libraries | Sph!nx | 15 | Mortiis (2008) |
| 2 joysticks | shawnus | 6 | Matty (2008) |
| mouse control screen? | Braden | 13 | Braden (2008) |
| SPARKS | Zeotrope | 9 | Mikel (2008) |
| bullet prolem(change direction of bullet with gun) | Braden | 7 | Braden (2008) |
| attach a gun to the camera | Braden | 8 | Braden (2008) |
| 2 player shooter help... | Braden | 1 | Braden (2008) |
| One question I never fully got answered | H. T. U. | 3 | H. T. U. (2008) |
| clouds? | Braden | 4 | H. T. U. (2008) |
| game controller compatible? | Braden | 9 | H. T. U. (2008) |
| camera turing problem | Braden | 6 | Ross C (2008) |
| turning camera with pivots | Braden | 4 | Stevie G (2008) |
| Camera rotate on y-axis | Braden | 4 | Zeotrope (2008) |
| How to auto set the "current dir" | Crinkle | 1 | Crinkle (2008) |
| MY CAMERA WON'T MOVE!?!?!? | Braden | 4 | Braden (2008) |
| animated mesh information? | Braden | 4 | Naughty Alien (2008) |
| cameraviewpoint middle line | Braden | 3 | Braden (2008) |
| mouse click on mesh? | Braden | 3 | Braden (2008) |
| Moving a Picture Using Types | Shuffles | 2 | Warner (2008) |
| 2D Games | Sph!nx | 13 | boomboom (2008) |
| Animation | Shuffles | 5 | Pongo (2008) |
| OOP Game Layout / Program Flow | boomboom | 1 | boomboom (2008) |
| Terrain Painting | Zeotrope | 13 | Zeotrope (2008) |
| How do I slow down mouse movement in-game? | WERDNA | 5 | _PJ_ (2008) |
| Can this BlitzMax code be converted to Blitz3D??? | Andy UK | 2 | Ross C (2008) |
| textblock | blade007 | 2 | stayne (2008) |
| Drawmesh() | KillerX | 3 | Ross C (2008) |
| Load texture to b3d created 1n fragmotion | gimpy1 | 5 | gimpy1 (2008) |
| FPS Project | Pirate | 21 | Pirate (2008) |
| blitz3d mobile? | Braden | 5 | fox95871 (2008) |
| Labels button | fox95871 | 4 | fox95871 (2008) |
| Make a brick measuring 1x1x1 in Wings | Blitzplotter | 5 | Blitzplotter (2008) |
| Iterate through Types | Mikel | 9 | Mikel (2008) |
| changing a mesh | Braden | 3 | Stevie G (2008) |
| Transparent sprite? | Braden | 2 | Matty (2008) |
| Dim and re-Dim of arrays | _PJ_ | 2 | _PJ_ (2008) |
| loose text? | Braden | 6 | _PJ_ (2008) |
| KeyHit Looping? | Ace Killjoy | 7 | Ace Killjoy (2008) |
| Loop within a function? Show me how | jigga619 | 7 | jigga619 (2008) |
| fire? | Braden | 7 | Braden (2008) |
| Quick question: Blitz3D vs gamepads? | Majere | 3 | Majere (2008) |
| Manipulating Types | wmaass | 3 | wmaass (2008) |
| Zbrush effects | fox95871 | 6 | fox95871 (2008) |
| brush requirements | Nate the Great | 5 | Nate the Great (2008) |
| sprite help | Braden | 5 | Braden (2008) |
| including "flag\\flag.bb" ;HELP!!! | Braden | 6 | Nate the Great (2008) |
| gravity with plane | Braden | 14 | Braden (2008) |
| Sprite Automatic Transparency (problem) | Ian Caio | 32 | Ian Caio (2008) |
| scaling images realtime??? | Nate the Great | 14 | Ross C (2008) |
| cube ramp? | Braden | 5 | Braden (2008) |
| 30 or 60 FPS ? | CodeOrc | 8 | Gabriel (2008) |
| How do I make a 2d enemy fire in any Direction? | WERDNA | 7 | WERDNA (2008) |
| collsion with mesh problem | Braden | 7 | Braden (2008) |
| Graphics card update question | Nate the Great | 3 | Nate the Great (2008) |
| Physics libraries | Sph!nx | 11 | Sph!nx (2008) |
| terrain heightmap edges question | tsmpaul | 4 | tsmpaul (2008) |
| Loading screen | fox95871 | 5 | fox95871 (2008) |
| Shadow Poly Problem | CodeOrc | 6 | Ross C (2008) |
| Entity Turning Question | Mikel | 8 | Nate the Great (2008) |
| 3D Space Limitations? | CodeOrc | 10 | Zeotrope (2008) |
| Collision then position? | Braden | 2 | Matty (2008) |
| Create a room with bottom texture different? | Braden | 6 | Stevie G (2008) |
| sticky? | Braden | 3 | Braden (2008) |
| huge maps | Nate the Great | 7 | CodeOrc (2008) |
| tutorials at jandscreations | Pirate | 3 | Pirate (2008) |
| anim on MD2 ?? | CodeOrc | 3 | CodeOrc (2008) |
| 2.0 update? | Phillip | 21 | SLotman (2008) |
| How to find current position of camera | Braden | 8 | Ross C (2008) |
| Blitz3D vs DarkBasic | Christer | 27 | Nate the Great (2008) |
| Multiplayer | Sph!nx | 6 | Blitzplotter (2008) |
| entity tracking (sort of a radar) | stayne | 9 | stayne (2008) |
| Sound FX Woes | Ace Killjoy | 23 | John Blackledge (2008) |
| Terrain, Maths and hills | Dabhand | 8 | Dabhand (2008) |
| X/Y/Z Collision | Sph!nx | 8 | Sph!nx (2008) |
| Camera Shake | CodeOrc | 9 | Zeotrope (2008) |
| Data entry windows | fox95871 | 1 | fox95871 (2008) |
| listing nearest entities to the camera | stayne | 8 | stayne (2008) |
| Diffrent speeds | Terry B. | 5 | Zethrax (2008) |
| Tetris collision problem | ubergeek | 3 | big10p (2008) |
| Always Render? | Sph!nx | 7 | Sph!nx (2008) |
| Attaching camera to a joint | Sph!nx | 16 | Sph!nx (2008) |
| Unrestricted look mode | fox95871 | 8 | fox95871 (2008) |
| odd entityshininess problem | Nate the Great | 6 | Nate the Great (2008) |
| Upon key release? | Sph!nx | 4 | Sph!nx (2008) |
| Splitting long lines of code | mkg | 10 | blade007 (2008) |
| Placing Entities Efficiently | Sph!nx | 45 | Ross C (2008) |
| 3d Animation | dman | 15 | SLotman (2008) |
| character animation question | Santiworld | 8 | Santiworld (2008) |
| MD2 Animation Sequences | CodeOrc | 7 | Santiworld (2008) |
| Frame Limit in a .B3D File ? | CodeOrc | 5 | Naughty Alien (2008) |
| More Convenient code | Oiduts Studios | 5 | Oiduts Studios (2008) |
| spawning enemies | stayne | 3 | Mikel (2008) |
| Move character | fox95871 | 11 | fox95871 (2008) |
| Conditions with GOSUBS?? Is this right? | jigga619 | 6 | WolRon (2008) |
| How do you make child entities in Milkshape3D | GIB3D | 2 | GIB3D (2008) |
| Max3D | Andrew Mann2 | 13 | Ross C (2008) |
| Error Trapping | Ace Killjoy | 12 | Knight #51 (2008) |
| MAX Bone B3D Export | CodeOrc | 3 | CodeOrc (2008) |
| Reducing memory usage by shortening file names | fox95871 | 13 | fox95871 (2008) |
| Mouse wheel selector | fox95871 | 4 | fox95871 (2008) |
| LinePick...argh | CodeOrc | 3 | CodeOrc (2008) |
| Blitzing | Pirate | 16 | Pirate (2008) |
| Windows menus for Blitz3D | Ekix | 2 | fox95871 (2008) |
| epr files | Aussie | 2 | puki (2008) |
| Problems with Types | Ace Killjoy | 7 | Ace Killjoy (2008) |
| full screen 3D | googlemesilly | 5 | Nate the Great (2008) |
| Returning Blitz Arrays from Functions | Elendia Starman | 4 | Elendia Starman (2008) |
| Game Play | CodeOrc | 14 | Pongo (2008) |
| GOSUBS totally new LOOP? | jigga619 | 8 | Ross C (2008) |
| blitz array error | stayne | 3 | stayne (2008) |
| console menu/gui | Sph!nx | 9 | Sph!nx (2008) |
| New and need help | Nike | 32 | Nike (2008) |
| fitmesh with loadanimmesh ? | Santiworld | 3 | Matty (2008) |
| Sprite Beam? | Ace Killjoy | 3 | Ace Killjoy (2008) |
| TCP vs. UDP | Nate the Great | 5 | Wings (2008) |
| Longevity of Blitz3D | fox95871 | 23 | Sledge (2008) |
| S: What are the advantages of using MD2? | Happy Sammy | 8 | CodeOrc (2008) |
| Destroying a Target | Ace Killjoy | 14 | Ace Killjoy (2008) |
| MD2 .vs B3D for Collisions | CodeOrc | 9 | CodeOrc (2008) |
| Render Tweening | Clique | 10 | Nate the Great (2008) |
| IR ports | Nate the Great | 6 | mtnhome3d (2008) |
| Textures on 3DS meshes | Tobo | 15 | Ross C (2008) |
| Menus | fox95871 | 9 | WERDNA (2008) |
| QU: ResetEntity? | Happy Sammy | 4 | Happy Sammy (2008) |
| TCP/IP questions | LedgerARC | 4 | LedgerARC (2008) |
| Verlet Help | Knight #51 | 5 | Knight #51 (2008) |
| Bullet collides with enemy help | CHALLENGER426 | 5 | Knight #51 (2008) |
| Passing Blitz arrays to functions | Elendia Starman | 8 | Elendia Starman (2008) |
| Tilemap Scrolling (2D in 3D) - who the what now? | LineOf7s | 9 | LineOf7s (2008) |
| Play a sound once | Chad | 8 | IPete2 (2008) |
| DeltaPitch#, DeltaYaw#? | Ace Killjoy | 3 | Ace Killjoy (2008) |
| KeyHit? | Happy Sammy | 5 | Happy Sammy (2008) |
| Real noob question on ScaleEntity | Tobo | 3 | LedgerARC (2008) |
| changedir and include | Ben(t) | 3 | big10p (2008) |
| EntityFX examples for fx: 4+8+16+32? | Happy Sammy | 5 | Happy Sammy (2008) |
| S: Getting info. of anim. seq.? | Happy Sammy | 6 | Happy Sammy (2008) |
| S: How to play an animation seq. in reverse order? | Happy Sammy | 3 | Happy Sammy (2008) |
| S: FreeEntity, FreeTexture and FreeBrush? | Happy Sammy | 4 | Happy Sammy (2008) |
| S: Access Entity created by CopyEntity? | Happy Sammy | 3 | Happy Sammy (2008) |
| PaintEntity vs. PaintMesh??? | Happy Sammy | 8 | Happy Sammy (2008) |
| Verlet Physics engine 2 | Nate the Great | 26 | Nate the Great (2008) |
| Need help | rtk | 4 | GfK (2008) |
| Need Code | Christer | 15 | Pirate (2008) |
| Newbie Grass Question | CodeOrc | 5 | Nate the Great (2008) |
| Rotate Object Newbie Question | Al Meyer | 9 | Al Meyer (2008) |
| Triggers Saving and Loading | GIB3D | 2 | Matty (2008) |
| turn to face | Ben(t) | 22 | Stevie G (2008) |
| Help with shadow system | rtk | 1 | rtk (2008) |
| Parenting | Nate the Great | 2 | Nate the Great (2008) |
| Lines intersect | Nate the Great | 5 | Nate the Great (2008) |
| Physics engine | Nate the Great | 99 | Nate the Great (2008) |
| Help with collisions | Javier | 6 | Stevie G (2008) |
| New comers to Blitz read please: | Ross C | 51 | Nate the Great (2008) |
| Terrain as Parent | Moore | 3 | Moore (2008) |
| How do I mirror a 2D image? | WERDNA | 21 | WERDNA (2008) |
| Fixing Data Location | pc_tek | 5 | pc_tek (2008) |
| Blitz3d reviews | Pirate | 11 | Pirate (2008) |
| Image is not recognized | Ace Killjoy | 5 | Ace Killjoy (2008) |
| noob type help | orriblepaul | 9 | orriblepaul (2008) |
| CreateTexture Alpha | GIB3D | 3 | GIB3D (2008) |
| CopyRect Fails in 16bit Color | Moore | 4 | Moore (2008) |
| Struggling to understand UDP | Lykaestria | 2 | Wayne (2008) |
| need quick help | Oiduts Studios | 3 | Oiduts Studios (2008) |
| What is the most compatible hardware | flyingrob | 2 | Nate the Great (2008) |
| .b3d .vs. 3ds or .x Models | CodeOrc | 11 | Kryzon (2008) |
| Deleting types within types question. | Pongo | 4 | GIB3D (2008) |
| ExecFile Help | mintybreath | 7 | Mortiis (2008) |
| deleting stuff | Nate the Great | 23 | Kryzon (2008) |
| Create Shared library with blitz3d | Donald | 7 | MikeHart (2008) |
| v 1.99 Agggg!!! Slow sprites!!! | Nate the Great | 4 | Nate the Great (2008) |
| Sprite at full light | Moore | 3 | Ross C (2008) |
| DLL Help | Nate the Great | 4 | big10p (2008) |
| Hiding Strings | Moore | 2 | Jasu (2008) |
| Global and Collisions | CodeOrc | 31 | CodeOrc (2008) |
| Help Types | Christer | 4 | Warner (2008) |
| Help with some hard stuff! | Christer | 10 | Christer (2008) |
| Pop ups | Nate the Great | 16 | Nate the Great (2008) |
| Dark basic to Blitz conversion | RobbyK | 37 | Ross C (2008) |
| How to Detect Lost Focus. | Moore | 5 | Moore (2008) |
| sprite trouble | Nate the Great | 7 | Nate the Great (2008) |
| Combining meshes | fox95871 | 2 | GfK (2008) |
| Need help placing trees | flyingrob | 13 | chwaga (2008) |
| Shadows | Nate the Great | 30 | Nate the Great (2008) |
| Frames per second | fox95871 | 2 | Stevie G (2008) |
| User's Desktop Resolution | ardee | 5 | ardee (2008) |
| Could someone make me a really simple online game? | WERDNA | 9 | WERDNA (2008) |
| lights | Ben(t) | 26 | Matty (2008) |
| frames per second? | blade007 | 7 | John Blackledge (2008) |
| The backup files | Tobo | 16 | big10p (2008) |
| Lava Lamp | Nate the Great | 10 | Nate the Great (2008) |
| Copying a file to a ftp | Terry B. | 6 | Wings (2008) |
| Motion blur | Nate the Great | 6 | Nate the Great (2008) |
| First Attempt | RogueM | 8 | Zethrax (2008) |
| Some questions | Sonic65 | 6 | Sonic65 (2008) |
| Preventing Automatic Culling | ardee | 5 | ardee (2008) |
| jukebox woes | blade007 | 1 | blade007 (2008) |
| blender exporting - no animation :( | Link | 6 | Link (2008) |
| Colliding camera with mesh | spriteman | 6 | Matty (2008) |
| Blitz3D syntax to indicate system disk | Biggy | 10 | xtremegamr (2008) |
| Leadwerks 3D World Studio Help | UnderwoodNullium | 8 | Ben(t) (2008) |
| No 3D graphics mode | Dicon | 6 | Dicon (2008) |
| 3d world studio | Ben(t) | 15 | Ben(t) (2008) |
| make cinematics and animation | Link | 5 | Jaydubeww (2008) |
| Physics | Terry B. | 6 | Al Meyer (2008) |
| How do I use sprites? | Ace Killjoy | 20 | Ace Killjoy (2008) |
| shared wieght maps | scribbla | 3 | scribbla (2008) |
| Max Poly Level | LiamShearer | 9 | Gabriel (2008) |
| program comand line - what is it? | LedgerARC | 8 | LedgerARC (2008) |
| trying to reposition but objects get in the way | Lykaestria | 6 | boomboom (2008) |
| collision between to moving objects | WhiteWidow | 4 | IPete2 (2008) |
| Keyboard Problems | Nate the Great | 8 | Charrua (2008) |
| blitz ide - bide | Neeo | 6 | Blitzplotter (2008) |
| Version? | pc_tek | 12 | Floyd (2008) |
| SystemProperty("appdir") in Debug | boomboom | 2 | GfK (2008) |
| Sky Spheres | Nate the Great | 7 | Nate the Great (2008) |
| mesh support | Ben(t) | 14 | Ben(t) (2008) |
| help with floating variables | blade007 | 6 | blade007 (2008) |
| Gnet | Terry B. | 3 | YellBellzDotCom (2008) |
| Another Text Box...I need help... | Cp | 82 | Cp (2008) |
| Cartoon grafix | LKFX | 6 | Play (2008) |
| Transparency textures | Jaydubeww | 6 | GfK (2008) |
| Save and load types | Fernhout | 4 | Fernhout (2008) |
| beam rifle | Ben(t) | 4 | Ben(t) (2008) |
| positionentity and childentity | Ben(t) | 9 | Azaratur (2008) |
| Collisions and Bullets | Ace Killjoy | 13 | Ace Killjoy (2008) |
| Weird little bug | Terry B. | 3 | Terry B. (2008) |
| 2d Local coords | Terry B. | 3 | Terry B. (2008) |
| Semi-transparent entity acting inconsistent | Kendo | 13 | Kendo (2008) |
| 2D cameras | blade007 | 4 | blade007 (2008) |
| How to determine if the character can jump or not | UnderwoodNullium | 7 | Ross C (2008) |
| Moving away from a wall makes it invisible | UnderwoodNullium | 8 | GfK (2008) |
| Climbing stairs | Jaydubeww | 18 | Ben(t) (2008) |
| How come my mesh isn't loading with textures? | UnderwoodNullium | 8 | Jerome Squalor (2008) |
| Force Feedback | EmerGki | 3 | EmerGki (2008) |
| Blender mesh textures don't work | Nate the Great | 7 | Nate the Great (2008) |
| what is the definition of a 'unit ' in 3D | rod54 | 19 | John Blackledge (2008) |
| circle points | blade007 | 6 | blade007 (2008) |
| . . | Link | 5 | Link (2008) |
| Is there a way to make two-sided meshes | Nate the Great | 7 | Nate the Great (2008) |
| attempting to make 3d modeler | Nate the Great | 9 | Nate the Great (2008) |
| Does Freeentity command clear associated textures? | Kendo | 6 | Stevie G (2008) |
| Jump Limit | Ace Killjoy | 14 | Nate the Great (2008) |
| Maya Converting | Ace Killjoy | 7 | IcyDefiance (2008) |
| Entitycollided doesn't work!!! | Nate the Great | 19 | Nate the Great (2008) |
| help with code... | Pirate | 1 | Pirate (2008) |
| Flags | Ace Killjoy | 11 | IcyDefiance (2008) |
| How to use a physics engine/library thing... | IcyDefiance | 6 | IcyDefiance (2008) |
| Bullet Problem | Ace Killjoy | 3 | Ace Killjoy (2008) |
| ok I give up : how to use debug mode | rod54 | 12 | boomboom (2008) |
| Address Bar Text Help | DheDarkhCustard | 3 | DheDarkhCustard (2008) |
| how can i make a simple animation b3d | Santiworld | 10 | Santiworld (2008) |
| Md2 Model format | YellBellzDotCom | 9 | ardee (2008) |
| wireframe for individual mesh ? | rod54 | 6 | rod54 (2008) |
| Packaging exe files with other files - how? | Lykaestria | 8 | GfK (2008) |
| how to animate a tile in a mesh? | Abomination | 9 | D4NM4N (2008) |
| Particle candy setup | Farflame | 3 | Farflame (2008) |
| How many polygons? | Farflame | 11 | Ross C (2008) |
| Confused as to how Fitmesh works | Kendo | 5 | Kendo (2008) |
| How to make a simple cad program | rod54 | 12 | rod54 (2008) |
| Tilting a spaceship without altering it's height | Farflame | 10 | Farflame (2008) |
| Creating self installing progs and exe's | gnipper | 7 | D4NM4N (2008) |
| splash on the water | Santiworld | 4 | Santiworld (2008) |
| CurrentDate More Than | boomboom | 7 | GfK (2008) |
| Get an error when running insectoids.bmx example | rod54 | 4 | Ginger Tea (2008) |
| TCP network | LedgerARC | 4 | LedgerARC (2008) |
| Floats | Farflame | 9 | Ross C (2008) |
| Writepixelfast | Farflame | 3 | Farflame (2008) |
| Merging Objects with background? | Normsthename | 3 | Normsthename (2008) |
| Wobbly Sprite | pc_tek | 7 | pc_tek (2008) |
| Find X given Y on a circle | chwaga | 6 | Shambler (2008) |
| how many open ports/streams is too many? | Lykaestria | 4 | Lykaestria (2008) |
| cell shading fx | Pete Carter | 18 | Ben(t) (2008) |
| How do I find another computers Ip adress with | WERDNA | 5 | WERDNA (2008) |
| Basic 2D Wavey Sea? | Hotshot2005 | 7 | mtnhome3d (2008) |
| BMax-ish Alpha in B3D | Matt Vinyl | 4 | Matt Vinyl (2008) |
| Masking an Entity with another Image | DheDarkhCustard | 5 | DheDarkhCustard (2008) |
| Returning a pixles color? | Jaydubeww | 4 | Rob Farley (2008) |
| Weblink | Farflame | 5 | DheDarkhCustard (2008) |
| Array index out of bounds? | CHALLENGER426 | 12 | LedgerARC (2008) |
| Music help... | CHALLENGER426 | 3 | Warner (2008) |
| Multiplayer Network Status... | YellBellzDotCom | 3 | YellBellzDotCom (2008) |
| Basic TCP Chat | YellBellzDotCom | 3 | YellBellzDotCom (2008) |
| time limited demo | shawnus | 6 | Ginger Tea (2008) |
| MD2 Lighting Problem | YellBellzDotCom | 8 | YellBellzDotCom (2008) |
| Basic Question About Online Game Programming | WERDNA | 9 | WERDNA (2008) |
| Know a easy way to create seamless isometric tile? | Abomination | 8 | Abomination (2008) |
| Ideas needed for tutorials | andy_mc | 16 | andy_mc (2008) |
| Advanced Movement | GIB3D | 6 | GIB3D (2008) |
| Need help with Collisions | CHALLENGER426 | 9 | CHALLENGER426 (2008) |
| Help with models | Christer | 21 | SLotman (2008) |
| FIRST GAME NEED HELP WITH GUN/SHOOTING | CHALLENGER426 | 10 | CHALLENGER426 (2008) |
| Question about stand alone executables | WERDNA | 6 | WERDNA (2008) |
| Huge terrains and the Fire Service | Tim77 | 19 | boomboom (2008) |
| Speed and how to get it? | Pete Carter | 13 | Abomination (2008) |
| Light-problems in orthogonal view (...and more...) | Abomination | 7 | Abomination (2008) |
| Weird scaleimage error | chwaga | 4 | GfK (2008) |
| typewriter text | Guy Fawkes | 70 | Guy Fawkes (2008) |
| Sphere Distortion | RLJ1972 | 3 | RLJ1972 (2008) |
| Pixel Plotting Problems | mintybreath | 6 | mintybreath (2008) |
| Move Player in Multiplayer | YellBellzDotCom | 4 | YellBellzDotCom (2008) |
| Get Character Direction | YellBellzDotCom | 4 | YellBellzDotCom (2008) |
| Been away quite a while | Rhodan | 2 | WERDNA (2008) |
| Scroller | pc_tek | 3 | pc_tek (2008) |
| FastImage Library | pc_tek | 3 | pc_tek (2008) |
| Learning Visual Tricks | IKG | 9 | Ross C (2008) |
| bullet help | CHALLENGER426 | 6 | Warner (2008) |
| How Do I keep the Framerate High? | Hotshot2005 | 6 | chwaga (2008) |
| RottNet Example? | YellBellzDotCom | 8 | LineOf7s (2008) |
| Trouble with adding field types and Gravity | Jaydubeww | 9 | Cp (2008) |
| Umm...Trying to update tree collisions.Help! | Cp | 4 | Cp (2008) |
| JUST GOT BLITZ3d | CHALLENGER426 | 12 | IPete2 (2008) |
| How do you get the name of a limb | monotonic | 4 | monotonic (2008) |
| delay switching of frames? HELP | Cp | 12 | Cp (2008) |
| 2D Scrolling | GIB3D | 6 | GIB3D (2008) |
| What does a FUNCTION do? | CHALLENGER426 | 6 | grable (2008) |
| texture mask problem | elcoo | 3 | elcoo (2008) |
| I need directions | olo | 8 | Cp (2008) |
| Function Help?! | blade007 | 5 | Cp (2008) |
| scaling down | olo | 8 | olo (2008) |
| Problem with alpha blending.. | Azaratur | 3 | Azaratur (2008) |
| What program for .md2 | SpaceMan94 | 4 | ardee (2008) |
| Need Help With Another Game! | WERDNA | 13 | WERDNA (2008) |
| maximum and minimum coordinates | Moraldi | 8 | Moraldi (2008) |
| Extrapolate texture? | Azaratur | 21 | Azaratur (2008) |
| Texturing | Azaratur | 7 | Azaratur (2008) |
| CameraPick and animated .X files | Moraldi | 8 | Moraldi (2008) |
| BlitzArray problem | fetcher | 11 | Snarkbait (2008) |
| image transparency | grindalf | 4 | grindalf (2008) |
| Animated & non Animated meshes | Moraldi | 11 | Cp (2008) |
| Light Question | Al Meyer | 9 | Ross C (2008) |
| DirectX & 3DS file parsers | Moraldi | 5 | Moraldi (2008) |
| A good way to create a river? | Azaratur | 11 | Ross C (2008) |
| Inserting code from a string. | Spot | 9 | Spencer (2008) |
| question:how to draw an image at the mouse coords? | Cp | 6 | Cp (2008) |
| loading meshes | olo | 12 | Ross C (2008) |
| Can't load ANY textures! | chwaga | 18 | KillerX (2008) |
| Bullet Impact | Xak | 6 | Xak (2008) |
| Program Labels? | Pete Carter | 8 | Pete Carter (2008) |
| MapEditor | GIB3D | 10 | GIB3D (2008) |
| 5000 poly? | Azaratur | 21 | IPete2 (2008) |
| Readpixel Discrepancy | pc_tek | 14 | markcw (2008) |
| Game dosent work! | Jouni | 10 | Jouni (2008) |
| pathfinding help | chwaga | 15 | chwaga (2008) |
| Visible entity | Moraldi | 17 | Ross C (2008) |
| EntityOrder help | chwaga | 10 | chwaga (2008) |
| Car physics | olo | 15 | Ross C (2008) |
| Font-setting problem... | Cp | 14 | Cp (2008) |
| paint-like help | olo | 19 | Warner (2008) |
| Button? zomg o rly? ya rly! :O | Link | 9 | Warner (2008) |
| Need Help With This Game! | WERDNA | 11 | WERDNA (2008) |
| I need a good graphics for.. A question :) | Azaratur | 28 | Azaratur (2008) |
| Texture program o collection? | Azaratur | 12 | Mortiis (2008) |
| Just a question on Oblivion! | Azaratur | 16 | Wings (2008) |
| EntityFX | BLaBZ | 6 | Wings (2008) |
| Sprite Alpha | pc_tek | 14 | pc_tek (2008) |
| Sprites | pc_tek | 16 | pc_tek (2008) |
| collisions and moving | olo | 7 | olo (2008) |
| Questions about making a 2D platformer | Headdy | 7 | Ross C (2008) |
| I need sound.. | Azaratur | 12 | Ross C (2008) |
| Limiting Frames? | Jaydubeww | 3 | Jaydubeww (2008) |
| How do i make something glow? | nerdy_kid | 6 | Ross C (2008) |
| EntityOrder | MyNickNameWasTaken | 2 | MyNickNameWasTaken (2008) |
| I need a confirm :) | Azaratur | 4 | Ross C (2008) |
| Create a "z" finder.. | Azaratur | 14 | puki (2008) |
| Tweening/Flick Problem | blackbag | 3 | blackbag (2008) |
| how to start? | Santiworld | 1 | Santiworld (2008) |
| It will work? | Azaratur | 14 | Azaratur (2008) |
| Mouse Click | Terry B. | 4 | Ross C (2008) |
| FastImage dll | Santiworld | 5 | Santiworld (2008) |
| Slowing down | olo | 7 | olo (2008) |
| Cubes, Spheres and Cones | pc_tek | 6 | pc_tek (2008) |
| scaling a sprite | Braden | 3 | Braden (2008) |
| Database of model | Leszek | 11 | Leszek (2008) |
| health-o-meter | olo | 14 | olo (2008) |
| Collision issues | zortzblatz | 5 | Ross C (2008) |
| Graphic coding | Doggie | 1 | Doggie (2008) |
| Texture Format | Xak | 14 | Ross C (2008) |
| Winblitz3d? | Azaratur | 3 | markcw (2008) |
| How does Tetris work? | QuickSilva | 31 | KristoDJ (2008) |
| random maze generator? | Braden | 3 | PowerPC603 (2008) |
| Please help: collisions | olo | 20 | Ross C (2008) |
| I HATE THE SKIN BONES!!! | Azaratur | 3 | Azaratur (2008) |
| GIAong | GIB3D | 1 | GIB3D (2008) |
| Rnd or Rand | GIB3D | 3 | GIB3D (2008) |
| Blitz Stability | pc_tek | 4 | pc_tek (2008) |
| collision | Link | 11 | Zethrax (2008) |
| How do I include images in a post? | WERDNA | 8 | WERDNA (2008) |
| How can I capture world... | hollifd | 24 | hollifd (2008) |
| Old Skool Demo? | Hotshot2005 | 1 | Hotshot2005 (2008) |
| Comparing Numbers | pc_tek | 7 | pc_tek (2008) |
| I... need... real... jumping! | GIB3D | 20 | Ross C (2008) |
| 3d game with 2d windows | Santiworld | 10 | Santiworld (2008) |
| pirate, new to blitz3d | Pirate | 23 | Pirate (2008) |
| Charachter? | Azaratur | 4 | Ross C (2008) |
| game menu and windows | Santiworld | 3 | tonyg (2008) |
| Alpha images in blitz | Santiworld | 7 | Ross C (2008) |
| Moving Background Starfield | blackbag | 5 | Ross C (2008) |
| Restart a game.. or load one... etc.. | Santiworld | 7 | big10p (2008) |
| Cube map and sky boxes | Azaratur | 8 | markcw (2008) |
| How can I detect when any of my cubes collide? | hollifd | 4 | Ross C (2008) |
| b3d pipeline export error :( | Santiworld | 12 | Santiworld (2008) |
| Many problems | Leszek | 5 | Leszek (2008) |
| Devil Shader good but i have some problems! | Azaratur | 1 | Azaratur (2008) |
| Manipulating .B3D character animations | Avrigus | 6 | Hujiklo (2008) |
| variant constants | stayne | 5 | stayne (2008) |
| T.Ed and Dot3 | CodeOrc | 8 | Ross C (2008) |
| Mirror.. | Azaratur | 4 | Ross C (2008) |
| Key animation frame | Moraldi | 6 | Moraldi (2008) |
| Water Reflection and movement.. | Azaratur | 5 | Azaratur (2008) |
| Split screen.. | Azaratur | 3 | Azaratur (2008) |
| File load | Ben(t) | 2 | markcw (2008) |
| question about scenary | Santiworld | 7 | Gabriel (2008) |
| I cant believe I am asking this question... | Blitz3dCoder | 3 | Zethrax (2008) |
| random help | Oiduts Studios | 3 | Oiduts Studios (2008) |
| Waterfall | Moraldi | 12 | Oiduts Studios (2008) |
| Black Sprite | Terry B. | 12 | Yo! Wazzup? (2008) |
| I am making a visulation... | nerdy_kid | 6 | nerdy_kid (2008) |
| Skybox Textures | CodeOrc | 5 | Ross C (2008) |
| Trouble rotating my models... | hollifd | 4 | hollifd (2008) |
| Blitz3D Manual | Labyrnth | 11 | Labyrnth (2008) |
| How do you animate a .3ds file in a 3d game??? | SpaceMan94 | 6 | Ross C (2008) |
| 2D wireframe collision | andy_mc | 5 | H. T. U. (2008) |
| How do i make a beam of light? | nerdy_kid | 10 | H. T. U. (2008) |
| Dim Arrays Problem? | Hotshot2005 | 3 | Hotshot2005 (2008) |
| Arrays, types, confusion... | tdman | 7 | Santiworld (2008) |
| How Do I CopyRight My Game | WERDNA | 24 | xlsior (2008) |
| race car waypoint | Santiworld | 3 | Santiworld (2008) |
| Snap to position? | tdman | 3 | tdman (2008) |
