| | | |
Beginners - Start Here (sticky) | Zethrax | 12 | RustyKristi (2017) |
| | | |
Identify the parent list and parent index of a ... | RemiD | 8 | Blitzplotter (June) |
I'm a little rusty, please help with.... | Blitzplotter | 5 | Blitzplotter (June) |
&Roids | dw817 | 8 | dw817 (May) |
Animation Tutorial (for Blitz 3d): REAL Animation | En929 | 7 | Blitzplotter (May) |
run .exe-files on other machines | Mimi | 25 | xlsior (May) |
Rough image outline | NRJ | 5 | Midimaster (May) |
When entity on pick mode | Hardcoal | 6 | RemiD (April) |
Pressing Buttons to Animate | En929 | 7 | Midimaster (April) |
Blitz3D: links to DLL function lists. | Leafus | 10 | Leafus (April) |
How to detect WriteProcessMemory? | Hajt | 3 | virtlands (April) |
60 frames per second | Amanda Dearheart | 8 | Amanda Dearheart (April) |
Converting blitz3D to blitzmax problem | Polarix | 4 | grable (March) |
Something happening once in an if/while statement? | Polarix | 11 | Stevie G (March) |
ragdoll failure... | RemiD | 4 | steve_ancell (March) |
problem in elseif statement | NRJ | 4 | Matty (March) |
Duplicate variable name | Polarix | 3 | Zethrax (March) |
MAV with ChannelPlaying | Polarix | 4 | Zethrax (March) |
Textures for uv mapping | NRJ | 5 | RemiD (March) |
flag 128 cubemap | Prym | 1 | Prym (February) |
CreateSphere (100) Max ? | Prym | 10 | Prym (February) |
Managing Player fall and gravity. | RemiD | 15 | BlitzMan (2017) |
About LoadFont - "Fonts" folder or... | vinnicius | 7 | grable (2017) |
Mesh Twitching when beyond 20,000 in Z axis. | Imperium | 14 | Imperium (2017) |
Infinite rand? | Polarix | 3 | Polarix (2017) |
Load Texture : Flag 2 with Alpha Layer Crashes on Windows 7? | Imperium | 2 | Imperium (2017) |
collision mav | Polarix | 9 | Polarix (2017) |
Insert sysex into midilib | marcos jose | 1 | marcos jose (2017) |
Scaled window mode | Farflame | 15 | RemiD (2016) |
copyentity | Prym | 7 | RemiD (2016) |
how to disable the filtering on texture | RemiD | 18 | RemiD (2016) |
Pathing | _PJ_ | 17 | _PJ_ (2016) |
texture does not exist | Polarix | 5 | RemiD (2016) |
In this example my bullets have problems | Phodis | 17 | Phodis (2016) |
EntityColor | _PJ_ | 6 | Dan (2016) |
Initial pixel resolution. | Santiworld | 7 | jfk EO-11110 (2016) |
How to create a bobbing camera while walking? | dddx | 4 | Matty (2016) |
what does 1.e-004 mean ? | RemiD | 10 | Matty (2016) |
why does this fail? | Gauge | 5 | TomToad (2016) |
Sword animation? | sg_caboose | 4 | Rick Nasher (2016) |
Making an object move with the camera? | dddx | 3 | RemiD (2016) |
Model animation and control | collimic | 25 | RemiD (2016) |
linepick under parent ? | Prym | 5 | Prym (2016) |
updatenormals() procedure logic ? | RemiD | 9 | RemiD (2016) |
Loading Blender Animation Files | BoxGuy | 5 | RustyKristi (2016) |
custom camera FOV ? | RemiD | 29 | gpete (2016) |
Scaling down scene meshes/elements Pros and Cons? | RustyKristi | 9 | Bobysait (2016) |
Minesweeper / Microsoft Treasure Hunt Clone | loofadawg | 1 | loofadawg (2016) |
Windows 10, AVI, Win32API playback problem[SOLVED] | Mikorians | 6 | Mikorians (2016) |
AppTitle(variable) [SOLVED] | 0x00 | 3 | 0x00 (2016) |
Include file path [SOLVED] | Mikorians | 13 | Mikorians (2016) |
'Invalid Image Handle' | Flynn | 15 | _PJ_ (2016) |
texture colors and vertices colors ? | RemiD | 9 | RemiD (2016) |
Directx limits? | mindstorms | 31 | jfk EO-11110 (2016) |
Smooth Noise Overview | _PJ_ | 1 | _PJ_ (2016) |
why many pivots takes time to render ? | RemiD | 4 | Bobysait (2016) |
time a procedure takes in microseconds ? not milli | RemiD | 11 | RemiD (2016) |
Bank/Peek/Poke | _PJ_ | 14 | _PJ_ (2016) |
"expecting end-of-file" error causes ? | RemiD | 5 | Bobysait (2016) |
A dll to know when there is a beat in a music ? | RemiD | 18 | RemiD (2016) |
Newton Physik Question about Water... | Wolf1870 | 1 | Wolf1870 (2016) |
Why am i getting this error? | wiktorwiktor12 | 5 | RemiD (2016) |
Texturing one side at a time? | Polarix | 12 | Dan (2016) |
Mouselook? | Polarix | 5 | RemiD (2016) |
Double pressing buttons and stopping sound? | Polarix | 2 | RustyKristi (2016) |
AddMesh and Reduce Draw Calls? | RustyKristi | 10 | RustyKristi (2016) |
What does Force High Color Textures flag do? | RustyKristi | 5 | RustyKristi (2016) |
Texture seams visible from a distance | RustyKristi | 21 | RemiD (2016) |
Set Mask Color for Loaded 3D Model Textures | RustyKristi | 3 | RustyKristi (2016) |
GROUPS | Polarix | 27 | steve_ancell (2016) |
Very frustrating problem | Polarix | 4 | Bobysait (2016) |
is there anyway to go over 2147483647 | Polarix | 4 | steve_ancell (2016) |
weld vertices | Paulo | 11 | RustyKristi (2016) |
animated flag | Santiworld | 3 | Santiworld (2016) |
Files Handling? | Hotshot2005 | 8 | Hotshot2005 (2016) |
Help needed for a shooting game. | Greetlock | 3 | Yue (2016) |
what is the best way to add gravity | Rubiks14 | 10 | Blitzplotter (2016) |
Teleporting camera? | Polarix | 3 | Zethrax (2016) |
player in tunnel | NRJ | 2 | Polarix (2016) |
scan all entitys for optimization | Santiworld | 2 | Yue (2016) |
FreeImage Userlib and Alpha Transparency | RustyKristi | 3 | RustyKristi (2016) |
Dropping a bomb with deforming terrain | Blitzplotter | 29 | Blitzplotter (2016) |
Array problems | Nexus6 | 2 | Nexus6 (2016) |
Replicating Plane Thickness and position w/ Cube | RustyKristi | 24 | RustyKristi (2016) |
BAI in blitz3d? | Caton | 8 | steve_ancell (2016) |
List All Functions used in B3D Source | RustyKristi | 5 | RustyKristi (2016) |
Collision problems again | grindalf | 2 | RemiD (2016) |
Convert Blitzcode to C++? | fdfederation | 5 | fdfederation (2016) |
Speed increase Dx7 and Modern videocards | Pakz | 5 | RustyKristi (2016) |
Global Error Trapping | RustyKristi | 5 | RustyKristi (2016) |
Collision problems | grindalf | 10 | RemiD (2016) |
Getting a negative readout from Millisecs() | fox95871 | 6 | jfk EO-11110 (2016) |
Switching safely | fox95871 | 5 | jfk EO-11110 (2016) |
Creating a masked texture | fox95871 | 10 | jfk EO-11110 (2016) |
Font issue | JapaneseGameDev3000 | 3 | JapaneseGameDev3000 (2016) |
3D level question | JapaneseGameDev3000 | 9 | JapaneseGameDev3000 (2016) |
Thoughts about exporters/importers of an .obj file | RemiD | 7 | RemiD (2016) |
C++ DX B3D Loader? | Caton | 2 | RustyKristi (2016) |
Newton Problem | Wolf1870 | 3 | Wolf1870 (2016) |
player interaction with tunnel | NRJ | 2 | RemiD (2016) |
How do you put 2 textures on sphere | Polarix | 5 | RustyKristi (2016) |
stream does not exist error | DropTherapy | 6 | Matty (2016) |
Entity not moving? | Polarix | 2 | Midimaster (2016) |
Scaling and Repeating Array Data | _PJ_ | 3 | _PJ_ (2016) |
what is : Write data into a memory bank | Santiworld | 3 | Santiworld (2016) |
a basic question. | Santiworld | 5 | RemiD (2016) |
Too many parameters? | JapaneseGameDev3000 | 6 | Matty (2016) |
Embedded midis | fox95871 | 6 | Midimaster (2016) |
midi vs. mp3 | collimic | 9 | fox95871 (2016) |
prob with framerate , and more xd .... | danio | 12 | fox95871 (2016) |
Frustum versus screensize | fox95871 | 4 | fox95871 (2016) |
why is this happening, player motion related issue? | NRJ | 8 | RemiD (2016) |
SQLite | XtwinstarX | 2 | RustyKristi (2016) |
Updated MySQL | Thrain | 2 | RustyKristi (2016) |
Raknet MAVs in a function | Thrain | 3 | Thrain (2016) |
Will my program work on all modern PCs??? | JapaneseGameDev3000 | 5 | Gauge (2016) |
Deleting .bmp image | pfaber11 | 10 | _PJ_ (2016) |
How do I format text output to screen... | hollifd | 4 | Midimaster (2016) |
Shadow Not visible | _PJ_ | 4 | _PJ_ (2016) |
Strange Alpha | Santiworld | 7 | Santiworld (2016) |
WinPhone | Prym | 7 | Gauge (2016) |
How do I write a " to a text file | hollifd | 4 | hollifd (2016) |
Draw boxes and lines, move them, and zoom | hollifd | 32 | hollifd (2016) |
Why 'Y' parameter? | _PJ_ | 6 | _PJ_ (2016) |
Any way to supply a default input when using INPUT | hollifd | 9 | Matty (2016) |
Ground texture is missing | DerRichie1984 | 5 | DerRichie1984 (2016) |
Meshes are not drawn correctly (invisible walls) | DerRichie1984 | 4 | DerRichie1984 (2016) |
Sine wave at an angle | _PJ_ | 4 | _PJ_ (2016) |
How do I pan (change ORIGIN) by dragging mouse... | hollifd | 3 | RGR (2016) |
don't run low level command (exec f) | vivaigiochi | 4 | Prym (2016) |
Edit a 2D line... | hollifd | 3 | hollifd (2016) |
How do you make a 2-sided texture | Polarix | 6 | Bobysait (2016) |
Line() function and frame rate behaviour | 1Garrett | 5 | RemiD (2016) |
Message fade-effect | ColeE | 2 | RemiD (2016) |
Need a light mapping tool | NRJ | 10 | NRJ (2016) |
What is going on here? | ColeE | 3 | ColeE (2016) |
How to turn a sphere inside-out? | Polarix | 4 | Guy Fawkes (2016) |
Scrolling maze game | Deano | 5 | RemiD (2016) |
SetBuffer BackBuffer() | ColeE | 16 | RemiD (2016) |
Is this method as efficient as possible? | ColeE | 30 | Guy Fawkes (2016) |
What is my error? | ColeE | 7 | Omnicode (2016) |
entity doesn't exist | NRJ | 5 | NRJ (2016) |
Help for my program? | JadenReichelt | 11 | JadenReichelt (2016) |
Advantages of several surfaces vs several meshes ? | RemiD | 8 | RemiD (2016) |
what does this mean | spear30 | 24 | B (2016) |
Blitz3D install path = ? | Tektoy | 14 | Dan (2016) |
ReadLine not see Cyrillic | Xaker1493 | 21 | Dan (2016) |
creating a proper 3d player | 9310 | 4 | RemiD (2016) |
3d model interaction | NRJ | 12 | Rick Nasher (2016) |
Need help to desactivate a collider please | RemiD | 7 | RemiD (2016) |
Gravity, LoadAnimMesh, Future Goals! | CuteNCreamy | 15 | Guy Fawkes (2016) |
Quill3D working again? | gpete | 2 | Floyd (2016) |
Two Entity collision response? | funkmaster5000 | 17 | RemiD (2016) |
Messing with arrays | JBR | 6 | JBR (2016) |
Play sound on collision problem? | NRJ | 9 | NRJ (2016) |
Passing Object Pointers to Functions | Irvau | 12 | Spencer (2016) |
custom model format? | Caton | 5 | RemiD (2016) |
Problem with executable file and full screen mode | Rooster | 29 | steve_ancell (2015) |
Comprehensive list of screen resolutions | fox95871 | 9 | RemiD (2015) |
Running Blitz3d on a smartphone | fox95871 | 15 | fox95871 (2015) |
AnimMesh creation | Creator_ZMS | 3 | Matty (2015) |
read/write pixel fast work out colours? | tsmpaul | 4 | Zethrax (2015) |
math question | stayne | 11 | stayne (2015) |
File not found - possible bug in Readfile/Openfile | Rocys | 5 | Matty (2015) |
Unable to Set Graphics Mode | Jamie | 16 | RemiD (2015) |
Making Money? | Creator_ZMS | 5 | steve_ancell (2015) |
FPS Engine creation | EpicElrod | 10 | jfk EO-11110 (2015) |
Translate Triangles | Argandos | 5 | Floyd (2015) |
Can you add b3d to b3d models | tux | 2 | RemiD (2015) |
Save Mesh to Destination possible? | Argandos | 5 | Argandos (2015) |
Get paid taking Surveys | Reans | 7 | Rick Nasher (2015) |
Copying UV Coordinates (.X Files) | RustyKristi | 4 | RustyKristi (2015) |
Exit command | Prym | 11 | steve_ancell (2015) |
Rebounding Trig | _PJ_ | 4 | Matty (2015) |
Hi I need to ask a question? | unixos | 6 | RemiD (2015) |
Visual Blitz | Hotshot2005 | 8 | _PJ_ (2015) |
Compiling Blitz3D from Source | RustyKristi | 6 | Blitzplotter (2015) |
formatting on screen | ColeE | 2 | Stevie G (2015) |
waypoint question | stayne | 3 | stayne (2015) |
EntityX, Y, and Z return NaN | ColeE | 3 | ColeE (2015) |
problem with collisions detection | RemiD | 11 | RemiD (2015) |
BVH to Blitz (MoCap) [RESOLVED] | Mikorians | 20 | Mikorians (2015) |
Animation troubles | Trigger1000 | 2 | RemiD (2015) |
Affine Texture Mapping | williampigmeu | 5 | Yasha (2015) |
Question about CreateTimer & WaitTimer. | Rooster | 3 | Rooster (2015) |
Problem with LoadAnimImage | Rooster | 5 | xlsior (2015) |
Snow, bubbles and fire, all out of control. | gerald | 2 | Mikorians (2015) |
Blitz3D IDE Help | Eren | 12 | RemiD (2015) |
Different language | Eren | 6 | Flanker512 (2015) |
Scrolling text help | Eren | 15 | Eren (2015) |
Help with movement bug | Rooster | 6 | RemiD (2015) |
Moved, wrong section. | Rick Nasher | 1 | Rick Nasher (2015) |
Bmp for Particle | Hardcoal | 8 | Hardcoal (2015) |
Catch game up to missed frames realtime? | Kippykip | 3 | RemiD (2015) |
How to open .b3d files? | AlphaHedge_YT | 15 | RemiD (2015) |
bug in my code and i don't see why... (short code) | RemiD | 4 | Who was John Galt? (2015) |
Collisions with no responses? | Irvau | 4 | Irvau (2015) |
Collisions and meshes? | kantuno | 6 | Irvau (2015) |
Got fire to run but won't reload level, problems. | gerald | 4 | Irvau (2015) |
Text highlighting | Eren | 8 | RemiD (2015) |
How to collide light with an entity? | Liimbix | 2 | RemiD (2015) |
Program isn't updating a variable that changes? | Liimbix | 4 | Liimbix (2015) |
How to internally return the value of a CameraPick | Liimbix | 2 | RemiD (2015) |
Collisions not updating? | Liimbix | 1 | Liimbix (2015) |
Bubble bath effect, fire effect. | gerald | 4 | gerald (2015) |
Movement and the Camera | kantuno | 2 | Midimaster (2015) |
Third person controller | Horax | 6 | Horax (2015) |
If block not working | Darkseid2.0 | 9 | steve_ancell (2015) |
fire effect quits working; entity does not exist | gerald | 3 | gerald (2015) |
Amazing 3d Graphics In Blitz3d ! | Th3Professional | 9 | hoyoyo80 (2015) |
Race track, load as another terrain map? | Erroll | 5 | Erroll (2015) |
Explain DX Lighting, Dynamic Shadows and Lightmap | hoyoyo80 | 19 | hoyoyo80 (2015) |
Anybody can share their game art/code ? | hoyoyo80 | 3 | hoyoyo80 (2015) |
min max allowed value of entityorder ? | RemiD | 9 | RemiD (2015) |
.b3d file wont load | Trigger1000 | 23 | Trigger1000 (2015) |
Help with type instances - yet again. *sigh* | Irvau | 11 | Irvau (2015) |
How do u manage texturing with FastExt effect? | hoyoyo80 | 2 | videz (2015) |
Help with accessing multiple types from entities? | Irvau | 13 | Guy Fawkes (2015) |
Error in Blitz 3d !! | Th3Professional | 17 | Guy Fawkes (2015) |
Name of game | Eren | 3 | Eren (2015) |
Day timer | kantuno | 3 | kantuno (2015) |
Binary color separation trick [RESOLVED] | Mikorians | 6 | Guy Fawkes (2015) |
MD2, CopyEntity, and Alpha trouble | Mikorians | 9 | Mikorians (2015) |
Rotate Clamped Texture | Volturna | 3 | Volturna (2015) |
3D Begginner Help? | ChaseHatesEggs | 5 | RemiD (2015) |
Lost Light Effect on Created Meshes | Volturna | 13 | Volturna (2015) |
How to make 1000 Cubes ? | ChaseHatesEggs | 15 | ChaseHatesEggs (2015) |
rendering time impacted by cameraviewport ? | RemiD | 10 | Mikorians (2015) |
What if I want multiple variables? | iHateMath | 17 | Mikorians (2015) |
Help with Spherical Gravity and rotation | VladHQ | 7 | Rick Nasher (2015) |
Changing textures | Trigger1000 | 3 | Blitzplotter (2015) |
New and need help and ask a question? | programmerbliz | 4 | Zethrax (2015) |
Simple timer for quit | MrOnlineCoder | 5 | _PJ_ (2015) |
Help with mouselook function. | Irvau | 11 | RemiD (2015) |
Help with basic coding? | DUO_pro97 | 7 | Blitzplotter (2015) |
32 bits : how many colors ? | RemiD | 9 | Matty (2015) |
How to create a shinny black cube? | Rick Nasher | 14 | Rick Nasher (2015) |
Byte madness | Jimmy | 17 | Jimmy (2015) |
3D object loads as white cube | Trigger1000 | 10 | RemiD (2015) |
[Resolved] Hide Startup Window on Fullscreen | videz | 14 | Jimmy (2015) |
Best B3D Water Entity System made? | videz | 7 | videz (2014) |
[Resolved] WinBlitz3D Tabber Example?? | videz | 1 | videz (2014) |
Suggestion for Network + Physics lib | videz | 6 | videz (2014) |
2D Image Array | The Coder Cult | 2 | _PJ_ (2014) |
Lightmapping partial success, need final advice! | RustyKristi | 13 | RustyKristi (2014) |
Making Fog and Skybox show | RustyKristi | 3 | videz (2014) |
How can I create grass like this? | videz | 5 | videz (2014) |
Help running Tokamak example | RustyKristi | 1 | RustyKristi (2014) |
Blitz3D 101 (Frameworks/Tool List) | videz | 4 | videz (2014) |
Adding Normal maps to mesh | videz | 5 | videz (2014) |
Blitz3D OO, Other Questions | zoqfotpik | 5 | zoqfotpik (2014) |
[Solved] FastExt Shadow Receiver Mesh Issue | RustyKristi | 6 | RustyKristi (2014) |
Blending Fastext Shadows with B3D Lightmaps | RustyKristi | 6 | RustyKristi (2014) |
Correcting Entity Rotation In Game | RustyKristi | 13 | RustyKristi (2014) |
getangle3d how to do that? | Pakz | 12 | Mikorians (2014) |
EOF | Killsgaurd | 11 | Killsgaurd (2014) |
Blitz Collision vs Other Library (Collision only) | RustyKristi | 8 | RemiD (2014) |
error 'else' without 'if' | Rooster | 7 | Zethrax (2014) |
So fast you can't believe it! | Mikorians | 4 | Mikorians (2014) |
.3DS models white? | Killsgaurd | 3 | Killsgaurd (2014) |
Types of .Obj and .mtl | Killsgaurd | 4 | Killsgaurd (2014) |
Best way to add Normal maps to models and terrain? | RustyKristi | 1 | RustyKristi (2014) |
[Solved] Loading Terrain Files | RustyKristi | 5 | RustyKristi (2014) |
LoadAnimImage | eatkoalas | 6 | Matty (2014) |
2D and 3D in blitz3d | blicek | 4 | blicek (2014) |
Need Help in Projecting Entity Rotation in Network | RustyKristi | 1 | RustyKristi (2014) |
Help a moddeler/designer understand programming :( | Pez263 | 4 | MarkG (2014) |
Mouse Coord over 1536x864 | Volturna | 20 | steve_ancell (2014) |
Remove texture | Mikorians | 1 | Mikorians (2014) |
Any way to speed up SaveBuffer? | codermax | 7 | _PJ_ (2014) |
How to include accents to the texts? | Tonim | 5 | RemiD (2014) |
Interprocess comm - newbie query | Mikorians | 12 | Mikorians (2014) |
write b3d files from code | Prym | 6 | Prym (2014) |
general 3d game errors | Eren | 4 | RemiD (2014) |
Few thousand Tris in world gets slow. | Pakz | 7 | Pakz (2014) |
'Custom delay' | Eren | 23 | Matty (2014) |
b3d-pipeline link dissolving - help us pudding | Mikorians | 3 | Guy Fawkes (2014) |
Lusher Foliage | Mikorians | 35 | Rick Nasher (2014) |
Collision detector? | Obliteration | 7 | Obliteration (2014) |
Few question... | Obliteration | 3 | Obliteration (2014) |
It that Error on Blitz3D? | Obliteration | 4 | Obliteration (2014) |
Text problem | Obliteration | 7 | Mikorians (2014) |
A little help with collision? | Obliteration | 4 | Obliteration (2014) |
Blitz3D is honored! | Learning5614 | 13 | RemiD (2014) |
Complete collision, but how to 'walk'? | Obliteration | 1 | Obliteration (2014) |
"True Random" C prog Conversion | Mikorians | 36 | Mikorians (2014) |
How will Hardwired help me | Nexus6 | 3 | Mikorians (2014) |
Masked texture | Kiyoshi | 6 | Mikorians (2014) |
Big textures? or small but many? | NotAGamer | 5 | Mikorians (2014) |
Error on my Blitz3D | Obliteration | 11 | Obliteration (2014) |
openTCPstream in loop ? | Prym | 31 | Prym (2014) |
TCP\IP server-client | ILonion | 7 | ILonion (2014) |
CCTV and Monitor | Obliteration | 11 | Obliteration (2014) |
Deleting UDP messages | AngelOnFira | 3 | Matty (2014) |
Timer for Cooldown skill | Giuliani | 4 | Giuliani (2014) |
Types. | Aussie | 14 | Aussie (2014) |
"Walking" and looking around the mesh | Obliteration | 3 | Obliteration (2014) |
Enititypick | Jammer429 | 5 | Aussie (2014) |
Cannonball | kantuno | 3 | dynaman (2014) |
key down on cellphone? | Rabies | 7 | xlsior (2014) |
Help with a 3D Maze type game. | Kedumba | 6 | Krischan (2014) |
Help needed . . . . . | Learning5614 | 3 | Guy Fawkes (2014) |
Pointentity backwards with milkshape animation. | gerald | 6 | gerald (2014) |
CLS problem | Eren | 2 | RemiD (2014) |
MouseLook | Eren | 6 | Eren (2014) |
image and pixel | Prym | 3 | Prym (2014) |
Blitz3D doesn't works on my PC with Windows 7 | Lord Saibot | 40 | RGR (2014) |
Type memory leaks question | Talavar | 4 | Yasha (2014) |
Variable Type Mismatch | Talavar | 2 | Talavar (2014) |
Constant string arrays - how? | 2 Unlimited | 1 | 2 Unlimited (2014) |
first try at creating avatar | bluatigro | 10 | RemiD (2014) |
texures creating and saving | bluatigro | 2 | Bobysait (2014) |
some questions | bluatigro | 6 | RemiD (2014) |
Changing B3D look | dna | 10 | dna (2014) |
Alpha Transparent Textures | YellBellzDotCom | 16 | vinnicius (2014) |
Just a new guy | Joe Joe | 4 | Joe Joe (2014) |
Can you add a .ico for a blitz3d game? | dragonslayer2042 | 4 | Yue (2014) |
Movement issue | Eren | 10 | Matty (2014) |
Types And Entitydistance | Newbie31 | 21 | Newbie31 (2014) |
Return float | ILonion | 9 | ILonion (2014) |
Controlling animation; start and stop character. | gerald | 7 | Guy Fawkes (2014) |
Bigger font? | JBR | 15 | JBR (2014) |
Sky issues | Eren | 6 | Guy Fawkes (2014) |
Trouble drawing | Guy Fawkes | 12 | Guy Fawkes (2014) |
Help with Changing between levels 3d | Newbie31 | 7 | Kryzon (2014) |
ac3d moels in bliz 3d? | gerald | 13 | Doggie (2014) |
Blitz3D supported resolutions | Makis | 12 | Osoko (2014) |
Animations and collisions? | gerald | 2 | RemiD (2014) |
location of a collision? | gerald | 7 | gerald (2014) |
Smooth Backdrop Scrolling | LeftyGuitar | 8 | LeftyGuitar (2014) |
Beginners Community Project - Space Invaders | SoggyP | 106 | LeftyGuitar (2014) |
Help Understanding LoadAnimTexture Parameters | Jillinger | 10 | gerald (2014) |
Help with ETNA Userbase | Guy Fawkes | 16 | Guy Fawkes (2014) |
Error - 'Else' without 'if' | Jillinger | 4 | Hardcoal (2014) |
Blitz3D Lesson4 Error | Jillinger | 8 | Jillinger (2014) |
Illegal memory address | Eren | 2 | Yasha (2014) |
IP adress | Prym | 4 | Rick Nasher (2014) |
3D Painter for Objects - Paint right on 'em -Good! | Mikorians | 59 | Guy Fawkes (2014) |
Newby | Gazza69 | 8 | Hotshot2005 (2014) |
Key repeat? | collimic | 5 | cryptadone (2014) |
Test | heletrobe | 9 | cryptadone (2014) |
Read/WritePixelFast | _PJ_ | 7 | cryptadone (2014) |
freeEntity meshx | rickavzstx | 9 | RemiD (2014) |
Oval center keeps changing help | lonewolf22 | 2 | JBR (2014) |
Error writing file - new install | Pakz | 7 | AngelOnFira (2014) |
For loop question | RemiD | 6 | RemiD (2014) |
Saving and Loading? | Hotshot2005 | 7 | AngelOnFira (2014) |
3d coordinates to 2d coordinates if the point is b | RemiD | 17 | RemiD (2014) |
how to send string to website ( php script ) ? | Prym | 5 | Prym (2014) |
collisions and gravity | Prym | 5 | Prym (2014) |
BlitzPlus: mouse trouble (locked) | Darkseid2.0 | 1 | Darkseid2.0 (2014) |
Physics Engines: Which is the fastest? | Rick Nasher | 6 | Rick Nasher (2014) |
Texting and speed | Gauge | 4 | Kryzon (2014) |
Multiple UV Maps | Dark One | 7 | fox95871 (2014) |
IsInside function for bounding meshes | Mikorians | 3 | Stevie G (2014) |
MeshDepth problem | Mikorians | 5 | Mikorians (2014) |
Custom Type Persistence | Mikorians | 4 | Mikorians (2014) |
"Entity does not exist" | fdfederation | 4 | Mikorians (2014) |
Blitz3D or BlitzMax - Own 3D now | Mikorians | 37 | Mikorians (2014) |
Silly question : basic resolution changer | Buff Jigsaw | 7 | Yue (2014) |
A Quick Question About GrabImage | Newbie31 | 10 | fox95871 (2014) |
How do you delete the last object in a type coll. | Newbie31 | 3 | Yue (2014) |
Worldmap mountains | fox95871 | 4 | Floyd (2014) |
Mouse Click on Box? | Hotshot2005 | 4 | LittleDave (2014) |
Type,For/next/each problem. | collimic | 4 | Midimaster (2014) |
So basic I am almost ashamed to ask | collimic | 4 | collimic (2014) |
I need some help with a for/next loop problem? | Newbie31 | 3 | Newbie31 (2014) |
Detect Mesh Contact | Hardcoal | 5 | Mikorians (2014) |
Simple Flappy Bird Clone | andy_mc | 1 | andy_mc (2014) |
Blitz language help | blicek | 3 | blicek (2014) |
Help with LinePick | Yue | 8 | Mikorians (2014) |
Function writemesh() - texture seams glitch | Guy Fawkes | 7 | Mikorians (2014) |
Grass/Tree Party | Hotshot2005 | 11 | Mikorians (2014) |
Force Feedback Rumble 1a available again! | Mikorians | 6 | Rick Nasher (2014) |
Cool- USB adapter for MS Joysticks - mine works! | Mikorians | 3 | Mikorians (2014) |
Getting animations to play on keyhit Solved | Jammer429 | 1 | Jammer429 (2014) |
Fix WriteBB3D function NOW, PEOPLE! | Mikorians | 8 | Mikorians (2014) |
Can't | Guy Fawkes | 34 | Mikorians (2014) |
Need a better way... | Mikorians | 1 | Mikorians (2014) |
Texturemap scroller/flip/mirror tool | Mikorians | 1 | Mikorians (2014) |
FPS 90's style - WIP - New Video! | Imperium | 49 | Mikorians (2014) |
dumb question | bloos_magoos | 2 | Ginger Tea (2014) |
How to have voice chat on a game? | Gauge | 3 | Imperium (2014) |
format .3ds in Blitz3D | blicek | 6 | blicek (2014) |
FPS - example NEEDED BADLY | Mikorians | 17 | Mikorians (2014) |
Have I Offended? | Mikorians | 5 | Mikorians (2014) |
Com port usage for serial device | Mikorians | 4 | Mikorians (2014) |
Get enemy type from collision | Kippykip | 8 | Mikorians (2014) |
Colliders - hoo boy | Mikorians | 12 | Mikorians (2014) |
Colliders - Rephrased | Mikorians | 7 | Mikorians (2014) |
Internet dialing | Gauge | 7 | Mikorians (2014) |
Stairstepping terrain | Mikorians | 8 | Mikorians (2014) |
Entityx-y-z | zeek | 5 | Mikorians (2014) |
Entity Intersect - just ellipses -worse | Mikorians | 6 | Mikorians (2014) |
Tech lord codearc fix req. | Mikorians | 1 | Mikorians (2013) |
Blitz3D has one very big thing going for it! | MarkG | 19 | RemiD (2013) |
Problem loading images in functions | Kippykip | 4 | John Blackledge (2013) |
Snow collecting on ground? | Guy Fawkes | 53 | Rick Nasher (2013) |
Help with EntityOrder | Kippykip | 8 | Kippykip (2013) |
Backreferencing entities with type array | Mikorians | 6 | Mikorians (2013) |
Check for collusions, but no slide/stop? | Kippykip | 5 | Kippykip (2013) |
Camera Bounces | Giuliani | 5 | Giuliani (2013) |
Type vs Array vs Bank to store datas and space tak | RemiD | 5 | _PJ_ (2013) |
exe servers - php servers | Prym | 4 | Prym (2013) |
2D bank ? 3D bank ? 4D bank ? | RemiD | 1 | RemiD (2013) |
several meshes with the same texture = same surfac | RemiD | 3 | RemiD (2013) |
"Memory access violation"? | Hybird | 6 | RemiD (2013) |
Make a mesh face the camera? | Kippykip | 6 | Kryzon (2013) |
Updates V1.107 for Blitz3D | blicek | 2 | xlsior (2013) |
Module FreeImage not building? (locked) | Raiden | 1 | Raiden (2013) |
Multiple Object copy / positioning? | Guy Fawkes | 62 | Kippykip (2013) |
Load file data? | Guy Fawkes | 14 | Guy Fawkes (2013) |
Read files in directory? | Guy Fawkes | 10 | Guy Fawkes (2013) |
Animmesh & Copymesh weird scaling problem | Aussie | 2 | RemiD (2013) |
CreateCube | Razvan99 | 6 | Yue (2013) |
PositionEntity problem | Razvan99 | 8 | GfK (2013) |
PHYSX wrapper, Particle System and Pathfinding ? | Juggernaut | 6 | Guy Fawkes (2013) |
File cruncher | fox95871 | 3 | fox95871 (2013) |
Is FastPointers good to get too many pointers? | eNano | 3 | eNano (2013) |
Delete all files ...txt | Lasasboogy | 8 | virtlands (2013) |
World Editor Copyentity vs Loadmesh | Aussie | 10 | Aussie (2013) |
Creating a mini map | Phoenixx | 10 | Omnicode (2013) |
camerapick & returning the name of a child mesh | Aussie | 3 | Aussie (2013) |
Long triangles | fox95871 | 5 | fox95871 (2013) |
Bliz products performance on Windows 8 | Juggernaut | 30 | fox95871 (2013) |
Custom fonts | fox95871 | 5 | fox95871 (2013) |
Shrinking mesh | Trek | 4 | Trek (2013) |
How does the built-in LoopSound() work flawlessly? | Rob the Great | 3 | Rob the Great (2013) |
Large model 2mb - Freezes Blitz3d | Imperium | 17 | virtlands (2013) |
Understanding ColDet - Mesh Collision | Imperium | 6 | Imperium (2013) |
Export B3D with Blender, but animation not saving? | Dale Nation | 8 | Dale Nation (2013) |
normal of a triangle of a skinned animated mesh | RemiD | 6 | RemiD (2013) |
Blinking Text | Gauge | 2 | jfk EO-11110 (2013) |
My Animation Headache | PureDocHale | 8 | Imperium (2013) |
network scan? | atv | 2 | jfk EO-11110 (2013) |
picking in viewport | atv | 3 | Stevie G (2013) |
Layered Picking with Mouse issues. | Omnicode | 15 | Omnicode (2013) |
Returning | Kirkkaf13 | 10 | John Blackledge (2013) |
Newbie, What is the best way to get .b3d format | PureDocHale | 18 | GaryV (2013) |
Proper camera etiquette | PureDocHale | 9 | jfk EO-11110 (2013) |
Are functions with long names ok ? | RemiD | 6 | Hardcoal (2013) |
Texturing Problem after creating a mesh | Hardcoal | 9 | Hardcoal (2013) |
Blitz3D Is openning and immidiatly get closed Win7 | Hardcoal | 18 | _PJ_ (2013) |
Rounding number | ILonion | 5 | ILonion (2013) |
random building placement | Nexus6 | 7 | Hardcoal (2013) |
General Qestions about compiler interpretations | _PJ_ | 4 | _PJ_ (2013) |
Collision(jumping) help | codermax | 3 | _PJ_ (2013) |
Processing File Data Speed | _PJ_ | 11 | _PJ_ (2013) |
Atlas textures - Can Blitz3d do it? | Imperium | 12 | Imperium (2013) |
alpha transparency and surface culling | AdamRedwoods | 8 | _PJ_ (2013) |
Space Harrier - Input freaking out? | Imperium | 7 | Imperium (2013) |
Normals in Blitz | Dicon | 2 | Yasha (2013) |
issues with blender animations | sirus | 9 | sirus (2013) |
Sound | AngelOnFira | 5 | _PJ_ (2013) |
Mirror | _PJ_ | 2 | Yasha (2013) |
How to call in a DLL? kernel32.dll | Imperium | 2 | Yasha (2013) |
getting system information from Blitz | Hansie | 6 | _PJ_ (2013) |
Packet integrity with UDP ? | RemiD | 6 | MCP (2013) |
Unsigned Long Integers | _PJ_ | 3 | _PJ_ (2013) |
SystemProperty() Uses | _PJ_ | 5 | Yasha (2013) |
How to achieve this type of detail on terrain? | Guy Fawkes | 8 | wmaass (2013) |
Small selecting problem with level editor | Guy Fawkes | 40 | _PJ_ (2013) |
Creating Game | Jklinestiver | 16 | _PJ_ (2013) |
Slope limit? | Guy Fawkes | 6 | _PJ_ (2013) |
Problem with my 3D texture label command? | Guy Fawkes | 2 | Bobysait (2013) |
Maths - Memory Calculation | _PJ_ | 3 | _PJ_ (2013) |
Listing incompatible code/features for Vista/Win7 | Imperium | 16 | _PJ_ (2013) |
HUD - Scaling with percentages % | Imperium | 5 | Imperium (2013) |
Returning Entities assigned to Type Fields | Shredster7 | 3 | Shredster7 (2013) |
Forcing Vsync? Controlling fps. | Imperium | 8 | Midimaster (2013) |
Blitz3d Chat | collimic | 7 | virtlands (2013) |
Ghosts after hide entity? | gerald | 8 | gerald (2013) |
How to detect no buttons being depressed | Dicon | 2 | TomToad (2013) |
text creation in 3d games | gerald | 5 | gerald (2013) |
Spot my error "Eating dots" | Imperium | 3 | Imperium (2013) |
TCP vs UDP | Imperium | 7 | Imperium (2013) |
Reading multiple entity coordinates from file? | Guy Fawkes | 20 | RemiD (2013) |
HELP! - Beginner project from BlitzPlus | BlackGearGames | 8 | Who was John Galt? (2013) |
overriding the windows and caps lock keys | fox95871 | 1 | fox95871 (2013) |
Small problem with my folder / file name grabber? | Guy Fawkes | 5 | Guy Fawkes (2013) |
How to rotate player with Camera? | Guy Fawkes | 1 | Guy Fawkes (2013) |
How to make resolution setter pick highest? | Kippykip | 5 | Kippykip (2013) |
DeltaYaw? | Guy Fawkes | 4 | Guy Fawkes (2013) |
Smooth rotation (turning) of entity | Veiks | 3 | Veiks (2013) |
Tint the camera screen a colour? | Kippykip | 24 | Kippykip (2013) |
PauseChannel and StopChannel do not work :c | Kippykip | 4 | Kryzon (2013) |
Standard 3rd person controls? | Cubed Inc. | 36 | Guy Fawkes (2013) |
Buttons... | Kippykip | 5 | Yue (2013) |
3D Scan Program missing from melog? | Guy Fawkes | 1 | Guy Fawkes (2013) |
view of rpg | emgee | 1 | emgee (2013) |
Modifiers to Random numbers to help AI learn.. | psychicbottle | 13 | psychicbottle (2013) |
Trigger combat for RPG game | Giuliani | 22 | Giuliani (2013) |
Searching for Userlibs by Beaker for [G]iles! | t3K|Mac | 2 | John Blackledge (2013) |
TextureFilters | _PJ_ | 2 | John Blackledge (2013) |
2D collisions (wall) | psychicbottle | 8 | Kryzon (2013) |
World Editor woes | Aussie | 6 | Guy Fawkes (2013) |
Manipulate child meshes | Gazza69 | 5 | Gazza69 (2013) |
Gun model clipping through walls | Kippykip | 5 | Kryzon (2013) |
Please test my app+level map | Mikorians | 19 | Kippykip (2013) |
Is there a command to tell if an animations finish | Kippykip | 2 | Kippykip (2013) |
Doubt ragdoll effect | Yue | 3 | Kippykip (2013) |
Animations problem! | Kippykip | 6 | Kippykip (2013) |
Mouse not showing | Kippykip | 3 | Kryzon (2013) |
change center of object help please:| | shepherd | 8 | John Blackledge (2013) |
TileSet Creator | collimic | 2 | RemiD (2013) |
The introduction of blitz3d on the products page | Hardcoal | 2 | Captain Wicker (crazy hillbilly) (2013) |
How to change background colour? | Kippykip | 7 | Kippykip (2013) |
Models and axis alignment | Gazza69 | 4 | Gazza69 (2013) |
Align to Vector problem | Gazza69 | 6 | Gazza69 (2013) |
Reading/writing files | Aussie | 8 | Aussie (2012) |
What Program to buy? | collimic | 26 | boomboom (2012) |
Andy_MC!!!! | airborne | 3 | andy_mc (2012) |
Looking for info on 3D animation, and tut. info | TEST_ | 4 | RemiD (2012) |
3d animated models | airborne | 4 | airborne (2012) |
Game modes | airborne | 37 | airborne (2012) |
Mouse stuff | airborne | 8 | airborne (2012) |
rendering new environments | airborne | 18 | airborne (2012) |
Mouse Input | AJ00200 | 11 | airborne (2012) |
Rotation relative to another entity | Shredster7 | 3 | Matty (2012) |
So... i need help... GUI (DRAW3D 2) | psychicbottle | 4 | psychicbottle (2012) |
Simple (very much so) physics engine. | psychicbottle | 13 | Yue (2012) |
Gotta get answers; Gotta post, Gotta credit people | Mikorians | 12 | Mikorians (2012) |
What GUI system would you recommend? | gradualcheetah | 6 | psychicbottle (2012) |
Snake movement, Body & tail follow head. | Aussie | 17 | psychicbottle (2012) |
Keyboard Scancode program. | collimic | 6 | collimic (2012) |
Loading and saving "Map" files... | psychicbottle | 43 | gradualcheetah (2012) |
Effects of sun rays | Xero | 6 | Mikorians (2012) |
Collisions | Gazza69 | 3 | RemiD (2012) |
Alpha Channel Render Order | Mikorians | 11 | Mikorians (2012) |
Vehicle over terrain prob | Gazza69 | 3 | Gazza69 (2012) |
New Blitz Basic tutorial on youtube | andy_mc | 12 | JonnyEnglish (2012) |
Throwing Snowballs...Again | Happy Llama | 19 | Midimaster (2012) |
A.I/ Pathfinding help (agaaaiiin) | psychicbottle | 23 | psychicbottle (2012) |
TrisRender Vertex?? | Yue | 6 | Yasha (2012) |
Multiple textures and Dot3D | Yue | 4 | Yue (2012) |
Really large 3D scenes revisited | Mikorians | 33 | Mikorians (2012) |
Fast Help With Pointer | Yue | 2 | Yue (2012) |
How can I disable a key from being used? | Captain Wicker (crazy hillbilly) | 3 | Midimaster (2012) |
Mesh or texture loading | Yue | 1 | Yue (2012) |
Help with types please. | Yue | 3 | Yue (2012) |
objects blinking on and off strangely... | tsmpaul | 8 | Mikorians (2012) |
Using movies and music while in 3d mode | Mikorians | 3 | Mikorians (2012) |
animated characters | Yue | 4 | Yue (2012) |
How to add slope velocity? | Guy Fawkes | 5 | Floyd (2012) |
My Actor's Eyes - what to do? | Mikorians | 7 | Mikorians (2012) |
Double quotes within a string? | Yue | 3 | Yue (2012) |
Really large 3D scenes - pushing my luck... | Mikorians | 15 | Mikorians (2012) |
Texture sharpness - Suggested product upgrade | Mikorians | 5 | Mikorians (2012) |
Calling a entity inside a type | Shredster7 | 7 | Yue (2012) |
Decent Vehicle example? | Imperium | 7 | Imperium (2012) |
Camera scroll | airborne | 6 | airborne (2012) |
Sound of steps in different fields? (Textures) | Yue | 6 | John Blackledge (2012) |
Blitz 3d - Essential Libraries? | Imperium | 10 | _PJ_ (2012) |
stoping LoopSound!? | Hardcoal | 4 | Hardcoal (2012) |
LoadFont no Work | Yue | 2 | _PJ_ (2012) |
Memory usage (freeimage) 2 | ILonion | 3 | ILonion (2012) |
Multiple UVmaps & Textures on Models | Imperium | 9 | RemiD (2012) |
GetMatElement | Yue | 3 | Yue (2012) |
Textures on Model - Need Direction | Imperium | 7 | Imperium (2012) |
Introducing myself - F-19 remake | MarkG | 12 | Imperium (2012) |
entity distance function/find | gerald | 3 | Zethrax (2012) |
basedata file. | Oster | 2 | Yasha (2012) |
B3d Model Format - Questions | Imperium | 1 | Imperium (2012) |
How to get position of particular vertex in surf? | Guy Fawkes | 2 | Matty (2012) |
Setting the Bank's size? | Guy Fawkes | 3 | Guy Fawkes (2012) |
Win32 File Menu? | Guy Fawkes | 51 | Guy Fawkes (2012) |
Feedback/Complements | Blitzogger | 1 | Blitzogger (2012) |
Basic Multiplayer | Happy Llama | 6 | Happy Llama (2012) |
Hide Show the tris of a surface of a skinned mesh | RemiD | 4 | Kryzon (2012) |
ResizeBank | ILonion | 3 | ILonion (2012) |
Movement around a sphere. | Aussie | 15 | Aussie (2012) |
YawToEntity Function | Aussie | 5 | Kryzon (2012) |
Is it possible to put a varible in a handle. | Newbie31 | 31 | Newbie31 (2012) |
Correct z-ordering of tris near others ? | RemiD | 7 | RemiD (2012) |
Non-Uniform scale of an object? | Guy Fawkes | 9 | Charrua (2012) |
Need advice on pixel plotting | DRH | 21 | DRH (2012) |
Need help with update | DRH | 7 | DRH (2012) |
Yasha!! | Yue | 3 | Yue (2012) |
Defining and managing sprite animations? | Headdy | 7 | Yue (2012) |
Pathfinding... | psychicbottle | 23 | psychicbottle (2012) |
