| | | |
| function + array problem | gellyware | 8 | Ross C (2004) |
| Animating .b3d models | xmlspy | 8 | CodeD (2004) |
| Arrays, data and combining | napole0n | 4 | napole0n (2004) |
| a simple return in a var$ :S | GC-Martijn | 4 | GC-Martijn (2004) |
| Noobie having bad time with Blitz Tutorials! | TylerDurden | 24 | AbbaRue (2004) |
| Need help with types | Chi3f Stadi | 6 | Chi3f Stadi (2004) |
| Scroll really slow | luke101 | 10 | luke101 (2004) |
| redertween issue | RifRaf | 7 | RifRaf (2004) |
| Trim$ and Lset$ problem | BigH | 3 | BigH (2004) |
| High scores on website? | po | 11 | MattVonFat (2004) |
| Jumpy Jumpy | Agamer | 18 | Agamer (2004) |
| Is there somethign wrong with this | Agamer | 8 | Shambler (2004) |
| Creating Graphics | luke101 | 6 | luke101 (2004) |
| combining images | Mental Image | 3 | Mental Image (2004) |
| Camra Move Enity | Forbidden | 3 | _PJ_ (2004) |
| 3D Types | cermit | 8 | BlackJumper (2004) |
| Buffer and Read/Write pixel problems ... | Hansie | 7 | Hansie (2004) |
| Another Dumb Screensaver Q | CodeD | 7 | Ross C (2004) |
| Moving tiled image? | po | 3 | po (2004) |
| Asking again ... dont direct me to the code archieve | Hansie | 20 | Hansie (2004) |
| create executable - changing the icon for my .exe ? | DaxTraj | 10 | joncom2000 (2004) |
| uhh how do I do ths | Agamer | 29 | Agamer (2004) |
| switch and collisions | David | 12 | Zethrax (2004) |
| End graphics | RifRaf | 7 | RifRaf (2004) |
| Milkshape Blitz3D Import Plugin ? | StOrM3 | 5 | jhocking (2004) |
| I need your great help for build and Launcher | Kissme | 13 | Mustang (2004) |
| frame limiting code by mark modified for 2d prob? | GameCoder | 5 | GameCoder (2004) |
| Entity does not exist.. ? | RifRaf | 3 | Zethrax (2004) |
| Starting from scratch - BlitzPlus or Blitz3D ? | DaxTraj | 35 | napole0n (2004) |
| For loops? | po | 15 | po (2004) |
| Moving UV coords | RifRaf | 3 | RifRaf (2004) |
| hiding entities in 2nd viewport | shawnus | 2 | Stevie G (2004) |
| Extracting Alpha Bit from a texture | Stevie G | 7 | Stevie G (2004) |
| Inside out? | Clique | 7 | N (2004) |
| delay example? | Ruz | 7 | Ruz (2004) |
| tilting | Agamer | 10 | Agamer (2004) |
| Porting Code for Noobs and Pros alike. | CodeD | 9 | CodeD (2004) |
| quake 3 bsp map questions | CodeD | 3 | CodeD (2004) |
| pack files into single exe? | CodeD | 7 | CodeD (2004) |
| loops, exiting and freeing images ? | GameCoder | 8 | GameCoder (2004) |
| Type problems | Zace | 15 | Ruz (2004) |
| Center text? | po | 3 | po (2004) |
| When | Agamer | 4 | Agamer (2004) |
| What are ini files? | MattVonFat | 12 | Agamer (2004) |
| Loding files | Chimeara | 5 | Rob Farley (2004) |
| 2D position of a 3D object? | D_Town_Tony | 2 | Matty (2004) |
| anim sequences for quake md2/md3 | CodeD | 4 | CodeD (2004) |
| Indexed or RGB color scheme | DaxTraj | 3 | DaxTraj (2004) |
| PointEntity? | FunTex | 4 | Rob Farley (2004) |
| TaskBar Problems | iceman | 3 | BlitzSupport (2004) |
| input and graphics mode | mudcat | 10 | BlitzSupport (2004) |
| mp3 list? | Sephiroth | 7 | Agamer (2004) |
| Patches with Blitz | MattVonFat | 9 | xmlspy (2004) |
| Choppy Animation | luke101 | 5 | robleong (2004) |
| Applying an image to a sprite. | D_Town_Tony | 11 | jhocking (2004) |
| creating trainers and software enhancers | Mike Yurgalavage | 11 | Mike Yurgalavage (2004) |
| Writing Files | Mental Image | 4 | eBusiness (2004) |
| types, question about deleting | Bremer | 9 | Bremer (2004) |
| Microsoft Stingy? | jigga619 | 30 | SopiSoft (2004) |
| Simple "bouncing ball" physics? | Ash | 15 | Rob Farley (2004) |
| Why so slow. | iceman | 3 | iceman (2004) |
| Visual Basic DLL- It Does Work | augGa | 29 | Kanati (2004) |
| Locate | npajr | 4 | semar (2004) |
| I need ur help for floating :) | Kissme | 3 | Kissme (2004) |
| Applying texture to animmesh | D_Town_Tony | 5 | D_Town_Tony (2004) |
| Chess AI | Craig H. Nisbet | 12 | Glorified_Monkey (2004) |
| Binary | PRJ | 18 | maverick (2004) |
| win32 api libraries.. anyone have them? | Mike Yurgalavage | 2 | EOF (2004) |
| System Memory or Video Memory? | Matty | 5 | PowerPC603 (2004) |
| Bridge builder remake | Agamer | 29 | PGF (2004) |
| b3d extensions | Gord | 3 | Ricky Smith (2004) |
| Ultimate Unwrap export quibble... | Seivad Noj | 9 | jhocking (2004) |
| Types | MattVonFat | 6 | Almo (2004) |
| Hitting collision? | Clique | 1 | Clique (2004) |
| Timer | po | 3 | Warren (2004) |
| file question | mudcat | 3 | mudcat (2004) |
| Gravity woes | Seivad Noj | 4 | Seivad Noj (2004) |
| Database files | Amanda Dearheart | 7 | Kanati (2004) |
| Finding a word in a file | MattVonFat | 4 | Kevin_ (2004) |
| Animating a biped? | Clique | 3 | Clique (2004) |
| 2d Random Rain.. | FBEpyon | 6 | Valgar (2004) |
| Function Call | Apocalypse | 5 | Shambler (2004) |
| Loading TileMaps Quicker | FBEpyon | 2 | LineOf7s (2004) |
| Alpha channels | Agamer | 2 | FlameDuck (2004) |
| I need help with some particle effects... | Mook | 5 | Mook (2004) |
| how to make the grass like in serious sam | Smurfpuss | 5 | Ross C (2004) |
| Lightmapping help needed | BulletMagnet | 2 | jfk EO-11110 (2004) |
| 3d file reading | David819 | 7 | jfk EO-11110 (2004) |
| BlitzPlus Polygons | Newbunkle | 10 | Newbunkle (2004) |
| Adventure game | Gord | 4 | Newbunkle (2004) |
| Shop menu where you can buy or sell things | Infantry_Nutter | 13 | Infantry_Nutter (2004) |
| Milkshape animations | Chimeara | 4 | BlitzSupport (2004) |
| Surface definition? | BulletMagnet | 2 | BlitzSupport (2004) |
| 3D prospective question | AbbaRue | 4 | AbbaRue (2004) |
| input | David | 4 | darklordz (2004) |
| How do I check a folder for files? | po | 7 | eBusiness (2004) |
| Memory Usage | Gauge | 1 | Gauge (2004) |
| ram | David | 9 | David (2004) |
| Ultimate Unwrap doesnt recognize b3d | GameCoder | 2 | ashmantle (2004) |
| antialias problem | David | 9 | -=Darkheart=- (2004) |
| GUIde and gadgets | Paul A. B. | 2 | Beaker (2004) |
| pickline | David | 3 | jfk EO-11110 (2004) |
| 3d file format revisited | Gord | 6 | Gord (2004) |
| How to start a snake game? | RXArt | 15 | RXArt (2004) |
| alpha 2d image | David | 2 | jfk EO-11110 (2004) |
| entity visible | David | 11 | Zethrax (2004) |
| Very Quick Camera Question! | DJ3J | 2 | jfk EO-11110 (2004) |
| b3d pipeline | David | 1 | David (2004) |
| Keeping up frame rate | Clique | 6 | Panno (2004) |
| b3d pipeline of 3dsmax | David | 3 | David (2004) |
| pointer and functions | David | 2 | Beaker (2004) |