| Change Collision Status? | CodeOrc | 8 | Ross C (2008) |
| I want Blitz3D to look like BlitzMax... | nerdy_kid | 8 | nerdy_kid (2008) |
| macro! | blade007 | 5 | Ben(t) (2008) |
| debuglog copy | Panno | 3 | Panno (2008) |
| How can I zoom... | hollifd | 21 | hollifd (2008) |
| 3D modeling programs (locked) | Jaydubeww | 1 | Jaydubeww (2008) |
| HELP!!!! | nerdy_kid | 19 | nerdy_kid (2008) |
| Multi player games | Moraldi | 8 | LineOf7s (2008) |
| 1 big texture | Azaratur | 13 | D4NM4N (2008) |
| align vehicle to ground (mesh) | Santiworld | 4 | mtnhome3d (2008) |
| no rect in lockedbuffer ?? | Panno | 5 | Ross C (2008) |
| LoadingFonts from file. | garand | 4 | Fernhout (2008) |
| Custom type embedded loop | Chaduke | 2 | Ross C (2008) |
| Error in Jump & Run Collision | wesker_re | 5 | wesker_re (2008) |
| stars | rtk | 4 | GfK (2008) |
| camera collision 3d object | Harrie215 | 2 | Rob Farley (2008) |
| Board Game Problem | dalaware | 3 | WolRon (2008) |
| grenades | RogueM | 14 | Doggie (2008) |
| cameras in blitz | Santiworld | 10 | Ross C (2008) |
| bones is ok this code? | Santiworld | 6 | Santiworld (2008) |
| make a game, vehicles | Santiworld | 8 | Ross C (2008) |
| Total beginner, grid and cubes | tdman | 3 | tdman (2008) |
| blitz capacities or my capacities? | Santiworld | 33 | Dreamora (2008) |
| Fade to black | Moraldi | 11 | Moraldi (2008) |
| 3DS Max Animation-Problem | Leszek | 7 | Azaratur (2008) |
| entitypick return code number.. | Santiworld | 4 | Santiworld (2008) |
| network games capacities | Santiworld | 8 | Dreamora (2008) |
| Translating a 2d circle to a 3D enviroment | MaximusPrimal | 5 | Ross C (2008) |
| Lost Focus | pc_tek | 9 | chi (2008) |
| geting a object to rotate around another when clos | MaximusPrimal | 2 | Dabhand (2008) |
| Camera Following object to strictly | MaximusPrimal | 6 | jfk EO-11110 (2008) |
| Beep! | Moraldi | 7 | jfk EO-11110 (2008) |
| Get Angle ? | CodeOrc | 13 | CodeOrc (2008) |
| Need help with numeric padding in image sequences | Avrigus | 5 | Avrigus (2008) |
| Change colour of a textured surface | siread | 3 | Ross C (2008) |
| complement programs to make games in blitz | Santiworld | 4 | Santiworld (2008) |
| Mirrors and Sprites?? | IPete2 | 7 | Ross C (2008) |
| What option i have to put Shadows in my games | Santiworld | 15 | jfk EO-11110 (2008) |
| expanding collision detection radius | MaximusPrimal | 2 | Ross C (2008) |
| Bullet Help | mintybreath | 2 | jfk EO-11110 (2008) |
| Air Combat | Moraldi | 4 | Moraldi (2008) |
| How to compile source code | Nicstt | 4 | Nicstt (2008) |
| Grpahicslost() | pc_tek | 8 | Moraldi (2008) |
| I need a good sound editing program (locked) | WERDNA | 1 | WERDNA (2008) |
| Types, room.chair | boomboom | 30 | Jasu (2008) |
| why isn't this collision working? | D_Town_Tony | 3 | D_Town_Tony (2008) |
| menu help | mtnhome3d | 3 | mtnhome3d (2008) |
| Alpha texture on tree | Santiworld | 4 | Santiworld (2008) |
| how Protect the files program? | Santiworld | 7 | Santiworld (2008) |
| I need 2 entitys with the same type, to collide | WERDNA | 3 | WERDNA (2008) |
| How do Put Model Gun front of the Camera? | Hotshot2005 | 6 | Sledge (2008) |
| Terabit Datapacker | pc_tek | 7 | boomboom (2008) |
| Make cubemap light not shiney? | Ross C | 7 | Ross C (2008) |
| make an image invisible? | Link | 10 | Link (2008) |
| Texture & Brush handles | Moraldi | 4 | jfk EO-11110 (2008) |
| Mouse Stuff | pc_tek | 3 | pc_tek (2008) |
| Movie Making | pc_tek | 4 | pc_tek (2008) |
| Blender - loader | Leszek | 5 | Leszek (2008) |
| STORM AT SEA! I need help with waves. | WERDNA | 9 | WERDNA (2008) |
| entity pick | rtk | 13 | rtk (2008) |
| Abs with Sin to make Enemy go forward and back? | Hotshot2005 | 10 | Dreamora (2008) |
| trying to read strings in a byte at a time... | DREAM | 5 | Wayne (2008) |
| Help with Texture Manipulation | -Rick- | 9 | Ross C (2008) |
| Infinite terrain | Moraldi | 19 | Moraldi (2008) |
| Simple Plaform? | Hotshot2005 | 3 | Hotshot2005 (2008) |
| Walking up stairs | rtk | 10 | rtk (2008) |
| How to smoothly switch between animations? | BugZilla | 2 | jhocking (2008) |
| .exe problem: 'Memory access violation' error | nerdy_kid | 9 | nerdy_kid (2008) |
| Simulating a key press or mouse button press | Kendo | 3 | Kendo (2008) |
| Bullet Holes | rtk | 8 | mtnhome3d (2008) |
| Directx 9 and 10 | dman | 13 | PowerPC603 (2008) |
| Circumcicle of a triangle | no nickname | 6 | Link (2008) |
| Painting entities | Moraldi | 8 | Moraldi (2008) |
| What file type? | rtk | 4 | rtk (2008) |
| Multiplayer Gaming From Start To Finish | ec | 3 | semar (2008) |
| walking up slopes | rtk | 9 | rtk (2008) |
| type vs array | Frog | 8 | Frog (2008) |
| B3d Update Problem | pc_tek | 8 | Dreamora (2008) |
| Alpha | pc_tek | 4 | Ross C (2008) |
| sound help | mtnhome3d | 4 | mtnhome3d (2008) |
| Sprite Candy Cursor | YellBellzDotCom | 5 | YellBellzDotCom (2008) |
| Collision Detection for bullets | xtremegamr | 16 | Whats My Face (2008) |
| Zoom camera to fit entities on screen? | Pongo | 6 | Stevie G (2008) |
| Array index from data? | Avrigus | 5 | markcw (2008) |
| Textures Don't Show | rtk | 8 | Ross C (2008) |
| Need help!! | panton | 3 | panton (2008) |
| Bumping cars and reacting accordingly | pimpom | 4 | pimpom (2008) |
| entityorder issue | Ben(t) | 4 | Zethrax (2008) |
| 3D vs 2D | Blacky | 3 | Blacky (2008) |
| Jaggered graphics | mickybhai | 4 | Jasu (2008) |
| memory erase | Ben(t) | 14 | Matty (2008) |
| Character/Vehicle | Blitz3dCoder | 34 | Ross C (2008) |
| Clipboard.dll | BlackD | 3 | BlackD (2008) |
| Last Blitz update | ghost | 3 | ghost (2008) |
| How do you make an entity follow a path? | nerdy_kid | 8 | nerdy_kid (2008) |
| loading from milkshape3d | rtk | 8 | Rob Farley (2008) |
| RotateEntity problem | alterego | 6 | H. T. U. (2008) |
| pick problems and mesh deformation | H. T. U. | 3 | H. T. U. (2008) |
| Create a simple line between 2 bodies? | elcoo | 11 | Ross C (2008) |
| 2D vs 3D | pc_tek | 3 | pc_tek (2008) |
| B3D and MD2 models | Paulus | 5 | Paulus (2008) |
| Dynamic Lighting in BlitzBasic | sniper_boy147 | 5 | Mortiis (2008) |
| .GIF files | doctorjeff98 | 4 | Ross C (2008) |
| Text command overwriting | doctorjeff98 | 16 | Moraldi (2008) |
| Config joy? | Pete Carter | 3 | Pete Carter (2008) |
| Identifying an individual 'type' | Tobo | 4 | Stevie G (2008) |
| Texture Max | EmerGki | 6 | EmerGki (2008) |
| B3D files | Moraldi | 4 | Moraldi (2008) |
| quick question | chwaga | 7 | chwaga (2008) |
| Display part of an image? | jp22 | 3 | boomboom (2008) |
| Is there an error condition if LoadFont fails? | Kale Kold | 4 | Zethrax (2008) |
| Findchild getchild | Azaratur | 3 | caff_ (2008) |
| MeshesIntersect | Pete Carter | 9 | Ross C (2008) |
| one shot sound | Pete Carter | 9 | .rIKmAN. (2008) |
| Vertex True Coordinates | Whats My Face | 4 | Stevie G (2008) |
| Latest BLlitz3d update? | Dig Dug | 3 | Dig Dug (2008) |
| 3dsound | Ben(t) | 7 | Ben(t) (2008) |
| variable type in a function | chwaga | 5 | chwaga (2008) |
| Room Type | Hotshot2005 | 3 | Hotshot2005 (2008) |
| A* help! | chwaga | 11 | Moraldi (2008) |
| creating named "arrays" | chwaga | 7 | Ross C (2008) |
| Collisions between 2D Sprites with Line? | Hotshot2005 | 3 | Hotshot2005 (2008) |
| realtime image processing | chwaga | 3 | chwaga (2008) |
| Cross Sectioning | Jsoren | 3 | Jsoren (2008) |
| Dragon with Fire Help | Jonny | 4 | Jonny (2008) |
| Final Version of Pathfinding... | YellBellzDotCom | 1 | YellBellzDotCom (2008) |
| function array | Onne | 3 | boomboom (2008) |
| Program has ended | Clintonio | 4 | Blitz123 (2007) |
| Creating Changeable Clothing etc. | Merrie | 3 | Ross C (2007) |
| Texture Stretching | Whats My Face | 4 | Matty (2007) |
| Checkered Map Maker | YellBellzDotCom | 13 | YellBellzDotCom (2007) |
| Screen not work | Jouni | 9 | Jouni (2007) |
| AlignToVector changes? | SausageOfDoom | 4 | SausageOfDoom (2007) |
| My Second Pathfinding Attempt | YellBellzDotCom | 14 | mindstorms (2007) |
| line pick | Ben(t) | 6 | Ben(t) (2007) |
| Skin bones | Azaratur | 9 | YellBellzDotCom (2007) |
| Arteria 3d content christmas promotion | yertari | 2 | Gabriel (2007) |
| Moving one of 200 cubes? | elcoo | 13 | stayne (2007) |
| ExtractAnimSeq and types | HypnoXX | 2 | HypnoXX (2007) |
| api help..... | Blitzplotter | 3 | Boiled Sweets (2007) |
| TFORM!!?? | Jerome Squalor | 5 | Jerome Squalor (2007) |
| walk animation | RogueM | 5 | Stickman (2007) |
| Script Engines | ringwraith | 5 | Matty (2007) |
| FTP - I receive the wrong IP | no nickname | 3 | no nickname (2007) |
| wrapping a model with a bitmap | Blitzplotter | 6 | Blitzplotter (2007) |
| Game Timing / Input Management | Mr. Reda Borchardt | 9 | Mr. Reda Borchardt (2007) |
| Texture Alpha | Whats My Face | 6 | Ross C (2007) |
| Character animation | Blitz3dCoder | 9 | Blitz3dCoder (2007) |
| GetChild Function | CodeOrc | 4 | Ross C (2007) |
| Need Help Sprite and Image Size not the same | Blacky | 4 | Dreamora (2007) |
| CopyMesh and Copying Animation | siread | 4 | Dreamora (2007) |
| Grid help, again... | YellBellzDotCom | 3 | YellBellzDotCom (2007) |
| Collision Situation | YellBellzDotCom | 10 | YellBellzDotCom (2007) |
| Texture help | Blacky | 10 | Dreamora (2007) |
| How to give the player an extra life? | Jaydubeww | 18 | andy_mc (2007) |
| Save file: how? | RogueM | 8 | GfK (2007) |
| Highlighting Selection | boomboom | 8 | Smith (2007) |
| If collision | mintybreath | 7 | Mortiis (2007) |
| Animated Mesh Looping Problem | Paragon | 7 | IPete2 (2007) |
| really simple fake shadows? | Pete Carter | 17 | Pete Carter (2007) |
| um returning after a few years just messing around | n8r2k | 8 | n8r2k (2007) |
| Platform Collision | Whats My Face | 2 | Ross C (2007) |
| entity does not exist? | Kyler | 4 | boomboom (2007) |
| 3d Wepon Weilding help | Pooder | 25 | Pooder (2007) |
| clearworld and types | Doggie | 6 | Matty (2007) |
| ERROR! :( | Blitz3dCoder | 10 | Blitz3dCoder (2007) |
| Swimming... | stayne | 6 | Stevie G (2007) |
| Collision Issue | stayne | 9 | stayne (2007) |
| Buoyancy | Terry B. | 6 | jfk EO-11110 (2007) |
| including a variable | chwaga | 14 | chwaga (2007) |
| More lights? | JBR | 12 | Ben(t) (2007) |
| Problems with Accessing Types | Doktor Zeus | 2 | DGuy (2007) |
| Lotus System Particle Editor O.o | Interama | 9 | LineOf7s (2007) |
| MP3 help | Adam Novagen | 3 | Abrexxes (2007) |
| Linking user libs? Single exe? | LamptonWorm | 3 | lo-tekk (2007) |
| Screensaver | Jerome Squalor | 2 | Blitz3dCoder (2007) |
| Save System Help | mintybreath | 4 | mintybreath (2007) |
| Sphere Map Alpha? | boomboom | 3 | boomboom (2007) |
| What's wrong with ScaleEntity? | Happy Sammy | 3 | Happy Sammy (2007) |
| Texturing | Azaratur | 3 | Ross C (2007) |
| Ai help | Azaratur | 11 | Azaratur (2007) |
| Pick an object | Moraldi | 7 | Moraldi (2007) |
| I have a question | Blitz3dCoder | 8 | Who was John Galt? (2007) |
| Maintaining alpha in an image | (tu) ENAY | 10 | Pongo (2007) |
| Search Recursive not working? | Fuller | 9 | Fuller (2007) |
| Really basic HELP! lol | Quantum | 10 | Quantum (2007) |
| Collisions Problem | Hotshot2005 | 3 | Hotshot2005 (2007) |
| Inventory, Anyone? | chwaga | 3 | chwaga (2007) |
| File Requestor in FUllScreen 3d | Doggie | 15 | Abrexxes (2007) |
| SpriteControl Question | Ked | 3 | Ross C (2007) |
| How to add a plastic sheen | siread | 14 | siread (2007) |
| drum hero? | Ginger Tea | 5 | boomboom (2007) |
| 3d sight of view? | Azaratur | 9 | Azaratur (2007) |
| 3ds file with two separate object..how to | Max ellens | 4 | jfk EO-11110 (2007) |
| Binary code | Jerome Squalor | 8 | jfk EO-11110 (2007) |
| Movies | RogueM | 5 | Matty (2007) |
| F1 Lawnmower | Hotshot2005 | 4 | mintybreath (2007) |
| Online | Jerome Squalor | 5 | Ross C (2007) |
| So I bought B3D | Jamison754 | 37 | Jerome Squalor (2007) |
| fractures | chwaga | 12 | Stevie G (2007) |
| About .lib | Labyrnth | 2 | Abrexxes (2007) |
| Terrain Texture | Blitz3dCoder | 3 | Dreamora (2007) |
| Help! | Blitz3dCoder | 5 | Blitz3dCoder (2007) |
| Save Files | Blitz3dCoder | 16 | Ross C (2007) |
| FitMesh or ScaleMesh? | ervin | 8 | ervin (2007) |
| EntityShininess - Seamlessness? | siread | 4 | Ross C (2007) |
| What does this "AND" do? | Interama | 12 | _33 (2007) |
| TCP Packets and Size | YellBellzDotCom | 3 | YellBellzDotCom (2007) |
| Writing files on Windows Vista | PowerPC603 | 4 | CodeD (2007) |
| blitz3d with dx10 | chwaga | 15 | PowerPC603 (2007) |
| psionic zombie file | CodeOrc | 14 | stayne (2007) |
| BlitzUI? | YellBellzDotCom | 8 | Happy Sammy (2007) |
| EntiyCollided .vs EntityDistance | CodeOrc | 15 | Ross C (2007) |
| multiple cameras | chwaga | 6 | Ross C (2007) |
| Anim B3D and Shadow | EmerGki | 9 | Sledge (2007) |
| Pick-up stuff ala halflife | Morbius | 5 | chwaga (2007) |
| .b3d export-Please Help! | BugZilla | 7 | IPete2 (2007) |
| Position of child entity | elcoo | 6 | elcoo (2007) |
| which blitz product is right for me? | DCI | 4 | jfk EO-11110 (2007) |
| Vidio and system Memory | YellBellzDotCom | 7 | big10p (2007) |
| shrinking | chwaga | 8 | Jasu (2007) |
| DataBanks | mintybreath | 8 | big10p (2007) |
| ExecFile problem | ervin | 7 | ervin (2007) |
| L3td help | Azaratur | 5 | jfk EO-11110 (2007) |
| Create a vertex | Ben(t) | 10 | Stevie G (2007) |
| About surfaces | PowerPC603 | 7 | PowerPC603 (2007) |
| 'Pandemonium' 2.5D examples? | Tranz | 2 | Ross C (2007) |
| Entity near? how? | Azaratur | 11 | Ross C (2007) |
| sandbox games - how??? | chwaga | 38 | chwaga (2007) |
| database help | DCI | 3 | Jasu (2007) |
| Pipeline? Or Milkshape? | Azaratur | 11 | Azaratur (2007) |
| 3d & 2d, full & window fade? | LamptonWorm | 10 | LamptonWorm (2007) |
| Getting an Entities Alpha | boomboom | 5 | (tu) sinu (2007) |
| Huge Map? | Azaratur | 15 | Azaratur (2007) |
| Fog/Shroud Radius | BLaBZ | 3 | boomboom (2007) |
| SORT function | Dimas | 3 | big10p (2007) |
| IS this possible with blitz? | DCI | 5 | Matty (2007) |
| simple shadows | grindalf | 2 | Stevie G (2007) |
| Loading (streaming) images? | ervin | 3 | ervin (2007) |
| How come this doesn't work? | BLaBZ | 4 | BLaBZ (2007) |
| PaintSurface vs Sprite texturing | ervin | 11 | ervin (2007) |
| Paint mesh faces | Moraldi | 7 | Mortiis (2007) |
| Pick Entity | BLaBZ | 4 | big10p (2007) |
| image resizing | chwaga | 2 | chwaga (2007) |
| controller help! | blade007 | 5 | chwaga (2007) |
| 2d Interaction with 3d | BLaBZ | 2 | Matty (2007) |
| Dilplomacy | RogueM | 15 | RogueM (2007) |
| Good Books? | mintybreath | 4 | mintybreath (2007) |
| HUD | RogueM | 5 | RogueM (2007) |
| GrassParty | CodeOrc | 2 | big10p (2007) |
| Gem Placement on Static Mesh | CodeOrc | 14 | CodeOrc (2007) |
| 2D Collisions Help | Ked | 9 | Ked (2007) |
| Hide Triangle | YellBellzDotCom | 5 | YellBellzDotCom (2007) |
| A good sun flare? | Azaratur | 4 | IPete2 (2007) |
| I need help | Azaratur | 15 | Mortiis (2007) |
| Directx 9? | Azaratur | 2 | Gabriel (2007) |
| Model too big? Or what... | Sk8ter | 12 | Azaratur (2007) |
| Relative Movement | boomboom | 2 | Stevie G (2007) |
| menu problems | chwaga | 7 | chwaga (2007) |
| Texturing a Random Checkerboard? | x2 | 6 | x2 (2007) |
| Lotus R2 | mkg | 5 | mkg (2007) |
| shooting problems | Ben(t) | 4 | chwaga (2007) |
| floating point variables | chwaga | 7 | chwaga (2007) |
| openfile\writefile help! | blade007 | 3 | blade007 (2007) |
| doors | chwaga | 26 | chwaga (2007) |
| pickedentity dont work | panton | 5 | Beaker (2007) |
| Sibling Textures | Zenn Lee | 6 | Zenn Lee (2007) |
| Move the model with the mouse | panton | 11 | panton (2007) |
| help!! | blade007 | 4 | H&K (2007) |
| Sprite Candy layers | mkg | 4 | semar (2007) |
| is blitz3d supported by Vista? | matthews_30 | 4 | Abrexxes (2007) |
| 3d object | panton | 7 | Dreamora (2007) |
| rotaing 2d images | googlemesilly | 6 | Sir Gak (2007) |
| fps rate | RogueM | 3 | RogueM (2007) |
| Trails... | Yahfree | 8 | Yahfree (2007) |
| Saving Game | Mr. Slat | 2 | Yo! Wazzup? (2007) |
| Camera's viewplane | Moraldi | 3 | Moraldi (2007) |
| How to add blitz help file to IndeED? | Happy Sammy | 1 | Happy Sammy (2007) |
| image buffer help! | blade007 | 3 | tonyg (2007) |
| Browser in Blitz3D | boomboom | 2 | Kev (2007) |
| glue objects to anim | Paposo | 3 | Paposo (2007) |
| Textures and Lighting | mkg | 4 | Dreamora (2007) |
| Save as PNG | grindalf | 7 | big10p (2007) |
| brightness and contrast | orion one | 6 | b32 (2007) |
| GAH!! MY BRAIN HURTS! | chwaga | 42 | b32 (2007) |
| animate speed | panton | 4 | chwaga (2007) |
| nested types (a la rpg inventory system) | DQ | 4 | DQ (2007) |
| Collision Brush with 3DWS | Paragon | 4 | Paragon (2007) |
| Top tips for avoiding slowdown | mkg | 4 | jfk EO-11110 (2007) |
| Random values always the same | Mr. Slat | 11 | chwaga (2007) |
| .b3d child | Ben(t) | 8 | D4NM4N (2007) |
| Is it wise to use a text command each loop? | PoliteProgrammer | 8 | Yo! Wazzup? (2007) |
| ASCII | Mr. Slat | 2 | Mr. Slat (2007) |
| Sorry Nother Problem | SuperSonic7 | 18 | H&K (2007) |
| Picking the entity | mintybreath | 6 | mintybreath (2007) |
| WTF IT BLEW UP | SuperSonic7 | 4 | SuperSonic7 (2007) |
| input cursor | googlemesilly | 10 | Ben(t) (2007) |
| 2d in 3d | panton | 3 | panton (2007) |
| little info please | Labyrnth | 4 | Labyrnth (2007) |
| Creating an amount of data that can be added to | chwaga | 7 | chwaga (2007) |
| shortcut | mindstorms | 2 | b32 (2007) |
| entitydistance in x & z ONLY?? | chwaga | 7 | chwaga (2007) |
| .bak files | JBR | 7 | chwaga (2007) |
| camera follow object- !! | panton | 4 | chwaga (2007) |
| Castle deco - only 1 tree? | LamptonWorm | 6 | Yo! Wazzup? (2007) |
| rounding numbers | chwaga | 7 | jfk EO-11110 (2007) |
| Camera Judder | siread | 2 | chwaga (2007) |
| Texturing track/path onto textures | Chalky | 6 | Chalky (2007) |
| animate | panton | 9 | Mortiis (2007) |
| Putting pivot points in my own models | Blitzplotter | 2 | Blitzplotter (2007) |
| NEED HELP with 3ds animation! | panton | 3 | puki (2007) |
| Tank Controls | Chad | 6 | Bankie (2007) |
| Gravity | xtremegamr | 6 | xtremegamr (2007) |
| Drawing Cards? | Fuller | 26 | Blitzplotter (2007) |
| Blitz maths question... | Yahfree | 16 | TomToad (2007) |
| saving image trouble | chwaga | 20 | JBR (2007) |
| Animation with my own models? | elcoo | 3 | elcoo (2007) |
| .x vs .b3d | chwaga | 9 | Dreamora (2007) |
| No colour screen? | Jouni | 6 | Yo! Wazzup? (2007) |
| Finish Line end on intersection | Fuller | 13 | Fuller (2007) |
| 2d ball bouncing | chwaga | 8 | Stevie G (2007) |
| Input Fields | mintybreath | 11 | semar (2007) |
| looping music? | chwaga | 7 | Abrexxes (2007) |
| Select point on terrain using mouse | Jim75 | 3 | Jim75 (2007) |
| Line Collides with Line? | Fuller | 3 | Fuller (2007) |
| tons of variables. | chwaga | 6 | Adam Novagen (2007) |
| writing to a file | chwaga | 5 | chwaga (2007) |
| Simple (?) Parser | GrayKnight2k | 3 | GrayKnight2k (2007) |
| Collisions Question | mulawa1 | 5 | mulawa1 (2007) |
| Music Overlay Problems | mintybreath | 3 | mintybreath (2007) |
| Please tell me this is possible. | Yahfree | 16 | Yahfree (2007) |
| Running mouse over an entity show its entity name | Paulus | 7 | Paulus (2007) |
| Sound Help | mintybreath | 3 | mintybreath (2007) |
| For next... Case? | Yahfree | 12 | Yahfree (2007) |
| Athena Demo | CodeOrc | 4 | puki (2007) |
| Your going to hate me | Pete Carter | 14 | jfk EO-11110 (2007) |
| Antialiases Lines | JBR | 5 | big10p (2007) |
| How do I create multiple of the same type? | DNR | 7 | Vorderman (2007) |
| Where to start? | Yo! Wazzup? | 12 | T David (2007) |
| Getting Good | mintybreath | 12 | Jerome Squalor (2007) |
| Arrays... | Yahfree | 6 | Yahfree (2007) |
| Semi-transparent image? | Terry B. | 7 | Jerome Squalor (2007) |
| Joystick with 4 axes | elcoo | 6 | Stevie G (2007) |
| Website IP? | Fuller | 2 | Mustang (2007) |
| Text input code help | mintybreath | 21 | mintybreath (2007) |
| b3d to md2 | Nenad | 3 | Nenad (2007) |
| Multi-Camera and Entity Hiding | Whats My Face | 4 | b32 (2007) |
| Bi-Directional Rotation | Nathaniel | 19 | Stevie G (2007) |
| Text locations | mintybreath | 3 | mintybreath (2007) |
| Per polygon textures? | Sanctus | 4 | puki (2007) |
| Free Installers | GrayKnight2k | 9 | Boiled Sweets (2007) |
| Memory Access Violation with CallDLL | Fluid Byte | 10 | Fluid Byte (2007) |
| Collision with Ground? | YellBellzDotCom | 3 | YellBellzDotCom (2007) |
| Getting B3D to work with XInput? | Genexi2 | 12 | b32 (2007) |
| Extracting animations from B3D? | Bukky | 3 | Bukky (2007) |
| animation question | Pete Carter | 6 | Pete Carter (2007) |
| dead link in code archive? | Pete Carter | 7 | Pete Carter (2007) |
| Short question on Textures | Sanctus | 4 | jfk EO-11110 (2007) |
| Writing a .jpg image | Terry B. | 11 | Boiled Sweets (2007) |
| UDP connect to server? | Fuller | 1 | Fuller (2007) |
| Music? | GrayKnight2k | 6 | IPete2 (2007) |
| eat this book | blade007 | 18 | Nathaniel (2007) |
| Path finding Ai | Ben(t) | 12 | Pete Carter (2007) |
| Part of MP3 file | Fernhout | 8 | Gabriel (2007) |
| WinBlitz3d - Tabbers? | Yahfree | 21 | Yahfree (2007) |
| Motion blur problems | chwaga | 12 | chwaga (2007) |
| Problems reading a txt file.. | Yahfree | 24 | Yahfree (2007) |
| scancode capture | DREAM | 3 | Buggy (2007) |
| Ninja Rope | cermit | 15 | Buggy (2007) |
| Ragdoll | Buggy | 3 | Buggy (2007) |
| Hiding the media | AJirenius | 12 | AJirenius (2007) |
| Re-installing B3D | Euphoria | 8 | Euphoria (2007) |
| Problems with TeraPak | GrayKnight2k | 16 | GrayKnight2k (2007) |
| Smart turning | Ben(t) | 12 | Ben(t) (2007) |
| Connection out of LAN? | Terry B. | 5 | Terry B. (2007) |
| shortest distance to turn | mindstorms | 2 | Stevie G (2007) |
| supported 3d file formats | orriblepaul | 4 | orriblepaul (2007) |
| How to GrabImage from ImageBuffer? | NewtSoup | 4 | NewtSoup (2007) |
| control bones from inside a mesh? | chwaga | 3 | jfk EO-11110 (2007) |
| Memory Acess Error PLEASE HELP ME!! | sniper_boy147 | 8 | Gabriel (2007) |
| Character Shop question (locked) | Quantum | 1 | Quantum (2007) |
| Blitzcc Output window | Ked | 3 | big10p (2007) |
| input$ and text collide? | chwaga | 24 | kevin8084 (2007) |
| 3dMax .3ds exporting | CodeOrc | 8 | Lagrange (2007) |
| DDS & Nvidia? | Quantum | 3 | Quantum (2007) |
| Number of polygons | Moraldi | 19 | jfk EO-11110 (2007) |
| Where the ocean meets the shore | Terry B. | 4 | b32 (2007) |
| Include problem | Farflame | 8 | Farflame (2007) |
| return text y? | chwaga | 3 | chwaga (2007) |
| .dat files | ingenium | 5 | ingenium (2007) |
| blitz to send e-mail? | chwaga | 7 | chwaga (2007) |
| strange graphical anomolies | chwaga | 4 | chwaga (2007) |
| lightmapper question? (locked) | chwaga | 1 | chwaga (2007) |
| drawing text on screen "over" an entity? | chwaga | 7 | Canardian (2007) |
| entityinview problems? | chwaga | 9 | chwaga (2007) |
| Do Sound Files have to be a certain format? | YellBellzDotCom | 4 | YellBellzDotCom (2007) |
| EntityDistance# | Pete Carter | 5 | Dreamora (2007) |
| mouse control | Pete Carter | 3 | Pete Carter (2007) |
| Quads | PoliteProgrammer | 10 | Jasu (2007) |
| Good Fire? | Ked | 7 | jfk EO-11110 (2007) |
| Title Screen While Loading? | jeffmorris | 6 | Wings (2007) |
| Materials - Surfaces? | Morbius | 2 | Wings (2007) |
| Memory access violation after third iteration | eos | 3 | eos (2007) |
| XML | Yahfree | 7 | Yahfree (2007) |
| color differences | chwaga | 9 | Yo! Wazzup? (2007) |
| Bsp map issues | Ben(t) | 3 | Ben(t) (2007) |
| Cannot see source | ss | 9 | Yo! Wazzup? (2007) |
| Box collision problems | Robert Cummings | 9 | Robert Cummings (2007) |
| Finalizing A Project | GrayKnight2k | 4 | GrayKnight2k (2007) |
| Get EntityColor? | YellBellzDotCom | 4 | big10p (2007) |
| CountHostIps() Question | Ked | 9 | Ked (2007) |
| Creating a starfield skybox (locked) | cimtaurus | 1 | cimtaurus (2007) |
| `EntityColor` question? | Quantum | 3 | Quantum (2007) |
| Terrain and textures | ingenium | 6 | D4NM4N (2007) |
| How to create an online MMORGP | Chaosspear | 12 | Ked (2007) |
| Own Programming Language | Ked | 15 | Who was John Galt? (2007) |
| 3D World tiles? | jeffmorris | 3 | Dreamora (2007) |
| Blitz & Windows Vista | Tobo | 3 | Tobo (2007) |
| help | Saz | 9 | H&K (2007) |
| Multitexuring - a soccer pitch | siread | 12 | Subirenihil (2007) |
| Missile Movement using Sin Cos | Mortiis | 15 | Subirenihil (2007) |
| Internal Resources | PoliteProgrammer | 5 | Subirenihil (2007) |
| scaling an image according to screen resolution | chwaga | 11 | Subirenihil (2007) |
| 3D Terrain Editor? | Hotshot2005 | 11 | Hotshot2005 (2007) |
| Sprite Collision | Ked | 2 | big10p (2007) |
| Community Help | Jerome Squalor | 2 | ingenium (2007) |
| Sprite Control Help | Ked | 4 | Ked (2007) |
| How to change game to app. | SuperSonic7 | 3 | PowerPC603 (2007) |
| Camera control & transformations - Please help | Festay | 3 | Festay (2007) |
| Logic of Player movement | nrasool | 11 | Yeshu777 (2007) |
| ShapeEntity System | kochOn | 10 | kochOn (2007) |
| loading screen | chwaga | 6 | Andy (2007) |
| Mesh Entity Question | H&K | 13 | Sir Gak (2007) |
| Can I use getch from msvcrt.dll? | pimpom | 7 | pimpom (2007) |
| opening options bug | chwaga | 3 | chwaga (2007) |
| lightmapping question | Happy Sammy | 9 | jfk EO-11110 (2007) |
| WB3D Syntax | Ked | 1 | Ked (2007) |
| Collision problem | elseano | 7 | big10p (2007) |
| Animated 3D Sprite | Ked | 10 | Stevie G (2007) |
| EntityParent | Jerome Squalor | 5 | Jerome Squalor (2007) |
| 3D Sprites - any gotchas? | Jazz | 4 | Dreamora (2007) |