Perspective problem | gerald | 2 | Zethrax (2012) |
Completely new beginner to 3D | gerald | 14 | gerald (2012) |
Problem with Orbiting Cam? | Guy Fawkes | 2 | _PJ_ (2012) |
Help needed with 4 viewport example code | atv | 11 | atv (2012) |
Bezier Waypoint creator | Guy Fawkes | 26 | Guy Fawkes (2012) |
Sprites | Happy Llama | 6 | Yasha (2012) |
Aiming | Happy Llama | 8 | _PJ_ (2012) |
Bullet Detection | Happy Llama | 13 | mv333 (2012) |
Blender Animation | Happy Llama | 6 | Yasha (2012) |
Police par défaut | Prym | 10 | Kryzon (2012) |
Concepts to convert a high tris mesh in a low tris | RemiD | 6 | _PJ_ (2012) |
positioning a sprite | yoshark | 2 | Yasha (2012) |
changing the color of the entiyre screen? | yoshark | 6 | Kryzon (2012) |
single line input like html forms (blitzsys ?) | Raul | 4 | _PJ_ (2012) |
Getting control of collisions in code. | gerald | 4 | Floyd (2012) |
Select Expression for Controls | The3Leaf | 8 | The3Leaf (2012) |
Collision Problem | The3Leaf | 6 | The3Leaf (2012) |
URGENT! types aren't deleted | vivaigiochi | 3 | vivaigiochi (2012) |
Downloadable Game Question | Happy Llama | 12 | Nexinarus (2012) |
New line in Text Document | The3Leaf | 3 | The3Leaf (2012) |
CopyRect and Image Buffers | _PJ_ | 4 | _PJ_ (2012) |
How to update GUI buttons outside the mainloop ? | RemiD | 7 | RemiD (2012) |
3D, DrawImage, and Double Buffering don't mix | Shifty Geezer | 9 | Ross C (2012) |
direct.x > UU > direct.x question. | pjd | 2 | pjd (2012) |
Boolean Datatypes | Tau_Aquilae | 3 | Tau_Aquilae (2012) |
monkey help | Gauge | 4 | Floyd (2012) |
creating masked sprites | Slomas | 5 | Ross C (2012) |
Memory usage of int float string textures meshes ? | RemiD | 3 | RemiD (2012) |
Memory Violation - EntityY(ball) ? | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2012) |
.ogg? | Boiled Sweets | 25 | Prym (2012) |
2D enemies in numerous rooms. | Tobo | 2 | Kryzon (2012) |
Change default B3D font | Tobo | 9 | Adam Novagen (2012) |
Texturing A hexagon | Juoni | 13 | Adam Novagen (2012) |
Menus | Happy Llama | 7 | Midimaster (2012) |
Blitz arrays | Ross C | 8 | Yasha (2012) |
Arrays as a type field | Tau_Aquilae | 5 | Tau_Aquilae (2012) |
How do you Delete Arrays? | Hotshot2005 | 6 | Hotshot2005 (2012) |
Random moves | En929 | 4 | En929 (2012) |
Beginner question | TomShep | 5 | TomShep (2012) |
Community Project for Networking RPG | chrisnorris007 | 59 | Adam Novagen (2012) |
Random Generators | En929 | 8 | En929 (2012) |
Clickable images | Happy Llama | 6 | Kryzon (2012) |
Types Problem | Happy Llama | 3 | Happy Llama (2012) |
Collision index meaning and importance ? | RemiD | 1 | RemiD (2012) |
BBCruncher | Happy Llama | 7 | Happy Llama (2012) |
Timer Question | Happy Llama | 11 | Happy Llama (2012) |
Multi-Footstep SFX? | Guy Fawkes | 82 | Guy Fawkes (2012) |
Problems with animation? | Guy Fawkes | 4 | Guy Fawkes (2012) |
Creating a single exe file inc supporting files | Matsuz | 3 | Matsuz (2012) |
Lots of Single Surface Questions | Nexus6 | 6 | Yasha (2012) |
Collider capsule in Blitz3d ? | RemiD | 6 | Kryzon (2012) |
IDE input lag with windows 7 | Slomas | 6 | Danny (2012) |
My Logoscreen Quad transition thread | Guy Fawkes | 11 | H&K (2012) |
My Adding Triangles Thread - PLEASE HELP! | Guy Fawkes | 2 | Guy Fawkes (2012) |
Ending | Happy Llama | 32 | Happy Llama (2012) |
Help with savefile function i created? | Guy Fawkes | 14 | Ginger Tea (2012) |
My leveleditor thread | Guy Fawkes | 7 | Guy Fawkes (2012) |
Move individual quads in a single surface system | Nexus6 | 13 | RemiD (2012) |
Do you know a lib for a real time blur effect ? | RemiD | 1 | RemiD (2012) |
program freezes for a moment | ando | 20 | Adam Novagen (2012) |
fps need some help | melonhead | 7 | jfk EO-11110 (2012) |
Random Throws | Happy Llama | 2 | Yasha (2012) |
Problem with scaling? | Guy Fawkes | 28 | Guy Fawkes (2012) |
Moving character over terrain in a straight line | PowerPC603 | 24 | PowerPC603 (2012) |
Nested Loops and Conditional stuff | CyberPackRat | 16 | CyberPackRat (2012) |
Start Menu | Happy Llama | 2 | Yasha (2012) |
camera_move problem? | Guy Fawkes | 8 | Guy Fawkes (2012) |
Problem with Save function | Guy Fawkes | 14 | Guy Fawkes (2012) |
Snowball Gravity | Happy Llama | 4 | Happy Llama (2012) |
Help with Object Deleting | Guy Fawkes | 32 | Ross C (2012) |
Help with object picking (Switching modes) | Guy Fawkes | 11 | Guy Fawkes (2012) |
Hiding close button? | Guy Fawkes | 3 | Guy Fawkes (2012) |
Disable Window Dragging? | Guy Fawkes | 9 | Guy Fawkes (2012) |
Enemy snowball Collisions | Happy Llama | 14 | Rob the Great (2012) |
Help with enemy player detection? | Guy Fawkes | 29 | Hotshot2005 (2012) |
Procedural City | Nexus6 | 30 | Ross C (2012) |
Excutable Question | Happy Llama | 6 | Happy Llama (2012) |
Help with Collision? | Guy Fawkes | 12 | Drak (2012) |
Drak's Waypoint Example? | Guy Fawkes | 41 | Guy Fawkes (2012) |
How to draw above the others apps when Blitz3d is | RemiD | 7 | RemiD (2012) |
Collision Q | Happy Llama | 21 | Happy Llama (2012) |
Pick more than one object at once? | Guy Fawkes | 19 | Kryzon (2012) |
A* path finding? | Guy Fawkes | 21 | Rabies (2012) |
Problem with Animation? | Guy Fawkes | 1 | Guy Fawkes (2012) |
Point to Cursor using Angles - Bug? | (tu) ENAY | 4 | (tu) ENAY (2012) |
Reloading | Happy Llama | 5 | Charrua (2012) |
Shooting Snowballs | Happy Llama | 5 | Happy Llama (2012) |
Ide Editor | Gauge | 4 | Dark Soul (2012) |
line segment to circle collissions | MichiGamian | 2 | Kryzon (2012) |
Making *.B3D Meshes | Captain Wicker (crazy hillbilly) | 7 | jfk EO-11110 (2012) |
Animated Mesh wont use orginal sequence? | YellBellzDotCom | 4 | YellBellzDotCom (2012) |
Creating Object Animation in Code? | Captain Wicker (crazy hillbilly) | 4 | RemiD (2012) |
Float Points | Aussie | 7 | Aussie (2012) |
Problem with freezing and gravity | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2012) |
Blitz3D Online Crash Course!!!!! | Captain Wicker (crazy hillbilly) | 11 | Ross C (2012) |
equitypoint | Jack | 5 | Jack (2012) |
Player floating in air constantly. Help please! | Captain Wicker (crazy hillbilly) | 13 | Captain Wicker (crazy hillbilly) (2011) |
entitypoint (sorry-meant to post this here) | Jack | 7 | Jack (2011) |
Entity Amount Visible | Rob the Great | 9 | Rob the Great (2011) |
My Blitz3D Tutorials | Captain Wicker (crazy hillbilly) | 10 | Yasha (2011) |
Denying a keydown | Happy Llama | 3 | Kryzon (2011) |
2d+3d | Happy Llama | 5 | Happy Llama (2011) |
Chase Cam | Happy Llama | 6 | Happy Llama (2011) |
Why does the cube discontinue rotation? | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2011) |
My player is FALLING!!!!!!!!!!!! | Captain Wicker (crazy hillbilly) | 4 | Rob the Great (2011) |
Blender models ???? | Twinprogrammer | 22 | ardee (2011) |
IDEal & Windows 7 problem. Help. | Galdy | 4 | Galdy (2011) |
Jumping Issues | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2011) |
Functions Problem (Moving Sphere) | Captain Wicker (crazy hillbilly) | 7 | Yue (2011) |
Help with Sorting in BlitzArrays | _PJ_ | 3 | _PJ_ (2011) |
3D Title Menu Problems. | Captain Wicker (crazy hillbilly) | 38 | Rob the Great (2011) |
Grabbing an Image over the web | CodeOrc | 4 | _PJ_ (2011) |
Force signed Bytes wuith Peek/Poke | _PJ_ | 4 | _PJ_ (2011) |
ScaleTexture() | The3Leaf | 5 | The3Leaf (2011) |
IDE bug? | _PJ_ | 3 | _PJ_ (2011) |
Question about the timer and drawing frames | En929 | 1 | En929 (2011) |
I have a question about music | En929 | 5 | En929 (2011) |
scan-codes to ASCII conversion | MusicianKool | 14 | MusicianKool (2011) |
How do I make my movie start later? | En929 | 1 | En929 (2011) |
banks, types, and arrays | mindstorms | 20 | Dem'ah (2011) |
I'm still having trouble with making a punch | En929 | 1 | En929 (2011) |
Executable Error | En929 | 4 | xlsior (2011) |
FreeEntity FreeTexture FreeImage and memory | RemiD | 7 | RemiD (2011) |
flicker with my embedded IE | tyoud | 4 | tyoud (2011) |
Functions and Type help | AaP | 7 | Rob the Great (2011) |
Custom Types and Drawing Images | The3Leaf | 5 | The3Leaf (2011) |
I need help with something in BlitzBasic 2D | En929 | 1 | En929 (2011) |
Embedding HTML into Blitz3d - different ideas | tyoud | 7 | tyoud (2011) |
I cannot get music to play at all | Captain Wicker (crazy hillbilly) | 2 | GaryV (2011) |
360 Degree Movement - tutorial video on YouTube | andy_mc | 9 | andy_mc (2011) |
Understanding Blitz3d with 2d | Captain Wicker (crazy hillbilly) | 18 | Captain Wicker (crazy hillbilly) (2011) |
Perspective drawing... | tyoud | 4 | tyoud (2011) |
I'm thinking about getting 3D Blitz | En929 | 5 | En929 (2011) |
Saved BMP is quite huge | ando | 7 | ando (2011) |
Help with actions detect in RPG map | Dicon | 3 | Midimaster (2011) |
Small demo wanted | Dicon | 9 | Dicon (2011) |
Floats vs. Doubles | Rob the Great | 6 | xlsior (2011) |
3d Spline creator/edit | Ian Lett | 2 | Kryzon (2011) |
Objects and types | Tau_Aquilae | 4 | Yasha (2011) |
Teaching kids programming | Spec | 9 | Kirkkaf13 (2011) |
My code denies to appear in full screen | bashc | 5 | bashc (2011) |
Storm.dll (StormLib) question | tyoud | 5 | tyoud (2011) |
What do the OR and AND in these snippets mean? | iprice | 6 | iprice (2011) |
Texture question | Trek | 5 | John Blackledge (2011) |
Axis Widget | Eric | 4 | Kryzon (2011) |
I hope this isn't a crazy question | En929 | 4 | En929 (2011) |
print in a paper | Santiworld | 8 | Santiworld (2011) |
i dont think i wrote this right? | melonhead | 6 | melonhead (2011) |
quick one | melonhead | 9 | melonhead (2011) |
Closest Waypoint? | Guy Fawkes | 16 | Ginger Tea (2011) |
Texture to have "Screen" effect | DheDarkhCustard | 5 | DheDarkhCustard (2011) |
Is there an EraseByte() like function? | Rob the Great | 9 | Rob the Great (2011) |
Planes, Meshes and Surfaces | KingLestat | 11 | Graythe (2011) |
Skybox and mixing textures | KingLestat | 5 | KingLestat (2011) |
How do I cancel a key? | En929 | 4 | En929 (2011) |
moving prites like old nes games | melonhead | 9 | Graythe (2011) |
Just out of pure curiosity | Tau_Aquilae | 6 | _PJ_ (2011) |
How to move a sprite character in steps of 32 | Dicon | 4 | _PJ_ (2011) |
7 Years Bad Luck? | _PJ_ | 7 | _PJ_ (2011) |
am i using the type's right? | melonhead | 6 | stayne (2011) |
function help | melonhead | 6 | Yasha (2011) |
Entity Animation question | tyoud | 4 | tyoud (2011) |
How to turn a QTS terrain into a mesh? | Guy Fawkes | 49 | stayne (2011) |
File Strings on one line as opposed to multiple? | Guy Fawkes | 6 | Matty (2011) |
going to one level to an other level | melonhead | 5 | melonhead (2011) |
sprite help | melonhead | 10 | melonhead (2011) |
stupid question about return | Tau_Aquilae | 12 | Kryzon (2011) |
Need a bit of help | En929 | 5 | Who was John Galt? (2011) |
I have another question | En929 | 1 | En929 (2011) |
How to tell WHICH NPCs which point they belong to? | Guy Fawkes | 12 | stayne (2011) |
Moving the Camera vs. Moving the Terrain | Mahan | 4 | Rob the Great (2011) |
Screensaver messing up icons | Aussie | 6 | Aussie (2011) |
how to submit screenshot to gallery | zeek | 1 | zeek (2011) |
Image Does Not Exist Problem | Shuffles | 5 | Matty (2011) |
Screensavers & FPS(Frames Per Second) | Aussie | 4 | Aussie (2011) |
Using projectx() & y() to put name above head? | Guy Fawkes | 39 | Guy Fawkes (2011) |
looking for something | grindalf | 7 | Warner (2011) |
Terrain Lighting Problem | PresumingEd | 4 | PresumingEd (2011) |
setting system variables | pete03 | 4 | Adam Novagen (2011) |
Sharp Edges On 3D Models Possible? | QuickSilva | 5 | QuickSilva (2011) |
Simple Question :) | Shuffles | 4 | Shuffles (2011) |
Type question | MusicianKool | 2 | Yasha (2011) |
append to add info in a file? | Santiworld | 3 | Santiworld (2011) |
Blender physics\cloth\fluid in Blitz? | QuickSilva | 3 | QuickSilva (2011) |
Spawning Blocks and Destroying Them | Shuffles | 6 | Shuffles (2011) |
How to Fire a Bullet | Shuffles | 1 | Shuffles (2011) |
2D Lighting | Kenshin Yurihara | 43 | mv333 (2011) |
Problem with emit sound? | Guy Fawkes | 3 | Guy Fawkes (2011) |
Messed up writestring? | Guy Fawkes | 3 | Guy Fawkes (2011) |
Ray casting collision detection. | Moore | 2 | Moore (2011) |
Collision Glitch - Coldet Wrapper? | Guy Fawkes | 1 | Guy Fawkes (2011) |
Problem with Entity Recording system? | Guy Fawkes | 8 | Guy Fawkes (2011) |
Clickable image / image highlight? | Guy Fawkes | 14 | Guy Fawkes (2011) |
Rain effect | Kiyoshi | 3 | Guy Fawkes (2011) |
createmirror command? | Cubed Inc. | 4 | Warner (2011) |
End-command | Marcell | 2 | Yasha (2011) |
Deleting a Type | Hardcoal | 6 | Hardcoal (2011) |
Add commands that IDEal Auto-indents | Rob the Great | 7 | Blitzplotter (2011) |
An Icon for my App | julianbury | 26 | Blitzplotter (2011) |
Position Tree ( Mesh ) 2 Terrain problem | Jack Dawson | 11 | Jack Dawson (2011) |
"Too Many Parameters" or "Expecting Expression" bu | _PJ_ | 6 | lo-tekk (2011) |
PNG Mask Problem ( Weird ) | Jack Dawson | 4 | Jack Dawson (2011) |
Number grid map? | Kiyoshi | 3 | PowerPC603 (2011) |
Trying to create some buildings. | SheepOnMintSauce | 5 | SheepOnMintSauce (2011) |
Picked angle? | Kiyoshi | 5 | Kiyoshi (2011) |
Need a little help understanding this math | CodeOrc | 4 | CodeOrc (2011) |
blitz3d + TrackIR | Santiworld | 3 | Charrua (2011) |
Handling Data | Kirkkaf13 | 6 | Charrua (2011) |
attaching an entity to a bone? | coffeeaddict | 3 | jfk EO-11110 (2011) |
GetMatElement - What is the matrix size row/cols ? | patmaba | 9 | patmaba (2011) |
Animating sprites in 3d? | Cubed Inc. | 1 | Cubed Inc. (2011) |
Most Efficient Rectangle | _PJ_ | 5 | _PJ_ (2011) |
step by step | Saakazmi | 9 | _PJ_ (2011) |
Arrays Global | ThePict | 3 | ThePict (2011) |
Simulating a keypress-Autotyping | Nike | 10 | Kryzon (2011) |
Fade in, fade out | Dicon | 2 | GfK (2011) |
multi cubes | ssdw | 3 | ssdw (2011) |
debugging B3D | Amanda Dearheart | 3 | Amanda Dearheart (2011) |
map 2D connected or infinite | bashc | 3 | bashc (2011) |
any one have winblitz3d? | Smurfpuss | 9 | Kryzon (2011) |
player turning issues | Cubed Inc. | 5 | Kryzon (2011) |
Going from running to standing? | Cubed Inc. | 15 | Cubed Inc. (2011) |
New To 3D | Kirkkaf13 | 5 | Kirkkaf13 (2011) |
Is there a 2D "EntityAlpha"-like command? | Caleb | 31 | Kryzon (2011) |
Build and Run problems | Jonah | 3 | GfK (2011) |
Animation code problem | Cubed Inc. | 4 | Cubed Inc. (2011) |
setting up forest | lauri | 5 | lauri (2011) |
IdEal question. | Galdy | 5 | Galdy (2011) |
Why isn't this working? | Galdy | 6 | Galdy (2011) |
How to get individual R,G,B values of a pixel? | Galdy | 4 | Warner (2011) |
multiplayer network commands: need help please! | etxtra | 4 | System4 Studios (2011) |
Configuration/Setting Data In Reg or File? | _PJ_ | 8 | _PJ_ (2011) |
Shortening my string | Kiyoshi | 5 | Kryzon (2011) |
Turning in a 3d game | Nike | 7 | jfk EO-11110 (2011) |
Lighting Problem : I need explanations, please ! | etxtra | 4 | Warner (2011) |
Please, What's wrong ? Simple menu, need help ! | etxtra | 3 | etxtra (2011) |
Annoying error, maybe a Blitz3D bug ! | etxtra | 10 | Floyd (2011) |
Parenting | Dicon | 3 | stayne (2011) |
Any known issues with ATI Cards? Problem. | Galdy | 4 | Galdy (2011) |
Collisions: Need some advices please ! | etxtra | 8 | Warner (2011) |
Different results with executable vers compile/run | Galdy | 3 | Galdy (2011) |
Annoying Runtime Error: Please Help ! | etxtra | 9 | Rob the Great (2011) |
Code question for someone... | Galdy | 4 | Galdy (2011) |
Problem: creating an array with "DIM". Please. ?. | etxtra | 14 | jfk EO-11110 (2011) |
How does "LinePick" works, please ? I need help ! | etxtra | 4 | Warner (2011) |
Positioning many 3D objects: I need help, please ! | etxtra | 3 | etxtra (2011) |
2 Blitz3D Bugs !: "RotateEntity" won't turn 360° ! | etxtra | 10 | etxtra (2011) |
Why is Global considered bad? | Rob the Great | 13 | Yasha (2011) |
3D Game Programming for Teens Book | Hotshot2005 | 2 | jfk EO-11110 (2011) |
“Function can only appear in the main loop. " Ques | Galdy | 18 | Rob the Great (2011) |
Buffering? This is Strange | _PJ_ | 3 | Warner (2011) |
Terrain HeightMap problem: I need help please. ?. | etxtra | 20 | Yasha (2011) |
Calculating Array Memory usage. How? | Galdy | 10 | _PJ_ (2011) |
Array questions. Deleting/renaming? | Galdy | 5 | Kryzon (2011) |
Exploding hea-- Um, deleting mesh parts | Kiyoshi | 5 | Kiyoshi (2011) |
Fitting many images on smallest possible texture.. | Abomination | 4 | Abomination (2011) |
Transparency, Alpha-Blending: need help: ? | etxtra | 3 | jfk EO-11110 (2011) |
Limit number of surfaces per Mesh? | Abomination | 14 | jfk EO-11110 (2011) |
How do you save as 3D mesh file? | fdfederation | 5 | Blitzplotter (2011) |
a quickey about TypeFields vs Local variables | Abomination | 9 | _PJ_ (2011) |
how to optimize drawing? | coffeeaddict | 6 | _PJ_ (2011) |
How many "AND" condition checks can one use? | Galdy | 7 | _PJ_ (2011) |
Modeling Programs | Tau_Aquilae | 14 | Yasha (2011) |
2D-Gui over a 3D-world | Abomination | 4 | Abomination (2011) |
About Multi-texturing: I need help ! | etxtra | 3 | Warner (2011) |
Wireframe and no wireframe | Kiyoshi | 4 | Yue (2011) |
User prompt input problem. | Galdy | 6 | jfk EO-11110 (2011) |
Trouble getting meshes to play well together | Trek | 5 | MCP (2011) |
A string variable in procedure call?-Gosub,Other? | Galdy | 4 | GfK (2011) |
How do Slow 2D Animations Sprites Down? | Hotshot2005 | 6 | jfk EO-11110 (2011) |
Using types for 3d meshes? | Dicon | 2 | Dicon (2011) |
Duplicating and renaming | Dicon | 4 | Dicon (2011) |
Paint Surface and UV Mapping | Rob the Great | 2 | Rob the Great (2011) |
Paint onto a mesh? Fps questions. | Kiyoshi | 5 | Kiyoshi (2011) |
RenderWorld causes MAV | K | 14 | jfk EO-11110 (2011) |
hi from sef | seferey | 3 | jfk EO-11110 (2011) |
issue with mousedown | coffeeaddict | 9 | jfk EO-11110 (2011) |
blender export problem | lauri | 6 | lauri (2011) |
Animated Sprites | earok | 10 | Morbius (2011) |
can i have this water? | Santiworld | 4 | Santiworld (2011) |
Help with file operations please. | Galdy | 3 | Galdy (2011) |
strange problem | Santiworld | 12 | GfK (2011) |
Positionign enemies etc. | lauri | 11 | lauri (2011) |
New to 3D,need help, collisions and walking | CloseToPerfect | 2 | jfk EO-11110 (2011) |
Include questions | ThePict | 16 | ThePict (2011) |
"line" causes a memory access violation? | Abomination | 10 | Abomination (2011) |
sliding down steep slopes? | Cubed Inc. | 7 | jfk EO-11110 (2011) |
The mystery of the disappearing pink rectangle | Abomination | 2 | jfk EO-11110 (2011) |
jumping problem | Cubed Inc. | 4 | Rob the Great (2010) |
naming variables from strings | B2 | 6 | B2 (2010) |
Terrains. | Kenshin Yurihara | 9 | Kenshin Yurihara (2010) |
2D Path Finding | Kenshin Yurihara | 10 | * (2010) |
different texture for each face of cube..how..?? | Dr.Fox | 4 | fox95871 (2010) |
Texture painting program | Kiyoshi | 2 | dawlane (2010) |
Camera Animation | Fintan | 10 | Yasha (2010) |
need help showing sprites | Fernhout | 5 | steve_ancell (2010) |
IDeal - Userlibs | pc_tek | 4 | pc_tek (2010) |
Using wmas for sound effects | fox95871 | 4 | D4NM4N (2010) |
how to improve the performance of blitz games? | Santiworld | 12 | jfk EO-11110 (2010) |
VertexColour limits? | _PJ_ | 9 | _PJ_ (2010) |
Nebula Effect ideas... | Tau_Aquilae | 7 | Tau_Aquilae (2010) |
Flip clock style animation | Seldon | 3 | Seldon (2010) |
linepicks & collisions | Aussie | 13 | jfk EO-11110 (2010) |
need help | Smurfpuss | 4 | Smurfpuss (2010) |
Automatically updated games | fox95871 | 2 | jfk EO-11110 (2010) |
Preventing aspect ratio distortion | fox95871 | 24 | Sledge (2010) |
How to use Set Task-Application Priority | fox95871 | 3 | fox95871 (2010) |
Another animation question | Aussie | 4 | Aussie (2010) |
Count Children Recursive? | Rob the Great | 14 | Rob the Great (2010) |
My game feels "unpolished" | Cubed Inc. | 10 | jfk EO-11110 (2010) |
Crouching Help | Kiyoshi | 4 | jfk EO-11110 (2010) |
Smooth camera that doesn't stay behind the player | Cubed Inc. | 12 | jfk EO-11110 (2010) |
BinToDec() Function | _PJ_ | 5 | _PJ_ (2010) |
Player controls relative to camera | Cubed Inc. | 6 | Rob the Great (2010) |
Finding and texturing "parts" of a mesh? | Cubed Inc. | 21 | jhocking (2010) |
Tformed? | Cubed Inc. | 4 | jhocking (2010) |
texture scrolling? | Cubed Inc. | 3 | Cubed Inc. (2010) |
ReadDir and NextFile | _PJ_ | 3 | _PJ_ (2010) |
Lighting question | (tu) ENAY | 3 | (tu) ENAY (2010) |
Taking screenshots? | Cubed Inc. | 13 | * (2010) |
Lighting help | Kiyoshi | 4 | Kiyoshi (2010) |
Hello again after awhile. | Kenshin Yurihara | 5 | Kenshin Yurihara (2010) |
Something wrong with my mouse code | bashc | 3 | bashc (2010) |
Question about Stevie G's code. | Cubed Inc. | 17 | Cubed Inc. (2010) |
Antivirus programs blocking Blitz3D games | fox95871 | 10 | fox95871 (2010) |
String terminators | _PJ_ | 10 | stanrol (2010) |
Character customization? | Cubed Inc. | 4 | _PJ_ (2010) |
everything to do with stanrol's code | stanrol | 86 | stanrol (2010) |
Finding a "child' entity in a mesh. | Cubed Inc. | 9 | Cubed Inc. (2010) |
FPS Homing shots? | Robey | 4 | _PJ_ (2010) |
Ladders/climbing walls? | Robey | 10 | * (2010) |
Game on a mac? | Nike | 6 | * (2010) |
attaching entitys to bone? | Cubed Inc. | 3 | Cubed Inc. (2010) |
My .b3d animations exp from fragmotion won't work. | Hosh | 3 | CodeOrc (2010) |
Better texture quality? | Cubed Inc. | 12 | chi (2010) |
Giant terrain, draw distances, culling. | Ian Martin | 5 | Ian Martin (2010) |
FPS Issues | W | 4 | big10p (2010) |
Anti-Aliasing? | Cubed Inc. | 7 | Yue (2010) |
Help me. | Yue | 6 | FBEpyon (2010) |
If [enter action here] then animate mesh | AvestheFox | 10 | Drak (2010) |
Max Headroom type thing | SoggyP | 7 | SoggyP (2010) |
GetColor fast | Josaih6/10 | 3 | Ross C (2010) |
Blender to B3D Exporter? | DinoEntrails | 5 | DinoEntrails (2010) |
i lost (Sorry my english is bad) | Yue | 22 | Josaih6/10 (2010) |
My game's media | Kiyoshi | 6 | Josaih6/10 (2010) |
KeyHit() | pc_tek | 3 | _PJ_ (2010) |
Lowest Common Denominators | _PJ_ | 18 | _PJ_ (2010) |
Animated Mesh Morphing | Cubed Inc. | 11 | Cubed Inc. (2010) |
Will BlitzLua slow down Blitz3D? | Happy Sammy | 6 | Ginger Tea (2010) |
Listbox (drop box) for Blitz3d | jigga619 | 2 | _PJ_ (2010) |
2D Collision | Jaydubeww | 8 | Hotshot2005 (2010) |
Rendering Speeds | pc_tek | 13 | Zmatrix (2010) |
CurrentDate() & CurrentTime() | _PJ_ | 5 | _Skully (2010) |
how do i not allow more than 1 instance of an app? | Whats My Face | 8 | xlsior (2010) |
I flatout don't understand types | Cubed Inc. | 12 | _PJ_ (2010) |
Local Pick or TForm Pick? | BLaBZ | 4 | BLaBZ (2010) |
Jumping?( please help, i'm desperate) | Cubed Inc. | 44 | Cubed Inc. (2010) |
Ratchet and Clank basic controls and jumping? | Cubed Inc. | 9 | Nate the Great (2010) |
Terrain types? | Quantum | 5 | Rob the Great (2010) |
em-ail the author | stanrol | 7 | Adam Novagen (2010) |
Types Again | pc_tek | 8 | pc_tek (2010) |
HostNetGame problem | lauri | 3 | stanrol (2010) |
3d Tiles and Terrains (Again Sorry) | FBEpyon | 2 | FBEpyon (2010) |
b3d query | stanrol | 1 | stanrol (2010) |
CLANLIB | monkeyx | 4 | Charrua (2010) |
Smoothing, subsurf automatically? | Nenad | 5 | Ross C (2010) |
a little math/logic help | Nate the Great | 4 | Serpent (2010) |
Function help | Nike | 5 | Serpent (2010) |
How to Render on 2D Background Picture? | vircop | 5 | vircop (2010) |
TCP still working? | Fey | 7 | xtremegamr (2010) |
Searching Type Lists | pc_tek | 19 | Charrua (2010) |
compass question | stayne | 6 | stayne (2010) |
Treeview? | 6 | 4 | 6 (2010) |
Load image working on one code but not another. | jigga619 | 4 | xtremegamr (2010) |
Collisions not Always Successful? | BLaBZ | 4 | puki (2010) |
best method for FPS collisions? | andy_mc | 5 | Shambler (2010) |
Animation help | Kiyoshi | 4 | dawlane (2010) |
3D Sprite mask color?? | Kiyoshi | 5 | Kiyoshi (2010) |
Triggering screen changing? | Cubed Inc. | 10 | Serpent (2010) |
need collision help. | MusicianKool | 10 | Ross C (2010) |
If any 3 keyhits() end program | jigga619 | 3 | Dabhand (2010) |
reading pixel color data to an array | AvestheFox | 17 | Adam Novagen (2010) |
Physics | NerdyBrendan | 6 | Charrua (2010) |
Level Changing? | Cubed Inc. | 27 | Cubed Inc. (2010) |
Blitz3D in dutch | Fernhout | 4 | Ross C (2010) |
Lighting a multi-mesh textured cube. | R Ellingworth | 7 | K (2010) |
saving tile array maps | AvestheFox | 17 | AvestheFox (2010) |
3D Studio Max | Dicon | 18 | Kryzon (2010) |
loading question | melonhead | 8 | AvestheFox (2010) |
Ratchet and Clank type jumping? | Cubed Inc. | 7 | Cubed Inc. (2010) |
z-brush | rufio72 | 6 | dawlane (2010) |
Display coordinates??? | NerdyBrendan | 4 | CodeOrc (2010) |
OOP kind of basic scripting..eehh converter thing? | MusicianKool | 8 | MusicianKool (2010) |
FPS HELP | NerdyBrendan | 4 | NerdyBrendan (2010) |
Pivot HELP | NerdyBrendan | 5 | stanrol (2010) |
Random Numbers | _PJ_ | 17 | _PJ_ (2010) |
rotate image help! | bumpy | 3 | bumpy (2010) |
0+1=8? | grindalf | 6 | D4NM4N (2010) |
Death plane help | Robey | 11 | Robey (2010) |
Is this a bug? | Josaih6/10 | 4 | Josaih6/10 (2010) |
Win 7 and B3D | CodeOrc | 42 | Kryzon (2010) |
Function Help | Kirkkaf13 | 4 | stanrol (2010) |
DrawImage Help | Kirkkaf13 | 6 | Matty (2010) |
Jumping? | Cubed Inc. | 11 | GIB3D (2010) |
Memory | Kirkkaf13 | 5 | Kirkkaf13 (2010) |
Calling graphics3d multiple times? | Jaydubeww | 12 | Jaydubeww (2010) |
Jumping... | Happy Llama | 4 | Nate the Great (2010) |
Basic Input | Kirkkaf13 | 3 | Kirkkaf13 (2010) |
Re-Study | Kirkkaf13 | 4 | Kryzon (2010) |
Disabling keys | Nike | 11 | Serpent (2010) |
Where could we buy old official blitz3d manual? | Happy Sammy | 10 | Ross C (2010) |
Hue saturation and brightness sliders | fox95871 | 5 | fox95871 (2010) |
Help me! simple audio code | mimox | 3 | mimox (2010) |
validate input? | Jaydubeww | 4 | Matty (2010) |
Aircraft roll left & right problems | Aussie | 3 | Aussie (2010) |
green circle over the player (surface?) | rufio72 | 8 | rufio72 (2010) |
How do you get the Alpha of an entity | MusicianKool | 2 | puki (2010) |
POLL: Blitz3d v Windows OS | pc_tek | 3 | pc_tek (2010) |
Part of my code won't work | Cubed Inc. | 3 | Cubed Inc. (2010) |
Saving Hiscores | pc_tek | 4 | pc_tek (2010) |
Blitz 3D Programming Manual (official) to sell | kgermershausen | 3 | Oiduts Studios (2010) |
Parseing a dat\txt file | Aussie | 6 | _PJ_ (2010) |
Faster entity information | _PJ_ | 21 | _PJ_ (2010) |
Super Mario 64 type controls (agian) | Cubed Inc. | 8 | Cubed Inc. (2010) |
deleting types | Aussie | 8 | Aussie (2010) |
parse an image file | Doggie | 5 | Doggie (2010) |
Reading bytes in particular order | _PJ_ | 6 | _PJ_ (2010) |
Another type problem | Aussie | 6 | Aussie (2010) |
Sprite problems | Aussie | 4 | Kryzon (2010) |
BlitzArrays and strings? | _PJ_ | 7 | _PJ_ (2010) |
Anagrams / Word lists | _PJ_ | 7 | _PJ_ (2010) |
Weird PlaySound Error | _PJ_ | 6 | _PJ_ (2010) |
no alpha layer in DrawImage? | Jaydubeww | 4 | Ross C (2010) |
IncBin for Blitz3D? | Marcell | 6 | Marcell (2010) |
Night Lights | Santiworld | 2 | Ross C (2010) |
Vista, Windows 7 and even 64-bit OS (inc. XP) | _PJ_ | 8 | Charrua (2010) |
Chase Cam HELP | NerdyBrendan | 5 | NerdyBrendan (2010) |
Rotating mesh problem | Dicon | 9 | Dicon (2010) |
concatenation | Doggie | 14 | _PJ_ (2010) |
Fastlibs - shadows don't work | Cubed Inc. | 5 | Cubed Inc. (2010) |
How do I add smooth jumping in this code??? | NerdyBrendan | 4 | stanrol (2010) |
align a quad to camera | scribbla | 17 | scribbla (2010) |
Another 3d asteroids question | Aussie | 3 | Aussie (2010) |
Screen tearing or double image | fox95871 | 8 | lo-tekk (2010) |
click on object | Dicon | 21 | Dicon (2010) |
Easier GUI Mouseclick/icon checks | _PJ_ | 24 | _PJ_ (2010) |
Publishing a Game | Gridian | 3 | Gridian (2010) |
align an entity to a terrian? | Cubed Inc. | 17 | Cubed Inc. (2010) |
page flipping | Doggie | 3 | Doggie (2010) |
third-person camera? | Cubed Inc. | 17 | Cubed Inc. (2010) |
Disable Z-Depth? | Guy Fawkes | 9 | Kryzon (2010) |
how to make a sound echo? | Guy Fawkes | 3 | Guy Fawkes (2010) |
Mesh Placement | Dicon | 3 | Dicon (2010) |
Question about Image | Gridian | 9 | Gridian (2010) |
ClearTextureFilters messing up music | fox95871 | 6 | Ross C (2010) |
Edge UVs causing duplicate vertecies | fox95871 | 3 | fox95871 (2010) |
Line breaker | fox95871 | 4 | fox95871 (2010) |
More out of text files? | Pete Carter | 2 | Pete Carter (2010) |
Rotating objects in relation to the camera | fox95871 | 5 | fox95871 (2010) |
Typing slowdown on B3D IDE | Tobo | 9 | 6 (2010) |
Inside object? | Guy Fawkes | 117 | Who was John Galt? (2010) |
"Expecting End-of-File"... How do I fix this... | NerdyBrendan | 12 | GIB3D (2010) |
splatting help | scribbla | 3 | scribbla (2010) |
Ragdoll with Loaded Mesh | Josaih6/10 | 1 | Josaih6/10 (2010) |
ChildModel info | Mr. Slat | 10 | Mr. Slat (2010) |
Please Help With Testing | _PJ_ | 7 | _PJ_ (2010) |
how to control frames per second (fps-rate) | darkgon | 9 | Gabriel (2010) |
Reinstall windows | Jack | 3 | Jack (2010) |
Does imagesoverlap vs imagescollide still count? | Tobo | 4 | Tobo (2010) |
Waypoints not working right.. | Guy Fawkes | 121 | Who was John Galt? (2010) |
"Constants must be initialized" HELP PLZZZ | NerdyBrendan | 4 | _PJ_ (2010) |
Rain acting weird? | Guy Fawkes | 15 | _PJ_ (2010) |
Jumping in game | NerdyBrendan | 4 | _PJ_ (2010) |
hp bar screwy? | Guy Fawkes | 3 | _PJ_ (2010) |
.b3D problems | Dicon | 4 | _PJ_ (2010) |
Role-Playing-Game help | NerdyBrendan | 6 | Drak (2010) |
collision? | Guy Fawkes | 80 | Guy Fawkes (2010) |
need help converting waypoint code from c++ to b3d | Guy Fawkes | 55 | Ross C (2010) |
Help with animation | CoolPops | 7 | GIB3D (2010) |
wide screen detection | Fernhout | 27 | Fernhout (2010) |
Need FPS code... Plzzzzzzz | NerdyBrendan | 3 | NerdyBrendan (2010) |
Help with AI codes | NerdyBrendan | 6 | Charrua (2010) |
Random Movement | En929 | 5 | Midimaster (2010) |
Creating menu for a game... Plz Help!!!! | NerdyBrendan | 3 | NerdyBrendan (2010) |
Writing an array to a file | Aussie | 4 | Aussie (2010) |
how to make enemy go FLYING on the y and z axis? | Guy Fawkes | 26 | Ross C (2010) |
graphics command | Kairu | 8 | Serpent (2010) |
Physics | fox95871 | 15 | Charrua (2010) |
compiling | Kairu | 11 | Sauer (2010) |
making a power up in a rockfall game | Kairu | 3 | Nate the Great (2010) |
bounce not working.... | Guy Fawkes | 15 | Guy Fawkes (2010) |
Springs not working right. | Guy Fawkes | 1 | Guy Fawkes (2010) |
Unable to texture a cone | Dicon | 2 | Stevie G (2010) |
character home attack not working? | Guy Fawkes | 19 | Guy Fawkes (2010) |
turning off far away texture blurring? | Cubed Inc. | 11 | Cubed Inc. (2010) |
Text Entry | _PJ_ | 4 | Midimaster (2010) |
Spinning Top | Kirkkaf13 | 7 | Guy Fawkes (2010) |
Make my game please | GameCoder | 80 | Ked (2010) |
Simple noob question on variables. | Tobo | 8 | big10p (2010) |
Adding more entityblend? | Cubed Inc. | 13 | Warner (2010) |
Light functions | Kirkkaf13 | 10 | Gabriel (2010) |
Textures Map | Mr. Slat | 3 | Mr. Slat (2010) |
Changing levels? | Cubed Inc. | 17 | jfk EO-11110 (2010) |
Side Scroller | Kirkkaf13 | 4 | jfk EO-11110 (2010) |
Memory Access Violation | Kirkkaf13 | 4 | Serpent (2010) |
Fog Effect | Kirkkaf13 | 2 | Zethrax (2010) |
Moving to 3D | Kirkkaf13 | 13 | Tobo (2010) |
Im new, also need help with types | Kiyoshi | 5 | Drak (2010) |
unable to create graphics mode? | Kirkkaf13 | 12 | Drak (2010) |
Texture collision? | Guy Fawkes | 15 | Oiduts Studios (2010) |
~ Operation | _PJ_ | 7 | Charrua (2010) |
Passing variable from blitz to mysql via php POST | Nightmare | 1 | Nightmare (2010) |
A good modeller | ClayPigeon | 9 | jfk EO-11110 (2010) |
PLEASE HELP! Drag drop STILL screwed up >< | Guy Fawkes | 3 | Oiduts Studios (2010) |
cell shading on animated entities | 786979 | 4 | Warner (2010) |
Duplicate Variable Name | Cubed Inc. | 4 | Cubed Inc. (2010) |
Console | Kirkkaf13 | 2 | nrasool (2010) |
Editing LoadMesh meshes | fox95871 | 4 | fox95871 (2010) |
Blitz3d under Linux? | Kirkkaf13 | 7 | Kirkkaf13 (2010) |
Problem w/ waypoint code? | Guy Fawkes | 3 | Oiduts Studios (2010) |
Glitchy world / jump code? | Guy Fawkes | 1 | Guy Fawkes (2010) |
glitchy jump code? | Guy Fawkes | 6 | Serpent (2010) |
How to check if user uses a / command | Guy Fawkes | 3 | Guy Fawkes (2010) |
AlignToVector help | Trek | 11 | Trek (2010) |
Entitytype 3 NOT colliding? oO | Guy Fawkes | 22 | Guy Fawkes (2010) |
question about bones and animation mesh | Santiworld | 5 | Kryzon (2010) |
Starting My Programming Journey | Kirkkaf13 | 18 | _PJ_ (2010) |
Collision help!? | Duff | 6 | Stevie G (2010) |
conect blitz app to a web? | Santiworld | 3 | Santiworld (2010) |
My first game! | Kirkkaf13 | 31 | Ross C (2010) |
Buffers | Kirkkaf13 | 12 | jfk EO-11110 (2010) |
Recording | pc_tek | 5 | _Skully (2010) |
Border with Graphics 800,600 | Marcell | 6 | Kryzon (2010) |
Basic Data | Kirkkaf13 | 7 | Kirkkaf13 (2010) |
create with copyentity many entitys | Santiworld | 3 | Santiworld (2010) |
uv maping with blender | sirus | 6 | D4NM4N (2010) |
Questions on SDK usage | rod54 | 5 | Dreamora (2010) |
Attaching one mesh to another with animation? | TheSkyIsUp | 7 | Kryzon (2010) |
not showing texture on b3d file | B | 4 | jfk EO-11110 (2010) |
How to apply a ascii character to a cube | Blitzplotter | 20 | Blitzplotter (2010) |
Restarting B3D using Raknet | Farflame | 8 | SabataRH (2009) |
lighting | sirus | 5 | Matty (2009) |
Variable with multiple arguments | Seb67 | 11 | Yasha (2009) |
Creating a masked sprite | PowerPC603 | 7 | PowerPC603 (2009) |
Set window to taskbar? | Guy Fawkes | 17 | Guy Fawkes (2009) |
Little Advice. | Kenshin Yurihara | 4 | Kenshin Yurihara (2009) |
Rotated images and directions | Valgar | 19 | Valgar (2009) |
Get actual gravity? | Guy Fawkes | 33 | Nate the Great (2009) |
What is faster? | PowerPC603 | 12 | PowerPC603 (2009) |
Rocket moving towards object (enemy)? | Guy Fawkes | 11 | Matty (2009) |
Particle Glitch? | Guy Fawkes | 2 | Guy Fawkes (2009) |
sorting variables help! | tsmpaul | 3 | tsmpaul (2009) |
FPS Gurus - Bulltets? | wmaass | 7 | wmaass (2009) |
How can I determine the number of lines in a file | zortzblatz | 2 | Matty (2009) |
Labels | PowerPC603 | 3 | PowerPC603 (2009) |
Problem displaying text | PowerPC603 | 13 | PowerPC603 (2009) |
Can't get values from different text boxes in GUI. | Guy Fawkes | 12 | BoneStan (2009) |
Books? | Happy Llama | 7 | sirus (2009) |
Getting key presses without a window? | neos300 | 3 | Warner (2009) |
using blender and dosnt work when i sculpt | sirus | 6 | sirus (2009) |
Using controllers with two analog sticks... | SuperRoboFan | 11 | Guy Fawkes (2009) |
Playing Movies | SpaceMan94 | 10 | Warner (2009) |
How do I make a working animated 3ds file? | SuperRoboFan | 5 | Drak (2009) |
Getting a type based on a value(fast)? | neos300 | 4 | Beaker (2009) |
Desert Scenary, need advice | Santiworld | 5 | Nice_But_Dim (2009) |
Problems with types | Valgar | 14 | Valgar (2009) |
GUI going freakin psycho..... -.- | Guy Fawkes | 3 | Guy Fawkes (2009) |
Collisions | PowerPC603 | 5 | PowerPC603 (2009) |
Rose Petal Formula? | Guy Fawkes | 5 | Guy Fawkes (2009) |
net game, advice | Santiworld | 6 | Matty (2009) |
Shortening Nested Type | -Rick- | 20 | _PJ_ (2009) |
how to select entitys with a rectangle .. | Panno | 3 | _PJ_ (2009) |
Programming for 2 joysticks having only 1 joystick | Marcell | 2 | Matty (2009) |
Making an online game | Pooder | 4 | AJ00200 (2009) |
don't run low level command (exec ) | vivaigiochi | 2 | xlsior (2009) |
Scrolling background? | zortzblatz | 7 | Matty (2009) |
CPU Time | pc_tek | 7 | Yasha (2009) |
Banks Problems | neos300 | 5 | neos300 (2009) |
Maplet Exporting Issue? | Link | 5 | Link (2009) |
Getting vars from a String.... | neos300 | 5 | _PJ_ (2009) |
Sprite as a mouse pointer | DheDarkhCustard | 9 | Kryzon (2009) |
guessing game | melonhead | 13 | _PJ_ (2009) |
illegal or not? | Kenshin Yurihara | 6 | D4NM4N (2009) |
how can i align a cube to a terrain | Santiworld | 3 | Santiworld (2009) |
Engine Sounds, best way? | CodeOrc | 8 | D4NM4N (2009) |
Getting animated meshes to work | fox95871 | 8 | MoonShadow (2009) |
minimize window to taskbar? | Guy Fawkes | 3 | jfk EO-11110 (2009) |
sprite blending help | scribbla | 8 | scribbla (2009) |
Particle Candy?? | Guy Fawkes | 1 | Guy Fawkes (2009) |
Calculator help? | Guy Fawkes | 64 | Guy Fawkes (2009) |