| Help mark/correct/optimize/simplify my code | RXArt | 9 | Bot Builder (2004) |
| Saving as JPG | JPD | 10 | Snarty (2004) |
| Tile a texture on a entity | jigga619 | 4 | Warren (2004) |
| how to convert text to value? | RXArt | 8 | Mr.Waterlily (2004) |
| File formats | Gord | 5 | Gabriel (2004) |
| Max6 to BLitz3D wSmoothing Groups | BulletMagnet | 5 | Gabriel (2004) |
| Weekday | Tricky | 17 | Tricky (2004) |
| Problem with code. Please help. | RXArt | 11 | Ross C (2004) |
| Alpha questions for Blitz3D | DJ3J | 3 | DJ3J (2004) |
| Source Code gone bad | jigga619 | 2 | jfk EO-11110 (2004) |
| md2 entitypickmode | David | 6 | David (2004) |
| Can I get more speed Updating Textures each frame? | Stevie G | 5 | Gabriel (2004) |
| Array Handles? | BlueWolf | 8 | soja (2004) |
| To see and not to see | jigga619 | 3 | Zethrax (2004) |
| How to measure FPS? | Hansie | 7 | mearrin69 (2004) |
| simple question | David | 6 | jfk EO-11110 (2004) |
| get ip? | RXArt | 8 | RXArt (2004) |
| Select Case w/And | Gauge | 6 | soja (2004) |
| entity radius | David | 4 | David (2004) |
| Why doesnt this work...right? | darklordz | 9 | Hansie (2004) |
| Types/Memory Usage | Gauge | 9 | (tu) sinu (2004) |
| Vector graphics | elseano | 5 | elseano (2004) |
| BB bugged or just the command ? | Maverick357 | 14 | Maverick357 (2004) |
| is mouse on line? | jhocking | 7 | Bot Builder (2004) |
| EntityColided? | po | 3 | AbbaRue (2004) |
| Free version of maplet | Zb_ | 2 | soja (2004) |
| Maths Expression | PaulJG | 5 | Zethrax (2004) |
| firing bullets | Gord | 2 | Zethrax (2004) |
| Clipboard | REDi | 11 | Wiebo (2004) |
| Beginner's Game | Jonman99 | 45 | Nicstt (2004) |
| confused newbie | REDi | 4 | Darkuni (2004) |
| The Parmameters of the Object Command | BlueWolf | 4 | Beaker (2004) |
| BlitzBasic, very disapointing ! (locked) | Maverick357 | 44 | skidracer (2004) |
| help - I am a blitzbasic addicted | jfk EO-11110 | 9 | Ross C (2004) |
| Type Conversions+Object Command | BlueWolf | 7 | Floyd (2004) |
| Asteroid physics | Craig H. Nisbet | 3 | Sledge (2004) |
| i need a model animate | David | 3 | David (2004) |
| 3d object physics | Craig H. Nisbet | 3 | LostCargo (2004) |
| texture correction problem | David | 3 | David (2004) |
| initial value | David | 5 | EOF (2004) |
| simple motion question | tvtom | 7 | xmlspy (2004) |
| RotateEntity | BlueWolf | 5 | BlueWolf (2004) |
| how many polys | scribbla | 9 | Ross C (2004) |
| loadanimmesh and camerapick imcopatibles? | David | 8 | David (2004) |
| How do you use types for 3D objects | xmlspy | 2 | GfK (2004) |
| EmitSound problem | David | 2 | Rob Farley (2004) |
| Breakout Clone Problems | BlueWolf | 7 | BlueWolf (2004) |
| Projecting a point in 3D space | Robert | 3 | Jeppe Nielsen (2004) |
| problem with file dialog | David | 4 | Neo Genesis10 (2004) |
| Save multiplie B3D but... | jigga619 | 3 | jfk EO-11110 (2004) |
| collisiontime() | RifRaf | 3 | RifRaf (2004) |
| entity radius | David | 2 | David (2004) |
| TextArea selection | REDi | 3 | REDi (2004) |
| see through | jigga619 | 6 | jfk EO-11110 (2004) |
| image handles | MattVonFat | 3 | MattVonFat (2004) |
| USA money to Canadian money | po | 2 | xlsior (2004) |
| Object Handle in array ? | Ross C | 3 | Ross C (2004) |
| entity b3d with alpha | David | 3 | David (2004) |
| doubt with types | David | 4 | David (2004) |
| NameEntity? | BlueWolf | 3 | Zethrax (2004) |
| Car velocity | RifRaf | 3 | RifRaf (2004) |
| Camera rotating around a pivot | BlueWolf | 15 | puki (2004) |
| Maps | Zb_ | 2 | Ross C (2004) |
| AppTitle | Graythe | 12 | jhocking (2004) |
| turn the child only ? | GC-Martijn | 6 | jhocking (2004) |
| If ImagesCollide......... | po | 5 | dynaman (2004) |
| last type | ryan scott | 4 | ryan scott (2004) |
| Sprite problem | AbbaRue | 9 | Ross C (2004) |
| Getting the width of a Font Letter | PaulJG | 3 | PaulJG (2004) |
| Writepixel Command | PaulJG | 4 | PaulJG (2004) |
| camera ranges | scribbla | 5 | scribbla (2004) |
| icon | David | 2 | Mustang (2004) |
| Program runs fine in Debug mode but not without? | Stevie G | 13 | Hansie (2004) |
| Select texture in a dir | jigga619 | 3 | Rob Farley (2004) |
| Help-Concept clarification | augGa | 6 | Who was John Galt? (2004) |
| Newbie_Post Question | augGa | 8 | Hansie (2004) |
| if you need a font ... | Hansie | 16 | Hansie (2004) |
| test.b3d problem | Atomic Duck | 2 | Beaker (2004) |
| surface - texture problem | David | 3 | Beaker (2004) |
| Gosub or functions? | Hansie | 40 | FlameDuck (2004) |
| Textures Galore | AbbaRue | 4 | Hansie (2004) |
| Start Screen string question | BlueWolf | 7 | Hansie (2004) |
| The use of TFormVector | BlueWolf | 20 | AbbaRue (2004) |
| REad *.doc | Agamer | 16 | Andy_A (2004) |
| lightwave texture prob | scribbla | 3 | Mustang (2004) |
| b3d updates | scribbla | 4 | Hansie (2004) |
| Terrain Problem | AuzingLG | 2 | TartanTangerine (was Indiepath) (2004) |
| Colors and 3D Models | AuzingLG | 21 | Ross C (2004) |
| LoadAnimSeq | Alberto | 9 | carpman (2004) |
| ShowEntity | Alberto | 2 | jfk EO-11110 (2004) |
| Which file format for graphics? | Hansie | 22 | Agamer (2004) |
| ReadLine??? | AuzingLG | 5 | JaviCervera (2004) |
| Problem, trying to get the extension of file | xmlspy | 18 | Michael Reitzenstein (2004) |
| posting images? | gellyware | 5 | gellyware (2004) |
| Read/Write Array to disk | xlsior | 7 | MSW (2004) |
| online games | David819 | 9 | Hansie (2004) |
| Mouse Image-flicker/other? | Gauge | 3 | Hansie (2004) |
| making 'power flags' | aCiD2 | 11 | ford escort (2003) |
| Faulty MouseMove()? | Hansie | 4 | Hansie (2003) |
| Fading parts of the screen | Hansie | 8 | Hansie (2003) |
| Kind of Entity | RifRaf | 5 | RifRaf (2003) |
| functions calling self | aCiD2 | 7 | aCiD2 (2003) |
| scaling in one direction | slenkar | 8 | slenkar (2003) |
| Fastest Bitmap Font character positioning | Hansie | 18 | Ross C (2003) |
| positionentity | RifRaf | 5 | (tu) sinu (2003) |
| How do you code? | Jono | 14 | (tu) sinu (2003) |
| Functions | Ross C | 3 | Ross C (2003) |
| Help ! | googlemesilly | 3 | googlemesilly (2003) |
| GUI Basics | Mental Image | 5 | CS_TBL (2003) |
| Simple 'For' loop question! | Jono | 16 | puki (2003) |
| anywhere? | Agamer | 5 | Agamer (2003) |
| Arrays of types? | Ash | 6 | Ross C (2003) |
| Pacman-Clone Help | vibe37 | 14 | vibe37 (2003) |
| Need Read Line Help. | xmlspy | 6 | xmlspy (2003) |
| Face count. Is there a limit | carpman | 16 | TeraBit (2003) |
| 3d village creation | Zace | 18 | Zace (2003) |
| Deleting Types. | Jono | 13 | Jono (2003) |