| any examples?? | Ked | 10 | Ked (2007) |
| animation question | chwaga | 4 | chwaga (2007) |
| collision detection without response? | chwaga | 7 | big10p (2007) |
| SaveMesh | Sir Gak | 2 | Matty (2007) |
| Slowdown | Terry B. | 16 | Mortiis (2007) |
| b3d extensions help! | chwaga | 2 | chwaga (2007) |
| physics | Gord | 5 | Mortiis (2007) |
| 2D Map Saving/Loading | elseano | 3 | elseano (2007) |
| Position-maps with Blitztree? | Quantum | 14 | Quantum (2007) |
| test network on one pc? | (tu) sinu | 10 | Gabriel (2007) |
| Jetpac laser problem | Mick Farrow | 19 | Mick Farrow (2007) |
| 3D models | jeffmorris | 9 | Gabriel (2007) |
| Writing a .txt file... | Yahfree | 9 | Yahfree (2007) |
| oh great, now i feel like an idiot! | chwaga | 7 | Sledge (2007) |
| that annoying little window icon | Yahfree | 23 | Kev (2007) |
| types | Ben(t) | 5 | Ben(t) (2007) |
| 3D Axis | jeffmorris | 4 | chwaga (2007) |
| Switching Directories | PoliteProgrammer | 2 | b32 (2007) |
| 2D in 3D Physics | Buggy | 6 | Stevie G (2007) |
| skybox/dome help! | chwaga | 6 | scribbla (2007) |
| Running a compiled exe from a menu? | Quantum | 10 | Quantum (2007) |
| variables | jeffmorris | 2 | Gabriel (2007) |
| Diary of a Noobody | mkg | 12 | Blitzplotter (2007) |
| autocompletition? | pimpom | 7 | pimpom (2007) |
| OH no! i'm making a dropdown menu!! | Yahfree | 111 | Yo! Wazzup? (2007) |
| icon OTHER than the space-ship? | chwaga | 6 | chwaga (2007) |
| Ideas for animating a combat sequence | Leto | 8 | Leto (2007) |
| Converting Hue Sat and Lum to R G B and back | PoliteProgrammer | 2 | jfk EO-11110 (2007) |
| What is the default font? | Fey | 7 | Fey (2007) |
| read from file | ingenium | 7 | ingenium (2007) |
| 3dws export with Animated objects inside ? | Nenad | 4 | Naughty Alien (2007) |
| animated 2d sprite on the 3d object | Nenad | 2 | Leto (2007) |
| A question about types | Yo! Wazzup? | 8 | (tu) sinu (2007) |
| Is there a function for this | Chaosspear | 3 | Chaosspear (2007) |
| ScaleEntity an collision | Nenad | 5 | Nenad (2007) |
| .DDS file not working | sec05 | 2 | OJay (2007) |
| How to check if two images are the same | PoliteProgrammer | 8 | BlackJumper (2007) |
| smooth change of the texture? | Lui | 2 | jfk EO-11110 (2007) |
| Reading/Writing files | _PJ_ | 8 | b32 (2007) |
| Grabbing a Joint | Nathaniel | 6 | Ricky Smith (2007) |
| WHAT? | Ben(t) | 8 | Ben(t) (2007) |
| animation optimization | Nenad | 6 | Nenad (2007) |
| 3D Objects | chaos51 | 8 | Leto (2007) |
| LAN Games | Nathaniel | 5 | Nathaniel (2007) |
| How to find coordinates on mesh? | Mikele | 2 | Mikele (2007) |
| Pivoting Camera | siread | 3 | siread (2007) |
| Switching Camera to different Placeholders | 3DMan | 12 | 3DMan (2007) |
| Connecting to Internet | Terry B. | 6 | Terry B. (2007) |
| Print Camera position X,Y,Z | 3DMan | 4 | Matty (2007) |
| human capabilities | Gord | 5 | Quantum (2007) |
| escape menu? | chwaga | 11 | chwaga (2007) |
| yet another | Ben(t) | 6 | * (2007) |
| Smart types | Ben(t) | 17 | Ben(t) (2007) |
| Dvision with remainders | Yo! Wazzup? | 5 | H&K (2007) |
| Waitkey() not good enough? | chwaga | 4 | jfk EO-11110 (2007) |
| TCP Networking Help | Fuller | 13 | Fuller (2007) |
| Reading information | Yahfree | 24 | Yahfree (2007) |
| Hiding/ Showing polys at run time? | YellBellzDotCom | 11 | YellBellzDotCom (2007) |
| New Cowboy Model! (locked) | YellBellzDotCom | 1 | YellBellzDotCom (2007) |
| Previous frame check? | chwaga | 5 | chwaga (2007) |
| input "fields" | Yahfree | 30 | Yahfree (2007) |
| Game Runs Slow | Terry B. | 14 | Trader3564 (2007) |
| Downloading 1.90 version | Rob_0126 | 3 | Trader3564 (2007) |
| GOTO | panton | 17 | Trader3564 (2007) |
| Game Timer | Trader3564 | 5 | Trader3564 (2007) |
| skinning help | chwaga | 18 | chwaga (2007) |
| :? | Yo! Wazzup? | 5 | Yo! Wazzup? (2007) |
| b3d pipeline issues (locked) | chwaga | 1 | chwaga (2007) |
| child window | Fernhout | 7 | Fernhout (2007) |
| How to Save/Export truespace animation files? | yerrel | 2 | jfk EO-11110 (2007) |
| vertex, level, texture animation etc. | Nenad | 7 | Nenad (2007) |
| Sprites alpha | Terry B. | 2 | skidracer (2007) |
| EntityParent? Something I don't know? | Lordon | 2 | Lordon (2007) |
| image help...yeah, it's me...AGAIN | chwaga | 5 | chwaga (2007) |
| Default font | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
| scancodes...where'd they go?! | chwaga | 3 | chwaga (2007) |
| ack, a bug already? | chwaga | 9 | chwaga (2007) |
| How to create a button | panton | 5 | panton (2007) |
| Mouse control | PCBGuy | 7 | PCBGuy (2007) |
| Using WinBlitz3D | PCBGuy | 15 | Kev (2007) |
| variable storage | chwaga | 5 | chwaga (2007) |
| Will Blitz3D save as ASC | Kenjar | 2 | b32 (2007) |
| Type within Type | PCBGuy | 4 | Damien Sturdy (2007) |
| controlling animations | killertomato | 3 | killertomato (2007) |
| typewriter.. text effect. | Apollonius | 13 | JA2 (2007) |
| specular, normal and lightmap layer order qn | sec05 | 2 | Beaker (2007) |
| created meshes not affected by lights? | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2007) |
| 12/2=7? | Yo! Wazzup? | 14 | Yo! Wazzup? (2007) |
| light intensity problem | sec05 | 7 | sec05 (2007) |
| Triangle | Yo! Wazzup? | 8 | Yo! Wazzup? (2007) |
| Collision Jousting | Rabies | 11 | Rabies (2007) |
| Square Dance | Stollentroll | 3 | Stollentroll (2007) |
| single value color specification | Megalomanic | 6 | jfk EO-11110 (2007) |
| Spelling Out | Yo! Wazzup? | 4 | Yo! Wazzup? (2007) |
| .3ds to .b3d | Ben(t) | 7 | jfk EO-11110 (2007) |
| .b3d Help! | Ben(t) | 30 | Ben(t) (2007) |
| Advice from the Gurus Needed. | BasicMonkey | 7 | Damien Sturdy (2007) |
| Surfaces in Relation to B3D Models | BasicMonkey | 4 | Beaker (2007) |
| How to change HUE/SATURATION in loaded texture? | Mikele | 8 | ZJP (2007) |
| Maplet | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
| Loading a mesh | Yo! Wazzup? | 8 | Yo! Wazzup? (2007) |
| OMG... Zero | SuperSonic7 | 8 | Yo! Wazzup? (2007) |
| Setbuffer.......... | JBR | 4 | Floyd (2007) |
| orthographic camera? | Pete Carter | 4 | chwaga (2007) |
| Navigating menus | Yahfree | 15 | Yahfree (2007) |
| Simple Program that was made for yesterday | Yo! Wazzup? | 13 | Yo! Wazzup? (2007) |
| Popcorn | Yo! Wazzup? | 12 | Curtastic (2007) |
| Game Design - Methods | OzBlitzManic | 5 | chwaga (2007) |
| collisions/gravity help | chwaga | 5 | chwaga (2007) |
| How Do You… | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
| Mario style jumping code | Avrigus | 3 | chwaga (2007) |
| The Latest Version? | Yo! Wazzup? | 14 | Blitz123 (2007) |
| Animated Mouse-Over | Ked | 2 | Sledge (2007) |
| Object in line of sight (2D) | gingerprince | 3 | gingerprince (2007) |
| Sprites Candy Vs nSprite 2 | Hotshot2005 | 12 | Reactor (2007) |
| It doesnt work! | alanc5 | 4 | Gabriel (2007) |
| 1st Person or 3rd person? | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
| Mouse going off window | Yahfree | 15 | Yahfree (2007) |
| any 3ds max 8 users? need help! | chwaga | 2 | chwaga (2007) |
| scale | fen_iks | 4 | jfk EO-11110 (2007) |
| Real Time 2D Rotating | Nathaniel | 13 | big10p (2007) |
| Pausing screen, So close!! | Yahfree | 3 | Yahfree (2007) |
| Types... | Yahfree | 3 | b32 (2007) |
| ugh... blur... | ingenium | 3 | ingenium (2007) |
| Decimal from string | Fernhout | 5 | Fernhout (2007) |
| parententity + positionentity O_o | ingenium | 7 | b32 (2007) |
| Type/list question | jondecker76 | 2 | Stevie G (2007) |
| Texture mapping problem | Radek | 6 | b32 (2007) |
| How long can a B3D program be? | GameLab | 9 | H&K (2007) |
| ChatterBox | Yo! Wazzup? | 9 | b32 (2007) |
| 3rd-Person Camera | Mattizzle | 5 | Mattizzle (2007) |
| String pointer | Fernhout | 14 | Fernhout (2007) |
| 3d Object Display is dull | RestKrat | 5 | Chaosspear (2007) |
| Boat to land collision | Jeeps | 12 | Jeeps (2007) |
| Hi! + tiny few little questions | Barbapapa | 13 | IPete2 (2007) |
| textures | Terry B. | 2 | jfk EO-11110 (2007) |
| finding fps | killertomato | 7 | puki (2007) |
| Cut Scene | Buggy | 12 | Jeeps (2007) |
| Mouse cursor moves too slow on some game menus | 3DFish | 13 | GfK (2007) |
| ALE - .b3d export - how to show terrain in blitz3d | ss | 6 | ss (2007) |
| UDP Client memory access violation | MartinB | 4 | Sir Gak (2007) |
| 2D Oval Rotation | Buggy | 7 | Sir Gak (2007) |
| Airplane Pointer | Terry B. | 2 | Matty (2007) |
| Media Player Interface | Seldon | 6 | Boiled Sweets (2007) |
| Applying two or more textures to the same object | PoliteProgrammer | 2 | killertomato (2007) |
| Using 3ds Files in B3d | DanP | 3 | Matty (2007) |
| USERLIBS,DLL's, I'm confused.. | Yahfree | 4 | jfk EO-11110 (2007) |
| Plane lighting | Terry B. | 2 | Stevie G (2007) |
| How do you push an object? | pimpom | 7 | pimpom (2007) |
| pushing | Gord | 2 | b32 (2007) |
| How do i code for clicking a 3d object? | chwaga | 6 | chwaga (2007) |
| My first REAL project a 2D Adventure game | Yahfree | 10 | Yahfree (2007) |
| 2D vs 3D | Merrie | 4 | Barnabius (2007) |
| Moving Objects in Tokamak | elcoo | 3 | elcoo (2007) |
| Help with choppy scenes | Fey | 12 | Stevie G (2007) |
| Rotating entity continuously | Chad | 10 | H&K (2007) |
| Blender --> Blitz3D Question | PoliteProgrammer | 7 | Mattizzle (2007) |
| Object Use - Destroy | Merrie | 3 | Merrie (2007) |
| Simple Boat Physics | Jeeps | 4 | Jeeps (2007) |
| Player Server | Buggy | 8 | octothorpe (2007) |
| picked to type | mindstorms | 6 | octothorpe (2007) |
| In Game Chat Window | YellBellzDotCom | 5 | YellBellzDotCom (2007) |
| BP Lite - problem updating local position. | pimpom | 3 | pimpom (2007) |
| Help with camera's??? | W | 16 | caff_ (2007) |
| ScreenSaver | Terry B. | 10 | Boiled Sweets (2007) |
| Quick (hopefully!) question about Texturing Cubes | Matt Vinyl | 8 | Boiled Sweets (2007) |
| Moving Texture | Terry B. | 2 | jfk EO-11110 (2007) |
| Open bb file error | Ambicatos | 4 | IPete2 (2007) |
| creating a start menu | killertomato | 7 | killertomato (2007) |
| How do I draw a image under a 3D world? | Dimas | 4 | Dimas (2007) |
| Camera question | Chad | 4 | Chad (2007) |
| how to choose which waypoint next? | pimpom | 9 | jfk EO-11110 (2007) |
| Camera - how many degrees for field of vision | Fey | 3 | Fey (2007) |
| Objects not appearing textured | .................. | 11 | Matty (2007) |
| Keeping materials intact | Kelso | 7 | Kelso (2007) |
| HOW do you remove a texture?!? | Danny | 9 | Danny (2007) |
| Menu's ect | Yahfree | 4 | Yahfree (2007) |
| a simple 3 minute program | Yahfree | 12 | Yahfree (2007) |
| heads getting blown off | Terry B. | 4 | GfK (2007) |
| Blitz 3D programming manual | Tobo | 6 | Spomo (2007) |
| Corrupte image | Fernhout | 14 | Fernhout (2007) |
| Write type is ok but read type not. | Fernhout | 3 | Fernhout (2007) |
| Installer | Jsoren | 3 | Jsoren (2007) |
| New User (be gentle) | ardee | 12 | Nathaniel (2007) |
| Have a laugh, and then tell me the answer | The Thick Brummy | 5 | b32 (2007) |
| cameraviewport() | El Neil | 9 | IPete2 (2007) |
| Greetings and introductions... | Foolish Frost | 10 | IPete2 (2007) |
| VERY small problem | Yoshi | 7 | jfk EO-11110 (2007) |
| userlibs directory? | Foolish Frost | 4 | Foolish Frost (2007) |
| 2D Clipping | Marcell | 5 | Marcell (2007) |
| Dot 3? | killertomato | 12 | Mustang (2007) |
| How do you create Outrun Blitz 3D? | Hotshot2005 | 2 | Blitzplotter (2007) |
| Flash Light = Point Light ? | dena | 4 | Matty (2007) |
| Asteroids Bullets Directions? | Hotshot2005 | 4 | Hotshot2005 (2007) |
| Noob needs help | 786979 | 16 | Adam Novagen (2007) |
| Date Functions | Farflame | 12 | Farflame (2007) |
| A few graphics questions... | Matt Vinyl | 3 | Matt Vinyl (2007) |
| Grid? | Terry B. | 11 | Zethrax (2007) |
| What's wrong with this FPS prg? | Happy Sammy | 7 | jfk EO-11110 (2007) |
| 3D basics | Jasu | 6 | octothorpe (2007) |
| Bryce5 | The Thick Brummy | 3 | The Thick Brummy (2007) |
| Include Question | Reverie | 7 | big10p (2007) |
| Blitz3D Book Question | Zumwalt | 6 | Andy (2007) |
| Dire Need of Help! Need Response in < 3 hours | Myersbros | 12 | Danny (2007) |
| How dose someone load an DLL | Chaosspear | 7 | Chaosspear (2007) |
| Why Should I use a "better" IDE | BLaBZ | 21 | _PJ_ (2007) |
| Transparent textures for windows - how?? | Lykaestria | 10 | Neo Genesis10 (2007) |
| Can't get in contact! | Colvette | 11 | Sir Gak (2007) |
| Rotation and MoveEntity | siread | 9 | Sir Gak (2007) |
| I feel dumb - No Sprite Alpha? | _PJ_ | 6 | Sledge (2007) |
| Collisions on negative scaling | Ryudin | 10 | Mattizzle (2007) |
| Currently Selected Tile (Types) | Matt Vinyl | 5 | Curtastic (2007) |
| Collisions | Terry B. | 5 | Zethrax (2007) |
| Two lines with one Print? | Fey | 8 | Blitz123 (2007) |
| multiple commands | The Thick Brummy | 7 | b32 (2007) |
| Email Games | Buggy | 7 | IPete2 (2007) |
| pipeline scrolling uv ? | morph | 10 | b32 (2007) |
| Help with math formula | Jeeps | 12 | big10p (2007) |
| Confused by Surfaces | Nexus6 | 3 | jfk EO-11110 (2007) |
| Breakout clone help | Yahfree | 46 | b32 (2007) |
| rotate terrain around central x,z point | SoggyP | 2 | Stevie G (2007) |
| Sprite Candy and Camera Viewport | YellBellzDotCom | 4 | IPete2 (2007) |
| Anagrams - Combinations/Perumatations | Matt Vinyl | 16 | Sledge (2007) |
| Media-sounds, textures etc | The Thick Brummy | 6 | Adam Novagen (2007) |
| 3D World Studio (locked) | Jouni | 1 | Jouni (2007) |
| Did I Buy The Wrong Thing? | Merrie | 34 | _PJ_ (2007) |
| Alpha flag = geometry holes? | Leto | 7 | jfk EO-11110 (2007) |
| Do Models Need Bones? | Merrie | 18 | Naughty Alien (2007) |
| windows commands | mindstorms | 4 | mindstorms (2007) |
| Arteria gaming monthly subscription offer to blitz | yertari | 2 | D4NM4N (2007) |
| Getting Input Without Freezing Program | BLaBZ | 4 | Matty (2007) |
| Image Mask Colour Showing Up :( | PoliteProgrammer | 5 | Sledge (2007) |
| What Approach do you take? | BLaBZ | 9 | BLaBZ (2007) |
| What's wrong with my .x files? | SkyCube | 18 | Zethrax (2007) |
| Radar Trouble | BLaBZ | 4 | BLaBZ (2007) |
| RTS camera trouble | BLaBZ | 5 | BLaBZ (2007) |
| Placing Entities | BLaBZ | 9 | Mattizzle (2007) |
| 3d shooter | Kyler | 2 | b32 (2007) |
| Gravity on a Mesh Terrain | Mattizzle | 9 | Mattizzle (2007) |
| Carrara 4 | Merrie | 4 | Merrie (2007) |
| Error Message EOF | Merrie | 12 | Adam Novagen (2007) |
| Terrain Blurr | Merrie | 15 | Merrie (2007) |
| JVODE & Wii | Wayne | 3 | Damien Sturdy (2007) |
| Center Point in Entity | BLaBZ | 3 | D4NM4N (2007) |
| Does OgreRad still in progress? | Happy Sammy | 3 | H&K (2007) |
| Movement Up / Down | Merrie | 4 | (tu) sinu (2007) |
| What is $FFFF ? | RiverRatt | 58 | Adam Novagen (2007) |
| BIDE ??? | Happy Sammy | 10 | Boiled Sweets (2007) |
| grid... | mindstorms | 16 | Subirenihil (2007) |
| My Missing Cone | Merrie | 3 | Merrie (2007) |
| Mutitexturing terrain | Terry B. | 7 | Sledge (2007) |
| How to use antialiasing | Lagrange | 11 | andy_mc (2007) |
| Losing textures when importing 3ds objects | andy_mc | 4 | andy_mc (2007) |
| GamePad Support? | Terry B. | 7 | andy_mc (2007) |
| Little or Big Scenes? | Merrie | 7 | jfk EO-11110 (2007) |
| Joining meshes | hockings | 4 | hockings (2007) |
| What in What Order? | Merrie | 5 | Merrie (2007) |
| Rotating cube | The Thick Brummy | 8 | GfK (2007) |
| Gravity | Terry B. | 4 | Stevie G (2007) |
| Placing 3d objects on a rotating/tilting map | hockings | 15 | hockings (2007) |
| A tank that follows the terran | Yahfree | 6 | Yahfree (2007) |
| Book Blitz 3D | Merrie | 5 | H&K (2006) |
| Music | ingenium | 7 | ingenium (2006) |
| importing animations | killertomato | 6 | D4NM4N (2006) |
| TerrainY not exact ? | b32 | 2 | GfK (2006) |
| ExecFile problems | PowerPC603 | 4 | PowerPC603 (2006) |
| rendering orders | El Neil | 13 | jfk EO-11110 (2006) |
| How do I make animation?? (locked) | SkyCube | 1 | SkyCube (2006) |
| Using CharacterFX (locked) | SkyCube | 1 | SkyCube (2006) |
| Which format | SkyCube | 6 | SkyCube (2006) |
| Terrain Pitch? | Terry B. | 2 | mindstorms (2006) |
| Possible to detect model loading problems? | Drekinn | 4 | jfk EO-11110 (2006) |
| Unit Selection | Nathaniel | 7 | Nathaniel (2006) |
| DirectX ) OVER d3dx9.dll ??? | AMYsProjects | 3 | Zethrax (2006) |
| help with normalmap lighting | Mr Snidesmin | 2 | Mr Snidesmin (2006) |
| Vertex world position | Mr Snidesmin | 3 | Mr Snidesmin (2006) |
| Recording Blitz3D created 'movies' | Blitzplotter | 6 | Blitzplotter (2006) |
| how to get the songname from this | Panno | 2 | b32 (2006) |
| less polys? | Terry B. | 6 | b32 (2006) |
| Human model | Nexus6 | 4 | Nexus6 (2006) |
| program to create image strip from many .PNG's? (locked) | Dax Trajero | 1 | Dax Trajero (2006) |
| milk shape?? (locked) | war_god1230 | 1 | war_god1230 (2006) |
| how to combine 2d and 3d ? | b32 | 5 | jfk EO-11110 (2006) |
| .b3d to .3ds | Tillman | 5 | jfk EO-11110 (2006) |
| Smooth color changes | Moraldi | 3 | Moraldi (2006) |
| Blender HELP! | Buggy | 3 | D4NM4N (2006) |
| Backfaces? | Lui | 7 | t3K|Mac (2006) |
| Mesh Textureing problem | Mattizzle | 18 | Mustang (2006) |
| Sky | Terry B. | 14 | Mr Snidesmin (2006) |
| Flight Path | LKFX | 5 | LKFX (2006) |
| Large Levels | Buggy | 7 | Shambler (2006) |
| flashing sprites | FiNegirO | 3 | FiNegirO (2006) |
| positioning entities | Gord | 4 | puki (2006) |
| GUI | Buggy | 20 | Andy (2006) |
| return type from function | ryan scott | 9 | (tu) sinu (2006) |
| B3D Install Files | Bailius Maximus | 5 | Bailius Maximus (2006) |
| For the Community of B3D | augGa | 3 | Ross C (2006) |
| adding to texture | mindstorms | 2 | Ross C (2006) |
| masking textures | El Neil | 8 | Ross C (2006) |
| Alpha Channel for Sketchup models | simcenter | 9 | simcenter (2006) |
| WaitTimer(60) quick question | Dax Trajero | 11 | Naughty Alien (2006) |
| reading html page | Rook Zimbabwe | 2 | b32 (2006) |
| sword? | Terry B. | 4 | b32 (2006) |
| .x animation | Terry B. | 11 | jfk EO-11110 (2006) |
| sound generation? | Lykaestria | 5 | jfk EO-11110 (2006) |
| Sneaking past guards | Kinkobal | 12 | jfk EO-11110 (2006) |
| problem with sending progame | war_god1230 | 4 | Lykaestria (2006) |
| Sprite Candy | YellBellzDotCom | 3 | YellBellzDotCom (2006) |
| Creating Clothing and items for a Model | YellBellzDotCom | 9 | YellBellzDotCom (2006) |
| Textures!.... its whats for dinner? | DroolBucket | 6 | b32 (2006) |
| Loading DDS | JonasL | 9 | Mustang (2006) |
| auto keyhit? | war_god1230 | 9 | war_god1230 (2006) |
| EntityBox and ScaleEntity | Chalky | 11 | Stevie G (2006) |
| Snow Sprite | Rabies | 6 | Rabies (2006) |
| Website Server | Buggy | 6 | Buggy (2006) |
| Shaking models! | Jouni | 6 | Damien Sturdy (2006) |
| vertex colors? | mindstorms | 8 | mindstorms (2006) |
| gravity | Gord | 5 | Earl Grey (2006) |
| Gravity vs collision | Kinkobal | 3 | (tu) sinu (2006) |
| Locking down framerate to 60Hz | Dax Trajero | 6 | b32 (2006) |
| 2d mouse pointer on a 3d map | DroolBucket | 5 | b32 (2006) |
| stand alone programes?? | war_god1230 | 5 | Andy (2006) |
| copy entity vs entity instances ? | timmport | 1 | timmport (2006) |
| vertex pos | mindstorms | 3 | mindstorms (2006) |
| moving intances of type with entityX? | timmport | 15 | b32 (2006) |
| Problems with "out of data" error | Benasp | 4 | b32 (2006) |
| Tetris | Crazy4Code | 2 | Buggy (2006) |
| Type Question | Crazy4Code | 6 | Crazy4Code (2006) |
| Lost Blitz3D Installer | Crazy4Code | 2 | GfK (2006) |
| 3D software | Zenn Lee | 6 | Adam Novagen (2006) |
| Print("") command displayed within area of entity | Chad | 8 | Sir Gak (2006) |
| inaccurate collison volume | timmport | 5 | Sir Gak (2006) |
| 2-player online technique? | AJirenius | 5 | semar (2006) |
| More crisp model edges | Leto | 13 | b32 (2006) |
| Smoother Fonts | Chalky | 2 | big10p (2006) |
| What ARE DDS files? | Neochrome | 23 | t3K|Mac (2006) |
| Columms | Clyde | 16 | Fernhout (2006) |
| Texture on a textured terrain | ingenium | 19 | _PJ_ (2006) |
| userlib..memorybank & files | freddix | 6 | b32 (2006) |
| Handling several Type-lists | AJirenius | 21 | octothorpe (2006) |
| making an image face the mouse | BLaBZ | 4 | Stevie G (2006) |
| Types in array | Fernhout | 3 | Fernhout (2006) |
| Radar | Myrmydon | 5 | Myrmydon (2006) |
| Masked Entity Portions? | Buggy | 13 | Sledge (2006) |
| BSP files | Moraldi | 8 | jfk EO-11110 (2006) |
| streaming x,y info to a Blitz app? | timmport | 2 | Rroff (2006) |
| Texture Trouble | Terry B. | 8 | markcw (2006) |
| Graphics Mode | Buggy | 5 | Buggy (2006) |
| Screenshot | googlemesilly | 8 | Blitzplotter (2006) |
| 3D Network Space Game | Buggy | 10 | Buggy (2006) |
| Binary data | JBR | 6 | Beaker (2006) |
| Irregular Viewport | Buggy | 6 | Buggy (2006) |
| My First PathFinding Program | YellBellzDotCom | 12 | mindstorms (2006) |
| Parent/Child Question | Terry B. | 4 | Buggy (2006) |
| Exit Game aka Game Over | Rabies | 11 | Rabies (2006) |
| Worldtimer | Buggy | 5 | Buggy (2006) |
| Best (and free) ParticleSystem? | AJirenius | 8 | Mikele (2006) |
| Sphere Physics... Again | Buggy | 4 | Buggy (2006) |
| what would be best general way to approach this? | timmport | 6 | D4NM4N (2006) |
| Black triangles | grindalf | 5 | jfk EO-11110 (2006) |
| Flashlight for 3rd Person | IKG | 33 | jfk EO-11110 (2006) |
| 3ds to md2 | El Neil | 4 | Beaker (2006) |
| Understanding Coords | YellBellzDotCom | 14 | Sir Gak (2006) |
| having a plane facing the camera | Osoko | 6 | Sir Gak (2006) |
| MAV on TCP Server | Ked | 7 | markcw (2006) |
| tracking distance of entity movement | timmport | 4 | Stevie G (2006) |
| DB add limb equivalent | StarTiger0 | 6 | StarTiger0 (2006) |
| Creating Track Map | mickybhai | 4 | b32 (2006) |
| grid movement | Jsoren | 9 | YellBellzDotCom (2006) |
| Swing | Jeepster | 4 | b32 (2006) |
| Collisions help? | sonokong | 6 | Stevie G (2006) |
| Need help with textures | Alaric | 5 | b32 (2006) |
| movie in to a texture | Mr. Slat | 5 | jfk EO-11110 (2006) |
| matrix array question | tsmpaul | 3 | tsmpaul (2006) |
| Rebound object of edge of screen? | gingerprince | 3 | gingerprince (2006) |
| Collisions | Moraldi | 10 | Moraldi (2006) |
| B3d extensions | mickybhai | 6 | Dreamora (2006) |
| Image Trasnaprecy | MoonShadow | 8 | MoonShadow (2006) |
| Argh, another cos/sin problem | Sokurah | 3 | Sokurah (2006) |
| Blitz 3d - Still in development? | jd269 | 15 | bytecode77 (2006) |
| counting types | stayne | 3 | stayne (2006) |
| Client/server | Seldon | 3 | Seldon (2006) |
| modifying movement speed | timmport | 2 | Stevie G (2006) |
| WinBlitz3d and SCHNOK! | Weetbix | 7 | Weetbix (2006) |
| Chess core program with source? | CodeOrc | 2 | jfk EO-11110 (2006) |
| Image Collision | Nathaniel | 9 | Nathaniel (2006) |
| Camera that follows | andycraig | 8 | andycraig (2006) |
| Verlet car help | Weetbix | 17 | Weetbix (2006) |
| Hearty thanks | Buggy | 8 | H&K (2006) |
| hey! help! | MR:Satanist | 18 | stayne (2006) |
| rpg-like gui | stayne | 3 | stayne (2006) |
| Shapes | Buggy | 4 | mindstorms (2006) |
| Adjust animationspeed in realtime? | AJirenius | 10 | jhocking (2006) |
| minimizing | mindstorms | 11 | mindstorms (2006) |
| Resize mesh | Mike0101 | 6 | Mike0101 (2006) |
| World Editor | stayne | 3 | Danny (2006) |
| Creating City | mickybhai | 4 | Stevie G (2006) |
| camera zoom | stayne | 10 | GfK (2006) |
| Silver Texture | Nathaniel | 14 | Nathaniel (2006) |
| Targeting... | Moraldi | 5 | jfk EO-11110 (2006) |
| Animation in 3ds? | AJirenius | 16 | jfk EO-11110 (2006) |
| Collision without controlling | AJirenius | 6 | jfk EO-11110 (2006) |
| accessing a dll | stayne | 4 | Damien Sturdy (2006) |
| Userlibs | Chalky | 11 | Chalky (2006) |
| Setting up animationimage | AJirenius | 6 | AJirenius (2006) |
| good Blitz3D IDE ? | AJirenius | 9 | D4NM4N (2006) |
| Maze Heightmap??? | sonokong | 6 | PowerPC603 (2006) |
| Setting up collision for THIS | AJirenius | 4 | OJay (2006) |
| loading a mesh realtime | stayne | 12 | stayne (2006) |
| Painting an Unwraped a Face | Nathaniel | 8 | Nathaniel (2006) |
| couple of questions | stayne | 5 | stayne (2006) |
| Several Textures on 1 Mesh (restart) | AJirenius | 6 | Yeshu777 (2006) |
| why won't this work? | stayne | 6 | stayne (2006) |
| Different textures on different faces? | AJirenius | 15 | b32 (2006) |
| displaying part of a string | stayne | 3 | b32 (2006) |
| Noob Seeks Demo Code | mkg | 7 | Rook Zimbabwe (2006) |
| direction | mindstorms | 4 | mindstorms (2006) |
| shadows for this game? | coffeedotbean | 4 | coffeedotbean (2006) |
| free .b3d human model? | Jsoren | 6 | jfk EO-11110 (2006) |
| file menu for opening and saving files | Briskey | 2 | jfk EO-11110 (2006) |
| Color Shading | Chalky | 5 | Chalky (2006) |
| scrolling text box | stayne | 5 | b32 (2006) |
| 3d Studio Max & Blitz3d | Yeshu777 | 3 | Beaker (2006) |
| dumb question but... | killertomato | 4 | Matty (2006) |
| Parent/Child searches in a model | CodeOrc | 5 | markcw (2006) |
| code for back and forth motion? | timmport | 5 | Ross C (2006) |
| Animation Problem | PoliteProgrammer | 3 | timmport (2006) |
| Want a new IDE Toolbar? | CodeOrc | 2 | LuckyPhil (2006) |
| Confusion with scalemesh | Mike0101 | 3 | Mike0101 (2006) |
| Single shot ? | Destroyer | 11 | Destroyer (2006) |
| debug enabled executable errors | angel martinez | 1 | angel martinez (2006) |
| instances from seperate .bb file? | timmport | 2 | Stevie G (2006) |
| AI... | Myrmydon | 4 | Myrmydon (2006) |
| Moves and Combos with different weapons | Buggy | 7 | Buggy (2006) |
| Need a B3D/.X animated warrior | CodeOrc | 3 | CodeOrc (2006) |