RotateMesh on an animated mesh | Dip | 4 | Kryzon (2009) |
Blitz3D/DeleD question | flyingrob | 10 | grindalf (2009) |
Weird file stuff going on | _PJ_ | 6 | _PJ_ (2009) |
Terrain LOD pop-in is horrible | IcyDefiance | 15 | fox95871 (2009) |
radeon x800 error.. | Play | 3 | Beaker (2009) |
Get mesh animation names? | Guy Fawkes | 7 | GfK (2009) |
BlitzODE level changer | fox95871 | 3 | fox95871 (2009) |
health above enemy head? | Guy Fawkes | 15 | Guy Fawkes (2009) |
Maximum Ints | _PJ_ | 3 | _PJ_ (2009) |
Blue blocks | Marcell | 7 | _PJ_ (2009) |
OpenGL 3.2 / Direct X 9.0c Implemention possible? | Kenshin Yurihara | 9 | xlsior (2009) |
loading a mesh | Jack | 10 | John Blackledge (2009) |
Network files | pc_tek | 4 | pc_tek (2009) |
Missing frame when you change direction | fox95871 | 9 | fox95871 (2009) |
Just want 1 number behind the decimal point | jigga619 | 7 | _PJ_ (2009) |
Using brackets for CaptureWorld and UpdateWorld | fox95871 | 3 | GfK (2009) |
MeshesIntersect | fox95871 | 3 | Zethrax (2009) |
Screen Mode | pc_tek | 5 | _PJ_ (2009) |
End one program and start another | IcyDefiance | 5 | IcyDefiance (2009) |
Another Rectangle per hit | jigga619 | 3 | Matty (2009) |
I'm back and have a slight problem. | Kenshin Yurihara | 18 | Kenshin Yurihara (2009) |
Random Numbers without Repeat | jigga619 | 12 | _PJ_ (2009) |
Wrapper for Bass Version 2.4 | spriteman | 2 | spriteman (2009) |
Username | pc_tek | 3 | pc_tek (2009) |
contact | 786979 | 3 | Matty (2009) |
loading up levels | melonhead | 8 | PowerPC603 (2009) |
Saveing a map | Nike | 4 | Warner (2009) |
Array of Types | Josaih6/10 | 3 | Josaih6/10 (2009) |
Break statement? | zortzblatz | 11 | _PJ_ (2009) |
using text command in If then | Braden | 5 | Marchesi (2009) |
Network game help | Braden | 7 | Matty (2009) |
what am i doing wrong... (restart) | Braden | 5 | Braden (2009) |
Aim a 2D Sprite, make a 3D Model rotate ? | CodeOrc | 3 | GIB3D (2009) |
POST Networking | AJ00200 | 7 | Beaker (2009) |
random generate terrain | Braden | 5 | Braden (2009) |
Creating realistic gravity | A51M15X | 18 | jfk EO-11110 (2009) |
Endless camera movement with the mouse visible | fox95871 | 36 | A51M15X (2009) |
collision with array | Braden | 6 | Braden (2009) |
Gravity not Working | A51M15X | 5 | A51M15X (2009) |
ImageRectCollide with default mouse? | Galdy | 3 | Galdy (2009) |
File hosting | fox95871 | 16 | Gabriel (2009) |
Millisecs() = 0 | octothorpe | 20 | jfk EO-11110 (2009) |
More String Questions | zortzblatz | 11 | zortzblatz (2009) |
Step by step help for Sprites? | A51M15X | 4 | Kryzon (2009) |
Reading a random line from a file? | zortzblatz | 9 | Graythe (2009) |
Drawing a turned image | AJ00200 | 17 | Nate the Great (2009) |
.3ds | Gorley | 19 | Ginger Tea (2009) |
Getting Wireframe to be both on and off | fox95871 | 14 | fox95871 (2009) |
Beta testing | fox95871 | 7 | fox95871 (2009) |
Locking the mouse pointer | A51M15X | 3 | A51M15X (2009) |
target vram requirements | RifRaf | 5 | MadJack (2009) |
Basic Question about EntityBox | WERDNA | 6 | WERDNA (2009) |
How do I limit the number of Input characters? | Ace Killjoy | 4 | Ace Killjoy (2009) |
LoopSound restarting endlessly | fox95871 | 22 | Bobysait (2009) |
B3d animation | FantomKite | 12 | jfk EO-11110 (2009) |
color question. | Arvidsson | 9 | jfk EO-11110 (2009) |
semi transparent Image | LedgerARC | 14 | LedgerARC (2009) |
shortcut command lines | sigheye | 5 | PowerPC603 (2009) |
remove or intercept X button shutting down window? | tsmpaul | 3 | tsmpaul (2009) |
Turn child brush transparant | Sph!nx | 7 | Sph!nx (2009) |
Get map texture | Sph!nx | 7 | Sph!nx (2009) |
Rect function | Arvidsson | 8 | xtremegamr (2009) |
Read out-of-window pixel | AJ00200 | 5 | AJ00200 (2009) |
Mass Photo Shrink | AJ00200 | 12 | Matty (2009) |
Blitz media linker making broken exes | fox95871 | 5 | fox95871 (2009) |
Data and Variables | OwlEpicurus | 6 | big10p (2009) |
entity order problems | Aussie | 5 | Aussie (2009) |
Simple Networking Problem | Whats My Face | 15 | Wings (2009) |
A lightning effect? | JBR | 3 | Nate the Great (2009) |
Arrays in types | Elendia Starman | 3 | Dr. Vince (2009) |
Snap on grid | Nike | 25 | Nike (2009) |
Illegal type conversion error... | Elendia Starman | 9 | Elendia Starman (2009) |
Chopping a Loaded Mesh | CodeOrc | 4 | Ross C (2009) |
Load in background | AJ00200 | 13 | AJ00200 (2009) |
Making a palette? | JBR | 9 | JBR (2009) |
Texture not covering a very large 3ds model | A51M15X | 5 | Naughty Alien (2009) |
help with entity controls | Aussie | 7 | Aussie (2009) |
Side scrolling fighter project | Kairu | 4 | Kairu (2009) |
What scale when creating 3D worlds. | Tobo | 19 | jfk EO-11110 (2009) |
Creating bullets | Kairu | 13 | Ross C (2009) |
Array in Type | Josaih6/10 | 2 | Ross C (2009) |
stuck in a silly routine | RGF | 6 | RGF (2009) |
Newbie legal question | WildCat | 19 | WildCat (2009) |
Flight sim questions | cywhale | 7 | Chroma (2009) |
UDP and TCP | BLaBZ | 9 | Wings (2009) |
Effects to all entities with same name | Sph!nx | 41 | Sph!nx (2009) |
Transitions | OwlEpicurus | 6 | OwlEpicurus (2009) |
Pakmaker | pc_tek | 11 | System4 Studios (2009) |
Blitz plus programming in bb3d | Arvidsson | 4 | Arvidsson (2009) |
Simple Texture question | webhauser | 17 | jfk EO-11110 (2009) |
Printers | AJ00200 | 3 | Kryzon (2009) |
Angle Rotation | (tu) ENAY | 11 | _PJ_ (2009) |
A RPG include | Jellon | 19 | AJ00200 (2009) |
Loading different meshes to be the same size | fox95871 | 3 | Ross C (2009) |
Making the labels window slider vertical | fox95871 | 10 | _PJ_ (2009) |
SetBuffers necessity | fox95871 | 5 | _PJ_ (2009) |
Entity does not exits | AJ00200 | 7 | AJ00200 (2009) |
2d plataform game question | Santiworld | 2 | _PJ_ (2009) |
Turn Picture | AJ00200 | 5 | _PJ_ (2009) |
DirectShows commonness | fox95871 | 5 | _PJ_ (2009) |
Jump | Happy Llama | 4 | sswift (2009) |
boundaries | Happy Llama | 11 | Happy Llama (2009) |
loadfont question | Santiworld | 6 | Santiworld (2009) |
How do I make enemies navigate through a maze? | WERDNA | 23 | WERDNA (2009) |
startNetGame | AJ00200 | 12 | AJ00200 (2009) |
Tile Map Slowdown Problem | AvestheFox | 7 | Ross C (2009) |
tunnel | Arvidsson | 9 | Arvidsson (2009) |
trouble deleting file | Josaih6/10 | 3 | Zethrax (2009) |
Motivation | Labyrnth | 20 | fox95871 (2009) |
Making an IDE | AJ00200 | 10 | Ked (2009) |
confuse .exe . rar | Santiworld | 5 | _PJ_ (2009) |
Obtain the OS name? | _PJ_ | 13 | nawi (2009) |
Black Sprite | Xak | 6 | jfk EO-11110 (2009) |
Jumping | OwlEpicurus | 17 | OwlEpicurus (2009) |
error on exit | Santiworld | 11 | Santiworld (2009) |
Im confused | Shuffles | 19 | Warner (2009) |
Un-MaskImage? | _PJ_ | 3 | _PJ_ (2009) |
Blender Animation | BLaBZ | 3 | ardee (2009) |
Weird problem with Camera parenting | Tobo | 7 | Tobo (2009) |
Setting Input string limitations | AvestheFox | 5 | AvestheFox (2009) |
put heightmap on mesh (sphere ...) ? | Prym | 6 | Ross C (2009) |
Blitz For Macs | AJ00200 | 9 | GaryV (2009) |
Using NextFile to scroll back | fox95871 | 9 | _PJ_ (2009) |
Computer running hot | grindalf | 8 | grindalf (2009) |
CloseMovie not freeing up ram | fox95871 | 7 | fox95871 (2009) |
.b3d from Maplet won't load... | OwlEpicurus | 19 | jfk EO-11110 (2009) |
If collided, do nothing? | BLaBZ | 5 | jfk EO-11110 (2009) |
memory acces vio.. | Santiworld | 33 | _PJ_ (2009) |
Fire | AJ00200 | 17 | AJ00200 (2009) |
ModifyTerrain MAV | _PJ_ | 10 | _PJ_ (2009) |
need a graphics resolution advice | Santiworld | 16 | BLaBZ (2009) |
Image not appearing on screen | OwlEpicurus | 7 | OwlEpicurus (2009) |
Vista/Windows 7 | pc_tek | 7 | xlsior (2009) |
Diagonals not working and getting a stray frame | fox95871 | 10 | fox95871 (2009) |
Collision problems | fox95871 | 9 | fox95871 (2009) |
'If', "and', and 'not' | OwlEpicurus | 7 | _PJ_ (2009) |
EntityRadius question | Tobo | 11 | _PJ_ (2009) |
Moving Platform | Josaih6/10 | 8 | SabataRH (2009) |
Tunle Truble | Josaih6/10 | 12 | AJ00200 (2009) |
GNet? | AJ00200 | 3 | AJ00200 (2009) |
Move Mouse/Keyboard Press | AJ00200 | 3 | AJ00200 (2009) |
Real Mouse Coordinates | blade007 | 3 | blade007 (2009) |
Keydown() has failed me! | blade007 | 3 | blade007 (2009) |
Create random hills and smooth terrain | rebootbug | 5 | rebootbug (2009) |
object does not exist error | Josaih6/10 | 6 | Josaih6/10 (2009) |
Discovery! Copy & Paste into Blitz IDE | _PJ_ | 8 | _PJ_ (2009) |
Types yet again again again | _PJ_ | 23 | _PJ_ (2009) |
How do you Chnage Background Colour? | Hotshot2005 | 20 | Warner (2009) |
question about entitys render time | Santiworld | 6 | John Blackledge (2009) |
Copy/Past into or from Blitz3D | DheDarkhCustard | 5 | DheDarkhCustard (2009) |
DrawMovie and render tweening | fox95871 | 7 | fox95871 (2009) |
Terrains | Aussie | 6 | Aussie (2009) |
Decimals not Working in Functions | Josaih6/10 | 7 | GfK (2009) |
3d running and jumping code almost finished | fox95871 | 7 | GIB3D (2009) |
3 Different Sprites on Screen using Type? | Hotshot2005 | 9 | Hotshot2005 (2009) |
Question for Bill Stanbrook (or maybe others) | _PJ_ | 3 | _PJ_ (2009) |
Creating 2D Curves | blade007 | 2 | _PJ_ (2009) |
can this work, and if so why isn't it? | mtnhome3d | 14 | _Skully (2009) |
MouseHit and ImageRectOverlap not working properly | OwlEpicurus | 3 | OwlEpicurus (2009) |
How to set breakpoint in B3D IDE? | Happy Sammy | 3 | Happy Sammy (2009) |
network game please. | Josaih6/10 | 4 | _PJ_ (2009) |
ScaleImage blurriness - fix please? | Tobo | 3 | Tobo (2009) |
Enemy Type? | Hotshot2005 | 16 | Hotshot2005 (2009) |
Offset camera's EntityRadius (eyes & body) | Tobo | 5 | Yasha (2009) |
EntityCollided | Happy Sammy | 3 | Happy Sammy (2009) |
Making sea | JBR | 5 | Vorderman (2009) |
Playing mp3s doesn't work properly | Marcell | 11 | Marcell (2009) |
Help | AJ00200 | 8 | GIB3D (2009) |
Lighting | AJ00200 | 2 | Nate the Great (2009) |
type and field question | Santiworld | 9 | John Blackledge (2009) |
Lights and skyboxes | Tobo | 5 | GfK (2009) |
what physics engine? | shawnus | 3 | shawnus (2009) |
First Person code - camera and collision | Tobo | 5 | Tobo (2009) |
Okay, why isn't my PLANE being textured? | Tobo | 5 | Yasha (2009) |
joystick problems | shawnus | 3 | shawnus (2009) |
how can i improve this game structure? | Santiworld | 7 | Ross C (2009) |
Creating entities (parented), but different scales | Tobo | 5 | Tobo (2009) |
Mouse Pick | AbbaRue | 6 | Nate the Great (2009) |
Reading from a Log | System4 Studios | 5 | System4 Studios (2009) |
3D Glasses and Blitz | shawnus | 5 | shawnus (2009) |
another question about characters... | Santiworld | 2 | Matty (2009) |
change a image color | Leszek | 5 | Leszek (2009) |
aplly same material to all objects... | Santiworld | 8 | Santiworld (2009) |
Got Water ? | CodeOrc | 5 | CodeOrc (2009) |
Why no collision here (short code, no media) | Tobo | 8 | GIB3D (2009) |
Loadmesh/entities and positioning. | Tobo | 6 | Tobo (2009) |
Beat em up Tutorial? | Hotshot2005 | 32 | Hotshot2005 (2009) |
Here is a simple method for collisions / gravity | Matty | 10 | Matty (2009) |
mousedown and mousehit | Santiworld | 4 | Santiworld (2009) |
checkerboard transparency not showing properly | tsmpaul | 6 | tsmpaul (2009) |
How to 'select' an object in 3D space? | Tobo | 5 | Ross C (2009) |
Graphics lost after set screen graphics | Fernhout | 8 | Zethrax (2009) |
mouse scroll? | Braden | 3 | lo-tekk (2009) |
Screen moving | Nike | 4 | Nike (2009) |
Making txts you can work with in notepad | fox95871 | 9 | fox95871 (2009) |
OBJ Import ?! | CodeOrc | 15 | Rabies (2009) |
blitz has limits? | Santiworld | 16 | jfk EO-11110 (2009) |
Bank commands vs file commands | fox95871 | 7 | jfk EO-11110 (2009) |
Door Open | Rook Zimbabwe | 30 | Blitzplotter (2009) |
need to open a door | Aussie | 16 | Blitzplotter (2009) |
Functions in seperate codes | RogueM | 3 | RogueM (2009) |
`type question | Santiworld | 7 | Santiworld (2009) |
Sharper colliders | fox95871 | 3 | fox95871 (2009) |
god have mercy on my soul, OSA is out to kill me! | Link | 12 | Link (2009) |
having problems with entity distance & types | Aussie | 5 | Aussie (2009) |
GetColor, Plot -> Read/WritePixelFast | Steen | 7 | jfk EO-11110 (2009) |
Map child collisions | Sph!nx | 6 | big10p (2009) |
Unknown Error involving an Image | OwlEpicurus | 3 | OwlEpicurus (2009) |
Star sphere | Aussie | 4 | Aussie (2009) |
searching for speed graphics advice | Santiworld | 21 | Ross C (2009) |
Really need help! | Nike | 4 | nawi (2009) |
Need MORE help please. | Nike | 4 | Tobo (2009) |
texturing doesnt work :| | ping | 9 | Ross C (2009) |
Image disappears after a certain amount of time | OwlEpicurus | 3 | OwlEpicurus (2009) |
Using a brush as invisible trigger. | Sph!nx | 14 | Sph!nx (2009) |
greyscale hills | grindalf | 14 | grindalf (2009) |
Interesting Problem with X and Y Values... | OwlEpicurus | 10 | OwlEpicurus (2009) |
Read from .txt? | Sph!nx | 12 | DheDarkhCustard (2009) |
legs moving on jump | Newcomer | 3 | Aussie (2009) |
Collision woes! | ExCheese | 3 | Ross C (2009) |
image not showing | Newcomer | 4 | Newcomer (2009) |
weapons in hands | grindalf | 2 | stayne (2009) |
screenshoot of second camera, texture to object | Santiworld | 20 | Adam Novagen (2009) |
Tower Defence games | Destroyer | 26 | Ross C (2009) |
Move mode relativity | fox95871 | 47 | GIB3D (2009) |
Texture a cylinder with a wheels images | Blitzplotter | 14 | Ross C (2009) |
udp or tcp | grindalf | 14 | PowerPC603 (2009) |
chasecam function explanation | chrisnorris007 | 15 | jfk EO-11110 (2009) |
need help "object dose not exist" | Aussie | 15 | Aussie (2009) |
entity exist? | Santiworld | 5 | Zethrax (2009) |
swimming | chrisnorris007 | 7 | Zethrax (2009) |
directplay, player limit? | grindalf | 4 | BIG BUG (2009) |
Collisions | Happy Llama | 4 | Stevie G (2009) |
Directional light not affecting a CreateMesh mesh | fox95871 | 9 | fox95871 (2009) |
Blitz3D in Integrated Intel 855GME? | cywhale | 4 | GfK (2009) |
TerraEd and Blitzgrass | stayne | 4 | Charrua (2009) |
question about 3D Mesh and race car track | Santiworld | 14 | Pongo (2009) |
Newbie question on animation | Trek | 5 | Trek (2009) |
Concerning Configuration Files. | WERDNA | 6 | WERDNA (2009) |
attaching a weapon or tool to an avatar | chrisnorris007 | 5 | Terry B. (2009) |
Disk I/O library; HD read/write status function | zimmerman | 2 | Terry B. (2009) |
AI? | Happy Llama | 29 | stayne (2009) |
Finding child entities of a model created in UU3D | Blitzplotter | 11 | Blitzplotter (2009) |
chasecam keeps getting hidden by objects | chrisnorris007 | 4 | Naughty Alien (2009) |
Easy Network Question | BLaBZ | 4 | Blitzplotter (2009) |
Gun's Rate of fire | Sanosake1 | 3 | Sanosake1 (2009) |
a .x model with a dds texture | chrisnorris007 | 7 | Ross C (2009) |
camera problems - very basic please help | chrisnorris007 | 6 | chrisnorris007 (2009) |
Centre of all the Cubes? | Hotshot2005 | 3 | Hotshot2005 (2009) |
basic collision help | chrisnorris007 | 2 | Matty (2009) |
Timing FPS | pc_tek | 11 | Gabriel (2009) |
Gettin' no love from WriteLine | LineOf7s | 6 | LineOf7s (2009) |
Readdir question | Farflame | 5 | jfk EO-11110 (2009) |
LoadTexture's alpha channel | fox95871 | 38 | Ross C (2009) |
Joystick Name? | _PJ_ | 22 | _PJ_ (2009) |
Turning webcam's on/off | Nate the Great | 9 | Nate the Great (2009) |
about entittys | Santiworld | 6 | Santiworld (2009) |
LoadAnimTexture on Quad | BLaBZ | 4 | Stevie G (2009) |
chase cam function | chrisnorris007 | 2 | Spike314 (2009) |
Paint a cuboid's different sides with diff images | Blitzplotter | 10 | Blitzplotter (2009) |
names of characters over there heads | chrisnorris007 | 33 | GIB3D (2009) |
For those new to Blitz3D and programming. | Ross C | 10 | Nate the Great (2009) |
gui for mmorpg | chrisnorris007 | 5 | chrisnorris007 (2009) |
How Can The Times Be Different? | Sir Gak | 13 | _PJ_ (2009) |
Tween .vs Delta timing for frame limiting | CodeOrc | 14 | ervin (2009) |
mmorpg world editor | chrisnorris007 | 13 | Mahan (2009) |
issue with collisions in blitz3d | chrisnorris007 | 15 | Ross C (2009) |
Help with my "RPG"? | Nike | 5 | Nike (2009) |
HideEntity ? | CodeOrc | 6 | _PJ_ (2009) |
GUI for BLITZ3D Game | chrisnorris007 | 6 | H. T. U. (2009) |
i need some advice on a good 3d model converter | chrisnorris007 | 2 | Amanda Dearheart (2009) |
pretty cool... cant make it work in blitz. fire! | Nate the Great | 3 | _PJ_ (2009) |
Carousel | Yeshu777 | 9 | Nigel Brown (2009) |
Game Sprites | CodeOrc | 4 | DareDevil (2009) |
Offscreen Tracking | SilverCoin | 8 | Andy (2009) |
Is there a way to get amount of frames in Image? | Abomination | 22 | Beaker (2009) |
Program MAVing on other computers | Sonic65 | 37 | Gabriel (2009) |
LOD Methods..... | Zeotrope | 11 | Zeotrope (2009) |
difference between an ASCII value and ASCII code | killerhedgehog | 12 | _PJ_ (2009) |
Little Question | Kenshin Yurihara | 15 | Kenshin Yurihara (2009) |
drawing economics | Abomination | 23 | Abomination (2009) |
How to make a MMO? | SpaceMan94 | 11 | SpaceMan94 (2009) |
Different speed in two spheres using TurnEntity | bashc | 5 | bashc (2009) |
Xand? Bitwise & Operation | _PJ_ | 3 | _PJ_ (2009) |
How to make a one file game with a custom icon | fox95871 | 4 | GIB3D (2009) |
Some help required with streams and banks please | _PJ_ | 5 | _PJ_ (2009) |
Is Truespace any good? | SpaceMan94 | 5 | SpaceMan94 (2009) |
FreeEntity not working | fox95871 | 16 | fox95871 (2009) |
Help wit my game please! | Nike | 13 | Ross C (2009) |
Ips and routers | AJ00200 | 6 | xlsior (2009) |
read file | AJ00200 | 10 | AJ00200 (2009) |
Help, I'm addicted! | Mahan | 9 | AJ00200 (2009) |
EntityCollided and EntityName | fox95871 | 5 | fox95871 (2009) |
to make an elipse with oval comand or anyway | bashc | 7 | bashc (2009) |
One file games | fox95871 | 21 | fox95871 (2009) |
EntityPick example please | fox95871 | 17 | fox95871 (2009) |
TForm commands | fox95871 | 8 | Ross C (2009) |
An effective way to track strings? | Abomination | 10 | Mahan (2009) |
entity at position? | phsh | 4 | Wings (2009) |
multiplayer, client-server | Jsoren | 18 | Wings (2009) |
Texture Move .vs EntityRotate ? | CodeOrc | 4 | CodeOrc (2009) |
Animation Transition Option | CodeOrc | 2 | Kryzon (2009) |
EntityType 0-999 | fox95871 | 8 | Ross C (2009) |
EntityOrder -0.9? | fox95871 | 3 | fox95871 (2009) |
odd triangle problems... never had them before | Nate the Great | 18 | Ross C (2009) |
How types should work in a function | bashc | 3 | bashc (2009) |
Texturing with CreateMesh | fox95871 | 11 | fox95871 (2009) |
NameEntity | fox95871 | 10 | _PJ_ (2009) |
'Snake' game : type-based snake segments | _PJ_ | 6 | _PJ_ (2009) |
fake lights | Aussie | 8 | Aussie (2008) |
I'm a noob help. | Kenshin Yurihara | 9 | Kenshin Yurihara (2008) |
B3D Collision Bug ? | CodeOrc | 12 | puki (2008) |
Easy particles | H. T. U. | 1 | H. T. U. (2008) |
text acceleration and velocity? | Braden | 4 | Stevie G (2008) |
Animated Door and Collision | shawn4186 | 5 | Naughty Alien (2008) |
The rocket icon | fox95871 | 6 | Mahan (2008) |
Introduction- Tuna Oddfellow | Tuna Oddfellow | 14 | Tuna Oddfellow (2008) |
Antialiasing | fox95871 | 19 | fox95871 (2008) |
pacemaker now FREE! (locked) | Pirate | 1 | Pirate (2008) |
rob cummings fps shell | samoz83 | 4 | Robert Cummings (2008) |
help with code... | Braden | 4 | markcw (2008) |
Window icon not exe icon. | Jazz | 5 | Nate the Great (2008) |
array out of bounds, why?? | bashc | 10 | boomboom (2008) |
EntityAutoFade | CodeOrc | 4 | Naughty Alien (2008) |
Too many entities? | fox95871 | 6 | fox95871 (2008) |
Help for installing WinBlitz3D help files, please | bashc | 3 | bashc (2008) |
Need help with learning AI | Sonic65 | 14 | Nate the Great (2008) |
slower??? | Nate the Great | 6 | Jasu (2008) |
Get compile type within code (debug/release) ? | LamptonWorm | 9 | LamptonWorm (2008) |
JUICY FONTS input code? | jigga619 | 4 | Kryzon (2008) |
Set size of window (in scale mode) | LamptonWorm | 4 | LamptonWorm (2008) |
Line continuation character? | LamptonWorm | 18 | big10p (2008) |
Installing Blit3D | bashc | 4 | bashc (2008) |
VIDEO to JPEG animation | jigga619 | 6 | Knight #51 (2008) |
How do I update my version of Blitz3D? | WERDNA | 14 | Nate the Great (2008) |
Vuzix IWEAR VR920 | dsp123 | 3 | Naughty Alien (2008) |
UV Mapping headaches | Cipher | 9 | jhocking (2008) |
Blitz Refuses to read variables | Crinkle | 2 | Stevie G (2008) |
Links to online game creation tutorial? | Gladen | 3 | Gladen (2008) |
Issues with an attempted finite state machine | zortzblatz | 10 | zortzblatz (2008) |
entitycolor(a,#,#,#) for all children entities | RGF | 4 | John Blackledge (2008) |
Sound repeats 30 times a second | JT | 5 | blade007 (2008) |
Function variable arguments | DeCato | 3 | DeCato (2008) |
Forsooth! My Missile Won't Work | Ace Killjoy | 24 | Ace Killjoy (2008) |
Why FreeImage? | blade007 | 9 | Kryzon (2008) |
my code (organizing and help) | Braden | 4 | Ace Killjoy (2008) |
FISHEYE FROM PANARAMA | Zeotrope | 9 | Zeotrope (2008) |
Light and Glowing effects | Cipher | 4 | Pongo (2008) |
Issues with playing movies | zortzblatz | 11 | Zeotrope (2008) |
Animation of Mesh Not Looping | Cipher | 7 | Cipher (2008) |
PIE Graph functon ? How to start off? | jigga619 | 3 | Ross C (2008) |
1 array for 2 guns? | Braden | 9 | Braden (2008) |
Free surface? | H&K | 3 | H&K (2008) |
How can I use movies in my game | zortzblatz | 3 | GfK (2008) |
how to undo AddMesh(a,b) | RGF | 9 | Ross C (2008) |
Libraries | Sph!nx | 15 | Mortiis (2008) |
2 joysticks | shawnus | 6 | Matty (2008) |
mouse control screen? | Braden | 13 | Braden (2008) |
SPARKS | Zeotrope | 9 | Mikel (2008) |
bullet prolem(change direction of bullet with gun) | Braden | 7 | Braden (2008) |
attach a gun to the camera | Braden | 8 | Braden (2008) |
2 player shooter help... | Braden | 1 | Braden (2008) |
One question I never fully got answered | H. T. U. | 3 | H. T. U. (2008) |
clouds? | Braden | 4 | H. T. U. (2008) |
game controller compatible? | Braden | 9 | H. T. U. (2008) |
camera turing problem | Braden | 6 | Ross C (2008) |
turning camera with pivots | Braden | 4 | Stevie G (2008) |
Camera rotate on y-axis | Braden | 4 | Zeotrope (2008) |
How to auto set the "current dir" | Crinkle | 1 | Crinkle (2008) |
MY CAMERA WON'T MOVE!?!?!? | Braden | 4 | Braden (2008) |
animated mesh information? | Braden | 4 | Naughty Alien (2008) |
cameraviewpoint middle line | Braden | 3 | Braden (2008) |
mouse click on mesh? | Braden | 3 | Braden (2008) |
Moving a Picture Using Types | Shuffles | 2 | Warner (2008) |
2D Games | Sph!nx | 13 | boomboom (2008) |
Animation | Shuffles | 5 | Pongo (2008) |
OOP Game Layout / Program Flow | boomboom | 1 | boomboom (2008) |
Terrain Painting | Zeotrope | 13 | Zeotrope (2008) |
How do I slow down mouse movement in-game? | WERDNA | 5 | _PJ_ (2008) |
Can this BlitzMax code be converted to Blitz3D??? | Andy UK | 2 | Ross C (2008) |
textblock | blade007 | 2 | stayne (2008) |
Drawmesh() | KillerX | 3 | Ross C (2008) |
Load texture to b3d created 1n fragmotion | gimpy1 | 5 | gimpy1 (2008) |
FPS Project | Pirate | 21 | Pirate (2008) |
blitz3d mobile? | Braden | 5 | fox95871 (2008) |
Labels button | fox95871 | 4 | fox95871 (2008) |
Make a brick measuring 1x1x1 in Wings | Blitzplotter | 5 | Blitzplotter (2008) |
Iterate through Types | Mikel | 9 | Mikel (2008) |
changing a mesh | Braden | 3 | Stevie G (2008) |
Transparent sprite? | Braden | 2 | Matty (2008) |
Dim and re-Dim of arrays | _PJ_ | 2 | _PJ_ (2008) |
loose text? | Braden | 6 | _PJ_ (2008) |
KeyHit Looping? | Ace Killjoy | 7 | Ace Killjoy (2008) |
Loop within a function? Show me how | jigga619 | 7 | jigga619 (2008) |
fire? | Braden | 7 | Braden (2008) |
Quick question: Blitz3D vs gamepads? | Majere | 3 | Majere (2008) |
Manipulating Types | wmaass | 3 | wmaass (2008) |
Zbrush effects | fox95871 | 6 | fox95871 (2008) |
brush requirements | Nate the Great | 5 | Nate the Great (2008) |
sprite help | Braden | 5 | Braden (2008) |
including "flag\\flag.bb" ;HELP!!! | Braden | 6 | Nate the Great (2008) |
gravity with plane | Braden | 14 | Braden (2008) |
Sprite Automatic Transparency (problem) | Ian Caio | 32 | Ian Caio (2008) |
scaling images realtime??? | Nate the Great | 14 | Ross C (2008) |
cube ramp? | Braden | 5 | Braden (2008) |
30 or 60 FPS ? | CodeOrc | 8 | Gabriel (2008) |
How do I make a 2d enemy fire in any Direction? | WERDNA | 7 | WERDNA (2008) |
collsion with mesh problem | Braden | 7 | Braden (2008) |
Graphics card update question | Nate the Great | 3 | Nate the Great (2008) |
Physics libraries | Sph!nx | 11 | Sph!nx (2008) |
terrain heightmap edges question | tsmpaul | 4 | tsmpaul (2008) |
Loading screen | fox95871 | 5 | fox95871 (2008) |
Shadow Poly Problem | CodeOrc | 6 | Ross C (2008) |
Entity Turning Question | Mikel | 8 | Nate the Great (2008) |
3D Space Limitations? | CodeOrc | 10 | Zeotrope (2008) |
Collision then position? | Braden | 2 | Matty (2008) |
Create a room with bottom texture different? | Braden | 6 | Stevie G (2008) |
sticky? | Braden | 3 | Braden (2008) |
huge maps | Nate the Great | 7 | CodeOrc (2008) |
tutorials at jandscreations | Pirate | 3 | Pirate (2008) |
anim on MD2 ?? | CodeOrc | 3 | CodeOrc (2008) |
2.0 update? | Phillip | 21 | SLotman (2008) |
How to find current position of camera | Braden | 8 | Ross C (2008) |
Blitz3D vs DarkBasic | Christer | 27 | Nate the Great (2008) |
Multiplayer | Sph!nx | 6 | Blitzplotter (2008) |
entity tracking (sort of a radar) | stayne | 9 | stayne (2008) |
Sound FX Woes | Ace Killjoy | 23 | John Blackledge (2008) |
Terrain, Maths and hills | Dabhand | 8 | Dabhand (2008) |
X/Y/Z Collision | Sph!nx | 8 | Sph!nx (2008) |
Camera Shake | CodeOrc | 9 | Zeotrope (2008) |
Data entry windows | fox95871 | 1 | fox95871 (2008) |
listing nearest entities to the camera | stayne | 8 | stayne (2008) |
Diffrent speeds | Terry B. | 5 | Zethrax (2008) |
Tetris collision problem | ubergeek | 3 | big10p (2008) |
Always Render? | Sph!nx | 7 | Sph!nx (2008) |
Attaching camera to a joint | Sph!nx | 16 | Sph!nx (2008) |
Unrestricted look mode | fox95871 | 8 | fox95871 (2008) |
odd entityshininess problem | Nate the Great | 6 | Nate the Great (2008) |
Upon key release? | Sph!nx | 4 | Sph!nx (2008) |
Splitting long lines of code | mkg | 10 | blade007 (2008) |
Placing Entities Efficiently | Sph!nx | 45 | Ross C (2008) |
3d Animation | dman | 15 | SLotman (2008) |
character animation question | Santiworld | 8 | Santiworld (2008) |
MD2 Animation Sequences | CodeOrc | 7 | Santiworld (2008) |
Frame Limit in a .B3D File ? | CodeOrc | 5 | Naughty Alien (2008) |
More Convenient code | Oiduts Studios | 5 | Oiduts Studios (2008) |
spawning enemies | stayne | 3 | Mikel (2008) |
Move character | fox95871 | 11 | fox95871 (2008) |
Conditions with GOSUBS?? Is this right? | jigga619 | 6 | WolRon (2008) |
How do you make child entities in Milkshape3D | GIB3D | 2 | GIB3D (2008) |
Max3D | Andrew Mann2 | 13 | Ross C (2008) |
Error Trapping | Ace Killjoy | 12 | Knight #51 (2008) |
MAX Bone B3D Export | CodeOrc | 3 | CodeOrc (2008) |
Reducing memory usage by shortening file names | fox95871 | 13 | fox95871 (2008) |
Mouse wheel selector | fox95871 | 4 | fox95871 (2008) |
LinePick...argh | CodeOrc | 3 | CodeOrc (2008) |
Blitzing | Pirate | 16 | Pirate (2008) |
Windows menus for Blitz3D | Ekix | 2 | fox95871 (2008) |
epr files | Aussie | 2 | puki (2008) |
Problems with Types | Ace Killjoy | 7 | Ace Killjoy (2008) |
full screen 3D | googlemesilly | 5 | Nate the Great (2008) |
Returning Blitz Arrays from Functions | Elendia Starman | 4 | Elendia Starman (2008) |
Game Play | CodeOrc | 14 | Pongo (2008) |
GOSUBS totally new LOOP? | jigga619 | 8 | Ross C (2008) |
blitz array error | stayne | 3 | stayne (2008) |
console menu/gui | Sph!nx | 9 | Sph!nx (2008) |
New and need help | Nike | 32 | Nike (2008) |
fitmesh with loadanimmesh ? | Santiworld | 3 | Matty (2008) |
Sprite Beam? | Ace Killjoy | 3 | Ace Killjoy (2008) |
TCP vs. UDP | Nate the Great | 5 | Wings (2008) |
Longevity of Blitz3D | fox95871 | 23 | Sledge (2008) |
S: What are the advantages of using MD2? | Happy Sammy | 8 | CodeOrc (2008) |
Destroying a Target | Ace Killjoy | 14 | Ace Killjoy (2008) |
MD2 .vs B3D for Collisions | CodeOrc | 9 | CodeOrc (2008) |
Render Tweening | Clique | 10 | Nate the Great (2008) |
IR ports | Nate the Great | 6 | mtnhome3d (2008) |
Textures on 3DS meshes | Tobo | 15 | Ross C (2008) |
Menus | fox95871 | 9 | WERDNA (2008) |
QU: ResetEntity? | Happy Sammy | 4 | Happy Sammy (2008) |
TCP/IP questions | LedgerARC | 4 | LedgerARC (2008) |
Verlet Help | Knight #51 | 5 | Knight #51 (2008) |
Bullet collides with enemy help | CHALLENGER426 | 5 | Knight #51 (2008) |
Passing Blitz arrays to functions | Elendia Starman | 8 | Elendia Starman (2008) |
Tilemap Scrolling (2D in 3D) - who the what now? | LineOf7s | 9 | LineOf7s (2008) |
Play a sound once | Chad | 8 | IPete2 (2008) |
DeltaPitch#, DeltaYaw#? | Ace Killjoy | 3 | Ace Killjoy (2008) |
KeyHit? | Happy Sammy | 5 | Happy Sammy (2008) |
Real noob question on ScaleEntity | Tobo | 3 | LedgerARC (2008) |
changedir and include | Ben(t) | 3 | big10p (2008) |
EntityFX examples for fx: 4+8+16+32? | Happy Sammy | 5 | Happy Sammy (2008) |
S: Getting info. of anim. seq.? | Happy Sammy | 6 | Happy Sammy (2008) |
S: How to play an animation seq. in reverse order? | Happy Sammy | 3 | Happy Sammy (2008) |
S: FreeEntity, FreeTexture and FreeBrush? | Happy Sammy | 4 | Happy Sammy (2008) |
S: Access Entity created by CopyEntity? | Happy Sammy | 3 | Happy Sammy (2008) |
PaintEntity vs. PaintMesh??? | Happy Sammy | 8 | Happy Sammy (2008) |
Verlet Physics engine 2 | Nate the Great | 26 | Nate the Great (2008) |
Need help | rtk | 4 | GfK (2008) |
Need Code | Christer | 15 | Pirate (2008) |
Newbie Grass Question | CodeOrc | 5 | Nate the Great (2008) |
Rotate Object Newbie Question | Al Meyer | 9 | Al Meyer (2008) |
Triggers Saving and Loading | GIB3D | 2 | Matty (2008) |
turn to face | Ben(t) | 22 | Stevie G (2008) |
Help with shadow system | rtk | 1 | rtk (2008) |
Parenting | Nate the Great | 2 | Nate the Great (2008) |
Lines intersect | Nate the Great | 5 | Nate the Great (2008) |
Physics engine | Nate the Great | 99 | Nate the Great (2008) |
Help with collisions | Javier | 6 | Stevie G (2008) |
New comers to Blitz read please: | Ross C | 51 | Nate the Great (2008) |
Terrain as Parent | Moore | 3 | Moore (2008) |
How do I mirror a 2D image? | WERDNA | 21 | WERDNA (2008) |
Fixing Data Location | pc_tek | 5 | pc_tek (2008) |
Blitz3d reviews | Pirate | 11 | Pirate (2008) |
Image is not recognized | Ace Killjoy | 5 | Ace Killjoy (2008) |
noob type help | orriblepaul | 9 | orriblepaul (2008) |
CreateTexture Alpha | GIB3D | 3 | GIB3D (2008) |
CopyRect Fails in 16bit Color | Moore | 4 | Moore (2008) |
Struggling to understand UDP | Lykaestria | 2 | Wayne (2008) |
need quick help | Oiduts Studios | 3 | Oiduts Studios (2008) |
What is the most compatible hardware | flyingrob | 2 | Nate the Great (2008) |
.b3d .vs. 3ds or .x Models | CodeOrc | 11 | Kryzon (2008) |
Deleting types within types question. | Pongo | 4 | GIB3D (2008) |
ExecFile Help | mintybreath | 7 | Mortiis (2008) |
deleting stuff | Nate the Great | 23 | Kryzon (2008) |
Create Shared library with blitz3d | Donald | 7 | MikeHart (2008) |
v 1.99 Agggg!!! Slow sprites!!! | Nate the Great | 4 | Nate the Great (2008) |
Sprite at full light | Moore | 3 | Ross C (2008) |
DLL Help | Nate the Great | 4 | big10p (2008) |
Hiding Strings | Moore | 2 | Jasu (2008) |
Global and Collisions | CodeOrc | 31 | CodeOrc (2008) |
Help Types | Christer | 4 | Warner (2008) |
Help with some hard stuff! | Christer | 10 | Christer (2008) |
Pop ups | Nate the Great | 16 | Nate the Great (2008) |
Dark basic to Blitz conversion | RobbyK | 37 | Ross C (2008) |
How to Detect Lost Focus. | Moore | 5 | Moore (2008) |
sprite trouble | Nate the Great | 7 | Nate the Great (2008) |
Combining meshes | fox95871 | 2 | GfK (2008) |
Need help placing trees | flyingrob | 13 | chwaga (2008) |
Shadows | Nate the Great | 30 | Nate the Great (2008) |
Frames per second | fox95871 | 2 | Stevie G (2008) |
User's Desktop Resolution | ardee | 5 | ardee (2008) |
Could someone make me a really simple online game? | WERDNA | 9 | WERDNA (2008) |
lights | Ben(t) | 26 | Matty (2008) |
frames per second? | blade007 | 7 | John Blackledge (2008) |
The backup files | Tobo | 16 | big10p (2008) |
Lava Lamp | Nate the Great | 10 | Nate the Great (2008) |
Copying a file to a ftp | Terry B. | 6 | Wings (2008) |
Motion blur | Nate the Great | 6 | Nate the Great (2008) |
First Attempt | RogueM | 8 | Zethrax (2008) |
Some questions | Sonic65 | 6 | Sonic65 (2008) |
Preventing Automatic Culling | ardee | 5 | ardee (2008) |
jukebox woes | blade007 | 1 | blade007 (2008) |
blender exporting - no animation :( | Link | 6 | Link (2008) |
Colliding camera with mesh | spriteman | 6 | Matty (2008) |
Blitz3D syntax to indicate system disk | Biggy | 10 | xtremegamr (2008) |
Leadwerks 3D World Studio Help | UnderwoodNullium | 8 | Ben(t) (2008) |
No 3D graphics mode | Dicon | 6 | Dicon (2008) |
3d world studio | Ben(t) | 15 | Ben(t) (2008) |
make cinematics and animation | Link | 5 | Jaydubeww (2008) |
Physics | Terry B. | 6 | Al Meyer (2008) |
How do I use sprites? | Ace Killjoy | 20 | Ace Killjoy (2008) |
shared wieght maps | scribbla | 3 | scribbla (2008) |
Max Poly Level | LiamShearer | 9 | Gabriel (2008) |
program comand line - what is it? | LedgerARC | 8 | LedgerARC (2008) |
trying to reposition but objects get in the way | Lykaestria | 6 | boomboom (2008) |
collision between to moving objects | WhiteWidow | 4 | IPete2 (2008) |
Keyboard Problems | Nate the Great | 8 | Charrua (2008) |
blitz ide - bide | Neeo | 6 | Blitzplotter (2008) |
Version? | pc_tek | 12 | Floyd (2008) |
SystemProperty("appdir") in Debug | boomboom | 2 | GfK (2008) |
Sky Spheres | Nate the Great | 7 | Nate the Great (2008) |
mesh support | Ben(t) | 14 | Ben(t) (2008) |
help with floating variables | blade007 | 6 | blade007 (2008) |
Gnet | Terry B. | 3 | YellBellzDotCom (2008) |
Another Text Box...I need help... | Cp | 82 | Cp (2008) |
Cartoon grafix | LKFX | 6 | Play (2008) |
Transparency textures | Jaydubeww | 6 | GfK (2008) |
Save and load types | Fernhout | 4 | Fernhout (2008) |
beam rifle | Ben(t) | 4 | Ben(t) (2008) |
positionentity and childentity | Ben(t) | 9 | Azaratur (2008) |
Collisions and Bullets | Ace Killjoy | 13 | Ace Killjoy (2008) |
Weird little bug | Terry B. | 3 | Terry B. (2008) |
2d Local coords | Terry B. | 3 | Terry B. (2008) |
Semi-transparent entity acting inconsistent | Kendo | 13 | Kendo (2008) |
2D cameras | blade007 | 4 | blade007 (2008) |
How to determine if the character can jump or not | UnderwoodNullium | 7 | Ross C (2008) |
Moving away from a wall makes it invisible | UnderwoodNullium | 8 | GfK (2008) |
Climbing stairs | Jaydubeww | 18 | Ben(t) (2008) |
How come my mesh isn't loading with textures? | UnderwoodNullium | 8 | Jerome Squalor (2008) |
Force Feedback | EmerGki | 3 | EmerGki (2008) |
Blender mesh textures don't work | Nate the Great | 7 | Nate the Great (2008) |
what is the definition of a 'unit ' in 3D | rod54 | 19 | John Blackledge (2008) |
circle points | blade007 | 6 | blade007 (2008) |
. . | Link | 5 | Link (2008) |
Is there a way to make two-sided meshes | Nate the Great | 7 | Nate the Great (2008) |
attempting to make 3d modeler | Nate the Great | 9 | Nate the Great (2008) |
Does Freeentity command clear associated textures? | Kendo | 6 | Stevie G (2008) |
Jump Limit | Ace Killjoy | 14 | Nate the Great (2008) |
Maya Converting | Ace Killjoy | 7 | IcyDefiance (2008) |
Entitycollided doesn't work!!! | Nate the Great | 19 | Nate the Great (2008) |
help with code... | Pirate | 1 | Pirate (2008) |
Flags | Ace Killjoy | 11 | IcyDefiance (2008) |
How to use a physics engine/library thing... | IcyDefiance | 6 | IcyDefiance (2008) |
Bullet Problem | Ace Killjoy | 3 | Ace Killjoy (2008) |
ok I give up : how to use debug mode | rod54 | 12 | boomboom (2008) |
Address Bar Text Help | DheDarkhCustard | 3 | DheDarkhCustard (2008) |
how can i make a simple animation b3d | Santiworld | 10 | Santiworld (2008) |
Md2 Model format | YellBellzDotCom | 9 | ardee (2008) |
wireframe for individual mesh ? | rod54 | 6 | rod54 (2008) |
Packaging exe files with other files - how? | Lykaestria | 8 | GfK (2008) |
how to animate a tile in a mesh? | Abomination | 9 | D4NM4N (2008) |
Particle candy setup | Farflame | 3 | Farflame (2008) |
How many polygons? | Farflame | 11 | Ross C (2008) |
Confused as to how Fitmesh works | Kendo | 5 | Kendo (2008) |
How to make a simple cad program | rod54 | 12 | rod54 (2008) |