| tell me why | RifRaf | 12 | Ross C (2003) |
| Type Field to a pointer.type? | Gauge | 9 | Gauge (2003) |
| bass dll wrapper: unavailable? | Spot-Nothing | 12 | maverick (2003) |
| Streams | Gauge | 5 | eBusiness (2003) |
| looking for bitmap font | Hansie | 8 | Clyde (2003) |
| How many pixels will translate to 1 km? | po | 9 | ford escort (2003) |
| Blitz made site | David819 | 7 | David819 (2003) |
| Help with creating sprites for 2d games | darklordz | 14 | ford escort (2003) |
| Comparing 2 types | slenkar | 12 | slenkar (2003) |
| WEIRD! | Hansie | 10 | GfK (2003) |
| Error control when loading files .. | Hansie | 5 | Hansie (2003) |
| A.I 3d help | David819 | 22 | puki (2003) |
| Saving a high score.... | po | 2 | eBusiness (2003) |
| HOWTO mesh a landscape? | Zace | 2 | Perturbatio (2003) |
| Audio issue | Hansie | 5 | Hansie (2003) |
| animate comand | Alberto | 6 | Alberto (2003) |
| Loading a b3d object | LuckyPhil | 6 | Ross C (2003) |
| Blitz Comparison Chart | Hansie | 7 | Hansie (2003) |
| Help! Why does this fail! | Hansie | 9 | Hansie (2003) |
| WOnder | Agamer | 3 | darklordz (2003) |
| Doesn't seem to work... | elseano | 4 | elseano (2003) |
| Love prgram | Agamer | 16 | Agamer (2003) |
| Image Fonts | Jono | 7 | darklordz (2003) |
| Type Acces, thru Dll | Gauge | 2 | Beaker (2003) |
| Newbie Q's | Nando_K | 10 | MSW (2003) |
| naming a cool game | patisawesome | 17 | Hansie (2003) |
| is there a way I could use #000000 instead of 000,000,000 ..... for colors | Apollonius | 16 | Hansie (2003) |
| Important question about BlitzPlus | Kissme | 5 | Hansie (2003) |
| Type Help! | Jono | 13 | Jono (2003) |
| Load3D Sound problem | spriteman | 10 | spriteman (2003) |
| Minimizing full screen game | CGV | 15 | darklordz (2003) |
| non-square textures? | rsbrowndog | 6 | FlameDuck (2003) |
| 'Position_Enemies()' function...? | elseano | 5 | MSW (2003) |
| Chat programm | JPD | 4 | Gauge (2003) |
| Selecting an NIC | Stoop Solo | 1 | Stoop Solo (2003) |
| How to Read HTML files? | xmlspy | 5 | Kevin_ (2003) |
| Physics Problem | xmlspy | 11 | Bot Builder (2003) |
| keyhit/keydown | po | 9 | CyberPackRat (2003) |
| 2D view movement? | po | 2 | Nebula (2003) |
| Making a copy of an object? | Fry Crayola | 2 | soja (2003) |
| Sprite collisions | Spikenspan | 7 | dynaman (2003) |
| Which control mechanism? | Zace | 3 | eBusiness (2003) |
| I hate Input("") | po | 9 | eBusiness (2003) |
| Prevent variable use without a declaration | Spikenspan | 7 | Ross C (2003) |
| Can i use BlitzPlus for read a Database (ACCESS) ? | Kissme | 12 | Kissme (2003) |
| Is there any way to use oulined fonts? | po | 5 | po (2003) |
| Item system hhmmm? | Apollonius | 16 | Apollonius (2003) |
| ALIGN OBJECT | RifRaf | 7 | (tu) sinu (2003) |
| Would this be a problem? | Apollonius | 4 | Apollonius (2003) |
| Entitycollided | slenkar | 9 | slenkar (2003) |
| I need your great help ! | Kissme | 5 | Rimmsy (2003) |
| Can you change windows style | Zace | 4 | soja (2003) |
| reading files | David819 | 6 | eBusiness (2003) |
| Simple little Rectangle movement? | Apollonius | 10 | Apollonius (2003) |
| enumerate? | BulletMagnet | 6 | Floyd (2003) |
| Animation and abit of gaming concept. | Apollonius | 22 | Paradox7 (2003) |
| Distance between images? | Apollonius | 3 | ford escort (2003) |
| How to get Value of Function | xmlspy | 3 | xmlspy (2003) |
| Tabber B+ selected? | Apollonius | 4 | soja (2003) |
| B-A-S-I-C question | Who was John Galt? | 12 | soja (2003) |
| Dynamic lighting | slenkar | 6 | Rob (2003) |
| Errors, where? | Apollonius | 6 | Paradox7 (2003) |
| Function not fonctionning? lol | Apollonius | 4 | Apollonius (2003) |
| Simpless question | Apollonius | 5 | Apollonius (2003) |
| desktop | Agamer | 6 | Agamer (2003) |
| windows-style program with buttons etc.... | elseano | 5 | mag. (2003) |
| Need your help... | Kissme | 4 | Kissme (2003) |
| This code doesn't work, Why? | Apollonius | 10 | Apollonius (2003) |
| crease angle? | Nando_K | 5 | Nando_K (2003) |
| How to load this tiled image..? | Apollonius | 10 | Apollonius (2003) |
| Big Problem | Vic Apprentice | 21 | Vic Apprentice (2003) |
| GILE(S) LIGHTMAPS | carpman | 3 | fredborg (2003) |
| Files | David819 | 7 | David819 (2003) |
| levels | Agamer | 17 | MSW (2003) |
| Time | Zace | 4 | Bot Builder (2003) |
| Speed problem... | po | 2 | Clyde (2003) |
| Returning a value from a Function | Zace | 4 | MSW (2003) |
| Graphics/Mesh | Gauge | 4 | Gauge (2003) |
| Selecting text | Zace | 2 | WolRon (2003) |
| Something with Canvas I think | Apollonius | 6 | rdodson41 (2003) |
| how do you call... | Apollonius | 4 | Apollonius (2003) |
| Masked edit | Agamer | 5 | eBusiness (2003) |
| Car movement in 3d | Insane Games | 6 | eBusiness (2003) |
| ScreenShots | patisawesome | 28 | Proger (2003) |
| Functions | Ross C | 5 | Ross C (2003) |
| Blitz+ vs. Blitz3d | CnfuzedCoder | 8 | FlameDuck (2003) |
| Need help with this code please. | CnfuzedCoder | 4 | WolRon (2003) |
| Simple question | Apollonius | 8 | soja (2003) |
| Another Simple Question | CnfuzedCoder | 3 | CnfuzedCoder (2003) |
| commandline$ different results on different wiindows versrions | koekjesbaby | 6 | rdodson41 (2003) |
| Simple Question; I HOPE! | Stede | 7 | Stede (2003) |
| File Hadnling Once Again... | Apollonius | 7 | eni (2003) |
| Blitz UI | Agamer | 4 | Agamer (2003) |
| thrid person game | David819 | 57 | GameCoder (2003) |
| Firing | patisawesome | 27 | Ross C (2003) |
| Creating Models | patisawesome | 8 | GameCoder (2003) |
| bones | Alberto | 11 | Binary_Moon (2003) |
| file handling - how to question. | Apollonius | 13 | Rob Farley (2003) |
| Blitz Mapper - Source and Problems | Apollonius | 11 | Apollonius (2003) |
| Blitz play | Agamer | 2 | Agamer (2003) |
| GUI, LABOX problem :S | Apollonius | 4 | EOF (2003) |
| is this not possible? | Apollonius | 6 | Apollonius (2003) |
| GUI, How do you do this? (Image Included) | Apollonius | 23 | Wiebo (2003) |
| Moving parented camera with collisions | Mac M | 14 | MSW (2003) |
| Multiple TYPE's ? | Rhyolite | 6 | dynaman (2003) |
| Creating a sprite that sits flush on a terrain | adsta | 8 | TartanTangerine (was Indiepath) (2003) |
| paint thing | po | 8 | ford escort (2003) |
| EntityName$ behavior | gpete | 6 | simonh (2003) |
| One Executable | luke101 | 5 | FlameDuck (2003) |
| Sliders are devils :| | Apollonius | 7 | Apollonius (2003) |
| Server | Agamer | 10 | BobR3D (2003) |
| Evaluating a String?? | Stevie G | 3 | ford escort (2003) |