| Camera Rotation Help PLZ | CodeOrc | 5 | CodeOrc (2006) |
| truck and trailer | Pete Carter | 15 | Pete Carter (2006) |
| something similar to an animiated gif ? | timmport | 6 | timmport (2006) |
| floating points | mindstorms | 16 | mindstorms (2006) |
| speed? | mindstorms | 7 | b32 (2006) |
| 2 buttons | Jeepster | 6 | Jeepster (2006) |
| A sound question | JBR | 4 | JBR (2006) |
| CONST / float | Boiled Sweets | 3 | Boiled Sweets (2006) |
| Array in Custom Type | PoliteProgrammer | 5 | octothorpe (2006) |
| .b3D question | PoliteProgrammer | 16 | Jeepster (2006) |
| What's wrong with this code? | PoliteProgrammer | 3 | Bobysait (2006) |
| Relative movement in animation | Imphenzia | 2 | H&K (2006) |
| Deal Or No Deal | Destroyer | 13 | Destroyer (2006) |
| Apply UV texture? | Jeepster | 3 | Jeepster (2006) |
| Textured Mesh Transparancy | YellBellzDotCom | 6 | YellBellzDotCom (2006) |
| holding items | Jsoren | 15 | Jsoren (2006) |
| Passing array data via functions | gilk | 9 | mindstorms (2006) |
| Align a quad to vector | YellBellzDotCom | 3 | YellBellzDotCom (2006) |
| Downloading Blitz3D | rs22 | 5 | Andy (2006) |
| Model wont animate | YellBellzDotCom | 13 | YellBellzDotCom (2006) |
| Shadows 101 | YellBellzDotCom | 1 | YellBellzDotCom (2006) |
| TFormRotation ? | b32 | 3 | b32 (2006) |
| Better Coding Suggestion | Gauge | 3 | octothorpe (2006) |
| AlignToVector Question | jfk EO-11110 | 7 | Bobysait (2006) |
| Question on Antialiasing | PoliteProgrammer | 4 | MikeP (Dark Mist Software) (2006) |
| Collisions With A Flipped Cube | Nathaniel | 6 | Nathaniel (2006) |
| LoadImage and problem with video memory | sulusgames | 10 | sulusgames (2006) |
| Water Ripples | Nathaniel | 6 | Nathaniel (2006) |
| Explosions... | Nathaniel | 5 | Nathaniel (2006) |
| EntityRadius | chi | 8 | Sledge (2006) |
| Commenting out block of codes | kiami | 16 | GitTech (2006) |
| using freeentity and clearworld | seferey | 3 | Bobysait (2006) |
| animated model | Mike0101 | 5 | Mike0101 (2006) |
| having objects float in water | seferey | 4 | gpete (2006) |
| Quickie on TEXT vs PRINT | Tobo | 5 | Tobo (2006) |
| Logitech Rumblepad 2 programming | kiami | 5 | kiami (2006) |
| lighcone | Mike0101 | 6 | Bobysait (2006) |
| Tiled data maps & collision | Tobo | 5 | b32 (2006) |
| F.L.E. download link broken | Duck | 12 | chi (2006) |
| image slide show | seferey | 6 | Yeshu777 (2006) |
| Question about loading meshes and performance | bootsbrisket | 4 | (tu) sinu (2006) |
| BB3d vs BMAX (2D) | Tobo | 11 | Yeshu777 (2006) |
| Transparency | PoliteProgrammer | 3 | Bobysait (2006) |
| 3D Studio max 8 and Blitz3D | Sanctus | 8 | seferey (2006) |
| Frames Per Second Ticker... | Sharlenwar | 10 | Bobysait (2006) |
| Referable children/surface of a model | Leto | 5 | Leto (2006) |
| Collision detection! Beginner Question | mickybhai | 4 | Boiled Sweets (2006) |
| axis help? | mindstorms | 11 | mindstorms (2006) |
| Funtion Not found... | Nathaniel | 5 | Nathaniel (2006) |
| CharacterFX anim not working | Fuller | 11 | jfk EO-11110 (2006) |
| Program Runs Real Slow | YellBellzDotCom | 11 | jfk EO-11110 (2006) |
| Game GUI help | Weetbix | 19 | j-man (2006) |
| Globar var vs type | Mike0101 | 3 | Mike0101 (2006) |
| Pick Apart An Animation | Nathaniel | 13 | jhocking (2006) |
| A Sun | Nathaniel | 11 | H&K (2006) |
| Reset coordinates after entity collision? | jeffmorris | 2 | Stevie G (2006) |
| Collision confusion :( | JustLuke | 2 | JustLuke (2006) |
| Texture mapping on imported meshes? | jeffmorris | 2 | GfK (2006) |
| B3d Importer Milkshape? | Rabies | 5 | Rabies (2006) |
| Rotation problem. | JustLuke | 9 | (tu) sinu (2006) |
| freeimage/memory leak? | b32 | 3 | b32 (2006) |
| 3D Breakout question | Ash_UK | 6 | Ash_UK (2006) |
| 2D RPG Buildings | Benasp | 3 | Benasp (2006) |
| Beginning types | SkyCube | 4 | SkyCube (2006) |
| camera-question | Mr. Bean | 3 | Mr. Bean (2006) |
| Collision problem | Ash_UK | 16 | big10p (2006) |
| Space Ship - Controls | nrasool | 8 | nrasool (2006) |
| Follow the camera | SkyCube | 4 | SkyCube (2006) |
| Breakout problem | Ash_UK | 13 | Ash_UK (2006) |
| can blitz3d use to make 2d games? | sec05 | 19 | Reactor (2006) |
| 2D Game - Loading Map Data | Benasp | 3 | Benasp (2006) |
| Built-in Netgame Stuff - Not TCP | Benasp | 3 | Benasp (2006) |
| Collision question | Robert M Jolly | 7 | big10p (2006) |
| Problem with TCP | Robert M Jolly | 8 | b32 (2006) |
| Mountains to hills | Terry B. | 3 | Terry B. (2006) |
| Vertex positioning with parent | Steve0 | 3 | Steve0 (2006) |
| entityPick? | timmport | 5 | lo-tekk (2006) |
| Problem with MaskImage | Chad | 3 | Matty (2006) |
| Getting Graphics | luke101 | 6 | NA (2006) |
| 4 way shooting | AvestheFox | 7 | AvestheFox (2006) |
| simple programming question | timmport | 5 | timmport (2006) |
| Sprite...HELP | Mr. Slat | 9 | b32 (2006) |
| A little problem with commands | Chad | 4 | Chad (2006) |
| Song Creator | Nathaniel | 14 | Nathaniel (2006) |
| Where to find a complete version of Blitz3D? | alain | 4 | alain (2006) |
| model access within 3ds | mickybhai | 6 | b32 (2006) |
| render orthographic camera | Bnesiba | 2 | Stevie G (2006) |
| Lying a sprite flat on a polygon | earok | 3 | earok (2006) |
| block the keyboard | ingenium | 3 | Boiled Sweets (2006) |
| Two or more game controllers? | jeffmorris | 15 | IPete2 (2006) |
| Simple Flight Simulator? | jeffmorris | 5 | Matty (2006) |
| RottParticles | ingenium | 2 | markcw (2006) |
| Fading | Mr. Slat | 3 | Dreamora (2006) |
| Changing frequency | JBR | 5 | JBR (2006) |
| Speed on a 60Hz or 85Hz monitor | Active03 | 7 | WolRon (2006) |
| Using a sprite as background | SkyCube | 3 | jfk EO-11110 (2006) |
| 2d animation | mindstorms | 13 | Pongo (2006) |
| image allocated memory | orion one | 11 | orion one (2006) |
| .3ds To .x | grimx | 10 | Rabies (2006) |
| What is a z-buffer? | Drekinn | 10 | Drekinn (2006) |
| LotusParticleSystem R1 | ingenium | 2 | Rook Zimbabwe (2006) |
| Download File from Web Server | BMA | 2 | Beaker (2006) |
| Finding an IP address | Farflame | 10 | Ricky Smith (2006) |
| Renamefile | (tu) ENAY | 3 | (tu) ENAY (2006) |
| 3d tiles (locked) | Farflame | 1 | Farflame (2006) |
| Changing rate of weapon fire for each weapon | Chad | 2 | Matty (2006) |
| Saving a Game | Nathaniel | 30 | BlackJumper (2006) |
| Using more than one camera | Bankie | 7 | Myrmydon (2006) |
| Joystick and Space | HuNTeD | 5 | HuNTeD (2006) |
| mouselook troubles | grimx | 5 | Vorderman (2006) |
| Slope Collisions | kfprimm | 13 | kfprimm (2006) |
| Airplane movement | ingenium | 11 | Ross C (2006) |
| EntityCollided | Buggy | 28 | Stevie G (2006) |
| HUBBA HUBBA HUD | Buggy | 5 | Stevie G (2006) |
| Loading Sprites | Buggy | 3 | Matty (2006) |
| Multiple players | Buggy | 4 | Buggy (2006) |
| That other kind of map | Buggy | 4 | Buggy (2006) |
| terrain texturing | ringwraith | 4 | ringwraith (2006) |
| Terragen and L3dt | Fuller | 8 | Fuller (2006) |
| Pesky ol' gravity... always ruining my plans... | Buggy | 3 | Stevie G (2006) |
| Moozak! | Buggy | 13 | Buggy (2006) |
| grid | Gord | 4 | Gord (2006) |
| I can see you! | Pete Carter | 14 | Pete Carter (2006) |
| Loading .x objects | SkyCube | 7 | GfK (2006) |
| Telnet Client Advice | Gauge | 1 | Gauge (2006) |
| Health and Ammo | Nathaniel | 3 | Ross C (2006) |
| B3d changes when Bought | Fuller | 3 | IPete2 (2006) |
| help with Slot machine game | Oh-Hello | 9 | Yeshu777 (2006) |
| Menu uhhh... | Myrmydon | 10 | jfk EO-11110 (2006) |
| hyperthreading | shawnus | 4 | shawnus (2006) |
| To n8r2k | seferey | 13 | seferey (2006) |
| Two *simple* questions in one complicated thread! | Buggy | 18 | Damien Sturdy (2006) |
| font and text commands | seferey | 3 | seferey (2006) |
| Screen Savers | Nathaniel | 9 | Nathaniel (2006) |
| alpha on a pivot? | Idiot | 10 | Ross C (2006) |
| readbyte() | El Neil | 7 | Sir Gak (2006) |
| Oval slower than rect? | Tobo | 8 | Boiled Sweets (2006) |
| Executable Resource Access | Alaric | 4 | D4NM4N (2006) |
| Wrapper Question | Sir Gak | 4 | jfk EO-11110 (2006) |
| Buy Blitplay Pro | Barton | 7 | GfK (2006) |
| 3D WS Help (locked) | grimx | 1 | grimx (2006) |
| Up and Down | grimx | 3 | grimx (2006) |
| Joystick commands | seferey | 5 | seferey (2006) |
| Changing mesh by button press | Chad | 30 | Chad (2006) |
| pausechannel command | seferey | 7 | seferey (2006) |
| type n00b | El Neil | 3 | El Neil (2006) |
| Openfile problem | Farflame | 4 | Sir Gak (2006) |
| Keeping MD2 animations in time | Bankie | 10 | Matty (2006) |
| Moving an object relative to the camera | hockings | 9 | hockings (2006) |
| Moving an object but keeping its perspective | hockings | 18 | hockings (2006) |
| reflecting a vector | Steven Noyce | 7 | mindstorms (2006) |
| collision options? | Pete Carter | 10 | Pete Carter (2006) |
| array maps | mindstorms | 37 | mindstorms (2006) |
| FPS Shell Code | Progi1984 | 4 | Pete Carter (2006) |
| Pixel Not Perfect for Odd Sizes? | Tranz | 5 | t3K|Mac (2006) |
| blitz3d and Maplet | Happy Sammy | 15 | Dreamora (2006) |
| Alpha map in 2D | Moraldi | 9 | jfk EO-11110 (2006) |
| TPS camera with mouse and collision control | Mike0101 | 9 | mindstorms (2006) |
| Problem with alpha blendet modells | Lui | 5 | Lui (2006) |
| 3rd Person View with mouse movement | Chad | 26 | Chad (2006) |
| Collisions Question | Nathaniel | 3 | Ross C (2006) |
| Large game worlds | Buggy | 8 | Wings (2006) |
| local array in a function | Nicstt | 4 | Nicstt (2006) |
| skydome - realistic? | Gamzman | 9 | kfprimm (2006) |
| loadImage / FreeImage | Dirk Knoop | 10 | Ross C (2006) |
| Limit to variables passed to a function | Nicstt | 6 | Sir Gak (2006) |
| Animation not working with DirectX file! | Nathaniel | 11 | Nathaniel (2006) |
| LightConeAngles problems | seferey | 3 | Stevie G (2006) |
| How to clear the 3d environment and start another | hockings | 5 | jhocking (2006) |
| in game menu -noob question | Gamzman | 10 | Gamzman (2006) |
| Cleaning up | Bankie | 4 | Bankie (2006) |
| Dumb Question | Buggy | 25 | n8r2k (2006) |
| random axcess | malicnite | 4 | Jams (2006) |
| To fast!!! | Pete Carter | 10 | Naughty Alien (2006) |
| Text or draw image? | Gamzman | 13 | Stevie G (2006) |
| "Surface Index out of range" (z-sorting!) | Dock | 7 | Beaker (2006) |
| spiral stuff | mindstorms | 9 | mindstorms (2006) |
| String to Char Array function, anyone? (locked) | pappavis | 1 | pappavis (2006) |
| Just Wondering?? | W | 9 | Sir Gak (2006) |
| Daylight etc. | simcenter | 7 | simcenter (2006) |
| Clear Screen | Regeneratez | 7 | n8r2k (2006) |
| Plain Ol' Help | Buggy | 16 | Sledge (2006) |
| Assigning textures to Meshes | Nathaniel | 5 | jhocking (2006) |
| Load/Play Music | Regeneratez | 5 | GfK (2006) |
| Victory Is Mine! Give My Creature Life! | Gladen | 11 | Sir Gak (2006) |
| The Blommunity | Buggy | 16 | Sir Gak (2006) |
| scan code problem | jvc | 15 | Sir Gak (2006) |
| freeing resources? | Pete Carter | 14 | Ross C (2006) |
| Sprite image size | Gamzman | 7 | Gamzman (2006) |
| spherical terrain | ingenium | 13 | ingenium (2006) |
| To Mac? | Liberator | 17 | Liberator (2006) |
| Motion blur - the blitz way? | Gamzman | 7 | jfk EO-11110 (2006) |
| Just a quick comment... | Buggy | 5 | Sir Gak (2006) |
| If AI Sees You | IKG | 10 | GfK (2006) |
| Is it possible.. ? - HTML jumping | PaulJG | 3 | Buggy (2006) |
| Smooth Jump | IKG | 18 | IKG (2006) |
| animate or animated? | Pete Carter | 5 | Buggy (2006) |
| What kind of movie file could be played in B3D? | Happy Sammy | 17 | jhocking (2006) |
| a array position question | seferey | 7 | Sir Gak (2006) |
| Film Grain | IKG | 21 | Jams (2006) |
| ExecFile() not executing a file | Blitzplotter | 7 | Sir Gak (2006) |
| Not Level | grimx | 5 | b32 (2006) |
| Currentdir() woes... | Blitzplotter | 6 | Blitzplotter (2006) |
| Collision problems | ervin | 7 | ervin (2006) |
| fake lighting | Steven Noyce | 9 | Steven Noyce (2006) |
| simple shadows | ryan scott | 5 | t3K|Mac (2006) |
| Inverted spherical reflection map | ingenium | 3 | Steven Noyce (2006) |
| flashing screen? | mindstorms | 12 | mindstorms (2006) |
| 2.5d shooter (like rtype delta) | Pete Carter | 13 | Pete Carter (2006) |
| MsgBox | amitjf | 6 | amitjf (2006) |
| Input() Cursor | fetcher | 5 | fetcher (2006) |
| whats wrong here | grimx | 6 | GfK (2006) |
| Entity's 2D Space | boomboom | 3 | (tu) sinu (2006) |
| My pixel by pixel 2D scrolling example with layers | puredave | 13 | puredave (2006) |
| Pivot Problem | IKG | 11 | IKG (2006) |
| What's wrong with my collisions? | IKG | 11 | b32 (2006) |
| Wierd texturing problem | hockings | 5 | hockings (2006) |
| Scancode problem | Nicstt | 4 | octothorpe (2006) |
| Constantly Look At Entity | IKG | 2 | IKG (2006) |
| Send/return an array. | Amiga | 4 | octothorpe (2006) |
| testing it out | seferey | 5 | jfk EO-11110 (2006) |
| Scancode LIst Help | Gladen | 3 | Gladen (2006) |
| Conforming character movement to a grid | Avrigus | 6 | octothorpe (2006) |
| Obtaining Application Path | Blitzplotter | 10 | Blitzplotter (2006) |
| I hate sprite 2... | ingenium | 3 | ingenium (2006) |
| Automatic place char. into keyboard buffer? | Happy Sammy | 21 | Happy Sammy (2006) |
| sprite... I hate sprite... | ingenium | 9 | ingenium (2006) |
| soundvolume vs channelvolume | ryan scott | 3 | ryan scott (2006) |
| Issues texturing a 2d polygon | hockings | 9 | big10p (2006) |
| best way to work? | Gord | 6 | Sir Gak (2006) |
| font problem | ryan scott | 7 | ryan scott (2006) |
| AI | mindstorms | 6 | mindstorms (2006) |
| Ellittic trjectory | ingenium | 4 | Ross C (2006) |
| Chess figures | Mr. Bean | 4 | ingenium (2006) |
| World Editor's | grimx | 6 | t3K|Mac (2006) |
| bend a mesh | ryan scott | 3 | Matty (2006) |
| Universe | ingenium | 28 | ingenium (2006) |
| run at startup | mindstorms | 6 | mindstorms (2006) |
| TCP? UDP? | Buggy | 29 | Steven Noyce (2006) |
| Double wide res | boomboom | 3 | OJay (2006) |
| Can't find my error in timer code | Gladen | 3 | t3K|Mac (2006) |
| Vectors, Normals? | Buggy | 25 | Buggy (2006) |
| for those who are using copyentity | seferey | 1 | seferey (2006) |
| Types | seferey | 4 | Ross C (2006) |
| Rendering Meshes To Show Lines | Uber Lieutenant | 4 | Uber Lieutenant (2006) |
| Racing Game AI develpoment opnions | Gladen | 8 | Rob Farley (2006) |
| need som help at space game! | MR:Satanist | 7 | octothorpe (2006) |
| Jumping | W | 8 | Sir Gak (2006) |
| Arrays again | seferey | 8 | octothorpe (2006) |
| Yo yo...oh! | thelizardking | 3 | Ross C (2006) |
| Online High Score Table | alloidgames | 16 | jfk EO-11110 (2006) |
| Frogger | blackbag | 3 | blackbag (2006) |
| Thank You Everyone | Gladen | 7 | Damien Sturdy (2006) |
| keeping ALL attributes when parenting | Steven Noyce | 7 | Steven Noyce (2006) |
| height | Mike0101 | 2 | Mike0101 (2006) |
| Yet another problem... | Buggy | 41 | Buggy (2006) |
| Slow code? | Nicstt | 4 | Nicstt (2006) |
| chrome/metal | Steven Noyce | 44 | Steven Noyce (2006) |
| Gosub for a procedural call? | Gladen | 5 | Nicstt (2006) |
| Not New, just confused... | FBEpyon | 10 | FBEpyon (2006) |
| Slow... | ingenium | 22 | jfk EO-11110 (2006) |
| convert float to int | jfk EO-11110 | 30 | jfk EO-11110 (2006) |
| Blitz3d and Windows 2003 Server | Rob Pearmain | 1 | Rob Pearmain (2006) |
| Masking Scaled Images | Cousin Gilgamesh | 5 | big10p (2006) |
| AutoRun | W | 15 | GfK (2006) |
| Mouse pointer positioning | Blitzplotter | 3 | Blitzplotter (2006) |
| Strobing screen. | SheepOnMintSauce | 15 | SheepOnMintSauce (2006) |
| UDP FPS | Steven Noyce | 60 | Steven Noyce (2006) |
| To jfk EO-11110: About CSP Game Engine | Happy Sammy | 2 | jfk EO-11110 (2006) |
| Blitz3d Manual | George | 14 | n8r2k (2006) |
| Gaping | Buggy | 15 | _PJ_ (2006) |
| Triangles | Buggy | 3 | jfk EO-11110 (2006) |
| Leading fire | blackbag | 13 | octothorpe (2006) |
| Help With Children | Gauge | 4 | Gauge (2006) |
| Load3DSound parameters | _PJ_ | 5 | _PJ_ (2006) |
| Blitz Polygon Limits? | Gauge | 7 | Sir Gak (2006) |
| Questions for the ages... | Buggy | 6 | Buggy (2006) |
| SeedRnd MilliSecs() | Steven Noyce | 7 | Nicstt (2006) |
| Simulating Destructible Terrain with Brushes? | x2 | 6 | jfk EO-11110 (2006) |
| Align to vector | Boyd600 | 14 | Sir Gak (2006) |
| Entity Color with Types? | _PJ_ | 4 | _PJ_ (2006) |
| Wrapping play area | blackbag | 3 | blackbag (2006) |
| entity handle | mindstorms | 5 | Ross C (2006) |
| Masking an entity image | rockford | 8 | rockford (2006) |
| Camerapick Problem | amitjf | 5 | Ross C (2006) |
| box selecting 3d | mindstorms | 16 | mindstorms (2006) |
| simple multiplayer FPS | Steven Noyce | 14 | Wings (2006) |
| TCProblem | Buggy | 16 | Wings (2006) |
| Selecting transparent icons | Ambicatos | 17 | mindstorms (2006) |
| Ambient Light? | _PJ_ | 17 | Ice9 (2006) |
| Alpha Question | Boyd600 | 3 | Boyd600 (2006) |
| Yeehaaaa! | Gladen | 6 | puki (2006) |
| What went wrong? | Buggy | 6 | Ross C (2006) |
| Gadgets? | Buggy | 10 | Mr. Bean (2006) |
| 2d image physics | Steven Noyce | 5 | Pongo (2006) |
| Sky | Mr. Bean | 12 | Mr. Bean (2006) |
| Deforming images... | ragtag | 1 | ragtag (2006) |
| shadows | Alberto | 37 | degac (2006) |
| shader effects? | ryan scott | 5 | Pongo (2006) |
| Blender to Blitz | mindstorms | 10 | Happy Sammy (2006) |
| center of rotation | mrblitz | 10 | aristid (2006) |
| 3ds anims | Gord | 3 | Gord (2006) |
| Selling 3d models | Paulus | 6 | Dreamora (2006) |
| Improved Physics | W | 13 | W (2006) |
| b3D parent/child | Mike0101 | 4 | Mike0101 (2006) |
| Animated Sprites | _PJ_ | 4 | Matty (2006) |
| Memory Usage | JBR | 3 | Matty (2006) |
| load file window | mindstorms | 4 | mindstorms (2006) |
| B3D Newbie | Buggy | 13 | Buggy (2006) |
| --** Help **-- | Cheater912 | 12 | n8r2k (2006) |
| Indoor | Mr. Bean | 15 | n8r2k (2006) |
| Add .bb to OS Shell? | _PJ_ | 10 | _PJ_ (2006) |
| What files are needed for lightmap in Blitz3d? | Happy Sammy | 9 | Happy Sammy (2006) |
| Just Dreaming... | Buggy | 15 | Crawdad (2006) |
| Graphics to order? | Farflame | 3 | IPete2 (2006) |
| Mesh-Texture | Mr. Bean | 3 | Mr. Bean (2006) |
| DLL | Mr. Bean | 2 | Ross C (2006) |
| Textarea | plash | 3 | plash (2006) |
| Shading problem | TVISARL | 3 | Alienforce (2006) |
| Looking for Driver.bb | Gladen | 4 | Gladen (2006) |
| How do I get started with this? | polygoon | 3 | polygoon (2006) |
| Networking in Blitz | Farflame | 5 | SheepOnMintSauce (2006) |
| --**Cheat Codes**-- | Cheater912 | 11 | n8r2k (2006) |
| Trouble Writing Multiple Lines | Mr.Bob94 | 19 | Mr.Bob94 (2006) |
| entityx verses tformedx | mindstorms | 6 | mindstorms (2006) |
| SKY Image? | Hotshot2005 | 3 | tonyg (2006) |
| blitz3d | HNPhan | 6 | n8r2k (2006) |
| PositionTexture | Ross C | 3 | Ross C (2006) |
| How to check if entity is inside another entity | Mikele | 3 | Mikele (2006) |
| memory access violation error on LoadAnimTexture | ryan scott | 4 | tonyg (2006) |
| Entity-generator for a color-matching game... | Kozmi | 3 | WolRon (2006) |
| Set for windowed, but runs in fullscreen. | IKG | 7 | IKG (2006) |
| Trouble with Full Screen Movies | Bruscella | 3 | jfk EO-11110 (2006) |
| Collisions Interfere With Positioning | IKG | 4 | IKG (2006) |
| Blitz3D IRC | puki | 3 | puki (2006) |
| joystick issue | ryan scott | 3 | Pongo (2006) |
| 2d images with Graphics3d | Cousin Gilgamesh | 10 | Cousin Gilgamesh (2006) |
| Interacting With the world while moving... | IKG | 22 | IKG (2006) |
| Zooming in on a sphere | Kieran | 9 | octothorpe (2006) |
| Best way to animate model? | Pineapple | 3 | Pineapple (2006) |
| Good way to make an entity a light source? | Chad | 4 | jhocking (2006) |
| Joystick/pad problems | Maximus Primal | 6 | Stevie G (2006) |
| IDE which ones great! | Pete Carter | 24 | Paul Murray (2006) |
| program launcher | Gord | 3 | Pineapple (2006) |
| keyboard controls for a gun ship | Kozmi | 5 | Kozmi (2006) |
| file explorer | mrjh | 4 | mrjh (2006) |
| Question with special collisions | W | 5 | Sledge (2006) |
| Blitz3d or BlitzMax? | mrjh | 7 | jhocking (2006) |
| moving Animated characters | Pete Carter | 14 | Pete Carter (2006) |
| multiple windows | mrjh | 3 | mrjh (2006) |
| channelstop not working | mindstorms | 6 | mindstorms (2006) |
| Countvertices()=-2? | Graythe | 11 | Graythe (2006) |
| 2D FONTS Scrolling? | Hotshot2005 | 3 | n8r2k (2006) |
| Porabilic motion of a projectory | Chad | 10 | Chad (2006) |
| MD2? | Pete Carter | 7 | jhocking (2006) |
| Developing a timer | W | 5 | Wayne (2006) |
| Predefined Animation While Controlling IMGMovement | fromonesource | 11 | Duckstab[o] (2006) |
| 2d packman | mrjh | 13 | WolRon (2006) |
| Executables | Farflame | 5 | Farflame (2006) |
| 3d File explorer development | Blitzplotter | 1 | Blitzplotter (2006) |
| Minimizing a window | Blitzplotter | 4 | Blitzplotter (2006) |
| Cameras with entities | mindstorms | 20 | mindstorms (2006) |
| Inventing a Load Screen in Blitz?? | W | 14 | t3K|Mac (2006) |
| "GetChild,FindChild,EntityPickMode"?? | Happy Sammy | 5 | Happy Sammy (2006) |
| biped movement transformed back | jwe | 6 | Naughty Alien (2006) |
| Animated Sprites | Crazy4Code | 9 | W (2006) |
| Copyright | Flo01 | 27 | Sir Gak (2006) |
| Bump Mapping How? | gingerprince | 13 | Ross C (2006) |
| What? (locked) | Little Olive | 4 | Rob Farley (2006) |
| What? | Little Olive | 7 | jhocking (2006) |
| Size of string variables? | Ross C | 8 | Ross C (2006) |
| faster frame rate advise | mrjh | 21 | Sir Gak (2006) |
| Copyright Issues | Blitz123 | 7 | Sir Gak (2006) |
| 2D Shooter Graphics | Flo01 | 14 | Sir Gak (2006) |
| creating an animated terrain | mrjh | 8 | mrjh (2006) |
| problematic types | mindstorms | 3 | mindstorms (2006) |
| acceptable polygon count | mrjh | 10 | mrjh (2006) |
| force / detect resolution hertz | Raul | 18 | mindstorms (2006) |
| Can't Find Download. | Yoshi | 3 | Yoshi (2006) |
| jumping | stayne | 4 | stayne (2006) |
| "Mixing" Textures | Dripht | 7 | Matty (2006) |
| Wings plugin | n8r2k | 8 | n8r2k (2006) |
| Dead Mesh | IKG | 17 | big10p (2006) |
| Translate or Position | IKG | 3 | IKG (2006) |
| What's wrong with my collisions? | IKG | 6 | IKG (2006) |
| terrain question | stayne | 8 | Ross C (2006) |
| Demo Doesn't Show Up | alloidgames | 5 | Andy (2006) |
| shakin like a bowl fulla jelly | ryan scott | 3 | big10p (2006) |
| 3D Asteroids Movement Question | Crazy4Code | 10 | Sledge (2006) |
| Collision Issue | Crazy4Code | 7 | Sledge (2006) |
| Thank u mark silby and others included for | seferey | 4 | DH (2006) |
| Gravity?!?!? | W | 5 | octothorpe (2006) |
| Variable path names | Blitzplotter | 6 | Blitzplotter (2006) |
| moving vertices that were hit | ryan scott | 7 | ryan scott (2006) |
| Question with Collisions?? | W | 12 | Sledge (2006) |
| Can Not run 3D samples | David D Brown | 5 | Sir Gak (2006) |
| Terrain Noob Question :-) | Crazy4Code | 6 | Crazy4Code (2006) |
| CopyMesh and AddMesh problems | Gillissie | 7 | jfk EO-11110 (2006) |
| optimizing texture size | Osoko | 6 | jfk EO-11110 (2006) |
| Free Exe Icon Canger? | Crazy4Code | 5 | Crazy4Code (2006) |
| Community 3D Project (locked) | Sir Gak | 1 | Sir Gak (2006) |
| limits of .b3d format | Pete Carter | 20 | Pete Carter (2006) |
| TileImage Question | Crazy4Code | 6 | big10p (2006) |
| Camera collisions | SkyCube | 11 | Ross C (2006) |
| how do I move acube around? | RiverRatt | 25 | Baystep Productions (2006) |
| Free (or Cheap) Tool for doing morphing? | Happy Sammy | 9 | Baystep Productions (2006) |
| 3D visual FX | Grovesy | 11 | Ross C (2006) |
| save animated .b3d from "AddAnimSeq"? | Happy Sammy | 6 | Iamhere (2006) |
| Loadanimimage and Flipmesh commands question | seferey | 5 | seferey (2006) |
| Best way to "move my character" | W | 14 | Sir Gak (2006) |
| questions about copyrect and cubemapping | mrjh | 8 | jfk EO-11110 (2006) |
| How to use "RenderWorld tween"? | Happy Sammy | 5 | OJay (2006) |
| AI In Racing Games | Q | 4 | Stevie G (2006) |
| How to add transparent "glass" effect? | Happy Sammy | 9 | Happy Sammy (2006) |
| Fluid-filled Orb Type Thing | Newbunkle | 3 | Newbunkle (2006) |
| I wouldn't mind if you | seferey | 8 | Paul Murray (2006) |
| I am curious. | Jazz | 4 | Jazz (2006) |
| TFormVector or MoveEntity? | Q | 8 | Stevie G (2006) |
| Is it just me or... | Jazz | 8 | Jazz (2006) |
| CameraClsColor glitch | seferey | 3 | Damien Sturdy (2006) |
| Creating water | seferey | 12 | jfk EO-11110 (2006) |
| Maplet on Texture the floor | Hotshot2005 | 3 | jfk EO-11110 (2006) |
| Gui? | Jazz | 4 | Jazz (2006) |
| Payed Artists | Q | 11 | Physt (2006) |
| Shadows?? | W | 3 | sswift (2006) |
| Can I get an Animation Turorial | W | 22 | W (2006) |
| Animating two models at once | fetcher | 4 | jhocking (2006) |
| Problem with ClsColor | TVISARL | 6 | big10p (2006) |
| Slowing down ?? | Simmo | 6 | Damien Sturdy (2006) |
| Is there any way to get lighting effects??? | W | 4 | Sir Gak (2006) |
| ? : syntax | ryan scott | 8 | Sir Gak (2006) |
| Sounds | _PJ_ | 11 | _PJ_ (2006) |
| How to create a cutscene? | Mr.Bob94 | 19 | jhocking (2006) |
| PositionEntity bug? | Sir Gak | 18 | Sir Gak (2006) |
| what one command | googlemesilly | 5 | googlemesilly (2006) |
| Activating a sound when entity moves | seferey | 12 | seferey (2006) |
| [multicamera+pick] | degac | 3 | degac (2006) |
| How do I use the "EntityVisible()" command | W | 4 | Sir Gak (2006) |
| Type within a Type | Ross C | 5 | Ross C (2006) |
| Network Code Problems | Q | 3 | Q (2006) |
| PointEntity | ghost | 10 | Ross C (2006) |
| Flashing Aliens !!! | Simmo | 4 | SoggyP (2006) |
| match the array content | GC-Martijn | 3 | GC-Martijn (2006) |