Tilting a spaceship without altering it's height | Farflame | 10 | Farflame (2008) |
Creating self installing progs and exe's | gnipper | 7 | D4NM4N (2008) |
splash on the water | Santiworld | 4 | Santiworld (2008) |
CurrentDate More Than | boomboom | 7 | GfK (2008) |
Get an error when running insectoids.bmx example | rod54 | 4 | Ginger Tea (2008) |
TCP network | LedgerARC | 4 | LedgerARC (2008) |
Floats | Farflame | 9 | Ross C (2008) |
Writepixelfast | Farflame | 3 | Farflame (2008) |
Merging Objects with background? | Normsthename | 3 | Normsthename (2008) |
Wobbly Sprite | pc_tek | 7 | pc_tek (2008) |
Find X given Y on a circle | chwaga | 6 | Shambler (2008) |
how many open ports/streams is too many? | Lykaestria | 4 | Lykaestria (2008) |
cell shading fx | Pete Carter | 18 | Ben(t) (2008) |
How do I find another computers Ip adress with | WERDNA | 5 | WERDNA (2008) |
Basic 2D Wavey Sea? | Hotshot2005 | 7 | mtnhome3d (2008) |
BMax-ish Alpha in B3D | Matt Vinyl | 4 | Matt Vinyl (2008) |
Masking an Entity with another Image | DheDarkhCustard | 5 | DheDarkhCustard (2008) |
Returning a pixles color? | Jaydubeww | 4 | Rob Farley (2008) |
Weblink | Farflame | 5 | DheDarkhCustard (2008) |
Array index out of bounds? | CHALLENGER426 | 12 | LedgerARC (2008) |
Music help... | CHALLENGER426 | 3 | Warner (2008) |
Multiplayer Network Status... | YellBellzDotCom | 3 | YellBellzDotCom (2008) |
Basic TCP Chat | YellBellzDotCom | 3 | YellBellzDotCom (2008) |
time limited demo | shawnus | 6 | Ginger Tea (2008) |
MD2 Lighting Problem | YellBellzDotCom | 8 | YellBellzDotCom (2008) |
Basic Question About Online Game Programming | WERDNA | 9 | WERDNA (2008) |
Know a easy way to create seamless isometric tile? | Abomination | 8 | Abomination (2008) |
Ideas needed for tutorials | andy_mc | 16 | andy_mc (2008) |
Advanced Movement | GIB3D | 6 | GIB3D (2008) |
Need help with Collisions | CHALLENGER426 | 9 | CHALLENGER426 (2008) |
Help with models | Christer | 21 | SLotman (2008) |
FIRST GAME NEED HELP WITH GUN/SHOOTING | CHALLENGER426 | 10 | CHALLENGER426 (2008) |
Question about stand alone executables | WERDNA | 6 | WERDNA (2008) |
Huge terrains and the Fire Service | Tim77 | 19 | boomboom (2008) |
Speed and how to get it? | Pete Carter | 13 | Abomination (2008) |
Light-problems in orthogonal view (...and more...) | Abomination | 7 | Abomination (2008) |
Weird scaleimage error | chwaga | 4 | GfK (2008) |
typewriter text | Guy Fawkes | 70 | Guy Fawkes (2008) |
Sphere Distortion | RLJ1972 | 3 | RLJ1972 (2008) |
Pixel Plotting Problems | mintybreath | 6 | mintybreath (2008) |
Move Player in Multiplayer | YellBellzDotCom | 4 | YellBellzDotCom (2008) |
Get Character Direction | YellBellzDotCom | 4 | YellBellzDotCom (2008) |
Been away quite a while | Rhodan | 2 | WERDNA (2008) |
Scroller | pc_tek | 3 | pc_tek (2008) |
FastImage Library | pc_tek | 3 | pc_tek (2008) |
Learning Visual Tricks | IKG | 9 | Ross C (2008) |
bullet help | CHALLENGER426 | 6 | Warner (2008) |
How Do I keep the Framerate High? | Hotshot2005 | 6 | chwaga (2008) |
RottNet Example? | YellBellzDotCom | 8 | LineOf7s (2008) |
Trouble with adding field types and Gravity | Jaydubeww | 9 | Cp (2008) |
Umm...Trying to update tree collisions.Help! | Cp | 4 | Cp (2008) |
JUST GOT BLITZ3d | CHALLENGER426 | 12 | IPete2 (2008) |
How do you get the name of a limb | monotonic | 4 | monotonic (2008) |
delay switching of frames? HELP | Cp | 12 | Cp (2008) |
2D Scrolling | GIB3D | 6 | GIB3D (2008) |
What does a FUNCTION do? | CHALLENGER426 | 6 | grable (2008) |
texture mask problem | elcoo | 3 | elcoo (2008) |
I need directions | olo | 8 | Cp (2008) |
Function Help?! | blade007 | 5 | Cp (2008) |
scaling down | olo | 8 | olo (2008) |
Problem with alpha blending.. | Azaratur | 3 | Azaratur (2008) |
What program for .md2 | SpaceMan94 | 4 | ardee (2008) |
Need Help With Another Game! | WERDNA | 13 | WERDNA (2008) |
maximum and minimum coordinates | Moraldi | 8 | Moraldi (2008) |
Extrapolate texture? | Azaratur | 21 | Azaratur (2008) |
Texturing | Azaratur | 7 | Azaratur (2008) |
CameraPick and animated .X files | Moraldi | 8 | Moraldi (2008) |
BlitzArray problem | fetcher | 11 | Snarkbait (2008) |
image transparency | grindalf | 4 | grindalf (2008) |
Animated & non Animated meshes | Moraldi | 11 | Cp (2008) |
Light Question | Al Meyer | 9 | Ross C (2008) |
DirectX & 3DS file parsers | Moraldi | 5 | Moraldi (2008) |
A good way to create a river? | Azaratur | 11 | Ross C (2008) |
Inserting code from a string. | Spot | 9 | Spencer (2008) |
question:how to draw an image at the mouse coords? | Cp | 6 | Cp (2008) |
loading meshes | olo | 12 | Ross C (2008) |
Can't load ANY textures! | chwaga | 18 | KillerX (2008) |
Bullet Impact | Xak | 6 | Xak (2008) |
Program Labels? | Pete Carter | 8 | Pete Carter (2008) |
MapEditor | GIB3D | 10 | GIB3D (2008) |
5000 poly? | Azaratur | 21 | IPete2 (2008) |
Readpixel Discrepancy | pc_tek | 14 | markcw (2008) |
Game dosent work! | Jouni | 10 | Jouni (2008) |
pathfinding help | chwaga | 15 | chwaga (2008) |
Visible entity | Moraldi | 17 | Ross C (2008) |
EntityOrder help | chwaga | 10 | chwaga (2008) |
Car physics | olo | 15 | Ross C (2008) |
Font-setting problem... | Cp | 14 | Cp (2008) |
paint-like help | olo | 19 | Warner (2008) |
Button? zomg o rly? ya rly! :O | Link | 9 | Warner (2008) |
Need Help With This Game! | WERDNA | 11 | WERDNA (2008) |
I need a good graphics for.. A question :) | Azaratur | 28 | Azaratur (2008) |
Texture program o collection? | Azaratur | 12 | Mortiis (2008) |
Just a question on Oblivion! | Azaratur | 16 | Wings (2008) |
EntityFX | BLaBZ | 6 | Wings (2008) |
Sprite Alpha | pc_tek | 14 | pc_tek (2008) |
Sprites | pc_tek | 16 | pc_tek (2008) |
collisions and moving | olo | 7 | olo (2008) |
Questions about making a 2D platformer | Headdy | 7 | Ross C (2008) |
I need sound.. | Azaratur | 12 | Ross C (2008) |
Limiting Frames? | Jaydubeww | 3 | Jaydubeww (2008) |
How do i make something glow? | nerdy_kid | 6 | Ross C (2008) |
EntityOrder | MyNickNameWasTaken | 2 | MyNickNameWasTaken (2008) |
I need a confirm :) | Azaratur | 4 | Ross C (2008) |
Create a "z" finder.. | Azaratur | 14 | puki (2008) |
Tweening/Flick Problem | blackbag | 3 | blackbag (2008) |
how to start? | Santiworld | 1 | Santiworld (2008) |
It will work? | Azaratur | 14 | Azaratur (2008) |
Mouse Click | Terry B. | 4 | Ross C (2008) |
FastImage dll | Santiworld | 5 | Santiworld (2008) |
Slowing down | olo | 7 | olo (2008) |
Cubes, Spheres and Cones | pc_tek | 6 | pc_tek (2008) |
scaling a sprite | Braden | 3 | Braden (2008) |
Database of model | Leszek | 11 | Leszek (2008) |
health-o-meter | olo | 14 | olo (2008) |
Collision issues | zortzblatz | 5 | Ross C (2008) |
Graphic coding | Doggie | 1 | Doggie (2008) |
Texture Format | Xak | 14 | Ross C (2008) |
Winblitz3d? | Azaratur | 3 | markcw (2008) |
How does Tetris work? | QuickSilva | 31 | KristoDJ (2008) |
random maze generator? | Braden | 3 | PowerPC603 (2008) |
Please help: collisions | olo | 20 | Ross C (2008) |
I HATE THE SKIN BONES!!! | Azaratur | 3 | Azaratur (2008) |
GIAong | GIB3D | 1 | GIB3D (2008) |
Rnd or Rand | GIB3D | 3 | GIB3D (2008) |
Blitz Stability | pc_tek | 4 | pc_tek (2008) |
collision | Link | 11 | Zethrax (2008) |
How do I include images in a post? | WERDNA | 8 | WERDNA (2008) |
How can I capture world... | hollifd | 24 | hollifd (2008) |
Old Skool Demo? | Hotshot2005 | 1 | Hotshot2005 (2008) |
Comparing Numbers | pc_tek | 7 | pc_tek (2008) |
I... need... real... jumping! | GIB3D | 20 | Ross C (2008) |
3d game with 2d windows | Santiworld | 10 | Santiworld (2008) |
pirate, new to blitz3d | Pirate | 23 | Pirate (2008) |
Charachter? | Azaratur | 4 | Ross C (2008) |
game menu and windows | Santiworld | 3 | tonyg (2008) |
Alpha images in blitz | Santiworld | 7 | Ross C (2008) |
Moving Background Starfield | blackbag | 5 | Ross C (2008) |
Restart a game.. or load one... etc.. | Santiworld | 7 | big10p (2008) |
Cube map and sky boxes | Azaratur | 8 | markcw (2008) |
How can I detect when any of my cubes collide? | hollifd | 4 | Ross C (2008) |
b3d pipeline export error :( | Santiworld | 12 | Santiworld (2008) |
Many problems | Leszek | 5 | Leszek (2008) |
Devil Shader good but i have some problems! | Azaratur | 1 | Azaratur (2008) |
Manipulating .B3D character animations | Avrigus | 6 | Hujiklo (2008) |
variant constants | stayne | 5 | stayne (2008) |
T.Ed and Dot3 | CodeOrc | 8 | Ross C (2008) |
Mirror.. | Azaratur | 4 | Ross C (2008) |
Key animation frame | Moraldi | 6 | Moraldi (2008) |
Water Reflection and movement.. | Azaratur | 5 | Azaratur (2008) |
Split screen.. | Azaratur | 3 | Azaratur (2008) |
File load | Ben(t) | 2 | markcw (2008) |
question about scenary | Santiworld | 7 | Gabriel (2008) |
I cant believe I am asking this question... | Blitz3dCoder | 3 | Zethrax (2008) |
random help | Oiduts Studios | 3 | Oiduts Studios (2008) |
Waterfall | Moraldi | 12 | Oiduts Studios (2008) |
Black Sprite | Terry B. | 12 | Yo! Wazzup? (2008) |
I am making a visulation... | nerdy_kid | 6 | nerdy_kid (2008) |
Skybox Textures | CodeOrc | 5 | Ross C (2008) |
Trouble rotating my models... | hollifd | 4 | hollifd (2008) |
Blitz3D Manual | Labyrnth | 11 | Labyrnth (2008) |
How do you animate a .3ds file in a 3d game??? | SpaceMan94 | 6 | Ross C (2008) |
2D wireframe collision | andy_mc | 5 | H. T. U. (2008) |
How do i make a beam of light? | nerdy_kid | 10 | H. T. U. (2008) |
Dim Arrays Problem? | Hotshot2005 | 3 | Hotshot2005 (2008) |
Arrays, types, confusion... | tdman | 7 | Santiworld (2008) |
How Do I CopyRight My Game | WERDNA | 24 | xlsior (2008) |
race car waypoint | Santiworld | 3 | Santiworld (2008) |
Snap to position? | tdman | 3 | tdman (2008) |
Change Collision Status? | CodeOrc | 8 | Ross C (2008) |
I want Blitz3D to look like BlitzMax... | nerdy_kid | 8 | nerdy_kid (2008) |
macro! | blade007 | 5 | Ben(t) (2008) |
debuglog copy | Panno | 3 | Panno (2008) |
How can I zoom... | hollifd | 21 | hollifd (2008) |
3D modeling programs (locked) | Jaydubeww | 1 | Jaydubeww (2008) |
HELP!!!! | nerdy_kid | 19 | nerdy_kid (2008) |
Multi player games | Moraldi | 8 | LineOf7s (2008) |
1 big texture | Azaratur | 13 | D4NM4N (2008) |
align vehicle to ground (mesh) | Santiworld | 4 | mtnhome3d (2008) |
no rect in lockedbuffer ?? | Panno | 5 | Ross C (2008) |
LoadingFonts from file. | garand | 4 | Fernhout (2008) |
Custom type embedded loop | Chaduke | 2 | Ross C (2008) |
Error in Jump & Run Collision | wesker_re | 5 | wesker_re (2008) |
stars | rtk | 4 | GfK (2008) |
camera collision 3d object | Harrie215 | 2 | Rob Farley (2008) |
Board Game Problem | dalaware | 3 | WolRon (2008) |
grenades | RogueM | 14 | Doggie (2008) |
cameras in blitz | Santiworld | 10 | Ross C (2008) |
bones is ok this code? | Santiworld | 6 | Santiworld (2008) |
make a game, vehicles | Santiworld | 8 | Ross C (2008) |
Total beginner, grid and cubes | tdman | 3 | tdman (2008) |
blitz capacities or my capacities? | Santiworld | 33 | Dreamora (2008) |
Fade to black | Moraldi | 11 | Moraldi (2008) |
3DS Max Animation-Problem | Leszek | 7 | Azaratur (2008) |
entitypick return code number.. | Santiworld | 4 | Santiworld (2008) |
network games capacities | Santiworld | 8 | Dreamora (2008) |
Translating a 2d circle to a 3D enviroment | MaximusPrimal | 5 | Ross C (2008) |
Lost Focus | pc_tek | 9 | chi (2008) |
geting a object to rotate around another when clos | MaximusPrimal | 2 | Dabhand (2008) |
Camera Following object to strictly | MaximusPrimal | 6 | jfk EO-11110 (2008) |
Beep! | Moraldi | 7 | jfk EO-11110 (2008) |
Get Angle ? | CodeOrc | 13 | CodeOrc (2008) |
Need help with numeric padding in image sequences | Avrigus | 5 | Avrigus (2008) |
Change colour of a textured surface | siread | 3 | Ross C (2008) |
complement programs to make games in blitz | Santiworld | 4 | Santiworld (2008) |
Mirrors and Sprites?? | IPete2 | 7 | Ross C (2008) |
What option i have to put Shadows in my games | Santiworld | 15 | jfk EO-11110 (2008) |
expanding collision detection radius | MaximusPrimal | 2 | Ross C (2008) |
Bullet Help | mintybreath | 2 | jfk EO-11110 (2008) |
Air Combat | Moraldi | 4 | Moraldi (2008) |
How to compile source code | Nicstt | 4 | Nicstt (2008) |
Grpahicslost() | pc_tek | 8 | Moraldi (2008) |
I need a good sound editing program (locked) | WERDNA | 1 | WERDNA (2008) |
Types, room.chair | boomboom | 30 | Jasu (2008) |
why isn't this collision working? | D_Town_Tony | 3 | D_Town_Tony (2008) |
menu help | mtnhome3d | 3 | mtnhome3d (2008) |
Alpha texture on tree | Santiworld | 4 | Santiworld (2008) |
how Protect the files program? | Santiworld | 7 | Santiworld (2008) |
I need 2 entitys with the same type, to collide | WERDNA | 3 | WERDNA (2008) |
How do Put Model Gun front of the Camera? | Hotshot2005 | 6 | Sledge (2008) |
Terabit Datapacker | pc_tek | 7 | boomboom (2008) |
Make cubemap light not shiney? | Ross C | 7 | Ross C (2008) |
make an image invisible? | Link | 10 | Link (2008) |
Texture & Brush handles | Moraldi | 4 | jfk EO-11110 (2008) |
Mouse Stuff | pc_tek | 3 | pc_tek (2008) |
Movie Making | pc_tek | 4 | pc_tek (2008) |
Blender - loader | Leszek | 5 | Leszek (2008) |
STORM AT SEA! I need help with waves. | WERDNA | 9 | WERDNA (2008) |
entity pick | rtk | 13 | rtk (2008) |
Abs with Sin to make Enemy go forward and back? | Hotshot2005 | 10 | Dreamora (2008) |
trying to read strings in a byte at a time... | DREAM | 5 | Wayne (2008) |
Help with Texture Manipulation | -Rick- | 9 | Ross C (2008) |
Infinite terrain | Moraldi | 19 | Moraldi (2008) |
Simple Plaform? | Hotshot2005 | 3 | Hotshot2005 (2008) |
Walking up stairs | rtk | 10 | rtk (2008) |
How to smoothly switch between animations? | BugZilla | 2 | jhocking (2008) |
.exe problem: 'Memory access violation' error | nerdy_kid | 9 | nerdy_kid (2008) |
Simulating a key press or mouse button press | Kendo | 3 | Kendo (2008) |
Bullet Holes | rtk | 8 | mtnhome3d (2008) |
Directx 9 and 10 | dman | 13 | PowerPC603 (2008) |
Circumcicle of a triangle | no nickname | 6 | Link (2008) |
Painting entities | Moraldi | 8 | Moraldi (2008) |
What file type? | rtk | 4 | rtk (2008) |
Multiplayer Gaming From Start To Finish | ec | 3 | semar (2008) |
walking up slopes | rtk | 9 | rtk (2008) |
type vs array | Frog | 8 | Frog (2008) |
B3d Update Problem | pc_tek | 8 | Dreamora (2008) |
Alpha | pc_tek | 4 | Ross C (2008) |
sound help | mtnhome3d | 4 | mtnhome3d (2008) |
Sprite Candy Cursor | YellBellzDotCom | 5 | YellBellzDotCom (2008) |
Collision Detection for bullets | xtremegamr | 16 | Whats My Face (2008) |
Zoom camera to fit entities on screen? | Pongo | 6 | Stevie G (2008) |
Array index from data? | Avrigus | 5 | markcw (2008) |
Textures Don't Show | rtk | 8 | Ross C (2008) |
Need help!! | panton | 3 | panton (2008) |
Bumping cars and reacting accordingly | pimpom | 4 | pimpom (2008) |
entityorder issue | Ben(t) | 4 | Zethrax (2008) |
3D vs 2D | Blacky | 3 | Blacky (2008) |
Jaggered graphics | mickybhai | 4 | Jasu (2008) |
memory erase | Ben(t) | 14 | Matty (2008) |
Character/Vehicle | Blitz3dCoder | 34 | Ross C (2008) |
Clipboard.dll | BlackD | 3 | BlackD (2008) |
Last Blitz update | ghost | 3 | ghost (2008) |
How do you make an entity follow a path? | nerdy_kid | 8 | nerdy_kid (2008) |
loading from milkshape3d | rtk | 8 | Rob Farley (2008) |
RotateEntity problem | alterego | 6 | H. T. U. (2008) |
pick problems and mesh deformation | H. T. U. | 3 | H. T. U. (2008) |
Create a simple line between 2 bodies? | elcoo | 11 | Ross C (2008) |
2D vs 3D | pc_tek | 3 | pc_tek (2008) |
B3D and MD2 models | Paulus | 5 | Paulus (2008) |
Dynamic Lighting in BlitzBasic | sniper_boy147 | 5 | Mortiis (2008) |
.GIF files | doctorjeff98 | 4 | Ross C (2008) |
Text command overwriting | doctorjeff98 | 16 | Moraldi (2008) |
Config joy? | Pete Carter | 3 | Pete Carter (2008) |
Identifying an individual 'type' | Tobo | 4 | Stevie G (2008) |
Texture Max | EmerGki | 6 | EmerGki (2008) |
B3D files | Moraldi | 4 | Moraldi (2008) |
quick question | chwaga | 7 | chwaga (2008) |
Display part of an image? | jp22 | 3 | boomboom (2008) |
Is there an error condition if LoadFont fails? | Kale Kold | 4 | Zethrax (2008) |
Findchild getchild | Azaratur | 3 | caff_ (2008) |
MeshesIntersect | Pete Carter | 9 | Ross C (2008) |
one shot sound | Pete Carter | 9 | .rIKmAN. (2008) |
Vertex True Coordinates | Whats My Face | 4 | Stevie G (2008) |
Latest BLlitz3d update? | Dig Dug | 3 | Dig Dug (2008) |
3dsound | Ben(t) | 7 | Ben(t) (2008) |
variable type in a function | chwaga | 5 | chwaga (2008) |
Room Type | Hotshot2005 | 3 | Hotshot2005 (2008) |
A* help! | chwaga | 11 | Moraldi (2008) |
creating named "arrays" | chwaga | 7 | Ross C (2008) |
Collisions between 2D Sprites with Line? | Hotshot2005 | 3 | Hotshot2005 (2008) |
realtime image processing | chwaga | 3 | chwaga (2008) |
Cross Sectioning | Jsoren | 3 | Jsoren (2008) |
Dragon with Fire Help | Jonny | 4 | Jonny (2008) |
Final Version of Pathfinding... | YellBellzDotCom | 1 | YellBellzDotCom (2008) |
function array | Onne | 3 | boomboom (2008) |
Program has ended | Clintonio | 4 | Blitz123 (2007) |
Creating Changeable Clothing etc. | Merrie | 3 | Ross C (2007) |
Texture Stretching | Whats My Face | 4 | Matty (2007) |
Checkered Map Maker | YellBellzDotCom | 13 | YellBellzDotCom (2007) |
Screen not work | Jouni | 9 | Jouni (2007) |
AlignToVector changes? | SausageOfDoom | 4 | SausageOfDoom (2007) |
My Second Pathfinding Attempt | YellBellzDotCom | 14 | mindstorms (2007) |
line pick | Ben(t) | 6 | Ben(t) (2007) |
Skin bones | Azaratur | 9 | YellBellzDotCom (2007) |
Arteria 3d content christmas promotion | yertari | 2 | Gabriel (2007) |
Moving one of 200 cubes? | elcoo | 13 | stayne (2007) |
ExtractAnimSeq and types | HypnoXX | 2 | HypnoXX (2007) |
api help..... | Blitzplotter | 3 | Boiled Sweets (2007) |
TFORM!!?? | Jerome Squalor | 5 | Jerome Squalor (2007) |
walk animation | RogueM | 5 | Stickman (2007) |
Script Engines | ringwraith | 5 | Matty (2007) |
FTP - I receive the wrong IP | no nickname | 3 | no nickname (2007) |
wrapping a model with a bitmap | Blitzplotter | 6 | Blitzplotter (2007) |
Game Timing / Input Management | Mr. Reda Borchardt | 9 | Mr. Reda Borchardt (2007) |
Texture Alpha | Whats My Face | 6 | Ross C (2007) |
Character animation | Blitz3dCoder | 9 | Blitz3dCoder (2007) |
GetChild Function | CodeOrc | 4 | Ross C (2007) |
Need Help Sprite and Image Size not the same | Blacky | 4 | Dreamora (2007) |
CopyMesh and Copying Animation | siread | 4 | Dreamora (2007) |
Grid help, again... | YellBellzDotCom | 3 | YellBellzDotCom (2007) |
Collision Situation | YellBellzDotCom | 10 | YellBellzDotCom (2007) |
Texture help | Blacky | 10 | Dreamora (2007) |
How to give the player an extra life? | Jaydubeww | 18 | andy_mc (2007) |
Save file: how? | RogueM | 8 | GfK (2007) |
Highlighting Selection | boomboom | 8 | Smith (2007) |
If collision | mintybreath | 7 | Mortiis (2007) |
Animated Mesh Looping Problem | Paragon | 7 | IPete2 (2007) |
really simple fake shadows? | Pete Carter | 17 | Pete Carter (2007) |
um returning after a few years just messing around | n8r2k | 8 | n8r2k (2007) |
Platform Collision | Whats My Face | 2 | Ross C (2007) |
entity does not exist? | Kyler | 4 | boomboom (2007) |
3d Wepon Weilding help | Pooder | 25 | Pooder (2007) |
clearworld and types | Doggie | 6 | Matty (2007) |
ERROR! :( | Blitz3dCoder | 10 | Blitz3dCoder (2007) |
Swimming... | stayne | 6 | Stevie G (2007) |
Collision Issue | stayne | 9 | stayne (2007) |
Buoyancy | Terry B. | 6 | jfk EO-11110 (2007) |
including a variable | chwaga | 14 | chwaga (2007) |
More lights? | JBR | 12 | Ben(t) (2007) |
Problems with Accessing Types | Doktor Zeus | 2 | DGuy (2007) |
Lotus System Particle Editor O.o | Interama | 9 | LineOf7s (2007) |
MP3 help | Adam Novagen | 3 | Abrexxes (2007) |
Linking user libs? Single exe? | LamptonWorm | 3 | lo-tekk (2007) |
Screensaver | Jerome Squalor | 2 | Blitz3dCoder (2007) |
Save System Help | mintybreath | 4 | mintybreath (2007) |
Sphere Map Alpha? | boomboom | 3 | boomboom (2007) |
What's wrong with ScaleEntity? | Happy Sammy | 3 | Happy Sammy (2007) |
Texturing | Azaratur | 3 | Ross C (2007) |
Ai help | Azaratur | 11 | Azaratur (2007) |
Pick an object | Moraldi | 7 | Moraldi (2007) |
I have a question | Blitz3dCoder | 8 | Who was John Galt? (2007) |
Maintaining alpha in an image | (tu) ENAY | 10 | Pongo (2007) |
Search Recursive not working? | Fuller | 9 | Fuller (2007) |
Really basic HELP! lol | Quantum | 10 | Quantum (2007) |
Collisions Problem | Hotshot2005 | 3 | Hotshot2005 (2007) |
Inventory, Anyone? | chwaga | 3 | chwaga (2007) |
File Requestor in FUllScreen 3d | Doggie | 15 | Abrexxes (2007) |
SpriteControl Question | Ked | 3 | Ross C (2007) |
How to add a plastic sheen | siread | 14 | siread (2007) |
drum hero? | Ginger Tea | 5 | boomboom (2007) |
3d sight of view? | Azaratur | 9 | Azaratur (2007) |
3ds file with two separate object..how to | Max ellens | 4 | jfk EO-11110 (2007) |
Binary code | Jerome Squalor | 8 | jfk EO-11110 (2007) |
Movies | RogueM | 5 | Matty (2007) |
F1 Lawnmower | Hotshot2005 | 4 | mintybreath (2007) |
Online | Jerome Squalor | 5 | Ross C (2007) |
So I bought B3D | Jamison754 | 37 | Jerome Squalor (2007) |
fractures | chwaga | 12 | Stevie G (2007) |
About .lib | Labyrnth | 2 | Abrexxes (2007) |
Terrain Texture | Blitz3dCoder | 3 | Dreamora (2007) |
Help! | Blitz3dCoder | 5 | Blitz3dCoder (2007) |
Save Files | Blitz3dCoder | 16 | Ross C (2007) |
FitMesh or ScaleMesh? | ervin | 8 | ervin (2007) |
EntityShininess - Seamlessness? | siread | 4 | Ross C (2007) |
What does this "AND" do? | Interama | 12 | _33 (2007) |
TCP Packets and Size | YellBellzDotCom | 3 | YellBellzDotCom (2007) |
Writing files on Windows Vista | PowerPC603 | 4 | CodeD (2007) |
blitz3d with dx10 | chwaga | 15 | PowerPC603 (2007) |
psionic zombie file | CodeOrc | 14 | stayne (2007) |
BlitzUI? | YellBellzDotCom | 8 | Happy Sammy (2007) |
EntiyCollided .vs EntityDistance | CodeOrc | 15 | Ross C (2007) |
multiple cameras | chwaga | 6 | Ross C (2007) |
Anim B3D and Shadow | EmerGki | 9 | Sledge (2007) |
Pick-up stuff ala halflife | Morbius | 5 | chwaga (2007) |
.b3d export-Please Help! | BugZilla | 7 | IPete2 (2007) |
Position of child entity | elcoo | 6 | elcoo (2007) |
which blitz product is right for me? | DCI | 4 | jfk EO-11110 (2007) |
Vidio and system Memory | YellBellzDotCom | 7 | big10p (2007) |
shrinking | chwaga | 8 | Jasu (2007) |
DataBanks | mintybreath | 8 | big10p (2007) |
ExecFile problem | ervin | 7 | ervin (2007) |
L3td help | Azaratur | 5 | jfk EO-11110 (2007) |
Create a vertex | Ben(t) | 10 | Stevie G (2007) |
About surfaces | PowerPC603 | 7 | PowerPC603 (2007) |
'Pandemonium' 2.5D examples? | Tranz | 2 | Ross C (2007) |
Entity near? how? | Azaratur | 11 | Ross C (2007) |
sandbox games - how??? | chwaga | 38 | chwaga (2007) |
database help | DCI | 3 | Jasu (2007) |
Pipeline? Or Milkshape? | Azaratur | 11 | Azaratur (2007) |
3d & 2d, full & window fade? | LamptonWorm | 10 | LamptonWorm (2007) |
Getting an Entities Alpha | boomboom | 5 | (tu) sinu (2007) |
Huge Map? | Azaratur | 15 | Azaratur (2007) |
Fog/Shroud Radius | BLaBZ | 3 | boomboom (2007) |
SORT function | Dimas | 3 | big10p (2007) |
IS this possible with blitz? | DCI | 5 | Matty (2007) |
simple shadows | grindalf | 2 | Stevie G (2007) |
Loading (streaming) images? | ervin | 3 | ervin (2007) |
How come this doesn't work? | BLaBZ | 4 | BLaBZ (2007) |
PaintSurface vs Sprite texturing | ervin | 11 | ervin (2007) |
Paint mesh faces | Moraldi | 7 | Mortiis (2007) |
Pick Entity | BLaBZ | 4 | big10p (2007) |
image resizing | chwaga | 2 | chwaga (2007) |
controller help! | blade007 | 5 | chwaga (2007) |
2d Interaction with 3d | BLaBZ | 2 | Matty (2007) |
Dilplomacy | RogueM | 15 | RogueM (2007) |
Good Books? | mintybreath | 4 | mintybreath (2007) |
HUD | RogueM | 5 | RogueM (2007) |
GrassParty | CodeOrc | 2 | big10p (2007) |
Gem Placement on Static Mesh | CodeOrc | 14 | CodeOrc (2007) |
2D Collisions Help | Ked | 9 | Ked (2007) |
Hide Triangle | YellBellzDotCom | 5 | YellBellzDotCom (2007) |
A good sun flare? | Azaratur | 4 | IPete2 (2007) |
I need help | Azaratur | 15 | Mortiis (2007) |
Directx 9? | Azaratur | 2 | Gabriel (2007) |
Model too big? Or what... | Sk8ter | 12 | Azaratur (2007) |
Relative Movement | boomboom | 2 | Stevie G (2007) |
menu problems | chwaga | 7 | chwaga (2007) |
Texturing a Random Checkerboard? | x2 | 6 | x2 (2007) |
Lotus R2 | mkg | 5 | mkg (2007) |
shooting problems | Ben(t) | 4 | chwaga (2007) |
floating point variables | chwaga | 7 | chwaga (2007) |
openfile\writefile help! | blade007 | 3 | blade007 (2007) |
doors | chwaga | 26 | chwaga (2007) |
pickedentity dont work | panton | 5 | Beaker (2007) |
Sibling Textures | Zenn Lee | 6 | Zenn Lee (2007) |
Move the model with the mouse | panton | 11 | panton (2007) |
help!! | blade007 | 4 | H&K (2007) |
Sprite Candy layers | mkg | 4 | semar (2007) |
is blitz3d supported by Vista? | matthews_30 | 4 | Abrexxes (2007) |
3d object | panton | 7 | Dreamora (2007) |
rotaing 2d images | googlemesilly | 6 | Sir Gak (2007) |
fps rate | RogueM | 3 | RogueM (2007) |
Trails... | Yahfree | 8 | Yahfree (2007) |
Saving Game | Mr. Slat | 2 | Yo! Wazzup? (2007) |
Camera's viewplane | Moraldi | 3 | Moraldi (2007) |
How to add blitz help file to IndeED? | Happy Sammy | 1 | Happy Sammy (2007) |
image buffer help! | blade007 | 3 | tonyg (2007) |
Browser in Blitz3D | boomboom | 2 | Kev (2007) |
glue objects to anim | Paposo | 3 | Paposo (2007) |
Textures and Lighting | mkg | 4 | Dreamora (2007) |
Save as PNG | grindalf | 7 | big10p (2007) |
brightness and contrast | orion one | 6 | b32 (2007) |
GAH!! MY BRAIN HURTS! | chwaga | 42 | b32 (2007) |
animate speed | panton | 4 | chwaga (2007) |
nested types (a la rpg inventory system) | DQ | 4 | DQ (2007) |
Collision Brush with 3DWS | Paragon | 4 | Paragon (2007) |
Top tips for avoiding slowdown | mkg | 4 | jfk EO-11110 (2007) |
Random values always the same | Mr. Slat | 11 | chwaga (2007) |
.b3d child | Ben(t) | 8 | D4NM4N (2007) |
Is it wise to use a text command each loop? | PoliteProgrammer | 8 | Yo! Wazzup? (2007) |
ASCII | Mr. Slat | 2 | Mr. Slat (2007) |
Sorry Nother Problem | SuperSonic7 | 18 | H&K (2007) |
Picking the entity | mintybreath | 6 | mintybreath (2007) |
WTF IT BLEW UP | SuperSonic7 | 4 | SuperSonic7 (2007) |
input cursor | googlemesilly | 10 | Ben(t) (2007) |
2d in 3d | panton | 3 | panton (2007) |
little info please | Labyrnth | 4 | Labyrnth (2007) |
Creating an amount of data that can be added to | chwaga | 7 | chwaga (2007) |
shortcut | mindstorms | 2 | b32 (2007) |
entitydistance in x & z ONLY?? | chwaga | 7 | chwaga (2007) |
.bak files | JBR | 7 | chwaga (2007) |
camera follow object- !! | panton | 4 | chwaga (2007) |
Castle deco - only 1 tree? | LamptonWorm | 6 | Yo! Wazzup? (2007) |
rounding numbers | chwaga | 7 | jfk EO-11110 (2007) |
Camera Judder | siread | 2 | chwaga (2007) |
Texturing track/path onto textures | Chalky | 6 | Chalky (2007) |
animate | panton | 9 | Mortiis (2007) |
Putting pivot points in my own models | Blitzplotter | 2 | Blitzplotter (2007) |
NEED HELP with 3ds animation! | panton | 3 | puki (2007) |
Tank Controls | Chad | 6 | Bankie (2007) |
Gravity | xtremegamr | 6 | xtremegamr (2007) |
Drawing Cards? | Fuller | 26 | Blitzplotter (2007) |
Blitz maths question... | Yahfree | 16 | TomToad (2007) |
saving image trouble | chwaga | 20 | JBR (2007) |
Animation with my own models? | elcoo | 3 | elcoo (2007) |
.x vs .b3d | chwaga | 9 | Dreamora (2007) |
No colour screen? | Jouni | 6 | Yo! Wazzup? (2007) |
Finish Line end on intersection | Fuller | 13 | Fuller (2007) |
2d ball bouncing | chwaga | 8 | Stevie G (2007) |
Input Fields | mintybreath | 11 | semar (2007) |
looping music? | chwaga | 7 | Abrexxes (2007) |
Select point on terrain using mouse | Jim75 | 3 | Jim75 (2007) |
Line Collides with Line? | Fuller | 3 | Fuller (2007) |
tons of variables. | chwaga | 6 | Adam Novagen (2007) |
writing to a file | chwaga | 5 | chwaga (2007) |
Simple (?) Parser | GrayKnight2k | 3 | GrayKnight2k (2007) |
Collisions Question | mulawa1 | 5 | mulawa1 (2007) |
Music Overlay Problems | mintybreath | 3 | mintybreath (2007) |
Please tell me this is possible. | Yahfree | 16 | Yahfree (2007) |
Running mouse over an entity show its entity name | Paulus | 7 | Paulus (2007) |
Sound Help | mintybreath | 3 | mintybreath (2007) |
For next... Case? | Yahfree | 12 | Yahfree (2007) |
Athena Demo | CodeOrc | 4 | puki (2007) |
Your going to hate me | Pete Carter | 14 | jfk EO-11110 (2007) |
Antialiases Lines | JBR | 5 | big10p (2007) |
How do I create multiple of the same type? | DNR | 7 | Vorderman (2007) |
Where to start? | Yo! Wazzup? | 12 | T David (2007) |
Getting Good | mintybreath | 12 | Jerome Squalor (2007) |
Arrays... | Yahfree | 6 | Yahfree (2007) |
Semi-transparent image? | Terry B. | 7 | Jerome Squalor (2007) |
Joystick with 4 axes | elcoo | 6 | Stevie G (2007) |
Website IP? | Fuller | 2 | Mustang (2007) |
Text input code help | mintybreath | 21 | mintybreath (2007) |
b3d to md2 | Nenad | 3 | Nenad (2007) |
Multi-Camera and Entity Hiding | Whats My Face | 4 | b32 (2007) |
Bi-Directional Rotation | Nathaniel | 19 | Stevie G (2007) |
Text locations | mintybreath | 3 | mintybreath (2007) |
Per polygon textures? | Sanctus | 4 | puki (2007) |
Free Installers | GrayKnight2k | 9 | Boiled Sweets (2007) |
Memory Access Violation with CallDLL | Fluid Byte | 10 | Fluid Byte (2007) |
Collision with Ground? | YellBellzDotCom | 3 | YellBellzDotCom (2007) |
Getting B3D to work with XInput? | Genexi2 | 12 | b32 (2007) |
Extracting animations from B3D? | Bukky | 3 | Bukky (2007) |
animation question | Pete Carter | 6 | Pete Carter (2007) |
dead link in code archive? | Pete Carter | 7 | Pete Carter (2007) |
Short question on Textures | Sanctus | 4 | jfk EO-11110 (2007) |
Writing a .jpg image | Terry B. | 11 | Boiled Sweets (2007) |
UDP connect to server? | Fuller | 1 | Fuller (2007) |
Music? | GrayKnight2k | 6 | IPete2 (2007) |
eat this book | blade007 | 18 | Nathaniel (2007) |
Path finding Ai | Ben(t) | 12 | Pete Carter (2007) |
Part of MP3 file | Fernhout | 8 | Gabriel (2007) |
WinBlitz3d - Tabbers? | Yahfree | 21 | Yahfree (2007) |
Motion blur problems | chwaga | 12 | chwaga (2007) |
Problems reading a txt file.. | Yahfree | 24 | Yahfree (2007) |
scancode capture | DREAM | 3 | Buggy (2007) |
Ninja Rope | cermit | 15 | Buggy (2007) |
Ragdoll | Buggy | 3 | Buggy (2007) |
Hiding the media | AJirenius | 12 | AJirenius (2007) |
Re-installing B3D | Euphoria | 8 | Euphoria (2007) |
Problems with TeraPak | GrayKnight2k | 16 | GrayKnight2k (2007) |
Smart turning | Ben(t) | 12 | Ben(t) (2007) |
Connection out of LAN? | Terry B. | 5 | Terry B. (2007) |
shortest distance to turn | mindstorms | 2 | Stevie G (2007) |
supported 3d file formats | orriblepaul | 4 | orriblepaul (2007) |
How to GrabImage from ImageBuffer? | NewtSoup | 4 | NewtSoup (2007) |
control bones from inside a mesh? | chwaga | 3 | jfk EO-11110 (2007) |
Memory Acess Error PLEASE HELP ME!! | sniper_boy147 | 8 | Gabriel (2007) |
Character Shop question (locked) | Quantum | 1 | Quantum (2007) |
Blitzcc Output window | Ked | 3 | big10p (2007) |
input$ and text collide? | chwaga | 24 | kevin8084 (2007) |
3dMax .3ds exporting | CodeOrc | 8 | Lagrange (2007) |
DDS & Nvidia? | Quantum | 3 | Quantum (2007) |
Number of polygons | Moraldi | 19 | jfk EO-11110 (2007) |
Where the ocean meets the shore | Terry B. | 4 | b32 (2007) |
Include problem | Farflame | 8 | Farflame (2007) |
return text y? | chwaga | 3 | chwaga (2007) |
.dat files | ingenium | 5 | ingenium (2007) |
blitz to send e-mail? | chwaga | 7 | chwaga (2007) |
strange graphical anomolies | chwaga | 4 | chwaga (2007) |
lightmapper question? (locked) | chwaga | 1 | chwaga (2007) |
drawing text on screen "over" an entity? | chwaga | 7 | Canardian (2007) |
entityinview problems? | chwaga | 9 | chwaga (2007) |
Do Sound Files have to be a certain format? | YellBellzDotCom | 4 | YellBellzDotCom (2007) |
EntityDistance# | Pete Carter | 5 | Dreamora (2007) |
mouse control | Pete Carter | 3 | Pete Carter (2007) |
Quads | PoliteProgrammer | 10 | Jasu (2007) |
Good Fire? | Ked | 7 | jfk EO-11110 (2007) |
Title Screen While Loading? | jeffmorris | 6 | Wings (2007) |
Materials - Surfaces? | Morbius | 2 | Wings (2007) |
Memory access violation after third iteration | eos | 3 | eos (2007) |
XML | Yahfree | 7 | Yahfree (2007) |
color differences | chwaga | 9 | Yo! Wazzup? (2007) |
Bsp map issues | Ben(t) | 3 | Ben(t) (2007) |
Cannot see source | ss | 9 | Yo! Wazzup? (2007) |
Box collision problems | Robert Cummings | 9 | Robert Cummings (2007) |
Finalizing A Project | GrayKnight2k | 4 | GrayKnight2k (2007) |
Get EntityColor? | YellBellzDotCom | 4 | big10p (2007) |
CountHostIps() Question | Ked | 9 | Ked (2007) |
Creating a starfield skybox (locked) | cimtaurus | 1 | cimtaurus (2007) |
`EntityColor` question? | Quantum | 3 | Quantum (2007) |
Terrain and textures | ingenium | 6 | D4NM4N (2007) |
How to create an online MMORGP | Chaosspear | 12 | Ked (2007) |
Own Programming Language | Ked | 15 | Who was John Galt? (2007) |
3D World tiles? | jeffmorris | 3 | Dreamora (2007) |
Blitz & Windows Vista | Tobo | 3 | Tobo (2007) |
help | Saz | 9 | H&K (2007) |
Multitexuring - a soccer pitch | siread | 12 | Subirenihil (2007) |
Missile Movement using Sin Cos | Mortiis | 15 | Subirenihil (2007) |
Internal Resources | PoliteProgrammer | 5 | Subirenihil (2007) |
scaling an image according to screen resolution | chwaga | 11 | Subirenihil (2007) |
3D Terrain Editor? | Hotshot2005 | 11 | Hotshot2005 (2007) |
Sprite Collision | Ked | 2 | big10p (2007) |
Community Help | Jerome Squalor | 2 | ingenium (2007) |
Sprite Control Help | Ked | 4 | Ked (2007) |
How to change game to app. | SuperSonic7 | 3 | PowerPC603 (2007) |
Camera control & transformations - Please help | Festay | 3 | Festay (2007) |
Logic of Player movement | nrasool | 11 | Yeshu777 (2007) |
ShapeEntity System | kochOn | 10 | kochOn (2007) |
loading screen | chwaga | 6 | Andy (2007) |
Mesh Entity Question | H&K | 13 | Sir Gak (2007) |
Can I use getch from msvcrt.dll? | pimpom | 7 | pimpom (2007) |
opening options bug | chwaga | 3 | chwaga (2007) |
lightmapping question | Happy Sammy | 9 | jfk EO-11110 (2007) |
WB3D Syntax | Ked | 1 | Ked (2007) |
Collision problem | elseano | 7 | big10p (2007) |
Animated 3D Sprite | Ked | 10 | Stevie G (2007) |
EntityParent | Jerome Squalor | 5 | Jerome Squalor (2007) |
3D Sprites - any gotchas? | Jazz | 4 | Dreamora (2007) |
any examples?? | Ked | 10 | Ked (2007) |
animation question | chwaga | 4 | chwaga (2007) |
collision detection without response? | chwaga | 7 | big10p (2007) |
SaveMesh | Sir Gak | 2 | Matty (2007) |
Slowdown | Terry B. | 16 | Mortiis (2007) |
b3d extensions help! | chwaga | 2 | chwaga (2007) |
physics | Gord | 5 | Mortiis (2007) |
2D Map Saving/Loading | elseano | 3 | elseano (2007) |
Position-maps with Blitztree? | Quantum | 14 | Quantum (2007) |
test network on one pc? | (tu) sinu | 10 | Gabriel (2007) |
Jetpac laser problem | Mick Farrow | 19 | Mick Farrow (2007) |
3D models | jeffmorris | 9 | Gabriel (2007) |
Writing a .txt file... | Yahfree | 9 | Yahfree (2007) |
oh great, now i feel like an idiot! | chwaga | 7 | Sledge (2007) |
that annoying little window icon | Yahfree | 23 | Kev (2007) |
types | Ben(t) | 5 | Ben(t) (2007) |
3D Axis | jeffmorris | 4 | chwaga (2007) |
Switching Directories | PoliteProgrammer | 2 | b32 (2007) |
2D in 3D Physics | Buggy | 6 | Stevie G (2007) |
skybox/dome help! | chwaga | 6 | scribbla (2007) |
Running a compiled exe from a menu? | Quantum | 10 | Quantum (2007) |
variables | jeffmorris | 2 | Gabriel (2007) |
Diary of a Noobody | mkg | 12 | Blitzplotter (2007) |
autocompletition? | pimpom | 7 | pimpom (2007) |
OH no! i'm making a dropdown menu!! | Yahfree | 111 | Yo! Wazzup? (2007) |
icon OTHER than the space-ship? | chwaga | 6 | chwaga (2007) |
Ideas for animating a combat sequence | Leto | 8 | Leto (2007) |
Converting Hue Sat and Lum to R G B and back | PoliteProgrammer | 2 | jfk EO-11110 (2007) |
What is the default font? | Fey | 7 | Fey (2007) |
read from file | ingenium | 7 | ingenium (2007) |
3dws export with Animated objects inside ? | Nenad | 4 | Naughty Alien (2007) |
animated 2d sprite on the 3d object | Nenad | 2 | Leto (2007) |
A question about types | Yo! Wazzup? | 8 | (tu) sinu (2007) |
Is there a function for this | Chaosspear | 3 | Chaosspear (2007) |
ScaleEntity an collision | Nenad | 5 | Nenad (2007) |
.DDS file not working | sec05 | 2 | OJay (2007) |
How to check if two images are the same | PoliteProgrammer | 8 | BlackJumper (2007) |
smooth change of the texture? | Lui | 2 | jfk EO-11110 (2007) |