| ssp - billboard effect - how ? | cywhale | 15 | Warren (2003) |
| Mesh specified in a type ? | StOrM3 | 3 | StOrM3 (2003) |
| What IF ,Then What? | Tibit | 23 | BobR3D (2003) |
| Textures and Graphics | luke101 | 2 | WolRon (2003) |
| Bump mapping? | elseano | 4 | Clyde (2003) |
| 3DS models - some faces transparent | Graythe | 5 | Graythe (2003) |
| is "MOD" the only option in Blitz? | Hansie | 6 | Koriolis (2003) |
| Change line in a Tabel? | Apollonius | 13 | WolRon (2003) |
| (B+ GUI) Loading an Image into a button? | Apollonius | 5 | Beaker (2003) |
| Child Window | Apollonius | 3 | Apollonius (2003) |
| Input() Function | leeluna | 5 | dynaman (2003) |
| Text Problems | po | 6 | leeluna (2003) |
| Multiple game loops? | CGV | 9 | CGV (2003) |
| Can anyone optimise this code chunk? | Hansie | 6 | Hansie (2003) |
| How to make a mirror of a 2d animation? | Insane Games | 19 | EOF (2003) |
| text vs. print | Hansie | 6 | BlitzSupport (2003) |
| Advice needed urgently - concerning a Fade intro | Hansie | 6 | Hansie (2003) |
| how would i do this B+ GUI.. | Apollonius | 4 | skidracer (2003) |
| close window problem... | Apollonius | 2 | Apollonius (2003) |
| B+ Trees? | Apollonius | 9 | WolRon (2003) |
| maze | patisawesome | 10 | patisawesome (2003) |
| is this code faulty anywhere? | Hansie | 3 | Hansie (2003) |
| graphics() command ... | Hansie | 4 | Hansie (2003) |
| Monkey Island questioning control | Real | 13 | ford escort (2003) |
| Exact Collision detection | Mental Image | 3 | semar (2003) |
| GfxModeExists() | Hansie | 7 | Hansie (2003) |
| simple question | Apollonius | 2 | semar (2003) |
| GUI popup window menu | Apollonius | 8 | Apollonius (2003) |
| B+ GUI - Window Closed. | Apollonius | 3 | Apollonius (2003) |
| Colour Flash | Mental Image | 4 | Mental Image (2003) |
| Texturing and UV mapping in Milkshape | elseano | 3 | jhocking (2003) |
| Looking for a level Editor | Hansie | 5 | eBusiness (2003) |
| Line, b+ hmm? | Apollonius | 7 | CS_TBL (2003) |
| GUI, text? | Apollonius | 7 | moravcik (2003) |
| Shooter problems....(again!) | elseano | 4 | Ross C (2003) |
| Problem with Select command | leeluna | 10 | leeluna (2003) |
| All English Words on a text file | luke101 | 3 | Perturbatio (2003) |
| images....... | po | 12 | po (2003) |
| Slider problem? | Apollonius | 5 | Apollonius (2003) |
| Need help on type indexing | mag. | 8 | Rottbott (2003) |
| Screen Issues | Blitz Is Kool | 7 | GfK (2003) |
| why die | MIKEYFYN | 8 | MIKEYFYN (2003) |
| Can you solve this? B+ GUI | Apollonius | 2 | Apollonius (2003) |
| .B3D ANIMATION | carpman | 17 | jfk EO-11110 (2003) |
| To make a UserLib | julianbury | 10 | julianbury (2003) |
| Help me, BlitzPlus | Apollonius | 5 | soja (2003) |
| Screensaver Problem | David819 | 9 | David819 (2003) |
| missing content in Blitz+ documentation? | Hansie | 4 | Hansie (2003) |
| little newb questions :| | Apollonius | 15 | Perturbatio (2003) |
| LoadAnimImage | Mental Image | 4 | Mental Image (2003) |
| Brutal slowdown with for loop.. | ErikT | 6 | fredborg (2003) |
| im trying to... | Apollonius | 7 | Apollonius (2003) |
| Timer for racing game | Pazza | 8 | GfK (2003) |
| Just wondering, about making 2D map using tiles. | Apollonius | 22 | Neo Genesis10 (2003) |
| Background Task | leeluna | 23 | leeluna (2003) |
| DirectShow Drivers | AKJ | 2 | keyboard (2003) |
| Internet problem, can't locate it | eBusiness | 4 | eBusiness (2003) |
| Types, How to | Gauge | 6 | QuietBloke (2003) |
| Question about converting a string | Jeroen | 6 | Jeroen (2003) |
| Easy way to do this? | Apollonius | 9 | eBusiness (2003) |
| Calander program! | Agamer | 6 | Agamer (2003) |
| Text Pointers | Mental Image | 3 | eBusiness (2003) |
| Hex Question | jfk EO-11110 | 10 | eBusiness (2003) |
| b3d based game | David819 | 7 | Warren (2003) |
| Simple newbie query | Ash33 | 6 | Ash33 (2003) |
| Editor Running Slow | FBEpyon | 4 | FBEpyon (2003) |
| NEWB Questions~ Nyo~ | Apollonius | 41 | Apollonius (2003) |
| Quick Query | Jono | 3 | Neo Genesis10 (2003) |
| About BlitzPlus and MySQL | Apollonius | 45 | jfk EO-11110 (2003) |
| Invisible objects | DragonMage | 9 | crispi (2003) |
| Code Errors. Just Practicing. | Apollonius | 4 | Perturbatio (2003) |
| Just a question | Agamer | 12 | Agamer (2003) |
| calling an entity, heeelp.. | njesper | 4 | njesper (2003) |
| Isometric Grid | leeluna | 4 | leeluna (2003) |
| Voice Chat | ronbravo | 4 | ronbravo (2003) |
| noobish question | Bot Builder | 7 | WolRon (2003) |
| Double click then load my prog | DjBigWorm | 15 | DjBigWorm (2003) |
| High Score for a Pong Game | Ash33 | 9 | Warren (2003) |
| A few question about Blitz3D | Apollonius | 7 | Apollonius (2003) |
| About My Piece of code! | Apollonius | 10 | Apollonius (2003) |
| mky pc good for blitz basic 2d? | Sephiroth | 12 | FlameDuck (2003) |
| RectsOverlap problem | crash_master25 | 7 | crash_master25 (2003) |
| Walking using mouse | mag. | 10 | mag. (2003) |
| side-scrolling tutorials? | ErikT | 7 | Tri|Ga|De (2003) |
| Blitz Basic vs. Blitz+? | Mike V | 12 | Kuron (2003) |
| Clickable Regions | Basil | 5 | Basil (2003) |
| DirectX | Spacemonkey | 6 | Spacemonkey (2003) |
| Apache and networking stuff.... | Verminaard | 4 | Verminaard (2003) |
| project Yakuza | Sephiroth | 1 | Sephiroth (2003) |
| Floating point problem | Farflame | 11 | mag. (2003) |
| mousehit() | po | 10 | po (2003) |
| keyhit() is not 100% | jigga619 | 13 | Al Mackey (2003) |
| Vehicle slowly turning to Destination | Wulde | 5 | LostCargo (2003) |
| Unstable? | Guillermo | 16 | Guillermo (2003) |
| Rotation Script for Image in Real Time? | Apollonius | 26 | Apollonius (2003) |
| About types.... to... | Apollonius | 15 | Neo Genesis10 (2003) |
| Help needed >_<' | Sephiroth | 3 | Paradox7 (2003) |
| scancodes? | Sephiroth | 2 | Ross C (2003) |
| Types again | JoeRetro | 7 | JoeRetro (2003) |
| What would you use to model this? | Mike Yurgalavage | 5 | Gauge (2003) |
| character doesnt always jump when on platform | GameCoder | 3 | Neo Genesis10 (2003) |
| Weird question~ B+ (fonctions) | Apollonius | 3 | keyboard (2003) |
| About Image over Image | Apollonius | 6 | Apollonius (2003) |
| Help - Which Tool Should I Use | Mike Yurgalavage | 12 | Rob Farley (2003) |
| passing handle of entity to function | Jeroen | 9 | koekjesbaby (2003) |
| glvertex3f equivalent? | JoeRetro | 2 | Koriolis (2003) |
| lemonade game | Agamer | 59 | dangerdave (2003) |
| Passing array to function | Jeroen | 5 | soja (2003) |