| Need help with firing bullets B4 I go CRAZY!!! | W | 13 | Sir Gak (2006) |
| Type Problem | Q | 7 | Sir Gak (2006) |
| Weird lightmapping problem | puki | 3 | puki (2006) |
| Where could we download Singularity3.zip? | Happy Sammy | 19 | IPete2 (2006) |
| 3d Models | Luka6510 | 3 | maximo (2006) |
| Milkshape Animation Export | Paul Murray | 7 | Paul Murray (2006) |
| How to make infinite terrain | SkyCube | 6 | IPete2 (2006) |
| EntityX# or EntityPitch# etc. bug | KimoTech | 5 | Koriolis (2006) |
| 2d image on a 3d game | BLaBZ | 4 | SkyCube (2006) |
| How to manage .decls? | Happy Sammy | 3 | Happy Sammy (2006) |
| Is it possible to read/write dbase file? | Happy Sammy | 4 | Happy Sammy (2006) |
| banking | stayne | 6 | stayne (2006) |
| Display non-printable/ANSI characters | OzBlitzManic | 6 | OzBlitzManic (2006) |
| BZF file extension? | yiftafr | 3 | jhocking (2006) |
| Animation File-Types | W | 3 | jhocking (2006) |
| Assigning HeightMap to Terrain | -Rick- | 8 | Wayne (2006) |
| Ball moving like arkanoid or brick game | jimmyx | 4 | Jake L. (2006) |
| FPS Problems :( | DroolBucket | 4 | WolRon (2006) |
| Using the .b3d File Format in Blitz 3-D | W | 5 | W (2006) |
| b3d export woes | charliex | 7 | Sir Gak (2006) |
| Exploding lemming effect. | SheepOnMintSauce | 19 | Leto (2006) |
| FPS and tutorials for using my gun?? | W | 7 | WolRon (2006) |
| How fast is POKE and PEEK? | Happy Sammy | 8 | Graythe (2006) |
| Collisions :( | DroolBucket | 15 | Sledge (2006) |
| camera rotating on its own | ryan scott | 13 | Sir Gak (2006) |
| multiple texturing | grindalf | 5 | grindalf (2006) |
| what is the differents | malicnite | 14 | Sledge (2005) |
| SetAnimKey | Sir Gak | 6 | Sir Gak (2005) |
| Compiler Environment Error | Q | 2 | Luke.H (2005) |
| Circular Collision | Q | 7 | octothorpe (2005) |
| Import GMAX files | Sir Gak | 12 | Anatoly (2005) |
| LOD Calculations? | Dripht | 12 | sswift (2005) |
| Switching Buffers | Q | 5 | Sir Gak (2005) |
| Painting an Entity | Sir Gak | 11 | Sir Gak (2005) |
| Event driven program | luke101 | 6 | jfk EO-11110 (2005) |
| .EXE? | DroolBucket | 5 | WolRon (2005) |
| Could Decorater be used for external painting? | Happy Sammy | 5 | TeraBit (2005) |
| how to scale a sphere | Panno | 5 | Panno (2005) |
| About lights | ghost | 6 | DH (2005) |
| Can anyone explain this for me ?? | Simmo | 5 | WolRon (2005) |
| streaming .exe's | malicnite | 6 | DH (2005) |
| tcp/ip exe transfer | splinux | 15 | octothorpe (2005) |
| server help | malicnite | 9 | DH (2005) |
| Frozen Snow. | SheepOnMintSauce | 8 | malicnite (2005) |
| Where's the Groun Plane? | Sir Gak | 3 | Sir Gak (2005) |
| masking images | malicnite | 2 | Sledge (2005) |
| entitycollided - how do i get more than one? | ryan scott | 4 | Stevie G (2005) |
| Copyright own made files || .pak file with content | GC-Martijn | 15 | Wayne (2005) |
| drive object along surface, sticking to it | ryan scott | 16 | ryan scott (2005) |
| Books on Blitz3D | Simmo | 4 | puki (2005) |
| Creating Water | seferey | 3 | AmazingJas (2005) |
| Can I use an AVI file with blitz ?? | Simmo | 12 | Simmo (2005) |
| Blending between textures | Pete Carter | 10 | Shifty Geezer (2005) |
| Move "handle" of CreateCube() | Sir Gak | 9 | Jake L. (2005) |
| moving objects 'away'/'toward' camera | ryan scott | 9 | ryan scott (2005) |
| making images KEEP moving | ccowan59 | 3 | ccowan59 (2005) |
| mystery slowdown | ryan scott | 8 | jfk EO-11110 (2005) |
| Need help with game | Q | 7 | octothorpe (2005) |
| UV tutorial needed | Sir Gak | 2 | jfk EO-11110 (2005) |
| Streams (ReadFloat) | _PJ_ | 6 | big10p (2005) |
| How to use 'Collisions' command? | Happy Sammy | 3 | Happy Sammy (2005) |
| Problem with an array | Q | 11 | Q (2005) |
| Dome like camera movement. | SheepOnMintSauce | 9 | SheepOnMintSauce (2005) |
| END giving MAV? | pexe | 4 | DH (2005) |
| objects inside out | ryan scott | 8 | Baystep Productions (2005) |
| How to set the EntityRadius? | Happy Sammy | 7 | jfk EO-11110 (2005) |
| Problems with Ray Diaz's Beginners Tutorials | Happy Sammy | 8 | WolRon (2005) |
| Walking Chars | Gord | 3 | jfk EO-11110 (2005) |
| File Types in Blitz 3-D | W | 5 | jfk EO-11110 (2005) |
| Not very random | Tobo | 7 | Tobo (2005) |
| Where to post? | Tobo | 4 | Tobo (2005) |
| SetAnimTime Help | ervin | 8 | ervin (2005) |
| Fog??? | W | 11 | Mustang (2005) |
| Beginners Community Project - c e l l u l a r | Techlord | 5 | Techlord (2005) |
| Image Does Not Exist error | Ross C | 4 | Ross C (2005) |
| N00b question about include files: | Julian_] | 7 | octothorpe (2005) |
| How to animate an image? | Mr.Bob94 | 4 | Mr.Bob94 (2005) |
| cartography shop/giles (locked) | ryan scott | 1 | ryan scott (2005) |
| cartography shop questions (locked) | ryan scott | 1 | ryan scott (2005) |
| Texture problems using B3D | po | 33 | jfk EO-11110 (2005) |
| Apptitle | SheepOnMintSauce | 2 | SheepOnMintSauce (2005) |
| Rows In Images | Q | 6 | Perturbatio (2005) |
| Adjacent Triangles | octothorpe | 6 | octothorpe (2005) |
| blitz media linker | Osoko | 5 | Mustang (2005) |
| can i use .gif files | malicnite | 5 | Mustang (2005) |
| rpg skeleton | malicnite | 4 | jhocking (2005) |
| Sample Code Not Showing. | SheepOnMintSauce | 7 | SheepOnMintSauce (2005) |
| i need help with a desktop | malicnite | 5 | malicnite (2005) |
| Ccurrent display settings | Osoko | 4 | Osoko (2005) |
| Translucency Overlap | octothorpe | 5 | sswift (2005) |
| End to Begining (Type) | Jokkeri | 3 | Jokkeri (2005) |
| LinePick for Dummies? | _PJ_ | 12 | _PJ_ (2005) |
| Capture | sting | 8 | jfk EO-11110 (2005) |
| Blending 'PointEntity'? | Dock | 13 | Stevie G (2005) |
| Better way to do this | Gauge | 3 | octothorpe (2005) |
| Hard disk question | Farflame | 6 | Farflame (2005) |
| 3D file format | ghost | 6 | ghost (2005) |
| Datediff and weekday | Farflame | 2 | jfk EO-11110 (2005) |
| Passing a type to a function | Farflame | 11 | WolRon (2005) |
| a mouse question | seferey | 7 | seferey (2005) |
| Closing a window | Farflame | 6 | Farflame (2005) |
| turn based and internet play | Snader | 5 | Snader (2005) |
| milkshape 3d help (locked) | malicnite | 1 | malicnite (2005) |
| internet program | malicnite | 3 | jfk EO-11110 (2005) |
| Emergency concerning my video card!!!! | W | 10 | NobodyInParticular (2005) |
| Better Helo Cntrol | Doggie | 7 | Ross C (2005) |
| XLNT ii help with images | 767pilot | 3 | DH (2005) |
| Fuzzy sound | Q | 6 | Q (2005) |
| 2d animations | Q | 9 | octothorpe (2005) |
| Sound Error | Q | 3 | Q (2005) |
| XLNT help with label | 767pilot | 6 | 767pilot (2005) |
| mouse help | malicnite | 4 | big10p (2005) |
| mouse wheel prob | 767pilot | 3 | WolRon (2005) |
| Where can we download "tokofuncs.bb" | Happy Sammy | 4 | tonyg (2005) |
| help with icons | malicnite | 4 | malicnite (2005) |
| Do you HAVE to loop through types? | puki | 20 | octothorpe (2005) |
| Blitz3D editor skins? | Julian_] | 2 | degac (2005) |
| Can't make decimal consts? | Trodd | 5 | Ross C (2005) |
| text | ???? | 11 | VP (2005) |
| Testing a number to see if it's even. | VP | 4 | octothorpe (2005) |
| Creating 1 listener? | Chad | 22 | Rob Farley (2005) |
| Linked lists or dynamic arrays? | Trodd | 13 | octothorpe (2005) |
| Virus style 3d level editor... | hohde | 4 | hohde (2005) |
| ATI problem with FEAR - I didn't know this happens (locked) | puki | 1 | puki (2005) |
| Sprite problem | ???? | 2 | ???? (2005) |
| Some help on tools | joko229 | 4 | jfk EO-11110 (2005) |
| Map Editor/Tile Based Games | Q | 5 | Q (2005) |
| Worklog Question | Q | 4 | GitTech (2005) |
| Decorator for painting building outside? | Happy Sammy | 4 | Ricky Smith (2005) |
| How do you properly use the include command?? | W | 4 | _PJ_ (2005) |
| .3ds vs .max | Happy Sammy | 7 | TeraBit (2005) |
| Zoom | Q | 8 | big10p (2005) |
| Transparent textures on Polygons | earok | 6 | earok (2005) |
| Stupid Q about Types | VP | 10 | octothorpe (2005) |
| *.X Landscape | dalaware | 2 | Shambler (2005) |
| Tracers? | Juvenile Syphon | 3 | Juvenile Syphon (2005) |
| 3D Rotation? | Hotshot2005 | 6 | Ross C (2005) |
| Which Blitz to use? | PeteB | 8 | octothorpe (2005) |
| How do I make .ICO | RiddleCats | 3 | RiddleCats (2005) |
| ladders not being ladders | Chad | 3 | Chad (2005) |
| 3D to 2D coordinates.. | ErikT | 3 | ErikT (2005) |
| paint program | kmick | 5 | kmick (2005) |
| Collision Detection? | mesenberg | 4 | WolRon (2005) |
| Hi Everyone :) | DAIGORO | 8 | DAIGORO (2005) |
| Model facing wrong wait with PointEntity | LineOf7s | 5 | LineOf7s (2005) |
| quickie about for/each types | DQ | 2 | octothorpe (2005) |
| Dlls? | RiddleCats | 11 | jhocking (2005) |
| F.L.E. Landscape-Editor | Max0403 | 12 | AmazingJas (2005) |
| Networking help | Q | 5 | jhocking (2005) |
| About .maplet -->.b3d/.x | Happy Sammy | 3 | jfk EO-11110 (2005) |
| Brushes and multitexturing | ervin | 4 | octothorpe (2005) |
| Emitting sound trouble | Chad | 4 | Chad (2005) |
| First Person Walking\Running Simulation?? | W | 10 | jfk EO-11110 (2005) |
| Colons? | Q | 14 | big10p (2005) |
| Human Model Needed | Nexus6 | 12 | John Blackledge (2005) |
| problem with function moving an entity? | DQ | 7 | DQ (2005) |
| Array index out of bounds? | Q | 12 | jhocking (2005) |
| .b3d --> .maplet? | Happy Sammy | 2 | jhocking (2005) |
| Just a little Hello ! | FredMe | 7 | Shambler (2005) |
| 18000 FPS?! | Jellon | 1 | Jellon (2005) |
| 'Memory Access Violation" | Q | 13 | Q (2005) |
| Trouble with the Gun using lightwave | W | 5 | jfk EO-11110 (2005) |
| Function help | Q | 3 | Q (2005) |
| How do I keep a toolbar visable? | Zed | 6 | WolRon (2005) |
| FlashLight | W | 2 | Beaker (2005) |
| Problem with Land Hill? | Hotshot2005 | 8 | Ross C (2005) |
| 2d help | Q | 3 | tonyg (2005) |
| First Person Shooter Gun Troubles | W | 7 | jfk EO-11110 (2005) |
| Help - my pixel-perfect quads are blurry | octothorpe | 4 | octothorpe (2005) |
| Data Management for Management Game | .rIKmAN. | 9 | octothorpe (2005) |
| Pipleline messes up rotations? | (tu) sinu | 2 | Hujiklo (2005) |
| More Enemy?? | Destroyer | 27 | Destroyer (2005) |
| Implementing sound - wav or mp3 ? | Dax Trajero | 11 | VP (2005) |
| CreateBank() zeros, ResizeBank() doesn't? | octothorpe | 8 | jfk EO-11110 (2005) |
| use blitzcc.exe to write c program? | Happy Sammy | 12 | Andy (2005) |
| Anyway to use East Asia Characters in Blitz3D | tumi | 4 | tumi (2005) |
| Sprite in 3D bug??? | Anatoly | 11 | Damien Sturdy (2005) |
| Swapping texture on certain polys | Dock | 8 | Dock (2005) |
| Problem with PNG transparency | SkyCube | 8 | jfk EO-11110 (2005) |
| String problem | Farflame | 6 | Farflame (2005) |
| LOD in Blitz3D? | Happy Sammy | 3 | jhocking (2005) |
| Save Scene ? | jwe | 2 | Stevie G (2005) |
| Set a character within a string | Farflame | 3 | Farflame (2005) |
| Converter?? | W | 2 | jhocking (2005) |
| Creating Flames | W | 6 | splinux (2005) |
| Can't run any blitz program | Samina | 4 | Samina (2005) |
| blitz3d and milkshape3D | Happy Sammy | 12 | Happy Sammy (2005) |
| How to use "CreatePivot"? | Happy Sammy | 9 | Happy Sammy (2005) |
| How do you put car front of the camera? | Hotshot2005 | 2 | Matty (2005) |
| Good tile editor for a Zeldaeqsue game? | octothorpe | 6 | Dock (2005) |
| Poser Exporter? | Happy Sammy | 4 | jfk EO-11110 (2005) |
| Logo | HuNTeD | 11 | HuNTeD (2005) |
| .3ds problems | Q | 10 | Pongo (2005) |
| RPG Mods? | ronbravo | 3 | Ricky Smith (2005) |
| Where is the light gone ? | jwe | 6 | big10p (2005) |
| Spherical Sky Beauty??? | W | 14 | Sledge (2005) |
| Any physics engines ? | Dax Trajero | 1 | Dax Trajero (2005) |
| Expecting 'EndIf'?! | Q | 9 | Sir Gak (2005) |
| Type/function question | lowpoly | 13 | Sir Gak (2005) |
| CreateTexture( , , 4 ) | Raul | 7 | Sir Gak (2005) |
| Lightmap file for B3D from 3DS or OBJ | DaveEdwards | 5 | jfk EO-11110 (2005) |
| 3d rts? | Pete Carter | 4 | octothorpe (2005) |
| Platformer Question | Crazy4Code | 22 | octothorpe (2005) |
| 2D collision detection - sprite to sprite | Dax Trajero | 10 | Ross C (2005) |
| FPS code for use with VWAIT FLIP FALSE | Dax Trajero | 10 | Dax Trajero (2005) |
| closedown x----minimize | grindalf | 6 | big10p (2005) |
| help me | seferey | 4 | Jams (2005) |
| Which free program can I get to play .ogg files? (locked) | Stevie G | 1 | Stevie G (2005) |
| Drawing debug text has big impact on FPS | Dax Trajero | 16 | Shifty Geezer (2005) |
| Collision - Same old story! | Grovesy | 7 | nadia (2005) |
| Millisecs() | Graythe | 6 | Graythe (2005) |
| Camera Confusion?? | W | 6 | W (2005) |
| Assigning textures to a cube ? | jwe | 9 | jwe (2005) |
| When to implement sound during development process | Dax Trajero | 5 | Dax Trajero (2005) |
| Prerendered backgrounds? | Anatoly | 6 | Anatoly (2005) |
| Md3 ? | Gord | 2 | jfk EO-11110 (2005) |
| Simple Start Menu | HuNTeD | 11 | HuNTeD (2005) |
| Dogfight AI | earok | 6 | earok (2005) |
| How to List Lan Games? | pexe | 15 | pexe (2005) |
| Using Lightwave Textures | W | 12 | W (2005) |
| my fisrt project | seferey | 51 | Raitsun (2005) |
| Confused sphere | streb2001 | 4 | streb2001 (2005) |
| LEGAL FAQ | BlackD | 21 | Shifty Geezer (2005) |
| Double texturing | SkyCube | 5 | VP (2005) |
| icons | seferey | 2 | Snarkbait (2005) |
| Skydome | Jamie | 2 | Raitsun (2005) |
| what are the weakness of blitz? | matthews_30 | 20 | Ricky Smith (2005) |
| Creating a backdrop | SkyCube | 5 | Matty (2005) |
| animated srpites and shadow in 2D :( | matthews_30 | 2 | Raitsun (2005) |
| 50,000 particles possible? | VP | 14 | VP (2005) |
| tile scrolling map (diablo 2 like) | matthews_30 | 6 | matthews_30 (2005) |
| Breakout Problem? | Hotshot2005 | 10 | tonyg (2005) |
| z order wierdness | Shifty Geezer | 11 | Shifty Geezer (2005) |
| Which IDE? | VP | 5 | VP (2005) |
| An elegant way of doing this simple thing? | VP | 6 | VP (2005) |
| High quality sound not possible? | VP | 5 | VP (2005) |
| Help: How do I access type feilds without an insta | WarpZone | 15 | VP (2005) |
| Ogre Userlibs | AbbaRue | 2 | markcw (2005) |
| World Assembler cannot run!!! | Happy Sammy | 10 | Happy Sammy (2005) |
| PNG alpha texture glitch? | Anatoly | 9 | Yan (2005) |
| MultiDimensional Arrays in Types | Gabriel | 3 | Gabriel (2005) |
| Centering Meshes | Swefx | 6 | John Blackledge (2005) |
| No userlibs folder / ToolUI issues | Farley | 4 | big10p (2005) |
| Quick Question about Arrays | Durban | 4 | octothorpe (2005) |
| Chase Camera strategies | Dare2 | 5 | Dare2 (2005) |
| entity alpha command | seferey | 5 | IPete2 (2005) |
| paintbrush commands | grindalf | 4 | grindalf (2005) |
| My way of creating .ICO files | seferey | 9 | seferey (2005) |
| Combining Strings for imagename | Durban | 6 | big10p (2005) |
| x,y,z | Swefx | 3 | Zethrax (2005) |
| gunfire | Gord | 9 | Matty (2005) |
| Setting entity position of a mesh | Shifty Geezer | 5 | DH (2005) |
| Another terrain question | seferey | 4 | seferey (2005) |
| Multiple Map Loading? | Slohand | 2 | Slohand (2005) |
| Multisurfaced AddMesh() | Shifty Geezer | 5 | Shifty Geezer (2005) |
| blitz3d book? | matthews_30 | 4 | Tobo (2005) |
| Double clicking file loads it in existing window | Dock | 3 | jfk EO-11110 (2005) |
| Problems Installing | Spomo | 5 | big10p (2005) |
| Finding out the system requirements | ???? | 5 | Ross C (2005) |
| efficency in ExtractImage. | matthews_30 | 2 | Ross C (2005) |
| Finally learned mouse | seferey | 3 | Damien Sturdy (2005) |
| sample on 3d sound? | matthews_30 | 2 | Scherererer (2005) |
| What shape is a Pivot | Nexus6 | 11 | Shambler (2005) |
| is possible to change the texture? | matthews_30 | 3 | Mustang (2005) |
| how to position the weapon? | matthews_30 | 2 | Gabriel (2005) |
| Wierdest Thing... | Baystep Productions | 11 | Baystep Productions (2005) |
| Total newb working on a map building engine | IsaacJS2 | 37 | Ross C (2005) |
| Destructable Landscapes | Crazy4Code | 16 | Ross C (2005) |
| hey what happend.....? | cr | 4 | Raitsun (2005) |
| Several models in a B3D file ... | ghost | 14 | Ross C (2005) |
| Unable to set graphics mode | sampyxis | 8 | sampyxis (2005) |
| help: many objects | BerndWill | 17 | BlackJumper (2005) |
| Vertex / Vertice | ghost | 4 | ghost (2005) |
| DeleD user needed | ghost | 1 | ghost (2005) |
| Castle demo | seferey | 3 | WolRon (2005) |
| Flip screen woes | Roe | 10 | Damien Sturdy (2005) |
| trying to make a "free hand" map editor =P | AvestheFox | 7 | AvestheFox (2005) |
| 100% transparent polygons - collisions? | Anatoly | 3 | jfk EO-11110 (2005) |
| Camera above/behind ship | Farflame | 5 | Matty (2005) |
| 2d commands in 3d? | Anatoly | 5 | Anatoly (2005) |
| Terrain Bug | Zach3D | 13 | Leiden (2005) |
| Serial Port | MAX711 | 2 | jfk EO-11110 (2005) |
| seeking how to make water & under water effects | cr | 30 | CodeD (2005) |
| MMORPG | Yoshi | 19 | CodeD (2005) |
| Transparent color of sprite in 3d mode??? | Anatoly | 5 | Anatoly (2005) |
| Question about .X fileformat | PowerPC603 | 4 | PowerPC603 (2005) |
| Trouble with fullscreen mode | XE800 | 8 | XE800 (2005) |
| Standard font | Farflame | 7 | John J. (2005) |
| Question about triangle face direction | VPellen | 13 | Sledge (2005) |
| best model tool for b3d ? | BerndWill | 20 | Beaker (2005) |
| Multitexturing and alpha, round 2 (help please) | octothorpe | 5 | octothorpe (2005) |
| LoadAnimMesh not WORKING!!!! | BugZilla | 9 | Mustang (2005) |
| b3d example | BerndWill | 7 | Gord (2005) |
| Multitexturing and EntityAlpha problem | octothorpe | 5 | jfk EO-11110 (2005) |
| Is there a code | seferey | 4 | octothorpe (2005) |
| Creating a 3d 'Net' | Durban | 5 | Durban (2005) |
| Drawing images with transparency onto a texture? | octothorpe | 2 | BlackJumper (2005) |
| AI Help | Crazy4Code | 3 | Crazy4Code (2005) |
| Random numbers | Gord | 10 | Sir Gak (2005) |
| Type Deletion Problem | Crazy4Code | 15 | Curtastic (2005) |
| Requesting the following | cr | 8 | Raitsun (2005) |
| Finally got blitz3d | SillyPutty | 15 | Raitsun (2005) |
| .b3d files not working | sampyxis | 5 | sampyxis (2005) |
| Question about xp task applications | cr | 3 | Erroneouss (2005) |
| Using cameraviewport for rear mirror | slenkar | 10 | slenkar (2005) |
| Asteroid Style Movement | Crazy4Code | 6 | Crazy4Code (2005) |
| Turrets | Crazy4Code | 11 | Crazy4Code (2005) |
| Texture Sizes | octothorpe | 6 | Hotcakes (2005) |
| Help with floating camera | SkyCube | 2 | octothorpe (2005) |
| Bright lights on the dark side of a mesh. | Viperfish | 9 | Viperfish (2005) |
| How to create "rooms" | mikelandzelo | 14 | mikelandzelo (2005) |
| RotateImage Distorting | Crazy4Code | 7 | Crazy4Code (2005) |
| Buffer Does Not Exist (4 lines) | octothorpe | 3 | octothorpe (2005) |
| GUI design help? | octothorpe | 3 | octothorpe (2005) |
| 2D Rotation Confusion | Crazy4Code | 14 | Crazy4Code (2005) |
| DLL's - HELP ME | Dr. Wildrick | 8 | Dr. Wildrick (2005) |
| LoadImage issues | HippyGoth | 5 | HippyGoth (2005) |
| Storing object handles in EntityName - bad idea? | octothorpe | 3 | jfk EO-11110 (2005) |
| Maximum allowed meshes/vertices/surfaces | fraggle | 5 | Hotcakes (2005) |
| Issues with the great purple googler. | zortzblatz | 7 | zortzblatz (2005) |
| Books | Swefx | 6 | BlitzSupport (2005) |
| my textures are all too big! | Zeptera | 7 | Matty (2005) |
| My shot-gun won't move with the camera pivot | zortzblatz | 9 | _PJ_ (2005) |
| texturing animated meshes | Zeptera | 5 | Ross C (2005) |
| Printed Manual | sampyxis | 8 | Rook Zimbabwe (2005) |
| Making mouse-detectable zones | XE800 | 10 | octothorpe (2005) |
| Maya? | octothorpe | 3 | AdrianT (2005) |
| Is it possible to delete triangles? | octothorpe | 7 | octothorpe (2005) |
| How do I create a terrain with tiled textures? | fraggle | 15 | fraggle (2005) |
| Entity Does Not Exist?! | Swefx | 5 | octothorpe (2005) |
| Multiple "Threads" | BMA | 9 | Neochrome (2005) |
| A pixel perfect GUI with gadgets over images? | AdrianT | 4 | Damien Sturdy (2005) |
| question about collisions | Rubiks14 | 11 | Rubiks14 (2005) |
| Fullscreen woes | octothorpe | 4 | octothorpe (2005) |
| Blitz3D Terrain is a resource hog | FBEpyon | 7 | doctorskully (2005) |
| flashing | Gord | 3 | Matty (2005) |
| 3d bubbles | Rubiks14 | 17 | big10p (2005) |
| animation | Gord | 2 | Matty (2005) |
| Ftp command LIST | Skurcey | 3 | Skurcey (2005) |
| Alpha channel support in B3D? | XE800 | 4 | SoggyP (2005) |
| texture wobbler | Gord | 6 | jfk EO-11110 (2005) |
| oversampling | Gord | 2 | jfk EO-11110 (2005) |
| I nead help for b3d | Afke | 4 | Rhyolite (2005) |
| My Project | Zach3D | 2 | Rubiks14 (2005) |
| image saving problem | grindalf | 4 | big10p (2005) |
| Game planning | Gord | 13 | Anatoly (2005) |
| Center Text in 3D mode? | Anatoly | 5 | Anatoly (2005) |
| Learning To Code | Yoshi | 7 | WolRon (2005) |
| Synchronizing modules off line (locked) | ragtag | 1 | ragtag (2005) |
| trouble with coins | AvestheFox | 4 | AvestheFox (2005) |
| memory access violaton when call dll | Guan | 2 | Koriolis (2005) |
| X and Y screen coordinates of an entity | earok | 2 | GitTech (2005) |
| Masking Color | Yoshi | 3 | Yoshi (2005) |
| water texture | Gord | 4 | Gord (2005) |
| CameraPick - question? | Anatoly | 6 | GitTech (2005) |
| Blitzgrass3d and TerraEd | gimpy1 | 2 | gimpy1 (2005) |
| Drawing a basic polygon, ie a wall. | Escapader | 7 | earok (2005) |
| Question about lights | Rubiks14 | 5 | Rubiks14 (2005) |
| moving entity with entity | grindalf | 6 | PowerPC603 (2005) |
| Don't you hate? | Nicstt | 11 | PowerPC603 (2005) |
| maya md2 exporter | Afke | 1 | Afke (2005) |
| Why does it do this? | DH | 11 | WendellM (2005) |
| Runtime Error "Out of Data" | OzBlitzManic | 8 | OzBlitzManic (2005) |
| BlitzClose by Marcelo | jfk EO-11110 | 6 | Grey Alien (2005) |
| Normal human models ? | Ekix | 7 | Raitsun (2005) |
| walking through walls | Gord | 5 | jfk EO-11110 (2005) |
| Types - still confused | jfk EO-11110 | 9 | jfk EO-11110 (2005) |
| Position Entities Question | Nicstt | 6 | Gord (2005) |
| Learn to Program 2D Games (Book) | djstevenson | 8 | LineOf7s (2005) |
| Specifics on surfaces? | VPellen | 2 | Rhyolite (2005) |
| After advice but do you have the answers | cr | 4 | Mustang (2005) |
| UserLibs | Delerna | 5 | Delerna (2005) |
| trying to get function | cr | 5 | BlitzAdict (2005) |
| Finding entity's radius | kfprimm | 3 | John J. (2005) |
| function for type collide... | sting | 4 | Rhyolite (2005) |
| bump mapping | ryan scott | 2 | Ross C (2005) |
| Whats the meaning | cr | 16 | Nicstt (2005) |
| RS232 | DeadHead | 2 | Yeshu777 (2005) |
| Turning of 2D Graphics | BlitzAdict | 12 | BlitzAdict (2005) |
| How much can blitz3d Render | cr | 4 | WolRon (2005) |
| Is b3d capable | Martyn | 4 | skyfire1 (2005) |
| Collision problem - when using animated entity | Kolasinski | 7 | Sledge (2005) |
| Polygon Efficiency | earok | 5 | earok (2005) |
| Reading/Writing & Types | _PJ_ | 19 | ozak (2005) |
| Blitz inbuild functions much faster than thought | lo-tekk | 4 | Who was John Galt? (2005) |
| sqlite | Jamie Priest | 8 | HappyCat (2005) |
| Problem with EntityCollided | Nicstt | 11 | jfk EO-11110 (2005) |
| Bullet speeds in a space shooter | lo-tekk | 13 | _PJ_ (2005) |
| Maplet lights | Gord | 7 | Sledge (2005) |
| WriteFile() | _PJ_ | 7 | Damien Sturdy (2005) |
| stray bullets | Gord | 3 | Gord (2005) |
| POST Method Question | pexe | 3 | jfk EO-11110 (2005) |
| Fixed # of decimal places after the point | Sir_LANs-a-lot | 11 | Sir_LANs-a-lot (2005) |
| Image Handles | pexe | 8 | Ross C (2005) |
| I have a problem here | seferey | 6 | TartanTangerine (was Indiepath) (2005) |
| Terrain question | seferey | 14 | fraggle (2005) |
| Climbing Steps | Nicstt | 4 | Nicstt (2005) |
| question about gravity in 3d | Rubiks14 | 5 | Rubiks14 (2005) |
| Texture a random shape. | tonyg | 17 | tonyg (2005) |
| isometric game - any info is welcome | GC-Martijn | 4 | RiverRatt (2005) |
| Movement speed | Active03 | 6 | Active03 (2005) |
| Shadow plane - which blend mode? | Cancerian | 7 | jfk EO-11110 (2005) |
| How Do Yo Check if a Level is a Multiple of 10? | Crazy4Code | 12 | Damien Sturdy (2005) |
| problem with B3D | Nicstt | 9 | Rook Zimbabwe (2005) |
| Installation | supply | 3 | Amon_old (2005) |
| tcp timeouts? | Andy UK | 5 | Ross C (2005) |
| animating? | markcw | 8 | Ross C (2005) |
| LinePick problem | flag | 2 | WolRon (2005) |
| verlet newb... | Pongo | 7 | Nexus6 (2005) |
| After greatest appz | cr | 17 | markcw (2005) |
| 2D Rotation and Movement | Crazy4Code | 11 | Crazy4Code (2005) |
| GUI comparison | GQ | 4 | GQ (2005) |
| Very Strange: Won't SaveImage | Crazy4Code | 5 | sswift (2005) |
| FrameTimer Questions | Crazy4Code | 4 | Rhyolite (2005) |
| b3d format | Raitsun | 2 | Raitsun (2005) |
| Where is Gnet | Gauge | 4 | AdrianT (2005) |
| Any Way to Check Required CPU? | Crazy4Code | 2 | Stuart Morgan (2005) |
| Collision doesn't totally work | alcitos | 3 | Beaker (2005) |
| main menu | MR:Satanist | 4 | Neochrome (2005) |
| How Do You Make the Screen Shake? | Crazy4Code | 7 | big10p (2005) |
| Any Ideas For a Simple Game? | Crazy4Code | 11 | Crazy4Code (2005) |
| y am i walking on walls? | Rubiks14 | 6 | Rubiks14 (2005) |
| 3D Walkthroughs (arounds) | DaveEdwards | 4 | jfk EO-11110 (2005) |
| Advice on Game | Gauge | 5 | Sledge (2005) |
| Problem Running Multiple Apps | Gauge | 4 | Gauge (2005) |
| Not happy | cr | 13 | Aoneweb (2005) |
| Death Derby Vengeance - my first Blitz3D Project | earok | 7 | Crazy4Code (2005) |
| Need a Better Camera than ParentEntity(player)!!! | Crazy4Code | 10 | Ross C (2005) |
| Types Won't Delete!!! | Crazy4Code | 3 | WolRon (2005) |
| My "Basic" ai code has a problem | nobudgetgames | 9 | WolRon (2005) |