Reading/Writing files | _PJ_ | 8 | b32 (2007) |
Grabbing a Joint | Nathaniel | 6 | Ricky Smith (2007) |
WHAT? | Ben(t) | 8 | Ben(t) (2007) |
animation optimization | Nenad | 6 | Nenad (2007) |
3D Objects | chaos51 | 8 | Leto (2007) |
LAN Games | Nathaniel | 5 | Nathaniel (2007) |
How to find coordinates on mesh? | Mikele | 2 | Mikele (2007) |
Pivoting Camera | siread | 3 | siread (2007) |
Switching Camera to different Placeholders | 3DMan | 12 | 3DMan (2007) |
Connecting to Internet | Terry B. | 6 | Terry B. (2007) |
Print Camera position X,Y,Z | 3DMan | 4 | Matty (2007) |
human capabilities | Gord | 5 | Quantum (2007) |
escape menu? | chwaga | 11 | chwaga (2007) |
yet another | Ben(t) | 6 | * (2007) |
Smart types | Ben(t) | 17 | Ben(t) (2007) |
Dvision with remainders | Yo! Wazzup? | 5 | H&K (2007) |
Waitkey() not good enough? | chwaga | 4 | jfk EO-11110 (2007) |
TCP Networking Help | Fuller | 13 | Fuller (2007) |
Reading information | Yahfree | 24 | Yahfree (2007) |
Hiding/ Showing polys at run time? | YellBellzDotCom | 11 | YellBellzDotCom (2007) |
New Cowboy Model! (locked) | YellBellzDotCom | 1 | YellBellzDotCom (2007) |
Previous frame check? | chwaga | 5 | chwaga (2007) |
input "fields" | Yahfree | 30 | Yahfree (2007) |
Game Runs Slow | Terry B. | 14 | Trader3564 (2007) |
Downloading 1.90 version | Rob_0126 | 3 | Trader3564 (2007) |
GOTO | panton | 17 | Trader3564 (2007) |
Game Timer | Trader3564 | 5 | Trader3564 (2007) |
skinning help | chwaga | 18 | chwaga (2007) |
:? | Yo! Wazzup? | 5 | Yo! Wazzup? (2007) |
b3d pipeline issues (locked) | chwaga | 1 | chwaga (2007) |
child window | Fernhout | 7 | Fernhout (2007) |
How to Save/Export truespace animation files? | yerrel | 2 | jfk EO-11110 (2007) |
vertex, level, texture animation etc. | Nenad | 7 | Nenad (2007) |
Sprites alpha | Terry B. | 2 | skidracer (2007) |
EntityParent? Something I don't know? | Lordon | 2 | Lordon (2007) |
image help...yeah, it's me...AGAIN | chwaga | 5 | chwaga (2007) |
Default font | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
scancodes...where'd they go?! | chwaga | 3 | chwaga (2007) |
ack, a bug already? | chwaga | 9 | chwaga (2007) |
How to create a button | panton | 5 | panton (2007) |
Mouse control | PCBGuy | 7 | PCBGuy (2007) |
Using WinBlitz3D | PCBGuy | 15 | Kev (2007) |
variable storage | chwaga | 5 | chwaga (2007) |
Will Blitz3D save as ASC | Kenjar | 2 | b32 (2007) |
Type within Type | PCBGuy | 4 | Damien Sturdy (2007) |
controlling animations | killertomato | 3 | killertomato (2007) |
typewriter.. text effect. | Apollonius | 13 | JA2 (2007) |
specular, normal and lightmap layer order qn | sec05 | 2 | Beaker (2007) |
created meshes not affected by lights? | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2007) |
12/2=7? | Yo! Wazzup? | 14 | Yo! Wazzup? (2007) |
light intensity problem | sec05 | 7 | sec05 (2007) |
Triangle | Yo! Wazzup? | 8 | Yo! Wazzup? (2007) |
Collision Jousting | Rabies | 11 | Rabies (2007) |
Square Dance | Stollentroll | 3 | Stollentroll (2007) |
single value color specification | Megalomanic | 6 | jfk EO-11110 (2007) |
Spelling Out | Yo! Wazzup? | 4 | Yo! Wazzup? (2007) |
.3ds to .b3d | Ben(t) | 7 | jfk EO-11110 (2007) |
.b3d Help! | Ben(t) | 30 | Ben(t) (2007) |
Advice from the Gurus Needed. | BasicMonkey | 7 | Damien Sturdy (2007) |
Surfaces in Relation to B3D Models | BasicMonkey | 4 | Beaker (2007) |
How to change HUE/SATURATION in loaded texture? | Mikele | 8 | ZJP (2007) |
Maplet | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
Loading a mesh | Yo! Wazzup? | 8 | Yo! Wazzup? (2007) |
OMG... Zero | SuperSonic7 | 8 | Yo! Wazzup? (2007) |
Setbuffer.......... | JBR | 4 | Floyd (2007) |
orthographic camera? | Pete Carter | 4 | chwaga (2007) |
Navigating menus | Yahfree | 15 | Yahfree (2007) |
Simple Program that was made for yesterday | Yo! Wazzup? | 13 | Yo! Wazzup? (2007) |
Popcorn | Yo! Wazzup? | 12 | Curtastic (2007) |
Game Design - Methods | OzBlitzManic | 5 | chwaga (2007) |
collisions/gravity help | chwaga | 5 | chwaga (2007) |
How Do You… | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
Mario style jumping code | Avrigus | 3 | chwaga (2007) |
The Latest Version? | Yo! Wazzup? | 14 | Blitz123 (2007) |
Animated Mouse-Over | Ked | 2 | Sledge (2007) |
Object in line of sight (2D) | gingerprince | 3 | gingerprince (2007) |
Sprites Candy Vs nSprite 2 | Hotshot2005 | 12 | Reactor (2007) |
It doesnt work! | alanc5 | 4 | Gabriel (2007) |
1st Person or 3rd person? | Yo! Wazzup? | 3 | Yo! Wazzup? (2007) |
Mouse going off window | Yahfree | 15 | Yahfree (2007) |
any 3ds max 8 users? need help! | chwaga | 2 | chwaga (2007) |
scale | fen_iks | 4 | jfk EO-11110 (2007) |
Real Time 2D Rotating | Nathaniel | 13 | big10p (2007) |
Pausing screen, So close!! | Yahfree | 3 | Yahfree (2007) |
Types... | Yahfree | 3 | b32 (2007) |
ugh... blur... | ingenium | 3 | ingenium (2007) |
Decimal from string | Fernhout | 5 | Fernhout (2007) |
parententity + positionentity O_o | ingenium | 7 | b32 (2007) |
Type/list question | jondecker76 | 2 | Stevie G (2007) |
Texture mapping problem | Radek | 6 | b32 (2007) |
How long can a B3D program be? | GameLab | 9 | H&K (2007) |
ChatterBox | Yo! Wazzup? | 9 | b32 (2007) |
3rd-Person Camera | Mattizzle | 5 | Mattizzle (2007) |
String pointer | Fernhout | 14 | Fernhout (2007) |
3d Object Display is dull | RestKrat | 5 | Chaosspear (2007) |
Boat to land collision | Jeeps | 12 | Jeeps (2007) |
Hi! + tiny few little questions | Barbapapa | 13 | IPete2 (2007) |
textures | Terry B. | 2 | jfk EO-11110 (2007) |
finding fps | killertomato | 7 | puki (2007) |
Cut Scene | Buggy | 12 | Jeeps (2007) |
Mouse cursor moves too slow on some game menus | 3DFish | 13 | GfK (2007) |
ALE - .b3d export - how to show terrain in blitz3d | ss | 6 | ss (2007) |
UDP Client memory access violation | MartinB | 4 | Sir Gak (2007) |
2D Oval Rotation | Buggy | 7 | Sir Gak (2007) |
Airplane Pointer | Terry B. | 2 | Matty (2007) |
Media Player Interface | Seldon | 6 | Boiled Sweets (2007) |
Applying two or more textures to the same object | PoliteProgrammer | 2 | killertomato (2007) |
Using 3ds Files in B3d | DanP | 3 | Matty (2007) |
USERLIBS,DLL's, I'm confused.. | Yahfree | 4 | jfk EO-11110 (2007) |
Plane lighting | Terry B. | 2 | Stevie G (2007) |
How do you push an object? | pimpom | 7 | pimpom (2007) |
pushing | Gord | 2 | b32 (2007) |
How do i code for clicking a 3d object? | chwaga | 6 | chwaga (2007) |
My first REAL project a 2D Adventure game | Yahfree | 10 | Yahfree (2007) |
2D vs 3D | Merrie | 4 | Barnabius (2007) |
Moving Objects in Tokamak | elcoo | 3 | elcoo (2007) |
Help with choppy scenes | Fey | 12 | Stevie G (2007) |
Rotating entity continuously | Chad | 10 | H&K (2007) |
Blender --> Blitz3D Question | PoliteProgrammer | 7 | Mattizzle (2007) |
Object Use - Destroy | Merrie | 3 | Merrie (2007) |
Simple Boat Physics | Jeeps | 4 | Jeeps (2007) |
Player Server | Buggy | 8 | octothorpe (2007) |
picked to type | mindstorms | 6 | octothorpe (2007) |
In Game Chat Window | YellBellzDotCom | 5 | YellBellzDotCom (2007) |
BP Lite - problem updating local position. | pimpom | 3 | pimpom (2007) |
Help with camera's??? | W | 16 | caff_ (2007) |
ScreenSaver | Terry B. | 10 | Boiled Sweets (2007) |
Quick (hopefully!) question about Texturing Cubes | Matt Vinyl | 8 | Boiled Sweets (2007) |
Moving Texture | Terry B. | 2 | jfk EO-11110 (2007) |
Open bb file error | Ambicatos | 4 | IPete2 (2007) |
creating a start menu | killertomato | 7 | killertomato (2007) |
How do I draw a image under a 3D world? | Dimas | 4 | Dimas (2007) |
Camera question | Chad | 4 | Chad (2007) |
how to choose which waypoint next? | pimpom | 9 | jfk EO-11110 (2007) |
Camera - how many degrees for field of vision | Fey | 3 | Fey (2007) |
Objects not appearing textured | .................. | 11 | Matty (2007) |
Keeping materials intact | Kelso | 7 | Kelso (2007) |
HOW do you remove a texture?!? | Danny | 9 | Danny (2007) |
Menu's ect | Yahfree | 4 | Yahfree (2007) |
a simple 3 minute program | Yahfree | 12 | Yahfree (2007) |
heads getting blown off | Terry B. | 4 | GfK (2007) |
Blitz 3D programming manual | Tobo | 6 | Spomo (2007) |
Corrupte image | Fernhout | 14 | Fernhout (2007) |
Write type is ok but read type not. | Fernhout | 3 | Fernhout (2007) |
Installer | Jsoren | 3 | Jsoren (2007) |
New User (be gentle) | ardee | 12 | Nathaniel (2007) |
Have a laugh, and then tell me the answer | The Thick Brummy | 5 | b32 (2007) |
cameraviewport() | El Neil | 9 | IPete2 (2007) |
Greetings and introductions... | Foolish Frost | 10 | IPete2 (2007) |
VERY small problem | Yoshi | 7 | jfk EO-11110 (2007) |
userlibs directory? | Foolish Frost | 4 | Foolish Frost (2007) |
2D Clipping | Marcell | 5 | Marcell (2007) |
Dot 3? | killertomato | 12 | Mustang (2007) |
How do you create Outrun Blitz 3D? | Hotshot2005 | 2 | Blitzplotter (2007) |
Flash Light = Point Light ? | dena | 4 | Matty (2007) |
Asteroids Bullets Directions? | Hotshot2005 | 4 | Hotshot2005 (2007) |
Noob needs help | 786979 | 16 | Adam Novagen (2007) |
Date Functions | Farflame | 12 | Farflame (2007) |
A few graphics questions... | Matt Vinyl | 3 | Matt Vinyl (2007) |
Grid? | Terry B. | 11 | Zethrax (2007) |
What's wrong with this FPS prg? | Happy Sammy | 7 | jfk EO-11110 (2007) |
3D basics | Jasu | 6 | octothorpe (2007) |
Bryce5 | The Thick Brummy | 3 | The Thick Brummy (2007) |
Include Question | Reverie | 7 | big10p (2007) |
Blitz3D Book Question | Zumwalt | 6 | Andy (2007) |
Dire Need of Help! Need Response in < 3 hours | Myersbros | 12 | Danny (2007) |
How dose someone load an DLL | Chaosspear | 7 | Chaosspear (2007) |
Why Should I use a "better" IDE | BLaBZ | 21 | _PJ_ (2007) |
Transparent textures for windows - how?? | Lykaestria | 10 | Neo Genesis10 (2007) |
Can't get in contact! | Colvette | 11 | Sir Gak (2007) |
Rotation and MoveEntity | siread | 9 | Sir Gak (2007) |
I feel dumb - No Sprite Alpha? | _PJ_ | 6 | Sledge (2007) |
Collisions on negative scaling | Ryudin | 10 | Mattizzle (2007) |
Currently Selected Tile (Types) | Matt Vinyl | 5 | Curtastic (2007) |
Collisions | Terry B. | 5 | Zethrax (2007) |
Two lines with one Print? | Fey | 8 | Blitz123 (2007) |
multiple commands | The Thick Brummy | 7 | b32 (2007) |
Email Games | Buggy | 7 | IPete2 (2007) |
pipeline scrolling uv ? | morph | 10 | b32 (2007) |
Help with math formula | Jeeps | 12 | big10p (2007) |
Confused by Surfaces | Nexus6 | 3 | jfk EO-11110 (2007) |
Breakout clone help | Yahfree | 46 | b32 (2007) |
rotate terrain around central x,z point | SoggyP | 2 | Stevie G (2007) |
Sprite Candy and Camera Viewport | YellBellzDotCom | 4 | IPete2 (2007) |
Anagrams - Combinations/Perumatations | Matt Vinyl | 16 | Sledge (2007) |
Media-sounds, textures etc | The Thick Brummy | 6 | Adam Novagen (2007) |
3D World Studio (locked) | Jouni | 1 | Jouni (2007) |
Did I Buy The Wrong Thing? | Merrie | 34 | _PJ_ (2007) |
Alpha flag = geometry holes? | Leto | 7 | jfk EO-11110 (2007) |
Do Models Need Bones? | Merrie | 18 | Naughty Alien (2007) |
windows commands | mindstorms | 4 | mindstorms (2007) |
Arteria gaming monthly subscription offer to blitz | yertari | 2 | D4NM4N (2007) |
Getting Input Without Freezing Program | BLaBZ | 4 | Matty (2007) |
Image Mask Colour Showing Up :( | PoliteProgrammer | 5 | Sledge (2007) |
What Approach do you take? | BLaBZ | 9 | BLaBZ (2007) |
What's wrong with my .x files? | SkyCube | 18 | Zethrax (2007) |
Radar Trouble | BLaBZ | 4 | BLaBZ (2007) |
RTS camera trouble | BLaBZ | 5 | BLaBZ (2007) |
Placing Entities | BLaBZ | 9 | Mattizzle (2007) |
3d shooter | Kyler | 2 | b32 (2007) |
Gravity on a Mesh Terrain | Mattizzle | 9 | Mattizzle (2007) |
Carrara 4 | Merrie | 4 | Merrie (2007) |
Error Message EOF | Merrie | 12 | Adam Novagen (2007) |
Terrain Blurr | Merrie | 15 | Merrie (2007) |
JVODE & Wii | Wayne | 3 | Damien Sturdy (2007) |
Center Point in Entity | BLaBZ | 3 | D4NM4N (2007) |
Does OgreRad still in progress? | Happy Sammy | 3 | H&K (2007) |
Movement Up / Down | Merrie | 4 | (tu) sinu (2007) |
What is $FFFF ? | RiverRatt | 58 | Adam Novagen (2007) |
BIDE ??? | Happy Sammy | 10 | Boiled Sweets (2007) |
grid... | mindstorms | 16 | Subirenihil (2007) |
My Missing Cone | Merrie | 3 | Merrie (2007) |
Mutitexturing terrain | Terry B. | 7 | Sledge (2007) |
How to use antialiasing | Lagrange | 11 | andy_mc (2007) |
Losing textures when importing 3ds objects | andy_mc | 4 | andy_mc (2007) |
GamePad Support? | Terry B. | 7 | andy_mc (2007) |
Little or Big Scenes? | Merrie | 7 | jfk EO-11110 (2007) |
Joining meshes | hockings | 4 | hockings (2007) |
What in What Order? | Merrie | 5 | Merrie (2007) |
Rotating cube | The Thick Brummy | 8 | GfK (2007) |
Gravity | Terry B. | 4 | Stevie G (2007) |
Placing 3d objects on a rotating/tilting map | hockings | 15 | hockings (2007) |
A tank that follows the terran | Yahfree | 6 | Yahfree (2007) |
Book Blitz 3D | Merrie | 5 | H&K (2006) |
Music | ingenium | 7 | ingenium (2006) |
importing animations | killertomato | 6 | D4NM4N (2006) |
TerrainY not exact ? | b32 | 2 | GfK (2006) |
ExecFile problems | PowerPC603 | 4 | PowerPC603 (2006) |
rendering orders | El Neil | 13 | jfk EO-11110 (2006) |
How do I make animation?? (locked) | SkyCube | 1 | SkyCube (2006) |
Using CharacterFX (locked) | SkyCube | 1 | SkyCube (2006) |
Which format | SkyCube | 6 | SkyCube (2006) |
Terrain Pitch? | Terry B. | 2 | mindstorms (2006) |
Possible to detect model loading problems? | Drekinn | 4 | jfk EO-11110 (2006) |
Unit Selection | Nathaniel | 7 | Nathaniel (2006) |
DirectX ) OVER d3dx9.dll ??? | AMYsProjects | 3 | Zethrax (2006) |
help with normalmap lighting | Mr Snidesmin | 2 | Mr Snidesmin (2006) |
Vertex world position | Mr Snidesmin | 3 | Mr Snidesmin (2006) |
Recording Blitz3D created 'movies' | Blitzplotter | 6 | Blitzplotter (2006) |
how to get the songname from this | Panno | 2 | b32 (2006) |
less polys? | Terry B. | 6 | b32 (2006) |
Human model | Nexus6 | 4 | Nexus6 (2006) |
program to create image strip from many .PNG's? (locked) | Dax Trajero | 1 | Dax Trajero (2006) |
milk shape?? (locked) | war_god1230 | 1 | war_god1230 (2006) |
how to combine 2d and 3d ? | b32 | 5 | jfk EO-11110 (2006) |
.b3d to .3ds | Tillman | 5 | jfk EO-11110 (2006) |
Smooth color changes | Moraldi | 3 | Moraldi (2006) |
Blender HELP! | Buggy | 3 | D4NM4N (2006) |
Backfaces? | Lui | 7 | t3K|Mac (2006) |
Mesh Textureing problem | Mattizzle | 18 | Mustang (2006) |
Sky | Terry B. | 14 | Mr Snidesmin (2006) |
Flight Path | LKFX | 5 | LKFX (2006) |
Large Levels | Buggy | 7 | Shambler (2006) |
flashing sprites | FiNegirO | 3 | FiNegirO (2006) |
positioning entities | Gord | 4 | puki (2006) |
GUI | Buggy | 20 | Andy (2006) |
return type from function | ryan scott | 9 | (tu) sinu (2006) |
B3D Install Files | Bailius Maximus | 5 | Bailius Maximus (2006) |
For the Community of B3D | augGa | 3 | Ross C (2006) |
adding to texture | mindstorms | 2 | Ross C (2006) |
masking textures | El Neil | 8 | Ross C (2006) |
Alpha Channel for Sketchup models | simcenter | 9 | simcenter (2006) |
WaitTimer(60) quick question | Dax Trajero | 11 | Naughty Alien (2006) |
reading html page | Rook Zimbabwe | 2 | b32 (2006) |
sword? | Terry B. | 4 | b32 (2006) |
.x animation | Terry B. | 11 | jfk EO-11110 (2006) |
sound generation? | Lykaestria | 5 | jfk EO-11110 (2006) |
Sneaking past guards | Kinkobal | 12 | jfk EO-11110 (2006) |
problem with sending progame | war_god1230 | 4 | Lykaestria (2006) |
Sprite Candy | YellBellzDotCom | 3 | YellBellzDotCom (2006) |
Creating Clothing and items for a Model | YellBellzDotCom | 9 | YellBellzDotCom (2006) |
Textures!.... its whats for dinner? | DroolBucket | 6 | b32 (2006) |
Loading DDS | JonasL | 9 | Mustang (2006) |
auto keyhit? | war_god1230 | 9 | war_god1230 (2006) |
EntityBox and ScaleEntity | Chalky | 11 | Stevie G (2006) |
Snow Sprite | Rabies | 6 | Rabies (2006) |
Website Server | Buggy | 6 | Buggy (2006) |
Shaking models! | Jouni | 6 | Damien Sturdy (2006) |
vertex colors? | mindstorms | 8 | mindstorms (2006) |
gravity | Gord | 5 | Earl Grey (2006) |
Gravity vs collision | Kinkobal | 3 | (tu) sinu (2006) |
Locking down framerate to 60Hz | Dax Trajero | 6 | b32 (2006) |
2d mouse pointer on a 3d map | DroolBucket | 5 | b32 (2006) |
stand alone programes?? | war_god1230 | 5 | Andy (2006) |
copy entity vs entity instances ? | timmport | 1 | timmport (2006) |
vertex pos | mindstorms | 3 | mindstorms (2006) |
moving intances of type with entityX? | timmport | 15 | b32 (2006) |
Problems with "out of data" error | Benasp | 4 | b32 (2006) |
Tetris | Crazy4Code | 2 | Buggy (2006) |
Type Question | Crazy4Code | 6 | Crazy4Code (2006) |
Lost Blitz3D Installer | Crazy4Code | 2 | GfK (2006) |
3D software | Zenn Lee | 6 | Adam Novagen (2006) |
Print("") command displayed within area of entity | Chad | 8 | Sir Gak (2006) |
inaccurate collison volume | timmport | 5 | Sir Gak (2006) |
2-player online technique? | AJirenius | 5 | semar (2006) |
More crisp model edges | Leto | 13 | b32 (2006) |
Smoother Fonts | Chalky | 2 | big10p (2006) |
What ARE DDS files? | Neochrome | 23 | t3K|Mac (2006) |
Columms | Clyde | 16 | Fernhout (2006) |
Texture on a textured terrain | ingenium | 19 | _PJ_ (2006) |
userlib..memorybank & files | freddix | 6 | b32 (2006) |
Handling several Type-lists | AJirenius | 21 | octothorpe (2006) |
making an image face the mouse | BLaBZ | 4 | Stevie G (2006) |
Types in array | Fernhout | 3 | Fernhout (2006) |
Radar | Myrmydon | 5 | Myrmydon (2006) |
Masked Entity Portions? | Buggy | 13 | Sledge (2006) |
BSP files | Moraldi | 8 | jfk EO-11110 (2006) |
streaming x,y info to a Blitz app? | timmport | 2 | Rroff (2006) |
Texture Trouble | Terry B. | 8 | markcw (2006) |
Graphics Mode | Buggy | 5 | Buggy (2006) |
Screenshot | googlemesilly | 8 | Blitzplotter (2006) |
3D Network Space Game | Buggy | 10 | Buggy (2006) |
Binary data | JBR | 6 | Beaker (2006) |
Irregular Viewport | Buggy | 6 | Buggy (2006) |
My First PathFinding Program | YellBellzDotCom | 12 | mindstorms (2006) |
Parent/Child Question | Terry B. | 4 | Buggy (2006) |
Exit Game aka Game Over | Rabies | 11 | Rabies (2006) |
Worldtimer | Buggy | 5 | Buggy (2006) |
Best (and free) ParticleSystem? | AJirenius | 8 | Mikele (2006) |
Sphere Physics... Again | Buggy | 4 | Buggy (2006) |
what would be best general way to approach this? | timmport | 6 | D4NM4N (2006) |
Black triangles | grindalf | 5 | jfk EO-11110 (2006) |
Flashlight for 3rd Person | IKG | 33 | jfk EO-11110 (2006) |
3ds to md2 | El Neil | 4 | Beaker (2006) |
Understanding Coords | YellBellzDotCom | 14 | Sir Gak (2006) |
having a plane facing the camera | Osoko | 6 | Sir Gak (2006) |
MAV on TCP Server | Ked | 7 | markcw (2006) |
tracking distance of entity movement | timmport | 4 | Stevie G (2006) |
DB add limb equivalent | StarTiger0 | 6 | StarTiger0 (2006) |
Creating Track Map | mickybhai | 4 | b32 (2006) |
grid movement | Jsoren | 9 | YellBellzDotCom (2006) |
Swing | Jeepster | 4 | b32 (2006) |
Collisions help? | sonokong | 6 | Stevie G (2006) |
Need help with textures | Alaric | 5 | b32 (2006) |
movie in to a texture | Mr. Slat | 5 | jfk EO-11110 (2006) |
matrix array question | tsmpaul | 3 | tsmpaul (2006) |
Rebound object of edge of screen? | gingerprince | 3 | gingerprince (2006) |
Collisions | Moraldi | 10 | Moraldi (2006) |
B3d extensions | mickybhai | 6 | Dreamora (2006) |
Image Trasnaprecy | MoonShadow | 8 | MoonShadow (2006) |
Argh, another cos/sin problem | Sokurah | 3 | Sokurah (2006) |
Blitz 3d - Still in development? | jd269 | 15 | bytecode77 (2006) |
counting types | stayne | 3 | stayne (2006) |
Client/server | Seldon | 3 | Seldon (2006) |
modifying movement speed | timmport | 2 | Stevie G (2006) |
WinBlitz3d and SCHNOK! | Weetbix | 7 | Weetbix (2006) |
Chess core program with source? | CodeOrc | 2 | jfk EO-11110 (2006) |
Image Collision | Nathaniel | 9 | Nathaniel (2006) |
Camera that follows | andycraig | 8 | andycraig (2006) |
Verlet car help | Weetbix | 17 | Weetbix (2006) |
Hearty thanks | Buggy | 8 | H&K (2006) |
hey! help! | MR:Satanist | 18 | stayne (2006) |
rpg-like gui | stayne | 3 | stayne (2006) |
Shapes | Buggy | 4 | mindstorms (2006) |
Adjust animationspeed in realtime? | AJirenius | 10 | jhocking (2006) |
minimizing | mindstorms | 11 | mindstorms (2006) |
Resize mesh | Mike0101 | 6 | Mike0101 (2006) |
World Editor | stayne | 3 | Danny (2006) |
Creating City | mickybhai | 4 | Stevie G (2006) |
camera zoom | stayne | 10 | GfK (2006) |
Silver Texture | Nathaniel | 14 | Nathaniel (2006) |
Targeting... | Moraldi | 5 | jfk EO-11110 (2006) |
Animation in 3ds? | AJirenius | 16 | jfk EO-11110 (2006) |
Collision without controlling | AJirenius | 6 | jfk EO-11110 (2006) |
accessing a dll | stayne | 4 | Damien Sturdy (2006) |
Userlibs | Chalky | 11 | Chalky (2006) |
Setting up animationimage | AJirenius | 6 | AJirenius (2006) |
good Blitz3D IDE ? | AJirenius | 9 | D4NM4N (2006) |
Maze Heightmap??? | sonokong | 6 | PowerPC603 (2006) |
Setting up collision for THIS | AJirenius | 4 | OJay (2006) |
loading a mesh realtime | stayne | 12 | stayne (2006) |
Painting an Unwraped a Face | Nathaniel | 8 | Nathaniel (2006) |
couple of questions | stayne | 5 | stayne (2006) |
Several Textures on 1 Mesh (restart) | AJirenius | 6 | Yeshu777 (2006) |
why won't this work? | stayne | 6 | stayne (2006) |
Different textures on different faces? | AJirenius | 15 | b32 (2006) |
displaying part of a string | stayne | 3 | b32 (2006) |
Noob Seeks Demo Code | mkg | 7 | Rook Zimbabwe (2006) |
direction | mindstorms | 4 | mindstorms (2006) |
shadows for this game? | coffeedotbean | 4 | coffeedotbean (2006) |
free .b3d human model? | Jsoren | 6 | jfk EO-11110 (2006) |
file menu for opening and saving files | Briskey | 2 | jfk EO-11110 (2006) |
Color Shading | Chalky | 5 | Chalky (2006) |
scrolling text box | stayne | 5 | b32 (2006) |
3d Studio Max & Blitz3d | Yeshu777 | 3 | Beaker (2006) |
dumb question but... | killertomato | 4 | Matty (2006) |
Parent/Child searches in a model | CodeOrc | 5 | markcw (2006) |
code for back and forth motion? | timmport | 5 | Ross C (2006) |
Animation Problem | PoliteProgrammer | 3 | timmport (2006) |
Want a new IDE Toolbar? | CodeOrc | 2 | LuckyPhil (2006) |
Confusion with scalemesh | Mike0101 | 3 | Mike0101 (2006) |
Single shot ? | Destroyer | 11 | Destroyer (2006) |
debug enabled executable errors | angel martinez | 1 | angel martinez (2006) |
instances from seperate .bb file? | timmport | 2 | Stevie G (2006) |
AI... | Myrmydon | 4 | Myrmydon (2006) |
Moves and Combos with different weapons | Buggy | 7 | Buggy (2006) |
Need a B3D/.X animated warrior | CodeOrc | 3 | CodeOrc (2006) |
Camera Rotation Help PLZ | CodeOrc | 5 | CodeOrc (2006) |
truck and trailer | Pete Carter | 15 | Pete Carter (2006) |
something similar to an animiated gif ? | timmport | 6 | timmport (2006) |
floating points | mindstorms | 16 | mindstorms (2006) |
speed? | mindstorms | 7 | b32 (2006) |
2 buttons | Jeepster | 6 | Jeepster (2006) |
A sound question | JBR | 4 | JBR (2006) |
CONST / float | Boiled Sweets | 3 | Boiled Sweets (2006) |
Array in Custom Type | PoliteProgrammer | 5 | octothorpe (2006) |
.b3D question | PoliteProgrammer | 16 | Jeepster (2006) |
What's wrong with this code? | PoliteProgrammer | 3 | Bobysait (2006) |
Relative movement in animation | Imphenzia | 2 | H&K (2006) |
Deal Or No Deal | Destroyer | 13 | Destroyer (2006) |
Apply UV texture? | Jeepster | 3 | Jeepster (2006) |
Textured Mesh Transparancy | YellBellzDotCom | 6 | YellBellzDotCom (2006) |
holding items | Jsoren | 15 | Jsoren (2006) |
Passing array data via functions | gilk | 9 | mindstorms (2006) |
Align a quad to vector | YellBellzDotCom | 3 | YellBellzDotCom (2006) |
Downloading Blitz3D | rs22 | 5 | Andy (2006) |
Model wont animate | YellBellzDotCom | 13 | YellBellzDotCom (2006) |
Shadows 101 | YellBellzDotCom | 1 | YellBellzDotCom (2006) |
TFormRotation ? | b32 | 3 | b32 (2006) |
Better Coding Suggestion | Gauge | 3 | octothorpe (2006) |
AlignToVector Question | jfk EO-11110 | 7 | Bobysait (2006) |
Question on Antialiasing | PoliteProgrammer | 4 | MikeP (Dark Mist Software) (2006) |
Collisions With A Flipped Cube | Nathaniel | 6 | Nathaniel (2006) |
LoadImage and problem with video memory | sulusgames | 10 | sulusgames (2006) |
Water Ripples | Nathaniel | 6 | Nathaniel (2006) |
Explosions... | Nathaniel | 5 | Nathaniel (2006) |
EntityRadius | chi | 8 | Sledge (2006) |
Commenting out block of codes | kiami | 16 | GitTech (2006) |
using freeentity and clearworld | seferey | 3 | Bobysait (2006) |
animated model | Mike0101 | 5 | Mike0101 (2006) |
having objects float in water | seferey | 4 | gpete (2006) |
Quickie on TEXT vs PRINT | Tobo | 5 | Tobo (2006) |
Logitech Rumblepad 2 programming | kiami | 5 | kiami (2006) |
lighcone | Mike0101 | 6 | Bobysait (2006) |
Tiled data maps & collision | Tobo | 5 | b32 (2006) |
F.L.E. download link broken | Duck | 12 | chi (2006) |
image slide show | seferey | 6 | Yeshu777 (2006) |
Question about loading meshes and performance | bootsbrisket | 4 | (tu) sinu (2006) |
BB3d vs BMAX (2D) | Tobo | 11 | Yeshu777 (2006) |
Transparency | PoliteProgrammer | 3 | Bobysait (2006) |
3D Studio max 8 and Blitz3D | Sanctus | 8 | seferey (2006) |
Frames Per Second Ticker... | Sharlenwar | 10 | Bobysait (2006) |
Referable children/surface of a model | Leto | 5 | Leto (2006) |
Collision detection! Beginner Question | mickybhai | 4 | Boiled Sweets (2006) |
axis help? | mindstorms | 11 | mindstorms (2006) |
Funtion Not found... | Nathaniel | 5 | Nathaniel (2006) |
CharacterFX anim not working | Fuller | 11 | jfk EO-11110 (2006) |
Program Runs Real Slow | YellBellzDotCom | 11 | jfk EO-11110 (2006) |
Game GUI help | Weetbix | 19 | j-man (2006) |
Globar var vs type | Mike0101 | 3 | Mike0101 (2006) |
Pick Apart An Animation | Nathaniel | 13 | jhocking (2006) |
A Sun | Nathaniel | 11 | H&K (2006) |
Reset coordinates after entity collision? | jeffmorris | 2 | Stevie G (2006) |
Collision confusion :( | JustLuke | 2 | JustLuke (2006) |
Texture mapping on imported meshes? | jeffmorris | 2 | GfK (2006) |
B3d Importer Milkshape? | Rabies | 5 | Rabies (2006) |
Rotation problem. | JustLuke | 9 | (tu) sinu (2006) |
freeimage/memory leak? | b32 | 3 | b32 (2006) |
3D Breakout question | Ash_UK | 6 | Ash_UK (2006) |
2D RPG Buildings | Benasp | 3 | Benasp (2006) |
Beginning types | SkyCube | 4 | SkyCube (2006) |
camera-question | Mr. Bean | 3 | Mr. Bean (2006) |
Collision problem | Ash_UK | 16 | big10p (2006) |
Space Ship - Controls | nrasool | 8 | nrasool (2006) |
Follow the camera | SkyCube | 4 | SkyCube (2006) |
Breakout problem | Ash_UK | 13 | Ash_UK (2006) |
can blitz3d use to make 2d games? | sec05 | 19 | Reactor (2006) |
2D Game - Loading Map Data | Benasp | 3 | Benasp (2006) |
Built-in Netgame Stuff - Not TCP | Benasp | 3 | Benasp (2006) |
Collision question | Robert M Jolly | 7 | big10p (2006) |
Problem with TCP | Robert M Jolly | 8 | b32 (2006) |
Mountains to hills | Terry B. | 3 | Terry B. (2006) |
Vertex positioning with parent | Steve0 | 3 | Steve0 (2006) |
entityPick? | timmport | 5 | lo-tekk (2006) |
Problem with MaskImage | Chad | 3 | Matty (2006) |
Getting Graphics | luke101 | 6 | NA (2006) |
4 way shooting | AvestheFox | 7 | AvestheFox (2006) |
simple programming question | timmport | 5 | timmport (2006) |
Sprite...HELP | Mr. Slat | 9 | b32 (2006) |
A little problem with commands | Chad | 4 | Chad (2006) |
Song Creator | Nathaniel | 14 | Nathaniel (2006) |
Where to find a complete version of Blitz3D? | alain | 4 | alain (2006) |
model access within 3ds | mickybhai | 6 | b32 (2006) |
render orthographic camera | Bnesiba | 2 | Stevie G (2006) |
Lying a sprite flat on a polygon | earok | 3 | earok (2006) |
block the keyboard | ingenium | 3 | Boiled Sweets (2006) |
Two or more game controllers? | jeffmorris | 15 | IPete2 (2006) |
Simple Flight Simulator? | jeffmorris | 5 | Matty (2006) |
RottParticles | ingenium | 2 | markcw (2006) |
Fading | Mr. Slat | 3 | Dreamora (2006) |
Changing frequency | JBR | 5 | JBR (2006) |
Speed on a 60Hz or 85Hz monitor | Active03 | 7 | WolRon (2006) |
Using a sprite as background | SkyCube | 3 | jfk EO-11110 (2006) |
2d animation | mindstorms | 13 | Pongo (2006) |
image allocated memory | orion one | 11 | orion one (2006) |
.3ds To .x | grimx | 10 | Rabies (2006) |
What is a z-buffer? | Drekinn | 10 | Drekinn (2006) |
LotusParticleSystem R1 | ingenium | 2 | Rook Zimbabwe (2006) |
Download File from Web Server | BMA | 2 | Beaker (2006) |
Finding an IP address | Farflame | 10 | Ricky Smith (2006) |
Renamefile | (tu) ENAY | 3 | (tu) ENAY (2006) |
3d tiles (locked) | Farflame | 1 | Farflame (2006) |
Changing rate of weapon fire for each weapon | Chad | 2 | Matty (2006) |
Saving a Game | Nathaniel | 30 | BlackJumper (2006) |
Using more than one camera | Bankie | 7 | Myrmydon (2006) |
Joystick and Space | HuNTeD | 5 | HuNTeD (2006) |
mouselook troubles | grimx | 5 | Vorderman (2006) |
Slope Collisions | kfprimm | 13 | kfprimm (2006) |
Airplane movement | ingenium | 11 | Ross C (2006) |
EntityCollided | Buggy | 28 | Stevie G (2006) |
HUBBA HUBBA HUD | Buggy | 5 | Stevie G (2006) |
Loading Sprites | Buggy | 3 | Matty (2006) |
Multiple players | Buggy | 4 | Buggy (2006) |
That other kind of map | Buggy | 4 | Buggy (2006) |
terrain texturing | ringwraith | 4 | ringwraith (2006) |
Terragen and L3dt | Fuller | 8 | Fuller (2006) |
Pesky ol' gravity... always ruining my plans... | Buggy | 3 | Stevie G (2006) |
Moozak! | Buggy | 13 | Buggy (2006) |
grid | Gord | 4 | Gord (2006) |
I can see you! | Pete Carter | 14 | Pete Carter (2006) |
Loading .x objects | SkyCube | 7 | GfK (2006) |
Telnet Client Advice | Gauge | 1 | Gauge (2006) |
Health and Ammo | Nathaniel | 3 | Ross C (2006) |
B3d changes when Bought | Fuller | 3 | IPete2 (2006) |
help with Slot machine game | Oh-Hello | 9 | Yeshu777 (2006) |
Menu uhhh... | Myrmydon | 10 | jfk EO-11110 (2006) |
hyperthreading | shawnus | 4 | shawnus (2006) |
To n8r2k | seferey | 13 | seferey (2006) |
Two *simple* questions in one complicated thread! | Buggy | 18 | Damien Sturdy (2006) |
font and text commands | seferey | 3 | seferey (2006) |
Screen Savers | Nathaniel | 9 | Nathaniel (2006) |
alpha on a pivot? | Idiot | 10 | Ross C (2006) |
readbyte() | El Neil | 7 | Sir Gak (2006) |
Oval slower than rect? | Tobo | 8 | Boiled Sweets (2006) |
Executable Resource Access | Alaric | 4 | D4NM4N (2006) |
Wrapper Question | Sir Gak | 4 | jfk EO-11110 (2006) |
Buy Blitplay Pro | Barton | 7 | GfK (2006) |
3D WS Help (locked) | grimx | 1 | grimx (2006) |
Up and Down | grimx | 3 | grimx (2006) |
Joystick commands | seferey | 5 | seferey (2006) |
Changing mesh by button press | Chad | 30 | Chad (2006) |
pausechannel command | seferey | 7 | seferey (2006) |
type n00b | El Neil | 3 | El Neil (2006) |
Openfile problem | Farflame | 4 | Sir Gak (2006) |
Keeping MD2 animations in time | Bankie | 10 | Matty (2006) |
Moving an object relative to the camera | hockings | 9 | hockings (2006) |
Moving an object but keeping its perspective | hockings | 18 | hockings (2006) |
reflecting a vector | Steven Noyce | 7 | mindstorms (2006) |
collision options? | Pete Carter | 10 | Pete Carter (2006) |
array maps | mindstorms | 37 | mindstorms (2006) |
FPS Shell Code | Progi1984 | 4 | Pete Carter (2006) |
Pixel Not Perfect for Odd Sizes? | Tranz | 5 | t3K|Mac (2006) |
blitz3d and Maplet | Happy Sammy | 15 | Dreamora (2006) |
Alpha map in 2D | Moraldi | 9 | jfk EO-11110 (2006) |
TPS camera with mouse and collision control | Mike0101 | 9 | mindstorms (2006) |
Problem with alpha blendet modells | Lui | 5 | Lui (2006) |
3rd Person View with mouse movement | Chad | 26 | Chad (2006) |
Collisions Question | Nathaniel | 3 | Ross C (2006) |
Large game worlds | Buggy | 8 | Wings (2006) |
local array in a function | Nicstt | 4 | Nicstt (2006) |
skydome - realistic? | Gamzman | 9 | kfprimm (2006) |
loadImage / FreeImage | Dirk Knoop | 10 | Ross C (2006) |
Limit to variables passed to a function | Nicstt | 6 | Sir Gak (2006) |
Animation not working with DirectX file! | Nathaniel | 11 | Nathaniel (2006) |
LightConeAngles problems | seferey | 3 | Stevie G (2006) |
How to clear the 3d environment and start another | hockings | 5 | jhocking (2006) |
in game menu -noob question | Gamzman | 10 | Gamzman (2006) |
Cleaning up | Bankie | 4 | Bankie (2006) |
Dumb Question | Buggy | 25 | n8r2k (2006) |
random axcess | malicnite | 4 | Jams (2006) |
To fast!!! | Pete Carter | 10 | Naughty Alien (2006) |
Text or draw image? | Gamzman | 13 | Stevie G (2006) |
"Surface Index out of range" (z-sorting!) | Dock | 7 | Beaker (2006) |
spiral stuff | mindstorms | 9 | mindstorms (2006) |
String to Char Array function, anyone? (locked) | pappavis | 1 | pappavis (2006) |
Just Wondering?? | W | 9 | Sir Gak (2006) |
Daylight etc. | simcenter | 7 | simcenter (2006) |
Clear Screen | Regeneratez | 7 | n8r2k (2006) |
Plain Ol' Help | Buggy | 16 | Sledge (2006) |
Assigning textures to Meshes | Nathaniel | 5 | jhocking (2006) |
Load/Play Music | Regeneratez | 5 | GfK (2006) |
Victory Is Mine! Give My Creature Life! | Gladen | 11 | Sir Gak (2006) |
The Blommunity | Buggy | 16 | Sir Gak (2006) |
scan code problem | jvc | 15 | Sir Gak (2006) |
freeing resources? | Pete Carter | 14 | Ross C (2006) |
Sprite image size | Gamzman | 7 | Gamzman (2006) |
spherical terrain | ingenium | 13 | ingenium (2006) |
To Mac? | Liberator | 17 | Liberator (2006) |
Motion blur - the blitz way? | Gamzman | 7 | jfk EO-11110 (2006) |
Just a quick comment... | Buggy | 5 | Sir Gak (2006) |
If AI Sees You | IKG | 10 | GfK (2006) |
Is it possible.. ? - HTML jumping | PaulJG | 3 | Buggy (2006) |
Smooth Jump | IKG | 18 | IKG (2006) |
animate or animated? | Pete Carter | 5 | Buggy (2006) |
What kind of movie file could be played in B3D? | Happy Sammy | 17 | jhocking (2006) |
a array position question | seferey | 7 | Sir Gak (2006) |
Film Grain | IKG | 21 | Jams (2006) |
ExecFile() not executing a file | Blitzplotter | 7 | Sir Gak (2006) |
Not Level | grimx | 5 | b32 (2006) |
Currentdir() woes... | Blitzplotter | 6 | Blitzplotter (2006) |
Collision problems | ervin | 7 | ervin (2006) |
fake lighting | Steven Noyce | 9 | Steven Noyce (2006) |
simple shadows | ryan scott | 5 | t3K|Mac (2006) |
Inverted spherical reflection map | ingenium | 3 | Steven Noyce (2006) |
flashing screen? | mindstorms | 12 | mindstorms (2006) |
2.5d shooter (like rtype delta) | Pete Carter | 13 | Pete Carter (2006) |
MsgBox | amitjf | 6 | amitjf (2006) |
Input() Cursor | fetcher | 5 | fetcher (2006) |
whats wrong here | grimx | 6 | GfK (2006) |
Entity's 2D Space | boomboom | 3 | (tu) sinu (2006) |
My pixel by pixel 2D scrolling example with layers | puredave | 13 | puredave (2006) |
Pivot Problem | IKG | 11 | IKG (2006) |
What's wrong with my collisions? | IKG | 11 | b32 (2006) |
Wierd texturing problem | hockings | 5 | hockings (2006) |
Scancode problem | Nicstt | 4 | octothorpe (2006) |
Constantly Look At Entity | IKG | 2 | IKG (2006) |
Send/return an array. | Amiga | 4 | octothorpe (2006) |
testing it out | seferey | 5 | jfk EO-11110 (2006) |
Scancode LIst Help | Gladen | 3 | Gladen (2006) |
Conforming character movement to a grid | Avrigus | 6 | octothorpe (2006) |
Obtaining Application Path | Blitzplotter | 10 | Blitzplotter (2006) |
I hate sprite 2... | ingenium | 3 | ingenium (2006) |
Automatic place char. into keyboard buffer? | Happy Sammy | 21 | Happy Sammy (2006) |
sprite... I hate sprite... | ingenium | 9 | ingenium (2006) |
soundvolume vs channelvolume | ryan scott | 3 | ryan scott (2006) |
Issues texturing a 2d polygon | hockings | 9 | big10p (2006) |
best way to work? | Gord | 6 | Sir Gak (2006) |
font problem | ryan scott | 7 | ryan scott (2006) |
AI | mindstorms | 6 | mindstorms (2006) |
Ellittic trjectory | ingenium | 4 | Ross C (2006) |
Chess figures | Mr. Bean | 4 | ingenium (2006) |
World Editor's | grimx | 6 | t3K|Mac (2006) |
bend a mesh | ryan scott | 3 | Matty (2006) |
Universe | ingenium | 28 | ingenium (2006) |
run at startup | mindstorms | 6 | mindstorms (2006) |
TCP? UDP? | Buggy | 29 | Steven Noyce (2006) |
Double wide res | boomboom | 3 | OJay (2006) |
Can't find my error in timer code | Gladen | 3 | t3K|Mac (2006) |
Vectors, Normals? | Buggy | 25 | Buggy (2006) |
for those who are using copyentity | seferey | 1 | seferey (2006) |
Types | seferey | 4 | Ross C (2006) |
Rendering Meshes To Show Lines | Uber Lieutenant | 4 | Uber Lieutenant (2006) |
Racing Game AI develpoment opnions | Gladen | 8 | Rob Farley (2006) |
need som help at space game! | MR:Satanist | 7 | octothorpe (2006) |
Jumping | W | 8 | Sir Gak (2006) |
Arrays again | seferey | 8 | octothorpe (2006) |
Yo yo...oh! | thelizardking | 3 | Ross C (2006) |
Online High Score Table | alloidgames | 16 | jfk EO-11110 (2006) |