| textboxes, buttons, labels,etc | luke101 | 4 | Yappy (2003) |
| Canvas + Menu o.o? | Apollonius | 7 | Apollonius (2003) |
| This should work but it doesn't ! | Apollonius | 9 | _PJ_ (2003) |
| TYPES | MIKEYFYN | 6 | MIKEYFYN (2003) |
| B+ & Blitz View - Question! | Apollonius | 4 | soja (2003) |
| [B+] This is not normal :( | Apollonius | 16 | CS_TBL (2003) |
| Including files | po | 3 | Zethrax (2003) |
| Blitz+ Graphic Example | Apollonius | 3 | Andy_A (2003) |
| Locate or not? | Guillermo | 5 | keyboard (2003) |
| Buttons | Guillermo | 7 | CS_TBL (2003) |
| game wont end (blitzplus) | Apollonius | 4 | soja (2003) |
| I Hate Maths | leeluna | 6 | leeluna (2003) |
| EntityRadius() | Wrath_of_Zeus | 2 | Ross C (2003) |
| this isnt right? TreeView thing~ | Apollonius | 4 | soja (2003) |
| Speed Comparison Program Idea Project | CyberPackRat | 14 | Ross C (2003) |
| What is aa%[...] | JBR | 9 | Beaker (2003) |
| Function? | elseano | 8 | CyberPackRat (2003) |
| LightningBasic (hehe) | CyberPackRat | 4 | MrCredo (2003) |
| well on't know how to say it | Agamer | 6 | soja (2003) |
| Silly Keyboard Question | Gjeret | 3 | Gjeret (2003) |
| Height map and terrain | luke101 | 5 | jfk EO-11110 (2003) |
| cant fall off platform. HELP :):) | GameCoder | 12 | GameCoder (2003) |
| Problems with CopyFile, DeleteFile and ExecFile | ThE_oMiKrOn_CaT | 7 | Perturbatio (2003) |
| Another 'Type' problem | ClaudeClaus | 7 | Boiled Sweets (2003) |
| More newbie 'type' questions | Farflame | 3 | Farflame (2003) |
| Is there a command to let the program know when the user hits the 'Close window' button? | Farflame | 4 | Farflame (2003) |
| Timers | luke101 | 2 | D2006 (2003) |
| Newbie 'type' questions | Farflame | 7 | Farflame (2003) |
| move /copy dir | Panno | 4 | Panno (2003) |
| floats misbehaving? | Adam_128 | 16 | Oldefoxx (2003) |
| What's Blitzmax? | elseano | 17 | Andy (2003) |
| Need help with updating Blitz 2D | Rico | 13 | Rico (2003) |
| Platform game help please I beg | GameCoder | 4 | GameCoder (2003) |
| Pixel-perfect collision detection | CBass | 7 | Perturbatio (2003) |
| Somr Type & Plug-in Questions | Verminaard | 5 | Ross C (2003) |
| For next command | David819 | 4 | David819 (2003) |
| Nesting Type | mag. | 9 | EricZann (2003) |
| Create Executable / File Symbol? | CBass | 4 | Kuron (2003) |
| Too many keys pressed? | D_Town_Tony | 12 | Anthony Flack (2003) |
| Sin and Cos Slow? | Ross C | 25 | Loocipher (2003) |
| Speed Management | Verminaard | 4 | Verminaard (2003) |
| Hardback Blitz3D books for sale - do any exist? | Seivad Noj | 5 | Verminaard (2003) |
| Fade In | po | 9 | Mustang (2003) |
| Collisions with scenery | CurryKitten | 2 | WolRon (2003) |
| collisions | patisawesome | 3 | patisawesome (2003) |
| Reading images from data | Bucky | 11 | SopiSoft (2003) |
| FIle properties | mag. | 3 | mag. (2003) |
| Playable File | po | 5 | SopiSoft (2003) |
| DrawImage(NoThanks!) | Jono | 4 | ChrML (2003) |
| Debugger question | Farflame | 13 | soja (2003) |
| Blitz WebSite | Gauge | 6 | Craig Watson (2003) |
| Input and Print in Graphic Window? | CBass | 5 | _PJ_ (2003) |
| Keep Up! | Jono | 6 | Anthony Flack (2003) |
| help! | patisawesome | 14 | Ross C (2003) |
| Fontaroonie! | Jono | 6 | Perturbatio (2003) |
| type stuff | Ruz | 5 | Ruz (2003) |
| playing animated texture | jhocking | 5 | jhocking (2003) |
| Fonts | _PJ_ | 9 | FlameDuck (2003) |
| Making a Living on Game Programming | luke101 | 8 | FlameDuck (2003) |
| What is GNet? | Falelorn | 4 | Ross C (2003) |
| freeware apps for mainly 2D games | keyboard | 16 | keyboard (2003) |
| Third person game | David819 | 11 | jfk EO-11110 (2003) |
| jump bug | Ruz | 14 | Ruz (2003) |
| How fast? | Gauge | 2 | Curtastic (2003) |
| Tabbed Text | _PJ_ | 6 | _PJ_ (2003) |
| boats | patisawesome | 2 | CS_TBL (2003) |
| fishes! | patisawesome | 7 | Ruz (2003) |
| Have a look please | JBR | 19 | JBR (2003) |
| Loop The Loop | Jono | 5 | soja (2003) |
| ahhgghh | Ruz | 10 | Ruz (2003) |
| Types | Jono | 9 | (tu) sinu (2003) |
| real numbers, and division. | Wrath_of_Zeus | 4 | (tu) sinu (2003) |
| keyboard input | bazziman | 5 | bazziman (2003) |
| Is there a way to get a list of all fonts? | syfax | 7 | Beaker (2003) |
| Maximum number of lights in Blitz3D? | AuzingLG | 3 | Ice9 (2003) |
| Objects on wrong position? | AuzingLG | 2 | AuzingLG (2003) |
| Collision Question | AbbaRue | 9 | Ross C (2003) |
| Animation Probs | sigi | 6 | sigi (2003) |
| Playing a lwav file as background music | Flynn | 3 | keyboard (2003) |
| why not? | Ruz | 6 | Ruz (2003) |
| help with creating downloads | patisawesome | 3 | CS_TBL (2003) |
| help with cars | patisawesome | 30 | patisawesome (2003) |
| Mesh Data and .b3d format | AuzingLG | 5 | AuzingLG (2003) |
| seperating bb files | Ruz | 5 | Ruz (2003) |
| Absolute Newbie | luke101 | 4 | Glennium (2003) |
| Memory / Code / Array Limits? | Abazek | 7 | Nebula (2003) |
| update file question | eos | 3 | eBusiness (2003) |
| FreeGadget | SJT | 1 | SJT (2003) |
| Multiple Monitors | Marrr | 5 | Tricky (2003) |
| access the parallel port | GameLab | 3 | DJ. n-ICE (2003) |
| CameraPick, Terrain, and Heightmaps. | Wrath_of_Zeus | 5 | AbbaRue (2003) |
| blitz3d x2 | shawnus | 7 | shawnus (2003) |
| Types Again!!! | Gauge | 7 | Curtastic (2003) |
| Debugging | npajr | 3 | keyboard (2003) |
| buttons | jigga619 | 3 | Warren (2003) |
| Damn these types!! | JoeRetro | 4 | Al Mackey (2003) |
| A little help with health meters. | D_Town_Tony | 3 | Ross C (2003) |
| Global command documentation | Bucky | 5 | Bucky (2003) |
| Collision Problems... | Bucky | 4 | Bucky (2003) |
| switching on task | Prama | 2 | soja (2003) |
| Using Debug | terry | 6 | terry (2003) |
| textarea with No Scrolls | bushsolo | 2 | Beaker (2003) |
| Camera Delete | NTense | 4 | Binary_Moon (2003) |
| Object and Handle | NTense | 4 | Andy (2003) |
| Breakout physics | Figment | 13 | Gnasher (2003) |
| Does Blitz automatically not draw objects off-screen? | Uber Jase | 3 | jhocking (2003) |
| Flipping Flip | JBR | 9 | JBR (2003) |
| Allocating/Destroying custom types. | Wrath_of_Zeus | 5 | BlitzSupport (2003) |
| Updates - Are All Required | Abazek | 12 | dangerdave (2003) |
| First command when using custom types | Wrath_of_Zeus | 6 | Wrath_of_Zeus (2003) |
| CameraViewPort Origin | Stevie G | 8 | Stevie G (2003) |
| Oops | skidracer | 16 | Ross C (2003) |
| Translate Entity help | Ross C | 6 | (tu) sinu (2003) |
| Advice needed - starting 2D or 3D game? | dgroncki | 3 | dgroncki (2003) |
| Dimmin Array | Gauge | 5 | Ross C (2003) |