| Clipping a sprite | Farflame | 6 | big10p (2005) |
| Multiple textures for meshes | Paulo | 3 | Paulo (2005) |
| Why does this code give odd result? | Orgull | 5 | Orgull (2005) |
| This code "jitters" full-screen / steady in window | Orgull | 9 | Ross C (2005) |
| Having hard time converting from DBPro to BB3D | Orgull | 13 | Orgull (2005) |
| Keys Unresponsive at Random Times!!! | Crazy4Code | 4 | Crazy4Code (2005) |
| how do you create a program that auto plays music | seferey | 4 | GfK (2005) |
| 3d adventure, interacting with objects, types, | hohde | 4 | hohde (2005) |
| Networking and Blitzplay | Farflame | 5 | Farflame (2005) |
| How do you round down a number? | 767pilot | 7 | Shagwana (2005) |
| Entity Troubles | Glink | 23 | Glink (2005) |
| Arrays and their structure | seferey | 17 | WolRon (2005) |
| zoom/move camera until all objects are visible | ryan scott | 2 | GfK (2005) |
| convert blitzplus to blitz3d | seferey | 4 | * (2005) |
| Illegal Memory Address | GeekTeacher | 10 | big10p (2005) |
| Character Animation Control | Rogue Vector | 10 | Rogue Vector (2005) |
| Trying to make a space world | Crazy4Code | 12 | Crazy4Code (2005) |
| Server Question | Gauge | 3 | GfK (2005) |
| writting a simple text program | seferey | 12 | BlackJumper (2005) |
| Fade in/out? | Anatoly | 3 | WolRon (2005) |
| Ball troubles | LKFX | 2 | Sunteam Software (2005) |
| Hidden Commands | Zach3D | 3 | tonyg (2005) |
| TCP/UDP/Directplay | Farflame | 6 | erbbysam (2005) |
| Where do you get the directshow commands? | Seth | 5 | erbbysam (2005) |
| My IF won't work | SkyCube | 4 | Sledge (2005) |
| super smooth 4 way screen scrolling - possible? | Dax Trajero | 7 | Andy (2005) |
| Incremental movement & terrains | abacadabad | 6 | Stevie G (2005) |
| Quick Questions | LKFX | 9 | LKFX (2005) |
| Using mouse to check square position ? | 767pilot | 4 | Perturbatio (2005) |
| Way Points | Chad | 4 | jfk EO-11110 (2005) |
| 3D Mode Help | Glink | 26 | Glink (2005) |
| B3D help | tsmpaul | 4 | tsmpaul (2005) |
| Swap command? | Farflame | 5 | Mark Tiffany (2005) |
| Multiple textures on one mesh? | Crazy4Code | 7 | D4NM4N (2005) |
| collision | Gord | 5 | Crazy4Code (2005) |
| import from clipboard | shawnus | 4 | shawnus (2005) |
| File info | Zace | 3 | Raitsun (2005) |
| reseting rotation when using show/hide entity | dena | 4 | jfk EO-11110 (2005) |
| Help Me please. | Yoshi | 11 | Rook Zimbabwe (2005) |
| Erm.. | Yoshi | 5 | Lane (2005) |
| I can't get this to work (Additive Blend function) | WarpZone | 7 | jfk EO-11110 (2005) |
| how to make levels? | yours | 8 | Xception (2005) |
| type : insert item | hub | 3 | hub (2005) |
| Is IDE.exe part of Blitz? | WarpZone | 9 | WarpZone (2005) |
| Can Blitz read .wld Files? | Crazy4Code | 29 | Crazy4Code (2005) |
| Sterlings Handy Hint #1 | Sterling | 4 | jfk EO-11110 (2005) |
| Animation question | seferey | 10 | seferey (2005) |
| Open files | Farflame | 10 | Farflame (2005) |
| Which method is better? | Tobo | 4 | Tobo (2005) |
| Loadtexture | Farflame | 32 | Farflame (2005) |
| Check for card's texture limit? | ErikT | 3 | ErikT (2005) |
| entity's origin | yours | 8 | yours (2005) |
| Debug info | Farflame | 6 | Ross C (2005) |
| Install error | GuoQiang | 18 | popcade (2005) |
| Anim8or Animation Question | Crazy4Code | 28 | Crazy4Code (2005) |
| shadow in AlienHeads plantlife demo | Sender | 5 | Sender (2005) |
| music 2000 (locked) | grindalf | 1 | grindalf (2005) |
| why I get version is 1.64 | GuoQiang | 3 | Naughty Alien (2005) |
| how to upgrade to newest version? | GuoQiang | 2 | Floyd (2005) |
| Enemy AI | Crazy4Code | 3 | Crazy4Code (2005) |
| positioning things like camera's, need help | andycraig | 3 | jfk EO-11110 (2005) |
| Phantom Collisions | Crazy4Code | 4 | Crazy4Code (2005) |
| problem with my practice program | andycraig | 10 | Ross C (2005) |
| 3D\ starfield | Teffo | 11 | jfk EO-11110 (2005) |
| LOD engine | GQ | 3 | GQ (2005) |
| Constants | mrmango | 2 | BlackJumper (2005) |
| Cinema4D question | PowerPC603 | 12 | mrmango (2005) |
| Editor cursor | Gord | 3 | SoggyP (2005) |
| Linepick question. | Maximus Primal | 8 | Ross C (2005) |
| File reading | Farflame | 5 | jfk EO-11110 (2005) |
| Animations with Cinema4D | BMA | 10 | mongia2 (2005) |
| Gravity in games | Maximus Primal | 5 | Maximus Primal (2005) |
| Help Memory Usage Again | Gauge | 2 | WolRon (2005) |
| Frames Per Second | Maximus Primal | 7 | Réno (2005) |
| How do I use skyboxes? | Crazy4Code | 8 | jfk EO-11110 (2005) |
| Slowdown up close to a sprite? | DH | 13 | jfk EO-11110 (2005) |
| Backgrounds and Skies | Crazy4Code | 16 | Crazy4Code (2005) |
| colour codes for blitz3d? | andycraig | 3 | WolRon (2005) |
| a few questions | yours | 4 | yours (2005) |
| Maths Question - Is There An Easier Answer. | Maximus Primal | 9 | DH (2005) |
| Aligning to a Vertical Drop & Climb | Maximus Primal | 6 | Maximus Primal (2005) |
| collisions with surfaces | Raitsun | 2 | Raitsun (2005) |
| Which is faster? | WarpZone | 11 | WarpZone (2005) |
| destroyable buildings | hohde | 7 | Ross C (2005) |
| Collision Questions | Crazy4Code | 10 | Crazy4Code (2005) |
| Help on glitch. | ???? | 5 | ???? (2005) |
| Another Collision Question. | Maximus Primal | 6 | Maximus Primal (2005) |
| An easy maths question | Caff | 8 | big10p (2005) |
| Maths Question. | Maximus Primal | 8 | big10p (2005) |
| Any adventure game tips??? | Crazy4Code | 25 | Crazy4Code (2005) |
| Simple Confusion | DarkMere | 3 | DarkMere (2005) |
| Memory Usage | Gauge | 5 | Gauge (2005) |
| Key Input: 2 questions | Gauge | 5 | Gauge (2005) |
| Transparent images | SkyCube | 2 | jfk EO-11110 (2005) |
| Alignment problems. | Maximus Primal | 3 | Ross C (2005) |
| Meshes | Maximus Primal | 4 | Maximus Primal (2005) |
| oldskool rolling road effect anyone? | Andy UK | 6 | Andy UK (2005) |
| Using Copyrect with a automidhandles image | Stevie G | 2 | Stevie G (2005) |
| Getting filenames from a directory | Stevie G | 14 | Snarty (2005) |
| Car Wheels | Kid | 16 | Stevie G (2005) |
| RType style shooter | Uhfgood | 9 | Ross C (2005) |
| Problems With 3DS Files & Textures | Maximus Primal | 4 | jfk EO-11110 (2005) |
| More on collisions | Uhfgood | 16 | Uhfgood (2005) |
| Need a good FREE 3D Modelling Software!!! | Crazy4Code | 12 | Picklesworth (2005) |
| Help | ???? | 12 | ???? (2005) |
| Triangle Strips? Any advantage with blitz. | AdrianT | 6 | Bot Builder (2005) |
| How many polys? | Maximus Primal | 7 | Ross C (2005) |
| advice on bounds checking | Uhfgood | 3 | Uhfgood (2005) |
| Dark Quads | Nexic | 3 | Nexic (2005) |
| rpg world | MR:Satanist | 8 | _PJ_ (2005) |
| Timing movements in seconds? | Rogue Vector | 7 | WolRon (2005) |
| Slightly different Collision problem | Uhfgood | 2 | Uhfgood (2005) |
| Blitz3d Collisions not working correctly | Uhfgood | 10 | Uhfgood (2005) |
| Why SaveBuffer does not work ? | lo-tekk | 7 | lo-tekk (2005) |
| (very) simple ai | po | 8 | SoggyP (2005) |
| Stripping Strings | wizzlefish | 2 | Bot Builder (2005) |
| Games slowdown on other computers | Crazy4Code | 21 | Crazy4Code (2005) |
| Bejeweled or jewel drop type game examples | gimpy1 | 4 | _PJ_ (2005) |
| hovering a ship | Maximus Primal | 20 | Rook Zimbabwe (2005) |
| Self modify program | splinux | 21 | splinux (2005) |
| updating blitzbasic 3d | Zeptera | 11 | Damien Sturdy (2005) |
| My brush won't work | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2005) |
| Handles | Uhfgood | 5 | Uhfgood (2005) |
| Collision Questions | Maximus Primal | 8 | RiverRatt (2005) |
| How to control the camera? | Guan | 3 | Guan (2005) |
| Columns game code | gimpy1 | 4 | WolRon (2005) |
| Objects Won't Display | Maximus Primal | 3 | WolRon (2005) |
| Beams | mrmango | 16 | DJWoodgate (2005) |
| Rain effect | David819 | 4 | David819 (2005) |
| Why use sprites at all | Nexus6 | 3 | big10p (2005) |
| Racing Game | Maximus Primal | 5 | Caff (2005) |
| Placing An Object On Another | Maximus Primal | 5 | Caff (2005) |
| overlaying info (2d on 3d most likely) | Uhfgood | 3 | Uhfgood (2005) |
| How to test if inside a triangle | JBR | 4 | JBR (2005) |
| Do hidden polys affect framerate | Nexus6 | 11 | Nexus6 (2005) |
| How can I make a realistic sky? | Crazy4Code | 7 | Crazy4Code (2005) |
| 2D doesn't work with my 3D | Crazy4Code | 7 | Crazy4Code (2005) |
| colisions problems | MR:Satanist | 17 | David819 (2005) |
| Creating a realistic, pitch shifting engine noise | Caff | 17 | Damien Sturdy (2005) |
| 2d text game | Chad | 2 | Sledge (2005) |
| Sprite slowdown? | Liberator | 7 | Ross C (2005) |
| I'm new. HELP!!! | Crazy4Code | 6 | _PJ_ (2005) |
| How do you make fire? | Crazy4Code | 5 | Rook Zimbabwe (2005) |
| What are BSPs? | SkyCube | 11 | AdrianT (2005) |
| Another ARGB bit shifting Q | Stevie G | 11 | sswift (2005) |
| Computer Vision Object Detection | splinux | 12 | splinux (2005) |
| sprite and 2d problems | sec05 | 5 | IPete2 (2005) |
| Blitz IDE default font Q | Stevie G | 2 | Rob Farley (2005) |
| camera gun | Gord | 6 | Aoneweb (2005) |
| B3D export from MAX, need help plz. | CodeOrc | 5 | Caff (2005) |
| PacMan 2D | David819 | 38 | uletus (2005) |
| Global vertex position | Liberator | 3 | Liberator (2005) |
| Dim array manipulation? | Drekinn | 6 | hed (2005) |
| How DO you get good graphics?? | Blitz123 | 27 | AdrianT (2005) |
| simple 2d movement ... | GC-Martijn | 4 | smilertoo (2005) |
| how to get position of entity | sec05 | 8 | GfK (2005) |
| blitz default light question | sec05 | 2 | Rob Farley (2005) |
| Network gaming | Drekinn | 2 | GC-Martijn (2005) |
| Income stats | SkyCube | 20 | Gabriel (2005) |
| In the future. | Jono | 4 | Mustang (2005) |
| FLE instructions | gimpy1 | 2 | jfk EO-11110 (2005) |
| Globals | Paulo | 4 | Paulo (2005) |
| Exporting Bryce 4 terrains | gimpy1 | 8 | morduun (2005) |
| Network - the X and Y position (fastest way) | GC-Martijn | 7 | GC-Martijn (2005) |
| Which commands are 2D for compatability purposes? | WarpZone | 9 | WarpZone (2005) |
| Problem with my bullets | SkyCube | 15 | SkyCube (2005) |
| Non alpha sprites | Nexic | 3 | jfk EO-11110 (2005) |
| A question about polygons. | Jono | 9 | Stickman (2005) |
| Help | Zach3D | 8 | Zach3D (2005) |
| Sprites revisited | Nexus6 | 3 | Ross C (2005) |
| something about.. animation! (software related) | goodeep | 3 | goodeep (2005) |
| Need help with Cartography lighting in Blitz3D | gimpy1 | 9 | gimpy1 (2005) |
| Detecting collisions in .x format levels | gimpy1 | 5 | gimpy1 (2005) |
| Purcasing a modeller | n8r2k | 18 | Gord (2005) |
| Win 'sticky keys' | BlackJumper | 11 | BlackJumper (2005) |
| Passing arrays as perameters to a function | Cousin Gilgamesh | 6 | Cousin Gilgamesh (2005) |
| 2d Alpha | Liberator | 5 | BlackJumper (2005) |
| cannot use functions | sec05 | 5 | Rook Zimbabwe (2005) |
| Collision | Grovesy | 3 | semar (2005) |
| How To Make .Exe? | HuNTeD | 17 | n8r2k (2005) |
| 3D objects and worlds | coach | 5 | jfk EO-11110 (2005) |
| Pause / resume video playback | Drops | 10 | cYB0rG (2005) |
| How??? | RRK1020 | 13 | jfk EO-11110 (2005) |
| save games | coach | 4 | n8r2k (2005) |
| Delay | splinux | 17 | Damien Sturdy (2005) |
| Torpedos | mrmango | 3 | mrmango (2005) |
| (2D) Selecting and dragging an object with mouse | smokingkipper | 4 | Ross C (2005) |
| DirectPlay Question. | Andy UK | 9 | Andy UK (2005) |
| How do I fill a shape with a Colour? | Markh999 | 2 | SoggyP (2005) |
| 3D dungeon maze | gimpy1 | 10 | gimpy1 (2005) |
| Changing color in Blitz3D Editor | gimpy1 | 4 | gimpy1 (2005) |
| Setting up mahjong game layouts | Cancerian | 3 | Cancerian (2005) |
| Position/Scale/Rotate Entity | EddieRay | 15 | _PJ_ (2005) |
| GetMatElement questions. | DH | 13 | Rottbott (2005) |
| Performance!!!!! :D | Oleg | 5 | Oleg (2005) |
| assign type to another - help | cermit | 8 | cermit (2005) |
| How to get an Answer from Server? | Takuan | 3 | Takuan (2005) |
| passing a type to a function | cermit | 3 | cermit (2005) |
| Is there a way to test if a number is even? | n8r2k | 15 | _PJ_ (2005) |
| 30 day evaluation | shawnus | 18 | DougUK (2005) |
| Map help | Weber | 8 | Iamhere (2005) |
| Animation Problem | Weber | 2 | Rob Farley (2005) |
| alpha problem in blitz1.88. anyone else had this? | AdrianT | 5 | IPete2 (2005) |
| Heightmap and movement with a heightmap | Megaman Zero | 3 | Rob Farley (2005) |
| animation problem | Gord | 2 | Tom (2005) |
| File packing | Drekinn | 3 | Drekinn (2005) |
| Any command to restart your app | D_Town_Tony | 12 | jfk EO-11110 (2005) |
| Bone Limits | AbbaRue | 6 | scribbla (2005) |
| Adjusting gamma | JBR | 1 | JBR (2005) |
| Using time | po | 9 | po (2005) |
| Multiple Function Returns? | _PJ_ | 3 | _PJ_ (2005) |
| Text not showing up! :'-( | Big Shooter | 5 | Big Shooter (2005) |
| Just a ? | cr | 16 | cr (2005) |
| Move and Translate | SkyCube | 5 | RiverRatt (2005) |
| terrain vs objects | ryan scott | 4 | Ross C (2005) |
| Saving in window mode.. | po | 8 | po (2005) |
| The file formats i want to use with b3d 4 my game | cr | 6 | Rottbott (2005) |
| Problem with B3Ds | n8r2k | 21 | n8r2k (2005) |
| a short question about blitz | zortzblatz | 5 | NewtSoup (2005) |
| Question about ViewPort | JBR | 5 | JBR (2005) |
| Missing mesh | Grovesy | 5 | GitTech (2005) |
| SoundVol vs ChannelVol | Drekinn | 5 | Damien Sturdy (2005) |
| Cartography Shop 4.1Prefab question. (locked) | Alienforce | 1 | Alienforce (2005) |
| Which Modeller? (locked) | Grovesy | 1 | Grovesy (2005) |
| Probably not gonna happen | Spritesoft | 5 | BlitzSupport (2005) |
| Physics | David819 | 23 | David819 (2005) |
| Hardware Lights | _PJ_ | 2 | Rob Farley (2005) |
| computer ai | grindalf | 9 | NewtSoup (2005) |
| Handling input for a toggled mode | BlackJumper | 5 | _PJ_ (2005) |
| maskimage and scaleimage problems | D_Town_Tony | 5 | jfk EO-11110 (2005) |
| FREE B3Dz | Rook Zimbabwe | 3 | Rook Zimbabwe (2005) |
| text effects | po | 5 | po (2005) |
| Joystick Question | NewtSoup | 3 | NewtSoup (2005) |
| Animated Mesh Problem? | doctorskully | 5 | doctorskully (2005) |
| desktop image? | zortzblatz | 8 | jfk EO-11110 (2005) |
| Cross / Dot Product question | Stevie G | 6 | Stevie G (2005) |
| Banding effect on graphics | Drekinn | 25 | sswift (2005) |
| 3D Shooter need help | Zach3D | 9 | Berserker [swe] (2005) |
| How to make a light bulb | SkyCube | 6 | SkyCube (2005) |
| Zit Zapper Game | Techlord | 8 | Techlord (2005) |
| Problem when changing screen res during a game | D_Town_Tony | 5 | WolRon (2005) |
| Type in a type | (tu) ENAY | 20 | NewtSoup (2005) |
| something 4 nothing | Diablo | 5 | Diablo (2005) |
| Calculating percentages | Cancerian | 3 | Cancerian (2005) |
| Full screen mode blues | Drekinn | 8 | Drekinn (2005) |
| Dot3, BumpMaps, NormalMaps, Norm-doty-bumsy things | Nexus6 | 12 | Alienforce (2005) |
| Sending a type to a function | coach | 4 | NewtSoup (2005) |
| music | grindalf | 8 | Erroneouss (2005) |
| interlocking meshes | Chad | 10 | Chad (2005) |
| Check if a file exists? | slenkar | 7 | Mustang (2005) |
| .b3d format woes | Chuck | 15 | Chuck (2005) |
| Number of instances of a type | Agamer | 6 | big10p (2005) |
| .mid woes... again.. | po | 12 | Rottbott (2005) |
| City View | Chad | 10 | Chad (2005) |
| just a question | grindalf | 4 | _PJ_ (2005) |
| i need a timer for my shooting | Rubiks14 | 7 | WolRon (2005) |
| CopyPixelFast() doesn't work | Shifty Geezer | 6 | Ross C (2005) |
| reffering to instance of a type | Will | 8 | _PJ_ (2005) |
| Rescaling an Image | Will | 3 | Will (2005) |
| Where is 'saveanimimage'? | JBR | 3 | Sir Gak (2005) |
| loading tiles with type | dalaware | 5 | (tu) ENAY (2005) |
| Array in a type? | (tu) ENAY | 5 | (tu) ENAY (2005) |
| Changing sprite colours during runtime. | Farflame | 7 | (tu) ENAY (2005) |
| alt tab and pausing the game | flying willy | 8 | (tu) ENAY (2005) |
| Creating an outline around a 3d mesh | Caff | 4 | Caff (2005) |
| More Tutorials?? | FBEpyon | 2 | grindalf (2005) |
| legal stuff #2 | Alberto | 21 | HappyCat (2005) |
| legal stuff | grindalf | 20 | grindalf (2005) |
| Weekday. | Farflame | 2 | Caff (2005) |
| Mesh+Texture | Skurcey | 9 | Skurcey (2005) |
| Free Silly Idea | Rook Zimbabwe | 3 | Rook Zimbabwe (2005) |
| Agggh! UV mapping | (tu) ENAY | 3 | (tu) ENAY (2005) |
| a calculator on steroids | zortzblatz | 13 | poopla (2005) |
| Working out the date... | Farflame | 1 | Farflame (2005) |
| Getting Rotation From Children | Liberator | 3 | flying willy (2005) |
| TeraBit's PackFile | HappyCat | 2 | Mustang (2005) |
| dialog popups | PCBGuy | 4 | wizzlefish (2005) |
| Flip is crap! | Skurcey | 5 | Skurcey (2005) |
| Executing a Network connection | Gauge | 5 | Dazman (2005) |
| Type organisation *sigh* | Damien Sturdy | 12 | Damien Sturdy (2005) |
| type data 2 file | PCBGuy | 15 | PCBGuy (2005) |
| .avi like input | PCBGuy | 10 | _PJ_ (2005) |
| sprite animation - use of timers | Dax Trajero | 13 | _PJ_ (2005) |
| Finding my IP address. | Farflame | 12 | Farflame (2005) |
| Making a type global? | Farflame | 3 | Sir Gak (2005) |
| Is this a bug?? | BioHazard | 3 | Sir Gak (2005) |
| 2d overlay on 3d? | Rambus | 15 | Sir Gak (2005) |
| BlitzPlus Question-Draw directly on FrontBuffer()? | maneesh | 8 | Dazman (2005) |
| Nextfile/Filetype problem. | Farflame | 6 | Farflame (2005) |
| how do I pass an array name to a function? | Pongo | 6 | Pongo (2005) |
| Legal stuff | _PJ_ | 13 | Rook Zimbabwe (2005) |
| Input2$ problem with cls | GC-Martijn | 12 | fall_x (2005) |
| memory access | Gord | 3 | IPete2 (2005) |
| Level texture problems | David819 | 10 | David819 (2005) |
| Font size | Gord | 4 | wizzlefish (2005) |
| This is a BUG? | pexe | 13 | jfk EO-11110 (2005) |
| freeworldonline engine? | Stellar | 2 | jfk EO-11110 (2005) |
| DirectX support in future BlitzMax 3D module? | Greg Squire | 13 | Andy (2005) |
| This is really a mystery | Jack | 9 | Ross C (2005) |
| beginers comunity project-arkanoid 3d | grindalf | 4 | RiverRatt (2005) |
| .EXE | Kid | 6 | wizzlefish (2005) |
| Passing a type in a function. | Farflame | 5 | Farflame (2005) |
| Tomorrow's date. | Farflame | 4 | Farflame (2005) |
| Facing the Direction your moving. | Eric | 11 | Eric (2005) |
| smooting for jumping | Rubiks14 | 9 | Ross C (2005) |
| MD2 Animations | Bosco | 5 | Bosco (2005) |
| function or gosub | grindalf | 6 | grindalf (2005) |
| First Person Shooter question | Rubiks14 | 31 | wizzlefish (2005) |
| B3D Pipeline relative path | ronbravo | 6 | ronbravo (2005) |
| Types Advanced | Zach3D | 4 | Duckstab[o] (2005) |
| Beginner's Community Project? | wizzlefish | 14 | _PJ_ (2005) |
| textures for b3d | grindalf | 3 | grindalf (2005) |
| maplet problems | grindalf | 14 | wizzlefish (2005) |
| Sound commands | Drekinn | 15 | Drekinn (2005) |
| duplicating...? | po | 3 | po (2005) |
| video memory loss problem | 3DFish | 11 | HappyCat (2005) |
| Mac mini | jhocking | 4 | Kanati (2005) |
| Falling through terrain | Chad | 8 | Ross C (2005) |
| Divx , Bink | gotelin | 7 | popcade (2005) |
| How would you create a Mouseover | Nexus6 | 6 | Nexus6 (2005) |
| how do i make the last one explode? | 767pilot | 10 | mrtricks (2005) |
| Lightmaps, bumpmaps and oojimeflops | _PJ_ | 5 | _PJ_ (2005) |
| Nam level | samoz83 | 10 | boomboom (2005) |
| getkey() | GC-Martijn | 5 | _PJ_ (2005) |
| Selecting an entity in 3d space | Agamer | 7 | Agamer (2005) |
| Help! | Ross C | 37 | Agamer (2005) |
| Where to download Blitz3d | swiv | 2 | Knotz (2005) |
| Types !?.. Confused ! | PaulJG | 6 | WolRon (2005) |
| extractanimseq wont work | grindalf | 7 | grindalf (2005) |
| Echo of input | mrmango | 8 | pexe (2005) |
| DrawImage and transparency | jreyes | 4 | jreyes (2005) |
| Getting Colours from Read Pixel | Cancerian | 6 | jfk EO-11110 (2005) |
| How to output EOL/Carriage return to file? | Shifty Geezer | 5 | TomToad (2005) |
| Current frame | Alberto | 7 | scribbla (2005) |
| easy 3d positioning: help and ideas needed | BerndWill | 5 | Shifty Geezer (2005) |
| Drawn images using ImageBuffer do not show | maneesh | 17 | Ross C (2005) |
| now i need some help with my jump timer | Rubiks14 | 9 | Rubiks14 (2005) |
| 'scratchcard' image possible? | 767pilot | 4 | WolRon (2005) |
| Scrolling Engine Code | Teffo | 6 | Teffo (2005) |
| Anim Gif -> AnimImage | (tu) ENAY | 3 | (tu) ENAY (2005) |
| 2 usb gamepads on 1 PC | Raul | 11 | Dazzy (2005) |
| colour 'include' file wtd | 767pilot | 7 | 767pilot (2005) |
| I need help- Finding the direction of a moving obj | CodeOrc | 10 | CodeOrc (2005) |
| function return $string ? | GC-Martijn | 9 | _PJ_ (2005) |
| Rubberband selection | BerndWill | 5 | BerndWill (2005) |
| this jumping crap is starting to make me mad | Rubiks14 | 19 | gpete (2005) |
| Whats the best movie type to use? | D_Town_Tony | 6 | jfk EO-11110 (2005) |
| Wrapper | wizzlefish | 19 | BlackJumper (2005) |
| image collision/deletion problem | 767pilot | 4 | 767pilot (2005) |
| Off Screen | Salo | 9 | Rob Farley (2005) |
| Quick question | cash | 1 | cash (2005) |
| why doesnt this collison work? | danjo | 7 | danjo (2005) |
| Simple collision question 2D | GC-Martijn | 14 | GC-Martijn (2005) |
| DATA and RESTORE query | BrianT | 5 | TomToad (2005) |
| Restart from the start or ..... | JBR | 6 | wizzlefish (2005) |
| Problem with types | ucode | 5 | GitTech (2005) |
| closion !? | MR:Satanist | 30 | wedoe (2005) |
| what is the best way for gravity | Rubiks14 | 17 | Ross C (2005) |
| RotateEntity | Faldo | 8 | Ross C (2004) |
| i don't quite understand how the hightmap works | Rubiks14 | 7 | Rubiks14 (2004) |
| Simple collision question | Cancerian | 6 | wizzlefish (2004) |
| how to handle sprites ? | GC-Martijn | 7 | Warren (2004) |
| Arrays in Types? | Jellon | 5 | Techlord (2004) |
| What is the best way to create a space Universe? | Akira | 14 | Akira (2004) |
| Blitzmax Win32 Beta ? | use blitzmax forum ? | GC-Martijn | 8 | Ruz (2004) |
| Help me please | skn3 | 15 | wizzlefish (2004) |
| Help improve explosions...? | BlackJumper | 2 | Ross C (2004) |
| Blitz to Java ? | Alienforce | 3 | Alienforce (2004) |
| sky..! and one more thing | MR:Satanist | 12 | Zenith (2004) |
| LinePick / Picked() problems | Akira | 4 | Akira (2004) |
| How much memory does an image take up? | BlackD | 5 | BlackD (2004) |
| 3d Mouse Control | Gauge | 15 | Gauge (2004) |
| Where are the forum commands? | Chroma | 8 | gpete (2004) |
| bbBank does not exist? | Jellon | 7 | Tiger (2004) |
| BMax...I know, I know... (locked) | mearrin69 | 1 | mearrin69 (2004) |
| @wedoe (locked) | Panno | 1 | Panno (2004) |
| Types | Eric | 14 | morduun (2004) |
| Object Problem | wizzlefish | 4 | wizzlefish (2004) |
| RPG and Adventure | Alienforce | 5 | trb (2004) |
| Fog and Alpha textures.. | ErikT | 2 | _PJ_ (2004) |
| File Dowload: Restart | Gauge | 8 | Gauge (2004) |
| Worklogs? | Rogue Vector | 3 | BlackD (2004) |
| BlitzCoder IP | tonyg | 8 | tonyg (2004) |
| Whoa, I've been gone for months... | Gun Ecstasy | 2 | sswift (2004) |
| Musical Lantern (locked) | sswift | 1 | sswift (2004) |
| finding and using triangles in a mesh | 3DFish | 6 | 3DFish (2004) |
| OSA Kit (Play your game online) Goes Gold! | Sphinx | 24 | Sphinx (2004) |
| Collision Detection | Jellon | 6 | Jellon (2004) |
| splitting a line? | Jay Kyburz | 6 | Jay Kyburz (2004) |
| Gun Accuracy | wizzlefish | 4 | wizzlefish (2004) |
| No Enemies Development Website Update | wizzlefish | 4 | wizzlefish (2004) |
| BlitzMax image loading? (locked) | Gabriel | 4 | skidracer (2004) |
| BlitzMax Windows Beta? (locked) | QuickSilva | 15 | skidracer (2004) |
| Can someone explain Collision? | Black Hydra | 9 | WolRon (2004) |
| Ok folks, it's time the arguing stopped NOW (locked) | VIP3R | 1 | VIP3R (2004) |
| BlitzMax on sgi IRIX? | DangerousDaze | 1 | DangerousDaze (2004) |
| local variable <> type values retrieved ?? | BlackJumper | 4 | BlackJumper (2004) |
| Selling Blitz... | Who was John Galt? | 9 | Perturbatio (2004) |
| PearPC | BODYPRINT | 14 | Tri|Ga|De (2004) |
| Can't blend Alpha and colour textures | Shifty Geezer | 3 | Shifty Geezer (2004) |
| Blitz 3d LoadImage Problem | Jarvis | 18 | Jarvis (2004) |
| Direct Play | Jay Kyburz | 7 | skn3 (2004) |
| Blitz+ y Bliz3D | gotelin | 3 | gotelin (2004) |
| my forums are up! yay! join me! | Erroneouss | 15 | Erroneouss (2004) |
| New Version messes up code? | Black Hydra | 6 | Black Hydra (2004) |
| Blitxmax comments | sswift | 11 | Perturbatio (2004) |
| I need a really awesome stencil shadow demo | sswift | 25 | sswift (2004) |
| Blitz logos | jhocking | 11 | Steve Elliott (2004) |
| Lotus Particle System | Jamie | 15 | Jamie (2004) |
| spinning a cube properly | danjo | 4 | BODYPRINT (2004) |
| Perspective problem | Akira | 11 | Akira (2004) |
| Collisions don't work with Render Tween Method | Rogue Vector | 2 | BlackD (2004) |
| BlitzMax questions??? | Akira | 32 | Jeremy Alessi (2004) |
| Who is still programming 2D only with BlitzPlus | DNielsen | 16 | DNielsen (2004) |
| CommandLine?? | WillKoh | 3 | WillKoh (2004) |
| OSA Kit is done (Play your game online) | Sphinx | 27 | smilertoo (2004) |
| Undate Questions | Jay Kyburz | 4 | TomToad (2004) |
| Let's all move... | wizzlefish | 10 | Kendo (2004) |
| REALLY HAT THAT I CAN'T POST TO BLITZMAX FORUM! | WolRon | 12 | Caff (2004) |
| These forums are confusing. | sswift | 45 | BlackD (2004) |
| Website Template | wizzlefish | 16 | Sledge (2004) |
| Turning to Face | Eric | 4 | Black Hydra (2004) |
| I the command set of Blitz2d similar to BMax's? | Sashnil | 6 | Sashnil (2004) |
| When for PC? | Kanati | 12 | Rimmsy (2004) |
| Rotation Problems | Black Hydra | 3 | Black Hydra (2004) |