Frogger | blackbag | 3 | blackbag (2006) |
Thank You Everyone | Gladen | 7 | Damien Sturdy (2006) |
keeping ALL attributes when parenting | Steven Noyce | 7 | Steven Noyce (2006) |
height | Mike0101 | 2 | Mike0101 (2006) |
Yet another problem... | Buggy | 41 | Buggy (2006) |
Slow code? | Nicstt | 4 | Nicstt (2006) |
chrome/metal | Steven Noyce | 44 | Steven Noyce (2006) |
Gosub for a procedural call? | Gladen | 5 | Nicstt (2006) |
Not New, just confused... | FBEpyon | 10 | FBEpyon (2006) |
Slow... | ingenium | 22 | jfk EO-11110 (2006) |
convert float to int | jfk EO-11110 | 30 | jfk EO-11110 (2006) |
Blitz3d and Windows 2003 Server | Rob Pearmain | 1 | Rob Pearmain (2006) |
Masking Scaled Images | Cousin Gilgamesh | 5 | big10p (2006) |
AutoRun | W | 15 | GfK (2006) |
Mouse pointer positioning | Blitzplotter | 3 | Blitzplotter (2006) |
Strobing screen. | SheepOnMintSauce | 15 | SheepOnMintSauce (2006) |
UDP FPS | Steven Noyce | 60 | Steven Noyce (2006) |
To jfk EO-11110: About CSP Game Engine | Happy Sammy | 2 | jfk EO-11110 (2006) |
Blitz3d Manual | George | 14 | n8r2k (2006) |
Gaping | Buggy | 15 | _PJ_ (2006) |
Triangles | Buggy | 3 | jfk EO-11110 (2006) |
Leading fire | blackbag | 13 | octothorpe (2006) |
Help With Children | Gauge | 4 | Gauge (2006) |
Load3DSound parameters | _PJ_ | 5 | _PJ_ (2006) |
Blitz Polygon Limits? | Gauge | 7 | Sir Gak (2006) |
Questions for the ages... | Buggy | 6 | Buggy (2006) |
SeedRnd MilliSecs() | Steven Noyce | 7 | Nicstt (2006) |
Simulating Destructible Terrain with Brushes? | x2 | 6 | jfk EO-11110 (2006) |
Align to vector | Boyd600 | 14 | Sir Gak (2006) |
Entity Color with Types? | _PJ_ | 4 | _PJ_ (2006) |
Wrapping play area | blackbag | 3 | blackbag (2006) |
entity handle | mindstorms | 5 | Ross C (2006) |
Masking an entity image | rockford | 8 | rockford (2006) |
Camerapick Problem | amitjf | 5 | Ross C (2006) |
box selecting 3d | mindstorms | 16 | mindstorms (2006) |
simple multiplayer FPS | Steven Noyce | 14 | Wings (2006) |
TCProblem | Buggy | 16 | Wings (2006) |
Selecting transparent icons | Ambicatos | 17 | mindstorms (2006) |
Ambient Light? | _PJ_ | 17 | Ice9 (2006) |
Alpha Question | Boyd600 | 3 | Boyd600 (2006) |
Yeehaaaa! | Gladen | 6 | puki (2006) |
What went wrong? | Buggy | 6 | Ross C (2006) |
Gadgets? | Buggy | 10 | Mr. Bean (2006) |
2d image physics | Steven Noyce | 5 | Pongo (2006) |
Sky | Mr. Bean | 12 | Mr. Bean (2006) |
Deforming images... | ragtag | 1 | ragtag (2006) |
shadows | Alberto | 37 | degac (2006) |
shader effects? | ryan scott | 5 | Pongo (2006) |
Blender to Blitz | mindstorms | 10 | Happy Sammy (2006) |
center of rotation | mrblitz | 10 | aristid (2006) |
3ds anims | Gord | 3 | Gord (2006) |
Selling 3d models | Paulus | 6 | Dreamora (2006) |
Improved Physics | W | 13 | W (2006) |
b3D parent/child | Mike0101 | 4 | Mike0101 (2006) |
Animated Sprites | _PJ_ | 4 | Matty (2006) |
Memory Usage | JBR | 3 | Matty (2006) |
load file window | mindstorms | 4 | mindstorms (2006) |
B3D Newbie | Buggy | 13 | Buggy (2006) |
--** Help **-- | Cheater912 | 12 | n8r2k (2006) |
Indoor | Mr. Bean | 15 | n8r2k (2006) |
Add .bb to OS Shell? | _PJ_ | 10 | _PJ_ (2006) |
What files are needed for lightmap in Blitz3d? | Happy Sammy | 9 | Happy Sammy (2006) |
Just Dreaming... | Buggy | 15 | Crawdad (2006) |
Graphics to order? | Farflame | 3 | IPete2 (2006) |
Mesh-Texture | Mr. Bean | 3 | Mr. Bean (2006) |
DLL | Mr. Bean | 2 | Ross C (2006) |
Textarea | plash | 3 | plash (2006) |
Shading problem | TVISARL | 3 | Alienforce (2006) |
Looking for Driver.bb | Gladen | 4 | Gladen (2006) |
How do I get started with this? | polygoon | 3 | polygoon (2006) |
Networking in Blitz | Farflame | 5 | SheepOnMintSauce (2006) |
--**Cheat Codes**-- | Cheater912 | 11 | n8r2k (2006) |
Trouble Writing Multiple Lines | Mr.Bob94 | 19 | Mr.Bob94 (2006) |
entityx verses tformedx | mindstorms | 6 | mindstorms (2006) |
SKY Image? | Hotshot2005 | 3 | tonyg (2006) |
blitz3d | HNPhan | 6 | n8r2k (2006) |
PositionTexture | Ross C | 3 | Ross C (2006) |
How to check if entity is inside another entity | Mikele | 3 | Mikele (2006) |
memory access violation error on LoadAnimTexture | ryan scott | 4 | tonyg (2006) |
Entity-generator for a color-matching game... | Kozmi | 3 | WolRon (2006) |
Set for windowed, but runs in fullscreen. | IKG | 7 | IKG (2006) |
Trouble with Full Screen Movies | Bruscella | 3 | jfk EO-11110 (2006) |
Collisions Interfere With Positioning | IKG | 4 | IKG (2006) |
Blitz3D IRC | puki | 3 | puki (2006) |
joystick issue | ryan scott | 3 | Pongo (2006) |
2d images with Graphics3d | Cousin Gilgamesh | 10 | Cousin Gilgamesh (2006) |
Interacting With the world while moving... | IKG | 22 | IKG (2006) |
Zooming in on a sphere | Kieran | 9 | octothorpe (2006) |
Best way to animate model? | Pineapple | 3 | Pineapple (2006) |
Good way to make an entity a light source? | Chad | 4 | jhocking (2006) |
Joystick/pad problems | Maximus Primal | 6 | Stevie G (2006) |
IDE which ones great! | Pete Carter | 24 | Paul Murray (2006) |
program launcher | Gord | 3 | Pineapple (2006) |
keyboard controls for a gun ship | Kozmi | 5 | Kozmi (2006) |
file explorer | mrjh | 4 | mrjh (2006) |
Question with special collisions | W | 5 | Sledge (2006) |
Blitz3d or BlitzMax? | mrjh | 7 | jhocking (2006) |
moving Animated characters | Pete Carter | 14 | Pete Carter (2006) |
multiple windows | mrjh | 3 | mrjh (2006) |
channelstop not working | mindstorms | 6 | mindstorms (2006) |
Countvertices()=-2? | Graythe | 11 | Graythe (2006) |
2D FONTS Scrolling? | Hotshot2005 | 3 | n8r2k (2006) |
Porabilic motion of a projectory | Chad | 10 | Chad (2006) |
MD2? | Pete Carter | 7 | jhocking (2006) |
Developing a timer | W | 5 | Wayne (2006) |
Predefined Animation While Controlling IMGMovement | fromonesource | 11 | Duckstab[o] (2006) |
2d packman | mrjh | 13 | WolRon (2006) |
Executables | Farflame | 5 | Farflame (2006) |
3d File explorer development | Blitzplotter | 1 | Blitzplotter (2006) |
Minimizing a window | Blitzplotter | 4 | Blitzplotter (2006) |
Cameras with entities | mindstorms | 20 | mindstorms (2006) |
Inventing a Load Screen in Blitz?? | W | 14 | t3K|Mac (2006) |
"GetChild,FindChild,EntityPickMode"?? | Happy Sammy | 5 | Happy Sammy (2006) |
biped movement transformed back | jwe | 6 | Naughty Alien (2006) |
Animated Sprites | Crazy4Code | 9 | W (2006) |
Copyright | Flo01 | 27 | Sir Gak (2006) |
Bump Mapping How? | gingerprince | 13 | Ross C (2006) |
What? (locked) | Little Olive | 4 | Rob Farley (2006) |
What? | Little Olive | 7 | jhocking (2006) |
Size of string variables? | Ross C | 8 | Ross C (2006) |
faster frame rate advise | mrjh | 21 | Sir Gak (2006) |
Copyright Issues | Blitz123 | 7 | Sir Gak (2006) |
2D Shooter Graphics | Flo01 | 14 | Sir Gak (2006) |
creating an animated terrain | mrjh | 8 | mrjh (2006) |
problematic types | mindstorms | 3 | mindstorms (2006) |
acceptable polygon count | mrjh | 10 | mrjh (2006) |
force / detect resolution hertz | Raul | 18 | mindstorms (2006) |
Can't Find Download. | Yoshi | 3 | Yoshi (2006) |
jumping | stayne | 4 | stayne (2006) |
"Mixing" Textures | Dripht | 7 | Matty (2006) |
Wings plugin | n8r2k | 8 | n8r2k (2006) |
Dead Mesh | IKG | 17 | big10p (2006) |
Translate or Position | IKG | 3 | IKG (2006) |
What's wrong with my collisions? | IKG | 6 | IKG (2006) |
terrain question | stayne | 8 | Ross C (2006) |
Demo Doesn't Show Up | alloidgames | 5 | Andy (2006) |
shakin like a bowl fulla jelly | ryan scott | 3 | big10p (2006) |
3D Asteroids Movement Question | Crazy4Code | 10 | Sledge (2006) |
Collision Issue | Crazy4Code | 7 | Sledge (2006) |
Thank u mark silby and others included for | seferey | 4 | DH (2006) |
Gravity?!?!? | W | 5 | octothorpe (2006) |
Variable path names | Blitzplotter | 6 | Blitzplotter (2006) |
moving vertices that were hit | ryan scott | 7 | ryan scott (2006) |
Question with Collisions?? | W | 12 | Sledge (2006) |
Can Not run 3D samples | David D Brown | 5 | Sir Gak (2006) |
Terrain Noob Question :-) | Crazy4Code | 6 | Crazy4Code (2006) |
CopyMesh and AddMesh problems | Gillissie | 7 | jfk EO-11110 (2006) |
optimizing texture size | Osoko | 6 | jfk EO-11110 (2006) |
Free Exe Icon Canger? | Crazy4Code | 5 | Crazy4Code (2006) |
Community 3D Project (locked) | Sir Gak | 1 | Sir Gak (2006) |
limits of .b3d format | Pete Carter | 20 | Pete Carter (2006) |
TileImage Question | Crazy4Code | 6 | big10p (2006) |
Camera collisions | SkyCube | 11 | Ross C (2006) |
how do I move acube around? | RiverRatt | 25 | Baystep Productions (2006) |
Free (or Cheap) Tool for doing morphing? | Happy Sammy | 9 | Baystep Productions (2006) |
3D visual FX | Grovesy | 11 | Ross C (2006) |
save animated .b3d from "AddAnimSeq"? | Happy Sammy | 6 | Iamhere (2006) |
Loadanimimage and Flipmesh commands question | seferey | 5 | seferey (2006) |
Best way to "move my character" | W | 14 | Sir Gak (2006) |
questions about copyrect and cubemapping | mrjh | 8 | jfk EO-11110 (2006) |
How to use "RenderWorld tween"? | Happy Sammy | 5 | OJay (2006) |
AI In Racing Games | Q | 4 | Stevie G (2006) |
How to add transparent "glass" effect? | Happy Sammy | 9 | Happy Sammy (2006) |
Fluid-filled Orb Type Thing | Newbunkle | 3 | Newbunkle (2006) |
I wouldn't mind if you | seferey | 8 | Paul Murray (2006) |
I am curious. | Jazz | 4 | Jazz (2006) |
TFormVector or MoveEntity? | Q | 8 | Stevie G (2006) |
Is it just me or... | Jazz | 8 | Jazz (2006) |
CameraClsColor glitch | seferey | 3 | Damien Sturdy (2006) |
Creating water | seferey | 12 | jfk EO-11110 (2006) |
Maplet on Texture the floor | Hotshot2005 | 3 | jfk EO-11110 (2006) |
Gui? | Jazz | 4 | Jazz (2006) |
Payed Artists | Q | 11 | Physt (2006) |
Shadows?? | W | 3 | sswift (2006) |
Can I get an Animation Turorial | W | 22 | W (2006) |
Animating two models at once | fetcher | 4 | jhocking (2006) |
Problem with ClsColor | TVISARL | 6 | big10p (2006) |
Slowing down ?? | Simmo | 6 | Damien Sturdy (2006) |
Is there any way to get lighting effects??? | W | 4 | Sir Gak (2006) |
? : syntax | ryan scott | 8 | Sir Gak (2006) |
Sounds | _PJ_ | 11 | _PJ_ (2006) |
How to create a cutscene? | Mr.Bob94 | 19 | jhocking (2006) |
PositionEntity bug? | Sir Gak | 18 | Sir Gak (2006) |
what one command | googlemesilly | 5 | googlemesilly (2006) |
Activating a sound when entity moves | seferey | 12 | seferey (2006) |
[multicamera+pick] | degac | 3 | degac (2006) |
How do I use the "EntityVisible()" command | W | 4 | Sir Gak (2006) |
Type within a Type | Ross C | 5 | Ross C (2006) |
Network Code Problems | Q | 3 | Q (2006) |
PointEntity | ghost | 10 | Ross C (2006) |
Flashing Aliens !!! | Simmo | 4 | SoggyP (2006) |
match the array content | GC-Martijn | 3 | GC-Martijn (2006) |
Need help with firing bullets B4 I go CRAZY!!! | W | 13 | Sir Gak (2006) |
Type Problem | Q | 7 | Sir Gak (2006) |
Weird lightmapping problem | puki | 3 | puki (2006) |
Where could we download Singularity3.zip? | Happy Sammy | 19 | IPete2 (2006) |
3d Models | Luka6510 | 3 | maximo (2006) |
Milkshape Animation Export | Paul Murray | 7 | Paul Murray (2006) |
How to make infinite terrain | SkyCube | 6 | IPete2 (2006) |
EntityX# or EntityPitch# etc. bug | KimoTech | 5 | Koriolis (2006) |
2d image on a 3d game | BLaBZ | 4 | SkyCube (2006) |
How to manage .decls? | Happy Sammy | 3 | Happy Sammy (2006) |
Is it possible to read/write dbase file? | Happy Sammy | 4 | Happy Sammy (2006) |
banking | stayne | 6 | stayne (2006) |
Display non-printable/ANSI characters | OzBlitzManic | 6 | OzBlitzManic (2006) |
BZF file extension? | yiftafr | 3 | jhocking (2006) |
Animation File-Types | W | 3 | jhocking (2006) |
Assigning HeightMap to Terrain | -Rick- | 8 | Wayne (2006) |
Ball moving like arkanoid or brick game | jimmyx | 4 | Jake L. (2006) |
FPS Problems :( | DroolBucket | 4 | WolRon (2006) |
Using the .b3d File Format in Blitz 3-D | W | 5 | W (2006) |
b3d export woes | charliex | 7 | Sir Gak (2006) |
Exploding lemming effect. | SheepOnMintSauce | 19 | Leto (2006) |
FPS and tutorials for using my gun?? | W | 7 | WolRon (2006) |
How fast is POKE and PEEK? | Happy Sammy | 8 | Graythe (2006) |
Collisions :( | DroolBucket | 15 | Sledge (2006) |
camera rotating on its own | ryan scott | 13 | Sir Gak (2006) |
multiple texturing | grindalf | 5 | grindalf (2006) |
what is the differents | malicnite | 14 | Sledge (2005) |
SetAnimKey | Sir Gak | 6 | Sir Gak (2005) |
Compiler Environment Error | Q | 2 | Luke.H (2005) |
Circular Collision | Q | 7 | octothorpe (2005) |
Import GMAX files | Sir Gak | 12 | Anatoly (2005) |
LOD Calculations? | Dripht | 12 | sswift (2005) |
Switching Buffers | Q | 5 | Sir Gak (2005) |
Painting an Entity | Sir Gak | 11 | Sir Gak (2005) |
Event driven program | luke101 | 6 | jfk EO-11110 (2005) |
.EXE? | DroolBucket | 5 | WolRon (2005) |
Could Decorater be used for external painting? | Happy Sammy | 5 | TeraBit (2005) |
how to scale a sphere | Panno | 5 | Panno (2005) |
About lights | ghost | 6 | DH (2005) |
Can anyone explain this for me ?? | Simmo | 5 | WolRon (2005) |
streaming .exe's | malicnite | 6 | DH (2005) |
tcp/ip exe transfer | splinux | 15 | octothorpe (2005) |
server help | malicnite | 9 | DH (2005) |
Frozen Snow. | SheepOnMintSauce | 8 | malicnite (2005) |
Where's the Groun Plane? | Sir Gak | 3 | Sir Gak (2005) |
masking images | malicnite | 2 | Sledge (2005) |
entitycollided - how do i get more than one? | ryan scott | 4 | Stevie G (2005) |
Copyright own made files || .pak file with content | GC-Martijn | 15 | Wayne (2005) |
drive object along surface, sticking to it | ryan scott | 16 | ryan scott (2005) |
Books on Blitz3D | Simmo | 4 | puki (2005) |
Creating Water | seferey | 3 | AmazingJas (2005) |
Can I use an AVI file with blitz ?? | Simmo | 12 | Simmo (2005) |
Blending between textures | Pete Carter | 10 | Shifty Geezer (2005) |
Move "handle" of CreateCube() | Sir Gak | 9 | Jake L. (2005) |
moving objects 'away'/'toward' camera | ryan scott | 9 | ryan scott (2005) |
making images KEEP moving | ccowan59 | 3 | ccowan59 (2005) |
mystery slowdown | ryan scott | 8 | jfk EO-11110 (2005) |
Need help with game | Q | 7 | octothorpe (2005) |
UV tutorial needed | Sir Gak | 2 | jfk EO-11110 (2005) |
Streams (ReadFloat) | _PJ_ | 6 | big10p (2005) |
How to use 'Collisions' command? | Happy Sammy | 3 | Happy Sammy (2005) |
Problem with an array | Q | 11 | Q (2005) |
Dome like camera movement. | SheepOnMintSauce | 9 | SheepOnMintSauce (2005) |
END giving MAV? | pexe | 4 | DH (2005) |
objects inside out | ryan scott | 8 | Baystep Productions (2005) |
How to set the EntityRadius? | Happy Sammy | 7 | jfk EO-11110 (2005) |
Problems with Ray Diaz's Beginners Tutorials | Happy Sammy | 8 | WolRon (2005) |
Walking Chars | Gord | 3 | jfk EO-11110 (2005) |
File Types in Blitz 3-D | W | 5 | jfk EO-11110 (2005) |
Not very random | Tobo | 7 | Tobo (2005) |
Where to post? | Tobo | 4 | Tobo (2005) |
SetAnimTime Help | ervin | 8 | ervin (2005) |
Fog??? | W | 11 | Mustang (2005) |
Beginners Community Project - c e l l u l a r | Techlord | 5 | Techlord (2005) |
Image Does Not Exist error | Ross C | 4 | Ross C (2005) |
N00b question about include files: | Julian_] | 7 | octothorpe (2005) |
How to animate an image? | Mr.Bob94 | 4 | Mr.Bob94 (2005) |
cartography shop/giles (locked) | ryan scott | 1 | ryan scott (2005) |
cartography shop questions (locked) | ryan scott | 1 | ryan scott (2005) |
Texture problems using B3D | po | 33 | jfk EO-11110 (2005) |
Apptitle | SheepOnMintSauce | 2 | SheepOnMintSauce (2005) |
Rows In Images | Q | 6 | Perturbatio (2005) |
Adjacent Triangles | octothorpe | 6 | octothorpe (2005) |
blitz media linker | Osoko | 5 | Mustang (2005) |
can i use .gif files | malicnite | 5 | Mustang (2005) |
rpg skeleton | malicnite | 4 | jhocking (2005) |
Sample Code Not Showing. | SheepOnMintSauce | 7 | SheepOnMintSauce (2005) |
i need help with a desktop | malicnite | 5 | malicnite (2005) |
Ccurrent display settings | Osoko | 4 | Osoko (2005) |
Translucency Overlap | octothorpe | 5 | sswift (2005) |
End to Begining (Type) | Jokkeri | 3 | Jokkeri (2005) |
LinePick for Dummies? | _PJ_ | 12 | _PJ_ (2005) |
Capture | sting | 8 | jfk EO-11110 (2005) |
Blending 'PointEntity'? | Dock | 13 | Stevie G (2005) |
Better way to do this | Gauge | 3 | octothorpe (2005) |
Hard disk question | Farflame | 6 | Farflame (2005) |
3D file format | ghost | 6 | ghost (2005) |
Datediff and weekday | Farflame | 2 | jfk EO-11110 (2005) |
Passing a type to a function | Farflame | 11 | WolRon (2005) |
a mouse question | seferey | 7 | seferey (2005) |
Closing a window | Farflame | 6 | Farflame (2005) |
turn based and internet play | Snader | 5 | Snader (2005) |
milkshape 3d help (locked) | malicnite | 1 | malicnite (2005) |
internet program | malicnite | 3 | jfk EO-11110 (2005) |
Emergency concerning my video card!!!! | W | 10 | NobodyInParticular (2005) |
Better Helo Cntrol | Doggie | 7 | Ross C (2005) |
XLNT ii help with images | 767pilot | 3 | DH (2005) |
Fuzzy sound | Q | 6 | Q (2005) |
2d animations | Q | 9 | octothorpe (2005) |
Sound Error | Q | 3 | Q (2005) |
XLNT help with label | 767pilot | 6 | 767pilot (2005) |
mouse help | malicnite | 4 | big10p (2005) |
mouse wheel prob | 767pilot | 3 | WolRon (2005) |
Where can we download "tokofuncs.bb" | Happy Sammy | 4 | tonyg (2005) |
help with icons | malicnite | 4 | malicnite (2005) |
Do you HAVE to loop through types? | puki | 20 | octothorpe (2005) |
Blitz3D editor skins? | Julian_] | 2 | degac (2005) |
Can't make decimal consts? | Trodd | 5 | Ross C (2005) |
text | ???? | 11 | VP (2005) |
Testing a number to see if it's even. | VP | 4 | octothorpe (2005) |
Creating 1 listener? | Chad | 22 | Rob Farley (2005) |
Linked lists or dynamic arrays? | Trodd | 13 | octothorpe (2005) |
Virus style 3d level editor... | hohde | 4 | hohde (2005) |
ATI problem with FEAR - I didn't know this happens (locked) | puki | 1 | puki (2005) |
Sprite problem | ???? | 2 | ???? (2005) |
Some help on tools | joko229 | 4 | jfk EO-11110 (2005) |
Map Editor/Tile Based Games | Q | 5 | Q (2005) |
Worklog Question | Q | 4 | GitTech (2005) |
Decorator for painting building outside? | Happy Sammy | 4 | Ricky Smith (2005) |
How do you properly use the include command?? | W | 4 | _PJ_ (2005) |
.3ds vs .max | Happy Sammy | 7 | TeraBit (2005) |
Zoom | Q | 8 | big10p (2005) |
Transparent textures on Polygons | earok | 6 | earok (2005) |
Stupid Q about Types | VP | 10 | octothorpe (2005) |
*.X Landscape | dalaware | 2 | Shambler (2005) |
Tracers? | Juvenile Syphon | 3 | Juvenile Syphon (2005) |
3D Rotation? | Hotshot2005 | 6 | Ross C (2005) |
Which Blitz to use? | PeteB | 8 | octothorpe (2005) |
How do I make .ICO | RiddleCats | 3 | RiddleCats (2005) |
ladders not being ladders | Chad | 3 | Chad (2005) |
3D to 2D coordinates.. | ErikT | 3 | ErikT (2005) |
paint program | kmick | 5 | kmick (2005) |
Collision Detection? | mesenberg | 4 | WolRon (2005) |
Hi Everyone :) | DAIGORO | 8 | DAIGORO (2005) |
Model facing wrong wait with PointEntity | LineOf7s | 5 | LineOf7s (2005) |
quickie about for/each types | DQ | 2 | octothorpe (2005) |
Dlls? | RiddleCats | 11 | jhocking (2005) |
F.L.E. Landscape-Editor | Max0403 | 12 | AmazingJas (2005) |
Networking help | Q | 5 | jhocking (2005) |
About .maplet -->.b3d/.x | Happy Sammy | 3 | jfk EO-11110 (2005) |
Brushes and multitexturing | ervin | 4 | octothorpe (2005) |
Emitting sound trouble | Chad | 4 | Chad (2005) |
First Person Walking\Running Simulation?? | W | 10 | jfk EO-11110 (2005) |
Colons? | Q | 14 | big10p (2005) |
Human Model Needed | Nexus6 | 12 | John Blackledge (2005) |
problem with function moving an entity? | DQ | 7 | DQ (2005) |
Array index out of bounds? | Q | 12 | jhocking (2005) |
.b3d --> .maplet? | Happy Sammy | 2 | jhocking (2005) |
Just a little Hello ! | FredMe | 7 | Shambler (2005) |
18000 FPS?! | Jellon | 1 | Jellon (2005) |
'Memory Access Violation" | Q | 13 | Q (2005) |
Trouble with the Gun using lightwave | W | 5 | jfk EO-11110 (2005) |
Function help | Q | 3 | Q (2005) |
How do I keep a toolbar visable? | Zed | 6 | WolRon (2005) |
FlashLight | W | 2 | Beaker (2005) |
Problem with Land Hill? | Hotshot2005 | 8 | Ross C (2005) |
2d help | Q | 3 | tonyg (2005) |
First Person Shooter Gun Troubles | W | 7 | jfk EO-11110 (2005) |
Help - my pixel-perfect quads are blurry | octothorpe | 4 | octothorpe (2005) |
Data Management for Management Game | .rIKmAN. | 9 | octothorpe (2005) |
Pipleline messes up rotations? | (tu) sinu | 2 | Hujiklo (2005) |
More Enemy?? | Destroyer | 27 | Destroyer (2005) |
Implementing sound - wav or mp3 ? | Dax Trajero | 11 | VP (2005) |
CreateBank() zeros, ResizeBank() doesn't? | octothorpe | 8 | jfk EO-11110 (2005) |
use blitzcc.exe to write c program? | Happy Sammy | 12 | Andy (2005) |
Anyway to use East Asia Characters in Blitz3D | tumi | 4 | tumi (2005) |
Sprite in 3D bug??? | Anatoly | 11 | Damien Sturdy (2005) |
Swapping texture on certain polys | Dock | 8 | Dock (2005) |
Problem with PNG transparency | SkyCube | 8 | jfk EO-11110 (2005) |
String problem | Farflame | 6 | Farflame (2005) |
LOD in Blitz3D? | Happy Sammy | 3 | jhocking (2005) |
Save Scene ? | jwe | 2 | Stevie G (2005) |
Set a character within a string | Farflame | 3 | Farflame (2005) |
Converter?? | W | 2 | jhocking (2005) |
Creating Flames | W | 6 | splinux (2005) |
Can't run any blitz program | Samina | 4 | Samina (2005) |
blitz3d and milkshape3D | Happy Sammy | 12 | Happy Sammy (2005) |
How to use "CreatePivot"? | Happy Sammy | 9 | Happy Sammy (2005) |
How do you put car front of the camera? | Hotshot2005 | 2 | Matty (2005) |
Good tile editor for a Zeldaeqsue game? | octothorpe | 6 | Dock (2005) |
Poser Exporter? | Happy Sammy | 4 | jfk EO-11110 (2005) |
Logo | HuNTeD | 11 | HuNTeD (2005) |
.3ds problems | Q | 10 | Pongo (2005) |
RPG Mods? | ronbravo | 3 | Ricky Smith (2005) |
Where is the light gone ? | jwe | 6 | big10p (2005) |
Spherical Sky Beauty??? | W | 14 | Sledge (2005) |
Any physics engines ? | Dax Trajero | 1 | Dax Trajero (2005) |
Expecting 'EndIf'?! | Q | 9 | Sir Gak (2005) |
Type/function question | lowpoly | 13 | Sir Gak (2005) |
CreateTexture( , , 4 ) | Raul | 7 | Sir Gak (2005) |
Lightmap file for B3D from 3DS or OBJ | DaveEdwards | 5 | jfk EO-11110 (2005) |
3d rts? | Pete Carter | 4 | octothorpe (2005) |
Platformer Question | Crazy4Code | 22 | octothorpe (2005) |
2D collision detection - sprite to sprite | Dax Trajero | 10 | Ross C (2005) |
FPS code for use with VWAIT FLIP FALSE | Dax Trajero | 10 | Dax Trajero (2005) |
closedown x----minimize | grindalf | 6 | big10p (2005) |
help me | seferey | 4 | Jams (2005) |
Which free program can I get to play .ogg files? (locked) | Stevie G | 1 | Stevie G (2005) |
Drawing debug text has big impact on FPS | Dax Trajero | 16 | Shifty Geezer (2005) |
Collision - Same old story! | Grovesy | 7 | nadia (2005) |
Millisecs() | Graythe | 6 | Graythe (2005) |
Camera Confusion?? | W | 6 | W (2005) |
Assigning textures to a cube ? | jwe | 9 | jwe (2005) |
When to implement sound during development process | Dax Trajero | 5 | Dax Trajero (2005) |
Prerendered backgrounds? | Anatoly | 6 | Anatoly (2005) |
Md3 ? | Gord | 2 | jfk EO-11110 (2005) |
Simple Start Menu | HuNTeD | 11 | HuNTeD (2005) |
Dogfight AI | earok | 6 | earok (2005) |
How to List Lan Games? | pexe | 15 | pexe (2005) |
Using Lightwave Textures | W | 12 | W (2005) |
my fisrt project | seferey | 51 | Raitsun (2005) |
Confused sphere | streb2001 | 4 | streb2001 (2005) |
LEGAL FAQ | BlackD | 21 | Shifty Geezer (2005) |
Double texturing | SkyCube | 5 | VP (2005) |
icons | seferey | 2 | Snarkbait (2005) |
Skydome | Jamie | 2 | Raitsun (2005) |
what are the weakness of blitz? | matthews_30 | 20 | Ricky Smith (2005) |
Creating a backdrop | SkyCube | 5 | Matty (2005) |
animated srpites and shadow in 2D :( | matthews_30 | 2 | Raitsun (2005) |
50,000 particles possible? | VP | 14 | VP (2005) |
tile scrolling map (diablo 2 like) | matthews_30 | 6 | matthews_30 (2005) |
Breakout Problem? | Hotshot2005 | 10 | tonyg (2005) |
z order wierdness | Shifty Geezer | 11 | Shifty Geezer (2005) |
Which IDE? | VP | 5 | VP (2005) |
An elegant way of doing this simple thing? | VP | 6 | VP (2005) |
High quality sound not possible? | VP | 5 | VP (2005) |
Help: How do I access type feilds without an insta | WarpZone | 15 | VP (2005) |
Ogre Userlibs | AbbaRue | 2 | markcw (2005) |
World Assembler cannot run!!! | Happy Sammy | 10 | Happy Sammy (2005) |
PNG alpha texture glitch? | Anatoly | 9 | Yan (2005) |
MultiDimensional Arrays in Types | Gabriel | 3 | Gabriel (2005) |
Centering Meshes | Swefx | 6 | John Blackledge (2005) |
No userlibs folder / ToolUI issues | Farley | 4 | big10p (2005) |
Quick Question about Arrays | Durban | 4 | octothorpe (2005) |
Chase Camera strategies | Dare2 | 5 | Dare2 (2005) |
entity alpha command | seferey | 5 | IPete2 (2005) |
paintbrush commands | grindalf | 4 | grindalf (2005) |
My way of creating .ICO files | seferey | 9 | seferey (2005) |
Combining Strings for imagename | Durban | 6 | big10p (2005) |
x,y,z | Swefx | 3 | Zethrax (2005) |
gunfire | Gord | 9 | Matty (2005) |
Setting entity position of a mesh | Shifty Geezer | 5 | DH (2005) |
Another terrain question | seferey | 4 | seferey (2005) |
Multiple Map Loading? | Slohand | 2 | Slohand (2005) |
Multisurfaced AddMesh() | Shifty Geezer | 5 | Shifty Geezer (2005) |
blitz3d book? | matthews_30 | 4 | Tobo (2005) |
Double clicking file loads it in existing window | Dock | 3 | jfk EO-11110 (2005) |
Problems Installing | Spomo | 5 | big10p (2005) |
Finding out the system requirements | ???? | 5 | Ross C (2005) |
efficency in ExtractImage. | matthews_30 | 2 | Ross C (2005) |
Finally learned mouse | seferey | 3 | Damien Sturdy (2005) |
sample on 3d sound? | matthews_30 | 2 | Scherererer (2005) |
What shape is a Pivot | Nexus6 | 11 | Shambler (2005) |
is possible to change the texture? | matthews_30 | 3 | Mustang (2005) |
how to position the weapon? | matthews_30 | 2 | Gabriel (2005) |
Wierdest Thing... | Baystep Productions | 11 | Baystep Productions (2005) |
Total newb working on a map building engine | IsaacJS2 | 37 | Ross C (2005) |
Destructable Landscapes | Crazy4Code | 16 | Ross C (2005) |
hey what happend.....? | cr | 4 | Raitsun (2005) |
Several models in a B3D file ... | ghost | 14 | Ross C (2005) |
Unable to set graphics mode | sampyxis | 8 | sampyxis (2005) |
help: many objects | BerndWill | 17 | BlackJumper (2005) |
Vertex / Vertice | ghost | 4 | ghost (2005) |
DeleD user needed | ghost | 1 | ghost (2005) |
Castle demo | seferey | 3 | WolRon (2005) |
Flip screen woes | Roe | 10 | Damien Sturdy (2005) |
trying to make a "free hand" map editor =P | AvestheFox | 7 | AvestheFox (2005) |
100% transparent polygons - collisions? | Anatoly | 3 | jfk EO-11110 (2005) |
Camera above/behind ship | Farflame | 5 | Matty (2005) |
2d commands in 3d? | Anatoly | 5 | Anatoly (2005) |
Terrain Bug | Zach3D | 13 | Leiden (2005) |
Serial Port | MAX711 | 2 | jfk EO-11110 (2005) |
seeking how to make water & under water effects | cr | 30 | CodeD (2005) |
MMORPG | Yoshi | 19 | CodeD (2005) |
Transparent color of sprite in 3d mode??? | Anatoly | 5 | Anatoly (2005) |
Question about .X fileformat | PowerPC603 | 4 | PowerPC603 (2005) |
Trouble with fullscreen mode | XE800 | 8 | XE800 (2005) |
Standard font | Farflame | 7 | John J. (2005) |
Question about triangle face direction | VPellen | 13 | Sledge (2005) |
best model tool for b3d ? | BerndWill | 20 | Beaker (2005) |
Multitexturing and alpha, round 2 (help please) | octothorpe | 5 | octothorpe (2005) |
LoadAnimMesh not WORKING!!!! | BugZilla | 9 | Mustang (2005) |
b3d example | BerndWill | 7 | Gord (2005) |
Multitexturing and EntityAlpha problem | octothorpe | 5 | jfk EO-11110 (2005) |
Is there a code | seferey | 4 | octothorpe (2005) |
Creating a 3d 'Net' | Durban | 5 | Durban (2005) |
Drawing images with transparency onto a texture? | octothorpe | 2 | BlackJumper (2005) |
AI Help | Crazy4Code | 3 | Crazy4Code (2005) |
Random numbers | Gord | 10 | Sir Gak (2005) |
Type Deletion Problem | Crazy4Code | 15 | Curtastic (2005) |
Requesting the following | cr | 8 | Raitsun (2005) |
Finally got blitz3d | SillyPutty | 15 | Raitsun (2005) |
.b3d files not working | sampyxis | 5 | sampyxis (2005) |
Question about xp task applications | cr | 3 | Erroneouss (2005) |
Using cameraviewport for rear mirror | slenkar | 10 | slenkar (2005) |
Asteroid Style Movement | Crazy4Code | 6 | Crazy4Code (2005) |
Turrets | Crazy4Code | 11 | Crazy4Code (2005) |
Texture Sizes | octothorpe | 6 | Hotcakes (2005) |
Help with floating camera | SkyCube | 2 | octothorpe (2005) |
Bright lights on the dark side of a mesh. | Viperfish | 9 | Viperfish (2005) |
How to create "rooms" | mikelandzelo | 14 | mikelandzelo (2005) |
RotateImage Distorting | Crazy4Code | 7 | Crazy4Code (2005) |
Buffer Does Not Exist (4 lines) | octothorpe | 3 | octothorpe (2005) |
GUI design help? | octothorpe | 3 | octothorpe (2005) |
2D Rotation Confusion | Crazy4Code | 14 | Crazy4Code (2005) |
DLL's - HELP ME | Dr. Wildrick | 8 | Dr. Wildrick (2005) |
LoadImage issues | HippyGoth | 5 | HippyGoth (2005) |
Storing object handles in EntityName - bad idea? | octothorpe | 3 | jfk EO-11110 (2005) |
Maximum allowed meshes/vertices/surfaces | fraggle | 5 | Hotcakes (2005) |
Issues with the great purple googler. | zortzblatz | 7 | zortzblatz (2005) |
Books | Swefx | 6 | BlitzSupport (2005) |
my textures are all too big! | Zeptera | 7 | Matty (2005) |
My shot-gun won't move with the camera pivot | zortzblatz | 9 | _PJ_ (2005) |
texturing animated meshes | Zeptera | 5 | Ross C (2005) |
Printed Manual | sampyxis | 8 | Rook Zimbabwe (2005) |
Making mouse-detectable zones | XE800 | 10 | octothorpe (2005) |
Maya? | octothorpe | 3 | AdrianT (2005) |
Is it possible to delete triangles? | octothorpe | 7 | octothorpe (2005) |
How do I create a terrain with tiled textures? | fraggle | 15 | fraggle (2005) |
Entity Does Not Exist?! | Swefx | 5 | octothorpe (2005) |
Multiple "Threads" | BMA | 9 | Neochrome (2005) |
A pixel perfect GUI with gadgets over images? | AdrianT | 4 | Damien Sturdy (2005) |
question about collisions | Rubiks14 | 11 | Rubiks14 (2005) |
Fullscreen woes | octothorpe | 4 | octothorpe (2005) |
Blitz3D Terrain is a resource hog | FBEpyon | 7 | doctorskully (2005) |
flashing | Gord | 3 | Matty (2005) |
3d bubbles | Rubiks14 | 17 | big10p (2005) |
animation | Gord | 2 | Matty (2005) |
Ftp command LIST | Skurcey | 3 | Skurcey (2005) |
Alpha channel support in B3D? | XE800 | 4 | SoggyP (2005) |
texture wobbler | Gord | 6 | jfk EO-11110 (2005) |
oversampling | Gord | 2 | jfk EO-11110 (2005) |
I nead help for b3d | Afke | 4 | Rhyolite (2005) |
My Project | Zach3D | 2 | Rubiks14 (2005) |
image saving problem | grindalf | 4 | big10p (2005) |
Game planning | Gord | 13 | Anatoly (2005) |
Center Text in 3D mode? | Anatoly | 5 | Anatoly (2005) |
Learning To Code | Yoshi | 7 | WolRon (2005) |
Synchronizing modules off line (locked) | ragtag | 1 | ragtag (2005) |
trouble with coins | AvestheFox | 4 | AvestheFox (2005) |
memory access violaton when call dll | Guan | 2 | Koriolis (2005) |
X and Y screen coordinates of an entity | earok | 2 | GitTech (2005) |
Masking Color | Yoshi | 3 | Yoshi (2005) |
water texture | Gord | 4 | Gord (2005) |
CameraPick - question? | Anatoly | 6 | GitTech (2005) |
Blitzgrass3d and TerraEd | gimpy1 | 2 | gimpy1 (2005) |
Drawing a basic polygon, ie a wall. | Escapader | 7 | earok (2005) |
Question about lights | Rubiks14 | 5 | Rubiks14 (2005) |
moving entity with entity | grindalf | 6 | PowerPC603 (2005) |
Don't you hate? | Nicstt | 11 | PowerPC603 (2005) |
maya md2 exporter | Afke | 1 | Afke (2005) |
Why does it do this? | DH | 11 | WendellM (2005) |
Runtime Error "Out of Data" | OzBlitzManic | 8 | OzBlitzManic (2005) |
BlitzClose by Marcelo | jfk EO-11110 | 6 | Grey Alien (2005) |
Normal human models ? | Ekix | 7 | Raitsun (2005) |
walking through walls | Gord | 5 | jfk EO-11110 (2005) |
Types - still confused | jfk EO-11110 | 9 | jfk EO-11110 (2005) |
Position Entities Question | Nicstt | 6 | Gord (2005) |
Learn to Program 2D Games (Book) | djstevenson | 8 | LineOf7s (2005) |
Specifics on surfaces? | VPellen | 2 | Rhyolite (2005) |
After advice but do you have the answers | cr | 4 | Mustang (2005) |
UserLibs | Delerna | 5 | Delerna (2005) |
trying to get function | cr | 5 | BlitzAdict (2005) |
Finding entity's radius | kfprimm | 3 | John J. (2005) |
function for type collide... | sting | 4 | Rhyolite (2005) |
bump mapping | ryan scott | 2 | Ross C (2005) |
Whats the meaning | cr | 16 | Nicstt (2005) |
RS232 | DeadHead | 2 | Yeshu777 (2005) |
Turning of 2D Graphics | BlitzAdict | 12 | BlitzAdict (2005) |
How much can blitz3d Render | cr | 4 | WolRon (2005) |
Is b3d capable | Martyn | 4 | skyfire1 (2005) |
Collision problem - when using animated entity | Kolasinski | 7 | Sledge (2005) |
Polygon Efficiency | earok | 5 | earok (2005) |
Reading/Writing & Types | _PJ_ | 19 | ozak (2005) |
Blitz inbuild functions much faster than thought | lo-tekk | 4 | Who was John Galt? (2005) |
sqlite | Jamie Priest | 8 | HappyCat (2005) |
Problem with EntityCollided | Nicstt | 11 | jfk EO-11110 (2005) |
Bullet speeds in a space shooter | lo-tekk | 13 | _PJ_ (2005) |
Maplet lights | Gord | 7 | Sledge (2005) |
WriteFile() | _PJ_ | 7 | Damien Sturdy (2005) |
stray bullets | Gord | 3 | Gord (2005) |
POST Method Question | pexe | 3 | jfk EO-11110 (2005) |
Fixed # of decimal places after the point | Sir_LANs-a-lot | 11 | Sir_LANs-a-lot (2005) |
Image Handles | pexe | 8 | Ross C (2005) |
I have a problem here | seferey | 6 | TartanTangerine (was Indiepath) (2005) |
Terrain question | seferey | 14 | fraggle (2005) |
Climbing Steps | Nicstt | 4 | Nicstt (2005) |
question about gravity in 3d | Rubiks14 | 5 | Rubiks14 (2005) |
Texture a random shape. | tonyg | 17 | tonyg (2005) |
isometric game - any info is welcome | GC-Martijn | 4 | RiverRatt (2005) |
Movement speed | Active03 | 6 | Active03 (2005) |
Shadow plane - which blend mode? | Cancerian | 7 | jfk EO-11110 (2005) |
How Do Yo Check if a Level is a Multiple of 10? | Crazy4Code | 12 | Damien Sturdy (2005) |
problem with B3D | Nicstt | 9 | Rook Zimbabwe (2005) |
Installation | supply | 3 | Amon_old (2005) |
tcp timeouts? | Andy UK | 5 | Ross C (2005) |
animating? | markcw | 8 | Ross C (2005) |
LinePick problem | flag | 2 | WolRon (2005) |
verlet newb... | Pongo | 7 | Nexus6 (2005) |
After greatest appz | cr | 17 | markcw (2005) |
2D Rotation and Movement | Crazy4Code | 11 | Crazy4Code (2005) |
GUI comparison | GQ | 4 | GQ (2005) |
Very Strange: Won't SaveImage | Crazy4Code | 5 | sswift (2005) |
FrameTimer Questions | Crazy4Code | 4 | Rhyolite (2005) |
b3d format | Raitsun | 2 | Raitsun (2005) |
Where is Gnet | Gauge | 4 | AdrianT (2005) |
Any Way to Check Required CPU? | Crazy4Code | 2 | Stuart Morgan (2005) |
Collision doesn't totally work | alcitos | 3 | Beaker (2005) |
main menu | MR:Satanist | 4 | Neochrome (2005) |
How Do You Make the Screen Shake? | Crazy4Code | 7 | big10p (2005) |
Any Ideas For a Simple Game? | Crazy4Code | 11 | Crazy4Code (2005) |
y am i walking on walls? | Rubiks14 | 6 | Rubiks14 (2005) |
3D Walkthroughs (arounds) | DaveEdwards | 4 | jfk EO-11110 (2005) |
Advice on Game | Gauge | 5 | Sledge (2005) |
Problem Running Multiple Apps | Gauge | 4 | Gauge (2005) |
Not happy | cr | 13 | Aoneweb (2005) |
Death Derby Vengeance - my first Blitz3D Project | earok | 7 | Crazy4Code (2005) |
Need a Better Camera than ParentEntity(player)!!! | Crazy4Code | 10 | Ross C (2005) |
Types Won't Delete!!! | Crazy4Code | 3 | WolRon (2005) |
My "Basic" ai code has a problem | nobudgetgames | 9 | WolRon (2005) |
Clipping a sprite | Farflame | 6 | big10p (2005) |
Multiple textures for meshes | Paulo | 3 | Paulo (2005) |
Why does this code give odd result? | Orgull | 5 | Orgull (2005) |
This code "jitters" full-screen / steady in window | Orgull | 9 | Ross C (2005) |
Having hard time converting from DBPro to BB3D | Orgull | 13 | Orgull (2005) |
Keys Unresponsive at Random Times!!! | Crazy4Code | 4 | Crazy4Code (2005) |
how do you create a program that auto plays music | seferey | 4 | GfK (2005) |
3d adventure, interacting with objects, types, | hohde | 4 | hohde (2005) |
Networking and Blitzplay | Farflame | 5 | Farflame (2005) |
How do you round down a number? | 767pilot | 7 | Shagwana (2005) |
Entity Troubles | Glink | 23 | Glink (2005) |
Arrays and their structure | seferey | 17 | WolRon (2005) |
zoom/move camera until all objects are visible | ryan scott | 2 | GfK (2005) |
convert blitzplus to blitz3d | seferey | 4 | * (2005) |
Illegal Memory Address | GeekTeacher | 10 | big10p (2005) |
Character Animation Control | Rogue Vector | 10 | Rogue Vector (2005) |