| pivots,cameras | Ruz | 12 | Ruz (2003) |
| Imagesoverlap and imagescollide help | Verminaard | 2 | semar (2003) |
| When LoadTerrain, and LoadTexture Fail. | Wrath_of_Zeus | 5 | WolRon (2003) |
| Collision and AnimMesh? | sigi | 3 | sigi (2003) |
| need some sound help | stayne | 6 | stayne (2003) |
| How to add string togethor | Gauge | 7 | WolRon (2003) |
| Writeline Question | Gauge | 3 | WolRon (2003) |
| Quick question about mousex() and mousey() | Verminaard | 6 | Verminaard (2003) |
| Blitz Plus/2d tcp/types/arrays | Gauge | 2 | Odds On (2003) |
| SHL, SHR and the scary stuff inbetween. :) | Myke-P | 2 | Myke-P (2003) |
| Another question about graphics | JBR | 11 | JBR (2003) |
| Variable number of parameters for a function? | Wrath_of_Zeus | 9 | LostCargo (2003) |
| Enemy Shots? | steyskal | 20 | Ross C (2003) |
| Problem with Mouse Coordinates | AuzingLG | 2 | Gabriel (2003) |
| Graphics | PayDay | 2 | injeevious (2003) |
| Global Lables? | Verminaard | 8 | Verminaard (2003) |
| Fast writing to a screen buffer | JBR | 15 | skidracer (2003) |
| Customize Blitz IDE | Gauge | 2 | Beaker (2003) |
| Is there a way to import 3D Studio Max scenes into Blitz 3D? | PowerPC603 | 7 | morduun (2003) |
| Multiple line statements? | Who was John Galt? | 15 | Foppy (2003) |
| truspace | Agamer | 7 | hpb (2003) |
| Space shuttle | Agamer | 11 | Tracer (2003) |
| Types within types | Mr. Blonde | 3 | Mr. Blonde (2003) |
| colision setup | Agamer | 7 | Ross C (2003) |
| AlignToVector Dosn't translate angles right. | Figment | 2 | Ross C (2003) |
| camera bump/jump | Ruz | 5 | Ruz (2003) |
| How to load .b3d files? | PowerPC603 | 4 | PowerPC603 (2003) |
| Tutorial info | TTT | 2 | Who was John Galt? (2003) |
| ExecFile help! | Prama | 5 | MagicalTux (2003) |
| Blitz3d vs BlitzPlus/Blitz 2d | shiaersheal | 4 | keyboard (2003) |
| MD2 | BerhanK | 3 | SopiSoft (2003) |
| Coordinating 3D Sound | NTense | 3 | NTense (2003) |
| blitz array | Ross C | 6 | soja (2003) |
| Mathamatical Query | BODYPRINT | 3 | BODYPRINT (2003) |
| Where are the rules for the forum? | Wrath_of_Zeus | 3 | Andy (2003) |
| Blitz Apps using a proxy | Gauge | 2 | Sunteam Software (2003) |
| Passing variables into the RESTORE command | Verminaard | 5 | Verminaard (2003) |
| executable icon | ftbass | 5 | WolRon (2003) |
| Set Buffer/Flip in B+ | Flynn | 5 | Flynn (2003) |
| Is there a way to open more than one file at once? | Wrath_of_Zeus | 15 | Ice9 (2003) |
| Passing arrays to functions.. | ErikT | 6 | ErikT (2003) |
| Jumping out of a loop | Flynn | 5 | Ross C (2003) |
| My first code! | Flynn | 3 | Flynn (2003) |
| Executable problem | Flynn | 10 | keyboard (2003) |
| collaboration | Ruz | 4 | Ruz (2003) |
| 3-D coordinates - units of measure | JeffS | 10 | JeffS (2003) |
| Modifying Terrain height for editor? | Orig_Loki | 5 | Floyd (2003) |
| Best Way to do commands | Gauge | 10 | Foppy (2003) |
| First hurdle fall... Help! | Flynn | 20 | keyboard (2003) |
| aligntovector does almost behave like i want to | koekjesbaby | 3 | Ross C (2003) |
| How do I....... | Wrath_of_Zeus | 3 | Wrath_of_Zeus (2003) |
| Absolute Beginner Help... | Flynn | 8 | keyboard (2003) |
| does CopyRect reset origin? | keyboard | 3 | keyboard (2003) |
| Canvas not Updating | bushsolo | 6 | bushsolo (2003) |
| Passing Object Type to function? | JoeRetro | 3 | Rimmsy (2003) |
| Type Question | Verminaard | 6 | Verminaard (2003) |
| Rapid Key Pressing | Tyler | 8 | WolRon (2003) |
| Book? manual? Have i been conned? | Verminaard | 8 | Verminaard (2003) |
| Carrige Return | bushsolo | 11 | Oldefoxx (2003) |
| How to use DLL's? | BachFire | 4 | Mustang (2003) |
| Exponents | Anarcade | 5 | Oldefoxx (2003) |
| Function returns | David Scifa | 7 | Oldefoxx (2003) |
| Blitz array as argument? | NewtSoup | 5 | NewtSoup (2003) |
| Collision point | Tyler | 3 | Tyler (2003) |
| Rotating images and max() function | Verminaard | 6 | FlameDuck (2003) |
| Tutorials | Verminaard | 3 | Verminaard (2003) |
| Fish eyes | Tyler | 5 | Mustang (2003) |
| <> | Pao Hang | 13 | Qube (2003) |
| Rotating sprite, go in right direction..? | BachFire | 6 | Ross C (2003) |
| BlitzCoder (locked) | Wrath_of_Zeus | 2 | skidracer (2003) |
| Car Shadows (B3d) | Stevie G | 2 | Gabriel (2003) |
| Regarding variables and stuff | JBR | 27 | FlameDuck (2003) |
| Loading and Saving my own Meshes | Stevie G | 2 | Floyd (2003) |
| 2D Jump Help | cermit | 2 | Grisu (2003) |
| Images & Animations | JBR | 7 | keyboard (2003) |
| All the same speed? | JBR | 5 | WolRon (2003) |
| Playing music during play | JBR | 7 | WolRon (2003) |
| Goddamn millisecs timer... | Mustang | 3 | Mustang (2003) |
| Arrays.... | Hybird | 6 | SoggyP (2003) |
| Tutorials, what kind? | Gauge | 9 | Gabriel (2003) |
| what Dll is needed? | jigga619 | 4 | Ethan3850 (2003) |
| help with a function.. | Angel | 6 | Angel (2003) |
| Texture size? | abacadabad | 5 | Mustang (2003) |
| Text update writing | jigga619 | 2 | soja (2003) |
| Where's my imagebuffer write gone? | keyboard | 2 | keyboard (2003) |
| Blitz+ Example Code Problem... | bubbz | 5 | Stoop Solo (2003) |
| A couple o' questions... | Stoop Solo | 5 | Stoop Solo (2003) |
| Linked Lists using Custom Types | AKJ | 8 | big10p (2003) |
| B+: Simple time-reminder without 100% CPU usage? | BachFire | 14 | BachFire (2003) |
| Character studio question? | Q80 | 7 | jhocking (2003) |
| Blitz+ Example Code Problem... | bubbz | 2 | pjd (2003) |
| Level Designing in 3D. Help! | Seivad Noj | 5 | Seivad Noj (2003) |
| how to make a "jump" in 3D ? | Insane Games | 7 | Insane Games (2003) |
| Bubblesort on two values | ClaudeClaus | 3 | Oldefoxx (2003) |
| functions returning blitzarrays | koekjesbaby | 9 | koekjesbaby (2003) |
| texture info | gingerprince | 2 | jhocking (2003) |
| I have several thousand questions... | Glennium | 17 | (tu) ENAY (2003) |
| Returning the number of elements in an array | jondecker76 | 14 | Koriolis (2003) |
| Types within types issues | Adam_128 | 6 | Foppy (2003) |
| 3d moddeling | Agamer | 14 | shawnus (2003) |
| Can i take a screenshot and save it NOT as BMP ? | Insane Games | 10 | Mathieu A (2003) |
| Blitz3D webhelp? | cassandra | 3 | cassandra (2003) |
| Output a movies? | RedSlug | 6 | pjd (2003) |
| 16 Bit Mode - RGB? | makakoman | 6 | makakoman (2003) |
| mouse look | killal4 | 2 | EOF (2003) |
| title menu | Agamer | 11 | Agamer (2003) |
| Hi scores shuffle | _PJ_ | 8 | wedoe (2003) |
| Want some Bitmap Fonts ? | cyberseth | 6 | Warren (2003) |