| Mac's, then. | Sledge | 23 | jhocking (2004) |
| HTML Help | wizzlefish | 8 | wizzlefish (2004) |
| File writing (stumped!?) | BlackD | 8 | VIP3R (2004) |
| One quick question | SSS | 11 | SSS (2004) |
| Max Integer Value | BlackD | 6 | BlackD (2004) |
| A suggestion for the "mixed up" forum situation | skn3 | 6 | Akira (2004) |
| Verifying Frame Rate with Render Tween Method | Rogue Vector | 3 | Gabriel (2004) |
| No access to BlitzPlus forums | Rob Farley | 9 | VIP3R (2004) |
| MIDI input | jhocking | 6 | jhocking (2004) |
| 'No room for more instances' | slenkar | 8 | slenkar (2004) |
| updates disapeared | Blue Steel | 10 | Blue Steel (2004) |
| Making and saving bmp files | julianbury | 7 | julianbury (2004) |
| What Happened to OffTopic & General Discussion? | Amon_old | 14 | DJWoodgate (2004) |
| Revolucion | maximo | 2 | Skurcey (2004) |
| Problem with ReadLine | Elgen | 10 | BlackJumper (2004) |
| 500,000 polygons | shawnus | 7 | shawnus (2004) |
| Realistic Fog | Chad | 3 | Chad (2004) |
| Draw background and text | clownhunter | 9 | WolRon (2004) |
| how do you get RGB value of pixel? | 767pilot | 3 | Rob Farley (2004) |
| Hiding an image | AvestheFox | 7 | JazzieB (2004) |
| include ".bb" is this how you load levels??? | AvestheFox | 18 | AvestheFox (2004) |
| loading BMP fonts | AvestheFox | 8 | Grisu (2004) |
| UVW Mapping | Toasty | 14 | jfk EO-11110 (2004) |
| Global Types Problem | Black Hydra | 10 | Black Hydra (2004) |
| ReadPixelFast Color | boomboom | 3 | boomboom (2004) |
| Including quotes (") in data strings | Fry Crayola | 13 | Fry Crayola (2004) |
| Position Problems | Duckstab[o] | 5 | Duckstab[o] (2004) |
| Pixel Limit? | wizzlefish | 7 | doctorskully (2004) |
| Creating Normal Maps | ronbravo | 4 | BlackD (2004) |
| EntityOrder problems? Typical.... | wizzlefish | 22 | wizzlefish (2004) |
| Text Editor | Clyde | 12 | Clyde (2004) |
| Hiding an entity upon colision | AvestheFox | 8 | Diablo (2004) |
| Help with Rotation | Black Hydra | 5 | Ross C (2004) |
| How to determine if entity is hidden or not | Shifty Geezer | 4 | jhocking (2004) |
| Detecting if a mesh has collided with a sprite? | po | 4 | po (2004) |
| Large Mesh Problem | Mikeyj21 | 9 | WolRon (2004) |
| Anyeasy way to to align a ship | Duckstab[o] | 4 | Duckstab[o] (2004) |
| Understanding CubeMapping | Eric | 3 | Eric (2004) |
| Net commands | David819 | 8 | Agamer (2004) |
| Text Scroller | RetroRusty | 16 | BlackD (2004) |
| Blitz has stopped working. | Agamer | 15 | DNielsen (2004) |
| Stopping an entity at a certain point of rotation? | po | 2 | WolRon (2004) |
| EntityCollided | Agamer | 10 | Agamer (2004) |
| MazeGenerator too slow | PowerPC603 | 12 | PowerPC603 (2004) |
| what are the options for texturing custom meshes | Duckstab[o] | 3 | Duckstab[o] (2004) |
| shooting in 2d | Panno | 6 | jfk EO-11110 (2004) |
| Isometric Z-ordering | slenkar | 6 | slenkar (2004) |
| 3D drawing 'in front' | Shifty Geezer | 4 | Rob Farley (2004) |
| vectors, or something like that? | Amon_old | 7 | Amon_old (2004) |
| Problems with RunTimeError() | DNielsen | 8 | Bremer (2004) |
| Converting an image file into DATA | DNielsen | 6 | DNielsen (2004) |
| GetTime() | DNielsen | 6 | DNielsen (2004) |
| Stacking issues | PCBGuy | 11 | Sunteam Software (2004) |
| JoyType ([port]) | DNielsen | 8 | DNielsen (2004) |
| How to initialize a STRING | DNielsen | 3 | DNielsen (2004) |
| RPG Item management system | slenkar | 9 | morduun (2004) |
| What is wrong with this code??? | DNielsen | 15 | DNielsen (2004) |
| This should be simple | Eric | 2 | Ross C (2004) |
| angle and speed | Ash_UK | 3 | Ash_UK (2004) |
| Level creation using types | Ash_UK | 4 | Andy_A (2004) |
| 3d mario64 type game | zortzblatz | 10 | zortzblatz (2004) |
| How do I get ladders to work? | clownhunter | 10 | Who was John Galt? (2004) |
| Can't close the compiled and run code window. | SausageOfDoom | 12 | DNielsen (2004) |
| 2D waypoints - any example code? | Dax Trajero | 5 | Dax Trajero (2004) |
| Pitch Problems | Diablo | 9 | jfk EO-11110 (2004) |
| Ball physics | Ash_UK | 13 | Ash_UK (2004) |
| Replace Command Not Working? | QuickSilva | 3 | QuickSilva (2004) |
| Instr$ Question | QuickSilva | 7 | JazzieB (2004) |
| Smooth sequence transitions with SetAnimTime. | ErikT | 7 | (tu) sinu (2004) |
| Bloom problem | Dock | 8 | Clyde (2004) |
| Tag System - Up The Swanie | Clyde | 14 | Clyde (2004) |
| EntityRadius Problems? We've had them before... | wizzlefish | 22 | WolRon (2004) |
| Are images automatic freed at program termination? | Darth Testine | 5 | Darth Testine (2004) |
| Tough, tough, decisions. | wizzlefish | 7 | big10p (2004) |
| type problem | Duckstab[o] | 1 | Duckstab[o] (2004) |
| Memory command problems | DNielsen | 15 | DNielsen (2004) |
| GRAPHICS command problems | DNielsen | 10 | DNielsen (2004) |
| new line? | jhocking | 8 | jhocking (2004) |
| Memory Access Violation | Lordon | 7 | Lordon (2004) |
| Array size | Manromen | 4 | CS_TBL (2004) |
| Any simple Bouncing help available? | D_Town_Tony | 2 | cermit (2004) |
| using types in my space exploring game | mudcat | 5 | PCBGuy (2004) |
| UV coords size | Mikele | 6 | jhocking (2004) |
| Exlude faces/textures from spotlight | Elgen | 3 | Elgen (2004) |
| reading an entity's color | Chaos | 5 | Chaos (2004) |
| blitz3d and floats - strange problem | Dax Trajero | 8 | WolRon (2004) |
| types - passing as parameter in function | Dax Trajero | 9 | Dax Trajero (2004) |
| is any one in? | MR:Satanist | 23 | Damien Sturdy (2004) |
| Entityalpha = flicker? | Dock | 10 | Sunteam Software (2004) |
| CP - Vietnam Game | wizzlefish | 9 | GfK (2004) |
| Change mouse pointer | Walter | 7 | Perturbatio (2004) |
| Doubble Functions? | HuNTeD | 11 | Perturbatio (2004) |
| mouse clicking on a 3D grid | Dock | 3 | Dock (2004) |
| Child entity? | Mike0101 | 2 | morduun (2004) |
| Changing file icon | wizzlefish | 6 | Perturbatio (2004) |
| Optimizing Code | Mr. Shen | 9 | MSW (2004) |
| 2D screen updates | slenkar | 5 | slenkar (2004) |
| Does maya .x into Blitz3D work? | timmport | 11 | jhocking (2004) |
| Ideal target framerate? | Leto | 9 | BlackD (2004) |
| bullet direction | RyanD | 3 | soja (2004) |
| Help to rewrite code for BlitzPlus | Kaminari | 10 | big10p (2004) |
| Trouble reading KeyDown and KeyHit in BlitzPlus | Kaminari | 15 | keyboard (2004) |
| reading/writting to file | timmport | 11 | WolRon (2004) |
| Attaching to joints? | Lordon | 7 | Lordon (2004) |
| Does CopyEntity create additional geometry? | Dock | 7 | barryem (2004) |
| Simple command for counting number of types? | Farflame | 8 | _PJ_ (2004) |
| Moving Diagonally | Mr. Shen | 5 | xMicky (2004) |
| Smooth Scrolling With The Mousewheel | Clyde | 7 | altitudems (2004) |
| BlitzPlus -vs Blitz3D | Kaminari | 13 | Seldon (2004) |
| Associated files | barryem | 3 | barryem (2004) |
| Creating Pathing Nodes in 3D | Strider Centaur | 12 | puki (2004) |
| Blitz 3D collisions are driving me crazy | Cancerian | 8 | WolRon (2004) |
| I'll "Illegal terrain size" YOU! | wizzlefish | 9 | GNS (2004) |
| question about sprites | Duckstab[o] | 9 | Duckstab[o] (2004) |
| Graphics Issues with GPFT Sample Code | Kaminari | 4 | Kaminari (2004) |
| Udp Newbie | Gauge | 5 | Strider Centaur (2004) |
| Trouble Animating Sprites | Mr. Shen | 3 | Mr. Shen (2004) |
| Loading HUGE terrain mesh | Strider Centaur | 6 | Shambler (2004) |
| Alpha color | Walter | 9 | WolRon (2004) |
| Blitz App in taskbar | Gauge | 2 | WolRon (2004) |
| Includes and Excludes | wizzlefish | 7 | wizzlefish (2004) |
| Blitz on the web? | Drekinn | 7 | Drekinn (2004) |
| Window buttons !? | Walter | 10 | Grisu (2004) |
| find child and positioning problems | Diablo | 3 | Diablo (2004) |
| Peek / Poke newbie | GC-Martijn | 8 | PowerPC603 (2004) |
| Brief black window when B3D app starts | EddieRay | 8 | Perturbatio (2004) |
| realyime image scaling | MadsNy | 9 | MadsNy (2004) |
| Mirror effect | Naughty Alien | 8 | Naughty Alien (2004) |
| int() function | Wiering | 8 | WolRon (2004) |
| Delay Fix | HuNTeD | 9 | HuNTeD (2004) |
| dot character's | Steve Elliott | 3 | Steve Elliott (2004) |
| Type buttons? | RiverRatt | 10 | RiverRatt (2004) |
| Self Contained Fuctions | QuickSilva | 12 | QuickSilva (2004) |
| Setting up to Study B3D | LaserBob | 11 | Alberto (2004) |
| Center Text | HuNTeD | 4 | HuNTeD (2004) |
| Floating | RetroRusty | 2 | CS_TBL (2004) |
| Findchild help with Collision | nrasool | 2 | nrasool (2004) |
| Main loop - does everyone do the same stuff ? | Dax Trajero | 20 | Zethrax (2004) |
| Arrays of entities | Shifty Geezer | 12 | gpete (2004) |
| Waypoint help | wizzlefish | 13 | wizzlefish (2004) |
| Type 2 Type | PCBGuy | 3 | WolRon (2004) |
| CallDll | RestKrat | 7 | BlackD (2004) |
| Timer issue... | HuNTeD | 7 | tonyg (2004) |
| Multiple Animations | wizzlefish | 10 | wizzlefish (2004) |
| type e linked lists!!! | GregBUG | 9 | dmaz (2004) |
| Getting pointers from array | PowerPC603 | 7 | big10p (2004) |
| Timming issues - Millisecs() | Dax Trajero | 9 | Dax Trajero (2004) |
| EntityBox mode is driving me crazy!! | Kendo | 6 | big10p (2004) |
| passing a type variable to a function | Dax Trajero | 6 | Dax Trajero (2004) |
| Mip Map in Blitz3D | Naughty Alien | 4 | Naughty Alien (2004) |
| Basic Math Problem.. 1 divided by 2 | BlackD | 5 | big10p (2004) |
| Compiling from the command line | EddieRay | 5 | EddieRay (2004) |
| Newb question - 2D GUI in Blitz3D | EddieRay | 6 | EddieRay (2004) |
| lag from cubes? | po | 9 | Damien Sturdy (2004) |
| maplet into bltiz3d | rod54 | 14 | wizzlefish (2004) |
| Screen fade | wizzlefish | 4 | wizzlefish (2004) |
| Types problem | Ross C | 20 | Ross C (2004) |
| equal to or bigger than | slenkar | 4 | Blitzed090604 (2004) |
| ATan2 | Steve Elliott | 6 | Steve Elliott (2004) |
| How to stay up to date | Shifty Geezer | 3 | puki (2004) |
| One more time! | PCBGuy | 9 | WolRon (2004) |
| Sort List of Types | Tibit | 2 | soja (2004) |
| pick mode for md2 entity? | Kendo | 5 | Kendo (2004) |
| Player Controls | nrasool | 6 | rod54 (2004) |
| Types as Optional Parameters | HappyCat | 12 | Tibit (2004) |
| 1 bitmap, contains 2 font sizes - pointers | Dax Trajero | 4 | Dax Trajero (2004) |
| image problem | 767pilot | 4 | Who was John Galt? (2004) |
| BDC can't compile? | Fedor | 1 | Fedor (2004) |
| Perturbatio or anyone | PCBGuy | 8 | Perturbatio (2004) |
| Debug Window icons? | Drekinn | 9 | Drekinn (2004) |
| probs creating global types | 767pilot | 6 | 767pilot (2004) |
| Array scope problem... | GregBUG | 5 | GregBUG (2004) |
| Lighting double sided surface | puki | 14 | puki (2004) |
| SkyBox code doesn't work | nx01 | 14 | Defoc8 (2004) |
| game speed issues | 767pilot | 3 | 767pilot (2004) |
| Program Halt | GregH | 4 | GregH (2004) |
| biped animations? | sec05 | 8 | Big& (2004) |
| I finally finished Metal Gear Solid | Damien Sturdy | 3 | Damien Sturdy (2004) |
| What is a look up table and what can I use it for? | GameCoder | 9 | wedoe (2004) |
| deforming meshes (destroy building) | CodeD | 6 | CodeD (2004) |
| That damn mouse | PCBGuy | 4 | PCBGuy (2004) |
| check if entity exists? | D_Town_Tony | 6 | TomToad (2004) |
| Blitz IDEs? | HappyCat | 7 | keyboard (2004) |
| Playing .midi's? | po | 9 | po (2004) |
| Tiles and collision | David819 | 16 | David819 (2004) |
| Force Feedback in Blitz3D? | Blue Bird | 7 | BlackD (2004) |
| quick question on seedRnd millisecs() | GameCoder | 6 | BlackD (2004) |
| animation question | Mike0101 | 4 | Mike0101 (2004) |
| Animating and Command Reading | Gauge | 2 | WolRon (2004) |
| 2d to 3d mouse? | RiverRatt | 2 | WolRon (2004) |
| cam movement | patisawesome | 33 | Tom (2004) |
| Running slow in XP | rod54 | 8 | rod54 (2004) |
| cameraviewport help plz? | Viperfish | 7 | Viperfish (2004) |
| flame thrower effect | D_Town_Tony | 4 | D_Town_Tony (2004) |
| Blitzplay Advice | Agamer | 4 | ckob (2004) |
| array limits | Paulo | 3 | Paulo (2004) |
| I'm in trouble | Mike0101 | 9 | Mike0101 (2004) |
| Pallette??? | CodeD | 5 | CodeD (2004) |
| Simple Camera? | po | 10 | Jeppe Nielsen (2004) |
| Internet Tut? | Lordon | 11 | wizzlefish (2004) |
| Physics problem | Mido486 | 11 | Stevie G (2004) |
| how do print drawings | drip | 6 | Agamer (2004) |
| wind effect? | Mike0101 | 6 | Agamer (2004) |
| System RAM within Blitz? | Kryten | 9 | Agamer (2004) |
| Multi TYPE | Baley | 5 | REDi (2004) |
| Network | boomboom | 2 | Ross C (2004) |
| CreateHtmlView and the frames | puzzler | 1 | puzzler (2004) |
| AlignToVector | wizzlefish | 4 | Floyd (2004) |
| 2 Small questions | Mordax_Praetorian | 6 | Agamer (2004) |
| How to detect graphic modes | PowerPC603 | 6 | PowerPC603 (2004) |
| animation affecting game code | sec05 | 5 | sec05 (2004) |
| Timer not Working :( | wizzlefish | 8 | Pongo (2004) |
| Jerky textures on bigger terrains | 3DFish | 2 | BlackD (2004) |
| Lots of surfaces on a mesh.. | BlackD | 8 | BlackD (2004) |
| Speed Question | Gauge | 6 | NewtSoup (2004) |
| small math question int+int = error | GC-Martijn | 10 | GC-Martijn (2004) |
| Sprite dragging and point collision | Drekinn | 9 | Drekinn (2004) |
| Demo of Simple 2D Gravitational Physics | NewtSoup | 2 | NewtSoup (2004) |
| Simple DLL handling question from newbie | puzzler | 6 | puzzler (2004) |
| How to get decimals in blitz? | Jarvis | 3 | Bot Builder (2004) |
| Two questions for more expirienced programmers | Jarvis | 5 | Ross C (2004) |
| opengl | CodeD | 4 | Neo Genesis10 (2004) |
| Sin Text Scroller | CodeD | 23 | CodeD (2004) |
| bap | Diablo | 5 | Diablo (2004) |
| HtmlViewEventURL$(html) hangs up | puzzler | 8 | puzzler (2004) |
| Help me optimize collision code. | Phantom1029 | 4 | WolRon (2004) |
| XML | wizzlefish | 3 | wizzlefish (2004) |
| Jumping | wizzlefish | 4 | clownhunter (2004) |
| putting comments in text file | slenkar | 15 | slenkar (2004) |
| Loading Bar? | po | 5 | jfk EO-11110 (2004) |
| How many parameters | PowerPC603 | 5 | CS_TBL (2004) |
| Level Designer | Tokra | 7 | CS_TBL (2004) |
| strange colors ? | GC-Martijn | 4 | GC-Martijn (2004) |
| 2 types colliding | Markh999 | 3 | WolRon (2004) |
| Problems with Rotating | wizzlefish | 8 | wizzlefish (2004) |
| different colored background | Amanda Dearheart | 5 | wizzlefish (2004) |
| Skies | wizzlefish | 10 | Ross C (2004) |
| Level editor tutorial needed | 767pilot | 4 | MrCredo (2004) |
| Sprite trails | Drekinn | 18 | Drekinn (2004) |
| What is BlitzMax? | NoBoDo | 3 | Gabriel (2004) |
| FPS Framerate | Tibit | 9 | wizzlefish (2004) |
| wolron - please help | 767pilot | 4 | 767pilot (2004) |
| Pixel Arc | Blitz Is Kool | 4 | Kel (2004) |
| fullscreen TOO much fast than windowed! | Kel | 11 | Warren (2004) |
| uuh algorithm - how to make a fast code | GC-Martijn | 9 | QuietBloke (2004) |
| B3D format and animations | EddieRay | 8 | EddieRay (2004) |
| Limit on Collisions? | Blitzed090604 | 5 | Zethrax (2004) |
| I've made a mistake in parsing somewhere.. | BlackD | 5 | Clyde (2004) |
| 3D speed | ZT | 4 | Andy (2004) |
| [Data] don't work with While Not Eof(filein) wend | GC-Martijn | 3 | GC-Martijn (2004) |
| Dynamic Ip's | Agamer | 5 | Agamer (2004) |
| help with imagecollision pls | 767pilot | 11 | big10p (2004) |
| Numerical sorting? | tdman | 3 | TomToad (2004) |
| New Guy : | Nice_But_Dim | 11 | Nice_But_Dim (2004) |
| Freeentity listener? | slenkar | 3 | slenkar (2004) |
| Arrgh! Blitz Down. | CodeD | 8 | CodeD (2004) |
| Dx or OpenGL | Nice_But_Dim | 6 | Damien Sturdy (2004) |
| Array question | PowerPC603 | 12 | WolRon (2004) |
| b3d vs 3ds | Mike0101 | 6 | AdrianT (2004) |
| AVI issue | Blitz Is Kool | 2 | TomToad (2004) |
| Exportation | wizzlefish | 3 | wmaass (2004) |
| animation question | Mike0101 | 5 | Hujiklo (2004) |
| Beginner looking for some help with ODE | Neox | 2 | Perturbatio (2004) |
| Tank wont move... | Genexi2 | 3 | Genexi2 (2004) |
| Animate Sprites in B3D | clownhunter | 5 | Perturbatio (2004) |
| writefloat and readfloat | Hujiklo | 5 | Koriolis (2004) |
| Physics again | Destroyer | 2 | Destroyer (2004) |
| creating hot spot | sec05 | 4 | Ross C (2004) |
| FlipMesh Lighting Issue | Blitzed090604 | 13 | BlackD (2004) |
| blitz3d and blitzplus | 767pilot | 3 | Gabriel (2004) |
| texture in another directory | sec05 | 4 | Paul Murray (2004) |
| Importing collision into blitz | sec05 | 2 | WolRon (2004) |
| VertexW# | Ian Thompson | 2 | Beaker (2004) |
| referring objects in a b3d file | sec05 | 7 | Beaker (2004) |
| James Bond the Dinosaur | wizzlefish | 13 | WolRon (2004) |
| Importing b3d format | sec05 | 17 | sec05 (2004) |
| center point of entity radius | sec05 | 2 | semar (2004) |
| Just A Little Help | wizzlefish | 3 | wizzlefish (2004) |
| getting "Image does not exist" with valid image | NeuralizR | 9 | BlitzSupport (2004) |
| VERY easy problem with types | (tu) ENAY | 6 | (tu) ENAY (2004) |
| 2D polygon generation | kmick | 10 | kmick (2004) |
| keydown for 2 keys | 767pilot | 8 | jfk EO-11110 (2004) |
| UpdateWorld() | Neochrome | 6 | Ross C (2004) |
| random picking | Paulo | 3 | Paulo (2004) |
| Character Movement | Eric | 4 | Eric (2004) |
| exporting format for texture | sec05 | 6 | Ross C (2004) |
| How do i code a level editor? | 767pilot | 12 | RiK (2004) |
| imagescollide help | 767pilot | 3 | 767pilot (2004) |
| Strings and files | Marcell | 2 | soja (2004) |
| Sprites & Entities | wizzlefish | 6 | dynaman (2004) |
| Sound - help please | joerae | 22 | Caff (2004) |
| Single-polygon sprite system | BlackD | 3 | Warren (2004) |
| Timer help plz | CodeOrc | 3 | CodeOrc (2004) |
| I need a loop that creates al the possible values | GC-Martijn | 6 | gpete (2004) |
| finding XY coordinates for entities | BlackD | 8 | big10p (2004) |
| Difficulty in positioning character in level | sec05 | 11 | Caff (2004) |
| Attaching collision to mesh | sec05 | 3 | joerae (2004) |
| old blitz3d | ala_samodi | 16 | Agamer (2004) |
| collisions and gravity | ala_samodi | 8 | ala_samodi (2004) |
| Chat system | ala_samodi | 16 | Berserker [swe] (2004) |
| What format to use for level maps? | sec05 | 4 | AdrianT (2004) |
| ALE | wizzlefish | 3 | wizzlefish (2004) |
| EntityParent | Josh R | 2 | Kev (2004) |
| DLLs | ala_samodi | 6 | Caff (2004) |
| Erratic collisions | Hujiklo | 18 | Hujiklo (2004) |
| help needed with basic type | 767pilot | 3 | 767pilot (2004) |
| Client System | shordey | 5 | shordey (2004) |
| help with sound on game | 767pilot | 3 | Stevie G (2004) |
| Include | wizzlefish | 3 | wizzlefish (2004) |
| TYPE help wtd | 767pilot | 6 | Ross C (2004) |
| shadows | ala_samodi | 10 | wizzlefish (2004) |
| Texturing a Wings 3D model (in or outside Blitz) | joerae | 4 | jhocking (2004) |
| Kool Water Fx | Blitz Is Kool | 4 | jfk EO-11110 (2004) |
| Spherical Gravity function for Tokamak-- need help | WarpZone | 9 | WarpZone (2004) |
| updates?? | ala_samodi | 10 | ashmantle (2004) |
| battle system | ala_samodi | 4 | soja (2004) |
| Rag Doll Tutorials??? | Destroyer | 12 | Destroyer (2004) |
| Map Editor Questions | thalamus | 24 | thalamus (2004) |
| Auto-patching | Zace | 3 | .rIKmAN. (2004) |
| type/variable error | 767pilot | 5 | big10p (2004) |
| local or global performance | 767pilot | 3 | WolRon (2004) |
| Debug function of blitz3d | 767pilot | 8 | 767pilot (2004) |
| timer help needed | 767pilot | 8 | 767pilot (2004) |
| Another Type Question | Eric | 10 | Eric (2004) |
| .Exe icons | Iso | 2 | semar (2004) |
| How do i ? (Images) | Iso | 4 | semar (2004) |
| On the stair | Mike0101 | 10 | Mike0101 (2004) |
| Small Models | wizzlefish | 3 | Strider Centaur (2004) |
| 3D Terrain Editor | wizzlefish | 8 | Strider Centaur (2004) |
| Scale Animated Mesh | Strider Centaur | 6 | Strider Centaur (2004) |
| plot 3d to 2d | smitty | 8 | Andy (2004) |
| hidepointer-showpointer | churchaxe | 3 | churchaxe (2004) |
| image not loading correctly | 767pilot | 6 | 767pilot (2004) |
| Animating with types | Hujiklo | 2 | Hujiklo (2004) |
| collisions | Mike0101 | 8 | Ross C (2004) |
| Line pick woes | Hujiklo | 4 | Hujiklo (2004) |
| Types within types & blitzarrays | Stevie G | 2 | Stevie G (2004) |
| Convert DN to IP address | Chuck | 5 | Chuck (2004) |
| Compilation 'Memory Violation Error', 100% CPU use | joerae | 7 | Ross C (2004) |
| 3D Character Studio | wizzlefish | 25 | Ruz (2004) |
| Where might a beginner...begin? | Jaster | 8 | puki (2004) |
| Textures | wizzlefish | 2 | puki (2004) |
| sprites blend issue | ZT | 3 | ZT (2004) |
| network question | Belojr | 2 | jfk EO-11110 (2004) |
| Image reader/converter | Striker | 4 | jhocking (2004) |
| image scale & screen res | ZT | 13 | ZT (2004) |
| Parseb3d | Hujiklo | 6 | Caff (2004) |
| Where to sell? | mag. | 4 | Zethrax (2004) |
| extractanimseq - blend??? | hellcat | 1 | hellcat (2004) |
| Blitz2d, apps and 3d | 767pilot | 5 | BobR3D (2004) |
| Sprite movement routines | Drekinn | 1 | Drekinn (2004) |
| File I/O | Jaster | 6 | Jaster (2004) |
| tween | Red | 6 | Ice9 (2004) |
| Polygons and Frames Per Second | dugzilla | 5 | dugzilla (2004) |
| More TYPE nonsense | WildW | 12 | PowerPC603 (2004) |
| Problem with Type in a Function | 767pilot | 11 | PowerPC603 (2004) |
| how to work with animation | GC-Martijn | 4 | GC-Martijn (2004) |
| Argb question | Stevie G | 6 | Stevie G (2004) |
| MySQL ! Connect to it? | Apollonius | 13 | Jamie Priest (2004) |
| Blitz Basic upgrade | weebo | 15 | VIP3R (2004) |
| Windows / GUI Functionality in Blitz+ | thalamus | 27 | CS_TBL (2004) |
| Pausing an application | 767pilot | 4 | big10p (2004) |
| Timing | thalamus | 4 | soja (2004) |
| WTF? Globals only in main program??!! | Iso | 6 | jfk EO-11110 (2004) |
| Getcolor query | keyboard | 9 | keyboard (2004) |
| Sin & Cos trouble | Pazza | 13 | Pazza (2004) |
| Mouselook and general interpolation | Hujiklo | 14 | Zethrax (2004) |
| FontWidth() | Jaster | 5 | Jaster (2004) |
| master volume | David | 6 | Regular K (2004) |
| help! | Mike0101 | 11 | BobR3D (2004) |
| Psuedo 3D space harrier/Outrun style engine | weebo | 3 | Beaker (2004) |
| Sound persisting after closemovie | GR | 5 | GR (2004) |
| Overhead for types? | BulletMagnet | 4 | ryan scott (2004) |
| EntityOrder | Lordon | 16 | Lordon (2004) |
| Updating B3D | pc_tek | 3 | pc_tek (2004) |
| Question about Type and Each command | Baley | 5 | semar (2004) |
| Lunar Lander | Eric | 13 | sswift (2004) |
| Closing window | Max-B | 6 | Max-B (2004) |
| Odd Statement? | Regular K | 5 | WolRon (2004) |
| Animation...? HELP! | Da MaN | 16 | Da MaN (2004) |
| Launch another application | Jules | 3 | Jules (2004) |
| Fonts | JBR | 5 | JBR (2004) |
| FreeImage | Pat33 | 4 | Pat33 (2004) |
| Type pointer variables s referencing each other? | Zethrax | 4 | Zethrax (2004) |
| Tiles | David819 | 7 | David819 (2004) |
| Pretty new here... | Fess | 11 | Fess (2004) |
| FPS help | Lordon | 4 | Ross C (2004) |
| pass an array to function | ZT | 5 | Beaker (2004) |
| IRC Channel | Tony Hart | 9 | BlackTower (2004) |
| Ftp Problem | Skurcey | 1 | Skurcey (2004) |
| Fading between textures and skies | Mike V | 14 | Mike V (2004) |
| Vectors | Sam | 5 | Sam (2004) |
| Globals inside Functions | boomboom | 7 | Curtastic (2004) |
| convert from max | ryan scott | 6 | Agamer (2004) |
| Online or Offline ? | Gui | 11 | skidracer (2004) |
| Texturing the background | Agamer | 11 | Agamer (2004) |
| What does it take to be an indie? | Jellon | 12 | _PJ_ (2004) |
| Open BB files | Regular K | 18 | Agamer (2004) |
| Multitexturing problems | Nebula Productions | 8 | Nebula Productions (2004) |
| Water | David819 | 3 | David819 (2004) |
| YaY! I'm new! | Dran | 24 | verfum (2004) |
| EntityColor (white color) | Red | 4 | Red (2004) |
| 2d collision | altitudems | 1 | altitudems (2004) |
| 3D World Editor | QuickSilva | 7 | jhocking (2004) |
| Why doesn't this do anything? | Jake007 | 12 | jhocking (2004) |
| .3ds animation? | Lordon | 11 | jhocking (2004) |
| Flash/Blitz Basic | Skurcey | 10 | Skurcey (2004) |
| debug window starting maximized | ryan scott | 3 | _PJ_ (2004) |
| Height Above Mesh Terrain | Eric | 7 | Wayne (2004) |
| Fonts | JBR | 6 | eBusiness (2004) |
| how to make rotating door | Smurfpuss | 2 | big10p (2004) |
| creating a second game level? | Lordon | 7 | jhocking (2004) |
| variable for type's fieldname? | ryan scott | 10 | _PJ_ (2004) |
| Types | Lordon | 3 | Stevie G (2004) |
| Select the case | Tibit | 14 | JazzieB (2004) |
| Network commands request | _PJ_ | 3 | _PJ_ (2004) |
| Loading From File | boomboom | 8 | _PJ_ (2004) |
| Animating a b3d file | Lordon | 4 | Inner (2004) |
| Simulate Mouse Click | nivek | 6 | nivek (2004) |
| Target designator | larsalt | 4 | larsalt (2004) |
| bullets | pyro821 | 6 | semar (2004) |
| Saving Banks | AbbaRue | 7 | AbbaRue (2004) |
| ignore this - testing | Akat | 2 | eBusiness (2004) |
| Create sound of specific pitch | Jules | 7 | eBusiness (2004) |
| Sound questions | JBR | 5 | JBR (2004) |
| Panels and Huds | Eric | 5 | Mustang (2004) |
| scrambled images after alt/tab | keyboard | 11 | keyboard (2004) |
| Terraining | Jellon | 15 | Jellon (2004) |
| Angles Of Reflection (Nasty trig stuff) | _PJ_ | 4 | Eric (2004) |
| Producing skyboxes! | gingerprince | 3 | Ethan3850 (2004) |
| Animation Blending? | RXArt | 2 | jhocking (2004) |
| Converting an Image to a texture | nivek | 16 | Warren (2004) |
| 3d Bullets | Gord | 3 | Gord (2004) |
| Not windowed apps don't run in background... | Giulio | 9 | Agamer (2004) |
| Types, DIM and deleting | Cold Harbour | 3 | Cold Harbour (2004) |
| Animated people | hockings | 12 | Gord (2004) |
| What's with the texturing here? | WillKoh | 6 | DJWoodgate (2004) |
| Sprite attached to mesh | nivek | 10 | nivek (2004) |
| 3D Fundamentals... | WillKoh | 7 | big10p (2004) |