Trying to make a space world | Crazy4Code | 12 | Crazy4Code (2005) |
Server Question | Gauge | 3 | GfK (2005) |
writting a simple text program | seferey | 12 | BlackJumper (2005) |
Fade in/out? | Anatoly | 3 | WolRon (2005) |
Ball troubles | LKFX | 2 | Sunteam Software (2005) |
Hidden Commands | Zach3D | 3 | tonyg (2005) |
TCP/UDP/Directplay | Farflame | 6 | erbbysam (2005) |
Where do you get the directshow commands? | Seth | 5 | erbbysam (2005) |
My IF won't work | SkyCube | 4 | Sledge (2005) |
super smooth 4 way screen scrolling - possible? | Dax Trajero | 7 | Andy (2005) |
Incremental movement & terrains | abacadabad | 6 | Stevie G (2005) |
Quick Questions | LKFX | 9 | LKFX (2005) |
Using mouse to check square position ? | 767pilot | 4 | Perturbatio (2005) |
Way Points | Chad | 4 | jfk EO-11110 (2005) |
3D Mode Help | Glink | 26 | Glink (2005) |
B3D help | tsmpaul | 4 | tsmpaul (2005) |
Swap command? | Farflame | 5 | Mark Tiffany (2005) |
Multiple textures on one mesh? | Crazy4Code | 7 | D4NM4N (2005) |
collision | Gord | 5 | Crazy4Code (2005) |
import from clipboard | shawnus | 4 | shawnus (2005) |
File info | Zace | 3 | Raitsun (2005) |
reseting rotation when using show/hide entity | dena | 4 | jfk EO-11110 (2005) |
Help Me please. | Yoshi | 11 | Rook Zimbabwe (2005) |
Erm.. | Yoshi | 5 | Lane (2005) |
I can't get this to work (Additive Blend function) | WarpZone | 7 | jfk EO-11110 (2005) |
how to make levels? | yours | 8 | Xception (2005) |
type : insert item | hub | 3 | hub (2005) |
Is IDE.exe part of Blitz? | WarpZone | 9 | WarpZone (2005) |
Can Blitz read .wld Files? | Crazy4Code | 29 | Crazy4Code (2005) |
Sterlings Handy Hint #1 | Sterling | 4 | jfk EO-11110 (2005) |
Animation question | seferey | 10 | seferey (2005) |
Open files | Farflame | 10 | Farflame (2005) |
Which method is better? | Tobo | 4 | Tobo (2005) |
Loadtexture | Farflame | 32 | Farflame (2005) |
Check for card's texture limit? | ErikT | 3 | ErikT (2005) |
entity's origin | yours | 8 | yours (2005) |
Debug info | Farflame | 6 | Ross C (2005) |
Install error | GuoQiang | 18 | popcade (2005) |
Anim8or Animation Question | Crazy4Code | 28 | Crazy4Code (2005) |
shadow in AlienHeads plantlife demo | Sender | 5 | Sender (2005) |
music 2000 (locked) | grindalf | 1 | grindalf (2005) |
why I get version is 1.64 | GuoQiang | 3 | Naughty Alien (2005) |
how to upgrade to newest version? | GuoQiang | 2 | Floyd (2005) |
Enemy AI | Crazy4Code | 3 | Crazy4Code (2005) |
positioning things like camera's, need help | andycraig | 3 | jfk EO-11110 (2005) |
Phantom Collisions | Crazy4Code | 4 | Crazy4Code (2005) |
problem with my practice program | andycraig | 10 | Ross C (2005) |
3D\ starfield | Teffo | 11 | jfk EO-11110 (2005) |
LOD engine | GQ | 3 | GQ (2005) |
Constants | mrmango | 2 | BlackJumper (2005) |
Cinema4D question | PowerPC603 | 12 | mrmango (2005) |
Editor cursor | Gord | 3 | SoggyP (2005) |
Linepick question. | Maximus Primal | 8 | Ross C (2005) |
File reading | Farflame | 5 | jfk EO-11110 (2005) |
Animations with Cinema4D | BMA | 10 | mongia2 (2005) |
Gravity in games | Maximus Primal | 5 | Maximus Primal (2005) |
Help Memory Usage Again | Gauge | 2 | WolRon (2005) |
Frames Per Second | Maximus Primal | 7 | Réno (2005) |
How do I use skyboxes? | Crazy4Code | 8 | jfk EO-11110 (2005) |
Slowdown up close to a sprite? | DH | 13 | jfk EO-11110 (2005) |
Backgrounds and Skies | Crazy4Code | 16 | Crazy4Code (2005) |
colour codes for blitz3d? | andycraig | 3 | WolRon (2005) |
a few questions | yours | 4 | yours (2005) |
Maths Question - Is There An Easier Answer. | Maximus Primal | 9 | DH (2005) |
Aligning to a Vertical Drop & Climb | Maximus Primal | 6 | Maximus Primal (2005) |
collisions with surfaces | Raitsun | 2 | Raitsun (2005) |
Which is faster? | WarpZone | 11 | WarpZone (2005) |
destroyable buildings | hohde | 7 | Ross C (2005) |
Collision Questions | Crazy4Code | 10 | Crazy4Code (2005) |
Help on glitch. | ???? | 5 | ???? (2005) |
Another Collision Question. | Maximus Primal | 6 | Maximus Primal (2005) |
An easy maths question | Caff | 8 | big10p (2005) |
Maths Question. | Maximus Primal | 8 | big10p (2005) |
Any adventure game tips??? | Crazy4Code | 25 | Crazy4Code (2005) |
Simple Confusion | DarkMere | 3 | DarkMere (2005) |
Memory Usage | Gauge | 5 | Gauge (2005) |
Key Input: 2 questions | Gauge | 5 | Gauge (2005) |
Transparent images | SkyCube | 2 | jfk EO-11110 (2005) |
Alignment problems. | Maximus Primal | 3 | Ross C (2005) |
Meshes | Maximus Primal | 4 | Maximus Primal (2005) |
oldskool rolling road effect anyone? | Andy UK | 6 | Andy UK (2005) |
Using Copyrect with a automidhandles image | Stevie G | 2 | Stevie G (2005) |
Getting filenames from a directory | Stevie G | 14 | Snarty (2005) |
Car Wheels | Kid | 16 | Stevie G (2005) |
RType style shooter | Uhfgood | 9 | Ross C (2005) |
Problems With 3DS Files & Textures | Maximus Primal | 4 | jfk EO-11110 (2005) |
More on collisions | Uhfgood | 16 | Uhfgood (2005) |
Need a good FREE 3D Modelling Software!!! | Crazy4Code | 12 | Picklesworth (2005) |
Help | ???? | 12 | ???? (2005) |
Triangle Strips? Any advantage with blitz. | AdrianT | 6 | Bot Builder (2005) |
How many polys? | Maximus Primal | 7 | Ross C (2005) |
advice on bounds checking | Uhfgood | 3 | Uhfgood (2005) |
Dark Quads | Nexic | 3 | Nexic (2005) |
rpg world | MR:Satanist | 8 | _PJ_ (2005) |
Timing movements in seconds? | Rogue Vector | 7 | WolRon (2005) |
Slightly different Collision problem | Uhfgood | 2 | Uhfgood (2005) |
Blitz3d Collisions not working correctly | Uhfgood | 10 | Uhfgood (2005) |
Why SaveBuffer does not work ? | lo-tekk | 7 | lo-tekk (2005) |
(very) simple ai | po | 8 | SoggyP (2005) |
Stripping Strings | wizzlefish | 2 | Bot Builder (2005) |
Games slowdown on other computers | Crazy4Code | 21 | Crazy4Code (2005) |
Bejeweled or jewel drop type game examples | gimpy1 | 4 | _PJ_ (2005) |
hovering a ship | Maximus Primal | 20 | Rook Zimbabwe (2005) |
Self modify program | splinux | 21 | splinux (2005) |
updating blitzbasic 3d | Zeptera | 11 | Damien Sturdy (2005) |
My brush won't work | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2005) |
Handles | Uhfgood | 5 | Uhfgood (2005) |
Collision Questions | Maximus Primal | 8 | RiverRatt (2005) |
How to control the camera? | Guan | 3 | Guan (2005) |
Columns game code | gimpy1 | 4 | WolRon (2005) |
Objects Won't Display | Maximus Primal | 3 | WolRon (2005) |
Beams | mrmango | 16 | DJWoodgate (2005) |
Rain effect | David819 | 4 | David819 (2005) |
Why use sprites at all | Nexus6 | 3 | big10p (2005) |
Racing Game | Maximus Primal | 5 | Caff (2005) |
Placing An Object On Another | Maximus Primal | 5 | Caff (2005) |
overlaying info (2d on 3d most likely) | Uhfgood | 3 | Uhfgood (2005) |
How to test if inside a triangle | JBR | 4 | JBR (2005) |
Do hidden polys affect framerate | Nexus6 | 11 | Nexus6 (2005) |
How can I make a realistic sky? | Crazy4Code | 7 | Crazy4Code (2005) |
2D doesn't work with my 3D | Crazy4Code | 7 | Crazy4Code (2005) |
colisions problems | MR:Satanist | 17 | David819 (2005) |
Creating a realistic, pitch shifting engine noise | Caff | 17 | Damien Sturdy (2005) |
2d text game | Chad | 2 | Sledge (2005) |
Sprite slowdown? | Liberator | 7 | Ross C (2005) |
I'm new. HELP!!! | Crazy4Code | 6 | _PJ_ (2005) |
How do you make fire? | Crazy4Code | 5 | Rook Zimbabwe (2005) |
What are BSPs? | SkyCube | 11 | AdrianT (2005) |
Another ARGB bit shifting Q | Stevie G | 11 | sswift (2005) |
Computer Vision Object Detection | splinux | 12 | splinux (2005) |
sprite and 2d problems | sec05 | 5 | IPete2 (2005) |
Blitz IDE default font Q | Stevie G | 2 | Rob Farley (2005) |
camera gun | Gord | 6 | Aoneweb (2005) |
B3D export from MAX, need help plz. | CodeOrc | 5 | Caff (2005) |
PacMan 2D | David819 | 38 | uletus (2005) |
Global vertex position | Liberator | 3 | Liberator (2005) |
Dim array manipulation? | Drekinn | 6 | hed (2005) |
How DO you get good graphics?? | Blitz123 | 27 | AdrianT (2005) |
simple 2d movement ... | GC-Martijn | 4 | smilertoo (2005) |
how to get position of entity | sec05 | 8 | GfK (2005) |
blitz default light question | sec05 | 2 | Rob Farley (2005) |
Network gaming | Drekinn | 2 | GC-Martijn (2005) |
Income stats | SkyCube | 20 | Gabriel (2005) |
In the future. | Jono | 4 | Mustang (2005) |
FLE instructions | gimpy1 | 2 | jfk EO-11110 (2005) |
Globals | Paulo | 4 | Paulo (2005) |
Exporting Bryce 4 terrains | gimpy1 | 8 | morduun (2005) |
Network - the X and Y position (fastest way) | GC-Martijn | 7 | GC-Martijn (2005) |
Which commands are 2D for compatability purposes? | WarpZone | 9 | WarpZone (2005) |
Problem with my bullets | SkyCube | 15 | SkyCube (2005) |
Non alpha sprites | Nexic | 3 | jfk EO-11110 (2005) |
A question about polygons. | Jono | 9 | Stickman (2005) |
Help | Zach3D | 8 | Zach3D (2005) |
Sprites revisited | Nexus6 | 3 | Ross C (2005) |
something about.. animation! (software related) | goodeep | 3 | goodeep (2005) |
Need help with Cartography lighting in Blitz3D | gimpy1 | 9 | gimpy1 (2005) |
Detecting collisions in .x format levels | gimpy1 | 5 | gimpy1 (2005) |
Purcasing a modeller | n8r2k | 18 | Gord (2005) |
Win 'sticky keys' | BlackJumper | 11 | BlackJumper (2005) |
Passing arrays as perameters to a function | Cousin Gilgamesh | 6 | Cousin Gilgamesh (2005) |
2d Alpha | Liberator | 5 | BlackJumper (2005) |
cannot use functions | sec05 | 5 | Rook Zimbabwe (2005) |
Collision | Grovesy | 3 | semar (2005) |
How To Make .Exe? | HuNTeD | 17 | n8r2k (2005) |
3D objects and worlds | coach | 5 | jfk EO-11110 (2005) |
Pause / resume video playback | Drops | 10 | cYB0rG (2005) |
How??? | RRK1020 | 13 | jfk EO-11110 (2005) |
save games | coach | 4 | n8r2k (2005) |
Delay | splinux | 17 | Damien Sturdy (2005) |
Torpedos | mrmango | 3 | mrmango (2005) |
(2D) Selecting and dragging an object with mouse | smokingkipper | 4 | Ross C (2005) |
DirectPlay Question. | Andy UK | 9 | Andy UK (2005) |
How do I fill a shape with a Colour? | Markh999 | 2 | SoggyP (2005) |
3D dungeon maze | gimpy1 | 10 | gimpy1 (2005) |
Changing color in Blitz3D Editor | gimpy1 | 4 | gimpy1 (2005) |
Setting up mahjong game layouts | Cancerian | 3 | Cancerian (2005) |
Position/Scale/Rotate Entity | EddieRay | 15 | _PJ_ (2005) |
GetMatElement questions. | DH | 13 | Rottbott (2005) |
Performance!!!!! :D | Oleg | 5 | Oleg (2005) |
assign type to another - help | cermit | 8 | cermit (2005) |
How to get an Answer from Server? | Takuan | 3 | Takuan (2005) |
passing a type to a function | cermit | 3 | cermit (2005) |
Is there a way to test if a number is even? | n8r2k | 15 | _PJ_ (2005) |
30 day evaluation | shawnus | 18 | DougUK (2005) |
Map help | Weber | 8 | Iamhere (2005) |
Animation Problem | Weber | 2 | Rob Farley (2005) |
alpha problem in blitz1.88. anyone else had this? | AdrianT | 5 | IPete2 (2005) |
Heightmap and movement with a heightmap | Megaman Zero | 3 | Rob Farley (2005) |
animation problem | Gord | 2 | Tom (2005) |
File packing | Drekinn | 3 | Drekinn (2005) |
Any command to restart your app | D_Town_Tony | 12 | jfk EO-11110 (2005) |
Bone Limits | AbbaRue | 6 | scribbla (2005) |
Adjusting gamma | JBR | 1 | JBR (2005) |
Using time | po | 9 | po (2005) |
Multiple Function Returns? | _PJ_ | 3 | _PJ_ (2005) |
Text not showing up! :'-( | Big Shooter | 5 | Big Shooter (2005) |
Just a ? | cr | 16 | cr (2005) |
Move and Translate | SkyCube | 5 | RiverRatt (2005) |
terrain vs objects | ryan scott | 4 | Ross C (2005) |
Saving in window mode.. | po | 8 | po (2005) |
The file formats i want to use with b3d 4 my game | cr | 6 | Rottbott (2005) |
Problem with B3Ds | n8r2k | 21 | n8r2k (2005) |
a short question about blitz | zortzblatz | 5 | NewtSoup (2005) |
Question about ViewPort | JBR | 5 | JBR (2005) |
Missing mesh | Grovesy | 5 | GitTech (2005) |
SoundVol vs ChannelVol | Drekinn | 5 | Damien Sturdy (2005) |
Cartography Shop 4.1Prefab question. (locked) | Alienforce | 1 | Alienforce (2005) |
Which Modeller? (locked) | Grovesy | 1 | Grovesy (2005) |
Probably not gonna happen | Spritesoft | 5 | BlitzSupport (2005) |
Physics | David819 | 23 | David819 (2005) |
Hardware Lights | _PJ_ | 2 | Rob Farley (2005) |
computer ai | grindalf | 9 | NewtSoup (2005) |
Handling input for a toggled mode | BlackJumper | 5 | _PJ_ (2005) |
maskimage and scaleimage problems | D_Town_Tony | 5 | jfk EO-11110 (2005) |
FREE B3Dz | Rook Zimbabwe | 3 | Rook Zimbabwe (2005) |
text effects | po | 5 | po (2005) |
Joystick Question | NewtSoup | 3 | NewtSoup (2005) |
Animated Mesh Problem? | doctorskully | 5 | doctorskully (2005) |
desktop image? | zortzblatz | 8 | jfk EO-11110 (2005) |
Cross / Dot Product question | Stevie G | 6 | Stevie G (2005) |
Banding effect on graphics | Drekinn | 25 | sswift (2005) |
3D Shooter need help | Zach3D | 9 | Berserker [swe] (2005) |
How to make a light bulb | SkyCube | 6 | SkyCube (2005) |
Zit Zapper Game | Techlord | 8 | Techlord (2005) |
Problem when changing screen res during a game | D_Town_Tony | 5 | WolRon (2005) |
Type in a type | (tu) ENAY | 20 | NewtSoup (2005) |
something 4 nothing | Diablo | 5 | Diablo (2005) |
Calculating percentages | Cancerian | 3 | Cancerian (2005) |
Full screen mode blues | Drekinn | 8 | Drekinn (2005) |
Dot3, BumpMaps, NormalMaps, Norm-doty-bumsy things | Nexus6 | 12 | Alienforce (2005) |
Sending a type to a function | coach | 4 | NewtSoup (2005) |
music | grindalf | 8 | Erroneouss (2005) |
interlocking meshes | Chad | 10 | Chad (2005) |
Check if a file exists? | slenkar | 7 | Mustang (2005) |
.b3d format woes | Chuck | 15 | Chuck (2005) |
Number of instances of a type | Agamer | 6 | big10p (2005) |
.mid woes... again.. | po | 12 | Rottbott (2005) |
City View | Chad | 10 | Chad (2005) |
just a question | grindalf | 4 | _PJ_ (2005) |
i need a timer for my shooting | Rubiks14 | 7 | WolRon (2005) |
CopyPixelFast() doesn't work | Shifty Geezer | 6 | Ross C (2005) |
reffering to instance of a type | Will | 8 | _PJ_ (2005) |
Rescaling an Image | Will | 3 | Will (2005) |
Where is 'saveanimimage'? | JBR | 3 | Sir Gak (2005) |
loading tiles with type | dalaware | 5 | (tu) ENAY (2005) |
Array in a type? | (tu) ENAY | 5 | (tu) ENAY (2005) |
Changing sprite colours during runtime. | Farflame | 7 | (tu) ENAY (2005) |
alt tab and pausing the game | flying willy | 8 | (tu) ENAY (2005) |
Creating an outline around a 3d mesh | Caff | 4 | Caff (2005) |
More Tutorials?? | FBEpyon | 2 | grindalf (2005) |
legal stuff #2 | Alberto | 21 | HappyCat (2005) |
legal stuff | grindalf | 20 | grindalf (2005) |
Weekday. | Farflame | 2 | Caff (2005) |
Mesh+Texture | Skurcey | 9 | Skurcey (2005) |
Free Silly Idea | Rook Zimbabwe | 3 | Rook Zimbabwe (2005) |
Agggh! UV mapping | (tu) ENAY | 3 | (tu) ENAY (2005) |
a calculator on steroids | zortzblatz | 13 | poopla (2005) |
Working out the date... | Farflame | 1 | Farflame (2005) |
Getting Rotation From Children | Liberator | 3 | flying willy (2005) |
TeraBit's PackFile | HappyCat | 2 | Mustang (2005) |
dialog popups | PCBGuy | 4 | wizzlefish (2005) |
Flip is crap! | Skurcey | 5 | Skurcey (2005) |
Executing a Network connection | Gauge | 5 | Dazman (2005) |
Type organisation *sigh* | Damien Sturdy | 12 | Damien Sturdy (2005) |
type data 2 file | PCBGuy | 15 | PCBGuy (2005) |
.avi like input | PCBGuy | 10 | _PJ_ (2005) |
sprite animation - use of timers | Dax Trajero | 13 | _PJ_ (2005) |
Finding my IP address. | Farflame | 12 | Farflame (2005) |
Making a type global? | Farflame | 3 | Sir Gak (2005) |
Is this a bug?? | BioHazard | 3 | Sir Gak (2005) |
2d overlay on 3d? | Rambus | 15 | Sir Gak (2005) |
BlitzPlus Question-Draw directly on FrontBuffer()? | maneesh | 8 | Dazman (2005) |
Nextfile/Filetype problem. | Farflame | 6 | Farflame (2005) |
how do I pass an array name to a function? | Pongo | 6 | Pongo (2005) |
Legal stuff | _PJ_ | 13 | Rook Zimbabwe (2005) |
Input2$ problem with cls | GC-Martijn | 12 | fall_x (2005) |
memory access | Gord | 3 | IPete2 (2005) |
Level texture problems | David819 | 10 | David819 (2005) |
Font size | Gord | 4 | wizzlefish (2005) |
This is a BUG? | pexe | 13 | jfk EO-11110 (2005) |
freeworldonline engine? | Stellar | 2 | jfk EO-11110 (2005) |
DirectX support in future BlitzMax 3D module? | Greg Squire | 13 | Andy (2005) |
This is really a mystery | Jack | 9 | Ross C (2005) |
beginers comunity project-arkanoid 3d | grindalf | 4 | RiverRatt (2005) |
.EXE | Kid | 6 | wizzlefish (2005) |
Passing a type in a function. | Farflame | 5 | Farflame (2005) |
Tomorrow's date. | Farflame | 4 | Farflame (2005) |
Facing the Direction your moving. | Eric | 11 | Eric (2005) |
smooting for jumping | Rubiks14 | 9 | Ross C (2005) |
MD2 Animations | Bosco | 5 | Bosco (2005) |
function or gosub | grindalf | 6 | grindalf (2005) |
First Person Shooter question | Rubiks14 | 31 | wizzlefish (2005) |
B3D Pipeline relative path | ronbravo | 6 | ronbravo (2005) |
Types Advanced | Zach3D | 4 | Duckstab[o] (2005) |
Beginner's Community Project? | wizzlefish | 14 | _PJ_ (2005) |
textures for b3d | grindalf | 3 | grindalf (2005) |
maplet problems | grindalf | 14 | wizzlefish (2005) |
Sound commands | Drekinn | 15 | Drekinn (2005) |
duplicating...? | po | 3 | po (2005) |
video memory loss problem | 3DFish | 11 | HappyCat (2005) |
Mac mini | jhocking | 4 | Kanati (2005) |
Falling through terrain | Chad | 8 | Ross C (2005) |
Divx , Bink | gotelin | 7 | popcade (2005) |
How would you create a Mouseover | Nexus6 | 6 | Nexus6 (2005) |
how do i make the last one explode? | 767pilot | 10 | mrtricks (2005) |
Lightmaps, bumpmaps and oojimeflops | _PJ_ | 5 | _PJ_ (2005) |
Nam level | samoz83 | 10 | boomboom (2005) |
getkey() | GC-Martijn | 5 | _PJ_ (2005) |
Selecting an entity in 3d space | Agamer | 7 | Agamer (2005) |
Help! | Ross C | 37 | Agamer (2005) |
Where to download Blitz3d | swiv | 2 | Knotz (2005) |
Types !?.. Confused ! | PaulJG | 6 | WolRon (2005) |
extractanimseq wont work | grindalf | 7 | grindalf (2005) |
Echo of input | mrmango | 8 | pexe (2005) |
DrawImage and transparency | jreyes | 4 | jreyes (2005) |
Getting Colours from Read Pixel | Cancerian | 6 | jfk EO-11110 (2005) |
How to output EOL/Carriage return to file? | Shifty Geezer | 5 | TomToad (2005) |
Current frame | Alberto | 7 | scribbla (2005) |
easy 3d positioning: help and ideas needed | BerndWill | 5 | Shifty Geezer (2005) |
Drawn images using ImageBuffer do not show | maneesh | 17 | Ross C (2005) |
now i need some help with my jump timer | Rubiks14 | 9 | Rubiks14 (2005) |
'scratchcard' image possible? | 767pilot | 4 | WolRon (2005) |
Scrolling Engine Code | Teffo | 6 | Teffo (2005) |
Anim Gif -> AnimImage | (tu) ENAY | 3 | (tu) ENAY (2005) |
2 usb gamepads on 1 PC | Raul | 11 | Dazzy (2005) |
colour 'include' file wtd | 767pilot | 7 | 767pilot (2005) |
I need help- Finding the direction of a moving obj | CodeOrc | 10 | CodeOrc (2005) |
function return $string ? | GC-Martijn | 9 | _PJ_ (2005) |
Rubberband selection | BerndWill | 5 | BerndWill (2005) |
this jumping crap is starting to make me mad | Rubiks14 | 19 | gpete (2005) |
Whats the best movie type to use? | D_Town_Tony | 6 | jfk EO-11110 (2005) |
Wrapper | wizzlefish | 19 | BlackJumper (2005) |
image collision/deletion problem | 767pilot | 4 | 767pilot (2005) |
Off Screen | Salo | 9 | Rob Farley (2005) |
Quick question | cash | 1 | cash (2005) |
why doesnt this collison work? | danjo | 7 | danjo (2005) |
Simple collision question 2D | GC-Martijn | 14 | GC-Martijn (2005) |
DATA and RESTORE query | BrianT | 5 | TomToad (2005) |
Restart from the start or ..... | JBR | 6 | wizzlefish (2005) |
Problem with types | ucode | 5 | GitTech (2005) |
closion !? | MR:Satanist | 30 | wedoe (2005) |
what is the best way for gravity | Rubiks14 | 17 | Ross C (2005) |
RotateEntity | Faldo | 8 | Ross C (2004) |
i don't quite understand how the hightmap works | Rubiks14 | 7 | Rubiks14 (2004) |
Simple collision question | Cancerian | 6 | wizzlefish (2004) |
how to handle sprites ? | GC-Martijn | 7 | Warren (2004) |
Arrays in Types? | Jellon | 5 | Techlord (2004) |
What is the best way to create a space Universe? | Akira | 14 | Akira (2004) |
Blitzmax Win32 Beta ? | use blitzmax forum ? | GC-Martijn | 8 | Ruz (2004) |
Help me please | skn3 | 15 | wizzlefish (2004) |
Help improve explosions...? | BlackJumper | 2 | Ross C (2004) |
Blitz to Java ? | Alienforce | 3 | Alienforce (2004) |
sky..! and one more thing | MR:Satanist | 12 | Zenith (2004) |
LinePick / Picked() problems | Akira | 4 | Akira (2004) |
How much memory does an image take up? | BlackD | 5 | BlackD (2004) |
3d Mouse Control | Gauge | 15 | Gauge (2004) |
Where are the forum commands? | Chroma | 8 | gpete (2004) |
bbBank does not exist? | Jellon | 7 | Tiger (2004) |
BMax...I know, I know... (locked) | mearrin69 | 1 | mearrin69 (2004) |
@wedoe (locked) | Panno | 1 | Panno (2004) |
Types | Eric | 14 | morduun (2004) |
Object Problem | wizzlefish | 4 | wizzlefish (2004) |
RPG and Adventure | Alienforce | 5 | trb (2004) |
Fog and Alpha textures.. | ErikT | 2 | _PJ_ (2004) |
File Dowload: Restart | Gauge | 8 | Gauge (2004) |
Worklogs? | Rogue Vector | 3 | BlackD (2004) |
BlitzCoder IP | tonyg | 8 | tonyg (2004) |
Whoa, I've been gone for months... | Gun Ecstasy | 2 | sswift (2004) |
Musical Lantern (locked) | sswift | 1 | sswift (2004) |
finding and using triangles in a mesh | 3DFish | 6 | 3DFish (2004) |
OSA Kit (Play your game online) Goes Gold! | Sphinx | 24 | Sphinx (2004) |
Collision Detection | Jellon | 6 | Jellon (2004) |
splitting a line? | Jay Kyburz | 6 | Jay Kyburz (2004) |
Gun Accuracy | wizzlefish | 4 | wizzlefish (2004) |
No Enemies Development Website Update | wizzlefish | 4 | wizzlefish (2004) |
BlitzMax image loading? (locked) | Gabriel | 4 | skidracer (2004) |
BlitzMax Windows Beta? (locked) | QuickSilva | 15 | skidracer (2004) |
Can someone explain Collision? | Black Hydra | 9 | WolRon (2004) |
Ok folks, it's time the arguing stopped NOW (locked) | VIP3R | 1 | VIP3R (2004) |
BlitzMax on sgi IRIX? | DangerousDaze | 1 | DangerousDaze (2004) |
local variable <> type values retrieved ?? | BlackJumper | 4 | BlackJumper (2004) |
Selling Blitz... | Who was John Galt? | 9 | Perturbatio (2004) |
PearPC | BODYPRINT | 14 | Tri|Ga|De (2004) |
Can't blend Alpha and colour textures | Shifty Geezer | 3 | Shifty Geezer (2004) |
Blitz 3d LoadImage Problem | Jarvis | 18 | Jarvis (2004) |
Direct Play | Jay Kyburz | 7 | skn3 (2004) |
Blitz+ y Bliz3D | gotelin | 3 | gotelin (2004) |
my forums are up! yay! join me! | Erroneouss | 15 | Erroneouss (2004) |
New Version messes up code? | Black Hydra | 6 | Black Hydra (2004) |
Blitxmax comments | sswift | 11 | Perturbatio (2004) |
I need a really awesome stencil shadow demo | sswift | 25 | sswift (2004) |
Blitz logos | jhocking | 11 | Steve Elliott (2004) |
Lotus Particle System | Jamie | 15 | Jamie (2004) |
spinning a cube properly | danjo | 4 | BODYPRINT (2004) |
Perspective problem | Akira | 11 | Akira (2004) |
Collisions don't work with Render Tween Method | Rogue Vector | 2 | BlackD (2004) |
BlitzMax questions??? | Akira | 32 | Jeremy Alessi (2004) |
Who is still programming 2D only with BlitzPlus | DNielsen | 16 | DNielsen (2004) |
CommandLine?? | WillKoh | 3 | WillKoh (2004) |
OSA Kit is done (Play your game online) | Sphinx | 27 | smilertoo (2004) |
Undate Questions | Jay Kyburz | 4 | TomToad (2004) |
Let's all move... | wizzlefish | 10 | Kendo (2004) |
REALLY HAT THAT I CAN'T POST TO BLITZMAX FORUM! | WolRon | 12 | Caff (2004) |
These forums are confusing. | sswift | 45 | BlackD (2004) |
Website Template | wizzlefish | 16 | Sledge (2004) |
Turning to Face | Eric | 4 | Black Hydra (2004) |
I the command set of Blitz2d similar to BMax's? | Sashnil | 6 | Sashnil (2004) |
When for PC? | Kanati | 12 | Rimmsy (2004) |
Rotation Problems | Black Hydra | 3 | Black Hydra (2004) |
Mac's, then. | Sledge | 23 | jhocking (2004) |
HTML Help | wizzlefish | 8 | wizzlefish (2004) |
File writing (stumped!?) | BlackD | 8 | VIP3R (2004) |
One quick question | SSS | 11 | SSS (2004) |
Max Integer Value | BlackD | 6 | BlackD (2004) |
A suggestion for the "mixed up" forum situation | skn3 | 6 | Akira (2004) |
Verifying Frame Rate with Render Tween Method | Rogue Vector | 3 | Gabriel (2004) |
No access to BlitzPlus forums | Rob Farley | 9 | VIP3R (2004) |
MIDI input | jhocking | 6 | jhocking (2004) |
'No room for more instances' | slenkar | 8 | slenkar (2004) |
updates disapeared | Blue Steel | 10 | Blue Steel (2004) |
Making and saving bmp files | julianbury | 7 | julianbury (2004) |
What Happened to OffTopic & General Discussion? | Amon_old | 14 | DJWoodgate (2004) |
Revolucion | maximo | 2 | Skurcey (2004) |
Problem with ReadLine | Elgen | 10 | BlackJumper (2004) |
500,000 polygons | shawnus | 7 | shawnus (2004) |
Realistic Fog | Chad | 3 | Chad (2004) |
Draw background and text | clownhunter | 9 | WolRon (2004) |
how do you get RGB value of pixel? | 767pilot | 3 | Rob Farley (2004) |
Hiding an image | AvestheFox | 7 | JazzieB (2004) |
include ".bb" is this how you load levels??? | AvestheFox | 18 | AvestheFox (2004) |
loading BMP fonts | AvestheFox | 8 | Grisu (2004) |
UVW Mapping | Toasty | 14 | jfk EO-11110 (2004) |
Global Types Problem | Black Hydra | 10 | Black Hydra (2004) |
ReadPixelFast Color | boomboom | 3 | boomboom (2004) |
Including quotes (") in data strings | Fry Crayola | 13 | Fry Crayola (2004) |
Position Problems | Duckstab[o] | 5 | Duckstab[o] (2004) |
Pixel Limit? | wizzlefish | 7 | doctorskully (2004) |
Creating Normal Maps | ronbravo | 4 | BlackD (2004) |
EntityOrder problems? Typical.... | wizzlefish | 22 | wizzlefish (2004) |
Text Editor | Clyde | 12 | Clyde (2004) |
Hiding an entity upon colision | AvestheFox | 8 | Diablo (2004) |
Help with Rotation | Black Hydra | 5 | Ross C (2004) |
How to determine if entity is hidden or not | Shifty Geezer | 4 | jhocking (2004) |
Detecting if a mesh has collided with a sprite? | po | 4 | po (2004) |
Large Mesh Problem | Mikeyj21 | 9 | WolRon (2004) |
Anyeasy way to to align a ship | Duckstab[o] | 4 | Duckstab[o] (2004) |
Understanding CubeMapping | Eric | 3 | Eric (2004) |
Net commands | David819 | 8 | Agamer (2004) |
Text Scroller | RetroRusty | 16 | BlackD (2004) |
Blitz has stopped working. | Agamer | 15 | DNielsen (2004) |
Stopping an entity at a certain point of rotation? | po | 2 | WolRon (2004) |
EntityCollided | Agamer | 10 | Agamer (2004) |
MazeGenerator too slow | PowerPC603 | 12 | PowerPC603 (2004) |
what are the options for texturing custom meshes | Duckstab[o] | 3 | Duckstab[o] (2004) |
shooting in 2d | Panno | 6 | jfk EO-11110 (2004) |
Isometric Z-ordering | slenkar | 6 | slenkar (2004) |
3D drawing 'in front' | Shifty Geezer | 4 | Rob Farley (2004) |
vectors, or something like that? | Amon_old | 7 | Amon_old (2004) |
Problems with RunTimeError() | DNielsen | 8 | Bremer (2004) |
Converting an image file into DATA | DNielsen | 6 | DNielsen (2004) |
GetTime() | DNielsen | 6 | DNielsen (2004) |
Stacking issues | PCBGuy | 11 | Sunteam Software (2004) |
JoyType ([port]) | DNielsen | 8 | DNielsen (2004) |
How to initialize a STRING | DNielsen | 3 | DNielsen (2004) |
RPG Item management system | slenkar | 9 | morduun (2004) |
What is wrong with this code??? | DNielsen | 15 | DNielsen (2004) |
This should be simple | Eric | 2 | Ross C (2004) |
angle and speed | Ash_UK | 3 | Ash_UK (2004) |
Level creation using types | Ash_UK | 4 | Andy_A (2004) |
3d mario64 type game | zortzblatz | 10 | zortzblatz (2004) |
How do I get ladders to work? | clownhunter | 10 | Who was John Galt? (2004) |
Can't close the compiled and run code window. | SausageOfDoom | 12 | DNielsen (2004) |
2D waypoints - any example code? | Dax Trajero | 5 | Dax Trajero (2004) |
Pitch Problems | Diablo | 9 | jfk EO-11110 (2004) |
Ball physics | Ash_UK | 13 | Ash_UK (2004) |
Replace Command Not Working? | QuickSilva | 3 | QuickSilva (2004) |
Instr$ Question | QuickSilva | 7 | JazzieB (2004) |
Smooth sequence transitions with SetAnimTime. | ErikT | 7 | (tu) sinu (2004) |
Bloom problem | Dock | 8 | Clyde (2004) |
Tag System - Up The Swanie | Clyde | 14 | Clyde (2004) |
EntityRadius Problems? We've had them before... | wizzlefish | 22 | WolRon (2004) |
Are images automatic freed at program termination? | Darth Testine | 5 | Darth Testine (2004) |
Tough, tough, decisions. | wizzlefish | 7 | big10p (2004) |
type problem | Duckstab[o] | 1 | Duckstab[o] (2004) |
Memory command problems | DNielsen | 15 | DNielsen (2004) |
GRAPHICS command problems | DNielsen | 10 | DNielsen (2004) |
new line? | jhocking | 8 | jhocking (2004) |
Memory Access Violation | Lordon | 7 | Lordon (2004) |
Array size | Manromen | 4 | CS_TBL (2004) |
Any simple Bouncing help available? | D_Town_Tony | 2 | cermit (2004) |
using types in my space exploring game | mudcat | 5 | PCBGuy (2004) |
UV coords size | Mikele | 6 | jhocking (2004) |
Exlude faces/textures from spotlight | Elgen | 3 | Elgen (2004) |
reading an entity's color | Chaos | 5 | Chaos (2004) |
blitz3d and floats - strange problem | Dax Trajero | 8 | WolRon (2004) |
types - passing as parameter in function | Dax Trajero | 9 | Dax Trajero (2004) |
is any one in? | MR:Satanist | 23 | Damien Sturdy (2004) |
Entityalpha = flicker? | Dock | 10 | Sunteam Software (2004) |
CP - Vietnam Game | wizzlefish | 9 | GfK (2004) |
Change mouse pointer | Walter | 7 | Perturbatio (2004) |
Doubble Functions? | HuNTeD | 11 | Perturbatio (2004) |
mouse clicking on a 3D grid | Dock | 3 | Dock (2004) |
Child entity? | Mike0101 | 2 | morduun (2004) |
Changing file icon | wizzlefish | 6 | Perturbatio (2004) |
Optimizing Code | Mr. Shen | 9 | MSW (2004) |
2D screen updates | slenkar | 5 | slenkar (2004) |
Does maya .x into Blitz3D work? | timmport | 11 | jhocking (2004) |
Ideal target framerate? | Leto | 9 | BlackD (2004) |
bullet direction | RyanD | 3 | soja (2004) |
Help to rewrite code for BlitzPlus | Kaminari | 10 | big10p (2004) |
Trouble reading KeyDown and KeyHit in BlitzPlus | Kaminari | 15 | keyboard (2004) |
reading/writting to file | timmport | 11 | WolRon (2004) |
Attaching to joints? | Lordon | 7 | Lordon (2004) |
Does CopyEntity create additional geometry? | Dock | 7 | barryem (2004) |
Simple command for counting number of types? | Farflame | 8 | _PJ_ (2004) |
Moving Diagonally | Mr. Shen | 5 | xMicky (2004) |
Smooth Scrolling With The Mousewheel | Clyde | 7 | altitudems (2004) |
BlitzPlus -vs Blitz3D | Kaminari | 13 | Seldon (2004) |
Associated files | barryem | 3 | barryem (2004) |
Creating Pathing Nodes in 3D | Strider Centaur | 12 | puki (2004) |
Blitz 3D collisions are driving me crazy | Cancerian | 8 | WolRon (2004) |
I'll "Illegal terrain size" YOU! | wizzlefish | 9 | GNS (2004) |
question about sprites | Duckstab[o] | 9 | Duckstab[o] (2004) |
Graphics Issues with GPFT Sample Code | Kaminari | 4 | Kaminari (2004) |
Udp Newbie | Gauge | 5 | Strider Centaur (2004) |
Trouble Animating Sprites | Mr. Shen | 3 | Mr. Shen (2004) |
Loading HUGE terrain mesh | Strider Centaur | 6 | Shambler (2004) |
Alpha color | Walter | 9 | WolRon (2004) |
Blitz App in taskbar | Gauge | 2 | WolRon (2004) |
Includes and Excludes | wizzlefish | 7 | wizzlefish (2004) |
Blitz on the web? | Drekinn | 7 | Drekinn (2004) |
Window buttons !? | Walter | 10 | Grisu (2004) |
find child and positioning problems | Diablo | 3 | Diablo (2004) |
Peek / Poke newbie | GC-Martijn | 8 | PowerPC603 (2004) |
Brief black window when B3D app starts | EddieRay | 8 | Perturbatio (2004) |
realyime image scaling | MadsNy | 9 | MadsNy (2004) |
Mirror effect | Naughty Alien | 8 | Naughty Alien (2004) |
int() function | Wiering | 8 | WolRon (2004) |
Delay Fix | HuNTeD | 9 | HuNTeD (2004) |
dot character's | Steve Elliott | 3 | Steve Elliott (2004) |
Type buttons? | RiverRatt | 10 | RiverRatt (2004) |
Self Contained Fuctions | QuickSilva | 12 | QuickSilva (2004) |
Setting up to Study B3D | LaserBob | 11 | Alberto (2004) |
Center Text | HuNTeD | 4 | HuNTeD (2004) |
Floating | RetroRusty | 2 | CS_TBL (2004) |
Findchild help with Collision | nrasool | 2 | nrasool (2004) |
Main loop - does everyone do the same stuff ? | Dax Trajero | 20 | Zethrax (2004) |
Arrays of entities | Shifty Geezer | 12 | gpete (2004) |
Waypoint help | wizzlefish | 13 | wizzlefish (2004) |
Type 2 Type | PCBGuy | 3 | WolRon (2004) |
CallDll | RestKrat | 7 | BlackD (2004) |
Timer issue... | HuNTeD | 7 | tonyg (2004) |
Multiple Animations | wizzlefish | 10 | wizzlefish (2004) |
type e linked lists!!! | GregBUG | 9 | dmaz (2004) |
Getting pointers from array | PowerPC603 | 7 | big10p (2004) |
Timming issues - Millisecs() | Dax Trajero | 9 | Dax Trajero (2004) |
EntityBox mode is driving me crazy!! | Kendo | 6 | big10p (2004) |
passing a type variable to a function | Dax Trajero | 6 | Dax Trajero (2004) |
Mip Map in Blitz3D | Naughty Alien | 4 | Naughty Alien (2004) |
Basic Math Problem.. 1 divided by 2 | BlackD | 5 | big10p (2004) |
Compiling from the command line | EddieRay | 5 | EddieRay (2004) |
Newb question - 2D GUI in Blitz3D | EddieRay | 6 | EddieRay (2004) |
lag from cubes? | po | 9 | Damien Sturdy (2004) |
maplet into bltiz3d | rod54 | 14 | wizzlefish (2004) |
Screen fade | wizzlefish | 4 | wizzlefish (2004) |
Types problem | Ross C | 20 | Ross C (2004) |
equal to or bigger than | slenkar | 4 | Blitzed090604 (2004) |
ATan2 | Steve Elliott | 6 | Steve Elliott (2004) |
How to stay up to date | Shifty Geezer | 3 | puki (2004) |
One more time! | PCBGuy | 9 | WolRon (2004) |
Sort List of Types | Tibit | 2 | soja (2004) |
pick mode for md2 entity? | Kendo | 5 | Kendo (2004) |
Player Controls | nrasool | 6 | rod54 (2004) |
Types as Optional Parameters | HappyCat | 12 | Tibit (2004) |
1 bitmap, contains 2 font sizes - pointers | Dax Trajero | 4 | Dax Trajero (2004) |
image problem | 767pilot | 4 | Who was John Galt? (2004) |
BDC can't compile? | Fedor | 1 | Fedor (2004) |
Perturbatio or anyone | PCBGuy | 8 | Perturbatio (2004) |
Debug Window icons? | Drekinn | 9 | Drekinn (2004) |
probs creating global types | 767pilot | 6 | 767pilot (2004) |
Array scope problem... | GregBUG | 5 | GregBUG (2004) |
Lighting double sided surface | puki | 14 | puki (2004) |
SkyBox code doesn't work | nx01 | 14 | Defoc8 (2004) |
game speed issues | 767pilot | 3 | 767pilot (2004) |
Program Halt | GregH | 4 | GregH (2004) |
biped animations? | sec05 | 8 | Big& (2004) |
I finally finished Metal Gear Solid | Damien Sturdy | 3 | Damien Sturdy (2004) |
What is a look up table and what can I use it for? | GameCoder | 9 | wedoe (2004) |
deforming meshes (destroy building) | CodeD | 6 | CodeD (2004) |
That damn mouse | PCBGuy | 4 | PCBGuy (2004) |
check if entity exists? | D_Town_Tony | 6 | TomToad (2004) |
Blitz IDEs? | HappyCat | 7 | keyboard (2004) |
Playing .midi's? | po | 9 | po (2004) |
Tiles and collision | David819 | 16 | David819 (2004) |
Force Feedback in Blitz3D? | Blue Bird | 7 | BlackD (2004) |
quick question on seedRnd millisecs() | GameCoder | 6 | BlackD (2004) |
animation question | Mike0101 | 4 | Mike0101 (2004) |
Animating and Command Reading | Gauge | 2 | WolRon (2004) |
2d to 3d mouse? | RiverRatt | 2 | WolRon (2004) |
cam movement | patisawesome | 33 | Tom (2004) |
Running slow in XP | rod54 | 8 | rod54 (2004) |
cameraviewport help plz? | Viperfish | 7 | Viperfish (2004) |
flame thrower effect | D_Town_Tony | 4 | D_Town_Tony (2004) |
Blitzplay Advice | Agamer | 4 | ckob (2004) |
array limits | Paulo | 3 | Paulo (2004) |
I'm in trouble | Mike0101 | 9 | Mike0101 (2004) |
Pallette??? | CodeD | 5 | CodeD (2004) |
Simple Camera? | po | 10 | Jeppe Nielsen (2004) |
Internet Tut? | Lordon | 11 | wizzlefish (2004) |
Physics problem | Mido486 | 11 | Stevie G (2004) |
how do print drawings | drip | 6 | Agamer (2004) |
wind effect? | Mike0101 | 6 | Agamer (2004) |
System RAM within Blitz? | Kryten | 9 | Agamer (2004) |
Multi TYPE | Baley | 5 | REDi (2004) |
Network | boomboom | 2 | Ross C (2004) |
CreateHtmlView and the frames | puzzler | 1 | puzzler (2004) |
AlignToVector | wizzlefish | 4 | Floyd (2004) |
2 Small questions | Mordax_Praetorian | 6 | Agamer (2004) |
How to detect graphic modes | PowerPC603 | 6 | PowerPC603 (2004) |
animation affecting game code | sec05 | 5 | sec05 (2004) |
Timer not Working :( | wizzlefish | 8 | Pongo (2004) |
Jerky textures on bigger terrains | 3DFish | 2 | BlackD (2004) |
Lots of surfaces on a mesh.. | BlackD | 8 | BlackD (2004) |
Speed Question | Gauge | 6 | NewtSoup (2004) |
small math question int+int = error | GC-Martijn | 10 | GC-Martijn (2004) |
Sprite dragging and point collision | Drekinn | 9 | Drekinn (2004) |
Demo of Simple 2D Gravitational Physics | NewtSoup | 2 | NewtSoup (2004) |
Simple DLL handling question from newbie | puzzler | 6 | puzzler (2004) |
How to get decimals in blitz? | Jarvis | 3 | Bot Builder (2004) |
Two questions for more expirienced programmers | Jarvis | 5 | Ross C (2004) |