| Who's Logged In? | Oldefoxx | 11 | soja (2003) |
| Resolving Strings | _PJ_ | 8 | Floyd (2003) |
| Particles (and Functions) | adsta | 3 | adsta (2003) |
| noob help! b2d displaying image. | --==MONKSTER==-- | 8 | --==MONKSTER==-- (2003) |
| Entity Width / Height | Robert | 3 | Robert (2003) |
| Question about screen memory | JBR | 9 | Oldefoxx (2003) |
| This doesnot work right! | JBR | 12 | JBR (2003) |
| HELP!-Windows Xp Bug?? | Gauge | 5 | Gauge (2003) |
| Pong trouble... | FunTex | 6 | deletemeplease (2003) |
| Split Screen HUD | Stevie G | 5 | sswift (2003) |
| Pipeline Isometric Drawing Program | leeluna | 14 | leeluna (2003) |
| Loading B3D | Aoneweb | 3 | Aoneweb (2003) |
| Arrays in types | Dabbede | 4 | Oldefoxx (2003) |
| renaming a file | julianbury | 10 | Oldefoxx (2003) |
| collision help | killal4 | 3 | killal4 (2003) |
| Object | cermit | 4 | ashmantle (2003) |
| blitz 3d Load problems | killal4 | 8 | killal4 (2003) |
| How to read an entire file into a string variable? | Cybersed | 8 | Difference (2003) |
| B+: Check for nothing but spaces.. How? | BachFire | 4 | BachFire (2003) |
| GetSlope | Smurfpuss | 6 | FlameDuck (2003) |
| debugging help? | Rock Lobster | 4 | Rock Lobster (2003) |
| movies | Agamer | 8 | Agamer (2003) |
| Min() and Max() | makakoman | 6 | Oldefoxx (2003) |
| Fun with lines | Bremer | 1 | Bremer (2003) |
| TEXTURE HELP! | Stevie G | 7 | Stevie G (2003) |
| New Blitz Book | Second Chance | 5 | Second Chance (2003) |
| Type Information | GC-Martijn | 4 | GC-Martijn (2003) |
| tex_render.bb example but on mesh | artie | 4 | artie (2003) |
| picture | Agamer | 6 | Bremer (2003) |
| Q1: best way to cleanup types? | keyboard | 10 | Foppy (2003) |
| On screen display - lap times, speed etc.. | Stevie G | 10 | GfK (2003) |
| B+: Use TAB to switch between text fields..? | BachFire | 4 | soja (2003) |
| B+.. More math trouble (decimal related).. | BachFire | 8 | Oldefoxx (2003) |
| Math problem.. | BachFire | 7 | Oldefoxx (2003) |
| Checking for keypresses | goatless | 6 | Oldefoxx (2003) |
| waitkey( ) | Agamer | 4 | Oldefoxx (2003) |
| particles | Bremer | 8 | Gabriel (2003) |
| scroling text | Agamer | 8 | wedoe (2003) |
| Brush does not exist | Second Chance | 3 | Second Chance (2003) |
| 2D - 3D | Agamer | 8 | Agamer (2003) |
| Q2: how to activate default browser? | keyboard | 3 | keyboard (2003) |
| Is this a bug? | -=Darkheart=- | 8 | ashmantle (2003) |
| First Person Shooter help!!! | GIMPY73 | 4 | GIMPY73 (2003) |
| bullet type help | cermit | 2 | Sunteam Software (2003) |
| Input command | googlemesilly | 7 | Oldefoxx (2003) |
| 3D Dot Tunnel in 2D | Bremer | 4 | Grisu (2003) |
| Windows boxes | googlemesilly | 3 | googlemesilly (2003) |
| types reversed | Bremer | 4 | Bremer (2003) |
| Whats the best way to wait for a few seconds ? | Insane Games | 9 | Insane Games (2003) |
| Multidimension Arrays in Types - possible ? | BlackJumper | 13 | Oldefoxx (2003) |
| Desktop resolution? | Al Mackey | 10 | Al Mackey (2003) |
| Alpha Blending | FBEpyon | 6 | Bremer (2003) |
| entity exists? | gellyware | 4 | semar (2003) |
| Text with Bitmaps? | gellyware | 11 | gellyware (2003) |
| Sprite Editor (?) | Zace | 8 | Bremer (2003) |
| Write Int??? | SSS | 3 | SSS (2003) |
| PS2 Joypad problem | Stevie G | 6 | Stevie G (2003) |
| concating (sp?) help | gellyware | 5 | Oldefoxx (2003) |
| Sorting numbers.. | gnipper | 4 | Oldefoxx (2003) |
| Blitz Speed Etc | Gauge | 6 | Anthony Flack (2003) |
| glass | David819 | 4 | David819 (2003) |
| Tiny Type prob | _PJ_ | 8 | _PJ_ (2003) |
| LoadMesh=False? | Seivad Noj | 5 | Seivad Noj (2003) |
| GUI help | gellyware | 7 | gellyware (2003) |
| entire manual printed? | gellyware | 10 | _PJ_ (2003) |
| fancy camera footwork | gellyware | 3 | gellyware (2003) |
| stuck on particle engine | gellyware | 15 | Ross C (2003) |
| file format (milkshake to blitz? | RiverRatt | 10 | jhocking (2003) |
| Graphical equalizers? | Scallar | 1 | Scallar (2003) |
| Just a newbie question... | Hybird | 13 | Hybird (2003) |
| Tilemap help | cermit | 2 | Ross C (2003) |
| blitz 3d (locked) | David819 | 6 | BlitzSupport (2003) |
| Platform Game Tutorial | SSS | 3 | Ian Thompson (2003) |
| imagecollide / type deletion | Bremer | 6 | Bremer (2003) |
| weather | Agamer | 3 | Agamer (2003) |
| Tile Editors | Hybird | 7 | Tri|Ga|De (2003) |
| Dll creating & loading | Q80 | 6 | Q80 (2003) |
| defender type screen wrap | Bremer | 9 | Bremer (2003) |
| Simply type question | store text ? | GC-Martijn | 4 | DarkNature (2003) |
| Select | _PJ_ | 14 | Gauge (2003) |
| WaitTimer Comand | goatless | 3 | goatless (2003) |
| How toset transparency on a Rect ?! | GC-Martijn | 8 | Ross C (2003) |
| Collision 2D with 3D object | Valgar | 3 | Valgar (2003) |
| Site for beginers like me | Landsrad | 6 | Landsrad (2003) |
| lost line formatting | meemoe_uk | 4 | _PJ_ (2003) |
| this must be simple...? | shawnus | 6 | fredborg (2003) |
| help with sprite engine! | gellyware | 6 | gellyware (2003) |
| gravity | gellyware | 5 | gellyware (2003) |
| how can i maximize learning? | gellyware | 6 | skn3 (2003) |
| scrennsaver | Agamer | 8 | Richard Betson (2003) |
| skybox question? | gellyware | 5 | gellyware (2003) |
| Writing text to a file | ToXic | 3 | ToXic (2003) |
| 3d question regarding interfaces | gellyware | 5 | gellyware (2003) |
| How to do a loading screen? | FunTex | 6 | FunTex (2003) |
| what is frame tweening? | Q80 | 12 | Red Ocktober (2003) |
| Frame by frame | jigga619 | 2 | jhocking (2003) |
| TCP Writeline w/ Colors? | Gauge | 2 | Gauge (2003) |
| Another Title | darklordz | 8 | darklordz (2003) |
| WAZ MADE A GAME! | Waz | 43 | Agamer (2003) |
| help with dynamic placement of objects? | gellyware | 2 | Miracle (2003) |
| Darn, why is this happening? | -=Darkheart=- | 4 | Tricky (2003) |
| z-index images ??? | GC-Martijn | 8 | GC-Martijn (2003) |
| need help with particles. | gellyware | 5 | gellyware (2003) |
| blitzview | ryan scott | 2 | _PJ_ (2003) |
| Redimming arrays | Who was John Galt? | 4 | Who was John Galt? (2003) |
| Turbo for a car game | Insane Games | 7 | Anthony Flack (2003) |
| track pieces | jigga619 | 5 | jhocking (2003) |
| Sefel | Agamer | 7 | Agamer (2003) |
| Player Movement help needed | GameCoder | 2 | Ross C (2003) |
| Recycling of Types | BlackJumper | 4 | DJWoodgate (2003) |
| insert/typeover | APE | 3 | Tricky (2003) |
| Can you mix GUI code with 2D code? | BachFire | 3 | BachFire (2003) |
| Types | syfax | 8 | Who was John Galt? (2003) |
| Collision detection | syfax | 5 | GfK (2003) |