| SLOW imagescollide after writing to imagebuffer | Paradox7 | 5 | Paradox7 (2004) |
| Smoke Trails for Missiles | Jamie | 8 | Jamie (2004) |
| Quick Q on Types | 9572AD | 5 | 9572AD (2004) |
| Please! Help Me! | RiverRatt | 9 | RiverRatt (2004) |
| Moving 3D objects with the mouse | nivek | 5 | BlitzSupport (2004) |
| how to use entitybox ? | Atomic Duck | 7 | Atomic Duck (2004) |
| need help on csmloader collision | Smurfpuss | 3 | Zethrax (2004) |
| Lightmap texturing? | gingerprince | 4 | Gabriel (2004) |
| Internet Textures | Idaho Razor | 6 | Idaho Razor (2004) |
| 2 Cameras and Drawing lines | Jamie | 8 | GfK (2004) |
| World Scale Confusion !! | Jamie | 12 | Jamie (2004) |
| How to I implement occlusion in a B3D game? | WarpZone | 8 | jfk EO-11110 (2004) |
| Blitz Basic Book | Slider | 4 | BobR (2004) |
| My Camera | Eric | 2 | Ethan3850 (2004) |
| Making a racing game? | hockings | 5 | _PJ_ (2004) |
| force logical AND or OR | koekjesbaby | 5 | Beaker (2004) |
| Standalone Executable? | WarpZone | 14 | Seldon (2004) |
| Losing Orientation | Eric | 9 | Eric (2004) |
| Dim? | Boiled Sweets | 4 | Rhyolite (2004) |
| Animation Problems | Inner | 7 | jhocking (2004) |
| Native support for bump-mapping? (Normal mapping) | WarpZone | 5 | WarpZone (2004) |
| Encrypting\Decrypting data in .txt and .dat files | 3DFish | 7 | eBusiness (2004) |
| updating bedroom coder | keyboard | 5 | keyboard (2004) |
| Best model format? Best model editor? | WarpZone | 4 | Synchronist (2004) |
| Creating a Mesh | Eric | 2 | WolRon (2004) |
| Centering Mesh | Eric | 2 | jhocking (2004) |
| B3D mesh animation questions... | Rage_Matrix | 3 | jhocking (2004) |
| Type with an Array Field | Fry Crayola | 4 | semar (2004) |
| Particle Systems? | gingerprince | 13 | big10p (2004) |
| Cut and Paste | Fry Crayola | 3 | gpete (2004) |
| Arrays | Big Shooter | 13 | soja (2004) |
| Windowed programs freeze | mrmango | 13 | mrmango (2004) |
| Types | Big Shooter | 5 | Big Shooter (2004) |
| installation problems | luggage | 11 | WarpZone (2004) |
| Having difficulty with Arrays of Types... | The r0nin | 7 | The r0nin (2004) |
| EntityAutoFade failing | Banshee | 5 | Banshee (2004) |
| Imitate Procedures/Methods in Blitz | Zasy | 18 | Beaker (2004) |
| Collisions - a wee bit of physics help needed. | Stevie G | 3 | Stevie G (2004) |
| 3d Co-ords into 2d Co-ords | Banshee | 3 | Banshee (2004) |
| Anyone know hot to resolve this?(2d coordinates re | Valgar | 13 | Valgar (2004) |
| Delay when fireing | Nebula Productions | 15 | Nebula Productions (2004) |
| bullet help | RyanD | 10 | Valgar (2004) |
| where are the libs? | Rook Zimbabwe | 7 | Dreamora (2004) |
| Physics for Stupid People like me | Eric | 65 | Eric (2004) |
| What is FMOD? | Clyde | 8 | Agamer (2004) |
| creating .dlls | Amanda Dearheart | 2 | Seldon (2004) |
| Why Does this happen? | GameCoder | 6 | Zethrax (2004) |
| Collision info? | mike260 | 4 | Rook Zimbabwe (2004) |
| Trig Help : Analogue Clock hands | _PJ_ | 3 | _PJ_ (2004) |
| shoting things | pyro821 | 3 | Valgar (2004) |
| Bug or my fault? (types related) | Valgar | 39 | Valgar (2004) |
| Command Reference | AbbaRue | 7 | big10p (2004) |
| Functions as Types? | MAX711 | 6 | big10p (2004) |
| Cohesion | MAX711 | 13 | MAX711 (2004) |
| hide after collision NO JOY | Rook Zimbabwe | 5 | Rook Zimbabwe (2004) |
| functions and arrays | David | 8 | eBusiness (2004) |
| Crowd Image Panorama (Request please!!!) | _PJ_ | 7 | _PJ_ (2004) |
| help in something i wanna do | ngi | 15 | Perturbatio (2004) |
| Easiest way to make puzzle? | StOrM3 | 9 | WolRon (2004) |
| Fog efects? | RiverRatt | 8 | RiverRatt (2004) |
| Simple 2d animation info | Valgar | 7 | Valgar (2004) |
| single frame animation | D4NM4N | 2 | Perturbatio (2004) |
| templates of animation | David | 2 | Rob Farley (2004) |
| Poser Animations | nivek | 4 | sswift (2004) |
| The beginners Project we started... | Ross C | 19 | puki (2004) |
| Creating a high score table.. | po | 5 | po (2004) |
| text to speech synthesis | jhocking | 34 | LAB[au] (2004) |
| Milkshape slow animation | Kryzon | 3 | Kryzon (2004) |
| Alpha masking tiled 2 tiled texture layers | Owl | 4 | SoggyP (2004) |
| shooting wrong direction | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
| Atan2 and aiming info. | Valgar | 23 | big10p (2004) |
| Converting from binary to decimal | Fry Crayola | 17 | eBusiness (2004) |
| Object "flicker"when deleted | Valgar | 14 | Valgar (2004) |
| did it hit | Rook Zimbabwe | 3 | Matty (2004) |
| Definitions | martonic | 11 | David (2004) |
| shoot arrow | Rook Zimbabwe | 13 | Ross C (2004) |
| Using a Mesh From TrueSpace | Eric | 16 | Eric (2004) |
| Code for moving an object like an insect flying | 3DFish | 8 | Rook Zimbabwe (2004) |
| Timer | Gamemaker | 2 | wmaass (2004) |
| help with dll | David | 7 | David (2004) |
| Animating changes | Gord | 2 | WolRon (2004) |
| Sending a message to the client | Gun Ecstasy | 2 | eBusiness (2004) |
| loading a mesh | Lordon | 8 | Zethrax (2004) |
| html tags | scribbla | 8 | scribbla (2004) |
| Simplest way to setup a timer ? | StOrM3 | 3 | eBusiness (2004) |
| PASSIVE COLLISIONS | D4NM4N | 3 | D4NM4N (2004) |
| Maths | bushsolo | 8 | bushsolo (2004) |
| ammo & music | Grey | 8 | gpete (2004) |
| dos commands, or file-rename | CS_TBL | 5 | soja (2004) |
| Graphics Mode 512x384 - worthwhile ? | DaxTraj | 40 | eBusiness (2004) |
| SPI_GETMOUSE : goto wits(end) | Stoop Solo | 13 | Stoop Solo (2004) |
| two questions | Alberto | 15 | Alberto (2004) |
| Blitz Collisions not working in examples | Dock | 3 | Dock (2004) |
| Collisions problem | Dock | 5 | Dock (2004) |
| mouseZspeed madness | koekjesbaby | 4 | eBusiness (2004) |
| CallDLL ws2_32.dll - help needed | Sarakan | 11 | Sarakan (2004) |
| Physics of 2d object collisions using f=ma??? | ralphy | 13 | eBusiness (2004) |
| Loop animation 5 times then stop? | RiverRatt | 10 | RiverRatt (2004) |
| Position entity 3d from 2d mouse | CyberHeater | 4 | jhocking (2004) |
| Short INT / Unsigned Short INT | Sarakan | 3 | Floyd (2004) |
| MakeWord( hi, low ) | Sarakan | 3 | Floyd (2004) |
| problem with stacking "KeyHits" | DeadSquirrel | 4 | jhocking (2004) |
| Killing those sprites | mrmango | 6 | Zethrax (2004) |
| Collision Problems | Lordon | 3 | Lordon (2004) |
| entity doesn't exist? | Lordon | 10 | Beaker (2004) |
| Animation 2 | po | 10 | big10p (2004) |
| Blits lighting and shadowmaps | D4NM4N | 3 | D4NM4N (2004) |
| Compilation Problem | OverDozing | 2 | OverDozing (2004) |
| collition on two terrains? | RiverRatt | 2 | Ross C (2004) |
| lost children | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
| INT to LONG? | Sarakan | 4 | Bot Builder (2004) |
| Can I always use brackets? | Teddyfles | 8 | Curtastic (2004) |
| source code for imagerectcollide please :) | GameCoder | 3 | Ross C (2004) |
| fullscreen graphism problem | DeadSquirrel | 2 | Neo Genesis10 (2004) |
| Gunsight | Rook Zimbabwe | 11 | Rook Zimbabwe (2004) |
| Jumping | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
| Please explain what a surface is ? | Nexus6 | 16 | Nexus6 (2004) |
| spheremap colors | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
| What is a 'normal'? | Boiled Sweets | 11 | Boiled Sweets (2004) |
| text color | Devine9 | 4 | Clyde (2004) |
| lightmesh is not working? | koekjesbaby | 4 | simonh (2004) |
| Problems with precalculated arrays. | Valgar | 37 | Valgar (2004) |
| terrain height ? | RiverRatt | 2 | electronin (2004) |
| Saving a terrain made in blitz...Again | RiverRatt | 11 | Bremer (2004) |
| Can you add fields to a type at runtime? | PowerPC603 | 4 | eBusiness (2004) |
| lightmesh is not working? (locked) | koekjesbaby | 1 | koekjesbaby (2004) |
| Playing .avi files | Amanda Dearheart | 7 | _PJ_ (2004) |
| question | ngi | 2 | REDi (2004) |
| score system and bitmap fonts | GameCoder | 5 | StOrM3 (2004) |
| Camera Rotation | Lordon | 7 | Lordon (2004) |
| BrushTexture command | EddieRay | 4 | EddieRay (2004) |
| Printing on Paper | Mimi | 2 | electronin (2004) |
| Endif Expected ? | StOrM3 | 24 | ashmantle (2004) |
| CheckBox & OptionButton | Mimi | 4 | CS_TBL (2004) |
| is myobject.x supported now instead of myobject\x | Sashnil | 3 | Red (2004) |
| MAVs with compiled community apps. pls help! | snave | 9 | snave (2004) |
| Protecting a sound channel | Banshee | 2 | Ross C (2004) |
| non response on collisions | scribbla | 6 | Bot Builder (2004) |
| random number but not number ? | StOrM3 | 2 | eBusiness (2004) |
| animation speed | Alberto | 7 | scribbla (2004) |
| Problem with mouse.... | Valgar | 9 | Valgar (2004) |
| Making sin/Cos faster for darts aiming. | GameCoder | 8 | Warren (2004) |
| Hex tiles?? | Squid | 12 | Sir Gak (2004) |
| How to create good art? | Blitz123 | 23 | Sir Gak (2004) |
| Alpha Mapped Sprites | Banshee | 5 | Sir Gak (2004) |
| Alternative Editor | Banshee | 12 | Sir Gak (2004) |
| frames per second | Banshee | 4 | eBusiness (2004) |
| "Jittery" texture on terrain | Gazzaden | 2 | eBusiness (2004) |
| question | ngi | 3 | ngi (2004) |
| inteligent cameras | scribbla | 6 | scribbla (2004) |
| EntityTexture command not working? | StOrM3 | 11 | Matty (2004) |
| Float Questions | AbbaRue | 2 | skidracer (2004) |
| sound recording | MadsNy | 1 | MadsNy (2004) |
| collisions rigging | scribbla | 25 | scribbla (2004) |
| Random Terrain Tile | AbbaRue | 2 | eBusiness (2004) |
| F1 Quick Help problems... | StOrM3 | 8 | StOrM3 (2004) |
| Space Invaders help | GameCoder | 5 | StOrM3 (2004) |
| another newbie question... | ngi | 8 | eBusiness (2004) |
| Error message | Grey | 14 | REDi (2004) |
| EntityBox ? | OverDozing | 6 | eBusiness (2004) |
| newbie question... | ngi | 6 | ngi (2004) |
| 3d stuff | Grey | 25 | Augen (2004) |
| ObjectHandle must be used with object ? | StOrM3 | 5 | big10p (2004) |
| Error accessing a file after WriteFile | 3DFish | 9 | 3DFish (2004) |
| number of bones | Alberto | 2 | Gabriel (2004) |
| animated textures howto ? | StOrM3 | 3 | StOrM3 (2004) |
| Different Graphics Modes | Mimi | 4 | eBusiness (2004) |
| X - 3DS - B3D | Rook Zimbabwe | 12 | Rook Zimbabwe (2004) |
| Copyentity with types ? | StOrM3 | 4 | big10p (2004) |
| Level Best | Rook Zimbabwe | 4 | eBusiness (2004) |
| Parent Entity ? | StOrM3 | 2 | Zethrax (2004) |
| creating heightmap for terrain | robby x | 4 | Rob Farley (2004) |
| help | ngi | 5 | Ross C (2004) |
| Get Collision Radius ? | StOrM3 | 9 | jhocking (2004) |
| Re animation | Gord | 6 | Gord (2004) |
| Newb question - forum code postings | EddieRay | 5 | EddieRay (2004) |
| Newb question - external DLLs | EddieRay | 5 | EddieRay (2004) |
| File manipulation & speed | Valgar | 6 | eBusiness (2004) |
| Multiple sets of UVs | EddieRay | 3 | EddieRay (2004) |
| what is locate = to here? | ngi | 5 | ngi (2004) |
| downloading and launching exe from browser | ryan scott | 4 | eBusiness (2004) |
| Get File Name | asdfasdf | 4 | Graythe (2004) |
| stealing code | Amanda Dearheart | 46 | Amanda Dearheart (2004) |
| Return value from a function | Valgar | 25 | StOrM3 (2004) |
| Toon Shading Howto ? | StOrM3 | 3 | StOrM3 (2004) |
| Blitz3d for 2d games? | NoBoDo | 11 | Ross C (2004) |
| Looking for GUI tricks in Blitz+ | Mimi | 4 | Wiebo (2004) |
| Mesh Optimzer | Nexus6 | 3 | Nexus6 (2004) |
| Arkanoid Editor | po | 12 | AbbaRue (2004) |
| making my stars blur | GameCoder | 6 | GameCoder (2004) |
| Track Editor help required | CyberHeater | 4 | CyberHeater (2004) |
| Graphics on Printer | DaveEdwards | 6 | Kuron (2004) |
| move mesh | Rook Zimbabwe | 11 | Rook Zimbabwe (2004) |
| image size limits? | BlackD | 1 | BlackD (2004) |
| animation code | Gord | 4 | Mustang (2004) |
| mousepick | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
| Serial Programming | None | 3 | jhocking (2004) |
| Collision Help... | StOrM3 | 20 | StOrM3 (2004) |
| Hide title bar | Palpatine | 14 | Perturbatio (2004) |
| Glowing effect? | po | 8 | Ice9 (2004) |
| throwing dice | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
| Poly count | Almo | 5 | Ross C (2004) |
| Half-Life Bullet Decals | sigheye | 9 | Mustang (2004) |
| terrain bumps | Rook Zimbabwe | 4 | Andy (2004) |
| More angle help required | CyberHeater | 3 | CyberHeater (2004) |
| Stairs and collision | Tyler | 5 | Rook Zimbabwe (2004) |
| over a level | jigga619 | 22 | Rook Zimbabwe (2004) |
| sound trigger | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
| Transparent PNG Files ? | StOrM3 | 5 | eBusiness (2004) |
| Syncronizing animations | Alberto | 2 | scribbla (2004) |
| detecting when graphics begin exactly | jhocking | 17 | jhocking (2004) |
| Angle between two lines | CyberHeater | 4 | CyberHeater (2004) |
| Stream Does Not Exist | _PJ_ | 3 | luke101 (2004) |
| STrange effect with collision | Giulio | 7 | Zethrax (2004) |
| Networking Q? | Paul "Taiphoz" | 6 | Paul "Taiphoz" (2004) |
| Question about a connect-four style system... | JohnMil | 18 | Curtastic (2004) |
| setting up models for collisions | scribbla | 12 | scribbla (2004) |
| Texture UVW... What's W? | Barliesque | 6 | _PJ_ (2004) |
| Comment Block | Clarks | 8 | Clarks (2004) |
| Quickie on ReadPixel(x,y) | Tobo | 9 | Warren (2004) |
| Retaining textures from MAX to Blitz3D | mc2004 | 6 | mc2004 (2004) |
| types and functions | Dax Trajero | 9 | soja (2004) |
| Strange INT behavior | DaveEdwards | 26 | eBusiness (2004) |
| Date Conversion | Mental Image | 9 | Mental Image (2004) |
| Userlib Not Found ? | StOrM3 | 5 | Oldefoxx (2004) |
| Parts of image is clear in the game | luke101 | 2 | Stevie G (2004) |
| follow an attack pattern | Steve Elliott | 14 | wmaass (2004) |
| nSprite lib problems.. my game now is messed up? | StOrM3 | 1 | StOrM3 (2004) |
| String cmp | asdfasdf | 4 | Graythe (2004) |
| collision problem | po | 3 | _PJ_ (2004) |
| Image does not exist..problem | luke101 | 23 | _PJ_ (2004) |
| Create / Copy Pivot with Types | _PJ_ | 5 | _PJ_ (2004) |
| default font for blitz | luke101 | 5 | _PJ_ (2004) |
| Appending Files | None | 3 | jhocking (2004) |
| Can't use 'waittimer()' | Tobo | 6 | klasix (2004) |
| Pointers and ASM | Oldefoxx | 3 | Floyd (2004) |
| Where to start? | mrmango | 12 | Oldefoxx (2004) |
| What Happened to My Post? | Oldefoxx | 3 | Oldefoxx (2004) |
| TCP Chat client | mrmango | 7 | mrmango (2004) |
| Is In Triangle? | tonyg | 3 | tonyg (2004) |
| ODBC/MySQL | mrmango | 5 | mrmango (2004) |
| Collision Confusion | Argh | 5 | eBusiness (2004) |
| Not starting how it should | Tobo | 4 | Tobo (2004) |
| Initializing an rpg battle | Clarks | 5 | _PJ_ (2004) |
| Card games... | po | 14 | nhokem (2004) |
| TC1000 Tablet PC | Colvette | 4 | Bremer (2004) |
| Type, Count | Almo | 8 | _PJ_ (2004) |
| Disable mouse ? | StOrM3 | 9 | Shambler (2004) |
| Hiding an Entity you collide with? | StOrM3 | 13 | StOrM3 (2004) |
| Parallel Port Working! | None | 4 | VIP3R (2004) |
| stuck to the floor | Nexus6 | 2 | Ice9 (2004) |
| instance of type entity UFO\Model | RiverRatt | 2 | Stevie G (2004) |
| freelancer like controls... | scurvy | 4 | RiverRatt (2004) |
| PortIo question | None | 3 | None (2004) |
| writepixelfast problems | Steve Elliott | 6 | Yan (2004) |
| Blitz Crash | Gord | 4 | eBusiness (2004) |
| animation.... | po | 13 | scribbla (2004) |
| What symbol accomplishes line wrapping? | Oakstead | 2 | Rob Farley (2004) |
| Types and DIM | Cold Harbour | 3 | Cold Harbour (2004) |
| Total number of entitys | Chimeara | 5 | Zethrax (2004) |
| Parallel Programming #6 | None | 1 | None (2004) |
| Accessing types within types? | Clarks | 3 | Clarks (2004) |
| Parallel Programming #5 | None | 6 | None (2004) |
| Rotations? | Clarks | 11 | Rottbott (2004) |
| Game creation | Spence | 5 | puki (2004) |
| Nested Types | BlackD | 5 | tonyg (2004) |
| FPS | Clarks | 4 | Clarks (2004) |
| Parallel Programming #4 | None | 4 | soja (2004) |
| Light colour | Chimeara | 6 | Chimeara (2004) |
| Parallel Port #3 | None | 2 | soja (2004) |
| Viewports | Clarks | 3 | Clarks (2004) |
| Closing Window Bug | BlackD | 2 | BlitzSupport (2004) |
| How do I check multiple items in a TYPE | BlackD | 6 | BlackD (2004) |
| Blitz - what's the EDITOR of choice ? | DaxTraj | 61 | BlackD (2004) |
| Creating a crowd | Alberto | 10 | KovaSteel (2004) |
| Mouse Movement of Player Object | StOrM3 | 23 | StOrM3 (2004) |
| MOD and Arrays | AbbaRue | 10 | Bremer (2004) |
| De-Masking Images | BlackD | 6 | darklordz (2004) |
| Alpha Image overlay | d4rkl1gh7 | 13 | BlackD (2004) |
| How do you save a mesh made from blitz 3D? | RiverRatt | 6 | jfk EO-11110 (2004) |
| Parallel Port Programming #2 | None | 2 | soja (2004) |
| Functions and types. | Clarks | 6 | Clarks (2004) |
| How to do limited shareware number of times run? | StOrM3 | 20 | Neo Genesis10 (2004) |
| parallel port programming | None | 6 | Ross C (2004) |
| Game Timing | Zace | 3 | eBusiness (2004) |
| drawimage - is x,y in middle of sprite or top left | Dax Trajero | 6 | Steve Elliott (2004) |
| Problem placing a sprite on top of a moving object | 3DFish | 5 | 3DFish (2004) |
| Any Free GUI | ronbravo | 8 | ronbravo (2004) |
| Is there a command for.... | po | 10 | eBusiness (2004) |
| forward/back speed increases infinatley :/ | GameCoder | 17 | puki (2004) |
| level collision. One surface, how to make it solid | GameCoder | 11 | Neo Genesis10 (2004) |
| Newb question - upgrades | EddieRay | 4 | EddieRay (2004) |
| Exploding and object | Wobbly | 4 | DJWoodgate (2004) |
| Code Help please :) | Spec | 16 | Spec (2004) |
| Passing type to function? | ralphy | 4 | ralphy (2004) |
| Assign variable | cermit | 13 | Rob Farley (2004) |
| float's | Panno | 4 | electronin (2004) |
| type search | Agamer | 3 | Agamer (2004) |
| how to open a webpage in explorer with blitz3d | GC-Martijn | 27 | Mustang (2004) |
| Timer... | po | 6 | soja (2004) |
| From Scratch | LaserBob | 11 | StOrM3 (2004) |
| TranslateEntity | Almo | 4 | GitTech (2004) |
| Final Fantasy Style Text Boxes? | JohnMil | 3 | Shambler (2004) |
| Retund scan code | Agamer | 13 | _PJ_ (2004) |
| Really simple thing.... | Apollonius | 4 | Jeppe Nielsen (2004) |
| how would u...(bout collisions) | Apollonius | 8 | Ross C (2004) |
| Easy way to workout Frame Rate FramePerSec | Apollonius | 6 | Stuart Morgan (2004) |
| 100% CPU use | sequoia | 5 | Zethrax (2004) |
| How would you go about separating your intro,me... | Apollonius | 6 | Agamer (2004) |
| for loop | Apollonius | 8 | WolRon (2004) |
| Direct x | Gord | 2 | simonh (2004) |
| how does timing work? | Apollonius | 12 | Apollonius (2004) |
| TCP Server / stream | sequoia | 9 | sequoia (2004) |
| I think I am getting the hang of this.... | po | 6 | eBusiness (2004) |
| VWait eats up cpu cycles | luke101 | 5 | Rob Farley (2004) |
| An Old Topic Revisited | Gauge | 10 | Gauge (2004) |
| Weird Problem - Stuck and Desperate! | Spomo | 2 | soja (2004) |
| Little help with types | Dax Trajero | 9 | Dax Trajero (2004) |
| I love Types | _PJ_ | 16 | _PJ_ (2004) |
| Nearest Number | Mental Image | 11 | BlackJumper (2004) |
| ReadInt | _PJ_ | 2 | soja (2004) |
| For Next Looping | Mental Image | 3 | Mental Image (2004) |
| Text Adventure Begun (well nearley) | Infantry_Nutter | 16 | Warren (2004) |
| More Efficient Code | Mental Image | 7 | Oso (2004) |
| Block of code, Process BAr while being processed | Apollonius | 7 | Apollonius (2004) |
| Single Instance | Wobbly | 9 | Wobbly (2004) |
| for LOOP reading files... | Apollonius | 10 | jhocking (2004) |
| Simple Questions Topic | Apollonius | 6 | _PJ_ (2004) |
| using bitmaps as text? | Infantry_Nutter | 10 | _PJ_ (2004) |
| Why doesn't it go left or right? | Apollonius | 8 | Apollonius (2004) |
| Loading raw sounds | Oso | 8 | Oso (2004) |
| SHIP PHYSICS | Mr. Bill | 3 | Mr. Bill (2004) |
| rendertween issues | RifRaf | 5 | Stuart Morgan (2004) |
| color detecting | Atomic Duck | 2 | Neo Genesis10 (2004) |
| Mp3 looped | jigga619 | 12 | TartanTangerine (was Indiepath) (2004) |
| Stoping Text overlapping | Infantry_Nutter | 7 | Stickman (2004) |
| Arrays of types | Oso | 3 | Oso (2004) |
| Executable program help | Spec | 11 | darklordz (2004) |
| Cylinder style 3d list | REDi | 5 | REDi (2004) |
| Why wont it come on? | Clique | 3 | cermit (2004) |
| Please explain how CallDll works | djr2cool | 6 | Bremer (2004) |
| Working with Collisions and Meshes | StOrM3 | 14 | StOrM3 (2004) |
| char animation quest | tvtom | 5 | Ricky Smith (2004) |
| Help with jump platform code please!! | Spec | 10 | electronin (2004) |
| texture problem | scribbla | 8 | scribbla (2004) |
| sprite to background collision ? | Dax Trajero | 3 | LarsG (2004) |
| Sound Channel Problem | Steve Elliott | 5 | Steve Elliott (2004) |
| Age of empires Ai sort off thing | Agamer | 14 | Agamer (2004) |
| How to make sprite alpha transparent | luke101 | 2 | TeraBit (2004) |
| .BMP to .JPG | Stevie G | 15 | _PJ_ (2004) |
| problem with maskimage() outline | NeuralizR | 11 | NeuralizR (2004) |
| Camera Movement Function | xmlspy | 5 | xmlspy (2004) |
| TimeScale by a Newbie. | Jono | 9 | Jono (2004) |
| Is there any way to adjust mouse sensitivity? | po | 6 | eBusiness (2004) |
| Why you should name types? | bobbo | 26 | ashmantle (2004) |
| update probs!! | jasper | 18 | darklordz (2004) |
| New Features in Blitz3d update ? | StOrM3 | 4 | Agamer (2004) |
| B3D viewer? | Avrigus | 7 | Beaker (2004) |
| Easiest 3d modler to learn | Agamer | 34 | podperson (2004) |
| Import help | cermit | 13 | cermit (2004) |
| Multiplayer | RifRaf | 5 | _PJ_ (2004) |
| I think this is right | Agamer | 6 | Zethrax (2004) |
| Best way to scale and rotate Models ? | StOrM3 | 18 | Ross C (2004) |
| Redimming Arrays | Gauge | 7 | Graythe (2004) |
| IRC channel for Blitz3D ? | StOrM3 | 9 | Agamer (2004) |
| Switch between full and windowed mode | luke101 | 5 | jhocking (2004) |
| Displaying Coords in text on 3D disp? | StOrM3 | 7 | LuckyPhil (2004) |
| Help me, about 2D x,y | Apollonius | 19 | mudcat (2004) |
| Best way to Sync music with images | spriteman | 5 | CS_TBL (2004) |
| Fastest way | RifRaf | 8 | RifRaf (2004) |
| ReadPixel working in windowed mode but not fullscr | Dax Trajero | 13 | Dax Trajero (2004) |
| Live Audio | JPD | 7 | darklordz (2004) |
| Object KeyWord | ziggy | 6 | ziggy (2004) |
| Style Jezzball game | Insane Games | 3 | Andy_A (2004) |
| .b3d in Blitz3DDemo | Jake | 4 | Jake (2004) |
| Blitz poser | Gord | 4 | Gord (2004) |
| Gravity on round object ';..;' | FunTex | 10 | Neo Genesis10 (2004) |
| My kingdom for a tutorial!!! | leeluna | 8 | leeluna (2004) |
| Gnet vs Directplay | Gauge | 5 | Bill Sims (2004) |
| Using dlls | luke101 | 3 | luke101 (2004) |
| Retro Games | Faz | 8 | Agamer (2004) |
| WritePixelTrouble | GrrBrr | 4 | GrrBrr (2004) |
| for loop.object = each object | DaxTraj | 5 | DaxTraj (2004) |
| Text variety? | wgkspeak | 3 | wgkspeak (2004) |
| blitz3d is CPU killing :S | GC-Martijn | 18 | sswift (2004) |
| sprite trajectory (10deg, 20deg,30deg) | Dax Trajero | 14 | Shambler (2004) |
| Type Query | Gord | 3 | Zethrax (2004) |
| save buffer to pic | Chimeara | 3 | Zethrax (2004) |
| Memory acces violation Second time round | Chimeara | 9 | Chimeara (2004) |
| What is a DLL | luke101 | 5 | Koriolis (2004) |
| Undocumented Keywords | ziggy | 2 | Shambler (2004) |
| rotate,animimage and handleimage | mudcat | 3 | mudcat (2004) |
| TYPES!! >: ( | MattVonFat | 3 | MattVonFat (2004) |
| A couple of beginner questions... | stevious | 5 | Rob Farley (2004) |
| gfxStarfield=CreateImage(32,32,10) | GC-Martijn | 4 | Gauge (2004) |
| Scroling Map | Tokra | 2 | CS_TBL (2004) |
| Arrays in Types? | (tu) ENAY | 3 | (tu) ENAY (2004) |
| Circular movement or something | Glorified_Monkey | 12 | big10p (2004) |
| EntityBox | Ross C | 5 | Brendane (2004) |
| Smarter compiler? | Seldon | 5 | Seldon (2004) |
| Font error | luke101 | 7 | luke101 (2004) |
| Why are Types so weird? | Seivad Noj | 6 | Seivad Noj (2004) |
| Texture Flags | carpman | 3 | carpman (2004) |
| passing a filehandle to a function | DaxTraj | 5 | Dax Trajero (2004) |
| Loading a cool font | luke101 | 3 | luke101 (2004) |
| BlitzPlus Executables | bobbo | 4 | bobbo (2004) |
| Absolute rotation and movement ? | StOrM3 | 10 | Andy_A (2004) |
| Light intensity > 1? | napole0n | 17 | Shambler (2004) |
| writing text, letter by letter | Atomic Duck | 13 | Rob Farley (2004) |
| How to get file names of a folder | xmlspy | 3 | BlitzSupport (2004) |
| pi | Agamer | 14 | AbbaRue (2004) |
| Loop Music | luke101 | 3 | luke101 (2004) |
| Password Gen | MattVonFat | 12 | BlackJumper (2004) |
| Reading Files | MattVonFat | 2 | GfK (2004) |
| Legal Stuff | luke101 | 10 | Andy (2004) |
| Entity does not Exist | 3DFish | 5 | 3DFish (2004) |
| Gun shooting? | po | 13 | Gauge (2004) |
| Tokamak | Clique | 2 | Beaker (2004) |
| .decls | MattVonFat | 5 | MattVonFat (2004) |
| Snow Fall | CodeD | 6 | Hansie (2004) |
| Creating music | luke101 | 6 | luke101 (2004) |
| Saving Images | Stevie G | 7 | Stevie G (2004) |
| Attaching Graphics to Custom Types | Jellon | 3 | Jellon (2004) |
| uppdate "entity had no animation" | Chimeara | 8 | Chimeara (2004) |
| license of bsp, md2 and md2 | David | 15 | Ice9 (2004) |
| b3d | Alberto | 5 | aCiD2 (2004) |
| 2d stuff | David819 | 16 | Clyde (2004) |
| Is this useful for anything? | Hansie | 3 | Clyde (2004) |
| Duh! Types | _PJ_ | 9 | Clyde (2004) |
| transparent sprites with .png | DaxTraj | 5 | jhocking (2004) |
| running a command prompt? | (tu) sinu | 6 | soja (2004) |
| Screen shots | Chimeara | 8 | Zethrax (2004) |
| DirectPlay/3D | Gauge | 2 | aCiD2 (2004) |
| Flash as a UI? Anyone tried it? | BulletMagnet | 6 | aCiD2 (2004) |
| Multiplayer Question | Apollonius | 11 | Gauge (2004) |