opengl | CodeD | 4 | Neo Genesis10 (2004) |
Sin Text Scroller | CodeD | 23 | CodeD (2004) |
bap | Diablo | 5 | Diablo (2004) |
HtmlViewEventURL$(html) hangs up | puzzler | 8 | puzzler (2004) |
Help me optimize collision code. | Phantom1029 | 4 | WolRon (2004) |
XML | wizzlefish | 3 | wizzlefish (2004) |
Jumping | wizzlefish | 4 | clownhunter (2004) |
putting comments in text file | slenkar | 15 | slenkar (2004) |
Loading Bar? | po | 5 | jfk EO-11110 (2004) |
How many parameters | PowerPC603 | 5 | CS_TBL (2004) |
Level Designer | Tokra | 7 | CS_TBL (2004) |
strange colors ? | GC-Martijn | 4 | GC-Martijn (2004) |
2 types colliding | Markh999 | 3 | WolRon (2004) |
Problems with Rotating | wizzlefish | 8 | wizzlefish (2004) |
different colored background | Amanda Dearheart | 5 | wizzlefish (2004) |
Skies | wizzlefish | 10 | Ross C (2004) |
Level editor tutorial needed | 767pilot | 4 | MrCredo (2004) |
Sprite trails | Drekinn | 18 | Drekinn (2004) |
What is BlitzMax? | NoBoDo | 3 | Gabriel (2004) |
FPS Framerate | Tibit | 9 | wizzlefish (2004) |
wolron - please help | 767pilot | 4 | 767pilot (2004) |
Pixel Arc | Blitz Is Kool | 4 | Kel (2004) |
fullscreen TOO much fast than windowed! | Kel | 11 | Warren (2004) |
uuh algorithm - how to make a fast code | GC-Martijn | 9 | QuietBloke (2004) |
B3D format and animations | EddieRay | 8 | EddieRay (2004) |
Limit on Collisions? | Blitzed090604 | 5 | Zethrax (2004) |
I've made a mistake in parsing somewhere.. | BlackD | 5 | Clyde (2004) |
3D speed | ZT | 4 | Andy (2004) |
[Data] don't work with While Not Eof(filein) wend | GC-Martijn | 3 | GC-Martijn (2004) |
Dynamic Ip's | Agamer | 5 | Agamer (2004) |
help with imagecollision pls | 767pilot | 11 | big10p (2004) |
Numerical sorting? | tdman | 3 | TomToad (2004) |
New Guy : | Nice_But_Dim | 11 | Nice_But_Dim (2004) |
Freeentity listener? | slenkar | 3 | slenkar (2004) |
Arrgh! Blitz Down. | CodeD | 8 | CodeD (2004) |
Dx or OpenGL | Nice_But_Dim | 6 | Damien Sturdy (2004) |
Array question | PowerPC603 | 12 | WolRon (2004) |
b3d vs 3ds | Mike0101 | 6 | AdrianT (2004) |
AVI issue | Blitz Is Kool | 2 | TomToad (2004) |
Exportation | wizzlefish | 3 | wmaass (2004) |
animation question | Mike0101 | 5 | Hujiklo (2004) |
Beginner looking for some help with ODE | Neox | 2 | Perturbatio (2004) |
Tank wont move... | Genexi2 | 3 | Genexi2 (2004) |
Animate Sprites in B3D | clownhunter | 5 | Perturbatio (2004) |
writefloat and readfloat | Hujiklo | 5 | Koriolis (2004) |
Physics again | Destroyer | 2 | Destroyer (2004) |
creating hot spot | sec05 | 4 | Ross C (2004) |
FlipMesh Lighting Issue | Blitzed090604 | 13 | BlackD (2004) |
blitz3d and blitzplus | 767pilot | 3 | Gabriel (2004) |
texture in another directory | sec05 | 4 | Paul Murray (2004) |
Importing collision into blitz | sec05 | 2 | WolRon (2004) |
VertexW# | Ian Thompson | 2 | Beaker (2004) |
referring objects in a b3d file | sec05 | 7 | Beaker (2004) |
James Bond the Dinosaur | wizzlefish | 13 | WolRon (2004) |
Importing b3d format | sec05 | 17 | sec05 (2004) |
center point of entity radius | sec05 | 2 | semar (2004) |
Just A Little Help | wizzlefish | 3 | wizzlefish (2004) |
getting "Image does not exist" with valid image | NeuralizR | 9 | BlitzSupport (2004) |
VERY easy problem with types | (tu) ENAY | 6 | (tu) ENAY (2004) |
2D polygon generation | kmick | 10 | kmick (2004) |
keydown for 2 keys | 767pilot | 8 | jfk EO-11110 (2004) |
UpdateWorld() | Neochrome | 6 | Ross C (2004) |
random picking | Paulo | 3 | Paulo (2004) |
Character Movement | Eric | 4 | Eric (2004) |
exporting format for texture | sec05 | 6 | Ross C (2004) |
How do i code a level editor? | 767pilot | 12 | RiK (2004) |
imagescollide help | 767pilot | 3 | 767pilot (2004) |
Strings and files | Marcell | 2 | soja (2004) |
Sprites & Entities | wizzlefish | 6 | dynaman (2004) |
Sound - help please | joerae | 22 | Caff (2004) |
Single-polygon sprite system | BlackD | 3 | Warren (2004) |
Timer help plz | CodeOrc | 3 | CodeOrc (2004) |
I need a loop that creates al the possible values | GC-Martijn | 6 | gpete (2004) |
finding XY coordinates for entities | BlackD | 8 | big10p (2004) |
Difficulty in positioning character in level | sec05 | 11 | Caff (2004) |
Attaching collision to mesh | sec05 | 3 | joerae (2004) |
old blitz3d | ala_samodi | 16 | Agamer (2004) |
collisions and gravity | ala_samodi | 8 | ala_samodi (2004) |
Chat system | ala_samodi | 16 | Berserker [swe] (2004) |
What format to use for level maps? | sec05 | 4 | AdrianT (2004) |
ALE | wizzlefish | 3 | wizzlefish (2004) |
EntityParent | Josh R | 2 | Kev (2004) |
DLLs | ala_samodi | 6 | Caff (2004) |
Erratic collisions | Hujiklo | 18 | Hujiklo (2004) |
help needed with basic type | 767pilot | 3 | 767pilot (2004) |
Client System | shordey | 5 | shordey (2004) |
help with sound on game | 767pilot | 3 | Stevie G (2004) |
Include | wizzlefish | 3 | wizzlefish (2004) |
TYPE help wtd | 767pilot | 6 | Ross C (2004) |
shadows | ala_samodi | 10 | wizzlefish (2004) |
Texturing a Wings 3D model (in or outside Blitz) | joerae | 4 | jhocking (2004) |
Kool Water Fx | Blitz Is Kool | 4 | jfk EO-11110 (2004) |
Spherical Gravity function for Tokamak-- need help | WarpZone | 9 | WarpZone (2004) |
updates?? | ala_samodi | 10 | ashmantle (2004) |
battle system | ala_samodi | 4 | soja (2004) |
Rag Doll Tutorials??? | Destroyer | 12 | Destroyer (2004) |
Map Editor Questions | thalamus | 24 | thalamus (2004) |
Auto-patching | Zace | 3 | .rIKmAN. (2004) |
type/variable error | 767pilot | 5 | big10p (2004) |
local or global performance | 767pilot | 3 | WolRon (2004) |
Debug function of blitz3d | 767pilot | 8 | 767pilot (2004) |
timer help needed | 767pilot | 8 | 767pilot (2004) |
Another Type Question | Eric | 10 | Eric (2004) |
.Exe icons | Iso | 2 | semar (2004) |
How do i ? (Images) | Iso | 4 | semar (2004) |
On the stair | Mike0101 | 10 | Mike0101 (2004) |
Small Models | wizzlefish | 3 | Strider Centaur (2004) |
3D Terrain Editor | wizzlefish | 8 | Strider Centaur (2004) |
Scale Animated Mesh | Strider Centaur | 6 | Strider Centaur (2004) |
plot 3d to 2d | smitty | 8 | Andy (2004) |
hidepointer-showpointer | churchaxe | 3 | churchaxe (2004) |
image not loading correctly | 767pilot | 6 | 767pilot (2004) |
Animating with types | Hujiklo | 2 | Hujiklo (2004) |
collisions | Mike0101 | 8 | Ross C (2004) |
Line pick woes | Hujiklo | 4 | Hujiklo (2004) |
Types within types & blitzarrays | Stevie G | 2 | Stevie G (2004) |
Convert DN to IP address | Chuck | 5 | Chuck (2004) |
Compilation 'Memory Violation Error', 100% CPU use | joerae | 7 | Ross C (2004) |
3D Character Studio | wizzlefish | 25 | Ruz (2004) |
Where might a beginner...begin? | Jaster | 8 | puki (2004) |
Textures | wizzlefish | 2 | puki (2004) |
sprites blend issue | ZT | 3 | ZT (2004) |
network question | Belojr | 2 | jfk EO-11110 (2004) |
Image reader/converter | Striker | 4 | jhocking (2004) |
image scale & screen res | ZT | 13 | ZT (2004) |
Parseb3d | Hujiklo | 6 | Caff (2004) |
Where to sell? | mag. | 4 | Zethrax (2004) |
extractanimseq - blend??? | hellcat | 1 | hellcat (2004) |
Blitz2d, apps and 3d | 767pilot | 5 | BobR3D (2004) |
Sprite movement routines | Drekinn | 1 | Drekinn (2004) |
File I/O | Jaster | 6 | Jaster (2004) |
tween | Red | 6 | Ice9 (2004) |
Polygons and Frames Per Second | dugzilla | 5 | dugzilla (2004) |
More TYPE nonsense | WildW | 12 | PowerPC603 (2004) |
Problem with Type in a Function | 767pilot | 11 | PowerPC603 (2004) |
how to work with animation | GC-Martijn | 4 | GC-Martijn (2004) |
Argb question | Stevie G | 6 | Stevie G (2004) |
MySQL ! Connect to it? | Apollonius | 13 | Jamie Priest (2004) |
Blitz Basic upgrade | weebo | 15 | VIP3R (2004) |
Windows / GUI Functionality in Blitz+ | thalamus | 27 | CS_TBL (2004) |
Pausing an application | 767pilot | 4 | big10p (2004) |
Timing | thalamus | 4 | soja (2004) |
WTF? Globals only in main program??!! | Iso | 6 | jfk EO-11110 (2004) |
Getcolor query | keyboard | 9 | keyboard (2004) |
Sin & Cos trouble | Pazza | 13 | Pazza (2004) |
Mouselook and general interpolation | Hujiklo | 14 | Zethrax (2004) |
FontWidth() | Jaster | 5 | Jaster (2004) |
master volume | David | 6 | Regular K (2004) |
help! | Mike0101 | 11 | BobR3D (2004) |
Psuedo 3D space harrier/Outrun style engine | weebo | 3 | Beaker (2004) |
Sound persisting after closemovie | GR | 5 | GR (2004) |
Overhead for types? | BulletMagnet | 4 | ryan scott (2004) |
EntityOrder | Lordon | 16 | Lordon (2004) |
Updating B3D | pc_tek | 3 | pc_tek (2004) |
Question about Type and Each command | Baley | 5 | semar (2004) |
Lunar Lander | Eric | 13 | sswift (2004) |
Closing window | Max-B | 6 | Max-B (2004) |
Odd Statement? | Regular K | 5 | WolRon (2004) |
Animation...? HELP! | Da MaN | 16 | Da MaN (2004) |
Launch another application | Jules | 3 | Jules (2004) |
Fonts | JBR | 5 | JBR (2004) |
FreeImage | Pat33 | 4 | Pat33 (2004) |
Type pointer variables s referencing each other? | Zethrax | 4 | Zethrax (2004) |
Tiles | David819 | 7 | David819 (2004) |
Pretty new here... | Fess | 11 | Fess (2004) |
FPS help | Lordon | 4 | Ross C (2004) |
pass an array to function | ZT | 5 | Beaker (2004) |
IRC Channel | Tony Hart | 9 | BlackTower (2004) |
Ftp Problem | Skurcey | 1 | Skurcey (2004) |
Fading between textures and skies | Mike V | 14 | Mike V (2004) |
Vectors | Sam | 5 | Sam (2004) |
Globals inside Functions | boomboom | 7 | Curtastic (2004) |
convert from max | ryan scott | 6 | Agamer (2004) |
Online or Offline ? | Gui | 11 | skidracer (2004) |
Texturing the background | Agamer | 11 | Agamer (2004) |
What does it take to be an indie? | Jellon | 12 | _PJ_ (2004) |
Open BB files | Regular K | 18 | Agamer (2004) |
Multitexturing problems | Nebula Productions | 8 | Nebula Productions (2004) |
Water | David819 | 3 | David819 (2004) |
YaY! I'm new! | Dran | 24 | verfum (2004) |
EntityColor (white color) | Red | 4 | Red (2004) |
2d collision | altitudems | 1 | altitudems (2004) |
3D World Editor | QuickSilva | 7 | jhocking (2004) |
Why doesn't this do anything? | Jake007 | 12 | jhocking (2004) |
.3ds animation? | Lordon | 11 | jhocking (2004) |
Flash/Blitz Basic | Skurcey | 10 | Skurcey (2004) |
debug window starting maximized | ryan scott | 3 | _PJ_ (2004) |
Height Above Mesh Terrain | Eric | 7 | Wayne (2004) |
Fonts | JBR | 6 | eBusiness (2004) |
how to make rotating door | Smurfpuss | 2 | big10p (2004) |
creating a second game level? | Lordon | 7 | jhocking (2004) |
variable for type's fieldname? | ryan scott | 10 | _PJ_ (2004) |
Types | Lordon | 3 | Stevie G (2004) |
Select the case | Tibit | 14 | JazzieB (2004) |
Network commands request | _PJ_ | 3 | _PJ_ (2004) |
Loading From File | boomboom | 8 | _PJ_ (2004) |
Animating a b3d file | Lordon | 4 | Inner (2004) |
Simulate Mouse Click | nivek | 6 | nivek (2004) |
Target designator | larsalt | 4 | larsalt (2004) |
bullets | pyro821 | 6 | semar (2004) |
Saving Banks | AbbaRue | 7 | AbbaRue (2004) |
ignore this - testing | Akat | 2 | eBusiness (2004) |
Create sound of specific pitch | Jules | 7 | eBusiness (2004) |
Sound questions | JBR | 5 | JBR (2004) |
Panels and Huds | Eric | 5 | Mustang (2004) |
scrambled images after alt/tab | keyboard | 11 | keyboard (2004) |
Terraining | Jellon | 15 | Jellon (2004) |
Angles Of Reflection (Nasty trig stuff) | _PJ_ | 4 | Eric (2004) |
Producing skyboxes! | gingerprince | 3 | Ethan3850 (2004) |
Animation Blending? | RXArt | 2 | jhocking (2004) |
Converting an Image to a texture | nivek | 16 | Warren (2004) |
3d Bullets | Gord | 3 | Gord (2004) |
Not windowed apps don't run in background... | Giulio | 9 | Agamer (2004) |
Types, DIM and deleting | Cold Harbour | 3 | Cold Harbour (2004) |
Animated people | hockings | 12 | Gord (2004) |
What's with the texturing here? | WillKoh | 6 | DJWoodgate (2004) |
Sprite attached to mesh | nivek | 10 | nivek (2004) |
3D Fundamentals... | WillKoh | 7 | big10p (2004) |
SLOW imagescollide after writing to imagebuffer | Paradox7 | 5 | Paradox7 (2004) |
Smoke Trails for Missiles | Jamie | 8 | Jamie (2004) |
Quick Q on Types | 9572AD | 5 | 9572AD (2004) |
Please! Help Me! | RiverRatt | 9 | RiverRatt (2004) |
Moving 3D objects with the mouse | nivek | 5 | BlitzSupport (2004) |
how to use entitybox ? | Atomic Duck | 7 | Atomic Duck (2004) |
need help on csmloader collision | Smurfpuss | 3 | Zethrax (2004) |
Lightmap texturing? | gingerprince | 4 | Gabriel (2004) |
Internet Textures | Idaho Razor | 6 | Idaho Razor (2004) |
2 Cameras and Drawing lines | Jamie | 8 | GfK (2004) |
World Scale Confusion !! | Jamie | 12 | Jamie (2004) |
How to I implement occlusion in a B3D game? | WarpZone | 8 | jfk EO-11110 (2004) |
Blitz Basic Book | Slider | 4 | BobR (2004) |
My Camera | Eric | 2 | Ethan3850 (2004) |
Making a racing game? | hockings | 5 | _PJ_ (2004) |
force logical AND or OR | koekjesbaby | 5 | Beaker (2004) |
Standalone Executable? | WarpZone | 14 | Seldon (2004) |
Losing Orientation | Eric | 9 | Eric (2004) |
Dim? | Boiled Sweets | 4 | Rhyolite (2004) |
Animation Problems | Inner | 7 | jhocking (2004) |
Native support for bump-mapping? (Normal mapping) | WarpZone | 5 | WarpZone (2004) |
Encrypting\Decrypting data in .txt and .dat files | 3DFish | 7 | eBusiness (2004) |
updating bedroom coder | keyboard | 5 | keyboard (2004) |
Best model format? Best model editor? | WarpZone | 4 | Synchronist (2004) |
Creating a Mesh | Eric | 2 | WolRon (2004) |
Centering Mesh | Eric | 2 | jhocking (2004) |
B3D mesh animation questions... | Rage_Matrix | 3 | jhocking (2004) |
Type with an Array Field | Fry Crayola | 4 | semar (2004) |
Particle Systems? | gingerprince | 13 | big10p (2004) |
Cut and Paste | Fry Crayola | 3 | gpete (2004) |
Arrays | Big Shooter | 13 | soja (2004) |
Windowed programs freeze | mrmango | 13 | mrmango (2004) |
Types | Big Shooter | 5 | Big Shooter (2004) |
installation problems | luggage | 11 | WarpZone (2004) |
Having difficulty with Arrays of Types... | The r0nin | 7 | The r0nin (2004) |
EntityAutoFade failing | Banshee | 5 | Banshee (2004) |
Imitate Procedures/Methods in Blitz | Zasy | 18 | Beaker (2004) |
Collisions - a wee bit of physics help needed. | Stevie G | 3 | Stevie G (2004) |
3d Co-ords into 2d Co-ords | Banshee | 3 | Banshee (2004) |
Anyone know hot to resolve this?(2d coordinates re | Valgar | 13 | Valgar (2004) |
Delay when fireing | Nebula Productions | 15 | Nebula Productions (2004) |
bullet help | RyanD | 10 | Valgar (2004) |
where are the libs? | Rook Zimbabwe | 7 | Dreamora (2004) |
Physics for Stupid People like me | Eric | 65 | Eric (2004) |
What is FMOD? | Clyde | 8 | Agamer (2004) |
creating .dlls | Amanda Dearheart | 2 | Seldon (2004) |
Why Does this happen? | GameCoder | 6 | Zethrax (2004) |
Collision info? | mike260 | 4 | Rook Zimbabwe (2004) |
Trig Help : Analogue Clock hands | _PJ_ | 3 | _PJ_ (2004) |
shoting things | pyro821 | 3 | Valgar (2004) |
Bug or my fault? (types related) | Valgar | 39 | Valgar (2004) |
Command Reference | AbbaRue | 7 | big10p (2004) |
Functions as Types? | MAX711 | 6 | big10p (2004) |
Cohesion | MAX711 | 13 | MAX711 (2004) |
hide after collision NO JOY | Rook Zimbabwe | 5 | Rook Zimbabwe (2004) |
functions and arrays | David | 8 | eBusiness (2004) |
Crowd Image Panorama (Request please!!!) | _PJ_ | 7 | _PJ_ (2004) |
help in something i wanna do | ngi | 15 | Perturbatio (2004) |
Easiest way to make puzzle? | StOrM3 | 9 | WolRon (2004) |
Fog efects? | RiverRatt | 8 | RiverRatt (2004) |
Simple 2d animation info | Valgar | 7 | Valgar (2004) |
single frame animation | D4NM4N | 2 | Perturbatio (2004) |
templates of animation | David | 2 | Rob Farley (2004) |
Poser Animations | nivek | 4 | sswift (2004) |
The beginners Project we started... | Ross C | 19 | puki (2004) |
Creating a high score table.. | po | 5 | po (2004) |
text to speech synthesis | jhocking | 34 | LAB[au] (2004) |
Milkshape slow animation | Kryzon | 3 | Kryzon (2004) |
Alpha masking tiled 2 tiled texture layers | Owl | 4 | SoggyP (2004) |
shooting wrong direction | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Atan2 and aiming info. | Valgar | 23 | big10p (2004) |
Converting from binary to decimal | Fry Crayola | 17 | eBusiness (2004) |
Object "flicker"when deleted | Valgar | 14 | Valgar (2004) |
did it hit | Rook Zimbabwe | 3 | Matty (2004) |
Definitions | martonic | 11 | David (2004) |
shoot arrow | Rook Zimbabwe | 13 | Ross C (2004) |
Using a Mesh From TrueSpace | Eric | 16 | Eric (2004) |
Code for moving an object like an insect flying | 3DFish | 8 | Rook Zimbabwe (2004) |
Timer | Gamemaker | 2 | wmaass (2004) |
help with dll | David | 7 | David (2004) |
Animating changes | Gord | 2 | WolRon (2004) |
Sending a message to the client | Gun Ecstasy | 2 | eBusiness (2004) |
loading a mesh | Lordon | 8 | Zethrax (2004) |
html tags | scribbla | 8 | scribbla (2004) |
Simplest way to setup a timer ? | StOrM3 | 3 | eBusiness (2004) |
PASSIVE COLLISIONS | D4NM4N | 3 | D4NM4N (2004) |
Maths | bushsolo | 8 | bushsolo (2004) |
ammo & music | Grey | 8 | gpete (2004) |
dos commands, or file-rename | CS_TBL | 5 | soja (2004) |
Graphics Mode 512x384 - worthwhile ? | DaxTraj | 40 | eBusiness (2004) |
SPI_GETMOUSE : goto wits(end) | Stoop Solo | 13 | Stoop Solo (2004) |
two questions | Alberto | 15 | Alberto (2004) |
Blitz Collisions not working in examples | Dock | 3 | Dock (2004) |
Collisions problem | Dock | 5 | Dock (2004) |
mouseZspeed madness | koekjesbaby | 4 | eBusiness (2004) |
CallDLL ws2_32.dll - help needed | Sarakan | 11 | Sarakan (2004) |
Physics of 2d object collisions using f=ma??? | ralphy | 13 | eBusiness (2004) |
Loop animation 5 times then stop? | RiverRatt | 10 | RiverRatt (2004) |
Position entity 3d from 2d mouse | CyberHeater | 4 | jhocking (2004) |
Short INT / Unsigned Short INT | Sarakan | 3 | Floyd (2004) |
MakeWord( hi, low ) | Sarakan | 3 | Floyd (2004) |
problem with stacking "KeyHits" | DeadSquirrel | 4 | jhocking (2004) |
Killing those sprites | mrmango | 6 | Zethrax (2004) |
Collision Problems | Lordon | 3 | Lordon (2004) |
entity doesn't exist? | Lordon | 10 | Beaker (2004) |
Animation 2 | po | 10 | big10p (2004) |
Blits lighting and shadowmaps | D4NM4N | 3 | D4NM4N (2004) |
Compilation Problem | OverDozing | 2 | OverDozing (2004) |
collition on two terrains? | RiverRatt | 2 | Ross C (2004) |
lost children | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
INT to LONG? | Sarakan | 4 | Bot Builder (2004) |
Can I always use brackets? | Teddyfles | 8 | Curtastic (2004) |
source code for imagerectcollide please :) | GameCoder | 3 | Ross C (2004) |
fullscreen graphism problem | DeadSquirrel | 2 | Neo Genesis10 (2004) |
Gunsight | Rook Zimbabwe | 11 | Rook Zimbabwe (2004) |
Jumping | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Please explain what a surface is ? | Nexus6 | 16 | Nexus6 (2004) |
spheremap colors | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
What is a 'normal'? | Boiled Sweets | 11 | Boiled Sweets (2004) |
text color | Devine9 | 4 | Clyde (2004) |
lightmesh is not working? | koekjesbaby | 4 | simonh (2004) |
Problems with precalculated arrays. | Valgar | 37 | Valgar (2004) |
terrain height ? | RiverRatt | 2 | electronin (2004) |
Saving a terrain made in blitz...Again | RiverRatt | 11 | Bremer (2004) |
Can you add fields to a type at runtime? | PowerPC603 | 4 | eBusiness (2004) |
lightmesh is not working? (locked) | koekjesbaby | 1 | koekjesbaby (2004) |
Playing .avi files | Amanda Dearheart | 7 | _PJ_ (2004) |
question | ngi | 2 | REDi (2004) |
score system and bitmap fonts | GameCoder | 5 | StOrM3 (2004) |
Camera Rotation | Lordon | 7 | Lordon (2004) |
BrushTexture command | EddieRay | 4 | EddieRay (2004) |
Printing on Paper | Mimi | 2 | electronin (2004) |
Endif Expected ? | StOrM3 | 24 | ashmantle (2004) |
CheckBox & OptionButton | Mimi | 4 | CS_TBL (2004) |
is myobject.x supported now instead of myobject\x | Sashnil | 3 | Red (2004) |
MAVs with compiled community apps. pls help! | snave | 9 | snave (2004) |
Protecting a sound channel | Banshee | 2 | Ross C (2004) |
non response on collisions | scribbla | 6 | Bot Builder (2004) |
random number but not number ? | StOrM3 | 2 | eBusiness (2004) |
animation speed | Alberto | 7 | scribbla (2004) |
Problem with mouse.... | Valgar | 9 | Valgar (2004) |
Making sin/Cos faster for darts aiming. | GameCoder | 8 | Warren (2004) |
Hex tiles?? | Squid | 12 | Sir Gak (2004) |
How to create good art? | Blitz123 | 23 | Sir Gak (2004) |
Alpha Mapped Sprites | Banshee | 5 | Sir Gak (2004) |
Alternative Editor | Banshee | 12 | Sir Gak (2004) |
frames per second | Banshee | 4 | eBusiness (2004) |
"Jittery" texture on terrain | Gazzaden | 2 | eBusiness (2004) |
question | ngi | 3 | ngi (2004) |
inteligent cameras | scribbla | 6 | scribbla (2004) |
EntityTexture command not working? | StOrM3 | 11 | Matty (2004) |
Float Questions | AbbaRue | 2 | skidracer (2004) |
sound recording | MadsNy | 1 | MadsNy (2004) |
collisions rigging | scribbla | 25 | scribbla (2004) |
Random Terrain Tile | AbbaRue | 2 | eBusiness (2004) |
F1 Quick Help problems... | StOrM3 | 8 | StOrM3 (2004) |
Space Invaders help | GameCoder | 5 | StOrM3 (2004) |
another newbie question... | ngi | 8 | eBusiness (2004) |
Error message | Grey | 14 | REDi (2004) |
EntityBox ? | OverDozing | 6 | eBusiness (2004) |
newbie question... | ngi | 6 | ngi (2004) |
3d stuff | Grey | 25 | Augen (2004) |
ObjectHandle must be used with object ? | StOrM3 | 5 | big10p (2004) |
Error accessing a file after WriteFile | 3DFish | 9 | 3DFish (2004) |
number of bones | Alberto | 2 | Gabriel (2004) |
animated textures howto ? | StOrM3 | 3 | StOrM3 (2004) |
Different Graphics Modes | Mimi | 4 | eBusiness (2004) |
X - 3DS - B3D | Rook Zimbabwe | 12 | Rook Zimbabwe (2004) |
Copyentity with types ? | StOrM3 | 4 | big10p (2004) |
Level Best | Rook Zimbabwe | 4 | eBusiness (2004) |
Parent Entity ? | StOrM3 | 2 | Zethrax (2004) |
creating heightmap for terrain | robby x | 4 | Rob Farley (2004) |
help | ngi | 5 | Ross C (2004) |
Get Collision Radius ? | StOrM3 | 9 | jhocking (2004) |
Re animation | Gord | 6 | Gord (2004) |
Newb question - forum code postings | EddieRay | 5 | EddieRay (2004) |
Newb question - external DLLs | EddieRay | 5 | EddieRay (2004) |
File manipulation & speed | Valgar | 6 | eBusiness (2004) |
Multiple sets of UVs | EddieRay | 3 | EddieRay (2004) |
what is locate = to here? | ngi | 5 | ngi (2004) |
downloading and launching exe from browser | ryan scott | 4 | eBusiness (2004) |
Get File Name | asdfasdf | 4 | Graythe (2004) |
stealing code | Amanda Dearheart | 46 | Amanda Dearheart (2004) |
Return value from a function | Valgar | 25 | StOrM3 (2004) |
Toon Shading Howto ? | StOrM3 | 3 | StOrM3 (2004) |
Blitz3d for 2d games? | NoBoDo | 11 | Ross C (2004) |
Looking for GUI tricks in Blitz+ | Mimi | 4 | Wiebo (2004) |
Mesh Optimzer | Nexus6 | 3 | Nexus6 (2004) |
Arkanoid Editor | po | 12 | AbbaRue (2004) |
making my stars blur | GameCoder | 6 | GameCoder (2004) |
Track Editor help required | CyberHeater | 4 | CyberHeater (2004) |
Graphics on Printer | DaveEdwards | 6 | Kuron (2004) |
move mesh | Rook Zimbabwe | 11 | Rook Zimbabwe (2004) |
image size limits? | BlackD | 1 | BlackD (2004) |
animation code | Gord | 4 | Mustang (2004) |
mousepick | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
Serial Programming | None | 3 | jhocking (2004) |
Collision Help... | StOrM3 | 20 | StOrM3 (2004) |
Hide title bar | Palpatine | 14 | Perturbatio (2004) |
Glowing effect? | po | 8 | Ice9 (2004) |
throwing dice | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
Poly count | Almo | 5 | Ross C (2004) |
Half-Life Bullet Decals | sigheye | 9 | Mustang (2004) |
terrain bumps | Rook Zimbabwe | 4 | Andy (2004) |
More angle help required | CyberHeater | 3 | CyberHeater (2004) |
Stairs and collision | Tyler | 5 | Rook Zimbabwe (2004) |
over a level | jigga619 | 22 | Rook Zimbabwe (2004) |
sound trigger | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Transparent PNG Files ? | StOrM3 | 5 | eBusiness (2004) |
Syncronizing animations | Alberto | 2 | scribbla (2004) |
detecting when graphics begin exactly | jhocking | 17 | jhocking (2004) |
Angle between two lines | CyberHeater | 4 | CyberHeater (2004) |
Stream Does Not Exist | _PJ_ | 3 | luke101 (2004) |
STrange effect with collision | Giulio | 7 | Zethrax (2004) |
Networking Q? | Paul "Taiphoz" | 6 | Paul "Taiphoz" (2004) |
Question about a connect-four style system... | JohnMil | 18 | Curtastic (2004) |
setting up models for collisions | scribbla | 12 | scribbla (2004) |
Texture UVW... What's W? | Barliesque | 6 | _PJ_ (2004) |
Comment Block | Clarks | 8 | Clarks (2004) |
Quickie on ReadPixel(x,y) | Tobo | 9 | Warren (2004) |
Retaining textures from MAX to Blitz3D | mc2004 | 6 | mc2004 (2004) |
types and functions | Dax Trajero | 9 | soja (2004) |
Strange INT behavior | DaveEdwards | 26 | eBusiness (2004) |
Date Conversion | Mental Image | 9 | Mental Image (2004) |
Userlib Not Found ? | StOrM3 | 5 | Oldefoxx (2004) |
Parts of image is clear in the game | luke101 | 2 | Stevie G (2004) |
follow an attack pattern | Steve Elliott | 14 | wmaass (2004) |
nSprite lib problems.. my game now is messed up? | StOrM3 | 1 | StOrM3 (2004) |
String cmp | asdfasdf | 4 | Graythe (2004) |
collision problem | po | 3 | _PJ_ (2004) |
Image does not exist..problem | luke101 | 23 | _PJ_ (2004) |
Create / Copy Pivot with Types | _PJ_ | 5 | _PJ_ (2004) |
default font for blitz | luke101 | 5 | _PJ_ (2004) |
Appending Files | None | 3 | jhocking (2004) |
Can't use 'waittimer()' | Tobo | 6 | klasix (2004) |
Pointers and ASM | Oldefoxx | 3 | Floyd (2004) |
Where to start? | mrmango | 12 | Oldefoxx (2004) |
What Happened to My Post? | Oldefoxx | 3 | Oldefoxx (2004) |
TCP Chat client | mrmango | 7 | mrmango (2004) |
Is In Triangle? | tonyg | 3 | tonyg (2004) |
ODBC/MySQL | mrmango | 5 | mrmango (2004) |
Collision Confusion | Argh | 5 | eBusiness (2004) |
Not starting how it should | Tobo | 4 | Tobo (2004) |
Initializing an rpg battle | Clarks | 5 | _PJ_ (2004) |
Card games... | po | 14 | nhokem (2004) |
TC1000 Tablet PC | Colvette | 4 | Bremer (2004) |
Type, Count | Almo | 8 | _PJ_ (2004) |
Disable mouse ? | StOrM3 | 9 | Shambler (2004) |
Hiding an Entity you collide with? | StOrM3 | 13 | StOrM3 (2004) |
Parallel Port Working! | None | 4 | VIP3R (2004) |
stuck to the floor | Nexus6 | 2 | Ice9 (2004) |
instance of type entity UFO\Model | RiverRatt | 2 | Stevie G (2004) |
freelancer like controls... | scurvy | 4 | RiverRatt (2004) |
PortIo question | None | 3 | None (2004) |
writepixelfast problems | Steve Elliott | 6 | Yan (2004) |
Blitz Crash | Gord | 4 | eBusiness (2004) |
animation.... | po | 13 | scribbla (2004) |
What symbol accomplishes line wrapping? | Oakstead | 2 | Rob Farley (2004) |
Types and DIM | Cold Harbour | 3 | Cold Harbour (2004) |
Total number of entitys | Chimeara | 5 | Zethrax (2004) |
Parallel Programming #6 | None | 1 | None (2004) |
Accessing types within types? | Clarks | 3 | Clarks (2004) |
Parallel Programming #5 | None | 6 | None (2004) |
Rotations? | Clarks | 11 | Rottbott (2004) |
Game creation | Spence | 5 | puki (2004) |
Nested Types | BlackD | 5 | tonyg (2004) |
FPS | Clarks | 4 | Clarks (2004) |
Parallel Programming #4 | None | 4 | soja (2004) |
Light colour | Chimeara | 6 | Chimeara (2004) |
Parallel Port #3 | None | 2 | soja (2004) |
Viewports | Clarks | 3 | Clarks (2004) |
Closing Window Bug | BlackD | 2 | BlitzSupport (2004) |
How do I check multiple items in a TYPE | BlackD | 6 | BlackD (2004) |
Blitz - what's the EDITOR of choice ? | DaxTraj | 61 | BlackD (2004) |
Creating a crowd | Alberto | 10 | KovaSteel (2004) |
Mouse Movement of Player Object | StOrM3 | 23 | StOrM3 (2004) |
MOD and Arrays | AbbaRue | 10 | Bremer (2004) |
De-Masking Images | BlackD | 6 | darklordz (2004) |
Alpha Image overlay | d4rkl1gh7 | 13 | BlackD (2004) |
How do you save a mesh made from blitz 3D? | RiverRatt | 6 | jfk EO-11110 (2004) |
Parallel Port Programming #2 | None | 2 | soja (2004) |
Functions and types. | Clarks | 6 | Clarks (2004) |
How to do limited shareware number of times run? | StOrM3 | 20 | Neo Genesis10 (2004) |
parallel port programming | None | 6 | Ross C (2004) |
Game Timing | Zace | 3 | eBusiness (2004) |
drawimage - is x,y in middle of sprite or top left | Dax Trajero | 6 | Steve Elliott (2004) |
Problem placing a sprite on top of a moving object | 3DFish | 5 | 3DFish (2004) |
Any Free GUI | ronbravo | 8 | ronbravo (2004) |
Is there a command for.... | po | 10 | eBusiness (2004) |
forward/back speed increases infinatley :/ | GameCoder | 17 | puki (2004) |
level collision. One surface, how to make it solid | GameCoder | 11 | Neo Genesis10 (2004) |
Newb question - upgrades | EddieRay | 4 | EddieRay (2004) |
Exploding and object | Wobbly | 4 | DJWoodgate (2004) |
Code Help please :) | Spec | 16 | Spec (2004) |
Passing type to function? | ralphy | 4 | ralphy (2004) |
Assign variable | cermit | 13 | Rob Farley (2004) |
float's | Panno | 4 | electronin (2004) |
type search | Agamer | 3 | Agamer (2004) |
how to open a webpage in explorer with blitz3d | GC-Martijn | 27 | Mustang (2004) |
Timer... | po | 6 | soja (2004) |
From Scratch | LaserBob | 11 | StOrM3 (2004) |
TranslateEntity | Almo | 4 | GitTech (2004) |
Final Fantasy Style Text Boxes? | JohnMil | 3 | Shambler (2004) |
Retund scan code | Agamer | 13 | _PJ_ (2004) |
Really simple thing.... | Apollonius | 4 | Jeppe Nielsen (2004) |
how would u...(bout collisions) | Apollonius | 8 | Ross C (2004) |
Easy way to workout Frame Rate FramePerSec | Apollonius | 6 | Stuart Morgan (2004) |
100% CPU use | sequoia | 5 | Zethrax (2004) |
How would you go about separating your intro,me... | Apollonius | 6 | Agamer (2004) |
for loop | Apollonius | 8 | WolRon (2004) |
Direct x | Gord | 2 | simonh (2004) |
how does timing work? | Apollonius | 12 | Apollonius (2004) |
TCP Server / stream | sequoia | 9 | sequoia (2004) |
I think I am getting the hang of this.... | po | 6 | eBusiness (2004) |
VWait eats up cpu cycles | luke101 | 5 | Rob Farley (2004) |
An Old Topic Revisited | Gauge | 10 | Gauge (2004) |
Weird Problem - Stuck and Desperate! | Spomo | 2 | soja (2004) |
Little help with types | Dax Trajero | 9 | Dax Trajero (2004) |
I love Types | _PJ_ | 16 | _PJ_ (2004) |
Nearest Number | Mental Image | 11 | BlackJumper (2004) |
ReadInt | _PJ_ | 2 | soja (2004) |
For Next Looping | Mental Image | 3 | Mental Image (2004) |
Text Adventure Begun (well nearley) | Infantry_Nutter | 16 | Warren (2004) |
More Efficient Code | Mental Image | 7 | Oso (2004) |
Block of code, Process BAr while being processed | Apollonius | 7 | Apollonius (2004) |
Single Instance | Wobbly | 9 | Wobbly (2004) |
for LOOP reading files... | Apollonius | 10 | jhocking (2004) |
Simple Questions Topic | Apollonius | 6 | _PJ_ (2004) |
using bitmaps as text? | Infantry_Nutter | 10 | _PJ_ (2004) |
Why doesn't it go left or right? | Apollonius | 8 | Apollonius (2004) |
Loading raw sounds | Oso | 8 | Oso (2004) |
SHIP PHYSICS | Mr. Bill | 3 | Mr. Bill (2004) |
rendertween issues | RifRaf | 5 | Stuart Morgan (2004) |
color detecting | Atomic Duck | 2 | Neo Genesis10 (2004) |
Mp3 looped | jigga619 | 12 | TartanTangerine (was Indiepath) (2004) |
Stoping Text overlapping | Infantry_Nutter | 7 | Stickman (2004) |
Arrays of types | Oso | 3 | Oso (2004) |
Executable program help | Spec | 11 | darklordz (2004) |
Cylinder style 3d list | REDi | 5 | REDi (2004) |
Why wont it come on? | Clique | 3 | cermit (2004) |
Please explain how CallDll works | djr2cool | 6 | Bremer (2004) |
Working with Collisions and Meshes | StOrM3 | 14 | StOrM3 (2004) |
char animation quest | tvtom | 5 | Ricky Smith (2004) |
Help with jump platform code please!! | Spec | 10 | electronin (2004) |
texture problem | scribbla | 8 | scribbla (2004) |
sprite to background collision ? | Dax Trajero | 3 | LarsG (2004) |
Sound Channel Problem | Steve Elliott | 5 | Steve Elliott (2004) |
Age of empires Ai sort off thing | Agamer | 14 | Agamer (2004) |
How to make sprite alpha transparent | luke101 | 2 | TeraBit (2004) |
.BMP to .JPG | Stevie G | 15 | _PJ_ (2004) |
problem with maskimage() outline | NeuralizR | 11 | NeuralizR (2004) |
Camera Movement Function | xmlspy | 5 | xmlspy (2004) |
TimeScale by a Newbie. | Jono | 9 | Jono (2004) |
Is there any way to adjust mouse sensitivity? | po | 6 | eBusiness (2004) |
Why you should name types? | bobbo | 26 | ashmantle (2004) |
update probs!! | jasper | 18 | darklordz (2004) |
New Features in Blitz3d update ? | StOrM3 | 4 | Agamer (2004) |
B3D viewer? | Avrigus | 7 | Beaker (2004) |
Easiest 3d modler to learn | Agamer | 34 | podperson (2004) |
Import help | cermit | 13 | cermit (2004) |
Multiplayer | RifRaf | 5 | _PJ_ (2004) |
I think this is right | Agamer | 6 | Zethrax (2004) |
Best way to scale and rotate Models ? | StOrM3 | 18 | Ross C (2004) |
Redimming Arrays | Gauge | 7 | Graythe (2004) |
IRC channel for Blitz3D ? | StOrM3 | 9 | Agamer (2004) |
Switch between full and windowed mode | luke101 | 5 | jhocking (2004) |
Displaying Coords in text on 3D disp? | StOrM3 | 7 | LuckyPhil (2004) |
Help me, about 2D x,y | Apollonius | 19 | mudcat (2004) |
Best way to Sync music with images | spriteman | 5 | CS_TBL (2004) |
Fastest way | RifRaf | 8 | RifRaf (2004) |
ReadPixel working in windowed mode but not fullscr | Dax Trajero | 13 | Dax Trajero (2004) |
Live Audio | JPD | 7 | darklordz (2004) |
Object KeyWord | ziggy | 6 | ziggy (2004) |
Style Jezzball game | Insane Games | 3 | Andy_A (2004) |
.b3d in Blitz3DDemo | Jake | 4 | Jake (2004) |
Blitz poser | Gord | 4 | Gord (2004) |
Gravity on round object ';..;' | FunTex | 10 | Neo Genesis10 (2004) |
My kingdom for a tutorial!!! | leeluna | 8 | leeluna (2004) |
Gnet vs Directplay | Gauge | 5 | Bill Sims (2004) |
Using dlls | luke101 | 3 | luke101 (2004) |
Retro Games | Faz | 8 | Agamer (2004) |
WritePixelTrouble | GrrBrr | 4 | GrrBrr (2004) |
for loop.object = each object | DaxTraj | 5 | DaxTraj (2004) |
Text variety? | wgkspeak | 3 | wgkspeak (2004) |
blitz3d is CPU killing :S | GC-Martijn | 18 | sswift (2004) |
sprite trajectory (10deg, 20deg,30deg) | Dax Trajero | 14 | Shambler (2004) |
Type Query | Gord | 3 | Zethrax (2004) |
save buffer to pic | Chimeara | 3 | Zethrax (2004) |
Memory acces violation Second time round | Chimeara | 9 | Chimeara (2004) |
What is a DLL | luke101 | 5 | Koriolis (2004) |
Undocumented Keywords | ziggy | 2 | Shambler (2004) |
rotate,animimage and handleimage | mudcat | 3 | mudcat (2004) |
TYPES!! >: ( | MattVonFat | 3 | MattVonFat (2004) |
A couple of beginner questions... | stevious | 5 | Rob Farley (2004) |
gfxStarfield=CreateImage(32,32,10) | GC-Martijn | 4 | Gauge (2004) |
Scroling Map | Tokra | 2 | CS_TBL (2004) |
Arrays in Types? | (tu) ENAY | 3 | (tu) ENAY (2004) |
Circular movement or something | Glorified_Monkey | 12 | big10p (2004) |
EntityBox | Ross C | 5 | Brendane (2004) |
Smarter compiler? | Seldon | 5 | Seldon (2004) |
Font error | luke101 | 7 | luke101 (2004) |
Why are Types so weird? | Seivad Noj | 6 | Seivad Noj (2004) |
Texture Flags | carpman | 3 | carpman (2004) |
passing a filehandle to a function | DaxTraj | 5 | Dax Trajero (2004) |
Loading a cool font | luke101 | 3 | luke101 (2004) |
BlitzPlus Executables | bobbo | 4 | bobbo (2004) |
Absolute rotation and movement ? | StOrM3 | 10 | Andy_A (2004) |
Light intensity > 1? | napole0n | 17 | Shambler (2004) |
writing text, letter by letter | Atomic Duck | 13 | Rob Farley (2004) |
How to get file names of a folder | xmlspy | 3 | BlitzSupport (2004) |
pi | Agamer | 14 | AbbaRue (2004) |
Loop Music | luke101 | 3 | luke101 (2004) |
Password Gen | MattVonFat | 12 | BlackJumper (2004) |
Reading Files | MattVonFat | 2 | GfK (2004) |
Legal Stuff | luke101 | 10 | Andy (2004) |
Entity does not Exist | 3DFish | 5 | 3DFish (2004) |
Gun shooting? | po | 13 | Gauge (2004) |
Tokamak | Clique | 2 | Beaker (2004) |
.decls | MattVonFat | 5 | MattVonFat (2004) |
Snow Fall | CodeD | 6 | Hansie (2004) |
Creating music | luke101 | 6 | luke101 (2004) |
Saving Images | Stevie G | 7 | Stevie G (2004) |
Attaching Graphics to Custom Types | Jellon | 3 | Jellon (2004) |
uppdate "entity had no animation" | Chimeara | 8 | Chimeara (2004) |
license of bsp, md2 and md2 | David | 15 | Ice9 (2004) |
b3d | Alberto | 5 | aCiD2 (2004) |
2d stuff | David819 | 16 | Clyde (2004) |
Is this useful for anything? | Hansie | 3 | Clyde (2004) |
Duh! Types | _PJ_ | 9 | Clyde (2004) |
transparent sprites with .png | DaxTraj | 5 | jhocking (2004) |
running a command prompt? | (tu) sinu | 6 | soja (2004) |
Screen shots | Chimeara | 8 | Zethrax (2004) |
DirectPlay/3D | Gauge | 2 | aCiD2 (2004) |
Flash as a UI? Anyone tried it? | BulletMagnet | 6 | aCiD2 (2004) |
Multiplayer Question | Apollonius | 11 | Gauge (2004) |