| Window Color (B+)..? | BachFire | 9 | Mark Tiffany (2003) |
| Why are executables so big? | BachFire | 4 | NTense (2003) |
| lighting problem! | gingerprince | 7 | gingerprince (2003) |
| blitzview problems | ryan scott | 2 | Floyd (2003) |
| Dynamic Command Highlighting? | SSS | 11 | Koriolis (2003) |
| lara croft model problem | David819 | 23 | David819 (2003) |
| Timing code burning up CPU time | WolRon | 5 | _PJ_ (2003) |
| god more now! Re-Deimensioning Arrays... | Waz | 23 | Tricky (2003) |
| EnableDirectInput ? | keyboard | 8 | keyboard (2003) |
| Why not Goto? | keyboard | 35 | Tricky (2003) |
| Confused of some code | Waz | 13 | Brandon (2003) |
| Loading carriage return? | Angel | 4 | Angel (2003) |
| Some more code confusing | Waz | 15 | Beaker (2003) |
| Model bug | DragonMage | 8 | DragonMage (2003) |
| Loading Data Values into an ARRAY | Waz | 14 | QuietBloke (2003) |
| Advice needed for RPG Strategy 'em up! | Uraliss | 21 | Dr Derek Doctors (2003) |
| chateua | jigga619 | 1 | jigga619 (2003) |
| Dice Game update (help needed) | Waz | 3 | _PJ_ (2003) |
| handles and variables | _PJ_ | 8 | Tricky (2003) |
| Particle Engine | _PJ_ | 2 | SSS (2003) |
| Problem with Tetris game I am making | Rainking | 27 | Rainking (2003) |
| A Good Learning Path? | Mike V | 12 | SSS (2003) |
| Blitz documentation on paper ? | Metallica | 12 | Wiebo (2003) |
| If, Then, Else problems | Waz | 14 | Tricky (2003) |
| Multidimensioned Arrays | Waz | 23 | Tricky (2003) |
| to Waz | _PJ_ | 2 | Waz (2003) |
| New, Stuck and retarded | Waz | 20 | Rottbott (2003) |
| Cartesian Coordinates | Waz | 3 | DarkEagle (2003) |
| Transitions on tiles | Uraliss | 9 | Uraliss (2003) |
| Array vs. Data Bank | drankin | 18 | drankin (2003) |
| illegal type conversion in function | Second Chance | 7 | Second Chance (2003) |
| Can't Dim an array inside a Function? | Rainking | 5 | Rainking (2003) |
| Time Position in MP3 | prefim | 2 | soja (2003) |
| Problems with Keydown() | Ralf61 | 10 | jhocking (2003) |
| oldschool joysticks | ryan scott | 10 | GfK (2003) |
| rounding numbers | LostCargo | 3 | LostCargo (2003) |
| Joystick feedback? | Al Mackey | 34 | Pepsi (2003) |
| Create Screenshot | cermit | 6 | Tricky (2003) |
| Restoring Data with a variable | OkTayNe | 6 | OkTayNe (2003) |
| User Defined Types and Functions | LostCargo | 7 | Koriolis (2003) |
| File transfer over TCP | Andy UK | 8 | Andy UK (2003) |
| Level Editor | SSS | 4 | SSS (2003) |
| Canvas trouble | Angel | 2 | Kevin_ (2003) |
| Do we just buy Blitz+ ? | keyboard | 8 | Andy UK (2003) |
| 3D Modelling | _PJ_ | 3 | Gabriel (2003) |
| "For each" problem with types | Spikenspan | 6 | (tu) sinu (2003) |
| ANIMATION | LostCargo | 4 | Gabriel (2003) |
| Customizing arrays with types ? | Psycoach | 2 | Koriolis (2003) |
| Retrieving Object info | Dynamo | 3 | Dynamo (2003) |
| Decorator | _PJ_ | 5 | _PJ_ (2003) |
| Mouse Clicking in areas | Uraliss | 5 | Psycoach (2003) |
| Ahggg please help me | Mana | 7 | DarkEagle (2003) |
| Debugging arrays | Spikenspan | 9 | DarkEagle (2003) |
| Configuration screen | _PJ_ | 3 | Sir Gak (2003) |
| Exiting Parts Of A Game | Clyde | 18 | Foppy (2003) |
| "Multi texture" on the Cube | DJ. n-ICE | 2 | Gabriel (2003) |
| b3d to 3ds convertor | jigga619 | 1 | jigga619 (2003) |
| Simple syntax problem | Skel | 6 | Skel (2003) |
| Confused about Maps and Tiles..., and some questions on how you learned! | kyouki | 11 | Sir Gak (2003) |
| what computers do people use? | keyboard | 35 | LineOf7s (2003) |
| Button on\off(modifing a button...) | Valgar | 6 | _PJ_ (2003) |
| Blits Apps not loading | Aoneweb | 9 | Aoneweb (2003) |
| String Length ? | mag. | 5 | mag. (2003) |
| 3d walkpath | nibby | 7 | nibby (2003) |
| 2 on one USB | jigga619 | 10 | _PJ_ (2003) |
| Scrolling map works up and down but not left and right! ??? | Uraliss | 9 | Uraliss (2003) |
| Next level | jigga619 | 6 | jhocking (2003) |
| Input string | Second Chance | 13 | Sir Gak (2003) |
| "Input" position | gnipper | 5 | Sir Gak (2003) |
| 2D Sprite Color | seldan | 7 | 9572AD (2003) |
| 30/60 FPS why? | FBEpyon | 3 | FBEpyon (2003) |
| Changing colour of sprite "in game" | gnipper | 10 | Anthony Flack (2003) |
| text and font question | keyboard | 6 | keyboard (2003) |
| extracting terragen heightmaps in bitmap format | SSS | 4 | makakoman (2003) |
| Mouses...why this no work? | Gauge | 12 | jhocking (2003) |
| Who sells mehis/her B3D manual ? | Psycoach | 12 | Psycoach (2003) |
| Confused over BlitzPlus and Blitz3d | Uraliss | 5 | Gabriel (2003) |
| Zelda Project | FBEpyon | 3 | jhocking (2003) |
| working w/ health Zelda: Engine | FBEpyon | 8 | FBEpyon (2003) |
| Zelda: Engine Help | FBEpyon | 6 | FBEpyon (2003) |
| Textures on a mesh/surface/triangle? | Gauge | 3 | Gabriel (2003) |
| scientific notation? | Second Chance | 8 | FlameDuck (2003) |
| function returns | Second Chance | 6 | Second Chance (2003) |
| simpler way? | Second Chance | 20 | Skysaw (2003) |
| Must we tile everything ? | Arno94 | 8 | Anthony Flack (2003) |
| 2D background for a 3D animation | Arno94 | 6 | Arno94 (2003) |
| App won't window | Second Chance | 3 | Second Chance (2003) |
| function variables | Second Chance | 3 | Second Chance (2003) |
| Programming Books | Sir_LANs-a-lot | 4 | Anthony Flack (2003) |
| buffer/debug question | ProgrammerTed | 16 | Sir Gak (2003) |
| Highlight in Text Area's | Large | 5 | Sir Gak (2003) |
| Very Slow now | MikeRoss | 12 | Sir Gak (2003) |
| Animate Meshes | cermit | 9 | cermit (2003) |
| Dynamic Reader | SSS | 3 | SSS (2003) |
| What command does it? | jigga619 | 7 | jhocking (2003) |
| Black & White color values | RusWilson | 8 | DarkEagle (2003) |
| Transparency-One more Quick Question | Gauge | 5 | Neo Genesis10 (2003) |
| converting ascII values to characters | SSS | 6 | Neo Genesis10 (2003) |
| Animation help plz!!! | GIMPY73 | 8 | Dr Derek Doctors (2003) |
| type definition | Second Chance | 3 | Second Chance (2003) |
| How can I set the text color ? | Psycoach | 4 | c h i e f y (2003) |
| Where are the online scancodes ? | Psycoach | 7 | Psycoach (2003) |
| Using Gifs for sprites | gnipper | 3 | Clyde (2003) |
| Image Dimensions in Single Screen 2D | drankin | 6 | Sir Gak (2003) |
| 2D Sprite Size | seldan | 6 | Sir Gak (2003) |
| textfield colors | julianbury | 4 | Sir Gak (2003) |
| Check If Variable Exists | GameLab | 5 | Foppy (2003) |
| A newbie question | Arno94 | 4 | Sir Gak (2003) |
| Restore ? Data list_of_values | MJ | 3 | Neo Genesis10 (2003) |